<?xml version="1.0"?>

<MusicEvents>

	<MusicEvent Name="Main_Menu_Music_Event">
		<Files>mainmenu.mp3</Files>
        <Volume_Percent>80</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>


	<MusicEvent Name="Test_Music_Event">
		<Files>Test_Loop_Song_2.MP3</Files>
        <Volume_Percent>95</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>



<!--	<MusicEvent Name="Cinematic_Empire_Intro_Music_Event">
		<Files> CIN_ROTJ_Approaching_The_Death_Star.mp3 </Files>
        <Volume_Percent>70</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>       -->




<!-- START INTRO CINEMATIC THEMES -->

	<MusicEvent Name="Cinematic_Empire_Intro_Music_Event_2">	  
		<Files> Empire_Intro_3_Mix.mp3 </Files>
        <Volume_Percent>70</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>0.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

	<MusicEvent Name="Cinematic_Rebel_Intro_Music_Event_1">	  
		<Files> REBEL_Intro_1_Mix.mp3 </Files>
        <Volume_Percent>70</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>0.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

<!-- END INTRO CINEMATIC THEMES -->



	
<!-- START GALACTIC THEMES -->

	<MusicEvent Name="Galactic_Map_Rebel_Music_Event">
		<Files> AOTC_Ambush_On_Coruscant.mp3, ROTJ_Alliance_Assembly.mp3, ROTJ_Shuttle_Tydirium_Appraches_Endor.mp3, ANH_Tales_of_a_Jedi_Knight.mp3, ANH_Millenium_Falcon.mp3 </Files>
        <Volume_Percent>60</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop> Yes </Loop>
    </MusicEvent>

	<MusicEvent Name="Galactic_Map_Empire_Music_Event">
		<Files> ESB_The_Imperial_Probe.mp3, ROTJ_Approaching_The_Death_Star.mp3, ROTJ_Emperors_Throne_Room.mp3, ANH_Imperial_Attack_2.mp3, ANH_The_Tractor_Beam.mp3 </Files>
        <Volume_Percent>60</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop> Yes </Loop>
    </MusicEvent>

	<MusicEvent Name="Galactic_Map_Underworld_Music_Event">
		<Files> UND_Corruption_Has_Begun.mp3, UND_Tybers_Plan.mp3, UND_Luke_Confronts_Jabba.mp3, UND_Han_Solo_Returns.mp3, UND_The_Droids_Are_Captured.mp3 </Files>
        <Volume_Percent>60</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop> Yes </Loop>
    </MusicEvent>

<!-- END GALACTIC THEMES -->





	<MusicEvent Name="Galactic_Death_Star_Complete_Music_Event">
		<Files> Complete_Death_Star.mp3 </Files>
        <Volume_Percent>60</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>





<!-- Note: Combining Galactic_Battle_Pending_Music_Event and Tactical_Battle_Load_Screen_Music_Event into one event
		since we want the galactic battle pending loop to smoothly transition and keep playing during the Battle Load
		Dialog screen. Also the event needs to internally loop the first sample by MSS, due to the long data load that
		occurs where the MusicEventManager is not sewrviced -->

	<MusicEvent Name="Tactical_Battle_Loading_Loop_Event">
		<Files> Battle_Pending_1.mp3 </Files>
		<Volume_Percent> 55 </Volume_Percent>
		<Fade_In_Seconds> 0.0 </Fade_In_Seconds>
		<Fade_Out_Previous_Seconds> 2.0 </Fade_Out_Previous_Seconds>
		<Loop> Yes </Loop>
		<MSS_Internal_Loop> Yes </MSS_Internal_Loop> <!-- Required for long load where MSS handles the loop -->
    </MusicEvent>

<!-- 
	<MusicEvent Name="Galactic_Battle_Pending_Music_Event">
		<Files> Battle_Pending_1.mp3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>
-->
<!-- 
	Note MSS_Internal_Loop required due to event manager not processing during long data loads

	<MusicEvent Name="Tactical_Battle_Load_Screen_Music_Event">
		<Files> Battle_Pending_1.mp3 </Files>
		<Volume_Percent>55</Volume_Percent>
		<Fade_In_Seconds>0.0</Fade_In_Seconds>
		<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		<Loop>Yes</Loop>
		<MSS_Internal_Loop>Yes</MSS_Internal_Loop> 
    </MusicEvent>
-->




<!-- START CANTINA / HUTT PALACE THEMES -->

	<MusicEvent Name="Structure_Cantina_Music_Event">
		 <Files>Cantina_1.MP3, Cantina_2.MP3</Files>
		 <Volume_Percent>70</Volume_Percent>
		 <Fade_In_Seconds>0.0</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>No</Loop>
	</MusicEvent>

	<MusicEvent Name="Structure_Hutt_Palace_Music_Event">
		 <Files>Hutt_Palace_Jedi_Rocks.MP3, Hutt_Palace_Lapti_Nek.MP3</Files>
		 <Volume_Percent>70</Volume_Percent>
		 <Fade_In_Seconds>0.0</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>No</Loop>
	</MusicEvent>

<!-- END CANTINA / HUTT PALACE THEMES -->






	<!-- ======================================= -->
	<!-- REBEL LAND MAPS MUSIC EVENTS - AMBIENT  -->
	<!-- ======================================= -->

	<MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event">
        <Files> R_The_Dune_Sea_of_Tatooine.MP3,  E_Attack_of_the_Sandpeople.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>
	
	<MusicEvent Name="Ice_Land_Rebel_Ambient_Music_Event">
        <Files> R_The_Ice_Planet_Hoth.MP3, E_Wampas_Lair.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Swamp_Land_Rebel_Ambient_Music_Event">
        <Files> R_Jar_Jar_Leads_Group.MP3, E_Binary_Sunset_Alternate.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Volcanic_Land_Rebel_Ambient_Music_Event">
        <Files> R_Dianoga.MP3, E_The_Trash_Compactor.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Temperate_Land_Rebel_Ambient_Music_Event">
        <Files> R_Forest_Ambush.MP3,  E_Wookiee_Prisoner.MP3, R_Queen_Amidala_Warns_Federation.MP3, E_The_Droid_Invasion.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Urban_Land_Rebel_Ambient_Music_Event">
        <Files> R_Anakin_and_Group_To_Coruscant.MP3, E_The_Senate.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

<!-- END REBEL LAND AMBIENT THEMES -->




	<!-- ======================================= -->
	<!-- EMPIRE LAND MAPS MUSIC EVENTS - AMBIENT -->
	<!-- ======================================= -->

	<MusicEvent Name="Desert_Land_Empire_Ambient_Music_Event">
        <Files> E_Attack_of_the_Sandpeople.MP3, R_The_Dune_Sea_of_Tatooine.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>
	
	<MusicEvent Name="Ice_Land_Empire_Ambient_Music_Event">
        <Files> E_Wampas_Lair.MP3, R_The_Ice_Planet_Hoth.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Swamp_Land_Empire_Ambient_Music_Event">
        <Files> E_Binary_Sunset_Alternate.MP3, R_Jar_Jar_Leads_Group.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Volcanic_Land_Empire_Ambient_Music_Event">
        <Files> E_The_Trash_Compactor.MP3, R_Dianoga.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Temperate_Land_Empire_Ambient_Music_Event">
        <Files> E_Wookiee_Prisoner.MP3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Urban_Land_Empire_Ambient_Music_Event">
        <Files> E_The_Senate.MP3, R_Anakin_and_Group_To_Coruscant.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>2.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

<!-- END EMPIRE LAND AMBIENT THEMES -->




	<!-- ====================================== -->
	<!-- REBEL LAND MAPS MUSIC EVENTS - BATTLE  -->
	<!-- ===================================== -->

	<MusicEvent Name="Desert_Land_Rebel_Battle_Music_Event">
        <Files> UND_Underhanded.MP3, R_Sail_Barge_Assault.MP3, E_Den_Of_The_Rancor.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>
	
	<MusicEvent Name="Ice_Land_Rebel_Battle_Music_Event">
        <Files> R_The_Battle_of_Hoth.MP3, E_The_Battle_of_Hoth_2.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Swamp_Land_Rebel_Battle_Music_Event">
        <Files> UND_The_Unveiling.MP3, R_Anakin_Defeats_Sebulba.MP3, E_Battle_In_The_Swamps.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Volcanic_Land_Rebel_Battle_Music_Event">
        <Files> R_Sail_Barge_Assault_Alternate.MP3, E_Volcanic_Assault.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Temperate_Land_Rebel_Battle_Music_Event">
        <Files> UND_Unexpected_Forces.MP3, R_The_Battle_Rages_On.MP3, E_The_Gungans_Retreat.MP3, R_Scout_Walker_Scramble_2.MP3, E_Scout_Walker_Scramble_1.MP3, E_Volcanic_Assault.MP3, E_Battle_In_The_Swamps.MP3</Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Urban_Land_Rebel_Battle_Music_Event">
        <Files> R_The_Chase_Through_Coruscant_1.MP3, E_The_Chase_Through_Coruscant_2.MP3, Advance_on_the_City.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

<!-- END REBEL LAND BATTLE THEMES -->





	<!-- ======================================= -->
	<!-- EMPIRE LAND MAPS MUSIC EVENTS - BATTLE  -->
	<!-- ======================================= -->

	<MusicEvent Name="Desert_Land_Empire_Battle_Music_Event">
        <Files> UND_Underhanded.MP3, E_Den_Of_The_Rancor.MP3, R_Sail_Barge_Assault.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>
	
	<MusicEvent Name="Ice_Land_Empire_Battle_Music_Event">
        <Files> E_The_Battle_of_Hoth_2.MP3, R_The_Battle_of_Hoth.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>0.5</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Swamp_Land_Empire_Battle_Music_Event">
        <Files> UND_The_Unveiling.MP3, E_Battle_In_The_Swamps.MP3, R_Anakin_Defeats_Sebulba.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Volcanic_Land_Empire_Battle_Music_Event">
        <Files> E_Volcanic_Assault.MP3, R_Sail_Barge_Assault_Alternate.MP3 </Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Temperate_Land_Empire_Battle_Music_Event">
        <Files> UND_Unexpected_Forces.MP3, E_The_Gungans_Retreat.MP3, R_The_Battle_Rages_On.MP3, R_Scout_Walker_Scramble_2.MP3, E_Scout_Walker_Scramble_1.MP3, E_Volcanic_Assault.MP3, E_Battle_In_The_Swamps.MP3</Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

	<MusicEvent Name="Urban_Land_Empire_Battle_Music_Event">
        <Files> E_The_Chase_Through_Coruscant_2.MP3, R_The_Chase_Through_Coruscant_1.MP3, Advance_on_the_City.MP3</Files>
        <Volume_Percent>55</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

<!-- END EMPIRE LAND BATTLE THEMES -->






<!-- START SPACE THEMES -->


	<MusicEvent Name="Space_Map_Rebel_Ambient_Music_Event">
		 <Files> Imperial_Attack_1.MP3, Beginning_The_Approach.MP3, Boarding_The_Federation_Battleship.MP3, Vaders_Presence.MP3, Death_Star_Stormtroopers.MP3, Empire_At_War.MP3</Files>
		 <Volume_Percent>55</Volume_Percent>
		 <Fade_In_Seconds>2.0</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>Yes</Loop>
	</MusicEvent>

	<MusicEvent Name="Space_Map_Empire_Ambient_Music_Event">
		 <Files> Imperial_Attack_1.MP3, Beginning_The_Approach.MP3, Boarding_The_Federation_Battleship.MP3, Vaders_Presence.MP3, Death_Star_Stormtroopers.MP3, Empire_At_War.MP3 </Files>
		 <Volume_Percent>55</Volume_Percent>
		 <Fade_In_Seconds>2.0</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>Yes</Loop>
	</MusicEvent>





	<MusicEvent Name="Space_Map_Rebel_Battle_Music_Event">
		 <Files> UND_Unexpected_Forces.MP3, UND_The_Unveiling.MP3, Escape_From_Naboo.MP3, Fighting_The_Destroyer_Droids.MP3, Tie_Fighter_Attack.MP3, Imperial_Cruiser_Pursuit.MP3, The_Asteroid_Field.MP3, Space_Pursuit.MP3, Rebellion_Advantage.MP3, Attacking_the_Blockade.MP3 </Files>
		 <Volume_Percent>55</Volume_Percent>
		 <Fade_In_Seconds>0.5</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>Yes</Loop>
	</MusicEvent>

	<MusicEvent Name="Space_Map_Empire_Battle_Music_Event">
		<Files> UND_Unexpected_Forces.MP3, UND_The_Unveiling.MP3, Escape_From_Naboo.MP3, Fighting_The_Destroyer_Droids.MP3, Tie_Fighter_Attack.MP3, Imperial_Cruiser_Pursuit.MP3, The_Asteroid_Field.MP3, Space_Pursuit.MP3, Rebellion_Advantage.MP3, Attacking_the_Blockade.MP3 </Files>
		 <Volume_Percent>55</Volume_Percent>
		 <Fade_In_Seconds>0.5</Fade_In_Seconds>
		 <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		 <Loop>Yes</Loop>
	</MusicEvent>




	<MusicEvent Name="Space_Map_Rebel_Battle_Death_Star_Music_Event">
		<Files>DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3</Files>
		<Volume_Percent>55</Volume_Percent>
		<Fade_In_Seconds>0.5</Fade_In_Seconds>
		<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		<Loop>Yes</Loop>
  </MusicEvent>

	<MusicEvent Name="Space_Map_Empire_Battle_Death_Star_Music_Event">
		<Files>DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3</Files>
		<Volume_Percent>55</Volume_Percent>
		<Fade_In_Seconds>0.5</Fade_In_Seconds>
		<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		<Loop>Yes</Loop>
  </MusicEvent>



	<MusicEvent Name="Space_Map_Activate_Death_Star_Music_Event">
		<Files>Destruction_Of_Alderaan.MP3</Files>
		<Volume_Percent>55</Volume_Percent>
		<Fade_In_Seconds>0.25</Fade_In_Seconds>
		<Fade_Out_Previous_Seconds>0.25</Fade_Out_Previous_Seconds>
		<Loop> No </Loop>
  </MusicEvent>

<!-- END SPACE THEMES -->




<!-- START WIN / LOSE THEMES -->

    <MusicEvent Name="Rebel_Win_Tactical_Event">
        <Files>Rebel_Victory.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Rebel_Win_Strategic_Event">
        <Files>Rebel_Victory.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Rebel_Lose_Tactical_Event">
        <Files>Rebel_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

    <MusicEvent Name="Rebel_Lose_Strategic_Event">
        <Files>Rebel_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>









    <MusicEvent Name="Empire_Win_Tactical_Event">
        <Files>Imperial_March_Edit.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Empire_Win_Strategic_Event">
        <Files>Imperial_March_Edit.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Empire_Lose_Tactical_Event">
        <Files>Empire_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

    <MusicEvent Name="Empire_Lose_Strategic_Event">
        <Files>Empire_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

 






    <MusicEvent Name="Underworld_Win_Tactical_Event">
        <Files>UND_Zann_Consortium_Theme_Edit.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Underworld_Win_Strategic_Event">
        <Files>UND_Zann_Consortium_Theme_Edit.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>Yes</Loop>
    </MusicEvent>

    <MusicEvent Name="Underworld_Lose_Tactical_Event">
        <Files>Rebel_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

    <MusicEvent Name="Underworld_Lose_Strategic_Event">
        <Files>Rebel_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>






    <MusicEvent Name="Lose_To_Empire_Event">
        <Files>Rebel_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

    <MusicEvent Name="Lose_To_Rebel_Event">
        <Files>Empire_Lose_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>

    <MusicEvent Name="Lose_To_Underworld_Event">
        <Files>Lose_To_Zann_1.MP3</Files>
        <Volume_Percent>75</Volume_Percent>
        <Fade_In_Seconds>0.0</Fade_In_Seconds>
        <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
        <Loop>No</Loop>
    </MusicEvent>




<!-- END WIN / LOSE THEMES -->





	 <MusicEvent Name="Game_Credits_Music_Event">
		 <Files>Credits_2a.MP3, Empire_At_War.MP3, Credits_Ep3.MP3 </Files>
		  <Volume_Percent> 100 </Volume_Percent>
		  <Fade_In_Seconds> 0.0 </Fade_In_Seconds>
		  <Fade_Out_Previous_Seconds> 0.0 </Fade_Out_Previous_Seconds>
		  <Loop> Yes </Loop>
	 </MusicEvent>

	<!-- Music event that plays along with the marketing splash screen for E3 -->
	<MusicEvent Name="Splash_E3_Music_Event">
		<Files>UND_Zann_Consortium_Theme.MP3</Files>
		<Volume_Percent>80</Volume_Percent>
		<Fade_In_Seconds>0.0</Fade_In_Seconds>
		<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
		<Loop>Yes</Loop>
	</MusicEvent>

</MusicEvents>

