OBLIVION COLLECTIBLE CARDS v1.13
================================

Do you like collecting stuff? If so, this mod may be just the one for you.
It adds collectible cards which are hidden all over Cyrodiil (100 cards in 1.1).
You can't do anything with them, as they are clutter, it's just a thing you can collect,
display those rare ones in your house or just sell them - some of them are pretty expensive.

There are five categories of cards: NPCs, Creatures, Daedra (always comes with either NPC or Creature),
Weapons & Armor and Buildings. Mostly the names talk for themselves, just a note about Buildings -
this category covers everything from cities, wayshrines, palaces to statues, forts and more. Note that
I've added stuff from Shivering Isles, but you don't need it for this to work.

The cards also have marks that determine how rare they actually are. There is a symbol of Septim coin
in the upper right corner of each card - 1 coin is for common cards, 2 coins are for unusual cards and
3 coins mark rare cards. Those really rare (and also very difficult to find by the way) have special
shiny surface - just see screenshots on the mod's page.

And where to look for them? They can be anywhere. You can find all of them in wilderness, but I also
put common ones into chests as random loot. I'm sorry to say that, but most likely you will never
find them all (unless you look into CS). Just remember... i didn't put a single one in most quest
related places - like Sancre Tor, Camoran's paradise and so on. You also won't find any in Oblivion
gates. That's because i wanted players who finished main quest already to have a chance to find
most of them. 

If you want a few cards to start with, go to Grayrock Cave. There's a surprise waiting for you. Oh and
one last thing: you will find a new NPC - a Bosmer named Orenthil - in The Oak And Crosier in Chorrol.
He's a card collector and he may sell you some cards he's got to spare from time to time. You can also
sell him rare cards for their full price (new in 1.1) - many thanks to Slart for creating the dialogue.
If you find any grammar mistakes in that dialogue, please let me know. Orenthil has his own house since
1.13, so if you can't find him at The Oak and Crosier, he'll probably be there - just look around town
a bit, you shouldn't miss it.


NEW FEATURE IN 1.12
*******************
Many of you have asked for some way to look at the cards without using console commands - now there is
one. When you find a card (or drop it out of your inventory) and then attempt to pick it up, a menu will
pop up with three choices: PICK-UP, VIEW AND THEN PICK-UP and NOTHING. Choosing PICK-UP will simply add
that card into your inventory and NOTHING will leave the card as it is. If you choose the middle option,
an animation loop will start and you'll be able to look at the card as long as you want (pause animation
by pressing ~ key if you need to). You can cancel viewing anytime by pressing "Toggle sneak mode" key. 
Check out this video to see whole thing in action:

http://www.youtube.com/watch?v=4GC8sMxftqE

NOTE: You can't view cards when you're in combat, underwater or sitting.


NEW FACTION FOR COLLECTORS
**************************
Update 1.13 brings the Collectors of Cyrodiil - new faction for all those who take collecting seriously.
There are two new NPCs with own houses and daily schedule, as well as one quest to earn your first 
rank - don't worry, there will be more in next update. Ask people in Chorrol to figure out how to join
the faction.


Remember: I will be updating this and adding new cards, so your chance to find some will increase, if
you weren't lucky so far. You can find complete list of cards in current version in the archive.


INSTALLATION
============

Copy 'meshes', 'sound' and 'textures' folders and 'Oblivion Collectible Cards.esp' file into your 
Oblivion\Data directory. Then activate it via Oblivion launcher or Mod Manager.


CHANGE LOG
==========

v1.0.2
- cards from Oblivion and those SI ones now have separate icons
- added script to special rare cards (there are 5): as long as you have them in your inventory,
  they increase your stats and three of them also increase fame

v1.0.3
- random loot fixed

v1.1
- added 40 new cards (see Card listing.txt in the archive to see what's new)
- added random loot lists to some bandits and three more loot lists created to add more variety
- added unique dialog to Orenthil, you can now sell your rare cards for their real price

v1.11
- nif files optimized - cards are now less dark and have new collision box, there should no longer
  be problems with physics when dropping card somewhere
- another random loot fix (you should no longer find card in barrels in someone's basement - it's not
  where they were supposed to be)

v1.12
- this version introduces a system for close-up looking at cards - read the section in description
- random loot fixed once again (sounds like a broken record here)
- some corrections in Orenthil's dialogue (missing translation, grammar mistakes)
- fame issue fixed

v1.13
- random loot...
- minor fix in Orenthil's dialogue
- material changes on meshes, new normal map for all textures (better lighting), viewing system 
  optimized
- new faction, two new NPCs, two houses and one quest with different endings
- one hidden easter-egg
- new texture for Mehrunes Razor card



I WOULD LIKE TO SAY THANK YOU TO:

Penderrin909 - for his YuGiOh Cards mod that gave me the idea and for his card mesh i used.

Slart - for creating Orenthil's dialogue and scripting/animating the viewing feature.

Wizards of the Coast - for many of their Trading Card Games that also got me into this.

Bethesda Softworks - for making such a wonderful game.


I hope you'll enjoy my mod. Have fun!
Sam Lake