The Elder Scrolls IV OBLIVION:

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Unique Landscapes : The Gorge by Phitt
Diversified Environments
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*** Version 1.1 *** 

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits
8. Contact and Information
9. Legal Stuff/Disclaimer

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1. DESCRIPTION
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Unique Landscapes
Diversified Environments

"Cyrodiil is more tactile to the senses than ever before. Featuring new unique sound FX, 
ambience and unique creatures in select areas."
A more varied, unique, diversified forest environment throughout Cyrodiil.
In some areas a denser and larger range of trees, bushes, shrubs and plants based on real 
environments. Unique areas like the 'Dark Forest, 'The Great Forest' and 'The Heath'. Imagine 
Oblivion Environments the way they were meant to be.

UniqueLandscapes is 'Modular' So you can Pick And Choose which Areas you install.

This plugin adds a deep gorge to the Nibenay Basin Region. It features mist and firefly ambience 
effects and a new creature, the degenerated slaughterfish.

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2. Requirements
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The Latest Official Patch v1.1.511 if you experience Crashes to Desktop.

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3. INSTALLING THE PLUGIN
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Place plugin file and all supplied folders into the Data folder of your Oblivion directory.

***You Can Pick And Choose which 'Areas' You Install***

*** Important 1 *** : To enjoy UniqueLandscapes we recommend The Latest Official Patch v1.1.511 : http://www.elderscrolls.com/downloads/updates_patches.htm

Please Follow these Instructions for Installation and Compatibility : http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#The_Patch

*** Important 2 *** : If you are experiencing Crashes to Desktop (CTD) Please Load your UniqueLandscape mods right after the 'Oblivion.esm' using http://timeslip.chorrol.com/obmm_download.html (OBMM).

If you don't use OBMM, please download http://www.nirsoft.net/utils/filedatech.zip and set the date of the UniqueLandscape.esp to be earlier then any other mod.esp

Having Problems Installing? ReadMe: http://www.elderscrolls.com/forums/index.php?showtopic=452801

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4. PLAYING THE PLUGIN
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From the Oblivion Launcher, select Data Files and check the box next to the
Unique Landscapes Plugin/s.

Or activate in OBMM - Recommended (Please Read the OBMM Readme Supplied)

Recommended Load Order Example:

1. Oblivion.esm
2. UL mods
3. Unofficial Patch
4. OOO1.3
5. All other mods


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5. SAVE GAMES
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*** Important *** : If you are experiencing Crashes to Desktop (CTD) Please Load your UniqueLandscape mods 
right after the 'Oblivion.esm' using http://timeslip.chorrol.com/obmm_download.html (OBMM).

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6. CONFLICTS / KNOWN ERRORS
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Landmarks mod:
This mod will make the water dissapear in the upper area of the gorge. You can solve this problem by 
loading UL: Entius Gorge after Landmarks. The map marker for the mage stone will still be at a
slightly wrong position, but it won't hurt your game.

Natural Environments Compatiblity:
After Testing the New Natural Environments 2.1.2, the findings are this: Natural Weather, Water, Habitat 
and Natural Vegetation 2.1.2 are completely compatible and highly recommended.

General Compatiblity:
OOO1.3, Francescos 3.0, Sagerblivs, Creature Continuum, Creature Intensity, Adrenaline etc, and all 
Creature Balance Mods are so far compatible. The only Issues that we are aware of, and will be addressing, 
is compatibility with mods that add new buildings and villages etc. Cell Conflicts are NOT a problem, but 
if you find a new building is clipping with our foliage, please contact us and we will endeavour to 
contact the mod author and arrange a compatible version of their Building/Village Mod. If you are using 
rain_nzs' DistantLOD mod, please install that first then install the UL mods over the top, this will 
overwrite any forts etc that he has added to the distantLOD, but we may make a compatible version at a 
later date.

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7. CHANGELOG
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v1.1 - Fixed four floating objects that were found
     - Improved script performance for the mists. It will only run while you're inside the
       gorge now and won't affect your overall performance at all (no more quest scripts)

v1.0 Initial release

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8. CREDITS
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Credits: The UniqueLandscapes Team (addikitve, our great leader who has left us for the mist effects), 
Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.
Martigen for pointing out the badly written script and for helping making a better one.

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9. CONTACT AND INFORMATION
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You can post in the thread at the official Elder Scrolls Mod Forum or leave me a PM (Member name: Phitt)

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10. LEGAL STUFF/ DISCLAIMER
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Please feel free to share the plugins. Just dont take credit for them! If you want to release so called 
'bug fixes' and alternative versions or if you would like to create a Unique Landscapes Compatible Town 
or Village, please contact us via the forum thread or PMs.
