<?xml version="1.0"?>
<Executor_Files>

	<UniqueUnit Name="Executor_Super_Star_Destroyer_No_Tractor_Beam">

		<Variant_Of_Existing_Type>Executor_Super_Star_Destroyer</Variant_Of_Existing_Type>
		
		<HardPoints>
			HP_EXECUTOR_LEFT_TURBO_00,
			HP_EXECUTOR_LEFT_TURBO_01,
			HP_EXECUTOR_LEFT_TURBO_02,
			HP_EXECUTOR_LEFT_TURBO_03,
			HP_EXECUTOR_LEFT_TURBO_04,
			HP_EXECUTOR_LEFT_ION_00,
			HP_EXECUTOR_LEFT_ION_01,
			HP_EXECUTOR_LEFT_ION_02,
			HP_EXECUTOR_LEFT_CONM_00,
			HP_EXECUTOR_LEFT_CONM_01,
			HP_EXECUTOR_LEFT_TORP_00,
			HP_EXECUTOR_RIGHT_TURBO_00,
			HP_EXECUTOR_RIGHT_TURBO_01,
			HP_EXECUTOR_RIGHT_TURBO_02,
			HP_EXECUTOR_RIGHT_TURBO_03,
			HP_EXECUTOR_RIGHT_TURBO_04,
			HP_EXECUTOR_RIGHT_ION_00,
			HP_EXECUTOR_RIGHT_ION_01,
			HP_EXECUTOR_RIGHT_ION_02,
			HP_EXECUTOR_RIGHT_CONM_00,
			HP_EXECUTOR_RIGHT_CONM_01,
			HP_EXECUTOR_RIGHT_TORP_00,
			HP_EXECUTOR_CENTER_TORP_00,
			HP_EXECUTOR_SHIELD_00,
			HP_EXECUTOR_SHIELD_01,
			HP_EXECUTOR_SHIELD_02,
			HP_EXECUTOR_ENGINES_00,
			HP_EXECUTOR_ENGINES_01,
			HP_EXECUTOR_FIGHTER_BAY_00
		</HardPoints>
	
	</UniqueUnit>

	<!-- The Executor is Darth Vader's flagship -->
	<UniqueUnit Name="Executor_Super_Star_Destroyer">
		<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
		<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
		
		<Encyclopedia_Good_Against> Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Y-wing B-Wing Skipray_Blastboat </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Text> TEXT_TOOLTIP_EXECUTOR </Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_SSD </Encyclopedia_Unit_Class>

        <Custom_Hard_XExtent> 100.0 </Custom_Hard_XExtent>
        <Custom_Hard_YExtent> 100.0 </Custom_Hard_YExtent>

		<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>

		<GUI_Row> 1 </GUI_Row>
		<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>

		<Ranking_In_Category>5</Ranking_In_Category>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Select_Box_Scale>800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>

		<Scale_Factor>1.0</Scale_Factor>
		<Mass>0.999</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Armor_Type> Armor_SSD </Armor_Type>
		<Shield_Armor_Type> Shield_SSD </Shield_Armor_Type>

		<Max_Speed>0.5</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<MovementClass> Space </MovementClass>
		<Space_Layer> SuperCapital </Space_Layer>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>3</Bank_Turn_Angle>
		<OverrideAcceleration> .02 </OverrideAcceleration>
		<OverrideDeceleration> .02 </OverrideDeceleration>
		
		<Max_Thrust>0.05</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Affiliation>Empire</Affiliation>
		<Tech_Level>99</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Damage>70</Damage>
		<Autoresolve_Health>18000</Autoresolve_Health>
		<Shield_Points>7000</Shield_Points>
		
		<Tactical_Health>9000</Tactical_Health>
		
		<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
		<Energy_Capacity>99000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Ship_Class>super</Ship_Class>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>

		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Build_Cost_Credits>15000</Build_Cost_Credits>
		<AI_Combat_Power>45000</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
		
		<!-- Fighter Spawners -->
		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 16</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 24</Reserve_Spawned_Units_Tech_0>
			
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 16</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Reserve_Spawned_Units_Tech_0>
		
		<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>

		<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Executor_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>6000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_EXECUTOR_LEFT_TURBO_00,
			HP_EXECUTOR_LEFT_TURBO_01,
			HP_EXECUTOR_LEFT_TURBO_02,
			HP_EXECUTOR_LEFT_TURBO_03,
			HP_EXECUTOR_LEFT_TURBO_04,
			HP_EXECUTOR_LEFT_ION_00,
			HP_EXECUTOR_LEFT_ION_01,
			HP_EXECUTOR_LEFT_ION_02,
			HP_EXECUTOR_LEFT_CONM_00,
			HP_EXECUTOR_LEFT_CONM_01,
			HP_EXECUTOR_LEFT_TORP_00,
			HP_EXECUTOR_RIGHT_TURBO_00,
			HP_EXECUTOR_RIGHT_TURBO_01,
			HP_EXECUTOR_RIGHT_TURBO_02,
			HP_EXECUTOR_RIGHT_TURBO_03,
			HP_EXECUTOR_RIGHT_TURBO_04,
			HP_EXECUTOR_RIGHT_ION_00,
			HP_EXECUTOR_RIGHT_ION_01,
			HP_EXECUTOR_RIGHT_ION_02,
			HP_EXECUTOR_RIGHT_CONM_00,
			HP_EXECUTOR_RIGHT_CONM_01,
			HP_EXECUTOR_RIGHT_TORP_00,
			HP_EXECUTOR_CENTER_TORP_00,
			HP_EXECUTOR_TRACTOR_00,
			HP_EXECUTOR_SHIELD_00,
			HP_EXECUTOR_SHIELD_01,
			HP_EXECUTOR_SHIELD_02,
			HP_EXECUTOR_ENGINES_00,
			HP_EXECUTOR_ENGINES_01,
			HP_EXECUTOR_FIGHTER_BAY_00
		</HardPoints>



		<SFXEvent_Select>Unit_Select_Vader_Executor</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Vader_Executor</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Vader_Executor</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Vader_Executor</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Vader_Executor</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Vader_Executor</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Vader_Executor </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Vader_Executor </SFXEvent_Move_Into_Nebula>
		<SFXEvent_Bombard_Select_Target>	EHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming> EHD_Bombard_Incoming  </SFXEvent_Bombard_Incoming>
		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Vader_Executor</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Vader_Executor </SFXEvent_Health_Critical_Warning>
        <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
		
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Vader_Executor </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Health_Critical_Vader_Executor </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Vader_Executor </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Health_Low_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, Unit_Lost_Tractor_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Build_Complete>Unit_Respawn_Vader_Executor</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Respawn_Vader_Executor</SFXEvent_Hero_Respawned>
		
		<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
		<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Capital | AntiFrigate </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		 
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>

		<Landing_Transport_Variant>Shuttle_Tyderium_Landing</Landing_Transport_Variant>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Radar_Icon_Size>0.4  0.4</Radar_Icon_Size>

		<Space_Override_Population_Value>3</Space_Override_Population_Value>

		<!-- Non-Hero unit abilities description -->
	   <Unit_Abilities_Data SubObjectList="Yes">
	      <!-- Primary ability -->
	      <Unit_Ability>
	            <Type>TRACTOR_BEAM</Type>
	            <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
	            <GUI_Activated_Ability_Name>Executor_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
	            <Recharge_Seconds>20</Recharge_Seconds>
	            <SFXEvent_Target_Ability>Unit_Tractor_Beam_Vader_Executor</SFXEvent_Target_Ability>
				<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
				<Supports_Autofire>True</Supports_Autofire>
	      </Unit_Ability>
	      <Unit_Ability>
                <Type>DEPLOY_SQUAD</Type>
	            <Recharge_Seconds>5</Recharge_Seconds>
	            <SFXEvent_GUI_Unit_Ability_Activated> Unit_Deploy_Squad_Vader_Executor </SFXEvent_GUI_Unit_Ability_Activated>
          </Unit_Ability>
	   </Unit_Abilities_Data>

	   <Abilities SubObjectList="Yes">
	      <Tractor_Beam_Attack_Ability Name="Executor_Tractor_Beam_Attack_Ability">
	            <Activation_Style> User_Input </Activation_Style>
	            <Applicable_Unit_Categories>Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
	            <Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
	            
				<Excluded_Unit_Types>
					Buzz_Droids,
					Rebel_Star_Base_1,
					Rebel_Star_Base_2,
					Rebel_Star_Base_3,
					Rebel_Star_Base_4,
					Rebel_Star_Base_5,
					Empire_Star_Base_1,
					Empire_Star_Base_2,
					Empire_Star_Base_3,
					Empire_Star_Base_4,
					Empire_Star_Base_5,
					Pirate_Asteroid_Base,
					Skirmish_Rebel_Star_Base_1,
					Skirmish_Rebel_Star_Base_2,
					Skirmish_Rebel_Star_Base_3,
					Skirmish_Rebel_Star_Base_4,
					Skirmish_Rebel_Star_Base_5,
					Skirmish_Empire_Star_Base_1,
					Skirmish_Empire_Star_Base_2,
					Skirmish_Empire_Star_Base_3,
					Skirmish_Empire_Star_Base_4,
					Skirmish_Empire_Star_Base_5,
					Underworld_Star_Base_1,
					Underworld_Star_Base_2,
					Underworld_Star_Base_3,
					Underworld_Star_Base_4,
					Underworld_Star_Base_5,
					Skirmish_Underworld_Star_Base_1,
					Skirmish_Underworld_Star_Base_2,
					Skirmish_Underworld_Star_Base_3,
					Skirmish_Underworld_Star_Base_4,
					Skirmish_Underworld_Star_Base_5,
					Hutt_Asteroid_Base,
					Skirmish_Hutt_Asteroid_Base
				</Excluded_Unit_Types>
				
	            <Activation_Min_Range>10</Activation_Min_Range>
	            <Activation_Max_Range>2000</Activation_Max_Range>

	            <!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
	            <Target_Speed_Decrease_Percent>0.8</Target_Speed_Decrease_Percent>
	            <Stacking_Category>0</Stacking_Category>            
	      </Tractor_Beam_Attack_Ability>
	   </Abilities>

		<Score_Cost_Credits> 100000</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>40000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
	</UniqueUnit>

	<UniqueUnit Name="Executor_Death_Clone">
		<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
		<Space_Model_Name>EV_ExecutorStarDestroyer_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
		<Scale_Factor>1</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>super</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</UniqueUnit>














	<HeroCompany Name="Darth_Team_Executor">
		<Text_ID>TEXT_HERO_VADER_TEAM</Text_ID>
		<Encyclopedia_Text> TEXT_TOOLTIP_DARTH_VADER TEXT_TOOLTIP_EXECUTOR </Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD </Encyclopedia_Unit_Class>
		<Icon_Name>i_button_imperator.tga</Icon_Name>

		<Affiliation>Empire</Affiliation>
		<Damage>100</Damage>
		<Combat_Power_Value>0</Combat_Power_Value>
		
		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Required_Planets />
		<Build_Time_Seconds>180</Build_Time_Seconds>
		<Build_Cost_Credits>15000</Build_Cost_Credits>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>

		<Is_Dummy>Yes</Is_Dummy>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
		<Company_Units>Darth_Vader_Expansion</Company_Units>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Available_In_Skirmish>yes</Available_In_Skirmish>
		<Can_Be_Only_One>true</Can_Be_Only_One>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category> 3 </Ranking_In_Category>
		<Population_Value>3</Population_Value>
		<Land_Override_Population_Value>1</Land_Override_Population_Value>
		<Score_Cost_Credits> 20000 </Score_Cost_Credits>

		<SFXEvent_Build_Started>EHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Respawn_Vader_Executor</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Respawn_Vader_Executor</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Vader_Executor</SFXEvent_Fleet_Move>

		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>FORCE_TELEKINESIS</Type>
				<Recharge_Seconds>30.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name> Vader_Force_Telekinesis </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
			</Unit_Ability>
			
			<!-- Secondary ability -->
			<Unit_Ability>
				<Type>FORCE_WHIRLWIND</Type>
				<Recharge_Seconds>30.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name> Vader_Force_Whirlwind </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
				<Effective_Radius> 500.0 </Effective_Radius>
				<Spawned_Object_Type> Force_Whirlwind_Particles </Spawned_Object_Type>
			</Unit_Ability>

		</Unit_Abilities_Data>

	</HeroCompany>





















	
	
	
	
	
	
</Executor_Files>