<?xml version="1.0"?>


<Interceptor_IV_Frigate>




	<SpaceUnit Name="Interceptor4_Frigate">
		<Text_ID>TEXT_UNIT_INTERCEPTOR4_FRIGATE</Text_ID>
		<Encyclopedia_Good_Against> Tartan_Patrol_Cruiser Corellian_Corvette Nebulon_B_Frigate  </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> B-wing TIE_Defender MC30_Frigate </Encyclopedia_Vulnerable_To>
		<Encyclopedia_Text> TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>

		<Space_Model_Name>UV_InterceptorIV.alo</Space_Model_Name>
		<Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>

		<Select_Box_Scale>720</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		
		<GUI_Row> 1 </GUI_Row>
		<Mass>0.999</Mass>
		<Scale_Factor>0.35</Scale_Factor>
		<Damage>30</Damage>
		<Autoresolve_Health>2500</Autoresolve_Health>
		<Shield_Points>750</Shield_Points>
		<Tactical_Health>2500</Tactical_Health>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Energy_Capacity>9999</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

        <Ranking_In_Category>6</Ranking_In_Category>
		<Max_Speed>2.9</Max_Speed>
		<Max_Rate_Of_Turn>0.8</Max_Rate_Of_Turn>
		<MovementClass> Space </MovementClass>
		<Space_Layer> Frigate </Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.4</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<OverrideAcceleration> .04 </OverrideAcceleration>
		<OverrideDeceleration> .04 </OverrideDeceleration>

		<Armor_Type> Armor_Assault_Frigate </Armor_Type>
        <Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
        
		<Max_Thrust>2.0</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
		<Hyperspace_Speed>1.8</Hyperspace_Speed>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Required_Planets />
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>23</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>

		<Cheap_Bribe_Cost>110</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>220</Expensive_Bribe_Cost>
		<Tactical_Bribe_Cost>1600</Tactical_Bribe_Cost>

		<Affiliation>Underworld</Affiliation>
		<Ship_Class>frigate</Ship_Class>
		<Formation_Priority>3</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Squadron_Capacity>10</Squadron_Capacity>
		<Transport_Capacity>8</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<AI_Combat_Power>1400</AI_Combat_Power>
		<Size_Value>8</Size_Value>

		<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>

		<HardPoints>
			HP_Interceptor_Frigate_00,
			HP_Interceptor_Frigate_01,
			HP_Interceptor_Frigate_02
		</HardPoints>
		
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Interceptor_IV</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Interceptor_IV</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Interceptor_IV</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Interceptor_IV</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Interceptor_IV</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Interceptor_IV</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Interceptor_IV</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Interceptor_IV </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Interceptor_IV </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Interceptor_IV </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Interceptor_IV </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,   </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,   </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Interceptor_IV </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Interceptor_IV </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

		<CategoryMask> Frigate | AntiCorvette</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Score_Cost_Credits> 2200</Score_Cost_Credits>
		<Population_Value>3</Population_Value>

		<Death_Clone>Damage_Normal, Interceptor4_Frigate_Death_Clone</Death_Clone>
		
		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

			<Unit_Ability>
				<Type>FULL_SALVO</Type>
                <Recharge_Seconds>45</Recharge_Seconds>
                <Expiration_Seconds>7</Expiration_Seconds>
				<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interceptor_IV</SFXEvent_GUI_Unit_Ability_Activated>
                <GUI_Activated_Ability_Name>Interceptor_Full_Salvo</GUI_Activated_Ability_Name> 
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
            </Unit_Ability>
			
		</Unit_Abilities_Data>

	</SpaceUnit>

	<SpaceUnit Name="Interceptor4_Frigate_Death_Clone">
		<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
		<Space_Model_Name>UV_InterceptorIV_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>.35</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>frigate</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>
	
























































</Interceptor_IV_Frigate>