Adonnays Elven Sabres v2.72




This version introduces new bows (including meshes!) to the Elven Sabre's mod! Many thanks to Windy and Throttlekitty to get custom bows working in game! I made six different color schemes and two new meshes. In addition to the existing retexture this makes a total of 18 bows (+2 shortbows). Summing up the 30 different sabres/knives and the 10 different offhand weapons this makes a total of 58 (!!) new weapons, new arrows, quivers (6 arrows + 6 quivers) and unique sabres (2 unique sabres + 1 unique longblade) not counted!

Remember: swords and bows are sold on a leveled list basis so you won't always find what you were looking for even if you have the necessary level. Come back now and then (3 ingame days I think - unconfirmed) and see if he has new items. The higher level the item is the more hard it will be to find (check rarity and level requirements below).


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New in this version:
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v2.72:
- Modified the magical effect scripts to not effect essential NPCs or the Player's horse
- Slightly scaled down the newly added bows

v2.71:
- Modified the magical effects (Hithlain, Ithildin and the Bladeweaver) to not affect essential NPCs. This is to prevent those NPCs from getting permanently affected by the extra damage dealt sometimes. You will certainly like this when you tend to hit your pet or any vital Quest NPCs.

v2.71: 
- Fixed the missing texture bug for the offhand knives

v2.70:
- tweaked some textures and added 3 more color schemes to complete the sets (redwood/tree, cloud and white)
- tweaked the leveled lists for the vendor.
- Reduced the filesize by using 7zip and removing some unnecessary textures (knives were the only sabres that had a seperate blade texture apart from the longblades)





*** It is strongly recommended to DISABLE and/or delete any former versions of 'Adonnays Elven Sabres' or any other versions you have of this mod while testing to avoid confusion with the items in this new one. ***



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Installation:
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- Extract the contents of the corresponding .zip/.rar/.ace archive into your Oblivion/Data folder
- Enable the 'Adonnays Elven Sabres.esp' module in you Oblivion launcher using the "Data Files" option



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Deinstallation:
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- Disable and Delete the 'Adonnays Elven Sabres.esp' file in the Oblivion/Data directory

- Delete the complete subfolder and ONLY the subfolder 'Adonnay' found in 
	/Data/meshes/weapons and 
	/Data/meshes/armor

- Delete the complete subfolder and ONLY the subfolder 'Adonnay' found in 
	/Data/textures/weapons
	/Data/textures/armor
	/Data/textures/menus/icons/weapons
	/Data/textures/menus/icons/armor

- Delete the complete subfolder 'rangerarmor' found in
	/Data/textures/armor
	/Data/textures/menus/icons/armor
	/Data/meshes/armor



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Weapons Data:
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Sabre versions sorted by damage value/size:
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- 2-handed long version
- 2-handed normal version
- 1-handed normal version
- 1-handed short version
- 1-handed knife version


Bow types sorted by damage value/speed:
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- Ayleid Warbow			(slowest)
- Ayleid Ceremonial Longbow	
- Ayleid Bow			
- Common Shortbow		(fastest)


Quiver/Arrow/Bow versions sorted by damage value:
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- Royal
- Cloud
- Ebony
- Tree/Redwood
- White
- Elmwood

All quivers come in two versions, normal and ornate. The ornate versions do the same damage and just look different.



Texture/material sets sorted by level and rarity:
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- Royal: Level 30+	rarest		ivory/gold 
- Ebony: Level 25+			black/silver
- Cloud: Level 20+			blue/silver
- Tree:  Level 15+			glowing tree/gold
- White: Level 10+			white leather/greenish gold
- Elm:   Level 5+	most common	elm wood/greyish black






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Known Issues:
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- sometimes grass is sticking through parts of the house
- Auto Unequp Script not working when you just switched a weapon via the Swap Weapons Spell. 
  Workaround: Unequip and requip the offhand weapon once.


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Future Plans:
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- I don't know... I mostly do what just crosses my mind ;)



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Version History:
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v2.70 Beta 2:
- Redone all bows with a working base to start with (all bows should now display correctly when dropped, no fully drawn drops anymore)
- fixed a wrong texture (Royal Warbow had the texture of the Royal Longbow)

v2.70 Beta:
- Added 3 new bow meshes: Ayleid Ceremonial Longbow, Ayleid Warbow and the common Shortbow (not Ayleid related but I'll add it nonetheless)
- Put all bows into leveled lists and added them to the vendor for sale.
- Fixed some minor glitches (e.g. two blademaster longblades in the cottage)

v2.64:
- Fixed the normal map and texture of the female ranger armor (Thanks to Thaur)
- Fixed the Ayleid Sabre, it used the .nif of the Ayleid White Sabre (Thanks to Thaur again)
- Fixed the issue with the Royal bow using the wrong texture (Guess who reported this... )

v2.63:
- Hopefully fixed the problem where players could not pick up the test bow. The free bow now lies on the table and the vendor has two more for sale at any level right now, consider it beta - it's late here :P
- Added an inventory icon for the ranger armor
- Added one of my experimental longblades with an enchantment that does extra damage (proc) and a chance to silence the target (still in development, doesn't seem to work as intended)

v2.62:
- Added the ranger armor due to numerous requests. Don't come complaining that it looks awful, I never intended to release it :P
- Tweaked the arrow damage values 
- Tweaked the sell list for the arrows
- Slightly increased the price for the ornate arrow versions

v2.61:
- Added the missing icons ('duh)

v2.60:
- Added different sets of arrows (can be bought at the 'Old Cottage' together with the sabres - depending on your level)
- Added a test bow (can be found in the cottage too), first attempt of a retexture.

v2.51:
- Fixed a few minor issues
- Gave the vendor his own chest (Cloud Ruler Temple West wing anyone?)
- Removed most of the knives from the vendors table. Set the ownership of the rest to the vendor (so you shady type of characters have something to steal)
- Further improved the scripted enchantments of the unique sabres
- a NPC selling the weapons. You can find him west of Cheydinhal, north of the barren cave
- two unique sabres hidden in two ruins (just follow Umbacanos Quest for the Ayleid Crowns)
- Knives! 
- Offhand weapons (Knives and Shortsabres)
- Auto-Swap Script to swap between main and offhand weapon
- Auto-Unequip Script for Offhand sabres and knives
- One new color scheme (blue-silver named 'Cloud')
- Scripted effects instead of common enchantment on the two unique sabres (proc's extra damage. Chance to proc is dependend on the Agility of the player. Critical hits do twice the extra damage)

v2.5:
- Changed enchantments of Hithlain and Ithildin to be scripted effects with a chance to proc

v2.5Beta 5:
- Added a Auto (Un)Eqiup Script for the offhand weapons
- fixed some texture issues with the knifes 
- fixed a messed up mesh on one of the knives (thanks to Soor)
- fixed a missing script for the tree knife (thanks to Soor)
- tried to clean up the mod

v2.5beta 4:
- Added a map Marker... again... now working! ;)
- Smoothed the blade of the knives
- Toned down the specular maps on the rest of the sabres
- Set the ownership of all items in the cottage to the NPC
- Further tweaked the swap script. It should now work with all small and medium weapons (knives, short sabres and sabres - not long sabres)


v2.5beta 3:
- Added more scripts to let people swap a knife or 1h short sabre to its offhand counterpart (you cannot however swap two weapons at the same time, only one will get swapped)
- Added offhand version of all knives introduced with 2.5beta2
- Reduced the Paralyze-timer on Hithlain from 3 to 1 seconds
- Increased the overall threat of the Sword Guardians


v2.5beta 2:
- Rejoice! I added a knives for each color scheme.
- during this beta you can find all of them in Aradiel's old cottage on the table


v2.5beta:
- Added two magical unique sabres Hithlain and Ithildin into two different Ayleid Ruins (Malada and Lindai). Both ruins are only accessible with a special key obtained through a different quest given by Umbacano (already in the stock game). They can be found on a creature named 'Sword Guardian'. Those guardians visually resemble blue daedric Xisomething guys.
- Added a script to switch between the 1-handed and 2-handed version of the standard sabre (this script won't work with the long or the short version).

v2.4beta:
- Added a merchant (Aradiel Dae'Nai) in a small cottage WEST of Cheydhinhal, just NORTH of the Barren Cave. He sells weapons with a random leveled list as basis.

v2.3: 
- Added missing glow maps to the magical tree versions of Ithildin, Naith and Hithlain (2handed)

v2.2:
- Minor glitches fixed

v2.0:
- Replaced the standard (brightwood) texture of v1.5 with a glowing tree version.
- Additional versions are white leather, black ebony, ivory and elm wood.
- Fixed some minor glitches and improved the UV-maps of all scabbards and sabres (resulting in a cleaner texture for the scabbard)

v1.5:
- I've added (or better reacreated) the long 2handede version as per request (Ithildin). It's slightly slower than the standard version (Hithlain) but has a better reach and deals a little more damage. The slightly shorter version (Naith) is obviously faster but with less reach and damage.
- For now, all versions can be found in the Cloud Ruler Temple armory until I come up with something more interesting. 

v1.0:
- First version of the elven sabre. Only one version with one texture available (1- and 2-handed version though).




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Credits/Thanks:
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If you want to use any of these models in a different mod please drop me a line and give me some credits, guess that's fair ;)



Thanks to VagabondAngel for his help regarding buffing up weapons.

Thanks to behippo for the Weapon Swap scripts he kindly provided!

Thanks to Windy and Throttlekitty for making custom bows working!

Thanks to the beta testers, especially Soor, tomjolly and chaoswynd for their great effort at finding glitches and bugs!

Thanks to the people at the Elder Scrolls Forums for their ongoing support and great suggestions and feedback!


If you find any bugs and/or have suggestions, ideas or want to help improving this mod, just PM me on the Elder Scrolls forums or email me.



(c) Adonnay
Adonnay@gmx.de