<?xml version="1.0"?>
<HardPoints>




<!-- Starforge Hard Points -->
<!--NOTE : there are many more Hard Points possible, 
look at the model in the aloviewer for the position and names-->

	<HardPoint Name="HP_Starforge_Fighter_Bay_01">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

	<HardPoint Name="HP_Starforge_Fighter_Bay_02">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_01</Attachment_Bone>             
		<Collision_Mesh>SPAWN_01</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

	<HardPoint Name="HP_Starforge_Fighter_Bay_03">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_02</Attachment_Bone>             
		<Collision_Mesh>SPAWN_02</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

    <HardPoint Name="HP_Starforge_Shields_01">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>2500.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> </Death_Breakoff_Prop>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_Shield</Attachment_Bone>
            <Collision_Mesh>HP_Shield</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>
    </HardPoint>

<HardPoint Name="HP_Starforge_Laser_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>500.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_01</Attachment_Bone>
            <Collision_Mesh>HP_01</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>30.0</Projectile_Damage>
            <Fire_Bone_A>HP_01</Fire_Bone_A>
            <Fire_Bone_B>HP_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2500.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

<HardPoint Name="HP_Starforge_Laser_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>500.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_20</Attachment_Bone>
            <Collision_Mesh>HP_20</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>30.0</Projectile_Damage>
            <Fire_Bone_A>HP_20</Fire_Bone_A>
            <Fire_Bone_B>HP_20</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2500.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

<HardPoint Name="HP_Starforge_Laser_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>500.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>HP_32</Attachment_Bone>
            <Collision_Mesh>HP_32</Collision_Mesh>
            <Damage_Decal></Damage_Decal>
            <Damage_Particles></Damage_Particles>

			<Death_Breakoff_Prop></Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>30.0</Projectile_Damage>
            <Fire_Bone_A>HP_32</Fire_Bone_A>
            <Fire_Bone_B>HP_32</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2500.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    
</HardPoints>

