<?xml version="1.0"?>


<MC30_Frigate_Data>


	<SpaceUnit Name="MC30_Frigate">
		<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
		<Encyclopedia_Good_Against> Star_Destroyer Kedalbe_Battleship </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Bomber Vengeance_Frigate </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Text> TEXT_TOOLTIP_MC30_FRIGATE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>
		<Icon_Name>i_button_mc30c.tga</Icon_Name>
		
		<GUI_Row> 1 </GUI_Row>
		<Space_Model_Name>RV_MC30CMONCAL.ALO</Space_Model_Name>
		<Select_Box_Scale>370</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Mass>0.9995</Mass>
		<Scale_Factor>0.75</Scale_Factor>
		<Moniker>Alliance_Assault_Frigate.txt</Moniker>
		<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>

        <Ranking_In_Category>6</Ranking_In_Category>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
		<MovementClass> Space </MovementClass>
		<Space_Layer> Frigate </Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<OverrideAcceleration> .05 </OverrideAcceleration>
		<OverrideDeceleration> .05 </OverrideDeceleration>
		
		<Max_Thrust>1.5</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Armor_Type> Armor_MC30_Frigate </Armor_Type>
        <Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Damage>40</Damage>
		<Autoresolve_Health>3500</Autoresolve_Health>
		<Shield_Points>3000</Shield_Points>
		<Tactical_Health>900</Tactical_Health>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Affiliation>Rebel</Affiliation>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>1400</Slice_Cost_Credits>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Required_Planets />
		<Build_Cost_Credits>2700</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>

		<Formation_Priority>3</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Squadron_Capacity>12</Squadron_Capacity>
		<Transport_Capacity>12</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<AI_Combat_Power>2500</AI_Combat_Power>
		<Size_Value>8</Size_Value>		
		
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
		<Death_Clone>Damage_Normal, MC30_Frigate_Death_Clone</Death_Clone>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_MC30_LASER_00,
			HP_MC30_TORP_REAR_DUMMY,
			HP_MC30_TORP_LEFT_FRONT,
			HP_MC30_TORP_RIGHT_FRONT,
			HP_MC30_ENGINES_00
		</HardPoints>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_MC30_Frigate</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Select>Unit_Select_MC30_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MC30_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_MC30_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_MC30_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_MC30_Frigate</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_MC30_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_MC30_Frigate </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_MC30_Frigate </SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_MC30_Frigate </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_MC30_Frigate </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_MC30_Frigate </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,   </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,   </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_MC30_Frigate </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_MC30_Frigate </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

		<CategoryMask> Frigate | AntiCorvette</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Population_Value>3</Population_Value>
		<Score_Cost_Credits> 2500</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<Tactical_Bribe_Cost>700</Tactical_Bribe_Cost>

		<Lua_Script>ObjectScript_MC30</Lua_Script>
	
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

            <Unit_Ability>
                <Type>CLUSTER_BOMB</Type>
                <Recharge_Seconds>50.0</Recharge_Seconds>
                <GUI_Activated_Ability_Name> MC30_Cluster_Bomb </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
                <Effective_Radius> 500.0 </Effective_Radius>
                <SFXEvent_GUI_Unit_Ability_Activated>Unit_Cluster_Bombs_MC30_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
                <Supports_Autofire>True</Supports_Autofire>
            </Unit_Ability>

		</Unit_Abilities_Data>

        <Abilities SubObjectList="Yes">

            <Cluster_Bomb_Ability Name="MC30_Cluster_Bomb">
                <Activation_Style> User_Input </Activation_Style>
                <Detonation_Time_In_Secs> 1.5 </Detonation_Time_In_Secs>
                <Bomb_Type>Proj_Cluster_Bomb</Bomb_Type>
                <Number_Of_Bombs> 12 </Number_Of_Bombs>
                <SFXEvent_Activate>Unit_MC30_Launch_Cluster_Bomb</SFXEvent_Activate>
            </Cluster_Bomb_Ability>

		</Abilities>
		
		<Ship_Class>frigate</Ship_Class>

	</SpaceUnit>

	<SpaceUnit Name="MC30_Frigate_Death_Clone">
		<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
		<Space_Model_Name>RV_MC30CMONCAL_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>frigate</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>































































































</MC30_Frigate_Data>