<?xml version="1.0"?>
<Underworld_Disruptor_Infantry_Data>


	<GroundInfantry Name="Underworld_Disruptor_Merc">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC</Text_ID>
		<Encyclopedia_Good_Against> Dark_Trooper_PhaseII AT_ST_Walker T4B_Tank </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Crawler T2B_Tank UC_Empire_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
		<Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
		<Stealth_Capable>No</Stealth_Capable>
		<Land_Model_Name>UI_disruptor.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>
		
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>

		<Movement_Animation_Speed> 1.0 </Movement_Animation_Speed>
		<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
		<Walk_Animation_Speed> 1.0 </Walk_Animation_Speed>
		<Crouch_Animation_Speed> .50 </Crouch_Animation_Speed>

		<Max_Speed> 1 </Max_Speed>
		<Max_Rate_Of_Turn> 20.0 </Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
		<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>

		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Infantry </UnitCollisionClass>
		<FormationSpacing> .4 </FormationSpacing>
		<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
		<OverrideAcceleration> .1 </OverrideAcceleration>
		<OverrideDeceleration> .25 </OverrideDeceleration>
		<FormationOrder> 2 </FormationOrder>
		<FormationGrouping> Standard </FormationGrouping>
		
		<Scale_Factor>1.5</Scale_Factor>
		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>10</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>20</Sensor_Range>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>55</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Victory_Relevant>yes</Victory_Relevant>
		<Influences_Capture_Point> True </Influences_Capture_Point>

		<Projectile_Types>Proj_Hand_Blaster_Merc, Proj_Hand_Disruptor_Cannon</Projectile_Types>

		<Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Vehicle, 3.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>170.0</Targeting_Max_Attack_Distance>

		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

		<Armor_Type> Armor_Infantry </Armor_Type>

		<CategoryMask> Infantry </CategoryMask>
		<MovementClass> Infantry </MovementClass>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<SFXEvent_Select> Unit_Select_Assault_Squad </SFXEvent_Select>         		
		<SFXEvent_Move> Unit_Move_Assault_Squad </SFXEvent_Move>  
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Squad</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_Assault_Squad </SFXEvent_Attack>         		 
		<SFXEvent_Guard> Unit_Guard_Assault_Squad </SFXEvent_Guard>            		 
		<SFXEvent_Assist_Move> Unit_Assist_Move_Assault_Squad </SFXEvent_Assist_Move>		
		<SFXEvent_Assist_Attack> Unit_Assist_Attack_Assault_Squad </SFXEvent_Assist_Attack> 
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>

		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
		<Is_Squashable> No </Is_Squashable>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone</Death_Clone>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
		<Conversion_Ability_Changes_To_Enemy> Underworld_Disruptor_Merc_Converted_To_Enemy </Conversion_Ability_Changes_To_Enemy>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>STIM_PACK</Type>
				<Expiration_Seconds> 8.0 </Expiration_Seconds>
				<Recharge_Seconds> 35.0 </Recharge_Seconds>
				<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
				<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
				<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
			</Unit_Ability>

		</Unit_Abilities_Data>

        <Abilities SubObjectList="Yes">
            <Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">
                <Weapon_Index>1</Weapon_Index>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
				<Initially_Enabled>Yes</Initially_Enabled>
                <Activation_Style>Ground_Automatic</Activation_Style>
            </Permanent_Weapon_Swap_Ability>
        </Abilities>

	</GroundInfantry>
	
	<GroundInfantry Name="Underworld_Disruptor_Merc_Solo_Unit">
		<Variant_Of_Existing_Type> Tyber_Zann </Variant_Of_Existing_Type>
		<Land_Model_Name>UI_disruptor.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>
		
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<SFXEvent_Select> Unit_Select_Assault_Squad </SFXEvent_Select>         		
		<SFXEvent_Move> Unit_Move_Assault_Squad </SFXEvent_Move>  
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Squad</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_Assault_Squad </SFXEvent_Attack>         		 
		<SFXEvent_Guard> Unit_Guard_Assault_Squad </SFXEvent_Guard>            		 
		<SFXEvent_Assist_Move> Unit_Assist_Move_Assault_Squad </SFXEvent_Assist_Move>		
		<SFXEvent_Assist_Attack> Unit_Assist_Attack_Assault_Squad </SFXEvent_Assist_Attack> 
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
	</GroundInfantry>	

	<GroundInfantry Name="Underworld_Disruptor_Merc_Converted_To_Enemy">
		<Variant_Of_Existing_Type> Underworld_Disruptor_Merc </Variant_Of_Existing_Type>
		<SFXEvent_Select> Unit_Select_Assault_Squad </SFXEvent_Select>         		
		<SFXEvent_Move> Unit_Move_Assault_Squad </SFXEvent_Move>               		
		<SFXEvent_Attack> Unit_Attack_Assault_Squad </SFXEvent_Attack>         		 
		<SFXEvent_Guard> Unit_Guard_Assault_Squad </SFXEvent_Guard>            		 
		<SFXEvent_Assist_Move> Unit_Assist_Move_Assault_Squad </SFXEvent_Assist_Move>		
		<SFXEvent_Assist_Attack> Unit_Assist_Attack_Assault_Squad </SFXEvent_Assist_Attack> 
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type> Underworld_Disruptor_Merc </Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>				
	</GroundInfantry>

<!-- COMPANY INFO -->


	<GroundCompany Name="Underworld_Disruptor_Merc_Squad">
		<Text_ID>TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_SQUAD</Text_ID>
		<Encyclopedia_Good_Against> Dark_Trooper_PhaseII AT_ST_Walker T4B_Tank </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Crawler T2B_Tank UC_Empire_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
		<Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
		<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>

		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>75</Damage>
		<Autoresolve_Health>135</Autoresolve_Health>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>450</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Create_Team_Type> Underworld_Disruptor_Merc_Team </Create_Team_Type>
		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc</Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		<Scale_Factor>5.0</Scale_Factor>
		<GUI_Offset>0 0 5</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<SFXEvent_Build_Started>UHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Assault_Squad</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Squad</SFXEvent_Fleet_Move>

		<Score_Cost_Credits>45</Score_Cost_Credits>
		<Cheap_Bribe_Cost>2</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>5</Expensive_Bribe_Cost>

		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> 
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
	
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>STIM_PACK</Type>
				<Expiration_Seconds> 8.0 </Expiration_Seconds>
				<Recharge_Seconds> 35.0 </Recharge_Seconds>
				<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
				<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
				<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
			</Unit_Ability>

		</Unit_Abilities_Data>

        <Abilities SubObjectList="Yes">
            <Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">
                <Weapon_Index>1</Weapon_Index>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
				<Initially_Enabled>Yes</Initially_Enabled>
                <Activation_Style>Ground_Automatic</Activation_Style>
            </Permanent_Weapon_Swap_Ability>
        </Abilities>

	</GroundCompany>








<!-- CONTAINER INFO -->




	<Container Name="Underworld_Disruptor_Merc_Team">
		<Text_ID>TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_SQUAD</Text_ID>
		<Encyclopedia_Good_Against> Dark_Trooper_PhaseII AT_ST_Walker T4B_Tank </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Crawler T2B_Tank UC_Empire_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
		<Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
		<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>

		<Show_Name>No</Show_Name>
		<Behavior>TEAM,SELECTABLE,UNIT_AI</Behavior>
		<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
		<SpaceBehavior>REVEAL</SpaceBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
		<MovementClass>Infantry</MovementClass>
		<Garrison_Category> Infantry </Garrison_Category>

		<Max_Speed> 1.1 </Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Infantry </UnitCollisionClass>
		<FormationSpacing> .5 </FormationSpacing>
		<FormationOrder> 2 </FormationOrder>
		<MovementClass> Infantry </MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Is_Squashable> true </Is_Squashable>
		<MovementPredictionInterval> 4.0 </MovementPredictionInterval>	
		<ContainerArrangement> Dartboard </ContainerArrangement>
		<Override_Acceleration> .08 </Override_Acceleration>
		<Override_Deceleration> .08 </Override_Deceleration>
	
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>

		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
		
        <Select_Box_Scale>60</Select_Box_Scale>
        <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<CategoryMask>Infantry</CategoryMask>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>STIM_PACK</Type>
				<Expiration_Seconds> 15.0 </Expiration_Seconds>
				<Recharge_Seconds> 45.0 </Recharge_Seconds>
				<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
				<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
				<Damage_Percent_When_Activated>.25</Damage_Percent_When_Activated>
			</Unit_Ability>
	
		</Unit_Abilities_Data>

        <Abilities SubObjectList="Yes">
            <Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">
				<Initially_Enabled>Yes</Initially_Enabled>
                <Weapon_Index>1</Weapon_Index>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
                <Activation_Style>Ground_Automatic</Activation_Style>
            </Permanent_Weapon_Swap_Ability>
        </Abilities>

	</Container>
	
	
	
	
	


</Underworld_Disruptor_Infantry_Data>
