Castle Grayskull Oblivion Mod ReadMe

Table of Contents.....................................[CG_TOC ]

1. Installation Instructions..........................[CG_INST]
2. Known Conflicts / Incompatibilities................[CG_CONF]
3. Mod Description....................................[CG_DESC]
4. Frequently Asked Questions.........................[CG_FAQS]
5. Contact Me.........................................[CG_CONT]
6.Special Thanks......................................[CG_SPTH]




1. Installation Instructions..........................[CG_INST]

To install the mod, simply extract the contents of the data
folder within the 7zip archive into your Oblivion data folder.
Once installed, remember to add the mod to the files list by
running the oblivion launcher and clicking 'Data Files', then
checking the checkbox by the 'Castle Grayskull' option.

Then just start oblivion as normal, and the mod becomes self-
explanatory.




2. Known Conflicts / Incompatibilities................[CG_CONF]

As yet, there are none. Everything in the mod is uniquely named
using a naming convention I invented for the mod. There are no
known incompatibilities.

Also, OBSE(Oblivion Script Extender) is not required for this
mod.




3. Mod Description....................................[CG_DESC]

'A mysterious castle has appeared in the Valus Mountains, north
east of Cheydinhal. What treasures - and dangers - lie within?
Can you overcome the trials that await you and claim the final
reward?

Only one way to find out!

Suit up and move out!'

This mod adds a single dungeon - Castle Grayskull - to the
Oblivion world. While I don't want to spoil any of the mod, I
will say that, yes, this is a Heman and the Masters of the
Universe - themed mod.

Oh, also, I made it with the intention of it being fiendishly
difficult on the hardest difficulty setting. You might want to
put the slider all the way to the left unless you consider
yourself up to the challenge :P




4. Frequently Asked Questions.........................[CG_FAQS]

Here I will address questions that I get asked frequently in
e-mails, and questions that I foresee being asked frequently,
in the vain attempt to stop them cluttering my e-mail inbox.

Q. When I opened the menu during one of the custom soundeffects
   it stopped playing!
A. Unfortunately, that's just what Oblivion does. The only 
   solution I can offer is to not open your menu during the
   scripted cutscenes and sound effects, i'm afraid.

Q. The Oblivion music still plays in the background of your
   custom music!
A. This is due to the fact that the StreamMusic command sucks
   absolute balls - it works fine in certain areas, but not in
   others, and in order to get a consistent, working version of
   the final reward that plays the music everywhere, the only
   thing I could do was to play a sound over the top of the
   music. Also, because of the way the menu kills sounds in
   Oblivion, the music will restart when you open and close
   your menu. Again, I know it isn't much of an answer, but I
   wanted to avoid using OBSE to make the mod available to
   everyone, and without using OBSE I can't force oblivion's
   music volume to zero, so all I can say is turn the music 
   volume down while playing the mod.

Q. Why didn't you use disablecharactercontrols on the 5th floor
   to stop us accessing the menu and breaking the sound, then?
A. Purely because of the way the NPC on that floor is scripted.
   I won't go into much detail, but using disableplayercontrols
   forced the NPC out of combat mode with the player, and being
   in combat with the player is crucial to the NPC's script
   executing correctly, and so I immobilise the player by other
   means. This does mean it's possible to cheat your way out
   of the immobilisation, but where's the fun in that? Just 
   don't open the menu, don't cheat, and watch the cutscene! :P

Q. Why isn't <insert Heman character> in your mod?
A. Purely because I wanted to keep the size of the mod to less
   than 20 megs compressed. Taking in to account the custom
   meshes and textures I spliced to try to make the characters
   look more authentic, adding another character would have
   pushed the mod over that threshold. I made my personal
   favorite characters and as soon as I approached my limit,
   I tidied up the mod and debugged. Sorry, those characters
   are just my preferences!

Q. Character X is impossible! / Your mod is too hard!
A. Well, i'm afraid that's just not true! While it is true that
   I did make this mod to be very, very difficult on the higher
   end of the difficulty slider, it's very much possible to
   beat all the bosses on every difficulty, you just have to
   prepare properly for each fight. I've done it using a High
   Elf and an Imperial, both magic-based, and a friend of mine
   did it using poisons and a bow on a Wood Elf!




5. Contact Me.........................................[CG_CONT]

Before I give you the e-mail address, some rules.

Put 'Heman Mod' or 'Oblivion Mod' or something similar in the 
subject line! If I get something with a vague or absent subject
from an e-mail address I don't recognise, I delete it. No 
exceptions.

Don't just e-mail me telling me you don't like mymod. I don't
like your hair, but I don't e-mail you telling you that.

By all means, e-mail me pointing out specific problems with the
mod, so that I can fix them and re-upload a fixed version.
Hell, i'll even credit you in the special thanks of this
readme file! But, please try to be as specific as possible when
telling me about problems - tell me what happenned, what you
were doing when it happened, and if at all possible, try to 
reload your file, repeat the bug, and get some screenshots so
I know what i'm looking for. Things like that are helpful. 'Ur
mod sux' is not.

Which brings me on to my next thing. If you email me in leet,
you'll not get a response. Spelling errors etc. are obviously
excusable, but things like you/u and replacing letters with
numbers aren't.

OK, here it is. Direct any contact regarding this mod that fits
with my rules of contact this way, and i'll get back to you as
soon as possible!

lewiskills@hotmail.com




6.Special Thanks......................................[CG_SPTH]

Here i'll list influential people (other than me) that some way
helped me out with the mod!

            
Bethesda  - For making Oblivion in the first place!

Filmation - For Heman and the Masters of the Universe, my 
            favourite animated show ever.

Testers:

Yax Attax
Dean C
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