<?xml version="1.0"?>


<Skipray_Blastboat_Data>




	<SpaceUnit Name="Skipray_Blastboat">
		<Text_ID>TEXT_UNIT_SKIPRAY</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SKIPRAY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Star_Destroyer Calamari_Cruiser </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_skipray.tga</Icon_Name>

		<Space_Model_Name>UV_SKIPRAY.ALO</Space_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Mass>0.99</Mass>

		<Max_Lift>3</Max_Lift>
		<Max_Speed>3.6</Max_Speed>
		<Min_Speed>2.3</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Rate_Of_Roll>2.8</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>70</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>500.0</Begin_Turn_Towards_Distance>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.6</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Affiliation>Underworld</Affiliation>

		<Shield_Points>55</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
		<Ship_Class>bomber</Ship_Class>
		<Armor_Type> Armor_Bomber </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
                
		<Formation_Priority>2</Formation_Priority>
		<Size_Value>8</Size_Value>
		<Is_Escort>no</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Damage>5</Damage>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>3</Number_per_Squadron>

		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA </SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_SKIPRAY_LASER_00,
			HP_SKIPRAY_ION_00,
			HP_SKIPRAY_TORP_00,
			HP_SKIPRAY_TORP_01
		</HardPoints>

		<Land_Bomber_Type>Skipray_Bombing_Run</Land_Bomber_Type>

		<SFXEvent_Fire> Unit_Star_Viper_Fire </SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Skipray</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Skipray</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Skipray</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Skipray</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Skipray</SFXEvent_Guard>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Skipray </SFXEvent_Move_Into_Nebula>
		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Skipray </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Skipray </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Skipray </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Ambient_Moving> Unit_Y_Wing_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Y_Wing_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
		<Death_SFXEvent_Start_Die>Unit_Y_Wing_Death_SFX</Death_SFXEvent_Start_Die>

		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<CategoryMask> Bomber | AntiCapital</CategoryMask>
		<Property_Flags> SmallShip </Property_Flags>
		<Victory_Relevant>yes</Victory_Relevant>
		<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
		<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
		<MovementClass> Space </MovementClass>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>

		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>75</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		
		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>
		
		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>SENSOR_JAMMING</Type>
				<GUI_Activated_Ability_Name> Skipray_Sensor_Jamming </GUI_Activated_Ability_Name> 
				<Recharge_Seconds>35.0</Recharge_Seconds> 
				<Expiration_Seconds>30.0</Expiration_Seconds>
				<Effective_Radius>300.0</Effective_Radius> 
                <SFXEvent_GUI_Unit_Ability_Activated> Unit_Jam_Sensors_On_Skipray </SFXEvent_GUI_Unit_Ability_Activated> 				
				<SFXEvent_GUI_Unit_Ability_Deactivated> Unit_Jam_Sensors_Off_Skipray </SFXEvent_GUI_Unit_Ability_Deactivated> 
				<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Sensor_Jamming_Ability Name="Skipray_Sensor_Jamming">
				<Activation_Style> User_Input </Activation_Style>
                <Owner_Particle_Effect>Sensor_Jamming_Effect_Skipray</Owner_Particle_Effect>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			</Sensor_Jamming_Ability>

		</Abilities>

	</SpaceUnit>


	<!-- Squadron info -->
	
	<Squadron Name="Skipray_Squadron">
		<Text_ID>TEXT_UNIT_SKIPRAY_SQUADRON</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SKIPRAY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_skipray.tga</Icon_Name>

		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>Nos</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Autoresolve_Health>200</Autoresolve_Health>
		<Damage>15</Damage>
		
		<Affiliation>Underworld</Affiliation>
		<Political_Control>0</Political_Control>
		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>14</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline />
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Special_Structures />

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Tactical_Bribe_Cost>275</Tactical_Bribe_Cost>

		<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
		<Squadron_Units>Skipray_Blastboat, Skipray_Blastboat, Skipray_Blastboat</Squadron_Units>
		<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,60.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,-60.0,0.0</Squadron_Offsets>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Skipray</SFXEvent_Build_Complete>

		<FormationOrder>3</FormationOrder>
		<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
		<Property_Flags> SmallShip </Property_Flags>
		<Population_Value>1</Population_Value>
		<Score_Cost_Credits> 700</Score_Cost_Credits>

     	<Max_Squad_Size> 3 </Max_Squad_Size>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>SENSOR_JAMMING</Type>
				<GUI_Activated_Ability_Name> Skipray_Sensor_Jamming </GUI_Activated_Ability_Name> 
				<Recharge_Seconds>35.0</Recharge_Seconds> 
				<Expiration_Seconds>30.0</Expiration_Seconds>
				<Effective_Radius>300.0</Effective_Radius> 
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			</Unit_Ability>

		</Unit_Abilities_Data>

		<Abilities SubObjectList="Yes">

			<Sensor_Jamming_Ability Name="Skipray_Sensor_Jamming">
				<Activation_Style> User_Input </Activation_Style>
                <Owner_Particle_Effect>Sensor_Jamming_Effect_Skipray</Owner_Particle_Effect>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			</Sensor_Jamming_Ability>

		</Abilities>


	</Squadron>












































</Skipray_Blastboat_Data>