MP Stargate Mod Instructions on use.

To play the Stargate Mod you must:

1) copy the 'MPStargateMod' plugin file, into your data file directory for Oblivion
	(Oblivion > data > (paste here- should see oblivion.esm)

2) copy the 'mpstargatemod.esp' voice files into your data file directory under 
data > sound > voice > (paste here). This file can be found similarly 
under sound > voice

3) copy the 'mpstargatemeshes' folder, from meshes, into, your data file directory
under. data > meshes > (paste here)

4) copy the 'mpstargatetextures' folder, from textures, into your data file
directory under. data > meshes > (paste here)

5) Start up the Oblivion game. Enable the 'mpstargatemod' and then click play.

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You can start the Stargate quest (and thus view the mod) by clicking on the new object (a ball on a stand)
located in the imperial city market district (in the very centre).


Alternatively, if you cannot do this, type

'`player.setstage mpstargate 0' (do not include the inverted commas, the '`' is 
simply the command to get the command script box up).

This will effectively start the quest off for you. Be sure to type 0 otherwise you could miss out on alot of the quest.

Once the quest is started, you can follow the markers placed on the map.
The entrance to the complex is placed at the imperial city waterfront.

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Thankyou for reading. If you are unable to play the mod, you may wish to view
tutorials on how to play plugins, and how to copy extra files into your directory.

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Please read the other notepads at your discretion.