<?xml version="1.0" ?>



<!--****** This story file is used to automatically set some things that would normally happen ******-->
<!--****** in story mode for the full campaign.  This file should be generic enough to use for  ******-->
<!--****** any sandbox campaign set.                                                           ******-->

<!-- Sandbox Campaign: Empire Surrounded -->

<Story>

	<Event Name="Universal_Story_Start">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_R_Sandbox_Intro</Story_Dialog>
		<Story_Chapter>4</Story_Chapter>
		<Story_Tag>Intro_Tag</Story_Tag>
	</Event>


<!-- Rebel Hero Release -->


	<!-- Spawn Starting Heroes -->

	<Event Name="Spawn_Mon_Mothma">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Mon_Mothma_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_Droids">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Droids_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>


	<!-- Spawn Tech 1 Heroes -->

	<Event Name="Rebels_Enter_Tech_01">
		<Event_Type>STORY_TECH_LEVEL</Event_Type>
		<Event_Param1>1</Event_Param1>
	</Event>

	<Event Name="Spawn_Han_Solo">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Han_Solo_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_01</Prereq>
	</Event>

	<Event Name="Spawn_Antilles">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Sundered_Heart</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_01</Prereq>
	</Event>


	<!-- Spawn Tech 2 Heroes -->

	<Event Name="Rebels_Enter_Tech_02">
		<Event_Type>STORY_TECH_LEVEL</Event_Type>
		<Event_Param1>2</Event_Param1>
	</Event>

	<Event Name="Rebel_AI_Heroes_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Obi_Wan_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_02</Prereq>
	</Event>

	<Event Name="Spawn_Rogue_Squadron">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Rogue_Squadron_Space</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_02</Prereq>
	</Event>



	<!-- Spawn Tech 3 Heroes -->

	<Event Name="Rebels_Enter_Tech_03">
		<Event_Type>STORY_TECH_LEVEL</Event_Type>
		<Event_Param1>3</Event_Param1>
	</Event>

	<Event Name="Spawn_Ackbar">
		<Event_Type>STORY_TRIGGER</Event_Type>
        <Reward_Type>UNIQUE_UNIT</Reward_Type>
        <Reward_Param1>Home_One</Reward_Param1>
        <Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_03</Prereq>
	</Event>

	<Event Name="Spawn_Yoda">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Yoda_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_03</Prereq>
	</Event>




	<!-- Spawn Tech 4 Heroes -->

	<Event Name="Rebels_Enter_Tech_04">
		<Event_Type>STORY_TECH_LEVEL</Event_Type>
		<Event_Param1>4</Event_Param1>
	</Event>

	<Event Name="Spawn_BelIblis">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Garm_Bel_Iblis_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_04</Prereq>
	</Event>

	<Event Name="Spawn_Luke_Jedi">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Luke_Skywalker_Jedi_Team</Reward_Param1>
		<Reward_Param2>Hoth</Reward_Param2>
		<Prereq>Rebels_Enter_Tech_04</Prereq>
	</Event>

</Story>