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Ta Areialdye's Rare Trade Goods 2.0 readme.txt by kalikut
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1. What it is
2. How to install
3. Mod uses & releasing
4. Thanks & credits
5. Known Issues/Conflicts
6. Closing & contact info


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1. What it is:
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There are two parts contained in this download: a shop containing new items &
non-esp dependent replacer items. You may customize your game according to the
.esp and replacer objects. Please read carefully. 

1. RTG Shop. The .esp includes a new shop, found near the Wawnet Inn, outside
of the Imperial City, selling new male and female armor, clothing, weapons and
enchanted items. I have also tweaked the White Mages Robe to include a female
body and ground mesh, and it will no longer hide an amulet when both are worn
at the same time. 

Version 2.0 features: 

* additional decorations and rearrangements in shop interior/exterior
* new male NPC, Ta's husband & shop guardian
* new clothing & armor for males and females
* reduced clipping with Elven Leather Cuirass and Greaves (m & f)
* made Green Silk Skirt wearable with Elven Leather Cuirass, some minimized
     clipping occurs


2. Replacer items.
Objects in the following folders do not require the included .esp:
meshes\clothes\upperclass\01\
meshes\clothes\upperclass\uccountcountess\f\
meshes\clothes\upperclass\ucshirt\highway\f\
textures\clothes\upperclass\ 

* Two female upperclass skirts are replaced with new nifs and textures; the
     skirts appear basically the same, but use a longer skirt mesh.
* The male and female count(ess) outfits now have new darker blue textures,
     as the original coloring was too bright for my taste.
* The female highwayman's shirt is replaced with a sleeker, more feminine
     mesh and texture.


What you will find in Ta's shop:
enchanted and unenchanted staves and quarterstaffs
enchanted and unenchanted clothes, one female only item
unenchanted armors

The same as before, some duplicates of clothes and a set of armor can be
found somewhere in Cyrodil.




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2. How to install:
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After unzipping the files, place the Data folder into your Oblivion directory.
All files should then be in their appropriate places. If you have installed a
previous version, allow all files to overwrite any originals as some of them
have been edited to reduce clipping.

The use of an ArchiveInvalidation.txt should be considered unnecessary as each
replacer item in this download has a new .nif that will override the need to
invalidate any textures. AI.txt is never used for brand new items.


If you have installed an earlier version of kalikuts_raretradegoods.esp, you
will need to uncheck that one and place a check alongside the
kalikuts_raretradegooods2_0.esp. This means that anything you had in your
save games will be lost but can be repurchased or stolen from the shop again.
The new items are thief-proof; money will be required.




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3. Mod uses & releasing:
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Please contact me, and ask permission, before you consider releasing any part
of this mod that is modified from its original format. I do not wish that this
be included in a mod compilation, as I may need to make updates to this mod.




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4. Thanks & credits:
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kalikut - new textures for armor, clothing, weapons, etc.; mesh tweaks; new
     NPCs & AI packages
Aleanne, Pekka & others on Canadian Ice & Howndog's Forum for tips &
     suggestions on mesh editing in NifSkope
Jannix Quinn - quarterstaff mesh, altered from Bethesda objects.
kralore - better AI packages

the makers of NifSkope!
Bethesda - original meshes and textures.




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5. Known Issues/Conflicts:
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I have minimized the clipping with the Elf Leather cuirass and greaves, male
& female, but some clipping is still to be expected.

The black staff and quarterstaff sits a little high on the back when sheathed.
This is a known issue noted by the creator, Jannix Quinn. All staves clips
through the hands in some views.


If you can't get Ta Areialdye to provide services, try coming back at another
time and/or day. Her services schedule is: Mon-Fri. 12pm-12am.

Also, depending on the time of day you enter the shop for the first time,
Raviro's AI packages may seem to be messed up. It should correct itself with
time.

From Kralore::
At 10am [Ta] will leave her shop. She will normally use the front door of her
shop, but I've noticed a small quirk that I think has to do with the game cell
reset/respawn.  For the first 3 days game time after activating the mod she
will suddenly appear at the back of the shop and walk to the inn next door.
After the 3 day cell respawn, the AI seems to sort itself out and work properly.  
She will walk to the inn sit and eat until 12 noon, she will get up and walk
back to the shop. If it's a weekend, the shop will remain locked up. If its a
weekday she will be open to buy and sell.

At midnight she will go to bed. A very skilled thief can break in and steal
some of the stuff in the shop.


Unfinished Staves in the game are enchantable but will have On Strike ability
only. This is apparently a hardcoded limitation of the game, in which
enchanting is either only Constant Effect for appareal or On Strike for any
weapon type. This is not to be considered an error on my part.




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6. Closing & contact info:
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Thanks for downloading! If you have questions or problems, you may contact me
at The Elder Scrolls forums, CanadianIce's forum, or email me at
kalikut@juno.com. However, if you're only complaining, you won't hear back
from me. And of course, if you don't like it, don't use it. :-)

-kalikut