<?xml version="1.0"?>
<YZ2500>


	<SpaceUnit Name="YZ2500_Corvette">
		<Text_ID>TEXT_UNIT_YZ2500</Text_ID>
		<Encyclopedia_Good_Against> TIE_Fighter TIE_Bomber Starviper_Fighter </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Vengeance_Frigate Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
                <Icon_Name>i_button_corellian_corvette.tga</Icon_Name>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT </Encyclopedia_Unit_Class>
		<Space_Model_Name>YZ2500.ALO</Space_Model_Name>
		<GUI_Model_Name>YZ2500.ALO</GUI_Model_Name>
		<Select_Box_Scale>250</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Mass>0.995</Mass>
		<Scale_Factor>1.05</Scale_Factor>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>

                <Ranking_In_Category>7</Ranking_In_Category>
		<Max_Speed>3.1</Max_Speed> <!-- Was 3.25 -->
		<Max_Rate_Of_Turn>1.25</Max_Rate_Of_Turn> <!-- was 1.50 -->
		<MovementClass> Space </MovementClass>
		<Space_Layer> Corvette </Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<OverrideAcceleration> .05 </OverrideAcceleration>
		<OverrideDeceleration> .05 </OverrideDeceleration>
 
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Armor_Type> Armor_Corellian_Corvette </Armor_Type>
                <Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Max_Thrust>0.5</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Min_Speed>2.0</Min_Speed>
		<Max_Lift>0.0</Max_Lift>

		<Death_Clone>Damage_Normal, YZ2500_Corvette_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>

		<Affiliation>Rebel, Empire, Underworld, Pirates</Affiliation>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets> Corellia </Required_Planets>
		<Autoresolve_Health>600</Autoresolve_Health>
		<Damage>30</Damage>
		<Shield_Points>650</Shield_Points>
		<Tactical_Health>780</Tactical_Health>
		<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
		<Energy_Capacity>1500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>corvette</Ship_Class>
		<FormationPriority>3</FormationPriority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>4</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<Build_Cost_Credits>1750</Build_Cost_Credits>
		<Piracy_Value_Credits>50</Piracy_Value_Credits>
                <Slice_Cost_Credits>675</Slice_Cost_Credits>
		<AI_Combat_Power>1250</AI_Combat_Power>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>120</Size_Value>
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior> ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<CategoryMask> Corvette | AntiFighter | AntiBomber </CategoryMask>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

		<HardPoints> 
				HP_YZ2500_01, 
				HP_YZ2500_02, 
				HP_YZ2500_03, 
				HP_YZ2500_04, 
				HP_YZ2500_05, 
				HP_YZ2500_06, 
				HP_YZ2500_07, 
				HP_YZ2500_08
		</HardPoints>

		<GUI_Model_Name>YZ2500.ALO</GUI_Model_Name>
		<GUI_Distance>600</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		
		<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Corvette</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Select>Unit_Select_Corvette</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Corvette</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Corvette</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Corvette</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Corvette</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Corvette</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Corvette</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Corvette </SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Engine_Idle_Loop> Unit_Corvette_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Corvette_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Corvette_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		 
		<MovementClass> Space </MovementClass>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>

		<Tactical_Bribe_Cost>625</Tactical_Bribe_Cost>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>TURBO</Type>
			
				<Expiration_Seconds>20</Expiration_Seconds>
				<Recharge_Seconds>50</Recharge_Seconds>
				<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>
				<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0.0f</Mod_Multiplier>
				<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>
				<Mod_Multiplier>SPEED_MULTIPLIER,		2.0f</Mod_Multiplier>
				
				<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
				<SFXEvent_GUI_Unit_Ability_Deactivated />
			</Unit_Ability>
			
		</Unit_Abilities_Data>
		
		<Abilities SubObjectList="Yes">
			<Planet_Income_Bonus_Ability Name="YZ2500_Income_Bonus">
				<Specific_Mod_Source_Text>TEXT_FREIGHT</Specific_Mod_Source_Text>
				<Absolute_Income_Modifier>140</Absolute_Income_Modifier>
				<Stacking_Category>-1</Stacking_Category>
			</Planet_Income_Bonus_Ability>

			<Income_Stream_Ability Name="YZ2500_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>1</Base_Income_Value>
				<Base_Interval_In_Secs>0.1</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>			
		</Abilities>
		
	
		<Encyclopedia_Text>TEXT_TOOLTIP_YZ2500</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
		<Score_Cost_Credits> 1250</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
		<Population_Value>2</Population_Value>
	</SpaceUnit>

	<SpaceUnit Name="YZ2500_Corvette_Death_Clone">
		<Text_ID>TEXT_UNIT_YZ2500</Text_ID>
		<Space_Model_Name>YZ2500.ALO</Space_Model_Name>
		<xxxSpace_Model_Name>REP_Corvette_01.ALO</xxxSpace_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>.35</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Rebel</Affiliation>
		<Ship_Class>corvette</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>

	</SpaceUnit>




</YZ2500>
