<?xml version="1.0"?>
<HardPoints>



<!-- Hard points for the YZ2500 Corvette -->

    <HardPoint Name="HP_YZ2500_01">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			  <Damage_Type>Damage_Corellian_Corvette</Damage_Type>
            <Fire_Bone_A>HP_01</Fire_Bone_A>
            <Fire_Bone_B>HP_01</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_YZ2500_02">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_02</Fire_Bone_A>
            <Fire_Bone_B>HP_02</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_YZ2500_03">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_03</Fire_Bone_A>
            <Fire_Bone_B>HP_03</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
			<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
				<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>
    
    <HardPoint Name="HP_YZ2500_04">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_04</Fire_Bone_A>
            <Fire_Bone_B>HP_04</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>

    <HardPoint Name="HP_YZ2500_05">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_05</Fire_Bone_A>
            <Fire_Bone_B>HP_05</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_YZ2500_06">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_06</Fire_Bone_A>
            <Fire_Bone_B>HP_06</Fire_Bone_B>
            <Fire_Cone_Width>160</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
    
    <HardPoint Name="HP_YZ2500_07">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_07</Fire_Bone_A>
            <Fire_Bone_B>HP_07</Fire_Bone_B>
            <Fire_Cone_Width>180</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
    </HardPoint>
  
    <HardPoint Name="HP_YZ2500_08">
			<Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>No</Is_Targetable>
            <Is_Destroyable>No</Is_Destroyable>

			<Damage_Type> Damage_Corellian_Corvette </Damage_Type>
            <Fire_Bone_A>HP_08</Fire_Bone_A>
            <Fire_Bone_B>HP_08</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>90.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>5</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
            <Fire_Range_Distance>800.0</Fire_Range_Distance>
			<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>

			<Fire_Inaccuracy_Distance> Fighter, 6.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Bomber, 5.5 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Corvette, 12.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
			<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
			
 			<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
   </HardPoint>


    
    
    
</HardPoints>

