<?xml version="1.0"?>
<StarBases>

	<StarBase Name="Rebel_Star_Base_1">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION1 TEXT_TOOLTIP_GARRISON_RS_01</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Space_Model_Name>RB_STATION_01.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL1.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Is_Dummy>No</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>15000</AI_Combat_Power>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base />
		<Next_Level_Base>Rebel_Star_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0> <!-- 2 X-wing squadrons at a time -->
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 15</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0> <!-- 2 X-wing squadrons at a time -->
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 15</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>


		<Tactical_Buildable_Objects_Campaign> 
			Rebel,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Autoresolve_Health>5000</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>750</Shield_Points>
		<Tactical_Health>1600</Tactical_Health>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08
		</HardPoints>
		
		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		
		<GUI_Model_Name>RB_STATION_01.ALO</GUI_Model_Name>
		<GUI_Distance>4700</GUI_Distance>
		<GUI_Offset>0 0 -300</GUI_Offset>
		<GUI_Angles>90 0 0</GUI_Angles>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_X_Rot>0</GUI_X_Rot>
		<Victory_Relevant>yes</Victory_Relevant>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> RHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Icon_Name>i_radar_station1_r.tga</Radar_Icon_Name>

		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Score_Cost_Credits> 1500</Score_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Rebel_Star_Base_1_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Space_Model_Name>RB_station_01_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Rebel_Star_Base_2">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_GARRISON_RS_02</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>RB_STATION_02.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL2.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Rebel</Affiliation>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<AI_Combat_Power>22000</AI_Combat_Power>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>20</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>10000</Autoresolve_Health>
		<Damage>45</Damage>
		<Shield_Points>1200</Shield_Points>
		<Tactical_Health>2500</Tactical_Health>
		<Shield_Refresh_Rate>120</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 18</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 18</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
             
                <Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->


		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign> 
			Rebel,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18
		</HardPoints>
		
		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		
		<GUI_Model_Name>RB_STATION_02.ALO</GUI_Model_Name>
		<GUI_Distance>4700</GUI_Distance>
		<GUI_Offset>0 0 -300</GUI_Offset>
		<GUI_Angles>90 0 0</GUI_Angles>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_X_Rot>0</GUI_X_Rot>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> RHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station2_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>

		<Slice_Cost_Credits>600</Slice_Cost_Credits>

		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Score_Cost_Credits> 3000</Score_Cost_Credits>

		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Rebel_Star_Base_2_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>13</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Space_Model_Name>RB_station_02_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Rebel_Star_Base_3">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION3 TEXT_TOOLTIP_GARRISON_RS_03</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>RB_STATION_03.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL3.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Rebel</Affiliation>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>25000</AI_Combat_Power>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>30</Size_Value>
		<Tech_Level>1</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>12500</Autoresolve_Health>
		<Damage>55</Damage>
		<Shield_Points>1800</Shield_Points>
		<Tactical_Health>3000</Tactical_Health>
		<Shield_Refresh_Rate>180</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 24</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 4</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 24</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
                
                <Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
           
                <Starting_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign> 
			Rebel,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21
		</HardPoints>
		
		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		
		<GUI_Model_Name>RB_STATION_03.ALO</GUI_Model_Name>
		<GUI_Distance>4700</GUI_Distance>
		<GUI_Offset>0 0 -300</GUI_Offset>
		<GUI_Angles>90 0 0</GUI_Angles>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_X_Rot>0</GUI_X_Rot>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> RHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station3_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>

		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Score_Cost_Credits> 6000</Score_Cost_Credits>
		
		<Slice_Cost_Credits>1200</Slice_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Rebel_Star_Base_3_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>15</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Space_Model_Name>RB_station_03_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Rebel_Star_Base_4">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION4 TEXT_TOOLTIP_GARRISON_RS_04</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>RB_STATION_04.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL4.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Rebel</Affiliation>
		<Build_Cost_Credits>8000</Build_Cost_Credits>
		<AI_Combat_Power>28000</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>40</Size_Value>
		<Tech_Level>2</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>17500</Autoresolve_Health>
		<Damage>65</Damage>
		<Shield_Points>2500</Shield_Points>
		<Tactical_Health>5000</Tactical_Health>
		<Shield_Refresh_Rate>250</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 30</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 5</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 30</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>YZ2500_Corvette, 2</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>YZ2500_Corvette, 8</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
                    
                <Starting_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
               
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign> 
			Rebel,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
				RS_Improved_Defenses_L2_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21,
			HP_RS_22,
			HP_RS_23,
			HP_RS_24,
			HP_RS_25,
			HP_RS_26,
			HP_RS_27,
			HP_RS_28,
			HP_RS_29,
			HP_RS_30,
			HP_RS_31
		</HardPoints>
		
		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		
		
		<GUI_Model_Name>RB_STATION_04.ALO</GUI_Model_Name>
		<GUI_Distance>4700</GUI_Distance>
		<GUI_Offset>0 0 -300</GUI_Offset>
		<GUI_Angles>90 0 0</GUI_Angles>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_X_Rot>0</GUI_X_Rot>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> RHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 550 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		 
		<Space_Layer> StaticObject </Space_Layer>
		
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Score_Cost_Credits> 12000</Score_Cost_Credits>

		<Slice_Cost_Credits>2400</Slice_Cost_Credits>

		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Rebel_Star_Base_4_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>16</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Space_Model_Name>RB_station_04_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>






	<StarBase Name="Rebel_Star_Base_5">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_RS_05</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>RB_STATION_05.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL5.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Rebel</Affiliation>
		<Build_Cost_Credits>11000</Build_Cost_Credits>
		<AI_Combat_Power>35000</AI_Combat_Power>
		<Build_Time_Seconds>150</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>50</Size_Value>
		<Tech_Level>3</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>22500</Autoresolve_Health>
		<Damage>75</Damage>
		<Shield_Points>3000</Shield_Points>
		<Tactical_Health>7000</Tactical_Health>
		<Shield_Refresh_Rate>300</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 8</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 40</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 6</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 36</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

	        <Starting_Spawned_Units_Tech_0>YZ2500_Corvette, 2</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>YZ2500_Corvette, 8</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
                    
                <Starting_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Alliance_Assault_Frigate, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
 
                 <Starting_Spawned_Units_Tech_0>Calamari_Cruiser, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Calamari_Cruiser, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign> 
			Rebel,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
				RS_Improved_Defenses_L2_Upgrade,
				RS_Improved_Defenses_L3_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21,
			HP_RS_22,
			HP_RS_23,
			HP_RS_24,
			HP_RS_25,
			HP_RS_26,
			HP_RS_27,
			HP_RS_28,
			HP_RS_29,
			HP_RS_30,
			HP_RS_31,
			HP_RS_32,
			HP_RS_33,
			HP_RS_34,
			HP_RS_35,
			HP_RS_36,
			HP_RS_37,
			HP_RS_38,
			HP_RS_39,
			HP_RS_40,
			HP_RS_41
		</HardPoints>
		
		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		
		
		<GUI_Model_Name>RB_STATION_05.ALO</GUI_Model_Name>
		<GUI_Distance>4700</GUI_Distance>
		<GUI_Offset>0 0 -300</GUI_Offset>
		<GUI_Angles>90 0 0</GUI_Angles>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_X_Rot>0</GUI_X_Rot>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> RHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 550 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>

		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Score_Cost_Credits> 24000</Score_Cost_Credits>
		<Slice_Cost_Credits>4800</Slice_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Rebel_Star_Base_5_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>17</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Space_Model_Name>RB_station_05_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Empire_Star_Base_1">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_EMPIRE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION1 TEXT_TOOLTIP_GARRISON_ES_01</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_01.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL1.ALO</Galactic_Model_Name>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>15000</AI_Combat_Power>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base />
		<Next_Level_Base>Empire_Star_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>5000</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>750</Shield_Points>
		<Tactical_Health>1600</Tactical_Health>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 16</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 16</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign> 
			Empire,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		
		<!-- Comm array and supply dock should be replaced by dummy hard points -->
		
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> EHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust> -150 </Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>

		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 1500</Score_Cost_Credits>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Empire</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Empire_Star_Base_1_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Empire_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Space_Model_Name>EB_station_break_break_01.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>




	<StarBase Name="Empire_Star_Base_2">
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_GARRISON_ES_02</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_02.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL2.ALO</Galactic_Model_Name>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<AI_Combat_Power>22000</AI_Combat_Power>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>20</Size_Value>
		<Tech_Level>1</Tech_Level>
		<Base_Level>2</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base>Empire_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>10000</Autoresolve_Health>
		<Damage>45</Damage>
		<Shield_Points>750</Shield_Points>
		<Tactical_Health>2200</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 20</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 20</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 3</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		
		<!-- Comm array and supply dock should be replaced by dummy hard points -->
		
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> EHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust> -200.0 </Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station2_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.16  0.16</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		
		
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 3000</Score_Cost_Credits>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Empire</Retreat_Self_Destruct_Explosion>

		<Death_Clone>Damage_Normal, Empire_Star_Base_2_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>13</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Empire_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Space_Model_Name>EB_station_break_break_02.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>




	<StarBase Name="Empire_Star_Base_3">
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>
		<Text_ID>TEXT_EMPIRE_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION3 TEXT_TOOLTIP_GARRISON_ES_03</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_03.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL3.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>25000</AI_Combat_Power>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>30</Size_Value>
		<Tech_Level>2</Tech_Level>
		<Base_Level>3</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base>Empire_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>12500</Autoresolve_Health>
		<Damage>55</Damage>
		<Shield_Points>2000</Shield_Points>
		<Tactical_Health>3000</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 25</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 25</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
  
                <Starting_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		
		<!-- Comm array and supply dock should be replaced by dummy hard points -->
		
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> EHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust> -200 </Layer_Z_Adjust>
		
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station3_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 6000</Score_Cost_Credits>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Empire</Retreat_Self_Destruct_Explosion>

		<Death_Clone>Damage_Normal, Empire_Star_Base_3_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>15</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Empire_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_3</Text_ID>
		<Space_Model_Name>EB_station_break_break_03.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>




	<StarBase Name="Empire_Star_Base_4">
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>
		<Text_ID>TEXT_EMPIRE_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION4 TEXT_TOOLTIP_GARRISON_ES_04</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_04.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL4.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>8000</Build_Cost_Credits>
		<AI_Combat_Power>28000</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>40</Size_Value>
		<Tech_Level>3</Tech_Level>
		<Base_Level>4</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base>Empire_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>17500</Autoresolve_Health>
		<Damage>65</Damage>
		<Shield_Points>4500</Shield_Points>
		<Tactical_Health>5000</Tactical_Health>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 36</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 36</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 8</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
  
                <Starting_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 

                <Starting_Spawned_Units_Tech_0>Victory_Destroyer, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Victory_Destroyer, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		
		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_21,
			HP_ES_22,
			HP_ES_23,
			HP_ES_24,
			HP_ES_25,
			HP_ES_26,
			HP_ES_27,
			HP_ES_28,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		
		<!-- Comm array and supply dock should be replaced by dummy hard points -->
		
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> EHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
		
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 12000</Score_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Empire</Retreat_Self_Destruct_Explosion>

		<Death_Clone>Damage_Normal, Empire_Star_Base_4_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>16</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Empire_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_4</Text_ID>
		<Space_Model_Name>EB_station_break_break_04.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Empire_Star_Base_5">
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>
		<Text_ID>TEXT_EMPIRE_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_ES_05</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_05.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL5.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>11000</Build_Cost_Credits>
		<AI_Combat_Power>35000</AI_Combat_Power>
		<Build_Time_Seconds>150</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>50</Size_Value>
		<Tech_Level>4</Tech_Level>
		<Base_Level>5</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base>Empire_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>22500</Autoresolve_Health>
		<Damage>75</Damage>
		<Shield_Points>9000</Shield_Points>
		<Tactical_Health>7000</Tactical_Health>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 9</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 45</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 9</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 45</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 10</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
                
                <Starting_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 

                <Starting_Spawned_Units_Tech_0>Victory_Destroyer, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Victory_Destroyer, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 
                 
	        <Starting_Spawned_Units_Tech_0>Star_Destroyer, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Star_Destroyer, 5</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit --> 

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		
		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_21,
			HP_ES_22,
			HP_ES_23,
			HP_ES_24,
			HP_ES_25,
			HP_ES_26,
			HP_ES_27,
			HP_ES_28,
			HP_ES_29,
			HP_ES_30,
			HP_ES_31,
			HP_ES_32,
			HP_ES_33,
			HP_ES_34,
			HP_ES_35,
			HP_ES_36,
			HP_ES_37,
			HP_ES_38,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>

<!-- Comm array and supply dock should be replaced by dummy hard points -->

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> EHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
		
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_e.tga</Radar_Icon_Name>
		<Radar_Icon_Scale_Land>1.3</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.3</Radar_Icon_Scale_Space>
		<Radar_Icon_Size>0.16  0.16</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 24000</Score_Cost_Credits>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Empire</Retreat_Self_Destruct_Explosion>

		<Death_Clone>Damage_Normal, Empire_Star_Base_5_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>17</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Empire_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_5</Text_ID>
		<Space_Model_Name>EB_station_break_break_05.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>







	<StarBase Name="Empire_Training_Station">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_TRAINING</Text_ID>
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_01.ALO</Space_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base />
		<Next_Level_Base />
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Autoresolve_Health>750</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>300</Shield_Points>
		<Tactical_Health>1600</Tactical_Health>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			HP_Empire_Station_Training_00, HP_Empire_Station_Training_01, HP_Empire_Station_Training_02, HP_Empire_Station_Training_03
		</HardPoints>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station </SFXEvent_Attack_Hardpoint>


		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BASE</Encyclopedia_Unit_Class>

		<Custom_Soft_Footprint_Radius> 250 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust> 0 </Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Available_In_Skirmish>No</Available_In_Skirmish>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits> 5000</Score_Cost_Credits>
	</StarBase>

	

	<StarBase Name="Pirate_Asteroid_Base">
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<GUI_Row> 0 </GUI_Row>
		<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>

		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Is_Dummy>No</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<AI_Combat_Power>6000</AI_Combat_Power>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>


		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->
		
		<Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Starting_Spawned_Units_Tech_0>Pirate_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Pirate_Frigate, -1</Reserve_Spawned_Units_Tech_0> <!-- -1 == no limit -->

		<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>


		<Autoresolve_Health>750</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>300</Shield_Points>
		<Tactical_Health>1600</Tactical_Health>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_00,
			HP_Pirate_Base_Heavy_Turret_00,
			HP_Pirate_Base_Heavy_Turret_01,
			HP_Pirate_Base_Turbolaser_00,
			HP_Pirate_Base_Turbolaser_01,
			HP_Pirate_Base_Turbolaser_02,
			HP_Pirate_Base_Turbolaser_03,
			HP_Pirate_Base_Laser_Cannon_00,
			HP_Pirate_Base_Laser_Cannon_01
		</HardPoints>

		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Score_Cost_Credits> 1500</Score_Cost_Credits>
	</StarBase>
	
	<StarBase Name="Pirate_Asteroid_Base_Weak">
		<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
		<Armor_Type> Armor_Assault_Frigate </Armor_Type>
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak
		</HardPoints>
	</StarBase>

	<Starbase Name="Rebel_Star_Base_Tutorial">
		<Variant_Of_Existing_Type>Rebel_Star_Base_1</Variant_Of_Existing_Type>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, HIDE_WHEN_FOGGED</Behavior>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
	</Starbase>

	<StarBase Name="Pirate_Asteroid_Base_Death_Clone">
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Space_Model_Name>NB_APBase_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 40 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>









	<!-- SKIRMISH SPECIFIC STARBASES DEFINED BELOW -->

	<!-- Rebel Skirmish Starbases -->
	<StarBase Name="Skirmish_Rebel_Star_Base_1">
		<Variant_Of_Existing_Type>Rebel_Star_Base_1</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Rebel,
				Rebel_X-Wing_Squadron, 
				Y-Wing_Squadron, 
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Level_Two_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base />
		<Next_Level_Base>Skirmish_Rebel_Star_Base_2</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="R_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>30</Base_Income_Value>
				<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>20</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Rebel_Star_Base_1</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_2">
		<Variant_Of_Existing_Type>Rebel_Star_Base_2</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Rebel,
				Rebel_X-Wing_Squadron, 
				Corellian_Corvette,
				Y-Wing_Squadron, 
				Nebulon_B_Frigate,
				A_Wing_Squadron,
				Han_Solo_Team_Space_MP,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Level_Three_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Rebel_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_3</Next_Level_Base>
			
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="R_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>35.0</Base_Income_Value>
				<Base_Interval_In_Secs>12</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>25.0</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Rebel_Star_Base_2</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_3">
		<Variant_Of_Existing_Type>Rebel_Star_Base_3</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21
		</HardPoints>
		
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Rebel,
				Rebel_X-Wing_Squadron, 
				Corellian_Corvette,
				Y-Wing_Squadron, 
				Nebulon_B_Frigate,
				A_Wing_Squadron,
				Corellian_Gunboat,
				Han_Solo_Team_Space_MP,
				Sundered_Heart,
				B-Wing_Squadron,
				Alliance_Assault_Frigate,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				RS_Level_Four_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Rebel_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_4</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="R_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>40.0</Base_Income_Value>
				<Base_Interval_In_Secs>14</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>30</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Rebel_Star_Base_3</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_4">
		<Variant_Of_Existing_Type>Rebel_Star_Base_4</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21,
			HP_RS_22,
			HP_RS_23,
			HP_RS_24,
			HP_RS_25,
			HP_RS_26,
			HP_RS_27,
			HP_RS_28,
			HP_RS_29,
			HP_RS_30,
			HP_RS_31			
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Rebel,
				Rebel_X-Wing_Squadron, 
				Corellian_Corvette,
				Y-Wing_Squadron, 
				Nebulon_B_Frigate,
				A_Wing_Squadron,
				Corellian_Gunboat,
				Alliance_Assault_Frigate,
				Marauder_Missile_Cruiser,
				Han_Solo_Team_Space_MP,
				Rogue_Squadron_Space,
				Sundered_Heart,
				MC30_Frigate,
				B-Wing_Squadron,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
				RS_Improved_Defenses_L2_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				RS_Level_Five_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Rebel_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_5</Next_Level_Base>
			
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="R_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>45.0</Base_Income_Value>
				<Base_Interval_In_Secs>16</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>35</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Rebel_Star_Base_4</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_5">
		<Variant_Of_Existing_Type>Rebel_Star_Base_5</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_RS_Hangar,
			HP_RS_Shield,
			HP_RS_Shield02,
			HP_RS_01,
			HP_RS_02,
			HP_RS_03,
			HP_RS_05,
			HP_RS_06,
			HP_RS_07,
			HP_RS_08,
			HP_RS_09,
			HP_RS_10,
			HP_RS_11,
			HP_RS_12,
			HP_RS_13,
			HP_RS_14,
			HP_RS_15,
			HP_RS_16,
			HP_RS_17,
			HP_RS_18,
			HP_RS_19,
			HP_RS_20,
			HP_RS_21,
			HP_RS_22,
			HP_RS_23,
			HP_RS_24,
			HP_RS_25,
			HP_RS_26,
			HP_RS_27,
			HP_RS_28,
			HP_RS_29,
			HP_RS_30,
			HP_RS_31,
			HP_RS_32,
			HP_RS_33,
			HP_RS_34,
			HP_RS_35,
			HP_RS_36,
			HP_RS_37,
			HP_RS_38,
			HP_RS_39,
			HP_RS_40,
			HP_RS_41			
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Rebel,
				Rebel_X-Wing_Squadron, 
				Corellian_Corvette,
				Y-Wing_Squadron, 
				Nebulon_B_Frigate,
				A_Wing_Squadron,
				Corellian_Gunboat,
				Alliance_Assault_Frigate,
				Marauder_Missile_Cruiser,
				Calamari_Cruiser,
				Home_One,
				Han_Solo_Team_Space_MP,
				Rogue_Squadron_Space,
				Sundered_Heart,
				MC30_Frigate,
				B-Wing_Squadron,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Improved_Defenses_L1_Upgrade,
				RS_Improved_Defenses_L2_Upgrade,
				RS_Improved_Defenses_L3_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Rebel_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="R_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>55</Base_Income_Value>
				<Base_Interval_In_Secs>18</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>45</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Rebel_Star_Base_5</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>


	<!-- Empire Skirmish Starbases -->
	<StarBase Name="Skirmish_Empire_Star_Base_1">
		<Variant_Of_Existing_Type>Empire_Star_Base_1</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Empire,
				TIE_Interceptor_Squadron,
				TIE_Bomber_Squadron,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Level_Two_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base />
		<Next_Level_Base>Skirmish_Empire_Star_Base_2</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="E_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>30</Base_Income_Value>
				<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>20</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Empire_Star_Base_1</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_2">
		<Variant_Of_Existing_Type>Empire_Star_Base_2</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Empire,
				TIE_Interceptor_Squadron,
				TIE_Phantom_Squadron,
				TIE_Scout_Squadron,
				Tartan_Patrol_Cruiser,
				TIE_Bomber_Squadron,
				Acclamator_Assault_Ship,
				Boba_Fett_Team_Space_MP,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Level_Three_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Empire_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_3</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="E_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>35</Base_Income_Value>
				<Base_Interval_In_Secs>12</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>25</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Empire_Star_Base_2</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_3">
		<Variant_Of_Existing_Type>Empire_Star_Base_3</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Empire,
				TIE_Interceptor_Squadron,
				TIE_Defender_Squadron,
				TIE_Phantom_Squadron,
				Tartan_Patrol_Cruiser,
				TIE_Bomber_Squadron,
				Acclamator_Assault_Ship,
				TIE_Scout_Squadron,
				Interdictor_Cruiser,
				Boba_Fett_Team_Space_MP,
				Darth_Team_Space_MP,
				Victory_Destroyer,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				ES_Level_Four_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Empire_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_4</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="E_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>40</Base_Income_Value>
				<Base_Interval_In_Secs>14</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>30</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Empire_Star_Base_3</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_4">
		<Variant_Of_Existing_Type>Empire_Star_Base_4</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_21,
			HP_ES_22,
			HP_ES_23,
			HP_ES_24,
			HP_ES_25,
			HP_ES_26,
			HP_ES_27,
			HP_ES_28,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Empire,
				TIE_Interceptor_Squadron,
				TIE_Defender_Squadron,
				TIE_Phantom_Squadron,
				Tartan_Patrol_Cruiser,
				TIE_Bomber_Squadron,
				Acclamator_Assault_Ship,
				TIE_Scout_Squadron,
				Interdictor_Cruiser,
				Victory_Destroyer,
				Broadside_Class_Cruiser,
				Boba_Fett_Team_Space_MP,
				Darth_Team_Space_MP,
				Admonitor_Star_Destroyer,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				ES_Level_Five_Starbase_Upgrade,

		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Empire_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_5</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="E_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>45</Base_Income_Value>
				<Base_Interval_In_Secs>16</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>35</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Empire_Star_Base_4</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_5">
		<Variant_Of_Existing_Type>Empire_Star_Base_5</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_ES_01,
			HP_ES_02,
			HP_ES_03,
			HP_ES_04,
			HP_ES_05,
			HP_ES_06,
			HP_ES_07,
			HP_ES_08,
			HP_ES_09,
			HP_ES_10,
			HP_ES_11,
			HP_ES_12,
			HP_ES_13,
			HP_ES_14,
			HP_ES_15,
			HP_ES_16,
			HP_ES_17,
			HP_ES_18,
			HP_ES_19,
			HP_ES_20,
			HP_ES_21,
			HP_ES_22,
			HP_ES_23,
			HP_ES_24,
			HP_ES_25,
			HP_ES_26,
			HP_ES_27,
			HP_ES_28,
			HP_ES_29,
			HP_ES_30,
			HP_ES_31,
			HP_ES_32,
			HP_ES_33,
			HP_ES_34,
			HP_ES_35,
			HP_ES_36,
			HP_ES_37,
			HP_ES_38,
			HP_ES_hangar,
			HP_ES_shield
		</HardPoints>
		
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Empire,
				TIE_Interceptor_Squadron,
				TIE_Defender_Squadron,
				TIE_Phantom_Squadron,
				Tartan_Patrol_Cruiser,
				TIE_Bomber_Squadron,
				Acclamator_Assault_Ship,
				TIE_Scout_Squadron,
				Interdictor_Cruiser,
				Victory_Destroyer,
				Broadside_Class_Cruiser,
				Star_Destroyer,
				Boba_Fett_Team_Space_MP,
				Darth_Team_Space_MP,
				Accuser_Star_Destroyer,
				Admonitor_Star_Destroyer,
				<!--Executor_Super_Star_Destroyer,-->  <!-- Uncomment this line to use the Executor in multiplayer-->
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Empire_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="E_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>55</Base_Income_Value>
				<Base_Interval_In_Secs>18</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>45</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Empire_Star_Base_5</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

</StarBases>
