<?xml version="1.0"?>
<GenericHeroUnits>


	<GenericHeroUnit Name="Underworld_Saboteur">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SABOTEUR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Stormtrooper Rebel_Anti_Vehicle_Turret Rebel_Mobile_Defense_Unit </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Dark_Trooper_PhaseII Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Icon_Name>I_button_saboteur.tga</Icon_Name>
		<Show_Hero_Head>Yes</Show_Hero_Head>

		<Land_Model_Name>UI_Saboteur.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<GUI_Row> 1 </GUI_Row>
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>

		<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
		<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
		<Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
		<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Infantry </UnitCollisionClass>
		<FormationSpacing> 0.3 </FormationSpacing>
		<OverrideAcceleration> .05 </OverrideAcceleration>
		<OverrideDeceleration> .05 </OverrideDeceleration>
		<FormationOrder> 2 </FormationOrder>
		<Garrison_Category> Infantry </Garrison_Category>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN, TARGETING, GARRISON_UNIT</LandBehavior>

		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Garrison_Category> Infantry </Garrison_Category>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>

		<Affiliation>Underworld</Affiliation>
		<Armor_Type> Armor_Hero </Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Autoresolve_Health>30</Autoresolve_Health>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Victory_Relevant>yes</Victory_Relevant>
		<Damage>4</Damage>
		<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>

		<Projectile_Types>Proj_Infiltrator_Blaster</Projectile_Types>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Vehicle, 10.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>

		<SFXEvent_Select>Unit_Select_Sabateur</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sabateur</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Sabateur</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Sabateur</SFXEvent_Guard>
		<SFXEvent_Group_Move>Unit_Assist_Move_Sabateur</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Assist_Attack_Sabateur</SFXEvent_Group_Attack>
		<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sabateur</SFXEvent_Fleet_Move>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
		<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>

		<CategoryMask> LandHero </CategoryMask>
		<Ranking_In_Category> 21 </Ranking_In_Category>
		<MovementClass> Infantry </MovementClass>

		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
		<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
		<Is_Squashable> No </Is_Squashable>
		<Create_Team>No</Create_Team>

		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Is_Generic_Hero>Yes</Is_Generic_Hero>
		<Execute_Script_On_Type>true</Execute_Script_On_Type>
		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Neutralization_Cost>100.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>PLACE_REMOTE_BOMB</Type>
				<Recharge_Seconds>18.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
				<SFXEvent_Target_Ability> Unit_Thermal_Sabateur </SFXEvent_Target_Ability>
				<Supports_Autofire>True</Supports_Autofire>
			</Unit_Ability>

			<Unit_Ability>
				<Type>DETONATE_REMOTE_BOMB</Type>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Galactic_Stealth_Ability Name="Saboteur_Galactic_Stealth">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Galactic_Automatic</Activation_Style>
				<Causes_Despawn>No</Causes_Despawn>
				<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
			</Galactic_Stealth_Ability>

			<Galactic_Sabotage_Ability Name="Saboteur_Galactic_Sabotage">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<Can_Destroy_Special_Structure>True</Can_Destroy_Special_Structure>
				<Sabotage_Cost_Increase_Factor> 2.0 </Sabotage_Cost_Increase_Factor>
			</Galactic_Sabotage_Ability>

			<!--Old-style corruption
			<Corrupt_Planet_Ability Name="Corruptor_Corrupt_Planet_1">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<Required_Corruption_Level> 0 </Required_Corruption_Level>
				<Transition_Time_In_Secs> 15.0 </Transition_Time_In_Secs>
				<Gameplay_Effect_Ability_Names>  </Gameplay_Effect_Ability_Names>
				<SFXEvent_Activate> Unit_Corrupt_Sabateur</SFXEvent_Activate>
			</Corrupt_Planet_Ability>
			-->
			
			<!-- New-style corruption -->
			<Corruption_Ability Name="Saboteur_Corruption">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<SFXEvent_Activate>Unit_Corrupt_Sabateur</SFXEvent_Activate>
			</Corruption_Ability>
 
			<System_Spy_Ability Name="Saboteur_Limited_Spy">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Galactic_Automatic</Activation_Style>
				<Causes_Despawn>No</Causes_Despawn>
				<Duration_In_Secs>-1.0</Duration_In_Secs>
				<See_Num_Fleets>Yes</See_Num_Fleets>
			</System_Spy_Ability>

			<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack"> 
				<Activation_Style> User_Input </Activation_Style> 
				<Activation_Min_Range>5.0</Activation_Min_Range>
				<Activation_Max_Range>130.0</Activation_Max_Range>
				<Bomb_Type>Proj_Remote_Bomb</Bomb_Type>
				<Toss_Anim>BOMBTOSS</Toss_Anim>
				<Spawn_Frame>12.0</Spawn_Frame>
				<Spawn_Bone>MuzzleB_00</Spawn_Bone>
			</Remote_Bomb_Ability>

		</Abilities>

	</GenericHeroUnit>





	<HeroCompany Name="Underworld_Saboteur_Team">
		<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SABOTEUR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Stormtrooper Rebel_Anti_Vehicle_Turret Rebel_Mobile_Defense_Unit </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Dark_Trooper_PhaseII Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
		<Icon_Name>I_button_saboteur.tga</Icon_Name>
		<Show_Hero_Head>Yes</Show_Hero_Head>

		<GUI_Row>1</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>

		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> No </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
		<Combat_Power_Value>5</Combat_Power_Value>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
		<Required_Planets />

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>

		<Company_Transport_Unit>Underworld_Hero_Shuttle</Company_Transport_Unit>
		<Company_Units> Underworld_Saboteur, Underworld_Saboteur, Underworld_Saboteur, Underworld_Saboteur, Underworld_Saboteur </Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		
		<Is_Generic_Hero>Yes</Is_Generic_Hero>
		<SFXEvent_Build_Complete>Unit_Complete_Sabateur</SFXEvent_Build_Complete>
		<SFXEvent_Build_Started>UHD_Build_Commander</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>

		<Population_Value>1</Population_Value>
		<CategoryMask>LandHero</CategoryMask>
		<Score_Cost_Credits> 500 </Score_Cost_Credits>

		<Cheap_Bribe_Cost>0</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>0</Expensive_Bribe_Cost>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->  
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>-1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>PLACE_REMOTE_BOMB</Type>
				<Recharge_Seconds>18.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
				<SFXEvent_Target_Ability> Unit_Thermal_Sabateur </SFXEvent_Target_Ability>
				<Supports_Autofire>True</Supports_Autofire>
			</Unit_Ability>

			<Unit_Ability>
				<Type>DETONATE_REMOTE_BOMB</Type>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack"> 
				<Activation_Style> User_Input </Activation_Style> 
				<Activation_Min_Range>5.0</Activation_Min_Range>
				<Activation_Max_Range>130.0</Activation_Max_Range>
				<Bomb_Type>Proj_Remote_Bomb</Bomb_Type>
				<Toss_Anim>BOMBTOSS</Toss_Anim>
				<Spawn_Frame>12.0</Spawn_Frame>
				<Spawn_Bone>MuzzleB_00</Spawn_Bone>
			</Remote_Bomb_Ability>

		</Abilities>

	</HeroCompany>









<GenericHeroUnit Name="Underworld_Saboteur_Exec_Demo">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SABOTEUR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Icon_Name>I_button_saboteur.tga</Icon_Name>
		<Show_Hero_Head>Yes</Show_Hero_Head>

		<Land_Model_Name>UI_Saboteur.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<GUI_Row> 1 </GUI_Row>
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>

		<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
		<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
		<Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
		<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Infantry </UnitCollisionClass>
		<FormationSpacing> 0.3 </FormationSpacing>
		<OverrideAcceleration> .05 </OverrideAcceleration>
		<OverrideDeceleration> .05 </OverrideDeceleration>
		<FormationOrder> 2 </FormationOrder>
		<Garrison_Category> Infantry </Garrison_Category>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN, TARGETING, GARRISON_UNIT</LandBehavior>

		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Garrison_Category> Infantry </Garrison_Category>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>

		<Affiliation>Underworld</Affiliation>
		<Armor_Type> Armor_Hero </Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Autoresolve_Health>30</Autoresolve_Health>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Victory_Relevant>yes</Victory_Relevant>
		<Damage>4</Damage>
		<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>

		<Projectile_Types>Proj_Infiltrator_Blaster</Projectile_Types>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Vehicle, 10.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>

		<SFXEvent_Select>Unit_Select_Sabateur</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sabateur</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Sabateur</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Sabateur</SFXEvent_Guard>
		<SFXEvent_Group_Move>Unit_Assist_Move_Sabateur</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Assist_Attack_Sabateur</SFXEvent_Group_Attack>
		<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sabateur</SFXEvent_Fleet_Move>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
		<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>

		<CategoryMask> LandHero </CategoryMask>
		<Ranking_In_Category> 21 </Ranking_In_Category>
		<MovementClass> Infantry </MovementClass>

		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
		<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
		<Is_Squashable> Yes </Is_Squashable>
		<Create_Team>No</Create_Team>

		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Is_Generic_Hero>Yes</Is_Generic_Hero>
		<Execute_Script_On_Type>true</Execute_Script_On_Type>
		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Neutralization_Cost>100.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>PLACE_REMOTE_BOMB</Type>
				<Recharge_Seconds>2.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
				<SFXEvent_Target_Ability> Unit_Thermal_Sabateur </SFXEvent_Target_Ability>
				<Supports_Autofire>True</Supports_Autofire>
			</Unit_Ability>

			<Unit_Ability>
				<Type>DETONATE_REMOTE_BOMB</Type>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Galactic_Stealth_Ability Name="Saboteur_Galactic_Stealth">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Galactic_Automatic</Activation_Style>
				<Causes_Despawn>No</Causes_Despawn>
				<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
			</Galactic_Stealth_Ability>

			<Galactic_Sabotage_Ability Name="Saboteur_Galactic_Sabotage">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<Can_Destroy_Special_Structure>True</Can_Destroy_Special_Structure>
				<Sabotage_Cost_Increase_Factor> 2.0 </Sabotage_Cost_Increase_Factor>
			</Galactic_Sabotage_Ability>

			 <!--Old-style corruption
			<Corrupt_Planet_Ability Name="Corruptor_Corrupt_Planet_1">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<Required_Corruption_Level> 0 </Required_Corruption_Level>
				<Transition_Time_In_Secs> 15.0 </Transition_Time_In_Secs>
				<Gameplay_Effect_Ability_Names>  </Gameplay_Effect_Ability_Names>
				<SFXEvent_Activate> Unit_Corrupt_Sabateur</SFXEvent_Activate>
			</Corrupt_Planet_Ability>
			-->
			<!-- New-style corruption -->
			<Corruption_Ability Name="Saboteur_Corruption">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Ground_Activated</Activation_Style>
				<Causes_Despawn>Yes</Causes_Despawn>
				<SFXEvent_Activate>Unit_Corrupt_Sabateur</SFXEvent_Activate>
			</Corruption_Ability>

			<System_Spy_Ability Name="Saboteur_Limited_Spy">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Galactic_Automatic</Activation_Style>
				<Causes_Despawn>No</Causes_Despawn>
				<Duration_In_Secs>-1.0</Duration_In_Secs>
				<See_Num_Fleets>Yes</See_Num_Fleets>
			</System_Spy_Ability>

			<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack"> 
				<Activation_Style> User_Input </Activation_Style> 
				<Activation_Min_Range>5.0</Activation_Min_Range>
				<Activation_Max_Range>250.0</Activation_Max_Range>
				<Bomb_Type>Proj_Remote_Bomb</Bomb_Type>
				<Toss_Anim>BOMBTOSS</Toss_Anim>
				<Spawn_Frame>12.0</Spawn_Frame>
				<Spawn_Bone>MuzzleB_00</Spawn_Bone>
			</Remote_Bomb_Ability>

		</Abilities>

	</GenericHeroUnit>


	<HeroCompany Name="Underworld_Saboteur_Team_Exec_Demo">
		<Text_ID>TEXT_HERO_UNIT_SABOTEUR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SABOTEUR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Icon_Name>I_button_saboteur.tga</Icon_Name>
		<Show_Hero_Head>Yes</Show_Hero_Head>

		<GUI_Row>1</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>

		<Affiliation>Underworld</Affiliation>
		<Combat_Power_Value>5</Combat_Power_Value>
		<Tech_Level>99</Tech_Level>
		<Required_Planets />

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>

		<Company_Transport_Unit>Underworld_Hero_Shuttle</Company_Transport_Unit>
		<Company_Units> Underworld_Saboteur_Exec_Demo </Company_Units>
		<Max_Squad_Size> 1 </Max_Squad_Size>
		
		<Is_Generic_Hero>Yes</Is_Generic_Hero>
		<SFXEvent_Build_Complete>Unit_Complete_Sabateur</SFXEvent_Build_Complete>
		<SFXEvent_Build_Started>UHD_Build_Commander</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>

		<Population_Value>1</Population_Value>
		<CategoryMask>LandHero</CategoryMask>
		<Score_Cost_Credits> 500 </Score_Cost_Credits>

		<Cheap_Bribe_Cost>0</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>0</Expensive_Bribe_Cost>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->  
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>-1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>PLACE_REMOTE_BOMB</Type>
				<Recharge_Seconds>30.0</Recharge_Seconds>
				<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>
				<SFXEvent_Target_Ability> Unit_Thermal_Sabateur </SFXEvent_Target_Ability>
				<Supports_Autofire>True</Supports_Autofire>
			</Unit_Ability>

			<Unit_Ability>
				<Type>DETONATE_REMOTE_BOMB</Type>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack"> 
				<Activation_Style> User_Input </Activation_Style> 
				<Activation_Min_Range>5.0</Activation_Min_Range>
				<Activation_Max_Range>75.0</Activation_Max_Range>
				<Bomb_Type>Proj_Remote_Bomb</Bomb_Type>
				<Toss_Anim>BOMBTOSS</Toss_Anim>
				<Spawn_Frame>12.0</Spawn_Frame>
				<Spawn_Bone>MuzzleB_00</Spawn_Bone>
			</Remote_Bomb_Ability>

		</Abilities>

	</HeroCompany>
































</GenericHeroUnits>