<?xml version="1.0"?>
<Planets>

	<Planet Name="Galaxy_Core_Art_Model">
		<Text_ID />
		<Galactic_Model_Name>w_galaxy00.alo</Galactic_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Show_Name>No</Show_Name>
		<Name_Adjust>-10.0, 10.0, -0.1</Name_Adjust>
		<Behavior>IDLE</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>No</Camera_Aligned>
		<Terrain />
		<Planet_Credit_Value>0</Planet_Credit_Value>
		<Galactic_Position>0.0, 0.0, 0.0</Galactic_Position>
		<Special_Structures>0</Special_Structures>
		<In_Background>yes</In_Background>
		<Max_Ground_Base>0</Max_Ground_Base>
		<Max_Space_Base>0</Max_Space_Base>
	</Planet>


<!--

NOTE: Planet Capture Bonus = (Max_Ground_Base + Max_Space_Base) x 2000

To that number add the following bonuses for planet type:

	Desert/Barren		-3000
	Arctic				-2000
	Swamp				-1000
	Gas Giant				0
	Ocean					0
	Volcanic			+1000
	Forest				+2000
	Temperate			+3000
	Urban				+4000


Slice Difficulty Rating

This rating is a measurement of the law-level of a planet.  This can include Imperial control, but
can also include the indigenous forces and their ability (or willingness) to root out theft
and lawlessness.  The number after the rating is used for the Underworld Black Market modifier.

	0	=	Incredibly Easy		(0)
	1	=	Easy				(+200)
	2	=	Average				(+400)
	3	=	Somewhat Difficult	(+600)
	4	=	Difficult			(+800)
	5	=	Next to Impossible	(+1000)

Slicing Tech Availability Rating

This is a measurement of how much tech is available on the planet in question; generally a rating
of the technological advancement level of the indigenous species.  A sample planet is included for
a guide.  The number after the rating is used for the Underworld Black Market modifier.

	0	=	No Tech, Primitive Culture (Ewoks on Endor)					(+500)
	1	=	Low Tech, Colonists with little access (Gamorr)				(+400)
	2	=	Back-Water, Little access to high tech (Tatooine)			(+300)
	3	=	Average, Average citizens of the galaxy (Alderaan)			(+100)
	4	=	Semi-Urban, Large population with plentifiul Tech (Sullust)	(0)
	5	=	Megalopolis, Huge urban and industrial centers (Coruscant)	(-200)


Black Market Modifier

This modifier adds or subtracts from the base cost of items on the Underworld Black Market menu. It
is a sum of the two ratings in the above tech measurements.  It can also be further modified per planet
for special circumstances (such as the unlikelihood of finding a black market in The Maw).


Corruption Type Values

Supported planetary corruption types can be one of the following values:
	* Corruption_Intimidation
	* Corruption_Piracy
	* Corruption_Kidnapping
	* Corruption_Racketeering
	* Corruption_Corrupt_Militia
	* Corruption_Bribery
	* Corruption_Black_Market
	* Corruption_Bonded_Citizens

A tactical battle will be launched if the corruption choice has valid entries for:
	<Corruption_X_Tactical_Game_Mode> and <Corruption_X_Tactical_Map_Name>

-->

	<Planet Name="Abregado_Rae">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ABREGADORAE</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>70</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>6</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-90.0, 40.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1500 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_AbregadoRae_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_AbregadoRae_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>3</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ABREGADORAE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ABREGADORAE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ABREGADORAE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ABREGADORAE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ABREGADORAE_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ABREGADORAE_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ABREGADORAE_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name> TEXT_PLANET_ABREGADORAE_INFO_ADV_01 </Planet_Ability_Name>
		<Planet_Ability_Description> TEXT_PLANET_ABREGADORAE_ENCYC_01 </Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ABREGADORAE_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 150</Potential_Indigenous_Power>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Abregado_Rae_ATST_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Imperial_Heavy_Scout_Squad </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event>ABREGADORAE_BRB_VICTORY_COR01_01</Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name>Saboteur_Loop</Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event />
		<Corruption_1_Failure_Bink_Hologram_Name />
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_ABREGADORAE_STORY_BRIBERY</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="AetenII">
 		<Zoomed_Terrain_Index>3</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_AETENII</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Volcanic01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Volcanic01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Volcanic</Terrain>
		<Planet_Credit_Value>90</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, 190.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1100 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_AetenII_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_AetenII_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Rebel_Ground_Mining_Facility</Planet_Slice_Affinity_Types>
		<Planet_Is_Mining_Colony>Yes</Planet_Is_Mining_Colony>
                <Planet_Black_Market_Modifier>1100</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_AETENII_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_AETENII_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_AETENII_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_AETENII_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_AETENII_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_AETENII_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description> TEXT_PLANET_BONADAN_ENCYC_01 </Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BONADAN_ENCYC_01 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_fire.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_ASH</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_desert.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Bossk </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_AetenII_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_AetenII_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>AETENII_PIR_LOAD_COR02_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event>AETENII_PIR_VICTORY_COR02_03</Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Bossk_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>AETENII_PIR_LOSS_COR02_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Bossk_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_AETENII_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Underworld_TIE_Defender_Squadron</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> AETENII_RKT_VICTORY_COR02_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_AETENII_STORY_RACKETEER</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Alderaan">
 		<Zoomed_Terrain_Index>8</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ALDERAAN</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Asteroids.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name />
		<GUI_Model_Name>W_planet_Asteroids.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>20</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, 5.0, 10.0</Galactic_Position>
		<Special_Structures_Land>0</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>

		<Planet_Is_Destroyable_By_TSW> No </Planet_Is_Destroyable_By_TSW>
		<Planet_Surface_Accessible> No </Planet_Surface_Accessible>
		<Planet_Retains_Residual_Influence> Yes </Planet_Retains_Residual_Influence>

		<Land_Tactical_Map />
		<Space_Tactical_Map>_Space_Planet_Alderaan_01.ted</Space_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1000 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>3</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Planet_Starbase_Stealth>Yes</Planet_Starbase_Stealth>

		<Describe_Population>TEXT_PLANET_ALDERAAN_INFO_POP_02</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ALDERAAN_INFO_WILDLIFE_02</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_VERGESSO_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_VERGESSO_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_VERGESSO_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_VERGESSO_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ALDERAAN_INFO_HIS_02</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_VERGESSO_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_VERGESSO_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_VERGESSO_ENCYC TEXT_PLANET_UNCORRUPTABLE</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_space.tga</Planet_Ability_Icon>
		<Native_Icon_Name />

		<Additional_Population_Capacity>3</Additional_Population_Capacity>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="AlzocIII">
 		<Zoomed_Terrain_Index>4</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ALZOCIII</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Ice01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Arctic</Terrain>
		<Planet_Credit_Value>115</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>10</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-110.0, 280.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>2</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1000 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_AlzocIII_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_AlzocIII_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Rebel_Ground_Mining_Facility</Planet_Slice_Affinity_Types>
		<Planet_Is_Mining_Colony>Yes</Planet_Is_Mining_Colony>
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ALZOCIII_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ALZOCIII_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ALZOCIII_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ALZOCIII_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ALZOCIII_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ALZOCIII_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_AETENII_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_AlzocIII_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name>Story_Plots_Underworld_AlzocIII_Intimidation.xml</Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>ALZOCIII_INT_TACTICAL_COR03_02</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> ALZOCIII_INT_VICTORY_COR03_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>ALZOCIII_INT_LOSS_COR03_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing />

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> ALZOCIII_BLK_VICTORY_COR03_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Failure_Speech_Event />
		<Corruption_2_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_2_Failure_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_ALZOCIII_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Anaxes">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ANAXES</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.6</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 22 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>60</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>10.0, 120.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Anaxes_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Anaxes_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Rebel_Ground_Shutter_Shield</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>1000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ANAXES_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ANAXES_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ANAXES_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ANAXES_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ANAXES_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ANAXES_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ANAXES_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_ANAXES_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ANAXES_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ANAXES_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Potential_Indigenous_Power>Urban_Civilian_A, 400</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Anaxes_Victory_Star_Destroyer_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Victory_Destroyer </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>
		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Bossk </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Anaxes_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Anaxes_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>ANAXES_INT_LOAD_COR04_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> ANAXES_INT_VICTORY_COR04_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Bossk_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>ANAXES_INT_LOSS_COR04_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Bossk_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_ANAXES_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Destroyer_Droid </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> ANAXES_RKT_VICTORY_COR04_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_ANAXES_STORY_RACKETEER</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Failure_Speech_Event />
		<Corruption_3_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_3_Failure_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_ANAXES_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Atzerri">
 		<Zoomed_Terrain_Index>2</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ATZERRI</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Swamp01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>50</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>3</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-210.0, -100.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1300 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Atzerri_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Atzerri_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>R_Ground_Light_Vehicle_Factory</Planet_Slice_Affinity_Types>
		<Planet_Black_Market_Influences>Yes</Planet_Black_Market_Influences>
        <Planet_Black_Market_Modifier>-200</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ATZERRI_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ATZERRI_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ATZERRI_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ATZERRI_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ATZERRI_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ATZERRI_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ATZERRI_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_ATZERRI_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ATZERRI_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ATZERRI_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_black_market_influences.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Potential_Indigenous_Power>Swamp_Civilian_A, 50</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 3 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> ATZERRI_RKT_VICTORY_COR05_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_ATZERRI_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> ATZERRI_BRB_VICTORY_COR05_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_ATZERRI_STORY_BRIBERY</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Failure_Speech_Event />
		<Corruption_3_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_3_Failure_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_ATZERRI_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Bespin">
 		<Zoomed_Terrain_Index>11</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BESPIN</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Gas01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Gas01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 24.2 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>130</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-160.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Bespin_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Bespin_01.ted </Land_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Capture_Bonus_Reward> 1500 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>900</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BESPIN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BESPIN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BESPIN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BESPIN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BESPIN_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BESPIN_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BESPIN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BESPIN_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description> TEXT_PLANET_BESPIN_INFO_ADV_00 </Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BESPIN_ENCYC_00 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_weapons.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Krayts do 25% more damage -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Bespin_Upgrade_Bonus">
				<Space_Upgrade_Type> Bespin_Krayt_Damage_Upgrade </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Bespin_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Bespin_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BESPIN_PIR_LOAD_COR06_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BESPIN_PIR_VICTORY_COR06_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BESPIN_PIR_LOSS_COR06_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Broadside_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> BESPIN_RKT_VICTORY_COR06_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_RACKETEER</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

                <Planet Name="Telos_IV">
 		<Zoomed_Terrain_Index>11</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_TELOS</Text_ID>
                <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 24.2 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>130</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-120.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Bothawui_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> telos.ted </Land_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Capture_Bonus_Reward> 1500 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
                <Planet_Black_Market_Modifier>900</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BESPIN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_TELOS_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_TELOS_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_TELOS_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_TELOS_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_TELOS_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_TELOS_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BESPIN_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description> TEXT_PLANET_BESPIN_INFO_ADV_00 </Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BESPIN_ENCYC_00 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_weapons.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Krayts do 25% more damage -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Bespin_Upgrade_Bonus">
				<Space_Upgrade_Type> Bespin_Krayt_Damage_Upgrade </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Bespin_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Bespin_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BESPIN_PIR_LOAD_COR06_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BESPIN_PIR_VICTORY_COR06_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BESPIN_PIR_LOSS_COR06_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Broadside_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> BESPIN_RKT_VICTORY_COR06_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_RACKETEER</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Bespin_Story">
 		<Zoomed_Terrain_Index>11</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BESPIN</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Gas01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Gas01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 24.2 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>130</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-160.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Bespin_Atmosphere_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Bespin_01.ted </Land_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Capture_Bonus_Reward> 1500 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>900</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BESPIN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BESPIN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BESPIN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BESPIN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BESPIN_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BESPIN_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BESPIN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BESPIN_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description> TEXT_PLANET_BESPIN_INFO_ADV_00 </Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BESPIN_ENCYC_00 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_weapons.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Krayts do 25% more damage -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Bespin_Upgrade_Bonus">
				<Space_Upgrade_Type> Bespin_Krayt_Damage_Upgrade </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Bespin_Piracy_Story.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Bespin_Piracy_Story.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BESPIN_PIR_LOAD_COR06_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BESPIN_PIR_VICTORY_COR06_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BESPIN_PIR_LOSS_COR06_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Broadside_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> BESPIN_RKT_VICTORY_COR06_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BESPIN_STORY_RACKETEER</Corruption_2_Mission_Briefing>

	</Planet>
	
	<Planet Name="Bestine">
 		<Zoomed_Terrain_Index>7</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BESTINE</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Ocean01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ocean01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>90</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-150.0, -50.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Bestine_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Bestine_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Alliance_Assault_Frigate, Nebulon_B_Frigate</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>800</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BESTINE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BESTINE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BESTINE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BESTINE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BESTINE_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BESTINE_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BESTINE_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BESTINE_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BESTINE_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_BESTINE_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Bestine_Acclamator_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Acclamator_Assault_Ship </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> IG-88 </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Bestine_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Bestine_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BESTINE_KID_LOAD_COR07_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BESTINE_KID_VICTORY_COR07_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> IG-88_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BESTINE_KID_LOSS_COR07_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>IG-88_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BESTINE_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>10000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> BESTINE_BLK_VICTORY_COR07_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BESTINE_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>


	</Planet>

	<Planet Name="Bonadan">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BONADAN</Text_ID>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_bonadan_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Urban01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>135</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>12</Planet_Destroyed_Credit_Value>
		<Galactic_Position>250.0, 230.0, 10.0</Galactic_Position>
		<Special_Structures_Land>7</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Bonadan_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Bonadan_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BONADAN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BONADAN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BONADAN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BONADAN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BONADAN_INFO_ADV</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BONADAN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BONADAN_ENCYC_01 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 900 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> BONADAN_RKT_VICTORY_COR08_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BONADAN_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> BONADAN_CRM_VICTORY_COR08_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BONADAN_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Failure_Speech_Event />
		<Corruption_3_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_3_Failure_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_BONADAN_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Bothawui">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BOTHAWUI</Text_ID>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.1</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Forest</Terrain>
		<Planet_Credit_Value>50</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>4</Planet_Destroyed_Credit_Value>
		<Galactic_Position>70.0, -180.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Bothawui_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Bothawui_01.ted</Space_Tactical_Map>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>1000</Planet_Black_Market_Modifier>

		<Potential_Indigenous_Power>Bothan_Civilian, 150</Potential_Indigenous_Power>

		<!-- This Galactic_Influence_Range controls how far the Spy Network ability extends -->
		<Galactic_Influence_Range>150.0</Galactic_Influence_Range>
		<Hyperspace_Fleet_Reveal_Range>150.0</Hyperspace_Fleet_Reveal_Range>
		<Abilities SubObjectList="Yes">
			<System_Spy_Ability Name="Bothawui_Spy_Network">
				<Initially_Enabled>Yes</Initially_Enabled>
				<Activation_Style>Galactic_Automatic</Activation_Style>
				<Causes_Despawn>No</Causes_Despawn>
				<Duration_In_Secs>-1.0</Duration_In_Secs>
				<See_Base_Levels>Yes</See_Base_Levels>
				<See_Credit_Income>Yes</See_Credit_Income>
				<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
				<See_Num_Fleets>Yes</See_Num_Fleets>
				<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
				<See_Fleet_Contents>Yes</See_Fleet_Contents>
				<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
				<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
				<See_Special_Structures>Yes</See_Special_Structures>
				<See_Political_Control>Yes</See_Political_Control>
				<See_Political_Control_Breakdown>Yes</See_Political_Control_Breakdown>
				<See_Current_Production>No</See_Current_Production>
				<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
				<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
			</System_Spy_Ability>
		</Abilities>

		<Describe_Population>TEXT_PLANET_BOTHAWUI_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BOTHAWUI_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BOTHAWUI_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BOTHAWUI_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BOTHAWUI_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BOTHAWUI_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BOTHAWUI_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BOTHAWUI_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BOTHAWUI_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_BOTHAWUI_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_spy_network.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_bothan.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Bothawui_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Bothawui_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BOTHAWUI_INT_LOAD_COR09_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BOTHAWUI_INT_VICTORY_COR09_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BOTHAWUI_INT_LOSS_COR09_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BOTHAWUI_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Destroyer_Droid </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> BOTHAWUI_BND_VICTORY_COR09_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_BOTHAWUI_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Bothan_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Failure_Speech_Event />
		<Corruption_3_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_3_Failure_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_BOTHAWUI_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Byss">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_BYSS</Text_ID>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.6</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>40, -20, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>30</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-10.0, -30.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Byss_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Byss_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>R_Ground_Base_Shield, Ground_Infiltrator_Facility, Ground_Ion_Cannon, Rebel_Ground_Mining_Facility, Rebel_Orbital_Long_Range_Scanner, R_Galactic_Turbolaser_Tower_Defenses</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>2000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_BYSS_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_BYSS_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_BYSS_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_BYSS_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BYSS_ENCYC_02</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BYSS_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_BYSS_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BYSS_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BYSS_ENCYC_02</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_BYSS_ENCYC_02</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_atat_reactors.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 100</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Byss_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> Byss_ATAT_Enhanced_Damage_Bonus </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Silri </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Byss_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Byss_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>BYSS_KID_LOAD_COR10_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> BYSS_KID_VICTORY_COR10_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Silri_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>BYSS_KID_LOSS_COR10_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Silri_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_BYSS_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>9500</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> KAMINO_BLK_VICTORY_COR28_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_BYSS_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Carida">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_CARIDA</Text_ID>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>40</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-30.0, 190.0, 10.0</Galactic_Position>
		<Special_Structures_Land>7</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Carida_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Carida_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>3</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Ground_Infiltrator_Facility</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>1100</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_CARIDA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_CARIDA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_CARIDA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_CORUSCANT_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_CARIDA_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_CARIDA_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_CARIDA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_CARIDA_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_CARIDA_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_CARIDA_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 150</Potential_Indigenous_Power>
		<Potential_Indigenous_Power>Rancor, 1000</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Carida_Infantry_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Rebel_Infantry_Squad, Rebel_Tank_Buster_Squad, Rebel_Infiltrator_Team, Imperial_Stormtrooper_Squad, Imperial_Light_Scout_Squad </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Bossk </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Carida_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Carida_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>CARIDA_KID_LOAD_COR11_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> CARIDA_KID_VICTORY_COR11_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Bossk_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>CARIDA_KID_LOSS_COR11_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Bossk_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_CARIDA_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>8000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1700 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> CARIDA_BRB_VICTORY_COR11_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_CARIDA_STORY_BRIBERY</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 2000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_CARIDA_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Corellia">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_CORELLIA</Text_ID>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Urban</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>105</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>9</Planet_Destroyed_Credit_Value>
		<Galactic_Position>30.0, -110.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Corellia_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Corellia_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 2000 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Corellian_Gunboat</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_CORELLIA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_CORELLIA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_CORELLIA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_CORELLIA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_CORELLIA_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_CORELLIA_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_CORELLIA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_CORELLIA_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_CORELLIA_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_CORELLIA_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 250</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Corellia_Corellian_Corvette_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Corellian_Corvette </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Corellia_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Corellia_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>CORELLIA_PIR_LOAD_COR12_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> CORELLIA_PIR_VICTORY_COR12_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>CORELLIA_PIR_LOSS_COR12_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_CORELLIA_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Corellian_Corvette_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1600 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> CORELLIA_BLK_VICTORY_COR12_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_CORELLIA_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Corulag">
 		<Zoomed_Terrain_Index>5</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_CORULAG</Text_ID>
		<Galactic_Model_Name>W_planet_Forest01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.1</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Temperate</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>9</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-70.0, -20.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Corulag_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Corulag_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Alliance_Assault_Frigate, Nebulon_B_Frigate</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_CORULAG_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_CORULAG_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_CORULAG_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_CORULAG_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_CORULAG_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_CORULAG_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_CORULAG_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_CORULAG_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_CORULAG_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_CORULAG_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Urban_Civilian_A, 450</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Corulag_Infantry_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Rebel_Infantry_Squad, Rebel_Tank_Buster_Squad, Rebel_Infiltrator_Team, Imperial_Stormtrooper_Squad, Imperial_Light_Scout_Squad </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> IG-88 </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Corulag_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Corulag_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>CORULAG_PIR_LOAD_COR13_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> CORULAG_PIR_VICTORY_COR13_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> IG-88_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>CORULAG_PIR_LOSS_COR13_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>IG-88_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_CORULAG_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Acclamator_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 700 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Starviper_Fighter </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 4 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> CORULAG_CRM_VICTORY_COR13_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_CORULAG_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Coruscant">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_CORUSCANT</Text_ID>
		<Galactic_Model_Name>W_planet_Urban01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Urban01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-18, -12, 0.1</Name_Adjust>
		<Terrain>Urban</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>160</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>15</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-5.0, 35.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Coruscant_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Coruscant_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>800</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_CORUSCANT_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_CORUSCANT_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_CORUSCANT_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_CORUSCANT_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_CORUSCANT_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_CORUSCANT_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BONADAN_ENCYC_01 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_royal_guard.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Urban_Civilian_A, 250</Potential_Indigenous_Power>
		<Potential_Indigenous_Power>Imperial_Elite_Guard, 70</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 2000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> CORUSCANT_BRB_VICTORY_COR14_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_CORUSCANT_STORY_BRIBERY</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 2000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> CORUSCANT_BLK_VICTORY_COR14_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_CORUSCANT_STORY_BLACKMARKET </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Dathomir"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>2</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_DATHOMIR</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Forest01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Forest</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>80.0, 300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Dathomir_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Dathomir_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>1300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_DATHOMIR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_DATHOMIR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_DATHOMIR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_DATHOMIR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_DATHOMIR_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_DATHOMIR_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_DATHOMIR_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_DATHOMIR_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_DATHOMIR_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_DATHOMIR_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_ground.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- unlock witches of Dathomir for underworld -->
		<Abilities SubObjectList="Yes">	</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> DATHOMIR_BRB_VICTORY_COR17_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_DATHOMIR_STORY_BRIBERY</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Destroyer_Droid </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> DATHOMIR_CRM_VICTORY_COR17_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_DATHOMIR_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Racketeering </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 500 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Intimidation </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_3_Required_Unit_Type>
		<Corruption_3_Required_Unit_Count> 1 </Corruption_3_Required_Unit_Count>
		<Corruption_3_Success_Speech_Event> SHOLA_RKT_VICTORY_COR44_01 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing> TEXT_CORRUPTION_DATHOMIR_STORY_RACKETEER </Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Dagobah">
 		<Zoomed_Terrain_Index>2</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_DAGOBAH</Text_ID>
		<Galactic_Model_Name>W_planet_dagobah_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.5</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -10, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>30</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-120.0, -220.0, 10.0</Galactic_Position>
		<Special_Structures_Land>2</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>2</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 500 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Dagobah_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Dagobah_01.ted</Space_Tactical_Map>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_DAGOBAH_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_DAGOBAH_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_DAGOBAH_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_DAGOBAH_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_DAGOBAH_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_DAGOBAH_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_DAGOBAH_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_DAGOBAH_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_ground.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 100 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> DAGOBAH_RKT_VICTORY_COR15_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_DAGOBAH_STORY_RACKETEER </Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Dantooine">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_DANTOOINE</Text_ID>
		<Galactic_Model_Name>W_planet_Dantooine01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Dantooine01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -10, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>130.0, 230.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>2</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Dantooine_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Dantooine_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1100 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_DANTOOINE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_DANTOOINE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_DANTOOINE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_DANTOOINE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_DANTOOINE_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_DAGOBAH_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_DANTOOINE_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_DAGOBAH_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_ground.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 150</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Dantooine_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Dantooine_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>DANTOOINE_INT_LOAD_COR16_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> DANTOOINE_INT_VICTORY_COR16_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>DANTOOINE_INT_LOSS_COR16_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_DANTOOINE_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> DANTOOINE_BRB_VICTORY_COR16_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_DANTOOINE_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>


	<Planet Name="Endor">
 		<Zoomed_Terrain_Index>5</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ENDOR</Text_ID>
		<Galactic_Model_Name>W_planet_endor_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.4</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 15.35 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-10, -12, 0.1</Name_Adjust>
		<Terrain>Forest</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-240.0, -20.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1800 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Endor_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Endor_01.ted</Space_Tactical_Map>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ENDOR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ENDOR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ENDOR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ENDOR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ENDOR_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ENDOR_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ENDOR_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_ENDOR_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ENDOR_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ENDOR_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_light_armor_plating.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_ewok_bomb.tga</Native_Icon_Name>

		<Potential_Indigenous_Power>Ewok_Hunter, 1600</Potential_Indigenous_Power>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Endor_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> EL_Light_Reflective_Armor_L1_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bonded_Citizens </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Piracy </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> ENDOR_BND_VICTORY_COR18_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_ENDOR_STORY_BONDEDCITIZENS </Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Underworld_Ewok_Handler_Company</Corruption_1_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Eriadu">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ERIADU</Text_ID>
		<Galactic_Model_Name>W_planet_eriadu_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Urban01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.3</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -10, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Urban</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-50.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1600 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Eriadu_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Eriadu_01.ted</Space_Tactical_Map>

		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>R_Orbital_Jamming_Station, Rebel_Orbital_Long_Range_Scanner</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>200</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ERIADU_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ERIADU_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ERIADU_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ERIADU_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ERIADU_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ERIADU_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ERIADU_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_ERIADU_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ERIADU_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ERIADU_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Urban_Civilian_A, 150</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Eriadu_T4B_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Rebel_Heavy_Tank_Brigade </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 600 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> MAL_Rocket_Vehicle </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> ERIADU_RKT_VICTORY_COR19_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_ERIADU_STORY_RACKETEER </Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> ERIADU_BLK_VICTORY_COR19_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_ERIADU_STORY_BLACKMARKET </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Felucia"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>12</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_FELUCIA</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Swamp01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>110.0, 50.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Felucia_00.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Felucia_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_FELUCIA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_FELUCIA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_FELUCIA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_FELUCIA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_FELUCIA_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_FELUCIA_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_FELUCIA_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_FELUCIA_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_FELUCIA_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_FELUCIA_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_environment.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_groundbeetle.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Weatherproof upgrade for all factions -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Felucia_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> Felucia_Plantary_Advantage </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> FELUCIA_RKT_VICTORY_COR20_02 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_FELUCIA_STORY_RACKETEER </Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> FELUCIA_BRB_VICTORY_COR20_01 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_FELUCIA_STORY_BRIBERY </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Fondor">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_FONDOR</Text_ID>
		<Galactic_Model_Name>W_planet_Urban01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Urban01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.3</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -10, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Urban</Terrain>
		<Planet_Credit_Value>90</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-150.0, 70.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Fondor_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Fondor_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1800 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Alliance_Assault_Frigate, Nebulon_B_Frigate</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_FONDOR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_FONDOR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_FONDOR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_TATOOINE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_FONDOR_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_FONDOR_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_FONDOR_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_FONDOR_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_FONDOR_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_FONDOR_ENCYC_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_wind.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SAND</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Urban_Civilian_A, 200</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Fondor_Assault_Frigate_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Alliance_Assault_Frigate </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Bossk </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Fondor_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Fondor_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>FONDOR_PIR_LOAD_COR21_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> FONDOR_PIR_VICTORY_COR21_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Bossk_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>FONDOR_PIR_LOSS_COR21_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Bossk_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_FONDOR_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Underworld_A_Wing_Squadron</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 3 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> FONDOR_CRM_VICTORY_COR21_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_FONDOR_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Fresia">
 		<Zoomed_Terrain_Index>7</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_FRESIA</Text_ID>
		<Galactic_Model_Name>W_planet_Ocean01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ocean01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-10, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, 75.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1500 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Fresia_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Fresia_01.ted</Space_Tactical_Map>

		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>A_Wing_Squadron, Y-Wing_Squadron</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_FRESIA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_FRESIA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_FRESIA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_FRESIA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_FRESIA_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_FRESIA_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_FRESIA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_FRESIA_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_FRESIA_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_FRESIA_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 150</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Fresia_AWing_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> A_Wing_Squadron </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> FRESIA_BRB_VICTORY_COR22_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_FRESIA_STORY_BRIBERY</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> FRESIA_CRM_VICTORY_COR22_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_FRESIA_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Geonosis">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_GEONOSIS</Text_ID>
		<Galactic_Model_Name>W_planet_geonosis_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Volcanic01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.6</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>90</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>30.0, -280.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Geonosis_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Geonosis_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Ground_Infiltrator_Facility, R_Ground_Heavy_Vehicle_Factory, R_Ground_Light_Vehicle_Factory, Rebel_Heavy_Tank_Brigade</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>700</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_GEONOSIS_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_GEONOSIS_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_GEONOSIS_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_GEONOSIS_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_GEONOSIS_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_GEONOSIS_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_GEONOSIS_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_GEONOSIS_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_GEONOSIS_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_GEONOSIS_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_geonosian.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Geonosian, 1200</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Geonosis_MPTL_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Rebel_Artillery_Brigade </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Corrupt_Militia </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Destroyer_Droid </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Required_Mission_Type> Corruption_Bribery </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> GEONOSIS_CRM_VICTORY_COR23_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_GEONOSIS_STORY_CORUPTMILITIA</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 3 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> GEONOSIS_BND_VICTORY_COR23_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_GEONOSIS_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Geonosian_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>


	<Planet Name="Honoghr"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_HONOGHR</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Desert01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>210.0, -130.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Honoghr_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Honoghr_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_HONOGHR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_HONOGHR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_HONOGHR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_HONOGHR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_HONOGHR_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_HONOGHR_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_HONOGHR_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_HONOGHR_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_HONOGHR_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_HONOGHR_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_secure.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_noghri.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- reduce capture time -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Honoghr_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> Honoghr_Planetary_Advantage </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Honoghr_Intimidate.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Honoghr_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>HONOGHR_INT_LOAD_COR25_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> HONOGHR_INT_VICTORY_COR25_04 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>HONOGHR_INT_LOSS_COR25_05</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_HONOGHR_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 300 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> MAL_Rocket_Vehicle </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> HONOGHR_RKT_VICTORY_COR25_06 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_HONOGHR_STORY_RACKETEER</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>


	<Planet Name="Honoghr_Story"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_HONOGHR</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Desert01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>210.0, -130.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Honoghr_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Honoghr_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_HONOGHR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_HONOGHR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_HONOGHR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_HONOGHR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_HONOGHR_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_HONOGHR_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_HONOGHR_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_HONOGHR_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_HONOGHR_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_HONOGHR_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_secure.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- reduce capture time -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Honoghr_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> Honoghr_Planetary_Advantage </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Honoghr_Intimidate_Story.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Honoghr_Intimidation_Story.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>HONOGHR_INT_LOAD_COR25_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> HONOGHR_INT_VICTORY_COR25_04 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>HONOGHR_INT_LOSS_COR25_05</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_HONOGHR_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 0 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> HONOGHR_RKT_VICTORY_COR25_06 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_HONOGHR_STORY_RACKETEER</Corruption_2_Mission_Briefing>
	</Planet>


	<Planet Name="Hoth">
 		<Zoomed_Terrain_Index>4</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_HOTH</Text_ID>
		<Galactic_Model_Name>W_planet_hoth_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.6</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-10.0, -10.0, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Arctic</Terrain>
		<Planet_Credit_Value>60</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-220.0, -210.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Hoth_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Hoth_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1000 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>800</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_HOTH_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_HOTH_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_HOTH_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_HOTH_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_HOTH_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_HOTH_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_HOTH_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_HOTH_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_ground.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Wampa, 2000</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> HOTH_RKT_VICTORY_COR24_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_HOTH_STORY_RACKETEER</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Hypori"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_HYPORI</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_desert01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_desert01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.3</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>160.0, -320.0, 10.0</Galactic_Position>
		<Special_Structures_Land>7</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Hypori_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Hypori_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>-300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_HYPORI_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_HYPORI_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_HYPORI_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_HYPORI_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_HYPORI_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_HYPORI_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_HYPORI_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_HYPORI_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_HYPORI_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_HYPORI_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Time_Ability Name="Hypori_Vehicle_Production_Time_Reduction">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories> Vehicle </Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<Excluded_Unit_Types>DarkTrooper_P1_Company, DarkTrooper_P2_Company, DarkTrooper_P3_Company, Destroyer_Droid_Company</Excluded_Unit_Types>
				<Time_Reduction_Percentage>0.25</Time_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Time_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Black_Market </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Piracy </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> HYPORI_BLK_VICTORY_COR52_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_HYPORI_STORY_BLACKMARKET </Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Ilum">
 		<Zoomed_Terrain_Index>4</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_ILUM</Text_ID>
		<Galactic_Model_Name>W_planet_Ice01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.6</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-10.0, -10.0, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Arctic</Terrain>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-80.0, 110.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>0</Special_Structures_Space>
		<Max_Space_Base>1</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 800 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Ilum_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Ilum_01.ted</Space_Tactical_Map>

		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>0</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_ILUM_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_ILUM_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_ILUM_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_ILUM_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_ILUM_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_ILUM_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_ILUM_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_ILUM_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ILUM_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ILUM_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Ilum_SPMAT_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Imperial_Artillery_Corp </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> ILUM_BRB_VICTORY_COR26_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_ILUM_STORY_BRIBERY</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Jabiim">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_JABIIM</Text_ID>
		<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.1</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-10.0, -10.0, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>105</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>9</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-120.0, 200.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Jabiim_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Jabiim_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1000 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>-200</Planet_Black_Market_Modifier>

		<Planet_Restricted_Unit_Categories />
		
		<Planet_Restricted_Unit_Types>
			Imperial_Armor_Group,
			Imperial_Light_Scout_Squad,
			Lancet_Air_Wing,
			Empire_MDU_Company,

			M1_Repulsor_Tank,
			Scout_Trooper,
			Lancet_Air_Artillery,
			Empire_Mobile_Defense_Unit,
			
			Rebel_Light_Tank_Brigade, 
			Rebel_Speeder_Wing,
			Gallofree_HTT_Company,
			Rebel_MDU_Company,

			T2B_Tank,
			Snowspeeder,
			Gallofree_HTT_Transport,
			Rebel_Mobile_Defense_Unit,

			F9TZ_Cloaking_Transport_Company,
			MAL_Rocket_Vehicle_Company, 
			Canderous_Assault_Tank_Company,
			Underworld_MDU_Company,
			
			F9TZ_Cloaking_Transport,
			MAL_Rocket_Vehicle,
			Canderous_Assault_Tank,	
			Underworld_Mobile_Defense_Unit,

			Skiff,
		</Planet_Restricted_Unit_Types>

		<Describe_Population>TEXT_PLANET_JABIIM_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_JABIIM_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_JABIIM_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_JABIIM_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_JABIIM_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_JABIIM_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_JABIIM_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_JABIIM_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_JABIIM_RESTRICTION</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_JABIIM_RESTRICTION</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_restricted_units.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 250</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 900 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> JABIIM_RKT_VICTORY_COR27_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_JABIIM_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 600 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> JABIIM_CRM_VICTORY_COR27_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_JABIIM_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Kamino">
 		<Zoomed_Terrain_Index>9</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KAMINO</Text_ID>
		<Galactic_Model_Name>W_planet_kamino_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ocean01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>75</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>6</Planet_Destroyed_Credit_Value>
		<Galactic_Position>280.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 600 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Kamino_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Kamino_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Ground_Infiltrator_Facility</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>1300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_KAMINO_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KAMINO_INFO_WL_00</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KAMINO_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KAMINO_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KAMINO_INFO_ADV_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_KAMINO_INFO_TAC_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KAMINO_INFO_HIS</Describe_History>

		<Encyclopedia_Text> TEXT_PLANET_KAMINO_ENCYC_00 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_cloning.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- need to add production time increase -->
		<Abilities SubObjectList="Yes">

			<Reduce_Production_Price_Ability Name="Kamino_Infantry_Production_Cost_Bonus">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories> Infantry </Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<Excluded_Unit_Types>Night_Sister_Company, Vornskr_Wolf_Pack</Excluded_Unit_Types>
				<Price_Reduction_Percentage>0.99999</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> No </Galaxy_Wide>
			</Reduce_Production_Price_Ability>

			<Reduce_Production_Time_Ability Name="Kamino_Infantry_Production_Time_Penalty">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories> Infantry </Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<Excluded_Unit_Types>Night_Sister_Company, Vornskr_Wolf_Pack</Excluded_Unit_Types>
				<Time_Reduction_Percentage>-0.15</Time_Reduction_Percentage>			<!-- 15% longer build times -->
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> No </Galaxy_Wide>
			</Reduce_Production_Time_Ability>

		</Abilities>

		<Corruption_1_Type> Corruption_Corrupt_Militia </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 600 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Crusader_Gunship </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Required_Mission_Type> Corruption_Bribery </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> KAMINO_CRM_VICTORY_COR28_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_KAMINO_STORY_CORUPTMILITIA</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1300 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> KAMINO_BLK_VICTORY_COR28_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_KAMINO_STORY_BLACKMARKET </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>
	
	<Planet Name="Kamino_Prologue">
 		<Zoomed_Terrain_Index>9</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KAMINO</Text_ID>
		<Galactic_Model_Name>W_planet_kamino_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ocean01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>75</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>6</Planet_Destroyed_Credit_Value>
		<Galactic_Position>280.0, -150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 600 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Kamino_Prologue.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Kamino_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Ground_Infiltrator_Facility</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>1300</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_KAMINO_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KAMINO_INFO_WL_00</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KAMINO_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KAMINO_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KAMINO_INFO_ADV_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_KAMINO_INFO_TAC_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KAMINO_INFO_HIS</Describe_History>

		<Encyclopedia_Text> TEXT_PLANET_KAMINO_ENCYC_00 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_cloning.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- need to add production time increase -->
		<Abilities SubObjectList="Yes">

			<Reduce_Production_Price_Ability Name="Kamino_Infantry_Production_Cost_Bonus">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories> Infantry </Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<Excluded_Unit_Types>Night_Sister_Company, Vornskr_Wolf_Pack</Excluded_Unit_Types>
				<Price_Reduction_Percentage>0.99999</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> No </Galaxy_Wide>
			</Reduce_Production_Price_Ability>

			<Reduce_Production_Time_Ability Name="Kamino_Infantry_Production_Time_Penalty">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories> Infantry </Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<Excluded_Unit_Types>Night_Sister_Company, Vornskr_Wolf_Pack</Excluded_Unit_Types>
				<Time_Reduction_Percentage>-0.15</Time_Reduction_Percentage>			<!-- 15% longer build times -->
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> No </Galaxy_Wide>
			</Reduce_Production_Time_Ability>

		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Piracy </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> SHOLA_RKT_VICTORY_COR44_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_SHOLA_STORY_RACKETEER </Corruption_1_Mission_Briefing>

	</Planet>

	<Planet Name="Kashyyyk">
 		<Zoomed_Terrain_Index>5</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KASHYYYK</Text_ID>
		<Galactic_Model_Name>W_planet_Forest01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Forest</Terrain>
		<Planet_Credit_Value>30</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -130.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 1600 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Kashyyyk_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Kashyyyk_01.ted</Space_Tactical_Map>

		<Planet_Slice_Difficulty_Rating>1</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_KASHYYYK_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KASHYYYK_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KASHYYYK_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KASHYYYK_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KASHYYYK_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_KASHYYYK_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KASHYYYK_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_KASHYYYK_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_GROUND_BASE_STEALTH_DESC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_base_stealth_ground.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_wookie.tga</Native_Icon_Name>

		<Potential_Indigenous_Power>Wookie_Warrior, 800</Potential_Indigenous_Power>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> KASHYYYK_RKT_VICTORY_COR29_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_KASHYYYK_STORY_RACKETEER </Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 3 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 3 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> KASHYYYK_BND_VICTORY_COR29_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_KASHYYYK_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Wookiee_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Kessel">
 		<Zoomed_Terrain_Index>7</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KESSEL</Text_ID>
		<Galactic_Model_Name>W_planet_Kessel_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Kessel_low.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18.63 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>160</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>20</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -10.0, 10.0</Galactic_Position>
		<Special_Structures_Land>2</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Kessel_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Kessel_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 500 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>900</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_KESSEL_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KESSEL_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KESSEL_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KESSEL_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KESSEL_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KESSEL_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BONADAN_ENCYC_01 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_prisoners.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> IG-88 </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Kessel_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Kessel_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>KESSEL_PIR_LOAD_COR30_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> KESSEL_PIR_VICTORY_COR30_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> IG-88_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>KESSEL_PIR_LOSS_COR30_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>IG-88_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_KESSEL_STORY_PIRACY </Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Marauder_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 550 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Crusader_Gunship </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> KESSEL_CRM_VICTORY_COR30_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_KESSEL_STORY_CORUPTMILITIA </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Korriban">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KORRIBAN</Text_ID>
		<Galactic_Model_Name>W_planet_Korriban01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Korriban01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 16.23 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>30</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>170.0, 50.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>0</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 900 </Planet_Capture_Bonus_Reward>
		<Land_Tactical_Map> _Land_Planet_Korriban_02.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Korriban_01.ted</Space_Tactical_Map>

		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>800</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_AETENII_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KORRIBAN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KORRIBAN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KORRIBAN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KORRIBAN_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_KORRIBAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KORRIBAN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_KORRIBAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_KORRIBAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_KORRIBAN_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_desert.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Desert_Civilian_A, 150</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Korriban_2M_Repulsortank_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Imperial_Armor_Group </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> KORRIBAN_RKT_VICTORY_COR31_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_KORRIBAN_STORY_RACKETEER</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Kuat">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_KUAT</Text_ID>
		<Galactic_Model_Name>W_planet_Kuat_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Kuat_low.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Terrain>Urban</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>75</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>6</Planet_Destroyed_Credit_Value>
		<Galactic_Position>90.0, -70.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Kuat_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Kuat_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1800 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Calamari_Cruiser</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_KUAT_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_KUAT_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_KUAT_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_KUAT_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_KUAT_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_KUAT_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_KUAT_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_KUAT_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_KUAT_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_KUAT_ENCYC_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 50</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Kuat_Star_Destroyer_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Star_Destroyer </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Bossk </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Kuat_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Kuat_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>KUAT_KID_LOAD_COR32_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> KUAT_KID_VICTORY_COR32_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Bossk_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>KUAT_KID_LOSS_COR32_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Bossk_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing> TEXT_CORRUPTION_KUAT_STORY_KIDNAP </Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>10000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> KUAT_BLK_VICTORY_COR32_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_KUAT_STORY_BLACKMARKET </Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Manaan">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MANAAN</Text_ID>
		<Galactic_Model_Name>W_planet_Kamino_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Ocean01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>45</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>3</Planet_Destroyed_Credit_Value>
		<Galactic_Position>5.0, 270.0, 10.0</Galactic_Position>
		<Special_Structures_Land>2</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Space_Tactical_Map>_Space_Planet_Manaan_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Manaan_02.ted </Land_Tactical_Map>
		<Planet_Capture_Bonus_Reward> 1000 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>-200</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MANAAN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MANAAN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MANAAN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MANAAN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MANAAN_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MANAAN_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MANAAN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MANAAN_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MANAAN_HEAL</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MANAAN_HEAL</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_heal_Infantry.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> MANAAN_RKT_VICTORY_COR33_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MANAAN_STORY_RACKETEER</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Mandalore"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MANDALORE</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Swamp01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, -360.0, 10.0</Galactic_Position>
		<Special_Structures_Land>7</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Mandalore_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Mandalore_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MANDALORE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MANDALORE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MANDALORE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MANDALORE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MANDALORE_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MANDALORE_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MANDALORE_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MANDALORE_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MANDALORE_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MANDALORE_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_mandalorian.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Mandalore_Price_Reduction">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> StarViper_Squadron, Crusader_Gunship, Kedalbe_Battleship, Canderous_Assault_Tank_Company </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Mandalore_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Mandalore_Piracy.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>MANDALORE_PIR_LOAD_COR34_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> MANDALORE_PIR_VICTORY_COR34_05 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>MANDALORE_PIR_LOSS_COR34_07</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Tartan_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Skipray_Blastboat </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MANDALORE_BRB_VICTORY_COR34_08 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>



	<Planet Name="Mandalore_Prologue"> <!-- Variant created for the Prologue -->
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MANDALORE</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Swamp01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, -360.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Mandalore_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Mandalore_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MANDALORE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MANDALORE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MANDALORE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MANDALORE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MANDALORE_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MANDALORE_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MANDALORE_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MANDALORE_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MANDALORE_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MANDALORE_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Mandalore_Price_Reduction">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> StarViper_Squadron, Crusader_Gunship, Kedalbe_Battleship, Canderous_Assault_Tank_Company </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Mandalore_Piracy_Prologue.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Mandalore_Piracy_Prologue.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>MANDALORE_STORY_PIR_LOAD_COR34_02</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event>  </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>MANDALORE_PIR_LOSS_COR34_07</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Tartan_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 2000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MANDALORE_BRB_VICTORY_COR34_08 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_BRIBERY</Corruption_2_Mission_Briefing>

	</Planet>

	<Planet Name="Mandalore_Story"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MANDALORE</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Swamp01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Swamp01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Swamp</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>60.0, -360.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Mandalore_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Mandalore_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MANDALORE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MANDALORE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MANDALORE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MANDALORE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MANDALORE_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MANDALORE_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MANDALORE_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MANDALORE_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MANDALORE_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MANDALORE_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Mandalore_Price_Reduction">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> StarViper_Squadron, Crusader_Gunship, Kedalbe_Battleship, Canderous_Assault_Tank_Company </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann, Tyber_Zann_Passenger, Tyber_Zann_Prologue </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_Mandalore_Piracy_Story.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Mandalore_Piracy_Story.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>MANDALORE_STORY_PIR_LOAD_COR34_02</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> MANDALORE_STORY_PIR_VICTORY_COR34_06 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>MANDALORE_PIR_LOSS_COR34_07</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Tartan_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 2000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MANDALORE_BRB_VICTORY_COR34_08 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_MANDALORE_STORY_BRIBERY</Corruption_2_Mission_Briefing>

	</Planet>

	<Planet Name="MonCalimari">
 		<Zoomed_Terrain_Index>7</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MONCALAMARI</Text_ID>
		<Galactic_Model_Name>W_planet_Moncalamari01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Moncalamari01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>75</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>6</Planet_Destroyed_Credit_Value>
		<Galactic_Position>300.0, -75.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_MonCalamari_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_MonCalimari_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1600 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>Calamari_Cruiser</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>600</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MONCALAMARI_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MONCALAMARI_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MONCALAMARI_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MONCALAMARI_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MONCALAMARI_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MONCALAMARI_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MONCALAMARI_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MONCALAMARI_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MONCALAMARI_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MONCALAMARI_ENCYC_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_mon_cal.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Mon_Calamari_Civilian, 400</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Mon_Calamari_Calamari_Cruiser_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Calamari_Cruiser </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Piracy </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> IG-88 </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Space </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Space_Planet_MonCalamari_Piracy.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name>Story_Plots_Underworld_MonCalamari_Piracy.xml</Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>MONCALAMARI_PIR_LOAD_COR35_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> MONCALAMARI_PIR_VICTORY_COR35_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> IG-88_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>MONCALAMARI_PIR_LOSS_COR35_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>IG-88_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MONCALAMARI_STORY_PIRACY</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Unlock_Unit_Type>Nebulon_B_Underworld</Corruption_1_Success_Unlock_Unit_Type>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MONCALAMARI_BND_VICTORY_COR35_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_MONCALAMARI_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Mon_Calamari_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Mustafar"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>3</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MUSTAFAR</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>w_planet_volcanic01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>w_planet_volcanic01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.3</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Volcanic</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-140.0, -300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Mustafar_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Mustafar_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>700</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MUSTAFAR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MUSTAFAR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MUSTAFAR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MUSTAFAR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MUSTAFAR_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MUSTAFAR_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MUSTAFAR_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MUSTAFAR_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MUSTAFAR_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MUSTAFAR_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_fire.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_ASH</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_mustafarian.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
		<!-- production time reduction capital ships -->
			<Reduce_Production_Time_Ability Name="Mustafar_Capital_Ship_Production_Time_Reduction">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types>Calamari_Cruiser, Star_Destroyer, Kedalbe_Battleship, Krayt_Class_Destroyer</Applicable_Unit_Types>
				<Excluded_Unit_Types />
				<Time_Reduction_Percentage>0.25</Time_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Time_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Corrupt_Militia </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Bribery </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Mobile_Defense_Unit </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> MUSTAFAR_CRM_VICTORY_COR36_02 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MUSTAFAR_STORY_CORUPTMILITIA</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1200 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MUSTAFAR_BRB_VICTORY_COR36_01 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_MUSTAFAR_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>



	<Planet Name="Muunilinst"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MUUNILINST</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_alderaan_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.4</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>150</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>170.0, 300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Muunilinst_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Muunilinst_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>1200</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MUUNILINST_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MUUNILINST_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MUUNILINST_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MUUNILINST_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_BONADAN_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MUUNILINST_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MUUNILINST_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> IG-88 </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Muunilinst_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Muunilinst_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>MUUNILINST_KID_LOAD_COR37_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> MUUNILINST_KID_VICTORY_COR37_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> IG-88_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>MUUNILINST_KID_LOSS_COR37_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>IG-88_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MUUNILINST_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>8500</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 2000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> MUUNILINST_BRB_VICTORY_COR37_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_MUUNILINST_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Myrkr"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>5</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_MYRKR</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Forest01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Forest</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>100.0, 125.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Myrkr_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Myrkr_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>-500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_MYRKR_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_MYRKR_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_MYRKR_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_MYRKR_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_MYRKR_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_MYRKR_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_MYRKR_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_MYRKR_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MYRKR_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MYRKR_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_force.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Unlock Unit: Vornskr Wolf Pack -->

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Destroyer_Droid </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> MYRKR_RKT_VICTORY_COR38_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_MYRKR_STORY_RACKETEER</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>



	<Planet Name="Naboo">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_NABOO</Text_ID>
		<Galactic_Model_Name>W_planet_naboo_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.9</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>90</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>8</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-50.0, -230.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Naboo_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Naboo_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_NABOO_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_NABOO_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_NABOO_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_NABOO_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_NABOO_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_NABOO_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_NABOO_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_NABOO_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_NABOO_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_NABOO_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_enhanced_t4b_damage.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_gungan.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Gungan_Warrior, 120</Potential_Indigenous_Power>


		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Naboo_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> RL_Improved_T4B_Damage_L1_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Silri </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Naboo_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Naboo_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>NABOO_INT_LOAD_COR39_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> NABOO_INT_VICTORY_COR39_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Silri_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>NABOO_INT_LOSS_COR39_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Silri_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_NABOO_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Destroyer_Droid </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> NABOO_BND_VICTORY_COR39_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_NABOO_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Gungan_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="NalHutta">
 		<Zoomed_Terrain_Index>2</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_NALHUTTA</Text_ID>
		<Galactic_Model_Name>W_planet_Nalhutta01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Nalhutta01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>125</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>12</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -200.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_NalHutta_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_NalHutta_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Black_Market_Influences>Yes</Planet_Black_Market_Influences>
        <Planet_Black_Market_Modifier>-1000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_NALHUTTA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_NALHUTTA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_NALHUTTA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_NALHUTTA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_NALHUTTA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_NALHUTTA_ENCYC_02</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_bounty.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_hutt.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Hutt_Civilian, 360</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_NalHutta_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_NalHutta_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>NALHUTTA_KID_LOAD_COR40_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> NALHUTTA_KID_VICTORY_COR40_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>NALHUTTA_KID_LOSS_COR40_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>8000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Starviper_Fighter </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 3 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> NALHUTTA_BRB_VICTORY_COR40_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_BRIBERY</Corruption_2_Mission_Briefing>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1800 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 2 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> NALHUTTA_BLK_VICTORY_COR40_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="NalHutta_Bounty_Bonus">
				<Space_Upgrade_Type> NalHutta_Planetary_Advantage </Space_Upgrade_Type>
				<Land_Upgrade_Type> NalHutta_Planetary_Advantage </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="NalHutta_Prologue">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_NALHUTTA</Text_ID>
		<Galactic_Model_Name>W_planet_Nalhutta01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Nalhutta01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>125</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>12</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -200.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_NalHutta_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_NalHutta_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Black_Market_Influences>Yes</Planet_Black_Market_Influences>
        <Planet_Black_Market_Modifier>-1000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_NALHUTTA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_NALHUTTA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_NALHUTTA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_NALHUTTA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_NALHUTTA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_NALHUTTA_ENCYC_02</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_black_market_influences.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_hutt.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Hutt_Civilian, 360</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Black_Market </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Piracy </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event>  </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_BLACKMARKET</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 2000 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> NALHUTTA_BRB_VICTORY_COR40_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_BRIBERY</Corruption_2_Mission_Briefing>

	</Planet>

	<Planet Name="NalHutta_Tutorial_4">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_NALHUTTA</Text_ID>
		<Galactic_Model_Name>W_planet_Nalhutta01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Nalhutta01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>1250</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>12</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -200.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_NalHutta_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_NalHutta_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>

		<Describe_Population>TEXT_PLANET_NALHUTTA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_NALHUTTA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_NALHUTTA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_NALHUTTA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_NALHUTTA_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_NALHUTTA_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_NALHUTTA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_NALHUTTA_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_ATZERRI_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_ATZERRI_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_black_market_influences.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_hutt.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

	</Planet>


	<Planet Name="NalHutta_Story">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_NALHUTTA</Text_ID>
		<Galactic_Model_Name>W_planet_Nalhutta01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Nalhutta01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>125</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>12</Planet_Destroyed_Credit_Value>
		<Galactic_Position>140.0, -200.0, 10.0</Galactic_Position>
		<Special_Structures_Land>8</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_NalHutta_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_NalHutta_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Black_Market_Influences>Yes</Planet_Black_Market_Influences>
        <Planet_Black_Market_Modifier>-1000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_NALHUTTA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_NALHUTTA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_NALHUTTA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_NALHUTTA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Describe_Advantage>
		<Describe_History>TEXT_PLANET_NALHUTTA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_NALHUTTA_INFO_TAC_00</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_NALHUTTA_INFO_ADV_00</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_NALHUTTA_ENCYC_02</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_Bounty.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_hutt.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Hutt_Civilian, 360</Potential_Indigenous_Power>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_NalHutta_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_NalHutta_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>NALHUTTA_KID_LOAD_COR40_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> NALHUTTA_KID_VICTORY_COR40_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>NALHUTTA_KID_LOSS_COR40_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>8000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Corrupt_Militia </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Bribery </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> NALHUTTA_CRM_VICTORY_COR40_07 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_NALHUTTA_STORY_CORUPTMILITIA</Corruption_2_Mission_Briefing>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="NalHutta_Bounty_Bonus">
				<Space_Upgrade_Type> NalHutta_Planetary_Advantage </Space_Upgrade_Type>
				<Land_Upgrade_Type> NalHutta_Planetary_Advantage </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

	</Planet>



	<Planet Name="Polus">
		<Native_Icon_Name>load_snow.tga</Native_Icon_Name>
 		<Zoomed_Terrain_Index>4</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_POLUS</Text_ID>
		<Galactic_Model_Name>W_planet_hoth_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.2</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>110</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>16</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-260.0, 100.0, 10.0</Galactic_Position>
		<Special_Structures_Land>3</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Polus_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Polus_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>1500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_POLUS_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_POLUS_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_POLUS_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_POLUS_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_POLUS_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_BONADAN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_POLUS_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_BONADAN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_BONADAN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_BONADAN_ENCYC_01 </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> POLUS_RKT_VICTORY_COR41_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_POLUS_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 3 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> MAL_Rocket_Vehicle </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> POLUS_BND_VICTORY_COR41_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_POLUS_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Pyngani_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>

		<Corruption_3_Type> Corruption_Black_Market </Corruption_3_Type>
		<Corruption_3_Credit_Cost> 1000 </Corruption_3_Credit_Cost>
		<Corruption_3_Required_Mission_Type> Corruption_Piracy </Corruption_3_Required_Mission_Type>
		<Corruption_3_Required_Mission_Count> 1 </Corruption_3_Required_Mission_Count>
		<Corruption_3_Success_Speech_Event> CARIDA_BLK_VICTORY_COR11_06 </Corruption_3_Success_Speech_Event>
		<Corruption_3_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_3_Success_Bink_Hologram_Name>
		<Corruption_3_Failure_Speech_Event />
		<Corruption_3_Failure_Bink_Hologram_Name>Saboteur_Loop</Corruption_3_Failure_Bink_Hologram_Name>
		<Corruption_3_Mission_Briefing>TEXT_CORRUPTION_POLUS_STORY_BLACKMARKET</Corruption_3_Mission_Briefing>

		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Ryloth">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_RYLOTH</Text_ID>
		<Galactic_Model_Name>W_planet_ryloth_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>60</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>100.0, -300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Ryloth_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Ryloth_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>-400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_RYLOTH_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_RYLOTH_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_RYLOTH_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_RYLOTH_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_RYLOTH_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_RYLOTH_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_RYLOTH_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_RYLOTH_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_RYLOTH_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_RYLOTH_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_wind.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SAND</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_stamina_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_twilek.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Twilek_Female, 300</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Ryloth_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> EL_Stamina_Boost_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Corrupt_Militia </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Bribery </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> RYLOTH_CRM_VICTORY_COR42_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_RYLOTH_STORY_CORUPTMILITIA</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> RYLOTH_BND_VICTORY_COR42_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_RYLOTH_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Twilek_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>
	
	
	<Planet Name="Ryloth_Prologue">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_RYLOTH</Text_ID>
		<Galactic_Model_Name>W_planet_ryloth_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>60</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>100.0, -300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Ryloth_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Ryloth_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1900 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>-400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_RYLOTH_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_RYLOTH_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_RYLOTH_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_RYLOTH_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_RYLOTH_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_RYLOTH_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_RYLOTH_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_RYLOTH_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_RYLOTH_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_RYLOTH_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_wind.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SAND</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_stamina_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_twilek.tga</Native_Icon_Name>

		<Additional_Population_Capacity>23</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Twilek_Female, 300</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Ryloth_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> EL_Stamina_Boost_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Corrupt_Militia </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1000 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Bribery </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> RYLOTH_CRM_VICTORY_COR42_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_RYLOTH_STORY_CORUPTMILITIA</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 2 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> RYLOTH_BND_VICTORY_COR42_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_RYLOTH_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Twilek_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>


	<Planet Name="Saleucami"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_SALEUCAMI</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_Desert01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.4</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>250.0, 0.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Saleucami_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Saleucami_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>700</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_SALEUCAMI_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_SALEUCAMI_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_SALEUCAMI_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_SALEUCAMI_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_SALEUCAMI_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_SALEUCAMI_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_SALEUCAMI_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_SALEUCAMI_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_SALEUCAMI_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_SALEUCAMI_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_damage.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- InterceptorIV and MC30 Frigates do 20% more damage -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="R_Saleucami_Upgrade_Bonus">
				<Space_Upgrade_Type> R_Saleucami_Plantary_Advantage </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
			<Galaxy_Wide_Upgrade_Ability Name="U_Saleucami_Upgrade_Bonus">
				<Space_Upgrade_Type> U_Saleucami_Plantary_Advantage </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1300 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Urai_Fen </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Saleucami_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Saleucami_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>SALEUCAMI_INT_LOAD_COR43_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> SALEUCAMI_INT_VICTORY_COR43_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Urai_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>SALEUCAMI_INT_LOSS_COR43_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Urai_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_SALEUCAMI_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 700 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 3 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Success_Speech_Event> SALEUCAMI_RKT_VICTORY_COR43_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_SALEUCAMI_STORY_RACKETEER</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="Shola">
 		<Zoomed_Terrain_Index>3</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_SHOLA</Text_ID>
		<Galactic_Model_Name>W_planet_Volcanic01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Volcanic01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>16</Planet_Destroyed_Credit_Value>
		<Galactic_Position>200.0, -260.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Shola_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Shola_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_SHOLA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_SHOLA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_SHOLA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_SHOLA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_SHOLA_ENCYC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_SHOLA_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_SHOLA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_SHOLA_INFO_TAC</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_SHOLA_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text> TEXT_PLANET_SHOLA_ENCYC </Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_fire.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_ASH</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_auto_damage.tga</Planet_Ability_Icon>
		<Native_Icon_Name />

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 3 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> SHOLA_RKT_VICTORY_COR44_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_SHOLA_STORY_RACKETEER</Corruption_1_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Sullust">
 		<Zoomed_Terrain_Index>3</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_SULLUST</Text_ID>
		<Galactic_Model_Name>W_planet_Volcanic01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Volcanic01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.4</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Volcanic</Terrain>
		<Planet_Credit_Value>60</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>5</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-90.0, -80.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>3</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Sullust_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Sullust_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1700 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>R_Orbital_Jamming_Station, Corellian_Gunboat, Rebel_Orbital_Long_Range_Scanner</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_SULLUST_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_SULLUST_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_SULLUST_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_SULLUST_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_SULLUST_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_SULLUST_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_SULLUST_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_SULLUST_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_SULLUST_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_SULLUST_ENCYC_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_fire.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_ASH</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_sullustian.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Sullustan_Civilian, 100</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Sullust_Tartan_Patrol_Cruiser_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Tartan_Patrol_Cruiser </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> SULLUST_BRB_VICTORY_COR45_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_SULLUST_STORY_BRIBERY</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bonded_Citizens </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Destroyer_Droid </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> SULLUST_BND_VICTORY_COR45_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing> TEXT_CORRUPTION_SULLUST_STORY_BONDEDCITIZENS </Corruption_2_Mission_Briefing>
		<Corruption_2_Success_Unlock_Unit_Type>Sullustan_Slave_Company</Corruption_2_Success_Unlock_Unit_Type>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>
		
	</Planet>

	<Planet Name="Taris">
 		<Zoomed_Terrain_Index>6</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_TARIS</Text_ID>
		<Galactic_Model_Name>W_planet_taris01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_taris01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.7</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 18 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>45</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>3</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-190.0, 30.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Taris_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Taris_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2400 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>A_Wing_Squadron, R_Orbital_Jamming_Station, Corellian_Gunboat, Calamari_Cruiser, Nebulon_B_Frigate, Rebel_Orbital_Long_Range_Scanner, Y-Wing_Squadron</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>-100</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_TARIS_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_TARIS_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_TARIS_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_TARIS_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_TARIS_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_TARIS_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_TARIS_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_TARIS_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_TARIS_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_TARIS_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Urban_Civilian_A, 300</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Reduce_Production_Price_Ability Name="Taris_T2B_Production_Boost">
				<Unit_Strength_Category />
				<Applicable_Unit_Categories />
				<Applicable_Unit_Types> Rebel_Light_Tank_Brigade </Applicable_Unit_Types>
				<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>
				<Stacking_Category>9</Stacking_Category>
				<Galaxy_Wide> Yes </Galaxy_Wide>
			</Reduce_Production_Price_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Intimidation </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 900 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Silri </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Taris_Intimidation.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Taris_Intimidation.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>TARIS_INT_LOAD_COR46_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> TARIS_INT_VICTORY_COR46_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Silri_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>TARIS_INT_LOSS_COR46_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Silri_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_TARIS_STORY_INTIMIDATION</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 800 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> Underworld_Merc </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 4 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> TARIS_BRB_VICTORY_COR46_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_TARIS_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Tatooine">
 		<Zoomed_Terrain_Index>1</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_TATOOINE</Text_ID>
		<Galactic_Model_Name>W_planet_tatooine_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Desert01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.7</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-18, -12, 0.1</Name_Adjust>
		<Terrain>Desert</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-5.0, -190.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>2</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Tatooine_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Tatooine_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 900 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>2</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>-400</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_TATOOINE_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_TATOOINE_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_TATOOINE_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_TATOOINE_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_TATOOINE_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_TATOOINE_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_TATOOINE_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_TATOOINE_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_TATOOINE_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_TATOOINE_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_wind.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SAND</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_light_armor_plating.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_tatooine.tga</Native_Icon_Name>

		<Potential_Indigenous_Power>Jawa_Scout, 50</Potential_Indigenous_Power>
		<Potential_Indigenous_Power>Desert_Civilian_A, 200</Potential_Indigenous_Power>
		<Potential_Indigenous_Power>Rancor, 1000</Potential_Indigenous_Power>
		<Potential_Indigenous_Power>Sand_Person_Sniper_A, 50</Potential_Indigenous_Power>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Tatooine_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> RL_Light_Armor_L1_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Bribery </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Skipray_Blastboat </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Required_Mission_Type> Corruption_Kidnapping </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 1 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Success_Speech_Event> TATOOINE_BRB_VICTORY_COR47_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_TATOOINE_STORY_BRIBERY</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 900 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> TATOOINE_BLK_VICTORY_COR47_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_TATOOINE_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="The_Maw"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>8</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_THEMAW</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>w_black_hole_small.alo</Galactic_Model_Name>
		<Scale_Factor>2.4</Scale_Factor>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>190.0, -60.0, 10.0</Galactic_Position>
		<Special_Structures_Land>0</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map />
		<Space_Tactical_Map>_Space_Planet_TheMaw_01.ted</Space_Tactical_Map>

		<Planet_Surface_Accessible> No </Planet_Surface_Accessible>
		<Planet_Is_Destroyable_By_TSW> No </Planet_Is_Destroyable_By_TSW>
		<Planet_Retains_Residual_Influence> Yes </Planet_Retains_Residual_Influence>

		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>1000</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_THEMAW_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_THEMAW_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_THEMAW_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_THEMAW_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_THEMAW_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_THEMAW_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_THEMAW_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_THEMAW_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_THEMAW_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_THEMAW_ENCYC TEXT_PLANET_UNCORRUPTABLE</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_research.tga</Planet_Ability_Icon>
		<Native_Icon_Name />

		<Additional_Population_Capacity>3</Additional_Population_Capacity>

		<!-- need research reduction - lower slicing, research and black market prices -->
		<Abilities SubObjectList="Yes">
			<Reduce_Technology_Price_Ability Name="Maw_Tech_Price_Reduction_Planetary_Advantage">
				<Price_Reduction_Percentage>0.15</Price_Reduction_Percentage>
			</Reduce_Technology_Price_Ability>
		</Abilities>

	</Planet>


	<Planet Name="Thyferra">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_THYFERRA</Text_ID>
		<Galactic_Model_Name>W_planet_thyferra01.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_thyferra01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.4</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-18, -12, 0.1</Name_Adjust>
		<Terrain>Desert</Terrain>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Planet_Credit_Value>160</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>14</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-190.0, 150.0, 10.0</Galactic_Position>
		<Special_Structures_Land>4</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>4</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Thyferra_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Thyferra_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>3</Planet_Tech_Availability_Rating>
        <Planet_Black_Market_Modifier>700</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_THYFERRA_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_THYFERRA_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_THYFERRA_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_THYFERRA_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_THYFERRA_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_THYFERRA_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_THYFERRA_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_THYFERRA_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_MANAAN_HEAL</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_MANAAN_HEAL</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_heal_Infantry.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 1300 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Tyber_Zann </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Thyferra_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Thyferra_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>THYFERRA_KID_LOAD_COR48_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> THYFERRA_KID_VICTORY_COR48_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Tyber_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>THYFERRA_KID_LOSS_COR48_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Tyber_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_THYFERRA_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>7500</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Racketeering </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> MAL_Rocket_Vehicle </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Intimidation </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 2 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> THYFERRA_RKT_VICTORY_COR48_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_THYFERRA_STORY_RACKETEER</Corruption_2_Mission_Briefing>

	</Planet>


	<Planet Name="Utapau"> <!-- EXPANSION PLANET -->
 		<Zoomed_Terrain_Index>10</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_UTAPAU</Text_ID>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Galactic_Model_Name>W_planet_utapau_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_utapau_low.alo</GUI_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>85</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>7</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-80.0, -370.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Land_Tactical_Map> _Land_Planet_Utapau_01.ted </Land_Tactical_Map>
		<Space_Tactical_Map>_Space_Planet_Utapau_01.ted</Space_Tactical_Map>
		<Destroyed_Space_Tactical_Map />
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>
		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>3</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_UTAPAU_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_UTAPAU_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_UTAPAU_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_UTAPAU_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_UTAPAU_INFO_TAC</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_UTAPAU_INFO_ADV</Describe_Advantage>
		<Describe_History>TEXT_PLANET_UTAPAU_INFO_HIS</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_UTAPAU_INFO_ADV</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_UTAPAU_ENCYC</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_UTAPAU_ENCYC</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_wind.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SAND</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_tactical_shields.tga</Planet_Ability_Icon>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<!-- Kedalbe gets a shield bonus -->
		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Utapau_Upgrade_Bonus">
				<Space_Upgrade_Type>Utapau_Kedalbe_Shield_Upgrade</Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Kidnapping </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 800 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Unit_Type> Silri </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Tactical_Game_Mode> Land </Corruption_1_Tactical_Game_Mode>
		<Corruption_1_Tactical_Map_Name> _Land_Planet_Utapau_Kidnapping.ted </Corruption_1_Tactical_Map_Name>
		<Corruption_1_Tactical_Script_Name> Story_Plots_Underworld_Utapau_Kidnapping.xml </Corruption_1_Tactical_Script_Name>
		<Corruption_1_Mission_Commencing_Speech_Event>UTAPAU_KID_LOAD_COR49_01</Corruption_1_Mission_Commencing_Speech_Event>
		<Corruption_1_Success_Speech_Event> UTAPAU_KID_VICTORY_COR49_03 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Silri_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Failure_Speech_Event>UTAPAU_KID_LOSS_COR49_04</Corruption_1_Failure_Speech_Event>
		<Corruption_1_Failure_Bink_Hologram_Name>Silri_Loop</Corruption_1_Failure_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP</Corruption_1_Mission_Briefing>
		<Corruption_1_Success_Credit_Bonus>9000</Corruption_1_Success_Credit_Bonus>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1500 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> UTAPAU_BRB_VICTORY_COR49_05 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_UTAPAU_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>


	<Planet Name="VergessoAsteroids">
 		<Zoomed_Terrain_Index>8</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_VERGESSO</Text_ID>
		<Galactic_Model_Name>W_planet_Asteroids.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Asteroids.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>2.3</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Desert</Terrain>
		<Planet_Credit_Value>75</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>60</Planet_Destroyed_Credit_Value>
		<Galactic_Position>-50.0, -300.0, 10.0</Galactic_Position>
		<Special_Structures_Land>0</Special_Structures_Land>
		<Special_Structures_Space>2</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>

		<!-- Unique case: Already asteroids, so Death Star can't blow them up like other planets -->
		<Planet_Is_Destroyable_By_TSW> No </Planet_Is_Destroyable_By_TSW>

		<Planet_Surface_Accessible> No </Planet_Surface_Accessible>
		<!-- If you abandon this planet, you will not retain political control -->
		<Planet_Retains_Residual_Influence> Yes </Planet_Retains_Residual_Influence>
		<Space_Tactical_Map>_Space_Planet_VergessoAsteroids_01.ted</Space_Tactical_Map>

		<Destroyed_Space_Tactical_Map />
		<Planet_Capture_Bonus_Reward> 600 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>4</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types />
        <Planet_Black_Market_Modifier>-200</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_VERGESSO_INFO_WEA</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_VERGESSO_INFO_WEA</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_VERGESSO_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_VERGESSO_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_VERGESSO_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_VERGESSO_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_VERGESSO_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_VERGESSO_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_VERGESSO_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_VERGESSO_ENCYC_01 TEXT_PLANET_UNCORRUPTABLE</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_none.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_weapons.tga</Planet_Ability_Icon>


		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Vergesso_Upgrade_Bonus">
				<Space_Upgrade_Type>RS_Improved_Weapons_L1_Upgrade</Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

	</Planet>

	<Planet Name="Wayland">
 		<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_WAYLAND</Text_ID>
		<Galactic_Model_Name>W_planet_wayland_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Temperate</Terrain>
		<Planet_Credit_Value>35</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>16</Planet_Destroyed_Credit_Value>
		<Galactic_Position>160.0, 125.0, 10.0</Galactic_Position>
		<Special_Structures_Land>5</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>5</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Wayland_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Wayland_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 2300 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>5</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Groundbase_Stealth>Yes</Planet_Groundbase_Stealth>
        <Planet_Black_Market_Modifier>1500</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_WAYLAND_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_WAYLAND_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_WAYLAND_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_CORUSCANT_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_WAYLAND_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_WAYLAND_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_WAYLAND_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_WAYLAND_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_WAYLAND_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_WAYLAND_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_sun.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SUN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_improved_treads.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 200</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Wayland_Upgrade_Bonus">
				<Space_Upgrade_Type />
				<Land_Upgrade_Type> RL_Improved_Treads_L1_Upgrade </Land_Upgrade_Type>
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 200 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> MZ8_Pulse_Cannon_Tank </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 1 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> WAYLAND_RKT_VICTORY_COR50_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_WAYLAND_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Black_Market </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 1200 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Mission_Type> Corruption_Piracy </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> WAYLAND_BLK_VICTORY_COR50_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_WAYLAND_STORY_BLACKMARKET</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>

	<Planet Name="Yavin">
 		<Zoomed_Terrain_Index>5</Zoomed_Terrain_Index>
		<Text_ID>TEXT_OBJECT_STAR_SYSTEM_YAVIN</Text_ID>
		<Galactic_Model_Name>W_planet_yavinIV_low.alo</Galactic_Model_Name>
		<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>
		<GUI_Model_Name>W_planet_Forest01.alo</GUI_Model_Name>
        <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>
		<Mass>1.0</Mass>
		<Scale_Factor>0.8</Scale_Factor>
		<Mouse_Collide_Override_Sphere_Radius> 17 </Mouse_Collide_Override_Sphere_Radius>
		<Show_Name>Yes</Show_Name>
		<Name_Adjust>-12, -12, 0.1</Name_Adjust>
		<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>
		<Pre_Lit>no</Pre_Lit>
		<Political_Control>0</Political_Control>
		<Camera_Aligned>yes</Camera_Aligned>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Terrain>Forest</Terrain>
		<Planet_Credit_Value>40</Planet_Credit_Value>
		<Planet_Destroyed_Credit_Value>2</Planet_Destroyed_Credit_Value>
		<Galactic_Position>240.0, 100.0, 10.0</Galactic_Position>
		<Special_Structures_Land>6</Special_Structures_Land>
		<Special_Structures_Space>1</Special_Structures_Space>
		<Max_Space_Base>3</Max_Space_Base>
		<The_Force>Neutral</The_Force>
		<Force_Strength>0.0</Force_Strength>
		<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

		<Space_Tactical_Map>_Space_Planet_Yavin_01.ted</Space_Tactical_Map>
		<Land_Tactical_Map> _Land_Planet_Yavin_02.ted </Land_Tactical_Map>

		<Planet_Capture_Bonus_Reward> 1700 </Planet_Capture_Bonus_Reward>
		<Planet_Slice_Difficulty_Rating>2</Planet_Slice_Difficulty_Rating>
		<Planet_Tech_Availability_Rating>0</Planet_Tech_Availability_Rating>
		<Planet_Slice_Affinity_Types>A_Wing_Squadron, Y-Wing_Squadron</Planet_Slice_Affinity_Types>
        <Planet_Black_Market_Modifier>900</Planet_Black_Market_Modifier>

		<Describe_Population>TEXT_PLANET_YAVIN_INFO_POP</Describe_Population>
		<Describe_Wildlife>TEXT_PLANET_YAVIN_INFO_WL</Describe_Wildlife>
		<Describe_Terrain>TEXT_PLANET_YAVIN_INFO_TER</Describe_Terrain>
		<Describe_Weather>TEXT_PLANET_YAVIN_INFO_WEA</Describe_Weather>
		<Describe_Tactical>TEXT_PLANET_YAVIN_ENCYC_01</Describe_Tactical>
		<Describe_Advantage>TEXT_PLANET_YAVIN_INFO_ADV_01</Describe_Advantage>
		<Describe_History>TEXT_PLANET_YAVIN_INFO_HIS_01</Describe_History>

		<Planet_Ability_Name>TEXT_PLANET_YAVIN_INFO_ADV_01</Planet_Ability_Name>
		<Planet_Ability_Description>TEXT_PLANET_YAVIN_ENCYC_01</Planet_Ability_Description>

		<Encyclopedia_Text>TEXT_PLANET_YAVIN_ENCYC_01</Encyclopedia_Text>
		<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>
		<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>
		<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>
		<Planet_Ability_Icon>i_pa_enhanced_fighter_shields.tga</Planet_Ability_Icon>
		<Native_Icon_Name>load_swamp.tga</Native_Icon_Name>

		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<Potential_Indigenous_Power>Swamp_Civilian_A, 150</Potential_Indigenous_Power>

		<Abilities SubObjectList="Yes">
			<Galaxy_Wide_Upgrade_Ability Name="Yavin_Upgrade_Bonus">
				<Space_Upgrade_Type> RS_Enhanced_Shielding_L1_Upgrade </Space_Upgrade_Type>
				<Land_Upgrade_Type />
			</Galaxy_Wide_Upgrade_Ability>
		</Abilities>

		<Corruption_1_Type> Corruption_Racketeering </Corruption_1_Type>
		<Corruption_1_Credit_Cost> 500 </Corruption_1_Credit_Cost>
		<Corruption_1_Required_Mission_Type> Corruption_Intimidation </Corruption_1_Required_Mission_Type>
		<Corruption_1_Required_Mission_Count> 2 </Corruption_1_Required_Mission_Count>
		<Corruption_1_Required_Unit_Type> Underworld_Disruptor_Merc </Corruption_1_Required_Unit_Type>
		<Corruption_1_Required_Unit_Count> 2 </Corruption_1_Required_Unit_Count>
		<Corruption_1_Success_Speech_Event> YAVIN_RKT_VICTORY_COR51_01 </Corruption_1_Success_Speech_Event>
		<Corruption_1_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_1_Success_Bink_Hologram_Name>
		<Corruption_1_Mission_Briefing>TEXT_CORRUPTION_YAVIN_STORY_RACKETEER</Corruption_1_Mission_Briefing>

		<Corruption_2_Type> Corruption_Bribery </Corruption_2_Type>
		<Corruption_2_Credit_Cost> 200 </Corruption_2_Credit_Cost>
		<Corruption_2_Required_Unit_Type> MAL_Rocket_Vehicle </Corruption_2_Required_Unit_Type>
		<Corruption_2_Required_Unit_Count> 1 </Corruption_2_Required_Unit_Count>
		<Corruption_2_Required_Mission_Type> Corruption_Kidnapping </Corruption_2_Required_Mission_Type>
		<Corruption_2_Required_Mission_Count> 1 </Corruption_2_Required_Mission_Count>
		<Corruption_2_Success_Speech_Event> YAVIN_BRB_VICTORY_COR51_02 </Corruption_2_Success_Speech_Event>
		<Corruption_2_Success_Bink_Hologram_Name> Saboteur_Loop </Corruption_2_Success_Bink_Hologram_Name>
		<Corruption_2_Mission_Briefing>TEXT_CORRUPTION_YAVIN_STORY_BRIBERY</Corruption_2_Mission_Briefing>
		
		<Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost>

	</Planet>










</Planets>
