<?xml version="1.0"?>


<Pirate_Fighter_Data>




	<SpaceUnit Name="Starviper_Fighter">
		<Text_ID>TEXT_UNIT_STARVIPER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STARVIPER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Interceptor_Squadron X-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_uv_starviper.tga</Icon_Name>

		<Space_Model_Name>nv_Virago.ALO</Space_Model_Name>
		<Scale_Factor>0.9</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Mass>0.98</Mass>

		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<Max_Speed>5.8</Max_Speed>
		<Min_Speed>3.5</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Thrust>0.7</Max_Thrust>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Max_Lift>2.67</Max_Lift>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		
		<Affiliation>Underworld</Affiliation>
		<Shield_Points>40</Shield_Points>
		<Tactical_Health>60</Tactical_Health>
		<Autoresolve_Health>160</Autoresolve_Health>
		<Damage>12</Damage>
		<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
		<Energy_Capacity>9999</Energy_Capacity>
		<Energy_Refresh_Rate>180</Energy_Refresh_Rate>
		<Ship_Class>fighter</Ship_Class>
		
		<Armor_Type> Armor_Fighter </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
        <Damage_Type>Damage_Fighter</Damage_Type>
		
		<Is_Escort>yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Size_Value>5</Size_Value>

		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Fire_Inaccuracy_Distance> Fighter, 2.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Bomber, 2.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Transport, 2.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Frigate, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>

		<SFXEvent_Fire>Unit_Star_Viper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Star_Viper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Viper</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Viper</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Viper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Viper</SFXEvent_Guard>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Viper </SFXEvent_Move_Into_Nebula>
		<Death_SFXEvent_Start_Die>Unit_A_Wing_Death_SFX</Death_SFXEvent_Start_Die>


		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Viper </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Star_Viper </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Star_Viper </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Star_Viper </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_Star_Viper </SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_Star_Viper </SFXEvent_Enemy_Damaged_Health_Critical_Warning>
		<SFXEvent_Ambient_Moving> Unit_Star_Viper_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Viper_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<Property_Flags> SmallShip </Property_Flags>
		<MovementClass> Space </MovementClass>
		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Hover_Offset>30.0</Hover_Offset>
		
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Custom_Footprint_Radius> 7.0 </Custom_Footprint_Radius>
		<FormationOrder>1</FormationOrder>
		<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
		<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
		<Create_Team>Yes</Create_Team>
		<AI_Combat_Power>80</AI_Combat_Power>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		
		<Strafe_Distance>500.0</Strafe_Distance>
		<Population_Value>0</Population_Value>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

            <Unit_Ability>
                <Type>BUZZ_DROIDS</Type>
                <GUI_Activated_Ability_Name>Buzz_Droids_Viper</GUI_Activated_Ability_Name> 
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
                <Recharge_Seconds>60</Recharge_Seconds>
                <SFXEvent_Target_Ability> Unit_Buzz_Droids_Star_Viper </SFXEvent_Target_Ability>
				<!-- Make this double the Chase_Radius in the special ability-->
                <Area_Effect_Decal_Distance> 300.0 </Area_Effect_Decal_Distance>
			</Unit_Ability>

		</Unit_Abilities_Data>
		
		<Abilities SubObjectList="Yes">
			<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L1">
				<Initially_Enabled> No </Initially_Enabled>		<!-- Must be enabled via the EL_Heavy_Reflective_Armor_L1_Upgrade -->
				<Activation_Style>Take_Damage</Activation_Style>
				<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
				<Redirect_Chance>0.0</Redirect_Chance>
				<Block_Chance>0.25</Block_Chance>
				<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
				<Max_Projectile_Redirection_Angle_In_Degrees> 30.0 </Max_Projectile_Redirection_Angle_In_Degrees>
				<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
				<!-- We can block/redirect shots from the following units types: -->
				<Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
			</Redirect_Blaster_Ability>
			
			<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L2">
				<Initially_Enabled> No </Initially_Enabled>		<!-- Must be enabled via the EL_Heavy_Reflective_Armor_L2_Upgrade -->
				<Activation_Style>Take_Damage</Activation_Style>
				<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
				<Redirect_Chance>0.0</Redirect_Chance>
				<Block_Chance>0.30</Block_Chance>
				<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
				<Max_Projectile_Redirection_Angle_In_Degrees> 30.0 </Max_Projectile_Redirection_Angle_In_Degrees>
				<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
				<!-- We can block/redirect shots from the following units types: -->
				<Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
			</Redirect_Blaster_Ability>
			
			<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
				<Initially_Enabled> No </Initially_Enabled>		<!-- Must be enabled via the EL_Heavy_Reflective_Armor_L2_Upgrade -->
				<Activation_Style>Take_Damage</Activation_Style>
				<!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
				<Redirect_Chance>0.0</Redirect_Chance>
				<Block_Chance>0.30</Block_Chance>
				<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
				<Max_Projectile_Redirection_Angle_In_Degrees> 30.0 </Max_Projectile_Redirection_Angle_In_Degrees>
				<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
				<!-- We can block/redirect shots from the following units types: -->
				<Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
				<Applicable_Unit_Types />
				<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
			</Redirect_Blaster_Ability>

            <Buzz_Droids_Ability Name="Buzz_Droids_Viper">
                <Activation_Style> User_Input </Activation_Style>
                <Activation_Min_Range> 5 </Activation_Min_Range>
                <Activation_Max_Range> 400 </Activation_Max_Range>
				<!-- If you change Chase_Radius update Area_Effect_Decal_Distance in the unit ability -->
                <Chase_Radius>300</Chase_Radius>
                <Damage_Radius> 175 </Damage_Radius>
                <Enemy_Damage_Per_Second> 23 </Enemy_Damage_Per_Second>
                <Own_Damage_Per_Second> 3 </Own_Damage_Per_Second>
                <Activation_Time_In_Seconds> 1 </Activation_Time_In_Seconds>
                <Activate_SFX>GUI_Buzz_Droids_SFX</Activate_SFX>
                <Object_Type>Buzz_Droids</Object_Type>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
            </Buzz_Droids_Ability>

		</Abilities>


	</SpaceUnit>











<!-- **** SQUADRON INFORMATION **** -->




	<Squadron Name="StarViper_Squadron">
		<Text_ID>TEXT_TIE_STARVIPER_SQUADRON</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STARVIPER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Interceptor_Squadron X-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_uv_starviper.tga</Icon_Name>
		
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Autoresolve_Health>200</Autoresolve_Health>
		<Damage>15</Damage>
		<Affiliation>Underworld</Affiliation>
		<Political_Control>0</Political_Control>
		<Build_Cost_Credits>250</Build_Cost_Credits>
		<Build_Time_Seconds>8</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline />
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Required_Special_Structures />

        <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>

		<Squadron_Units>Starviper_Fighter, Starviper_Fighter, Starviper_Fighter, Starviper_Fighter, Starviper_Fighter</Squadron_Units>
		<Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,20.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,-20.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-45.0,45.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-45.0,-45.0,0.0</Squadron_Offsets>
		
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Viper</SFXEvent_Build_Complete>

		<FormationOrder>2</FormationOrder>
		<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
		<Property_Flags> SmallShip </Property_Flags>
		
		<Population_Value>1</Population_Value>
		<Score_Cost_Credits> 900</Score_Cost_Credits>

		<Create_Team_Type> StarViper_Team </Create_Team_Type>
		
		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>675</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

      <!-- Adding purely so the galactic encyclopedia entry will show this ability -->
		<Unit_Abilities_Data SubObjectList="Yes">

            <Unit_Ability>
                <Type>BUZZ_DROIDS</Type>
                <GUI_Activated_Ability_Name>Buzz_Droids_Viper</GUI_Activated_Ability_Name> 
                <Recharge_Seconds>60</Recharge_Seconds>
                <SFXEvent_GUI_Unit_Ability_Activated>Unit_Buzz_Droids_Star_Viper</SFXEvent_GUI_Unit_Ability_Activated>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
            </Unit_Ability>

		</Unit_Abilities_Data>
		
	</Squadron>



<!-- **** Container INFORMATION **** -->




	<Container Name="StarViper_Team">
		<Text_ID>TEXT_TIE_STARVIPER_SQUADRON</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STARVIPER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> TIE_Interceptor_Squadron X-wing </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Corellian_Corvette Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_uv_starviper.tga</Icon_Name>
		
		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Formation_Priority>2</Formation_Priority>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>yes</Is_Bomber>
		<Autoresolve_Health>200</Autoresolve_Health>
		<Damage>15</Damage>
		<Affiliation>Underworld</Affiliation>
		<Political_Control>0</Political_Control>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline />
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Behavior>TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING</Behavior>
		<SpaceBehavior> REVEAL</SpaceBehavior>
		<MovementClass>Space</MovementClass>
		<Max_Speed>5.8</Max_Speed>
		<Min_Speed>3.5</Min_Speed>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
        
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Y_Wing</SFXEvent_Build_Complete>

		<FormationOrder>2</FormationOrder>
		<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
		<Property_Flags> SmallShip </Property_Flags>
		<CategoryMask> Fighter | AntiBomber</CategoryMask>
		
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		
		<Population_Value>1</Population_Value>
		<Score_Cost_Credits> 900</Score_Cost_Credits>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,20.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>0.0,-20.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-45.0,45.0,0.0</Squadron_Offsets>
		<Squadron_Offsets>-45.0,-45.0,0.0</Squadron_Offsets>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">

            <Unit_Ability>
                <Type>BUZZ_DROIDS</Type>
                <GUI_Activated_Ability_Name>Buzz_Droids_Viper</GUI_Activated_Ability_Name> 
                <Recharge_Seconds>60.0</Recharge_Seconds>
                <SFXEvent_GUI_Unit_Ability_Activated></SFXEvent_GUI_Unit_Ability_Activated>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
            </Unit_Ability>


		</Unit_Abilities_Data>

        <Abilities SubObjectList="Yes">

            <Buzz_Droids_Ability Name="Buzz_Droids_Viper">
                <Activation_Style> User_Input </Activation_Style>
                <Activation_Min_Range> 5 </Activation_Min_Range>
                <Activation_Max_Range> 400 </Activation_Max_Range>
                <Chase_Radius>300</Chase_Radius>
                <Damage_Radius> 175 </Damage_Radius>
                <Enemy_Damage_Per_Second> 23 </Enemy_Damage_Per_Second>
                <Own_Damage_Per_Second> 3 </Own_Damage_Per_Second>
                <Activation_Time_In_Seconds> 1 </Activation_Time_In_Seconds>
                <Activate_SFX>GUI_Buzz_Droids_SFX</Activate_SFX>
                <Object_Type>Buzz_Droids</Object_Type>
                <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
            </Buzz_Droids_Ability>

        </Abilities>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>675</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

	</Container>





































</Pirate_Fighter_Data>