<?xml version="1.0"?>
<HardPoints>

<!-- Leviathan Hard Points -->

    <HardPoint Name="HP_Leviathan_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_01</Attachment_Bone>
            <Collision_Mesh>HP_01</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>HP_01</Fire_Bone_A>
            <Fire_Bone_B>HP_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>


    <HardPoint Name="HP_Leviathan_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_02</Attachment_Bone>
            <Collision_Mesh>HP_02</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>HP_02</Fire_Bone_A>
            <Fire_Bone_B>HP_02</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_03">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>200</Health> <!-- was 260 -->

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_03</Attachment_Bone>
            <Collision_Mesh>HP_03</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop> </Death_Breakoff_Prop>

            <Fire_Bone_A>HP_03</Fire_Bone_A>
            <Fire_Bone_B>HP_03</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_04">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>200</Health> <!-- was 260 -->

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_04</Attachment_Bone>
            <Collision_Mesh>HP_04</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop> </Death_Breakoff_Prop>

            <Fire_Bone_A>HP_04</Fire_Bone_A>
            <Fire_Bone_B>HP_04</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_05</Attachment_Bone>
            <Collision_Mesh>HP_05</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>HP_05</Fire_Bone_A>
            <Fire_Bone_B>HP_05</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>


    <HardPoint Name="HP_Leviathan_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_06</Attachment_Bone>
            <Collision_Mesh>HP_06</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>HP_06</Fire_Bone_A>
            <Fire_Bone_B>HP_06</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_07">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>150.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_07</Attachment_Bone>
            <Collision_Mesh>HP_07</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop>  </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>HP_07</Fire_Bone_A>
            <Fire_Bone_B>HP_07</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Leviathan_08">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>150.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_08</Attachment_Bone>
            <Collision_Mesh>HP_08</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop>  </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>HP_08</Fire_Bone_A>
            <Fire_Bone_B>HP_08</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_09">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>200</Health> <!-- was 260 -->

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_09</Attachment_Bone>
            <Collision_Mesh>HP_09</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop> </Death_Breakoff_Prop>

            <Fire_Bone_A>HP_09</Fire_Bone_A>
            <Fire_Bone_B>HP_09</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_10">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>200</Health> <!-- was 260 -->

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_10</Attachment_Bone>
            <Collision_Mesh>HP_10</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop> </Death_Breakoff_Prop>

            <Fire_Bone_A>HP_10</Fire_Bone_A>
            <Fire_Bone_B>HP_10</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>


    <HardPoint Name="HP_Leviathan_11">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>150.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_11</Attachment_Bone>
            <Collision_Mesh>HP_11</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop>  </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>HP_11</Fire_Bone_A>
            <Fire_Bone_B>HP_11</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Leviathan_12">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>150.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_12</Attachment_Bone>
            <Collision_Mesh>HP_12</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop>  </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>HP_12</Fire_Bone_A>
            <Fire_Bone_B>HP_12</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Leviathan_GravWell">
			<Type> HARD_POINT_GRAVITY_WELL </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_GRAVITY_WELL_HARDPOINT</Tooltip_Text>
            <Health>125.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_Grav_bone</Attachment_Bone>
            <Collision_Mesh>HP_Grav_bone</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles>HP_Grav_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Leviathan_Shields">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_C-B.alo</Model_To_Attach>
            <Attachment_Bone>HP_S</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_S</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Leviathan_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles></Damage_Particles>
            <Engine_Particles></Engine_Particles>
    </HardPoint>

	<HardPoint Name="HP_Leviathan_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>






    
    
</HardPoints>

