<?xml version="1.0"?>


<HardPoints>
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<!-- SUM HARDPOINTS -->
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	<HardPoint Name="HP_US_hangar">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>hangar</Attachment_Bone>             
		<Collision_Mesh>hangar</Collision_Mesh>
        <Damage_Particles>HP01_FB_EMITDAMAGE</Damage_Particles>
        <Repair_Cost_Per_Frame>1.6</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.53</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>           
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>

    <HardPoint Name="HP_US_shield">
		<Type> HARD_POINT_SHIELD_GENERATOR </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
        <Health>500.0</Health>
        <Repair_Cost_Per_Frame>1.6</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.53</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>shield</Attachment_Bone>
        <Collision_Mesh> shield </Collision_Mesh>
        <Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
        <Damage_Particles>shield_D</Damage_Particles>
    </HardPoint>

	<HardPoint Name="HP_US01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA01</Attachment_Bone>
		<Collision_Mesh>MuzzleA01</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA01_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US02">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA02</Attachment_Bone>
		<Collision_Mesh>MuzzleA02</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA02_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA02</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US03">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA03</Attachment_Bone>
		<Collision_Mesh>MuzzleA03</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA03_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA03</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US04">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA04</Attachment_Bone>
		<Collision_Mesh>MuzzleA04</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA04_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA04</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_US05">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA05</Attachment_Bone>
		<Collision_Mesh>MuzzleA05</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA05_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA05</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>
	
	<HardPoint Name="HP_US05">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA05</Attachment_Bone>
		<Collision_Mesh>MuzzleA05</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA05_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA05</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US06">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA06</Attachment_Bone>
		<Collision_Mesh>MuzzleA06</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA06_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA06</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US07">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA07</Attachment_Bone>
		<Collision_Mesh>MuzzleA07</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA07_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA07</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US08">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA08</Attachment_Bone>
		<Collision_Mesh>MuzzleA08</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA08_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA08</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA08</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US09">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA09</Attachment_Bone>
		<Collision_Mesh>MuzzleA09</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA09_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA09</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA09</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 	
	
	<HardPoint Name="HP_US10">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA10</Attachment_Bone>
		<Collision_Mesh>MuzzleA10</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA10_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA10</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA10</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 	

	<HardPoint Name="HP_US11">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA11</Attachment_Bone>
		<Collision_Mesh>MuzzleA11</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA11_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA11</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA11</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint> 

	<HardPoint Name="HP_US12">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA12</Attachment_Bone>
		<Collision_Mesh>MuzzleA12</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA12_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA12</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA12</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US13">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA13</Attachment_Bone>
		<Collision_Mesh>MuzzleA13</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA13_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA13</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA13</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US14">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA14</Attachment_Bone>
		<Collision_Mesh>MuzzleA14</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA14_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA14</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA14</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US15">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA15</Attachment_Bone>
		<Collision_Mesh>MuzzleA15</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA15_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA15</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA15</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>	

	<HardPoint Name="HP_US16">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA16</Attachment_Bone>
		<Collision_Mesh>MuzzleA16</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA16_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA16</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA16</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US17">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA17</Attachment_Bone>
		<Collision_Mesh>MuzzleA17</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA17_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA17</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA17</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US18">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA18</Attachment_Bone>
		<Collision_Mesh>MuzzleA18</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA18_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA18</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA18</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US19">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA19</Attachment_Bone>
		<Collision_Mesh>MuzzleA19</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA19_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA19</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA19</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_US20">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type> Damage_Diamond_Missile </Damage_Type>
		<Attachment_Bone>MuzzleA20</Attachment_Bone>
		<Collision_Mesh>MuzzleA20</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA20_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA20</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA20</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>	

	<HardPoint Name="HP_US21">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA21</Attachment_Bone>
		<Collision_Mesh>MuzzleA21</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA21_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA21</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA21</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US22">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA22</Attachment_Bone>
		<Collision_Mesh>MuzzleA22</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA22_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA22</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA22</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>	
	
	<HardPoint Name="HP_US23">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA23</Attachment_Bone>
		<Collision_Mesh>MuzzleA23</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA23_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA23</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA23</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US24">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA24</Attachment_Bone>
		<Collision_Mesh>MuzzleA24</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA24_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA24</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA24</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US25">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA25</Attachment_Bone>
		<Collision_Mesh>MuzzleA25</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA25_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA25</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA25</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US26">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA26</Attachment_Bone>
		<Collision_Mesh>MuzzleA26</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA26_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA26</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA26</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US27">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA27</Attachment_Bone>
		<Collision_Mesh>MuzzleA27</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA27_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA27</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA27</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US28">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA28</Attachment_Bone>
		<Collision_Mesh>MuzzleA28</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA28_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA28</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA28</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US29">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA29</Attachment_Bone>
		<Collision_Mesh>MuzzleA29</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA29_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA29</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA29</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US30">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA30</Attachment_Bone>
		<Collision_Mesh>MuzzleA30</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA30_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA30</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA30</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US31">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA31</Attachment_Bone>
		<Collision_Mesh>MuzzleA31</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA31_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA31</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA31</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US32">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA32</Attachment_Bone>
		<Collision_Mesh>MuzzleA32</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA32_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA32</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA32</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US33">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA33</Attachment_Bone>
		<Collision_Mesh>MuzzleA33</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA33_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA33</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA33</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US34">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
		<Attachment_Bone>MuzzleA34</Attachment_Bone>
		<Collision_Mesh>MuzzleA34</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA34_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA34</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA34</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 12.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 50.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Frigate, Capital, Structure </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US35">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA35</Attachment_Bone>
		<Collision_Mesh>MuzzleA35</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA35_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA35</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA35</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US36">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA36</Attachment_Bone>
		<Collision_Mesh>MuzzleA36</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA36_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA36</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA36</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US37">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA37</Attachment_Bone>
		<Collision_Mesh>MuzzleA37</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA37_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA37</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA37</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US38">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA38</Attachment_Bone>
		<Collision_Mesh>MuzzleA38</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA38_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA38</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA38</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US39">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA39</Attachment_Bone>
		<Collision_Mesh>MuzzleA39</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA39_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA39</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA39</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	<HardPoint Name="HP_US40">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>500.0</Health>  <!-- Was 250 -->
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>  
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Damage_Type> Damage_Station_Turbolaser </Damage_Type>
		<Attachment_Bone>MuzzleA40</Attachment_Bone>
		<Collision_Mesh>MuzzleA40</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>MuzzleA40_D</Damage_Particles>
		<Fire_Bone_A>MuzzleA40</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA40</Fire_Bone_B>
		<Fire_Cone_Width>320.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
	</HardPoint>

	
<!-- B-WING HARD POINT DATA -->


	<HardPoint Name="HP_BWING__LASER_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

    <HardPoint Name="HP_BWING__LASER_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

    <HardPoint Name="HP_BWING_ION_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_BWING_ION_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_BWING_TORP_00">
		<Type> HARD_POINT_WEAPON_TORPEDO </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleC_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleC_00</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
    </HardPoint>



<!-- TIE DEFENDER HARD POINT DATA -->


    <HardPoint Name="HP_TIE_DEFENDER_TORP_00">
		<Type> HARD_POINT_WEAPON_TORPEDO </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
    </HardPoint>

    <HardPoint Name="HP_TIE_DEFENDER_TORP_01">
		<Type> HARD_POINT_WEAPON_TORPEDO </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
    </HardPoint>

    <HardPoint Name="HP_TIE_DEFENDER_ION_00">
		<Type> HARD_POINT_WEAPON_TORPEDO </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>

		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>

		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
    </HardPoint>

    <HardPoint Name="HP_TIE_DEFENDER_ION_01">
		<Type> HARD_POINT_WEAPON_TORPEDO </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>

		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		
		<!--<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>

		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>-->

		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
    </HardPoint>




<!-- HOUND'S TOOTH (BOSSK'S SHIP) HARD POINT DATA -->


	<HardPoint Name="HP_HOUNDSTOOTH_LASER_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Infantry, Vehicle, Air </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_HOUNDSTOOTH_LASER_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		
		<Fire_Category_Restrictions> Infantry, Vehicle, Air </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

    <HardPoint Name="HP_HOUNDSTOOTH_CMISSILE_00">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Bossk</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions> Infantry, Vehicle, Air</Fire_Category_Restrictions>
    </HardPoint>

    <HardPoint Name="HP_HOUNDSTOOTH_CMISSILE_01">
		<Type> HARD_POINT_WEAPON_MISSILE </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Bossk</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions> Infantry, Vehicle, Air</Fire_Category_Restrictions>
    </HardPoint>



<!-- IG2000 (IG-88'S SHIP) HARD POINT DATA -->


	<HardPoint Name="HP_IG2000_LASER_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.2</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_IG2000_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Infantry, Vehicle, Air </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 3.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_IG2000_LASER_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>

		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.2</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_IG2000_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Infantry, Vehicle, Air </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 3.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 3.0 </Fire_Inaccuracy_Distance>
	</HardPoint>




<!-- EXECUTOR SUPER STAR DESTROYER HARD POINTS -->


    <HardPoint Name="HP_EXECUTOR_LEFT_TURBO_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb00.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TRB00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_TRB00_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TRB00_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TRB00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Turbo_00 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_L_TRB00</Fire_Bone_A>
            <Fire_Bone_B>FP_L_TRB01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_TURBO_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb01.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TRB01_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_TRB01_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TRB01_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TRB01_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Turbo_01 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_L_TRB02</Fire_Bone_A>
            <Fire_Bone_B>FP_L_TRB03</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_TURBO_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb02.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TRB02_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_TRB02_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TRB02_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TRB02_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Turbo_02 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_L_TRB04</Fire_Bone_A>
            <Fire_Bone_B>FP_L_TRB05</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_TURBO_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb03.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TRB03_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_TRB03_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TRB03_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TRB03_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Turbo_03 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_L_TRB06</Fire_Bone_A>
            <Fire_Bone_B>FP_L_TRB07</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_TURBO_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb04.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TRB04_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_TRB04_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TRB04_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TRB04_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_L_TRB08</Fire_Bone_A>
            <Fire_Bone_B>FP_L_TRB09</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_ION_00">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion00.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_ION00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_ION00_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_ION00_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_ION00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Ion_00 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_L_ION00</Fire_Bone_A>
            <Fire_Bone_B>FP_L_ION01</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_ION_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion01.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_ION01_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_ION01_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_ION01_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_ION01_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Ion_01 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_L_ION02</Fire_Bone_A>
            <Fire_Bone_B>FP_L_ION03</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_ION_02">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion02.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_ION02_BONE</Attachment_Bone>
            <Collision_Mesh>HP_L_ION02_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_ION02_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_ION02_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_L_Ion_02 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_L_ION04</Fire_Bone_A>
            <Fire_Bone_B>FP_L_ION05</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_CONM_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Conm00.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_ConM00_Bone</Attachment_Bone>
            <Collision_Mesh>HP_L_ConM00_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_ConM00_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_ConM00_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_L_ConM00</Fire_Bone_A>
            <Fire_Bone_B>FP_L_ConM01</Fire_Bone_B>
            <Fire_Cone_Width>130</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_LEFT_CONM_01">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Conm01.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_ConM01_Bone</Attachment_Bone>
            <Collision_Mesh>HP_L_ConM01_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_ConM01_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_ConM01_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_L_ConM02</Fire_Bone_A>
            <Fire_Bone_B>FP_L_ConM03</Fire_Bone_B>
            <Fire_Cone_Width>130</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
    </HardPoint>
    
    <HardPoint Name="HP_EXECUTOR_LEFT_TORP_00">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Torp.alo</Model_To_Attach>
            <Attachment_Bone>HP_L_TORP_Bone</Attachment_Bone>
            <Collision_Mesh>HP_L_TORP_COLL</Collision_Mesh>
			<Damage_Decal>HP_L_TORP_BLAST</Damage_Decal>
            <Damage_Particles>HP_L_TORP_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_L_Torp00</Fire_Bone_A>
            <Fire_Bone_B>FP_L_Torp01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
             
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>    

    <HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb00.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TRB00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_TRB00_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TRB00_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TRB00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Turbo_00 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_R_TRB00</Fire_Bone_A>
            <Fire_Bone_B>FP_R_TRB01</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb01.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TRB01_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_TRB01_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TRB01_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TRB01_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Turbo_01 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_R_TRB02</Fire_Bone_A>
            <Fire_Bone_B>FP_R_TRB03</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb02.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TRB02_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_TRB02_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TRB02_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TRB02_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Turbo_02 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_R_TRB04</Fire_Bone_A>
            <Fire_Bone_B>FP_R_TRB05</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb03.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TRB03_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_TRB03_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TRB03_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TRB03_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Turbo_03 </Death_Breakoff_Prop>
				
            <Fire_Bone_A>FP_R_TRB06</Fire_Bone_A>
            <Fire_Bone_B>FP_R_TRB07</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Damage_Type> Damage_Star_Destroyer </Damage_Type>
			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb04.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TRB04_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_TRB04_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TRB04_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TRB04_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_R_TRB08</Fire_Bone_A>
            <Fire_Bone_B>FP_R_TRB09</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_ION_00">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion00.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_ION00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_ION00_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_ION00_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_ION00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Ion_00 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_R_ION00</Fire_Bone_A>
            <Fire_Bone_B>FP_R_ION01</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_ION_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion01.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_ION01_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_ION01_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_ION01_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_ION01_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Ion_01 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_R_ION02</Fire_Bone_A>
            <Fire_Bone_B>FP_R_ION03</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_ION_02">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion02.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_ION02_BONE</Attachment_Bone>
            <Collision_Mesh>HP_R_ION02_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_ION02_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_ION02_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Executor_R_Ion_02 </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_R_ION04</Fire_Bone_A>
            <Fire_Bone_B>FP_R_ION05</Fire_Bone_B>
            <Fire_Cone_Width>120.0</Fire_Cone_Width>
            <Fire_Cone_Height>70.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_CONM_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Conm00.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_ConM00_Bone</Attachment_Bone>
            <Collision_Mesh>HP_R_ConM00_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_ConM00_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_ConM00_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_R_ConM00</Fire_Bone_A>
            <Fire_Bone_B>FP_R_ConM01</Fire_Bone_B>
            <Fire_Cone_Width>130</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_RIGHT_CONM_01">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Conm00.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_ConM01_Bone</Attachment_Bone>
            <Collision_Mesh>HP_R_ConM01_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_ConM01_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_ConM01_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_R_ConM02</Fire_Bone_A>
            <Fire_Bone_B>FP_R_ConM03</Fire_Bone_B>
            <Fire_Cone_Width>130</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
    </HardPoint>
    
    <HardPoint Name="HP_EXECUTOR_RIGHT_TORP_00">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Torp.alo</Model_To_Attach>
            <Attachment_Bone>HP_R_TORP_Bone</Attachment_Bone>
            <Collision_Mesh>HP_R_TORP_COLL</Collision_Mesh>
			<Damage_Decal>HP_R_TORP_BLAST</Damage_Decal>
            <Damage_Particles>HP_R_TORP_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_R_Torp00</Fire_Bone_A>
            <Fire_Bone_B>FP_R_Torp01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>    

    <HardPoint Name="HP_EXECUTOR_CENTER_TORP_00">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_M_Torp.alo</Model_To_Attach>
            <Attachment_Bone>HP_M_TORP_Bone</Attachment_Bone>
            <Collision_Mesh>HP_M_TORP_COLL</Collision_Mesh>
			<Damage_Decal>HP_M_TORP_BLAST</Damage_Decal>
            <Damage_Particles>HP_M_TORP_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_M_Torp00</Fire_Bone_A>
            <Fire_Bone_B>FP_M_Torp01</Fire_Bone_B>
            <Fire_Cone_Width>130.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>3300.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>   

    <HardPoint Name="HP_EXECUTOR_TRACTOR_00">
			<Type> HARD_POINT_TRACTOR_BEAM </Type>
			<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Health>1000.0</Health>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_Trac.alo</Model_To_Attach>
			<Attachment_Bone>HP_trac_bone</Attachment_Bone>             
			<Collision_Mesh>HP_trac_bone</Collision_Mesh>
			<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
			<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> 
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>

    <HardPoint Name="HP_EXECUTOR_SHIELD_00">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>1200.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld00.alo</Model_To_Attach>
         
            <Attachment_Bone>HP_SHLD00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHLD00_COLL</Collision_Mesh>
			<Damage_Decal>HP_SHLD00_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHLD00_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_SHIELD_01">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>1200.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld01.alo</Model_To_Attach>
            
            <Attachment_Bone>HP_SHLD01_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHLD01_COLL</Collision_Mesh>
			<Damage_Decal>HP_SHLD01_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHLD01_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_SHIELD_02">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>1200.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld02.alo</Model_To_Attach>
            
            <Attachment_Bone>HP_SHLD02_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHLD02_COLL</Collision_Mesh>
			<Damage_Decal>HP_SHLD02_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHLD02_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_ENGINES_00">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

			<Model_To_Attach>EV_ExecutorStarDestroyer_hp_e.alo</Model_To_Attach>
			
            <Attachment_Bone>HP_E_BONE</Attachment_Bone>
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_EXECUTOR_ENGINES_01">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>EV_ExecutorStarDestroyer_hp_e2.alo</Model_To_Attach>
			
            <Attachment_Bone>HP_E2_BONE</Attachment_Bone>
            <Collision_Mesh>HP_E2_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E2_EMITDAMAGE</Damage_Particles>
            <Engine_Particles />
    </HardPoint>

	<HardPoint Name="HP_EXECUTOR_FIGHTER_BAY_00">
			<Type> HARD_POINT_FIGHTER_BAY </Type>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Attachment_Bone>SPAWN_00</Attachment_Bone>             
			<Collision_Mesh>SPAWN_00</Collision_Mesh>
			<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
			<Health>1000.0</Health>
		
			<Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance>  
		
			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>





	<!-- Dark Trooper Phase III Hard Points -->

	<HardPoint Name="HP_DarkTrooper_P3_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>

	
    </HardPoint>

	<HardPoint Name="HP_DarkTrooper_P3_01">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.6</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.6</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	
    </HardPoint>

	<HardPoint Name="HP_DarkTrooper_P3_02">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.8</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.8</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	
    </HardPoint>

	<HardPoint Name="HP_DarkTrooper_P3_03">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_03</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	
    </HardPoint>

	<HardPoint Name="HP_DarkTrooper_P3_04">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_04</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_04</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.2</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.2</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	
    </HardPoint>

	<HardPoint Name="HP_DarkTrooper_P3_05">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_05</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.4</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.4</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>320.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>

			<Fire_Category_Restrictions> </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 24.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 13.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 3.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
            
    </HardPoint>



<!-- Interceptor IV Hard Points -->


    <HardPoint Name="HP_Interceptor_Frigate_00">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>425.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>UV_InterceptorIV_HP00_F.alo</Model_To_Attach>
            <Attachment_Bone>HP00_F_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F_COLL</Collision_Mesh>
            <Damage_Decal>HP_F_BLAST</Damage_Decal>
            <Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_InterceptorIV_F </Death_Breakoff_Prop>

            <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
            <Full_Salvo_Weapon_Delay_Multiplier>.18</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>

	<HardPoint Name="HP_Interceptor_Frigate_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>UV_InterceptorIV_HP00_B-L.alo</Model_To_Attach>
            <Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_InterceptorIV_BL </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
            <Fire_Cone_Width>150</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1600.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 35.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

	<HardPoint Name="HP_Interceptor_Frigate_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

            <Model_To_Attach>UV_InterceptorIV_HP00_B-R.alo</Model_To_Attach>
            <Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
            <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
            <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
            <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_InterceptorIV_BR </Death_Breakoff_Prop>

			<Damage_Type> Damage_Acclamator </Damage_Type>
            <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
            <Fire_Cone_Width>150</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>4</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1600.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 35.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 40.0 </Fire_Inaccuracy_Distance>
    </HardPoint>


<!-- DESTROYER DROID HARD POINTS -->

    <HardPoint Name="HP_Destroyer_Droid_Ion_00">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Destroyer_Droid_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>200.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>	

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>

			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>

    <HardPoint Name="HP_Destroyer_Droid_Ion_01">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Destroyer_Droid_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>200.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>	

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>

			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>
    </HardPoint>

    <HardPoint Name="HP_Destroyer_Droid_Ion_02">
			<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
            <Fire_Cone_Width>45.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Destroyer_Droid_Ion_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>200.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>	

			<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
			<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>

			<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>

			<Fire_When_Deployed>Yes</Fire_When_Deployed>
			<Fire_When_Undeployed>No</Fire_When_Undeployed>
    </HardPoint>



<!-- KRAYT CLASS DESTROYER HARD POINTS -->


	<HardPoint Name="HP_KRAYT_MEGAWEAPON_ION">
		<Type> HARD_POINT_WEAPON_SPECIAL </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KraytClassDestroyer_HP_ION_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_ION_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_ION_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_ION_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Megaweapon_Ion </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Krayt_Megaweapon_Ion</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ion_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

		<!-- Megaweapon fires only at player directed targets -->
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
 		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>

	</HardPoint>

	<HardPoint Name="HP_KRAYT_MEGAWEAPON_DAMAGE">
		<Type> HARD_POINT_WEAPON_SPECIAL </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_SW_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SW_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SW_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_SW_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SW_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Megaweapon_Damage </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Krayt_Megaweapon_Damage</Fire_Projectile_Type>
		<Blast_Ability_Fire_Projectile_Type>Proj_Ship_Krayt_Special_Megaweapon_Damage</Blast_Ability_Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames> 30 </Projectile_Appearance_Delay_Frames>

		<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

		<!-- Megaweapon fires only at player directed targets -->
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
 		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>

	</HardPoint>

	<HardPoint Name="HP_KRAYT_TURBOLASER_LEFT">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_L_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Left_Turbo </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

	<!-- Use for Tyber's ship only -->
	<HardPoint Name="HP_KRAYT_TURBOLASER_LEFT_PEACEBRINGER">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_L_00_Tyber.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_L_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Left_Turbo_Peacebringer </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

	<HardPoint Name="HP_KRAYT_TURBOLASER_RIGHT">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_R_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Right_Turbo </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

	<!-- Use for Tyber's ship only -->
	<HardPoint Name="HP_KRAYT_TURBOLASER_RIGHT_PEACEBRINGER">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_R_00_Tyber.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_R_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Right_Turbo_Peacebringer </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

	<!-- 
		This is strictly for use on the Peacebringer, if desired.
		 It can also be used for a different weapon or special
		 ability. Otherwise, use the DUMMY version.
	-->

    <HardPoint Name="HP_KRAYT_TRACTOR_BEAM">
			<Type> HARD_POINT_TRACTOR_BEAM </Type>
			<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
			<Is_Targetable>Yes</Is_Targetable>
			<Is_Destroyable>Yes</Is_Destroyable>
			<Health>1000.0</Health>

			<Attachment_Bone>HP_trac_00_bone</Attachment_Bone>             
			<Collision_Mesh>HP_trac_00_bone</Collision_Mesh>
			<Damage_Decal>HP_TRAC_00_BLAST</Damage_Decal>
			<Damage_Particles>HP_TRAC_00_EMITDAMAGE</Damage_Particles>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> 
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_KRAYT_TRACTOR_DUMMY">
			<Type> HARD_POINT_DUMMY_ART </Type>
			<Is_Targetable>No</Is_Targetable>
			<Is_Destroyable>No</Is_Destroyable>

			<Attachment_Bone>HP_trac_00_bone</Attachment_Bone>             
			<Collision_Mesh>HP_trac_00_bone</Collision_Mesh>
			<Damage_Decal>HP_TRAC_00_BLAST</Damage_Decal>
			<Damage_Particles>HP_TRAC_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>

    <HardPoint Name="HP_KRAYT_SHIELD_GEN">
			<Type> HARD_POINT_SHIELD_GENERATOR </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>

            <Model_To_Attach>UV_KraytClassDestroyer_hp_Shld_00.alo</Model_To_Attach>
            <Attachment_Bone>HP_SHLD_00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_SHLD_00_COLL</Collision_Mesh>
			<Damage_Decal>HP_SHLD_00_BLAST</Damage_Decal>
            <Damage_Particles>HP_SHLD_00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Krayt_Shield_Gen </Death_Breakoff_Prop>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
    </HardPoint>

    <HardPoint Name="HP_KRAYT_ENGINES">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>1000.0</Health>

            <Attachment_Bone>HP_E_BONE</Attachment_Bone>
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
    </HardPoint>



    <HardPoint Name="HP_Lancet_Turret_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>120.0</Fire_Cone_Height>
            
            <Fire_Projectile_Type>Proj_Snowspeeder_Laser_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            
            <Fire_Range_Distance>300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Lancet_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Infantry, Vehicle, Structure, Hero </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 20.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>

    <HardPoint Name="HP_Lancet_Turret_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
            
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>120.0</Fire_Cone_Height>
            
            <Fire_Projectile_Type>Proj_Snowspeeder_Laser_Cannon</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            
            <Fire_Range_Distance>300.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Lancet_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Infantry, Vehicle, Structure, Hero </Fire_Category_Restrictions>

			<Fire_Inaccuracy_Distance> Infantry, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Vehicle, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Air, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Structure, 20.0 </Fire_Inaccuracy_Distance>
            <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>




<!-- VENGEANCE-CLASS FRIGATE HARD POINTS -->



    <HardPoint Name="HP_VENGEANCE_MASS_DRIVER_LEFT">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_Vengeance_HP_LFT_MDC.alo</Model_To_Attach>
		<Attachment_Bone>HP_LFT_MDC_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LFT_MDC_COLL</Collision_Mesh>
		<Damage_Decal>HP_LFT_MDC_BLAST</Damage_Decal>
		<Damage_Particles>HP_LFT_MDC_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Vengeance_MDC_Left </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>

		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1700.0</Fire_Range_Distance>

		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 55.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_VENGEANCE_MASS_DRIVER_RIGHT">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_Vengeance_HP_RGT_MDC.alo</Model_To_Attach>
		<Attachment_Bone>HP_RGT_MDC_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RGT_MDC_COLL</Collision_Mesh>
		<Damage_Decal>HP_RGT_MDC_BLAST</Damage_Decal>
		<Damage_Particles>HP_RGT_MDC_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Vengeance_MDC_Right </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>

		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1700.0</Fire_Range_Distance>

		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 55.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 2.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

	<HardPoint Name="HP_VENGEANCE_TURBOLASER_LEFT">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_Vengeance_HP_LFT_TB.alo</Model_To_Attach>
		<Attachment_Bone>HP_LFT_TB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LFT_TB_COLL</Collision_Mesh>
		<Damage_Decal>HP_LFT_TB_BLAST</Damage_Decal>
		<Damage_Particles>HP_LFT_TB_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Vengeance_Turbo_Left </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>90</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

	<HardPoint Name="HP_VENGEANCE_TURBOLASER_RIGHT">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_Vengeance_HP_LFT_TB.alo</Model_To_Attach>
		<Attachment_Bone>HP_RGT_TB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RGT_TB_COLL</Collision_Mesh>
		<Damage_Decal>HP_RGT_TB_BLAST</Damage_Decal>
		<Damage_Particles>HP_RGT_TB_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Vengeance_Turbo_Right </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>90</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

    <HardPoint Name="HP_VENGEANCE_ENGINES">
			<Type> HARD_POINT_ENGINE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
            <Health>300.0</Health>

            <Attachment_Bone>HP_E_BONE</Attachment_Bone>
            <Collision_Mesh>HP_E_COLL</Collision_Mesh>
            <Damage_Decal />
            <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
            <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
    </HardPoint>




<!-- Crusader Hard Points -->

    <HardPoint Name="HP_Crusader_Gunship_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
            <Fire_Cone_Width>140.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
            <Fire_Cone_Width>110.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_07">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_08">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_08</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_08</Fire_Bone_B>
            <Fire_Cone_Width>160.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>


    <HardPoint Name="HP_Crusader_Gunship_09">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_09</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_09</Fire_Bone_B>
            <Fire_Cone_Width>140.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_10">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_10</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_10</Fire_Bone_B>
            <Fire_Cone_Width>110.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>

    <HardPoint Name="HP_Crusader_Gunship_11">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_11</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_11</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 14.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 60.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>




	<!-- KEDALBE BATTLESHIP HARD POINTS -->


    <HardPoint Name="HP_KEDALBE_LEFT_TURBO_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_LFT_00.alo</Model_To_Attach>
        <Attachment_Bone>HP_TB_LFT_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_TB_LFT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_LFT_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_TB_LFT_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_L_Turbo_00 </Death_Breakoff_Prop>
			
        <Fire_Bone_A>FP_TB_LFT_00</Fire_Bone_A>
        <Fire_Bone_B>FP_TB_LFT_01</Fire_Bone_B>
        <Fire_Cone_Width>100</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>8</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 13.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_LEFT_TURBO_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_LFT_01.alo</Model_To_Attach>
        <Attachment_Bone>HP_TB_LFT_01_BONE</Attachment_Bone>
        <Collision_Mesh>HP_TB_LFT_01_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_LFT_01_BLAST</Damage_Decal>
        <Damage_Particles>HP_TB_LFT_01_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_L_Turbo_01 </Death_Breakoff_Prop>
			
        <Fire_Bone_A>FP_TB_LFT_02</Fire_Bone_A>
        <Fire_Bone_B>FP_TB_LFT_03</Fire_Bone_B>
        <Fire_Cone_Width>180</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>8</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 13.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_RIGHT_TURBO_00">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_RGT_00.alo</Model_To_Attach>
        <Attachment_Bone>HP_TB_RGT_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_TB_RGT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_RGT_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_TB_RGT_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_R_Turbo_00 </Death_Breakoff_Prop>
			
        <Fire_Bone_A>FP_TB_RGT_00</Fire_Bone_A>
        <Fire_Bone_B>FP_TB_RGT_01</Fire_Bone_B>
        <Fire_Cone_Width>100</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>8</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 13.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_RIGHT_TURBO_01">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_RGT_01.alo</Model_To_Attach>
        <Attachment_Bone>HP_TB_RGT_01_BONE</Attachment_Bone>
        <Collision_Mesh>HP_TB_RGT_01_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_RGT_01_BLAST</Damage_Decal>
        <Damage_Particles>HP_TB_RGT_01_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_R_Turbo_01 </Death_Breakoff_Prop>
			
        <Fire_Bone_A>FP_TB_RGT_02</Fire_Bone_A>
        <Fire_Bone_B>FP_TB_RGT_03</Fire_Bone_B>
        <Fire_Cone_Width>180</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>8</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 13.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_LEFT_ION_00">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_ION_LFT_00.alo</Model_To_Attach>
        <Attachment_Bone>HP_ION_LFT_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_ION_LFT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_LFT_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_ION_LFT_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_L_Ion_00 </Death_Breakoff_Prop>

        <Fire_Bone_A>FP_ION_LFT_00</Fire_Bone_A>
        <Fire_Bone_B>FP_ION_LFT_00</Fire_Bone_B>
        <Fire_Cone_Width>160.0</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>3</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_RIGHT_ION_00">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
        <Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_ION_RGT_00.alo</Model_To_Attach>
        <Attachment_Bone>HP_ION_RGT_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_ION_RGT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_RGT_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_ION_RGT_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_R_Ion_00 </Death_Breakoff_Prop>

        <Fire_Bone_A>FP_ION_RGT_00</Fire_Bone_A>
        <Fire_Bone_B>FP_ION_RGT_00</Fire_Bone_B>
        <Fire_Cone_Width>160.0</Fire_Cone_Width>
        <Fire_Cone_Height>100.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>3</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

    </HardPoint>

    <HardPoint Name="HP_KEDALBE_MASS_DRIVER_FRONT">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UV_KedalbeBattleship_HP_MDB_FRNT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_MDB_FRNT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_MDB_FRNT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_MDB_FRNT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_MDB_FRNT_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_MassDriver_Front </Death_Breakoff_Prop>

		<Fire_Bone_A>FP_MDB_FRNT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_MDB_FRNT_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>

		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>

		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_MASS_DRIVER_BACK">
		<Type> HARD_POINT_WEAPON_MASS_DRIVER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>425.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>

		<Attachment_Bone>HP_MDB_BCK_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_MDB_BCK_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_MDB_BCK_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_MDB_BCK_00_EMITDAMAGE</Damage_Particles>

		<Fire_Bone_A>FP_MDB_BCK_00</Fire_Bone_A>
		<Fire_Bone_B>FP_MDB_BCK_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>

		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>

		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 20.0 </Fire_Inaccuracy_Distance>
    </HardPoint>

	<HardPoint Name="HP_KEDALBE_SHIELD_LEECH_00">
		<Type> HARD_POINT_WEAPON_SPECIAL </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>250.0</Health>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Kedalbe_Shield_Leech </Death_Breakoff_Prop>

		<Fire_Bone_A>HP_SHL_00_BONE</Fire_Bone_A>
		<Model_To_Attach>UV_KedalbeBattleship_HP_SHL_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHL_00_BONE</Attachment_Bone>             
		<Collision_Mesh>HP_SHL_00_BONE</Collision_Mesh>
		<Damage_Decal>HP_SHL_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHL_00_EMITDAMAGE</Damage_Particles>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> 
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>

    <HardPoint Name="HP_KEDALBE_ENGINES_00">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>200.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		
        <Attachment_Bone>HP_E_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_00_COLL</Collision_Mesh>
        <Damage_Particles>HP_E_00_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_00_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_KEDALBE_ENGINES_01">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>200.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

        <Attachment_Bone>HP_E_01_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_01_COLL</Collision_Mesh>
        <Damage_Particles>HP_E_01_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_01_MAINENGINES</Engine_Particles>
    </HardPoint>




    <HardPoint Name="HP_Dekard_Blast_00">
			<Type> HARD_POINT_WEAPON_SPECIAL </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>360.0</Fire_Cone_Width>
            <Fire_Cone_Height>360.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Dekard_Concussion_Blast</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1200.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

	</HardPoint>



	<!-- SKIPRAY BLAST BOAT HARD POINTS -->

    <HardPoint Name="HP_SKIPRAY_LASER_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

    <HardPoint Name="HP_SKIPRAY_ION_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

            <Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>20.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>0.6</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 25.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 20.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

	</HardPoint>

    <HardPoint Name="HP_SKIPRAY_TORP_00">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>
			<Damage_Type> Damage_Proton_Torp </Damage_Type>

            <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
            <Fire_Cone_Width>30.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>700.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
			<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
   
    </HardPoint>

    <HardPoint Name="HP_SKIPRAY_TORP_01">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>
			<Damage_Type> Damage_Proton_Torp </Damage_Type>

            <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
            <Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
            <Fire_Cone_Width>30.0</Fire_Cone_Width>
            <Fire_Cone_Height>30.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>8.02</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>8.02</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>1</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>700.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
			<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
   
    </HardPoint>




<!-- MC30 FRIGATE HARD POINTS -->


    <HardPoint Name="HP_MC30_LASER_00">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>400.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Attachment_Bone>HP_LC_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LC_COLL</Collision_Mesh>
            <Damage_Decal>HP_LC_BLAST</Damage_Decal>
            <Damage_Particles>HP_LC_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_LC_00</Fire_Bone_A>
            <Fire_Bone_B>FP_LC_00</Fire_Bone_B>
            <Fire_Cone_Width>364.0</Fire_Cone_Width>
            <Fire_Cone_Height>45.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>10</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 8.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_MC30_TORP_REAR">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>350.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Attachment_Bone>HP_PT_B_Bone</Attachment_Bone>
            <Collision_Mesh>HP_PT_B_COLL</Collision_Mesh>
            <Damage_Decal>HP_PT_B_BLAST</Damage_Decal>
            <Damage_Particles>HP_PT_B_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_PT_B_00</Fire_Bone_A>
            <Fire_Bone_B>FP_PT_B_00</Fire_Bone_B>
            <Fire_Cone_Width>180.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>

	<HardPoint Name="HP_MC30_TORP_REAR_DUMMY">
		<Type> HARD_POINT_DUMMY_ART </Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
        <Attachment_Bone>HP_PT_B_Bone</Attachment_Bone>
        <Collision_Mesh>HP_PT_B_COLL</Collision_Mesh>
        <Damage_Decal>HP_PT_B_BLAST</Damage_Decal>
        <Damage_Particles>HP_PT_B_EMITDAMAGE</Damage_Particles>
	</HardPoint>

    <HardPoint Name="HP_MC30_TORP_LEFT_FRONT">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>400.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Attachment_Bone>HP_PT_L_Bone</Attachment_Bone>
            <Collision_Mesh>HP_PT_L_COLL</Collision_Mesh>
            <Damage_Decal>HP_PT_L_BLAST</Damage_Decal>
            <Damage_Particles>HP_PT_L_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_PT_L_00</Fire_Bone_A>
            <Fire_Bone_B>FP_PT_L_01</Fire_Bone_B>
            <Fire_Cone_Width>200.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>

    <HardPoint Name="HP_MC30_TORP_RIGHT_FRONT">
			<Type> HARD_POINT_WEAPON_TORPEDO </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
            <Health>400.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Attachment_Bone>HP_PT_R_Bone</Attachment_Bone>
            <Collision_Mesh>HP_PT_R_COLL</Collision_Mesh>
            <Damage_Decal>HP_PT_R_BLAST</Damage_Decal>
            <Damage_Particles>HP_PT_R_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_PT_R_00</Fire_Bone_A>
            <Fire_Bone_B>FP_PT_R_01</Fire_Bone_B>
            <Fire_Cone_Width>200.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.5</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>

			<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
    </HardPoint>

    <HardPoint Name="HP_MC30_ENGINES_00">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		
        <Attachment_Bone>HP_E_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_COLL</Collision_Mesh>
        <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>



<!-- ARC HAMMER HARD POINTS -->


    <HardPoint Name="HP_ARC_HAMMER_CON_MISSILE">
			<Type> HARD_POINT_WEAPON_MISSILE </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
            <Health>250.0</Health>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>

            <Attachment_Bone>HP_F_ConM00_Bone</Attachment_Bone>
            <Collision_Mesh>HP_F_ConM00_COLL</Collision_Mesh>
            <Damage_Decal>HP_F_ConM00_BLAST</Damage_Decal>
            <Damage_Particles>HP_F_ConM00_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_F_ConM00_00</Fire_Bone_A>
            <Fire_Bone_B>FP_F_ConM00_00</Fire_Bone_B>
            <Fire_Cone_Width>270.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height> 
            <Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1400.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_LASER_CANNON_LEFT">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>250.0</Health>

            <Model_To_Attach>EV_ARCHAMMER_HP_LC_L_00.ALO</Model_To_Attach>
            <Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
            <Damage_Decal>HP_LC_L_00_BLAST</Damage_Decal>
            <Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Arc_Hammer_Laser_Left </Death_Breakoff_Prop>
			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Fire_Bone_A>FP_LC_L_00_00</Fire_Bone_A>
            <Fire_Bone_B>FP_LC_L_00_01</Fire_Bone_B>
            <Fire_Cone_Width>360</Fire_Cone_Width>
            <Fire_Cone_Height>100.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_LASER_CANNON_RIGHT">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
            <Health>250.0</Health>

            <Model_To_Attach>EV_ARCHAMMER_HP_LC_R_00.ALO</Model_To_Attach>
            <Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
            <Damage_Decal>HP_LC_R_00_BLAST</Damage_Decal>
            <Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>

			<Death_Breakoff_Prop> Hardpoint_Breakoff_Arc_Hammer_Laser_Right </Death_Breakoff_Prop>
			<Death_Explosion_Particles> Medium_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>

            <Fire_Bone_A>FP_LC_R_00_00</Fire_Bone_A>
            <Fire_Bone_B>FP_LC_R_00_01</Fire_Bone_B>
            <Fire_Cone_Width>360</Fire_Cone_Width>
            <Fire_Cone_Height>100.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>8</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>1500.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_TURBOLASER_LEFT">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

            <Attachment_Bone>HP_TLC_L_00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TLC_L_00_COLL</Collision_Mesh>
            <Damage_Decal>HP_TLC_L_00_BLAST</Damage_Decal>
            <Damage_Particles>HP_TLC_L_00_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_TLC_L_00_00</Fire_Bone_A>
            <Fire_Bone_B>FP_TLC_L_00_00</Fire_Bone_B>
            <Fire_Cone_Width>70</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_TURBOLASER_RIGHT">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
            <Health>250.0</Health>

            <Attachment_Bone>HP_TLC_R_00_BONE</Attachment_Bone>
            <Collision_Mesh>HP_TLC_R_00_COLL</Collision_Mesh>
            <Damage_Decal>HP_TLC_R_00_BLAST</Damage_Decal>
            <Damage_Particles>HP_TLC_R_00_EMITDAMAGE</Damage_Particles>

            <Fire_Bone_A>FP_TLC_R_00_01</Fire_Bone_A>
            <Fire_Bone_B>FP_TLC_R_00_01</Fire_Bone_B>
            <Fire_Cone_Width>70</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>6</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>2000.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

			<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
			<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 5.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
			
    </HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_ENGINES">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>300.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		
        <Attachment_Bone>HP_E_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_COLL</Collision_Mesh>
        <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_ARC_HAMMER_SHIELD_GEN">
		<Type> HARD_POINT_SHIELD_GENERATOR </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
        <Health>200.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

        <Attachment_Bone>HP_SHLD_00_BONE</Attachment_Bone>
        <Collision_Mesh>HP_SHLD_00_COLL</Collision_Mesh>
        <Damage_Decal>HP_SHLD_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_SHLD_00_EMITDAMAGE</Damage_Particles>
    </HardPoint>

	<HardPoint Name="HP_ARC_HAMMER_FIGHTER_BAY">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>175.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>

		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>             
		<Collision_Mesh>HP_HB_BONE</Collision_Mesh>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>
	</HardPoint>







<!-- GARGANTUAN HARD POINTS -->


    <HardPoint Name="HP_Underworld_Gagantuan_Shield_Gen_Left">
		<Type> HARD_POINT_SHIELD_GENERATOR </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
        <Health>200.0</Health>
        <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

		<Death_Explosion_Particles> Medium_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_leftshieldgen_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_leftshieldgen_00_BONE</Attachment_Bone>
        <Collision_Mesh> HP_leftshieldgen_00_COLL </Collision_Mesh>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Left_Shield </Death_Breakoff_Prop>

        <Damage_Decal>HP_leftshieldgen_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_leftshieldgen_00_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Underworld_Gagantuan_Shield_Gen_Right">
		<Type> HARD_POINT_SHIELD_GENERATOR </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
        <Health>200.0</Health>
        <Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>2.0</Repair_Amount_Per_Frame>

		<Death_Explosion_Particles> Medium_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_rightshieldgen_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_rightshieldgen_00_BONE</Attachment_Bone>
        <Collision_Mesh> HP_rightshieldgen_00_COLL </Collision_Mesh>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Right_Shield </Death_Breakoff_Prop>

        <Damage_Decal>HP_rightshieldgen_00_BLAST</Damage_Decal>
        <Damage_Particles>HP_rightshieldgen_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Main_Turret_Front">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>150.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_front_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_front_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_front_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_front_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_front_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Main_Gun_Front </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>5.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 120.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Front </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Front </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Laser_Cannon_Garm</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>375.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 60.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Main_Turret_Back">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>150.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_back_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_back_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_back_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_back_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_back_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Main_Gun_Back </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>5.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 120.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Back </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Back </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Laser_Cannon_Garm</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>375.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 60.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 5.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Small_Turret_Front_Left">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>75.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_FRONT_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_FRONT_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_FRONT_L_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_FRONT_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_FRONT_L_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Left </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>450.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 80.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Front_L </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Front_L </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Blaster_Cannon_Red_T2B</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Small_Turret_Front_Right">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>75.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_FRONT_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_FRONT_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_FRONT_R_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_FRONT_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_FRONT_R_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Right </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 80.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Front_R </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Front_R </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Blaster_Cannon_Red_T2B</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Small_Turret_Back_Left">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>75.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_BACK_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_BACK_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_BACK_L_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_BACK_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_BACK_L_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Left </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 80.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Back_L </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Back_L </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Blaster_Cannon_Red_T2B</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Gargantuan_Small_Turret_Back_Right">
		<Type> HARD_POINT_WEAPON_LASER </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>75.0</Health>

		<Death_Explosion_Particles> Small_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent> Unit_Hardpoint_Laser_Death </Death_Explosion_SFXEvent>

		<Model_To_Attach>HP_turret_BACK_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_BACK_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_BACK_R_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_BACK_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_BACK_R_00_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Right </Death_Breakoff_Prop>

		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Fire_Bone_B></Fire_Bone_B>
		<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		
		<Is_Turret> Yes </Is_Turret>
		<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
		<Turret_Rotation_Offset> 0.0, 0.0, 0.0 </Turret_Rotation_Offset>
		<Turret_Rotate_Speed> 5.0 </Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees> 80.0 </Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees> 45.0 </Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name> B_Turret_Back_R </Turret_Bone_Name>
		<Barrel_Bone_Name> B_Barrel_Back_R </Barrel_Bone_Name>

		<Fire_Projectile_Type>Proj_Blaster_Cannon_Red_T2B</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>

		<Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance> Infantry, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Vehicle, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Air, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>
	</HardPoint>



<!-- UNDERWORLD PALACE HARD POINTS -->


    <HardPoint Name="HP_PALACE_POWER_GEN">
		<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
		<Special_Ability_Name>Underworld_Palace_Base_Power</Special_Ability_Name>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_POWER_GEN_HARD_POINT</Tooltip_Text>
        <Health>400.0</Health>

		<!-- AJA 09/04/2006 - The DEBRIS behavior does not support gravity, so let's not use breakoff props in land mode cause it looks too weird. -->
		<!--<Death_Breakoff_Prop> Hardpoint_Breakoff_UW_Palace_Power_Gen </Death_Breakoff_Prop>-->
		<Death_Explosion_Particles> Medium_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UB_PALACE_HP_GEN.ALO</Model_To_Attach>
        <Attachment_Bone>HP_GEN_BONE</Attachment_Bone>
        <Collision_Mesh>HP_GEN_COLL</Collision_Mesh>
        <Damage_Decal>HP_GEN_BLAST</Damage_Decal>
        <Damage_Particles>HP_GEN_EMITDAMAGE</Damage_Particles>   
        
        <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
           
    </HardPoint>

    <HardPoint Name="HP_PALACE_COMM_ARRAY">
		<Type> HARD_POINT_ENABLE_SPECIAL_ABILITY </Type>
		<Special_Ability_Name>Underworld_Palace_Enable_Radar</Special_Ability_Name>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_COMM_ARRAY_HARD POINT</Tooltip_Text>
        <Health>450.0</Health>

		<!-- AJA 09/04/2006 - The DEBRIS behavior does not support gravity, so let's not use breakoff props in land mode cause it looks too weird. -->
		<!--<Death_Breakoff_Prop> Hardpoint_Breakoff_UW_Palace_Comm_Array </Death_Breakoff_Prop>-->
		<Death_Explosion_Particles> Medium_Explosion_Land </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

		<Model_To_Attach>UB_PALACE_HP_COMM.ALO</Model_To_Attach>
        <Attachment_Bone>HP_COMM_BONE</Attachment_Bone>
        <Collision_Mesh>HP_COMM_COLL</Collision_Mesh>
        <Damage_Decal>HP_COMM_BLAST</Damage_Decal>
        <Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
        
        <Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
        <Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
        
    </HardPoint>




<!-- HARD POINTS FOR THE ADMONITOR, THRAWN'S STAR DESTROYER -->


		
    <HardPoint Name="HP_Thrawn_SD_Weapon_FL">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_L-F.alo</Model_To_Attach>
        <Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
        <Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
        <Damage_Decal>HP_F-L_BLAST</Damage_Decal>
        <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Thrawn_SD_Weapon_FL </Death_Breakoff_Prop>

        <Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
        <Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
        <Fire_Cone_Width>160</Fire_Cone_Width>
        <Fire_Cone_Height>130.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>7</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 7.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>
    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Weapon_FR">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_F-R.alo</Model_To_Attach>
        <Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
        <Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
        <Damage_Decal>HP_F-R_BLAST</Damage_Decal>
        <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Thrawn_SD_Weapon_FR </Death_Breakoff_Prop>

        <Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
        <Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
        <Fire_Cone_Width>160</Fire_Cone_Width>
        <Fire_Cone_Height>130.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>7</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 7.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>
    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Weapon_BL">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_B-L.alo</Model_To_Attach>
        <Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
        <Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
        <Damage_Decal>HP_B-L_BLAST</Damage_Decal>
        <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Thrawn_SD_Weapon_BL </Death_Breakoff_Prop>
			
        <Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
        <Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
        <Fire_Cone_Width>160</Fire_Cone_Width>
        <Fire_Cone_Height>130.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>5</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>

    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Weapon_BR">
		<Type> HARD_POINT_WEAPON_LASER </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>

		<Damage_Type> Damage_Star_Destroyer </Damage_Type>
        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_B-R.alo</Model_To_Attach>
        <Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
        <Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
        <Damage_Decal>HP_B-R_BLAST</Damage_Decal>
        <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Thrawn_SD_Weapon_BR </Death_Breakoff_Prop>

        <Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
        <Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
        <Fire_Cone_Width>160</Fire_Cone_Width>
        <Fire_Cone_Height>130.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>5</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 7 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>

    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Weapon_ML">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-L.alo</Model_To_Attach>
        <Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
        <Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
        <Damage_Decal>HP_M-L_BLAST</Damage_Decal>
        <Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>

        <Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
        <Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
        <Fire_Cone_Width>120.0</Fire_Cone_Width>
        <Fire_Cone_Height>70.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>3</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>

    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Weapon_MR">
		<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>

        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-R.alo</Model_To_Attach>
        <Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
        <Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
        <Damage_Decal>HP_M-R_BLAST</Damage_Decal>
        <Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>

        <Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
        <Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
        <Fire_Cone_Width>120.0</Fire_Cone_Width>
        <Fire_Cone_Height>70.0</Fire_Cone_Height>
        <Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
        <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
        <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
        <Fire_Pulse_Count>3</Fire_Pulse_Count>
        <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
        <Fire_Range_Distance>2000.0</Fire_Range_Distance>
        <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>

		<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

        <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> .5 </Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
        <Fire_When_In_Power_To_Weapons_Mode> Yes </Fire_When_In_Power_To_Weapons_Mode>

    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Shield_Generator">
		<Type> HARD_POINT_SHIELD_GENERATOR </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>

		<Death_Breakoff_Prop> Hardpoint_Breakoff_Thrawn_SD_Shield_Gen </Death_Breakoff_Prop>

        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-C.alo</Model_To_Attach>
        <Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
        <Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
        <Damage_Decal>HP_M-C_BLAST</Damage_Decal>
        <Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Engines">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>Yes</Is_Targetable>
        <Is_Destroyable>Yes</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>400.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_E.alo</Model_To_Attach>
        <Attachment_Bone>HP_E_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_COLL</Collision_Mesh>
        <Damage_Decal />
        <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Engines_No_Target">
		<Type> HARD_POINT_ENGINE </Type>
        <Is_Targetable>No</Is_Targetable>
        <Is_Destroyable>No</Is_Destroyable>
        <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
        <Health>10000.0</Health>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>

        <Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_E.alo</Model_To_Attach>
        <Attachment_Bone>HP_E_BONE</Attachment_Bone>
        <Collision_Mesh>HP_E_COLL</Collision_Mesh>
        <Damage_Decal />
        <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
        <Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
    </HardPoint>

	<HardPoint Name="HP_Thrawn_SD_Fighter_Bay">
		<Type> HARD_POINT_FIGHTER_BAY </Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>             
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>

    <HardPoint Name="HP_Thrawn_SD_Tractor_Beam">
		<Type> HARD_POINT_TRACTOR_BEAM </Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>400.0</Health>
		
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>             
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>

		<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>







</HardPoints>