SWIVELLER'S IMMERSIVE SOUNDS: WAVE FILES (AMBIENT SOUND LOOPS)


PREAMBLE

The files in this folder MUST be converted to Windows wav files before you can use them. I compressed them to MP3 because the original version of this mod weighed in at over 150 megs, making for a very heavy download.

There are multiple ways in which you might convert these files. One way would be to use a Winamp plugin which allows you to write output to the hard disk. The free 'File Writer' plugin (available from Winamp.com) does the job well, allowing you to explicitly pick the 'Windows wav' format as the output type. 

Once you have converted the files, make sure that they have EXACTLY the same names as the MP3's which came with this download, excepting only the file extension. Thus you should end up with the following files: swiv_ashloop.wav, swiv_blightloop.wav, swiv_clearloop.wav, swiv_cloudyloop.wav, swiv_foggyloop.wav, swiv_overcastloop.wav, swiv_rainhvyloop.wav, swiv_rainyloop.wav, swiv_snowstormloop.wav. The files should be put in the Morrowind\Data Files\Sound\Swiv folder.


DESCRIPTION

The sound files in this folder are high-quality recordings made in natural environments in Southern and Western Europe. Most of them comprise multiple sound types, resulting in complex, realistic sound scapes which are not not reliant on the use of multiple in-game emission points. Thus a single file might feature various kinds of bird song, as well as the sound of raindrops falling on leaves and the soil. No editing was done in order to achieve this 'effect' - the sounds you hear are simply the sounds recorded by the authors as they put their equipment in a certain location. 

In order to hear these sounds, you will have to both use the .esp file included with this download, and create references to the files in your Morrowind.ini file. Note that if you do NOT load the esp file, Morrowind will fail to recognise the sound files.


WARNING

Exposure to high volume levels may permanently damage your ears. So please go easy on the volume, even though having a very loud Blightstorm or snowstorm effect may seem attractive from the point of view of game immersion.


EDITING MORROWIND.INI

In order to edit the Morrowind.ini file, open it with a text editor (such as Notepad), and find the entries that read 'Ambient Loop Sound ID' and 'Rain Loop Sound ID'. Each of these entries is one of a set of instructions which tell Morrowind how it should treat a particular in-game weather type. Each set is preceded by a text between brackets, which describes the weather type to which the instructions apply. 

In order to use this mod, the entries should be changed as follows:

[Weather Clear]
Ambient Loop Sound ID=swiv_clear

[Weather Cloudy]
Ambient Loop Sound ID=swiv_cloudy

[Weather Foggy]
Ambient Loop Sound ID=swiv_foggy

[Weather Overcast]
Ambient Loop Sound ID=swiv_overcast

[Weather Rain]
Rain Loop Sound ID=swiv_rainy

[Weather Thunderstorm]
Rain Loop Sound ID=swiv_rainy
Ambient Loop Sound ID=swiv_heavyrain

AUTHORS

All of the sound files included in this download were released through the Freesound Project, under a Creative Commons licence (see http://creativecommons.org). At the time of writing, the Freesound Homepage is located at http://freesound.iua.upf.edu.

swiv_ashloop = 'Wind' by Acclivity
swiv_blightloop = 'Wind 3' by Elia Sheunink
swiv_clearloop = 'Evening in the Forest' by Reinsamba
swiv_cloudyloop = 'By the River' by Acclivity
swiv_foggyloop = 'Coot Calamon' by Dobroide
swiv_overcastloop = 'Heath' by Dobroide
swiv_rainhvyloop = 'Thunderstorm' by RHumphries
swiv_rainyloop = 'Under Tree in Rain' by Acclivity
swiv_snowstormloop = 'Heavy Snowstorm' by Marty Pinso



