<?xml version="1.0"?>
<FighterUnits>

	<SpaceUnit Name="A-Wing">

		<Text_ID>TEXT_UNIT_A_WING</Text_ID>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_A_WING</Encyclopedia_Text>
		<Encyclopedia_Good_Against> TIE_Fighter TIE_Scout TIE_Bomber </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>rv_AWing.ALO</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.98</Mass>
		<Max_Speed>4.5</Max_Speed>
		<Min_Speed>3.5</Min_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>50</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Max_Lift>4</Max_Lift>
		<Affiliation>Rebel</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Shield_Points>30</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>600</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Ship_Class>fighter</Ship_Class>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Build_Cost_Credits>60</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Size_Value>4</Size_Value>  <!-- 8 -->
		<SpaceBehavior>ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
			
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>7</Damage>
        <Damage_Type>Damage_AWing</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_A_Wing_Death_SFX</Death_SFXEvent_Start_Die>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<SFXEvent_Fire>Unit_A_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_A_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_A_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_A_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_A_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_A_Wing</SFXEvent_Guard>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_A_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_A_Wing </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_A_Wing </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_A_Wing </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_A_Wing </SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_A_Wing </SFXEvent_Enemy_Damaged_Health_Critical_Warning>
		<SFXEvent_Ambient_Moving> Unit_A_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_A_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_a_wing.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Custom_Footprint_Radius> 7.0 </Custom_Footprint_Radius> <!-- 15 -->
		<MovementClass> Space </MovementClass>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance> <!-- 50 -->
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>80</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>LURE</Type>
				
				<!-- If you change this - please make sure you communicate the change to artists (to Mike specifically).
				     Any change to this radius will require a manual adjustment to the particle effect. Thank you. -->
				<Effective_Radius>350</Effective_Radius>
				
				<Target_Types>
					TIE_Fighter, 
					TIE_Fighter_Squadron, 
					TIE_Scout, 
					TIE_Scout_Squadron, 
					Z-95_Headhunter, 
					Z95_Headhunter_Squadron, 
					Z95_Headhunter_Rebel_Squadron, 
					Pirate_Fighter_Squadron,
					Pirate_Fighter,
					VWing_Squadron_P, 
					VWing_Squadron_R, 
					VWing_Squadron_E, 
					Rebel_X-Wing_Squadron, 
					A_Wing_Squadron,
					Z-95_Headhunter_Rebel 
				</Target_Types>

				<Recharge_Seconds>90</Recharge_Seconds>
				<Expiration_Seconds>20</Expiration_Seconds>
				
				<Is_Pulsing>Yes</Is_Pulsing>
				<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
				<Max_Number_Of_Pulses>40</Max_Number_Of_Pulses>
				<Particle_Effect>Lure_Ability_Particle</Particle_Effect>
	
				<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.7f</Mod_Multiplier><!-- Invulnerable -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		
		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>	
	</SpaceUnit>

	<SpaceUnit Name="X-Wing">

		<Text_ID>TEXT_UNIT_X_WING</Text_ID>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Fighter TIE_Bomber TIE_Prototype </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser Broadside_Class_Cruiser IPV1_System_Patrol_Craft </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.98</Mass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Max_Lift>4</Max_Lift>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Rebel</Affiliation>
		<Shield_Points>20</Shield_Points>
		<Tactical_Health>60</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>5</Damage>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_X_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_X_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_X_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_X_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_X_Wing</SFXEvent_Guard>
		<SFXEvent_Assist_Move> Unit_Assist_Move_X_Wing </SFXEvent_Assist_Move>		
		<SFXEvent_Assist_Attack> Unit_Assist_Attack_X_Wing </SFXEvent_Assist_Attack>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_X_Wing </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_X_Wing </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_X_Wing </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_X_Wing </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_X_Wing </SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_X_Wing </SFXEvent_Enemy_Damaged_Health_Critical_Warning>		
		<SFXEvent_Ambient_Moving> Unit_X_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_X_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_x_wing.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Custom_Footprint_Radius> 7.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>2</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>60</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		
		<Encyclopedia_Text>TEXT_TOOLTIP_X_WING</Encyclopedia_Text>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
			<Type>SPOILER_LOCK</Type>
			
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	3.0f</Mod_Multiplier>
			<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	3.0f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		            1.5</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_X_Wing</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_X_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
	</SpaceUnit>



	<SpaceUnit Name="TIE_Fighter">

		<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_FIGHTER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Y-Wing Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing A-Wing </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>ev_TieFighter.ALO</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.985</Mass>
		<Max_Speed>4.5</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Lift>4</Max_Lift>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Hyperspace>no</Hyperspace>
		<Hyperspace_Speed>0</Hyperspace_Speed>
		<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>10</Number_per_Squadron>
		<Build_Cost_Credits>30</Build_Cost_Credits>
		<Build_Time_Seconds>5</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>3</Damage>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		
		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire> Unit_TIE_Fighter_Fire </SFXEvent_Fire>
		<SFXEvent_Select> Unit_Select_TIE_Fighter </SFXEvent_Select>
		<SFXEvent_Move> Unit_Move_TIE_Fighter </SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_TIE_Fighter </SFXEvent_Attack>
		<SFXEvent_Guard> Unit_Guard_TIE_Fighter </SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Fighter </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Fighter </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_TIE_Fighter </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter </SFXEvent_Attack_Hardpoint>

		<!-- Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds -->
		<!-- Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list -->
		<SFXEvent_Ambient_Moving> Unit_TIE_Fighter_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_TIE_Fighter_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
		<Victory_Relevant>no</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>35</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
	</SpaceUnit>

	<SpaceUnit Name="TIE_Fighter_E3">
		<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
	</SpaceUnit>

	<SpaceUnit Name="TIE_Bomber_E3">
		<Variant_Of_Existing_Type>TIE_Bomber</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
	</SpaceUnit>



	<SpaceUnit Name="TIE_Bomber">

		<Text_ID>TEXT_UNIT_TIE_BOMBER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_BOMBER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Calamari_Cruiser Alliance_Assault_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing A-Wing </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>EV_TIEBOMBER.ALO</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.985</Mass>
		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
		<Max_Lift>3</Max_Lift>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<Hyperspace>no</Hyperspace>
		<Hyperspace_Speed>0</Hyperspace_Speed>
		<Begin_Turn_Towards_Distance>200.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>60</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>bomber</Ship_Class>
		<Armor_Type> Armor_Bomber </Armor_Type>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Land_Bomber_Type>TIE_Bomber_Bombing_Run</Land_Bomber_Type>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>6</Number_per_Squadron>
		<Build_Cost_Credits>30</Build_Cost_Credits>
		<Build_Time_Seconds>5</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior> FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<HardPoints>
			HP_BOMBER_00, HP_BOMBER_02
		</HardPoints>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire> Unit_TIE_Bomber_Fire </SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_TIE_Bomber</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_TIE_Bomber</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Bomber</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_TIE_Bomber</SFXEvent_Attack>
		<SFXEvent_Select>Unit_Select_TIE_Bomber</SFXEvent_Select>
		<SFXEvent_Guard>Unit_Guard_TIE_Bomber</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Bomber </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Bomber </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_TIE_Bomber </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_TIE_Bomber </SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Bomber </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Bomber </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Bomber </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Bomber </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Bomber </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Bomber </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving> Unit_TIE_Bomber_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_TIE_Bomber_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Bomber | AntiCapital</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_tie_bomber.tga</Icon_Name>
		<Victory_Relevant>no</Victory_Relevant>
		<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>2</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>

		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>60</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Damage>5</Damage>
		<Population_Value>0</Population_Value>
	</SpaceUnit>

	<SpaceUnit Name="Y-Wing">

		<Text_ID>TEXT_UNIT_Y_WING</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_Y_WING</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate Fighter </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>rv_ywing.alo</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.99</Mass>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Max_Lift>3</Max_Lift>
		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>70</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>500.0</Begin_Turn_Towards_Distance>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Rebel</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Shield_Points>30</Shield_Points>
		<Tactical_Health>60</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>bomber</Ship_Class>
		<Armor_Type> Armor_Bomber </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Land_Bomber_Type>Y-Wing_Bombing_Run</Land_Bomber_Type>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>3</Number_per_Squadron>
		<Build_Cost_Credits>70</Build_Cost_Credits>
		<Build_Time_Seconds>13</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>5</Damage>
		<Projectile_Fire_Recharge_Seconds>12.0</Projectile_Fire_Recharge_Seconds>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Y_Wing_Death_SFX</Death_SFXEvent_Start_Die>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<HardPoints>
			HP_BOMBER_01, HP_BOMBER_03
		</HardPoints>

		<SFXEvent_Fire> Unit_Y_Wing_Fire </SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Y_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Y_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Y_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Y_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Y_Wing</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Y_Wing </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Y_Wing </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Y_Wing </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Y_Wing </SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Y_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Y_Wing </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving> Unit_Y_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Y_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Bomber | AntiCapital</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_y_wing.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>

		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>75</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

 		<!-- Unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>ION_CANNON_SHOT</Type>
				<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>

	</SpaceUnit>




	<SpaceUnit Name="TIE_Scout">

		<Text_ID>TEXT_UNIT_TIE_SCOUT</Text_ID>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_SCOUT</Encyclopedia_Text>
		<Encyclopedia_Good_Against> Y-wing Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> A-Wing </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>EV_TIESCOUT.ALO</Space_Model_Name>
		<Mass>0.995</Mass>
		<Scale_Factor>0.7</Scale_Factor>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Max_Lift>4</Max_Lift>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Max_Speed>5.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
		<Max_Lift>4</Max_Lift>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<Hyperspace>Yes</Hyperspace>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Shield_Points>30</Shield_Points>
		<Tactical_Health>70</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>3</Number_per_Squadron>
		<Build_Cost_Credits>80</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, ABILITY_COUNTDOWN, NEBULA </SpaceBehavior>
		<Avoid_Enemy_Exclusion_Range>500.0</Avoid_Enemy_Exclusion_Range>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>3</Damage>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.75</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire>Unit_TIE_Scout_Fire</SFXEvent_Fire>
		<SFXEvent_Select> Unit_Select_TIE_Scout </SFXEvent_Select>
		<SFXEvent_Move> Unit_Move_TIE_Scout </SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Scout</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_TIE_Scout </SFXEvent_Attack>
		<SFXEvent_Guard> Unit_Guard_TIE_Scout </SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Scout </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Scout </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_TIE_Scout </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_TIE_Scout </SFXEvent_Health_Critical_Warning>

		<SFXEvent_Ambient_Moving> Unit_TIE_Fighter_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> </SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_TIE_Fighter_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Icon_Name>i_button_tie_scout.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>2</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>25</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color>
	
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>FOW_REVEAL_PING</Type>
				<Recharge_Seconds> 30.0 </Recharge_Seconds>
				<Spawned_Object_Type> Proj_Special_Space_FOW_Reveal_Ping_Blast </Spawned_Object_Type>
				<Effective_Radius> 0.0 </Effective_Radius> <!-- 0.0 means no distance factor, unlimited to entire map -->
				<Area_Effect_Decal_Distance> 600.0 </Area_Effect_Decal_Distance> 
				<GUI_Activated_Ability_Name>  </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>
				
	</SpaceUnit>

	<SpaceUnit Name="Z-95_Headhunter">

		<Text_ID>TEXT_UNIT_Z95_HEADHUNTER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Bomber </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
		<Space_Model_Name>RV_Z-95.ALO</Space_Model_Name>
		<Mass>0.995</Mass>
		<Scale_Factor>0.7</Scale_Factor>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Max_Lift>4</Max_Lift>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Max_Speed>2.5</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>2.5</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Pirates</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Shield_Points>40</Shield_Points>
		<Tactical_Health>40</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Surface_Bombardment_Capable>no</Surface_Bombardment_Capable>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>4</Damage>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select> Unit_Select_TIE_Fighter </SFXEvent_Select>
		<SFXEvent_Move> Unit_Move_TIE_Fighter </SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_TIE_Fighter </SFXEvent_Attack>
		<SFXEvent_Guard> Unit_Guard_TIE_Fighter </SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Fighter </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Fighter </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Hardpoint> Unit_Hardpoint_TIE_Fighter </SFXEvent_Hardpoint>
		<SFXEvent_Ambient_Moving> Unit_X_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Headhunter_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>50</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Remove_Upon_Death>true</Remove_Upon_Death>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>	
		
	</SpaceUnit>


	<SpaceUnit Name="Z-95_Headhunter_Rebel">
		<Text_ID>TEXT_UNIT_Z95_HEADHUNTER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Bomber </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>RV_Z-95.ALO</Space_Model_Name>
		<Icon_Name>i_button_z95_headhunter.tga</Icon_Name>

		<Mass>0.995</Mass>
		<Scale_Factor>0.7</Scale_Factor>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Max_Lift>4</Max_Lift>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Max_Speed>3.5</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>2.5</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Rebel</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Shield_Points>40</Shield_Points>
		<Tactical_Health>40</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Surface_Bombardment_Capable>no</Surface_Bombardment_Capable>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Build_Cost_Credits>50</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior> HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>4</Damage>
		
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_X_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_X_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_X_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_X_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_X_Wing</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_X_Wing </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_X_Wing </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_X_Wing </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_X_Wing </SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving> Unit_X_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_X_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>50</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Remove_Upon_Death>true</Remove_Upon_Death>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>		
	</SpaceUnit>





	<SpaceUnit Name="Pirate_Fighter">

		<Text_ID>TEXT_UNIT_PIRATE_FIGHTER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_PIRATE_FIGHTER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Y-wing TIE_Bomber Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> A-Wing Tartan_Patrol_Cruiser Corellian_Corvette </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>NV_black_sun_fighter.alo</Space_Model_Name>
		<Icon_Name>i_button_black_sun_fighter.tga</Icon_Name>
		
		<Scale_Factor>1.2</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.98</Mass>
		<Max_Speed>4.3</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>
		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Max_Lift>4</Max_Lift>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Pirates</Affiliation>
		<Shield_Points>40</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>4</Damage>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance> Fighter, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Ambient_Moving> Unit_X_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_X_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Pirate_Fighter </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Pirate_Fighter </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Pirate_Fighter </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Pirate_Fighter </SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter </SFXEvent_Attack_Hardpoint>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Custom_Footprint_Radius> 7.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>2</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>60</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
	</SpaceUnit>


</FighterUnits>
