<?xml version="1.0" encoding="UTF-8"?>
<Starforge>


	<SpaceProp Name="Starforge_Star">
		<Text_ID></Text_ID>
		<Space_Model_Name>Starforge_Star.alo</Space_Model_Name>
		<Is_Decoration> No </Is_Decoration> <!-- Anything with a behavior other than IDLE can not be tagged as a decoration -->
		<Is_Discardable> No </Is_Discardable>
		<Loop_Idle_Anim_00> Yes </Loop_Idle_Anim_00>
		<Idle_Anim_00_Rate_Mod> 1.0 </Idle_Anim_00_Rate_Mod>
		<Scale_Factor>2.5</Scale_Factor>
		<Behavior> IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET </Behavior>
		<Sort_Order_Adjust>-1</Sort_Order_Adjust>
		<In_Background> Yes </In_Background>
		<Layer_Z_Adjust>-4500.0</Layer_Z_Adjust>
		<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name> 
		<Is_Visible_On_Radar> Yes </Is_Visible_On_Radar>
        <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>

		<!-- When destroyed by tactical super weapon - Death Star -->
		<Death_Explosions> Tactical_Planet_Explode_300x_Particle </Death_Explosions>
		<Death_SFXEvent_Start_Die> Planet_Death_SFX </Death_SFXEvent_Start_Die>
		<Death_By_TSW_Replacements> Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 </Death_By_TSW_Replacements>
	</SpaceProp>



	<SpaceProp Name="Starforge_Prop">
		<Text_ID>TEXT_NONE</Text_ID>
		<Space_Model_Name>Starforge_Prop.alo</Space_Model_Name>
		<Is_Decoration> No </Is_Decoration>
		<Is_Discardable> No </Is_Discardable>
		<Scale_Factor>1.0</Scale_Factor>
		<Sort_Order_Adjust>-1</Sort_Order_Adjust>
		<Layer_Z_Adjust>0</Layer_Z_Adjust>
		<Is_Visible_On_Radar> Yes </Is_Visible_On_Radar>
		<Behavior> SPACE_OBSTACLE</Behavior>
		<Space_Obstacle_Radius> 130 </Space_Obstacle_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar> True </Is_Visible_On_Radar>	
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.18  0.18</Radar_Icon_Size>
		<Affiliation>Empire, Neutral</Affiliation>
	</SpaceProp>










	

	<StarBase Name="Starforge">
		<Text_ID>TEXT_Starforge</Text_ID>
		<GUI_Row> 0 </GUI_Row>
		<Space_Model_Name>Starforge.ALO</Space_Model_Name>
		<Icon_Name>i_button_starforge.tga</Icon_Name>

		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Is_Dummy>No</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<AI_Combat_Power>6000</AI_Combat_Power>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>


		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Sith_Fighter_Squadron, 15</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Sith_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Leviathan, 3</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Leviathan, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Spawned_Squadron_Delay_Seconds>15</Spawned_Squadron_Delay_Seconds>


		<Autoresolve_Health>15000</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>30000</Shield_Points>
		<Tactical_Health>16000</Tactical_Health>
		<Shield_Refresh_Rate>500</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_Starforge_Fighter_Bay_00,
			HP_Starforge_Fighter_Bay_01,
			HP_Starforge_Fighter_Bay_02,
			HP_Starforge_Shields_01,
			HP_Starforge_Laser_00,
			HP_Starforge_Laser_01,
			HP_Starforge_Laser_02,
		</HardPoints>

		<Encyclopedia_Text>TEXT_TOOLTIP_STATION5</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<Death_Clone>Damage_Normal, Starforge_Death_Clone</Death_Clone>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Score_Cost_Credits> 1500</Score_Cost_Credits>
	</StarBase>


	<StarBase Name="Starforge_Base_Death_Clone">
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Space_Model_Name>starforge_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 40 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>


</Starforge>
