<?xml version="1.0"?>
<EmpireGroundCompanies>
	<GroundCompany Name="Imperial_Tie_Fighter">
		<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
		<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>40</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Prority>1</Formation_Prority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Tie, Tie, Tie</Company_Units>
		<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
		<GUI_Model>ev_TieFighter.ALO</GUI_Model>
		<GUI_Distance>70</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>225</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>CABLE_ATTACK</Type>
				<Recharge_Seconds>120</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
  		
  		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_FIGHTER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>
        <Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	
	<GroundCompany Name="Imperial_laat">
		<Text_ID>TEXT_UNIT_LAAT</Text_ID>
		<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>40</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Prority>1</Formation_Prority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>laat, laat</Company_Units>
		<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
		<GUI_Model>EV_LAAT.ALO</GUI_Model>
		<GUI_Distance>70</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>225</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>CABLE_ATTACK</Type>
				<Recharge_Seconds>120</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
  		
  		<Encyclopedia_Text>TEXT_TOOLTIP_LAAT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>
        <Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	


	
	<GroundCompany Name="Imperial_Tie_Scimitar">
		<Text_ID>TEXT_UNIT_SCIMITAR</Text_ID>
		<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>40</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Prority>1</Formation_Prority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Tie_Scimitar, Tie_Scimitar</Company_Units>
		<Icon_Name></Icon_Name>
		<GUI_Model>EV_Scimitar_bomber.ALO</GUI_Model>
		<GUI_Distance>70</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>225</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>CABLE_ATTACK</Type>
				<Recharge_Seconds>120</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
  		
  		<Encyclopedia_Text>TEXT_TOOLTIP_SCIMITAR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>
        <Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	


	
	<GroundCompany Name="Imperial_Tartan">
		<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
		<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>40</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Prority>1</Formation_Prority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Tartan</Company_Units>
		<Icon_Name></Icon_Name>
		<GUI_Model>EV_TartanCruiser.alo</GUI_Model>
		<GUI_Distance>70</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>225</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>CABLE_ATTACK</Type>
				<Recharge_Seconds>120</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>2100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
  		
  		<Encyclopedia_Text>TEXT_TOOLTIP_TARTAN</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>
        <Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	

	<GroundCompany Name="Imperial_V_Wing">
		<Text_ID>TEXT_UNIT_V_WING</Text_ID>
		<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>40</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Prority>1</Formation_Prority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>v_wing, v_wing, v_wing</Company_Units>
		<Icon_Name></Icon_Name>
		<GUI_Model>V-Wing.ALO</GUI_Model>
		<GUI_Distance>70</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Speeder</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>225</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>CABLE_ATTACK</Type>
				<Recharge_Seconds>120</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
  		
  		<Encyclopedia_Text>TEXT_TOOLTIP_V_WING</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SPEEDER</Encyclopedia_Unit_Class>
        <Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	

	<GroundCompany Name="Imperial_Armor_Group">
		<Text_ID>TEXT_IMPERIAL_ARMOR_GROUP</Text_ID>
		<Encyclopedia_Good_Against> T2B_Tank MPTL Pod_Walker </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank Plex_Soldier UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>40</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>3</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>tank</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_1-m_med_repulsor_tank.tga</Icon_Name>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_2M_Tank</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_2M_Tank</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>POWER_TO_WEAPONS</Type>
				<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
				<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0f</Mod_Multiplier>
				<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1f</Mod_Multiplier>
				<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
				<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER ,	3.0f</Mod_Multiplier>
				<Recharge_Seconds>60</Recharge_Seconds>
				<Expiration_Seconds>10</Expiration_Seconds>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
		
		<Encyclopedia_Text>TEXT_TOOLTIP_M1_REPULSOR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TANK</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>
		        
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	<GroundCompany Name="Imperial_Anti_Aircraft_Company">
		<Text_ID>TEXT_IMPERIAL_ANTI_AIRCRAFT</Text_ID>
		<Encyclopedia_Good_Against> Snowspeeder Y-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank MPTL </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>30</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>70</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>5</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>tank</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_AA_Walker, AT_AA_Walker, AT_AA_Walker</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_ataa.tga</Icon_Name>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_AA</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AA</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>MISSILE_SHIELD</Type>

				<Effective_Radius>100</Effective_Radius>
				<Recharge_Seconds>20</Recharge_Seconds>
				<Expiration_Seconds>10</Expiration_Seconds>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>675</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Encyclopedia_Text>TEXT_TOOLTIP_ATAA</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>
 
		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	
	<GroundCompany Name="Imperial_Heavy_Assault_Company">
		<Text_ID>TEXT_IMPERIAL_HEAVY_ASSAULT_COMPANY</Text_ID>
		<Encyclopedia_Good_Against> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Snowspeeder Plex_Soldier </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>100</Damage>
		<Autoresolve_Health>450</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>3</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>5</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>4</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>walker</Ship_Class>
		<Company_Transport_Unit>Imperial_ATAT_Barge</Company_Transport_Unit>
		<Company_Units>AT_AT_Walker</Company_Units>
		<Icon_Name>i_button_atat.tga</Icon_Name>
		<GUI_Model_Name>EV_AT-AT.ALO</GUI_Model_Name>
		<GUI_Distance>300</GUI_Distance>
		<GUI_Offset>0 0 30</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_AT</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AT</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>1000</Score_Cost_Credits>

		<Unit_Abilities_Data SubObjectList="Yes">
			<Unit_Ability>
				<Type>DEPLOY_TROOPERS</Type>
				<Recharge_Seconds>20</Recharge_Seconds>
				<Spawned_Object_Type>Veers_Deployed_Imperial_Stormtrooper_Squad</Spawned_Object_Type>
				<Max_Num_Spawned_Objects>2</Max_Num_Spawned_Objects>
				<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02 </Owner_Attachment_Bone>
			</Unit_Ability>
			
		</Unit_Abilities_Data>

		
		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Encyclopedia_Text>TEXT_TOOLTIP_ATAT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	<GroundCompany Name="Imperial_Heavy_Scout_Squad">
		<Text_ID>TEXT_IMPERIAL_HEAVY_SCOUT_SQUAD</Text_ID>
		<Encyclopedia_Good_Against> UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank Plex_Soldier </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>200</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_ST_Walker, AT_ST_Walker, AT_ST_Walker, AT_ST_Walker</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_atst.tga</Icon_Name>
		<GUI_Model_Name>EV_AT-ST.ALO</GUI_Model_Name>
		<GUI_Distance>115</GUI_Distance>
		<GUI_Offset>0 0 15</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_ST</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>150</Score_Cost_Credits>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Encyclopedia_Text>TEXT_TOOLTIP_ATST</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	<GroundCompany Name="Imperial_Heavy_Scout_Squad_Small">
		<Variant_Of_Existing_Type>Imperial_Heavy_Scout_Squad</Variant_Of_Existing_Type>
		<Company_Units> AT_ST_Walker, AT_ST_Walker, AT_ST_Walker </Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size> 3 </Max_Squad_Size>
		<Damage>18</Damage> 
	</GroundCompany>

	<GroundCompany Name="Imperial_Artillery_Corp">
		<Text_ID>TEXT_IMPERIAL_ARTILLERY_CORPS</Text_ID>
		<Encyclopedia_Good_Against> UC_Rebel_Buildable_Anti_Vehicle_Turret UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank Plex_Soldier </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>60</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>6</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>artillery</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>SPMAT_Walker, SPMAT_Walker, SPMAT_Walker</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_spha_t.tga</Icon_Name>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_SPMAT</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_SPMAT</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>650</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>DEPLOY</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		
		<Encyclopedia_Text>TEXT_TOOLTIP_SPMA</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Population_Value>1</Population_Value>
	</GroundCompany>
	
	
	<GroundCompany Name="Imperial_Anti_Infantry_Brigade">
		<Text_ID>TEXT_IMPERIAL_ANTI_INFANTRY</Text_ID>
		<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T2B_Tank Plex_Soldier UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>180</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>tank</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_tie_crawler.tga</Icon_Name>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Tie_Mauler</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Mauler</SFXEvent_Fleet_Move>
		<Score_Cost_Credits>180</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_MAULER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>SELF_DESTRUCT</Type>
				<Expiration_Seconds>3</Expiration_Seconds>
			</Unit_Ability>
			
		</Unit_Abilities_Data>
		
		<Population_Value>1</Population_Value>
	</GroundCompany>


	<GroundCompany Name="Imperial_Anti_Infantry_Brigade_Small">
		<Variant_Of_Existing_Type>Imperial_Anti_Infantry_Brigade</Variant_Of_Existing_Type>
		<Company_Units> TIE_Crawler, TIE_Crawler, TIE_Crawler </Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size> 3 </Max_Squad_Size>
		<Damage>12</Damage> 
	</GroundCompany>


	
	
	<GroundCompany Name="Imperial_Stormtrooper_Squad">
		<Text_ID>TEXT_IMPERIAL_STORMTROOPER_SQUAD</Text_ID>
		<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>18</Damage>
		<Autoresolve_Health>100</Autoresolve_Health> <!-- changed to reflect the real health of the units-->
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>60</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets />
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
        <!-- AI  Changed to 18 troopers in squads of 9 -->
		<Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size> 9 </Max_Squad_Size>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<GUI_Model_Name>EI_TROOPER.ALO</GUI_Model_Name>
		<Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
		<Scale_Factor>5</Scale_Factor>
		<GUI_Offset>0 0 5</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>


		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>SPREAD_OUT</Type>
				<Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
				<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
			</Unit_Ability>

		</Unit_Abilities_Data>
		
		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
		<Score_Cost_Credits>54</Score_Cost_Credits>
	</GroundCompany>
	
	<GroundCompany Name="Imperial_Medium_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size> 9 </Max_Squad_Size>
		<Damage>9</Damage> 
	</GroundCompany>

	<GroundCompany Name="Imperial_Mini_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size> 3 </Max_Squad_Size>
		<Damage>3</Damage> 
	</GroundCompany>
	
	<GroundCompany Name="Veers_Deployed_Imperial_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size> 9 </Max_Squad_Size>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Damage>9</Damage>
	</GroundCompany>
	
	
	<GroundCompany Name="Imperial_Light_Scout_Squad">
		<Text_ID>TEXT_IMPERIAL_LIGHT_SCOUT_SQUAD</Text_ID>
		<Encyclopedia_Good_Against> Rebel_Trooper MPTL </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>10</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets />
		<Behavior>ABILITY_COUNTDOWN, DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Scout_Trooper, Scout_Trooper</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Icon_Name>i_button_scout_trooper.tga</Icon_Name>
		<GUI_Model_Name>EV_Bike.ALO</GUI_Model_Name>
		<GUI_Distance>65</GUI_Distance>
		<GUI_Offset>0 0 5</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Scout_Trooper</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>

        
		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Encyclopedia_Text>TEXT_TOOLTIP_SCOUTTROOPER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>UNTARGETED_STICKY_BOMB</Type>
				<Recharge_Seconds>60</Recharge_Seconds>
				<Spawned_Object_Type>Proj_Speeder_Bomb</Spawned_Object_Type>
				<Bomb_Countdown_Seconds>3</Bomb_Countdown_Seconds>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>
		<Score_Cost_Credits>150</Score_Cost_Credits>
	</GroundCompany>

<!-- Used for exploding Empire buildings -->

	<GroundCompany Name="Empire_Survivors_Small">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>3</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Score_Cost_Credits>36</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		
		
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>SPREAD_OUT</Type>
				<Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
				<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
			</Unit_Ability>

		</Unit_Abilities_Data>
		<Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
	</GroundCompany>	


	<GroundCompany Name="Empire_Survivors_Medium">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>6</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Score_Cost_Credits>48</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>SPREAD_OUT</Type>
				<Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
				<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
			</Unit_Ability>
		</Unit_Abilities_Data>


		<Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
	</GroundCompany>


	<GroundCompany Name="Empire_Survivors_Large">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>9</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Affiliation>Empire</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Score_Cost_Credits>54</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>SPREAD_OUT</Type>
				<Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
				<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		
		<Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
	</GroundCompany>	

	<!--multiplayer cantina-->
	<GroundCompany Name="EN_Imperial_Pod_Walker_Company">
		<Variant_Of_Existing_Type>Rebel_Pod_Walker_Company</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against> Rebel_Trooper </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
		<Company_Units>Pod_Walker_Empire, Pod_Walker_Empire</Company_Units>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Affiliation>Empire</Affiliation>
		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pod_Walker</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pod_Walker</SFXEvent_Fleet_Move>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Population_Value>1</Population_Value>
	</GroundCompany>
	<!--multiplayer cantina-->
		
</EmpireGroundCompanies>