<?xml version="1.0"?>
<HardPoints>
<!--******************-->
<!--******************-->
<!-- SUM HARDPOINTS -->
<!--******************-->
<!--******************-->

    <HardPoint Name="HP_RS_Shield">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>500.0</Health>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
			<Attachment_Bone>shield</Attachment_Bone>
            <Collision_Mesh> shield </Collision_Mesh>
            <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
            <Damage_Particles>shield_D</Damage_Particles>
    </HardPoint>
 
    <HardPoint Name="HP_RS_Shield02">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>500.0</Health>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
			<Attachment_Bone>shield02</Attachment_Bone>
            <Collision_Mesh> shield02 </Collision_Mesh>
            <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
            <Damage_Particles>shield02_D</Damage_Particles>
    </HardPoint>
 
	<HardPoint Name="HP_RS_Hangar">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>hangar</Attachment_Bone>             
		<Collision_Mesh>hangar</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
        <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
	</HardPoint>   

	<HardPoint Name="HP_RS_01">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA01</Attachment_Bone>
		<Collision_Mesh>MuzzleA01</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA01_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA01</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_RS_02">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA02</Attachment_Bone>
		<Collision_Mesh>MuzzleA02</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA02_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA02</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_03">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA03</Attachment_Bone>
		<Collision_Mesh>MuzzleA03</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA03_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA03</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_04">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA04</Attachment_Bone>
		<Collision_Mesh>MuzzleA03</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA04_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA04</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_05">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA05</Attachment_Bone>
		<Collision_Mesh>MuzzleA05</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA05_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA05</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_06">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA06</Attachment_Bone>
		<Collision_Mesh>MuzzleA06</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA06_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA06</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_07">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA07</Attachment_Bone>
		<Collision_Mesh>MuzzleA07</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA07_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA07</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_RS_08">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA08</Attachment_Bone>
		<Collision_Mesh>MuzzleA08</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA08_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA08</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA08</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_RS_09">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA09</Attachment_Bone>
		<Collision_Mesh>MuzzleA09</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA09_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA09</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA09</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_10">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA10</Attachment_Bone>
		<Collision_Mesh>MuzzleA10</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA10_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA10</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA10</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_RS_11">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA11</Attachment_Bone>
		<Collision_Mesh>MuzzleA11</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA11_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA11</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA11</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_RS_12">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA12</Attachment_Bone>
		<Collision_Mesh>MuzzleA12</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA12_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA12</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA12</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_13">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA13</Attachment_Bone>
		<Collision_Mesh>MuzzleA13</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA13_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA13</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA13</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_14">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_IonCannon_LRG </Damage_Type>
		<Attachment_Bone>MuzzleA14</Attachment_Bone>
		<Collision_Mesh>MuzzleA14</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>MuzzleA14_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA14</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA14</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_15">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_IonCannon_LRG </Damage_Type>
		<Attachment_Bone>MuzzleA15</Attachment_Bone>
		<Collision_Mesh>MuzzleA15</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>MuzzleA15_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA15</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA15</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_16">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA16</Attachment_Bone>
		<Collision_Mesh>MuzzleA16</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA16_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA16</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA16</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_17">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA17</Attachment_Bone>
		<Collision_Mesh>MuzzleA17</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA17_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA17</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA17</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_18">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA18</Attachment_Bone>
		<Collision_Mesh>MuzzleA18</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA18_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA18</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA18</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_19">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA19</Attachment_Bone>
		<Collision_Mesh>MuzzleA19</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA19_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA19</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA19</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_RS_20">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA20</Attachment_Bone>
		<Collision_Mesh>MuzzleA20</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA20_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA20</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA20</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_RS_21">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA21</Attachment_Bone>
		<Collision_Mesh>MuzzleA21</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA21_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA21</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA21</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_22">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA22</Attachment_Bone>
		<Collision_Mesh>MuzzleA22</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA22_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA22</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA22</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_23">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA23</Attachment_Bone>
		<Collision_Mesh>MuzzleA23</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA23_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA23</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA23</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_RS_24">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA24</Attachment_Bone>
		<Collision_Mesh>MuzzleA24</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA24_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA24</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA24</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_RS_25">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA25</Attachment_Bone>
		<Collision_Mesh>MuzzleA25</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA25_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA25</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA25</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_26">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA26</Attachment_Bone>
		<Collision_Mesh>MuzzleA26</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA26_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA26</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA26</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_27">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_IonCannon_LRG </Damage_Type>
		<Attachment_Bone>MuzzleA27</Attachment_Bone>
		<Collision_Mesh>MuzzleA27</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>MuzzleA27_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA27</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA27</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_RS_28">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA28</Attachment_Bone>
		<Collision_Mesh>MuzzleA28</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA28_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA28</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA28</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_RS_29">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_IonCannon_LRG </Damage_Type>
		<Attachment_Bone>MuzzleA29</Attachment_Bone>
		<Collision_Mesh>MuzzleA29</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>MuzzleA29_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA29</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA29</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_RS_30">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA30</Attachment_Bone>
		<Collision_Mesh>MuzzleA30</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA30_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA30</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA30</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_RS_31">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_IonCannon_LRG </Damage_Type>
		<Attachment_Bone>MuzzleA31</Attachment_Bone>
		<Collision_Mesh>MuzzleA31</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>MuzzleA31_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA31</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA31</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_32">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA32</Attachment_Bone>
		<Collision_Mesh>MuzzleA32</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA32_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA32</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA32</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_33">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA33</Attachment_Bone>
		<Collision_Mesh>MuzzleA33</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA33_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA33</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA33</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_34">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA34</Attachment_Bone>
		<Collision_Mesh>MuzzleA34</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA34_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA34</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA34</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_35">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA35</Attachment_Bone>
		<Collision_Mesh>MuzzleA35</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA35_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA35</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA35</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_RS_36">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA36</Attachment_Bone>
		<Collision_Mesh>MuzzleA36</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA36_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA36</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA36</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_37">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA37</Attachment_Bone>
		<Collision_Mesh>MuzzleA37</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA37_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA37</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA37</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_38">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA38</Attachment_Bone>
		<Collision_Mesh>MuzzleA38</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA38_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA38</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA38</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_RS_39">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA39</Attachment_Bone>
		<Collision_Mesh>MuzzleA39</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA39_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA39</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA39</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_RS_40">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA40</Attachment_Bone>
		<Collision_Mesh>MuzzleA40</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA40_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA40</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA40</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>		
	
	<HardPoint Name="HP_RS_41">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA41</Attachment_Bone>
		<Collision_Mesh>MuzzleA41</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA41_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA41</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA41</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
    <HardPoint Name="HP_ES_shield">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>500.0</Health>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
			<Attachment_Bone>shield</Attachment_Bone>
            <Collision_Mesh> shield </Collision_Mesh>
            <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
            <Damage_Particles>shield_D</Damage_Particles>
    </HardPoint>
 
	<HardPoint Name="HP_ES_hangar">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>hangar</Attachment_Bone>             
		<Collision_Mesh>hangar</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
        <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
	</HardPoint>  	
	
	<HardPoint Name="HP_ES_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA01</Attachment_Bone>
		<Collision_Mesh>MuzzleA01</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA01_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_02">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA02</Attachment_Bone>
		<Collision_Mesh>MuzzleA02</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA02_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA02</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_03">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA03</Attachment_Bone>
		<Collision_Mesh>MuzzleA03</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA03_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA03</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_04">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA04</Attachment_Bone>
		<Collision_Mesh>MuzzleA04</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA04_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA04</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>		

	<HardPoint Name="HP_ES_05">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA05</Attachment_Bone>
		<Collision_Mesh>MuzzleA05</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA05_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA05</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_06">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA06</Attachment_Bone>
		<Collision_Mesh>MuzzleA06</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA06_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA06</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_07">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA07</Attachment_Bone>
		<Collision_Mesh>MuzzleA07</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA07_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA07</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_08">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA08</Attachment_Bone>
		<Collision_Mesh>MuzzleA08</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA08_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA08</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA08</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_09">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA09</Attachment_Bone>
		<Collision_Mesh>MuzzleA09</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA09_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA09</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA09</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_10">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA10</Attachment_Bone>
		<Collision_Mesh>MuzzleA10</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA10_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA10</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA10</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_11">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA11</Attachment_Bone>
		<Collision_Mesh>MuzzleA11</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA11_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA11</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA11</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_ES_12">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA12</Attachment_Bone>
		<Collision_Mesh>MuzzleA12</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA12_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA12</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA12</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_13">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA13</Attachment_Bone>
		<Collision_Mesh>MuzzleA13</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA13_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA13</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA13</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_14">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA14</Attachment_Bone>
		<Collision_Mesh>MuzzleA14</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA14_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA14</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA14</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_ES_15">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA15</Attachment_Bone>
		<Collision_Mesh>MuzzleA15</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA15_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA15</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA15</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_16">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA16</Attachment_Bone>
		<Collision_Mesh>MuzzleA16</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA16_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA16</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA16</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_17">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA17</Attachment_Bone>
		<Collision_Mesh>MuzzleA17</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA17_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA17</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA17</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_18">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA18</Attachment_Bone>
		<Collision_Mesh>MuzzleA18</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA18_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA18</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA18</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_ES_19">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA19</Attachment_Bone>
		<Collision_Mesh>MuzzleA19</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA19_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA19</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA19</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_20">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA20</Attachment_Bone>
		<Collision_Mesh>MuzzleA20</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA20_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA20</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA20</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_21">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA21</Attachment_Bone>
		<Collision_Mesh>MuzzleA21</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA21_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA21</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA21</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_22">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA22</Attachment_Bone>
		<Collision_Mesh>MuzzleA22</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA22_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA22</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA22</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_23">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA23</Attachment_Bone>
		<Collision_Mesh>MuzzleA23</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA23_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA23</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA23</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_ES_24">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA24</Attachment_Bone>
		<Collision_Mesh>MuzzleA24</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA24_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA24</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA24</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_ES_25">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA25</Attachment_Bone>
		<Collision_Mesh>MuzzleA25</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA25_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA25</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA25</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_26">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA26</Attachment_Bone>
		<Collision_Mesh>MuzzleA26</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA26_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA26</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA26</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 	
	
	<HardPoint Name="HP_ES_27">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA27</Attachment_Bone>
		<Collision_Mesh>MuzzleA27</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA27_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA27</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA27</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_ES_28">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA28</Attachment_Bone>
		<Collision_Mesh>MuzzleA28</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA28_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA28</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA28</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_29">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA29</Attachment_Bone>
		<Collision_Mesh>MuzzleA29</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA29_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA29</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA29</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_ES_30">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA30</Attachment_Bone>
		<Collision_Mesh>MuzzleA30</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA30_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA30</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA30</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_31">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA31</Attachment_Bone>
		<Collision_Mesh>MuzzleA31</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA31_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA31</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA31</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_ES_32">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA32</Attachment_Bone>
		<Collision_Mesh>MuzzleA32</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA32_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA32</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA32</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_33">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA33</Attachment_Bone>
		<Collision_Mesh>MuzzleA33</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA33_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA33</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA33</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_34">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA34</Attachment_Bone>
		<Collision_Mesh>MuzzleA34</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA34_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA34</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA34</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_ES_35">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA35</Attachment_Bone>
		<Collision_Mesh>MuzzleA35</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA35_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA35</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA35</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_ES_36">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA36</Attachment_Bone>
		<Collision_Mesh>MuzzleA36</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA36_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA36</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA36</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 	

	<HardPoint Name="HP_ES_37">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA37</Attachment_Bone>
		<Collision_Mesh>MuzzleA37</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA37_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA37</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA37</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_ES_38">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA38</Attachment_Bone>
		<Collision_Mesh>MuzzleA38</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA38_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA38</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA38</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>	
	
<!-- Star Destroyer Hard Points -->
		
    <HardPoint Name="HP_Star_Destroyer_Weapon_FL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>  <!-- Was 250 -->

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
            <Model_To_Attach>EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_FL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

			
    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Weapon_FR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
            <Model_To_Attach>EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_FR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Weapon_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
            <Model_To_Attach>EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_BL </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Weapon_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
            <Model_To_Attach>EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_BR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Weapon_ML">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Weapon_MR">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Shield_Generator">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>375.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>325.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

	<HardPoint Name="HP_Star_Destroyer_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Tractor_Beam">
		<Type> HARD_POINT_TRACTOR_BEAM </Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>225.0</Health>
		
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>             
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>










<!-- Mon Calamari Cruiser Hard Points -->
	
    <HardPoint Name="HP_Calamari_Cruiser_Weapon_FL">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_MonCalCruiser_HP00_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_blast</Damage_Decal>
            <Damage_Particles>HP_F-L_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_FL </Death_Breakoff_Prop>

		<Projectile_Damage>40.0</Projectile_Damage>
            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Weapon_FR">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_MonCalCruiser_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_blast</Damage_Decal>
            <Damage_Particles>HP_F-R_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_FR </Death_Breakoff_Prop>

		<Projectile_Damage>40.0</Projectile_Damage>
            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Weapon_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Projectile_Damage>20.0</Projectile_Damage>
			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Model_To_Attach>RV_MonCalCruiser_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_blast</Damage_Decal>
            <Damage_Particles>HP_B-L_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_BL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Weapon_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Projectile_Damage>20.0</Projectile_Damage>
			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Model_To_Attach>RV_MonCalCruiser_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_blast</Damage_Decal>
            <Damage_Particles>HP_B-R_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_BR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Weapon_ML">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Projectile_Damage>20.0</Projectile_Damage>
			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Model_To_Attach>RV_MonCalCruiser_HP00_M-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-L_blast</Damage_Decal>
            <Damage_Particles>HP_M-L_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_ML </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Weapon_MR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>420.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Projectile_Damage>20.0</Projectile_Damage>
			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Model_To_Attach>RV_MonCalCruiser_HP00_M-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-R_blast</Damage_Decal>
            <Damage_Particles>HP_M-R_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_MR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Calamari_Cruiser_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>490.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_MonCalCruiser_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>
    
        <!-- jdg new engine hardpoint for Princess Leia - em10 -->
     <HardPoint Name="HP_Tantive_IV_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_Corvette_Leia_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>


<!-- Hard points for the Corellian Corvette -->

    <HardPoint Name="HP_Corellian_Corvette_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			  <Damage_Type>Damage_Corellian_Corvette</Damage_Type>
            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_Corellian_Corvette_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_Corellian_Corvette_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
			<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>
    
    <HardPoint Name="HP_Corellian_Corvette_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_Corellian_Corvette_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_Corellian_Corvette_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_Corellian_Corvette_07">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
            <Fire_Cone_Width>180</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
  
    <HardPoint Name="HP_Corellian_Corvette_08">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>


<!-- Hard points for the Tartan Cruiser -->

	<HardPoint Name="HP_Tartan_Cruiser_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>65.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

	<HardPoint Name="HP_Tartan_Cruiser_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>175.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_Tartan_Cruiser_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
            <Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>175.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>


    
    <HardPoint Name="HP_Tartan_Cruiser_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
            <Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_Tartan_Cruiser_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>
    
    
<!-- Hard points for the Corellian Gunship -->

    <HardPoint Name="HP_Corellian_Gunship_01">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
			
    </HardPoint>

    <HardPoint Name="HP_Corellian_Gunship_02">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
			
    </HardPoint>

    <HardPoint Name="HP_Corellian_Gunship_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Gunboat </Damage_Type>
            <Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 3.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_Corellian_Gunship_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Gunboat </Damage_Type>
            <Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 3.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
  			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	 </HardPoint>

    <HardPoint Name="HP_Corellian_Gunship_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Gunboat </Damage_Type>
            <Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 3.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
  			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	 </HardPoint>
    
    <HardPoint Name="HP_Corellian_Gunship_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Gunboat </Damage_Type>
            <Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
			
    </HardPoint>
    
    <HardPoint Name="HP_Corellian_Gunship_07">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>

    </HardPoint>
  
    <HardPoint Name="HP_Corellian_Gunship_08">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>

    </HardPoint>

<!-- Hard points for the Nebulon-B Frigate -->

    <HardPoint Name="HP_Nebulon_Weapon_FL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>260.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_nebulonb_HP00_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_FL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Nebulon_B </Damage_Type>
            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>160.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1100.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Nebulon_Weapon_FR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>260.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_nebulonb_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_FR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Nebulon_B </Damage_Type>
            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>160.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1100.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Nebulon_Weapon_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>260.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_nebulonb_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Nebulon_B </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>160.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1150.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Nebulon_Weapon_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>260.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_nebulonb_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Nebulon_B </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>175.0</Fire_Cone_Width>
            <Fire_Cone_Height>160.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1150.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Nebulon_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>260.0</Health>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_nebulonb_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

<!-- Hard points for the Gallofree Transport -->

    <HardPoint Name="HP_Gallofree_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 70.0 </Fire_Inaccuracy_Distance>
		
		<Fire_Category_Restrictions> Infantry, Vehicle, Structure, Air, Transport </Fire_Category_Restrictions>
		
    </HardPoint>

<!-- Hard points for the IPV System Patrol Craft (Pirate Corvette) -->

    <HardPoint Name="HP_IPV_Patrol_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_IPV_Patrol_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_IPV_Patrol_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_IPV_Patrol_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_IPV_Patrol_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_IPV_Patrol_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_IPV_Patrol_07">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_IPV </Damage_Type>
            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

<!-- Victory-Class Star Destroyer Hard Points -->

    <HardPoint Name="HP_Victory_Weapon_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000</Health> <!-- was 260 -->

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_VictoryStarDestroyer_HP00_C-F.alo</Model_To_Attach>
            <Attachment_Bone>HP_C-F_BONE</Attachment_Bone>
            <Collision_Mesh>HP_C-F_COLL</Collision_Mesh>
            <Damage_Decal>HP_C-F_BLAST</Damage_Decal>
            <Damage_Particles>HP_C-F_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Victory_Weapon_CF </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_C-F_00</Fire_Bone_A>
            <Fire_Bone_B>FP_C-F_01</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Victory_Weapon_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>800.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_VictoryStarDestroyer_HP00_M-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Victory_Weapon_MR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Victory_Weapon_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>800.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_VictoryStarDestroyer_HP00_M-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Victory_Weapon_ML </Death_Breakoff_Prop>

			<Damage_Type> Damage_Victory_SD </Damage_Type>
            <Projectile_Damage>20.0</Projectile_Damage>
            <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Victory_Shields_01">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>330.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Victory_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EV_VictoryStarDestroyer_HP00_C-B.alo</Model_To_Attach>
            <Attachment_Bone>HP_C-B_BONE</Attachment_Bone>
            <Collision_Mesh>HP_C-B_COLL</Collision_Mesh>
            <Damage_Decal>HP_C-B_BLAST</Damage_Decal>
            <Damage_Particles>HP_C-B_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Victory_Engines_01">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>330.0</Health>

				<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_VictoryStarDestroyer_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

	<HardPoint Name="HP_Victory_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

<!-- Interdictor Cruiser Hard Points -->

    <HardPoint Name="HP_Interdictor_Weapon_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Interdictor_Weapon_FL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Interdictor_Weapon_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Interdictor_Weapon_FR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Interdictor_Weapon_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Interdictor_Weapon_BL </Death_Breakoff_Prop>

            <Model_To_Attach>EV_Interdictor_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Interdictor_Weapon_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Interdictor_Weapon_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Interdictor </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Interdictor_GravWell_01">
			<Type> HARD_POINT_GRAVITY_WELL </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_GRAVITY_WELL_HARDPOINT</Tooltip_Text>
            <Health>125.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_C-M.alo</Model_To_Attach>
            <Attachment_Bone>HP_C-M_BONE</Attachment_Bone>
            <Collision_Mesh>HP_C-M_COLL</Collision_Mesh>
            <Damage_Decal>HP_C-M_BLAST</Damage_Decal>
            <Damage_Particles>HP_C-M_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Interdictor_Shields_01">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_C-B.alo</Model_To_Attach>
            <Attachment_Bone>HP_C-B_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_C-B_COLL</Collision_Mesh>
            <Damage_Decal>HP_C-B_BLAST</Damage_Decal>
            <Damage_Particles>HP_C-B_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Interdictor_Engines_01">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>50.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Interdictor_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

<!-- Hard points for the Alliance Assault Frigate -->

    <HardPoint Name="HP_Assault_Frigate_Weapon_FL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health> <!-- was 280 -->

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_AssaultFrigate_HP00_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_AAFrigate_Weapon_FL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Assault_Frigate </Damage_Type>
			  <Projectile_Damage>40</Projectile_Damage>
            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_Assault_Frigate_Weapon_FR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_AssaultFrigate_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_AAFrigate_Weapon_FR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Assault_Frigate </Damage_Type>
			  <Projectile_Damage>40</Projectile_Damage>
            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Assault_Frigate_Weapon_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_AssaultFrigate_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_AAFrigate_Weapon_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Assault_Frigate </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Assault_Frigate_Weapon_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_AssaultFrigate_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_AAFrigate_Weapon_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Assault_Frigate </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Assault_Frigate_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_AssaultFrigate_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

<!-- Hard points for the Acclamator -->

    <HardPoint Name="HP_Acclamator_Weapon_FL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>140.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Acclamator_Weapon_FL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Acclamator_Weapon_FR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>140.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Acclamator_Weapon_FR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Acclamator_Weapon_FC">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>160.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_F-C.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-C_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F-C_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-C_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-C_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Acclamator_Weapon_FC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-C_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-C_01</Fire_Bone_B>
            <Fire_Cone_Width>130</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Acclamator_Weapon_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>140.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_Bone</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Acclamator_Weapon_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator_TL </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Acclamator_Weapon_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>140.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_Bone</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Acclamator_Weapon_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Acclamator_Weapon_BC">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>160.0</Health>

				<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_B-C.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-C_Bone</Attachment_Bone>
            <Collision_Mesh>HP_B-C_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-C_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-C_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_B-C_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-C_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type> <!-- Split off so it doesn't 5x cap ships -->
            <Fire_Min_Recharge_Seconds>18.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>18.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

            
			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>

    <HardPoint Name="HP_Acclamator_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>170.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_Acclamator_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_Bone</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
            
    </HardPoint>

	<HardPoint Name="HP_Acclamator_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
	</HardPoint>

<!-- Rebel Space Station Level 1 Hardpoints -->

    <HardPoint Name="HP_Rebel_Station_One_CCM">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_01_HP01_CCM.alo</Model_To_Attach>
            <Attachment_Bone>HP01_CCM_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_CCM_COLL</Collision_Mesh>
            <Damage_Decal>HP01_CCM_BLAST</Damage_Decal>
            <Damage_Particles>HP01_CCM_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP01_CCM_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_CCM_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>


    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_One_LC">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_01_HP01_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP01_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Rebel_Station_One_TBL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_01_HP01_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_One_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
 
    <HardPoint Name="HP_Rebel_Station_One_ShieldGen">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>650.0</Health>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>RB_Station_01_HP01_SHG.alo</Model_To_Attach>
			<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
            <Collision_Mesh> HP01_SHG_COLL </Collision_Mesh>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_One_Shield_Gen </Death_Breakoff_Prop>

            <Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>
    
	<HardPoint Name="HP_Rebel_Station_One_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
		
        <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
        
	</HardPoint>    

	<HardPoint Name="HP_Rebel_Station_One_Supply_Dock">
		<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
		<Special_Ability_Name>R_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>

		<Health>450.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_Rebel_Station_One_Supply_Dock_Dummy">
		<Type> HARD_POINT_DUMMY_ART </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
	</HardPoint>


     <HardPoint Name="HP_Rebel_Station_One_Comm_Array">
			<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
			<Special_Ability_Name>R_Comm_Array_Enable_Radar</Special_Ability_Name>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<!-- The Ion Cannon will be disabled for all Rebel players if this hardpoint is destroyed. -->
			<Allows_Special_Weapon_Use> True </Allows_Special_Weapon_Use>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_One_CA </Death_Breakoff_Prop>
			<Model_To_Attach>RB_Station_01_HP01_CA.alo</Model_To_Attach>
			<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
			<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
			<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>

			<Health>450.0</Health>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
     </HardPoint>
    
     <HardPoint Name="HP_Rebel_Station_One_Comm_Array_Dummy">
			<Type>HARD_POINT_DUMMY_ART</Type>
			<Is_Targetable>No</Is_Targetable>
			<Is_Destroyable>No</Is_Destroyable>
			<Model_To_Attach>RB_Station_01_HP01_CA.alo</Model_To_Attach>
			<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
			<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
			<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
     </HardPoint>
    
    
<!-- Rebel Space Station Level 2 Hardpoints - use all level 1 hardpoints plus these -->

     <HardPoint Name="HP_Rebel_Station_Two_LC">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_02_HP02_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP02_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP02_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Two_Weapon_LC </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP02_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_LC_01</Fire_Bone_B>
            <!-- Only Fire Bones A and B are supported, there is no C and D.
            <Fire_Bone_C>FP02_LC_02</Fire_Bone_C>
            <Fire_Bone_D>FP02_LC_03</Fire_Bone_D>-->
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Two_PRT">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_02_HP02_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP02_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_PRT_COLL</Collision_Mesh>
            <Damage_Decal>HP02_PRT_BLAST</Damage_Decal>
            <Damage_Particles>HP02_PRT_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP02_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>


			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>
    
    <HardPoint Name="HP_Rebel_Station_Two_TBL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_02_HP02_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP02_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP02_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP02_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Two_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP02_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_TBL_01</Fire_Bone_B>
            <!-- Only Fire Bones A and B are supported, there is no C and D.
            <Fire_Bone_C>FP02_TBL_02</Fire_Bone_C>
            <Fire_Bone_D>FP02_TBL_03</Fire_Bone_D>-->
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
 
 
 <!-- Rebel Space Station Level 3 Hardpoints - use all level 1-2 hardpoints plus these -->

     <HardPoint Name="HP_Rebel_Station_Three_CCM">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_03_HP03_CCM.alo</Model_To_Attach>
            <Attachment_Bone>HP03_CCM_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_CCM_COLL</Collision_Mesh>
            <Damage_Decal>HP03_CCM_BLAST</Damage_Decal>
            <Damage_Particles>HP03_CCM_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP03_CCM_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_CCM_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>


    </HardPoint>
 
      <HardPoint Name="HP_Rebel_Station_Three_IC">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_03_HP03_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP03_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP03_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP03_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Three_Weapon_IC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP03_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
 
    <HardPoint Name="HP_Rebel_Station_Three_PRT">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_03_HP03_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP03_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_PRT_COLL</Collision_Mesh>
            <Damage_Decal>HP03_PRT_BLAST</Damage_Decal>
            <Damage_Particles>HP03_PRT_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Three_Weapon_PRT </Death_Breakoff_Prop>

            <Fire_Bone_A>FP03_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>


			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>

 <!-- Rebel Space Station Level 4 Hardpoints - use all level 1-3 hardpoints plus these -->

      <HardPoint Name="HP_Rebel_Station_Four_IC">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_04_HP04_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP04_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP04_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Four_Weapon_IC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP04_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

     <HardPoint Name="HP_Rebel_Station_Four_LC">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_04_HP04_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP04_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP04_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Four_Weapon_LC </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP04_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_LC_01</Fire_Bone_B>
            <!-- Only Fire Bones A and B are supported, there is no C and D.
            <Fire_Bone_C>FP04_LC_02</Fire_Bone_C>
            <Fire_Bone_D>FP04_LC_03</Fire_Bone_D>-->
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Four_TBL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_04_HP04_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP04_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP04_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP04_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Four_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP04_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Four_ShieldGen">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>950.0</Health>
            <Repair_Cost_Per_Frame>1.7</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_04_HP04_SHG.alo</Model_To_Attach>
            <Attachment_Bone>HP04_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_SHG_COLL</Collision_Mesh>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Four_Shield_Gen </Death_Breakoff_Prop>

            <Damage_Decal>HP04_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP04_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>

 <!-- Rebel Space Station Level 5 Hardpoints - use all level 1-4 hardpoints plus these -->

     <HardPoint Name="HP_Rebel_Station_Five_CCM">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_05_HP05_CCM.alo</Model_To_Attach>
            <Attachment_Bone>HP05_CCM_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_CCM_COLL</Collision_Mesh>
            <Damage_Decal>HP05_CCM_BLAST</Damage_Decal>
            <Damage_Particles>HP05_CCM_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Five_Weapon_CCM </Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_CCM_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_CCM_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

      <HardPoint Name="HP_Rebel_Station_Five_IC">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_05_HP05_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP05_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP05_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP05_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Five_Weapon_IC</Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Five_PRT">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_05_HP05_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP05_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_PRT_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP05_PRT_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Five_Weapon_PRT </Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Five_TBL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_05_HP05_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP05_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP05_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP05_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Rebel_Station_Five_TBL2">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RB_Station_05_HP05_TBL2.alo</Model_To_Attach>
            <Attachment_Bone>HP05_TBL2_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_TBL2_COLL</Collision_Mesh>
            <Damage_Decal>HP05_TBL2_BLAST</Damage_Decal>
            <Damage_Particles>HP05_TBL2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL2 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP05_TBL2_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_TBL2_01</Fire_Bone_B>
            <!-- Only Fire Bones A and B are supported, there is no C and D.
            <Fire_Bone_C>FP05_TBL2_02</Fire_Bone_C>
            <Fire_Bone_D>FP05_TBL2_03</Fire_Bone_D>-->
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

<!-- Hard points for the Empire Space Station Level 1 -->

    <HardPoint Name="HP_Empire_Station_One_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>650.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_CM.alo</Model_To_Attach>
            <Attachment_Bone>HP01_CM_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_CM_COLL</Collision_Mesh>
            <Damage_Decal>HP01_CM_BLAST</Damage_Decal>
            <Damage_Particles>HP01_CM_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_CM </Death_Breakoff_Prop>

            <Fire_Bone_A>FP01_CM_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_CM_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Empire_Station_One_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP01_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_LC </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
            <Fire_Bone_B>FP01_LC_02</Fire_Bone_B>
            <Fire_Bone_B>FP01_LC_03</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Empire_Station_One_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Empire_Station_One_03">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>650.0</Health>
            <Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
            <Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>
    
	<HardPoint Name="HP_Empire_Station_One_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>  <!-- STUBBED PLACEHOLDER -->
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
		
		<Repair_Cost_Per_Frame>1.5</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
        
	</HardPoint>   
    
     <HardPoint Name="HP_Empire_Station_One_Supply_Dock">
			<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
			<Special_Ability_Name>E_Supply_Dock_Income_Bonus</Special_Ability_Name>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
			<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
			<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>

			<Health>450.0</Health>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
     </HardPoint>

     <HardPoint Name="HP_Empire_Station_One_Supply_Dock_Dummy">
			<Type>HARD_POINT_DUMMY_ART</Type>
			<Is_Targetable>No</Is_Targetable>
			<Is_Destroyable>No</Is_Destroyable>
			<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
			<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
			<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
     </HardPoint>

     <HardPoint Name="HP_Empire_Station_One_Comm_Array">
			<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
			<Special_Ability_Name>E_Comm_Array_Enable_Radar</Special_Ability_Name>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
			
			<!-- The Hyper Velocity Cannon will be disabled for all Empire players if this hardpoint is destroyed. -->
			<Allows_Special_Weapon_Use> True </Allows_Special_Weapon_Use>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_CA </Death_Breakoff_Prop>
			<Model_To_Attach>EB_Station_01_HP01_CA.alo</Model_To_Attach>
			<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
			<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
			<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>

			<Health>450.0</Health>
			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
     </HardPoint>

     <HardPoint Name="HP_Empire_Station_One_Comm_Array_Dummy">
			<Type>HARD_POINT_DUMMY_ART</Type>
			<Is_Targetable>No</Is_Targetable>
			<Is_Destroyable>No</Is_Destroyable>
			<Model_To_Attach>EB_Station_01_HP01_CA.alo</Model_To_Attach>
			<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
			<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
			<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
			<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
     </HardPoint>


<!-- Empire Space Station Level 2 Hardpoints - use all level 1 hardpoints plus these -->

     <HardPoint Name="HP_Empire_Station_Two_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_02_HP02_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP02_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP02_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Two_Weapon_LC </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP02_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_LC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Two_01">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_02_HP02_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP02_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_PRT_COLL</Collision_Mesh>
            <Damage_Decal>HP02_PRT_BLAST</Damage_Decal>
            <Damage_Particles>HP02_PRT_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Two_Weapon_PRT </Death_Breakoff_Prop>

            <Fire_Bone_A>FP02_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>


			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>
    
    <HardPoint Name="HP_Empire_Station_Two_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_02_HP02_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP02_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP02_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP02_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP02_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Two_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP02_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP02_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

            
			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

 <!-- Empire Space Station Level 3 Hardpoints - use all level 1-2 hardpoints plus these -->

     <HardPoint Name="HP_Empire_Station_Three_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_03_HP03_CM.alo</Model_To_Attach>
            <Attachment_Bone>HP03_CM_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_CM_COLL</Collision_Mesh>
            <Damage_Decal>HP03_CM_BLAST</Damage_Decal>
            <Damage_Particles>HP03_CM_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Three_Weapon_CM </Death_Breakoff_Prop>

            <Fire_Bone_A>FP03_CM_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_CM_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>
 
      <HardPoint Name="HP_Empire_Station_Three_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_03_HP03_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP03_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP03_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP03_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Three_Weapon_IC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP03_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
 
    <HardPoint Name="HP_Empire_Station_Three_02">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_03_HP03_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP03_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP03_PRT_COLL</Collision_Mesh>
            <Damage_Decal>HP03_PRT_BLAST</Damage_Decal>
            <Damage_Particles>HP03_PRT_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Three_Weapon_PRT </Death_Breakoff_Prop>

            <Fire_Bone_A>FP03_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP03_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>

 <!-- Empire Space Station Level 4 Hardpoints - use all level 1-3 hardpoints plus these -->

      <HardPoint Name="HP_Empire_Station_Four_00">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_04_HP04_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP04_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP04_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Four_Weapon_IC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP04_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

     <HardPoint Name="HP_Empire_Station_Four_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_04_HP04_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP04_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP04_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>

			<Damage_Type> Damage_Station_Laser </Damage_Type>
            <Fire_Bone_A>FP04_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_LC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Four_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

				<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
				<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_04_HP04_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP04_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP04_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP04_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP04_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Four_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP04_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP04_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Empire_Station_Four_03">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>950.0</Health>
            <Repair_Cost_Per_Frame>1.7</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
            <Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>
    
    

 <!-- Empire Space Station Level 5 Hardpoints - use all level 1-4 hardpoints plus these -->

     <HardPoint Name="HP_Empire_Station_Five_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent />

            <Model_To_Attach>EB_Station_05_HP05_CM.alo</Model_To_Attach>
            <Attachment_Bone>HP05_CM_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_CM_COLL</Collision_Mesh>
            <Damage_Decal>HP05_CM_BLAST</Damage_Decal>
            <Damage_Particles>HP05_CM_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Five_Weapon_CM </Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_CM_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_CM_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

      <HardPoint Name="HP_Empire_Station_Five_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_05_HP05_IC.alo</Model_To_Attach>
            <Attachment_Bone>HP05_IC_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_IC_COLL</Collision_Mesh>
            <Damage_Decal>HP05_IC_BLAST</Damage_Decal>
            <Damage_Particles>HP05_IC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Five_Weapon_IC </Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_IC_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_IC_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Five_02">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_05_HP05_PRT.alo</Model_To_Attach>
            <Attachment_Bone>HP05_PRT_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_PRT_COLL</Collision_Mesh>
            <Damage_Decal>hp05_prt_blast</Damage_Decal>
            <Damage_Particles>HP05_PRT_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Five_Weapon_PRT </Death_Breakoff_Prop>

            <Fire_Bone_A>FP05_PRT_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_PRT_01</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Five_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>450.0</Health>
            <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_05_HP05_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP05_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP05_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP05_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_Five_Weapon_TBL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
            <Fire_Bone_A>FP05_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP05_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 4.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

<!-- Hard points for the TIE bomber and Y-wing -->

    <HardPoint Name="HP_BOMBER_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

			<Damage_Type> Damage_Fighter </Damage_Type>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Fire_Category_Restrictions> Corvette, Frigate, Capital, Structure </Fire_Category_Restrictions>

	</HardPoint>

    <HardPoint Name="HP_BOMBER_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>


			<Damage_Type> Damage_Fighter </Damage_Type>
			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Fire_Category_Restrictions> Corvette, Frigate, Capital, Structure </Fire_Category_Restrictions>

    </HardPoint>

    <HardPoint Name="HP_BOMBER_02">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>
			<Damage_Type> Damage_Proton_Torp </Damage_Type>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>30.0</Fire_Cone_Width> <!-- was 20 -->
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>700.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
			<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
   
    </HardPoint>

    <HardPoint Name="HP_BOMBER_03">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Proton_Torp </Damage_Type>
            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>30.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>700.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
			<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>

    </HardPoint>


<!-- For variant Y-wing disabler -->


    <HardPoint Name="HP_BOMBER_04">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.4</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Damage_Type> Damage_IonCannon </Damage_Type>

			<Fire_Inaccuracy_Distance> Fighter, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

			<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
			
			<Fire_Category_Restrictions>  </Fire_Category_Restrictions>

	</HardPoint>

    <HardPoint Name="HP_BOMBER_05">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.4</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Damage_Type> Damage_IonCannon </Damage_Type>

			<Fire_Inaccuracy_Distance> Fighter, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 2.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

			<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
			
			<Fire_Category_Restrictions>  </Fire_Category_Restrictions>

	</HardPoint>




<!-- Hard points for Home One -->

    <HardPoint Name="HP_HomeOne_Shield_Generator">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>
			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach>
            <Attachment_Bone>HP_SHG_Bone</Attachment_Bone>
            <Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_HomeOne_Engines">
			<Type> HARD_POINT_ENGINE </Type>
			<Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach />
            <Attachment_Bone>HP_E_Bone </Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_HomeOne_TBL_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_TBL_BL.alo</Model_To_Attach>
            <Attachment_Bone>HP_TBL_BL_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TBL_BL_COLL</Collision_Mesh>
            <Damage_Decal>HP_TBL_BL_blast</Damage_Decal>
            <Damage_Particles>HP_TBL_BL_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Fire_Bone_A>FP_TBL_BL_00</Fire_Bone_A>
            <Fire_Bone_B>FP_TBL_BL_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_HomeOne_TBL_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_TBL_BR.alo</Model_To_Attach>
            <Attachment_Bone>HP_TBL_BR_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TBL_BR_COLL</Collision_Mesh>
            <Damage_Decal>HP_TBL_BR_blast</Damage_Decal>
            <Damage_Particles>HP_TBL_BR_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Fire_Bone_A>FP_TBL_BR_00</Fire_Bone_A>
            <Fire_Bone_B>FP_TBL_BR_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
  
    <HardPoint Name="HP_HomeOne_TBL_FL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_TBL_FL.alo</Model_To_Attach>
            <Attachment_Bone>HP_TBL_FL_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TBL_FL_COLL</Collision_Mesh>
            <Damage_Decal>HP_TBL_FL_blast</Damage_Decal>
            <Damage_Particles>HP_TBL_FL_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Fire_Bone_A>FP_TBL_FL_00</Fire_Bone_A>
            <Fire_Bone_B>FP_TBL_FL_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_HomeOne_TBL_FR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_TBL_FR.alo</Model_To_Attach>
            <Attachment_Bone>HP_TBL_FR_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TBL_FR_COLL</Collision_Mesh>
            <Damage_Decal>HP_TBL_FR_blast</Damage_Decal>
            <Damage_Particles>HP_TBL_FR_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
            <Fire_Bone_A>FP_TBL_FR_00</Fire_Bone_A>
            <Fire_Bone_B>FP_TBL_FR_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_HomeOne_IC_BL">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_IC_BL.alo</Model_To_Attach>
            <Attachment_Bone>HP_IC_BL_BONE</Attachment_Bone>
            <Collision_Mesh>HP_IC_BL_COLL</Collision_Mesh>
            <Damage_Decal>HP_IC_BL_blast</Damage_Decal>
            <Damage_Particles>HP_IC_BL_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_IC_BL_00</Fire_Bone_A>
            <Fire_Bone_B>FP_IC_BL_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_HomeOne_IC_BR">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_IC_BR.alo</Model_To_Attach>
            <Attachment_Bone>HP_IC_BR_BONE</Attachment_Bone>
            <Collision_Mesh>HP_IC_BR_COLL</Collision_Mesh>
            <Damage_Decal>HP_IC_BR_blast</Damage_Decal>
            <Damage_Particles>HP_IC_BR_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_IC_BR_00</Fire_Bone_A>
            <Fire_Bone_B>FP_IC_BR_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_HomeOne_IC_FL">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_IC_FL.alo</Model_To_Attach>
            <Attachment_Bone>HP_IC_FL_BONE</Attachment_Bone>
            <Collision_Mesh>HP_IC_FL_COLL</Collision_Mesh>
            <Damage_Decal>HP_IC_FL_blast</Damage_Decal>
            <Damage_Particles>HP_IC_FL_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_IC_FL_00</Fire_Bone_A>
            <Fire_Bone_B>FP_IC_FL_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_HomeOne_IC_FR">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>RV_homeone_hp_IC_FR.alo</Model_To_Attach>
            <Attachment_Bone>HP_IC_FR_BONE</Attachment_Bone>
            <Collision_Mesh>HP_IC_FR_COLL</Collision_Mesh>
            <Damage_Decal>HP_IC_FR_blast</Damage_Decal>
            <Damage_Particles>HP_IC_FR_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_IC_FR_00</Fire_Bone_A>
            <Fire_Bone_B>FP_IC_FR_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>


<!-- Hard points for Jedi Cruiser -->

    <HardPoint Name="HP_Jedi_Cruiser_Shield_Gen">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>400.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Jedi_Cruiser_ShieldGen </Death_Breakoff_Prop>

            <Model_To_Attach>NV_Jedicruiser_HP_B-M.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-M_Bone</Attachment_Bone>
            <Collision_Mesh>HP_B-M_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-M_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-M_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_Engines">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>300.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach />
            <Attachment_Bone>HP_E_Bone </Attachment_Bone>
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_FL">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_F-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_Blast</Damage_Decal>
            <Damage_Particles>HP_F-L_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Jedi_Cruiser_FL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_FR">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_Blast</Damage_Decal>
            <Damage_Particles>HP_F-R_EmitDamage</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Jedi_Cruiser_FL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Jedi_Cruiser_ML">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_M-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-L_Blast</Damage_Decal>
            <Damage_Particles>HP_M-L_EmitDamage</Damage_Particles>

            <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

			
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_MR">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_M-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-R_Blast</Damage_Decal>
            <Damage_Particles>HP_M-R_EmitDamage</Damage_Particles>

            <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

			
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_BL">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_Blast</Damage_Decal>
            <Damage_Particles>HP_B-L_EmitDamage</Damage_Particles>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Jedi_Cruiser_BR">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Medium_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_JediCruiser_hp_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_Blast</Damage_Decal>
            <Damage_Particles>HP_B-R_EmitDamage</Damage_Particles>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>170.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>


<!-- Training Star Destroyer Hard Points for Tutorial -->
		
    <HardPoint Name="HP_Star_Destroyer_Training_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_FL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

			
    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_FR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_BL </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Weapon_BR </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_05">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_06">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_07">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Star_Dest_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
            <Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
            <Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
            <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
            <Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Star_Destroyer_Training_08">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
            <Attachment_Bone>HP_E_BONE</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>





<!-- Hard points for the Empire Training Space Station for Tutorial -->

    <HardPoint Name="HP_Empire_Station_Training_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_CM.alo</Model_To_Attach>
            <Attachment_Bone>HP01_CM_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_CM_COLL</Collision_Mesh>
            <Damage_Decal>HP01_CM_BLAST</Damage_Decal>
            <Damage_Particles>HP01_CM_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_CM </Death_Breakoff_Prop>

            <Fire_Bone_A>FP01_CM_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_CM_01</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Training_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_LC.alo</Model_To_Attach>
            <Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP01_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_LC </Death_Breakoff_Prop>

			  <Damage_Type>Damage_Station_Laser</Damage_Type>
            <Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
            <Fire_Bone_B>FP01_LC_02</Fire_Bone_B>
            <Fire_Bone_B>FP01_LC_03</Fire_Bone_B>
            <Fire_Cone_Width>100.0</Fire_Cone_Width>
            <Fire_Cone_Height>100.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 40.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Empire_Station_Training_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EB_Station_01_HP01_TBL.alo</Model_To_Attach>
            <Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
            <Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
            <Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Weapon_TBL </Death_Breakoff_Prop>

            <Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
            <Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Empire_Station_Training_03">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>100.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Empire_Station_One_Shield_Gen </Death_Breakoff_Prop>

            <Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
            <Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>




<!-- PIRATE FRIGATE HARD POINTS -->


    <HardPoint Name="HP_Pirate_Frigate_F">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>220.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_pirate_frigate_HP00_F.alo</Model_To_Attach>
            <Attachment_Bone>HP00_F_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F_COLL</Collision_Mesh>
            <Damage_Decal>HP_F_BLAST</Damage_Decal>
            <Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_F</Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1600.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
			
    </HardPoint>


	<HardPoint Name="HP_Pirate_Frigate_BL">

			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>225.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_pirate_frigate_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Pirate_Frigate_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>150</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1600.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

	<HardPoint Name="HP_Pirate_Frigate_BR">

			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>225.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>NV_pirate_frigate_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Pirate_Frigate_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>150</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1600.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>




<!-- PIRATE ASTEROID SPACE STATION HARD POINTS -->


    <HardPoint Name="HP_Pirate_Base_Laser_Cannon_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
            <Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
            <Damage_Decal>HP_LL1_BLAST</Damage_Decal>
            <Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Laser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Pirate_Base_Laser_Cannon_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
            <Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
            <Damage_Decal>HP_LL2_BLAST</Damage_Decal>
            <Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Laser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_05</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_05</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint> 
    
    <HardPoint Name="HP_Pirate_Base_Turbolaser_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL1_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL2_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_04</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_04</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL3_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL4_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_02</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Heavy_Turret_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
            <Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
            <Damage_Decal>HP_HT1_BLAST</Damage_Decal>
            <Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00 </Death_Breakoff_Prop>

            <Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_07</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Heavy_Turret_01">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>400.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
            <Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
            <Damage_Decal>HP_HT2_BLAST</Damage_Decal>
            <Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01 </Death_Breakoff_Prop>

            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_06</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Shield_Gen_00">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>900.0</Health>
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Shield_00 </Death_Breakoff_Prop>

            <Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
            <Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>
    
	<HardPoint Name="HP_Pirate_Base_Fighter_Bay_00">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>700.0</Health>
				
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		
		<Model_To_Attach>Nb_apbase_hp_hb.alo</Model_To_Attach>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_COLL</Collision_Mesh>
		<Damage_Decal>HP_HB_BLAST</Damage_Decal>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>   
	
	
	<!--jdg these are the hardpoints for the pirate asteroid in the Boba Fett mission.-->
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_00_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
            <Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
            <Damage_Decal>HP_LL1_BLAST</Damage_Decal>
            <Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Laser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>
    
    <HardPoint Name="HP_Pirate_Base_Laser_Cannon_01_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
            <Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
            <Damage_Decal>HP_LL2_BLAST</Damage_Decal>
            <Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Laser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_05</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_05</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint> 
    
    <HardPoint Name="HP_Pirate_Base_Turbolaser_00_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL1_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_01_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL2_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_04</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_04</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_02_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL3_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Turbolaser_03_Weak">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
            <Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
            <Damage_Decal>HP_TL4_BLAST</Damage_Decal>
            <Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03 </Death_Breakoff_Prop>

			<Damage_Type> Damage_Sation_Turbolaser </Damage_Type>
            <Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_02</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>7</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Heavy_Turret_00_Weak">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
            <Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
            <Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
            <Damage_Decal>HP_HT1_BLAST</Damage_Decal>
            <Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00 </Death_Breakoff_Prop>

            <Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_07</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Heavy_Turret_01_Weak">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>50.0</Health><!--was 750-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
            <Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
            <Damage_Decal>HP_HT2_BLAST</Damage_Decal>
            <Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01 </Death_Breakoff_Prop>

            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MUZZLEA_06</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>180.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>

    </HardPoint>

    <HardPoint Name="HP_Pirate_Base_Shield_Gen_00_Weak">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>200.0</Health><!--was 1600-->
            <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
            <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Asteroid_Base_Shield_00 </Death_Breakoff_Prop>

            <Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
            <Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
            <Damage_Decal>HP_SHG_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
    </HardPoint>
    
	<HardPoint Name="HP_Pirate_Base_Fighter_Bay_00_Weak">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>200.0</Health><!--was 1800-->
				
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		
		<Model_To_Attach>Nb_apbase_hp_hb.alo</Model_To_Attach>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_COLL</Collision_Mesh>
		<Damage_Decal>HP_HB_BLAST</Damage_Decal>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>  

<!-- =============================================                       ============================================= -->
<!-- ============================================= END SPACE, BEGIN LAND ============================================= -->
<!-- =============================================                       ============================================= -->


<!-- Hard points for the T4-B Tank -->

    <HardPoint Name="HP_T4B_Tank_03">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>330.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>

    </HardPoint>

    <HardPoint Name="HP_T4B_Tank_04">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>330.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	
    </HardPoint>

    <HardPoint Name="HP_T4B_Tank_05">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
            <Fire_Cone_Width>20.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_T4B_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>2</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>330.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>

    </HardPoint>

<!-- Hard points for the 2M Tank -->

    <HardPoint Name="HP_2M_Tank_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>10.0</Fire_Cone_Width>
            <Fire_Cone_Height>10.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_HRB_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 3.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Vehicle, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>

<!-- Hard points for the AT-AT -->

    <HardPoint Name="HP_AT-AT_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			  <Damage_Type>Damage_ATAT</Damage_Type>
            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>1.0</Fire_Cone_Width>
            <Fire_Cone_Height>10.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.8</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Vehicle, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>

    <HardPoint Name="HP_AT-AT_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			  <Damage_Type>Damage_ATAT</Damage_Type>
            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>1.0</Fire_Cone_Width>
            <Fire_Cone_Height>10.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.8</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>


			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Vehicle, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>


<!-- Hard Points for SPMA-T -->

	<HardPoint Name="HP_SPMAT_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_L01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_L01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>150.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>No</Fire_When_Deployed>
			<Fire_When_Undeployed>Yes</Fire_When_Undeployed>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>

	<HardPoint Name="HP_SPMAT_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_L02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_L02</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>150.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>No</Fire_When_Deployed>
			<Fire_When_Undeployed>Yes</Fire_When_Undeployed>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>

	<HardPoint Name="HP_SPMAT_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_R01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_R01</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>150.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>No</Fire_When_Deployed>
			<Fire_When_Undeployed>Yes</Fire_When_Undeployed>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>
    
	<HardPoint Name="HP_SPMAT_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_R02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_R02</Fire_Bone_B>
            <Fire_Cone_Width>170.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Blaster_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>150.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>No</Fire_When_Deployed>
			<Fire_When_Undeployed>Yes</Fire_When_Undeployed>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
				
			<Fire_Category_Restrictions> Air, Structure </Fire_Category_Restrictions>	
			
    </HardPoint>
    
    
    
</HardPoints>

