<?xml version="1.0"?>
<Buzz_Droids_Data>

	<SpaceUnit Name="Buzz_Droids">
		<Text_ID>TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_NAME</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_DESCRIPTION</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_buzz_droid.tga</Icon_Name>

		<Space_Model_Name>p_b_droids.alo</Space_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>

		<GUI_Row> 1 </GUI_Row>
		<Mass>0.9995</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
        <Ranking_In_Category>7</Ranking_In_Category>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

		<Max_Speed>3.5</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<MovementClass> Space </MovementClass>
		<Space_Layer> None </Space_Layer>

		<Armor_Type> Armor_Bomber </Armor_Type>
        <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>

		<Affiliation>Underworld</Affiliation>

		<Shield_Points>0</Shield_Points>
		<Tactical_Health>20</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Damage>20</Damage>
		<Autoresolve_Health>20</Autoresolve_Health> 
		<Ship_Class>corvette</Ship_Class>
		
		<Number_per_Squadron>1</Number_per_Squadron>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Size_Value>120</Size_Value>

		<Behavior>DUMMY_STARSHIP, POWERED</Behavior>
		<SpaceBehavior> BUZZ_DROIDS, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_TOOLTIP, IDLE,AMBIENT_SFX </SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>

		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>

		<CategoryMask> Corvette | AntiFighter | AntiBomber </CategoryMask>

		<SFXEvent_Ambient_Moving> Unit_Buzz_Droids_Fly_By </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 1 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 1 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop>  </SFXEvent_Engine_Cinematic_Focus_Loop>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		 
		<MovementClass> Space </MovementClass>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Population_Value>0</Population_Value>

		<Special_Weapon_Valid_Targets>Fighter | Transport | Corvette | Frigate </Special_Weapon_Valid_Targets>
		
		<Influences_Capture_Point> False </Influences_Capture_Point>
		<Is_Valid_Target>False</Is_Valid_Target>
	
	</SpaceUnit>

</Buzz_Droids_Data>
