<?xml version="1.0"?>
<Mobile_Defense_Unit_Data>



	<Mobile_Defense_Unit Name="Abstract_Mobile_Defense_Unit">
		<Text_ID>TEXT_UNIT_MOBILE_DEFENSE_UNIT</Text_ID>
  		<Encyclopedia_Text>TEXT_TOOLTIP_T2B</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Land_Model_Name>MDP_00.alo</Land_Model_Name>
		<Tactical_Build_Attachment_Bone_Name> ATTACH_POINT_00 </Tactical_Build_Attachment_Bone_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Affiliation>Underworld</Affiliation>
		<Political_Control>0</Political_Control>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

        <Ranking_In_Category>7</Ranking_In_Category>
		<Max_Speed>2.3</Max_Speed>
		<Movement_Animation_Speed> 2.3 </Movement_Animation_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Vehicle </UnitCollisionClass>
		<OverrideAcceleration> .2 </OverrideAcceleration>
		<OverrideDeceleration> .2 </OverrideDeceleration>
		<FormationSpacing> 1.5 </FormationSpacing>
		<FormationOrder> 4 </FormationOrder>
		<FormationGrouping> Standard </FormationGrouping>
		<FormationRaggedness> 0.5 </FormationRaggedness>
		<MaxJiggleDistance> 0 </MaxJiggleDistance>
		<MinimumPushReturnDistance> 100 </MinimumPushReturnDistance>
		<UseSecondaryFacing> true </UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient> .5 </SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle> 90 </SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient> .01 </MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient> .7 </MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance> 0 </SecondaryTurnLookaheadDistance>
		<Custom_Hard_XExtent> 20.0 </Custom_Hard_XExtent>
		<Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
         <Remove_Upon_Death>true</Remove_Upon_Death>
         
		<Armor_Type> Armor_T2B </Armor_Type>
		<Size_Value>70</Size_Value>
		<Damage>6</Damage>
		<Shield_Points>150</Shield_Points>
		<Tactical_Health>100</Tactical_Health>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

		<Behavior> SELECTABLE </Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE,POWERED, REVEAL,HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<DeployedBehavior>TACTICAL_BUILD_OBJECTS</DeployedBehavior>

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field> Yes </Is_Affected_By_Gravity_Control_Field>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Tactically_Built_Child_Object_Persists> No </Tactically_Built_Child_Object_Persists>

		<Garrison_Category> Vehicle </Garrison_Category>
		<Garrison_Value>2</Garrison_Value>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
	
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_MDU</SFXEvent_Select> 
		<SFXEvent_Move>Unit_Move_MDU</SFXEvent_Move>
		<SFXEvent_Fleet_Move />
		<SFXEvent_Attack>Unit_Attack_MDU</SFXEvent_Attack>
		<SFXEvent_Guard />  
		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Engine_Idle_Loop> Unit_MDU_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_MDU_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Unit_Lost> RHD_Unit_Destroyed </SFXEvent_Unit_Lost>
		<SFXEvent_Tactical_Build_Started> RHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>		
		<SFXEvent_Tactical_Build_Complete> RHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>		
		<SFXEvent_Tactical_Build_Cancelled> RHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>

		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		
		<CategoryMask> Vehicle </CategoryMask>
		<MovementClass>Hover</MovementClass>
		
		<OccupationStyle>1x1</OccupationStyle>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Ground_Vehicle_Turret_Target> Yes </Ground_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Icon_Name>i_button_t-1b_repulsor_tank.tga</Icon_Name>
		<Weather_Category>Hover</Weather_Category>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Influences_Capture_Point> False </Influences_Capture_Point>
		
		<!-- AJA 04/27/2006 - Even though these are not captureable objects, the TACTICAL_BUILD_OBJECTS behavior will
		prevent you from build on this object if there are any enemies within this distance. This field has a default
		value of 200.0, so don't remove this otherwise you won't be able to build on an MDU if there are enemies within
		200 units (pretty big distance). -->
		<Capture_Point_Radius> 10.0 </Capture_Point_Radius>

		<Deploys>Yes</Deploys>
		<Deployment_Anim_Rate>2.0</Deployment_Anim_Rate>
		<Fire_Weapon_When_Deployed>No</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>DEPLOY</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
		
		<AI_Combat_Power>75</AI_Combat_Power>

	</Mobile_Defense_Unit>


	<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit">
	
		<Variant_Of_Existing_Type> Abstract_Mobile_Defense_Unit </Variant_Of_Existing_Type>

  		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Tactical_Build_Attachment_Bone_Name> ATTACH_POINT_00 </Tactical_Build_Attachment_Bone_Name>
		<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
		<Scale_Factor>0.3</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		
		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Campaign>
		
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Multiplayer>

	</Mobile_Defense_Unit>



			<!-- Underworld MDU Company -->
			<GroundCompany Name="Underworld_MDU_Company">
				<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
  				<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD</Encyclopedia_Text>
				<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
  				<Icon_Name>i_button_uv_mdu.tga</Icon_Name>

				<GUI_Row> 1 </GUI_Row>
				<Is_Dummy>Yes</Is_Dummy>
				<Damage>20</Damage>
				<Autoresolve_Health>100</Autoresolve_Health>
				
				<Affiliation>Underworld</Affiliation>
				<Build_Cost_Credits>1000</Build_Cost_Credits>
				<Build_Time_Seconds>20</Build_Time_Seconds>
				<Build_Time_Reduced_By_Multiple_Factories> No </Build_Time_Reduced_By_Multiple_Factories>
				<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
				<Tech_Level>0</Tech_Level>
				<Required_Timeline>0</Required_Timeline>
				<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
				<Required_Star_Base_Level>0</Required_Star_Base_Level>
				<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
				<Required_Planets />

				<Behavior>DUMMY_GROUND_COMPANY</Behavior>
				<Formation_Priority>2</Formation_Priority>
				<Is_Escort>yes</Is_Escort>
				<Ship_Class>tank</Ship_Class>
				<Company_Transport_Unit>Underworld_Vehicle_Transport</Company_Transport_Unit>
				<Company_Units>Underworld_Mobile_Defense_Unit, Underworld_Mobile_Defense_Unit</Company_Units>
				<Max_Squad_Size> 1 </Max_Squad_Size>
				<Score_Cost_Credits>180</Score_Cost_Credits>
				<Population_Value>1</Population_Value>
				<Maintenance_Cost>0.05</Maintenance_Cost>

				<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
				<Expensive_Bribe_Cost>18</Expensive_Bribe_Cost>

				<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
				<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
				<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
				<SFXEvent_Fleet_Move></SFXEvent_Fleet_Move>

				<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
				<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
				<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
				<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
				<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
				<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
				<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
				<!--<MULTIPLAYER SKIRMISH VALUES END>-->

			</GroundCompany>
			
	<!--Variant created for Prologue that only has UC_Underworld_Rocket_Pod buildable -->
	<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit_Prologue">
	
		<Variant_Of_Existing_Type> Abstract_Mobile_Defense_Unit </Variant_Of_Existing_Type>

  		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Tactical_Build_Attachment_Bone_Name> ATTACH_POINT_00 </Tactical_Build_Attachment_Bone_Name>
		<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
		<Scale_Factor>0.3</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		
		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
								UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Campaign>

	</Mobile_Defense_Unit>




	<Mobile_Defense_Unit Name="Empire_Mobile_Defense_Unit">
	
		<Variant_Of_Existing_Type> Abstract_Mobile_Defense_Unit </Variant_Of_Existing_Type>

  		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE</Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Tactical_Build_Attachment_Bone_Name> ATTACH_POINT_00 </Tactical_Build_Attachment_Bone_Name>
		<Icon_Name>i_button_ev_mdu.tga</Icon_Name>
		<Scale_Factor>0.3</Scale_Factor>
		<Affiliation>Empire</Affiliation>

		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Campaign>
		
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Multiplayer>

	</Mobile_Defense_Unit>

			<!-- Empire MDU Company -->
			<GroundCompany Name="Empire_MDU_Company">
				<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
  				<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE</Encyclopedia_Text>
				<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
  				<Icon_Name>i_button_ev_mdu.tga</Icon_Name>

				<GUI_Row> 1 </GUI_Row>
				<Is_Dummy>Yes</Is_Dummy>
				<Damage>20</Damage>
				<Autoresolve_Health>100</Autoresolve_Health>
				
				<Affiliation>Empire</Affiliation>
				<Build_Cost_Credits>800</Build_Cost_Credits>
				<Build_Time_Seconds>35</Build_Time_Seconds>
				<Build_Time_Reduced_By_Multiple_Factories> No </Build_Time_Reduced_By_Multiple_Factories>
				<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
				<Tech_Level>0</Tech_Level>
				<Required_Timeline>0</Required_Timeline>
				<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
				<Required_Star_Base_Level>0</Required_Star_Base_Level>
				<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
				<Required_Planets />

				<Behavior>DUMMY_GROUND_COMPANY</Behavior>
				<Formation_Priority>2</Formation_Priority>
				<Is_Escort>yes</Is_Escort>
				<Ship_Class>tank</Ship_Class>
				<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
				<Company_Units>Empire_Mobile_Defense_Unit, Empire_Mobile_Defense_Unit</Company_Units>
				<Max_Squad_Size> 1 </Max_Squad_Size>
				<Score_Cost_Credits>180</Score_Cost_Credits>
				<Population_Value>1</Population_Value>
				<Maintenance_Cost>0.05</Maintenance_Cost>

				<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
				<Expensive_Bribe_Cost>18</Expensive_Bribe_Cost>

				<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
				<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
				<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
				<SFXEvent_Fleet_Move></SFXEvent_Fleet_Move>

				<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
				<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
				<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
				<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
				<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
				<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
				<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
				<!--<MULTIPLAYER SKIRMISH VALUES END>-->

			</GroundCompany>



	<Mobile_Defense_Unit Name="Rebel_Mobile_Defense_Unit">
	
		<Variant_Of_Existing_Type> Abstract_Mobile_Defense_Unit </Variant_Of_Existing_Type>

  		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL</Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Tactical_Build_Attachment_Bone_Name> ATTACH_POINT_00 </Tactical_Build_Attachment_Bone_Name>
		<Icon_Name>i_button_rv_mdu.tga</Icon_Name>
		<Scale_Factor>0.3</Scale_Factor>
		<Affiliation>Rebel</Affiliation>

		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Campaign>
		
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				UC_Underworld_Sensor_Scrambler,
				UC_Underworld_Rocket_Pod,
				UC_Empire_Offensive_Sensor_Node,
				UC_Rebel_Mobile_Shield_Generator,
				UC_Rebel_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Multiplayer>

	</Mobile_Defense_Unit>

			<!-- Rebel MDU Company -->
			<GroundCompany Name="Rebel_MDU_Company">
				<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
  				<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL</Encyclopedia_Text>
				<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
  				<Icon_Name>i_button_rv_mdu.tga</Icon_Name>

				<GUI_Row> 1 </GUI_Row>
				<Is_Dummy>Yes</Is_Dummy>
				<Damage>20</Damage>
				<Autoresolve_Health>100</Autoresolve_Health>
				
				<Affiliation>Rebel</Affiliation>
				<Build_Cost_Credits>850</Build_Cost_Credits>
				<Build_Time_Seconds>30</Build_Time_Seconds>
				<Build_Time_Reduced_By_Multiple_Factories> No </Build_Time_Reduced_By_Multiple_Factories>
				<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
				<Tech_Level>0</Tech_Level>
				<Required_Timeline>0</Required_Timeline>
				<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
				<Required_Star_Base_Level>0</Required_Star_Base_Level>
				<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
				<Required_Planets />

				<Behavior>DUMMY_GROUND_COMPANY</Behavior>
				<Formation_Priority>2</Formation_Priority>
				<Is_Escort>yes</Is_Escort>
				<Ship_Class>tank</Ship_Class>
				<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
				<Company_Units>Rebel_Mobile_Defense_Unit, Rebel_Mobile_Defense_Unit</Company_Units>
				<Max_Squad_Size> 1 </Max_Squad_Size>
				<Score_Cost_Credits>180</Score_Cost_Credits>
				<Population_Value>1</Population_Value>
				<Maintenance_Cost>0.05</Maintenance_Cost>

				<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
				<Expensive_Bribe_Cost>18</Expensive_Bribe_Cost>

				<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
				<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
				<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
				<SFXEvent_Fleet_Move></SFXEvent_Fleet_Move>

				<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
				<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
				<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
				<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
				<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
				<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
				<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
				<!--<MULTIPLAYER SKIRMISH VALUES END>-->

			</GroundCompany>














</Mobile_Defense_Unit_Data>

