*****************************************************************

     The Elder Scrolls III
           MORROWIND: 
    Westly Presents Aureals
(Oblivion Inspired Goldem Saints) 
		
*****************************************************************

Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face of an Existing Character
5. Credits & Usage



*****************************************************************

    INSTALLING THE PLUGIN

*****************************************************************
Manual Installation:

This mod is packaged/archived with 7zip. Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or 
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do 
extract from archived files, so good for you  ).

Once extracted/opened, just drag and drop the Data Files Folder onto the Morrowind
folder in your C:\Program Files\Bethesda Softworks directory and 
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then 
be prompted to overwrite. Click yes/ok and the files should now be
properly installed.

Files included in this archive:

Data Files
-Textures Folder
-Meshes Folder
-Icons Folder
-Westly Presents_Aureals.esp

Extras Folder
Westly Presents Aureals README (which you are reading
right now)

The Extras Folder: 
Inside the Extras folder there are two subfolders containing the mesh
files for Underwear and Nude options (the mod installs the Underwear meshes
as the default, but are included in the extras folder as back up; just
in case). To install these, simply open the appropriate subfolder in the 
archive (nude or underwear) 'til you see the "Meshes" folder (if the folder
is named "GS2", then you have gone too far  ). Now select the "Meshes"
folder and press Ctrl+C to copy the file. Then open your Morrowind directory
to C:\Program Files\Bethesda Softworks\Data Files. Now press Ctrl+V to paste
the previously copied "Meshes" folder into the Data Files folder (you will 
be prompted to overwrite, so click yes and the race will now use the body
style of your choice  ).

*****************************************************************

    PLAYING THE PLUGIN

*****************************************************************

From the Morrowind Launcher, select Data Files and check the box 
next to the Westly Presents_Aureals.esp file

This plugin adds:

A new playable race, Aureals (inspired by the Golden Saints that 
were featured in TESIV ala the Shivering Isles expansion)

8 male Golden Saint Head
10 female Golden Saint Head
Male and Female Vampire heads
A variety of hairs for both sexes

Race Description:
The Golden Saints are the daedric spawn of Sheogorath and 
are feared for their abilities in combat.  By the hand of 
Sheogorath they are blessed with strong resistances to 
weapons, the elements, and magika.

Stats (Male and Female)
STR-45/50
INT-35/30
WIL-40
AGI-40
SPD-30/40
END-50/40
PER-30
LUC-40

Skill Bonus-
Longblade-10
Heavy Armour-5
Medium Armour-10
Athletics-5
Block-5
Blunt Weapon-5
Destruction-5


Abilities-
Sheogorath's Hand:
Resist Normal Weapons- 5%
Resist Frost, Fire, Shock- 45%
Fortify Maximum Magika- 2pts
Fortify Attack- 2pts

In addition to the race, there is a mesh replacer for the "standard" Golden Saint. 
This is located in the "r" subfolder in the "Meshes" folder (and does not make 
use of this plugin to actually replace the Golden Saint creature model; AKA
a "Pluginless" creature replacer).

As far as what the plugin does by way of the "Creature Saints"

-Adds a new Leveled list to the Golden Saint creatures so that they 
drop parts of the new armours added by this mod (so no shopping, here; 
gotta hunt down those Saints if you want the armour)

-Adds a specific/unique creature model for the Golden Saint "Staada"; 
Staada will now also drop specialised Aureal gear (a sword, shield, 
and "Wig/Crowns" in 4 colours).

NOTE: A male Saint creature mesh is also included with this mod, but 
is not used in-game at this time (will be added to an update a bit later 
on once I have cobbled the rest of the "Aureal Weapons", which will 
be exclusive item drops for male Saints alone :) .


Enjoy!

*****************************************************************

     Save Games

*****************************************************************

This plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


*****************************************************************

      Changing the Face of an Existing Character

*****************************************************************

To change the face/race of your existing character without starting a new game, 
open the console and type "enableracemenu". Choose your new face and hair. 
Changing your race will cause temporary problems that should resolve 
themselves when you reload. Always save your game first in case of 
unpredictable errors and save afterwards in a new file.

*****************************************************************

      Notes/Issues/Bugs

*****************************************************************

-Much of the armour and many of the hairs make use of alpha channels
to define their shape (by use of tranparency).  In some instances, when 
another mesh that makes use of transparencies (say a waterfall mesh)
overlaps the meshes that use alphas in this mod, there might be a chance 
that the hair/armour might temporarily dissappear ( this also applies
when casting spells such as Chameleon or Invisibility).  This is a known 
issue, and is not specific to this mod (but in all mods that make use of
alpha channeled meshes [also, in any alpha channeled "stock" mesh too]).

-Some of the longer hairstyles will clip with the body during certain 
animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for 
the character of your choice :D .

-Not all of the hair meshes will fit exactly with every head mesh. 
However, the variety is large, so there will certainly be a style 
included that will work with most of the head meshes (Just Sayin')

-To achieve the "shine" effect of the armour, specific detail maps were 
used (where the lighter parts of the detail map "glow" and the 
darker parts of the detail map "recede"). This allows the armour 
to gleam (even slightly in the dark)


*****************************************************************

      Credits & Usage

*****************************************************************

Original face models by Rhedd, Robert, and Banic (in some instances, 
altered further by Westly).

Original Hair meshes by Ren and IDKRR

Short/Fade Hair mesh by Mylochka (converted by Sonya)

BB v2.2 mesh by Psychodog Studios

Armor Meshes by Nioliv 

Armor Boot Mesh by Silaria

Crown/Headband Mesh by Banic

Helm Mesh by Psymoniser (altered by Westly, added Golden Saint Wings and Face plate)

All Textures by Westly

A HUGE thank you to Psymoniser (who adapted these to the GS biped 
before I finally learned how to do it myself; without his help, it 
would have never clicked in my head as to the "how" of it all).

Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the 
right paths when I first began making mods.


Questions comment?  

I hang around Planet Elder Scrolls and Bethesda Games Studio Forums 
with my given id "Westly" (Wesadam at PES).  Seek me out at these forums. 
Please PM if you have any questions.

For Permissions/Usage, please contact me at the forums above (for
more important information)

