<?xml version="1.0"?>


<TIE_Interceptor_Files>


<!-- **** BASE SHIP INFORMATION **** -->


	<SpaceUnit Name="TIE_Interceptor">

		<Text_ID>TEXT_UNIT_TIE_INTERCEPTOR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_INTERCEPTOR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Starviper_Fighter X-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Crusader_Gunship Buzz_Droids </Encyclopedia_Vulnerable_To>
		<Space_Model_Name>EV_TIE_INTERCEPTOR.ALO</Space_Model_Name>
		<Icon_Name>i_button_EV_TIE_Interceptor.tga</Icon_Name>

		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.985</Mass>
		<Max_Speed>5.5</Max_Speed>
		<Min_Speed>3.5</Min_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Max_Lift>4</Max_Lift>
		<Max_Thrust>2.0</Max_Thrust>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Hyperspace>no</Hyperspace>
		<Hyperspace_Speed>0</Hyperspace_Speed>
		<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
		<Fires_Forward>no</Fires_Forward>

		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>65</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		<Armor_Type> Armor_Fighter </Armor_Type>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>8</Number_per_Squadron>
		<Build_Cost_Credits>30</Build_Cost_Credits>
		<Build_Time_Seconds>5</Build_Time_Seconds>
		<Size_Value>8</Size_Value>
		<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Damage>3</Damage>

        <Damage_Type>Damage_Fighter</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.2</Projectile_Fire_Recharge_Seconds>
		
		<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<SFXEvent_Fire> Unit_TIE_Fighter_Fire </SFXEvent_Fire>
		<SFXEvent_Select> Unit_Select_Tie_Interceptor </SFXEvent_Select>
		<SFXEvent_Move> Unit_Move_Tie_Interceptor </SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Interceptor</SFXEvent_Fleet_Move>
		<SFXEvent_Attack> Unit_Attack_Tie_Interceptor </SFXEvent_Attack>
		<SFXEvent_Guard> Unit_Guard_Tie_Interceptor </SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Tie_Interceptor </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Tie_Interceptor </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Tie_Interceptor</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Tie_Interceptor </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_Tie_Interceptor </SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_Tie_Interceptor </SFXEvent_Enemy_Damaged_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Tie_Interceptor </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tie_Interceptor </SFXEvent_Attack_Hardpoint>

		<!-- Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds -->
		<!-- Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list -->
		<SFXEvent_Ambient_Moving> Unit_TIE_Fighter_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_TIE_Fighter_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>60.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>60</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color>
		
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>400.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
	</SpaceUnit>


<!-- **** SQUADRON INFORMATION **** -->

	<Squadron Name="TIE_Interceptor_Squadron">
		<Text_ID>TEXT_TIE_INTERCEPTOR_SQUADRON</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_TIE_INTERCEPTOR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Starviper_Fighter X-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Crusader_Gunship Buzz_Droids </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_EV_TIE_Interceptor.tga</Icon_Name>
		
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Autoresolve_Health>300</Autoresolve_Health>
		<Damage>25</Damage>
		<Affiliation>Empire</Affiliation>
		<Political_Control>0</Political_Control>
		<Build_Cost_Credits>375</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline />
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>

		<Squadron_Units>TIE_Interceptor, TIE_Interceptor, TIE_Interceptor, TIE_Interceptor</Squadron_Units>
		<Squadron_Units>TIE_Interceptor, TIE_Interceptor, TIE_Interceptor</Squadron_Units>
		<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-120.0,90.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-120.0,-90.0,0.0</Squadron_Offsets>	

		<FormationOrder>1</FormationOrder>
		<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Property_Flags> SmallShip </Property_Flags>
		<Score_Cost_Credits> 500</Score_Cost_Credits>
		<Population_Value>1</Population_Value>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Tie_Fighter</SFXEvent_Build_Complete>

		<Tactical_Bribe_Cost>150</Tactical_Bribe_Cost>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

	</Squadron>





</TIE_Interceptor_Files>