<?xml version="1.0"?>
<StarBases>




	<StarBase Name="Underworld_Star_Base_1">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION1 TEXT_TOOLTIP_GARRISON_US_01</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>

		<GUI_Row> 0 </GUI_Row>
		<Space_Model_Name>UB_01_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_01_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Is_Dummy>No</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>15000</AI_Combat_Power>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base />
		<Next_Level_Base>Underworld_Star_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 15</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 15</Reserve_Spawned_Units_Tech_0>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		
		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

		<Autoresolve_Health>5000</Autoresolve_Health>
		<Damage>35</Damage>
		<Shield_Points>750</Shield_Points>
		<Tactical_Health>1600</Tactical_Health>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-650.0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
		<Score_Cost_Credits> 1500</Score_Cost_Credits>
		<Victory_Relevant>yes</Victory_Relevant>

		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Underworld_Star_Base_1_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Space_Model_Name>UB_01_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Underworld_Star_Base_2">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_GARRISON_US_02</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>

		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>UB_02_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_02_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<AI_Combat_Power>22000</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>20</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>10000</Autoresolve_Health>
		<Damage>45</Damage>
		<Shield_Points>1200</Shield_Points>
		<Tactical_Health>2200</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 18</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, 3</Reserve_Spawned_Units_Tech_0>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Score_Cost_Credits> 3000</Score_Cost_Credits>

		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>
		<Death_Clone>Damage_Normal, Underworld_Star_Base_2_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>13</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Space_Model_Name>UB_02_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Underworld_Star_Base_3">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION3 TEXT_TOOLTIP_GARRISON_US_03</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>UB_03_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_03_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>25000</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>30</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>12500</Autoresolve_Health>
		<Damage>55</Damage>
		<Shield_Points>2000</Shield_Points>
		<Tactical_Health>3000</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 24</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 24</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, 5</Reserve_Spawned_Units_Tech_0>
		
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US19,
			HP_US20,
			HP_US21,
			HP_US22,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Score_Cost_Credits> 6000</Score_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Underworld_Star_Base_3_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>15</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Space_Model_Name>UB_03_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>





	<StarBase Name="Underworld_Star_Base_4">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION4 TEXT_TOOLTIP_GARRISON_US_04</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>UB_04_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_04_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>8000</Build_Cost_Credits>
		<AI_Combat_Power>25000</AI_Combat_Power>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>40</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>17500</Autoresolve_Health>
		<Damage>65</Damage>
		<Shield_Points>1800</Shield_Points>
		<Tactical_Health>5000</Tactical_Health>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 30</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 30</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 2</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, 8</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Interceptor4_Frigate, 1</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Interceptor4_Frigate, 3</Reserve_Spawned_Units_Tech_0>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US19,
			HP_US20,
			HP_US21,
			HP_US22,
			HP_US23,
			HP_US24,
			HP_US25,
			HP_US26,
			HP_US27,
			HP_US28,
			HP_US29,
			HP_US30,
			HP_US31,
			HP_US32,
			HP_US_hangar,
			HP_US_shield

		</HardPoints>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>


		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Custom_Soft_Footprint_Radius> 550 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Victory_Relevant>yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Score_Cost_Credits> 12000</Score_Cost_Credits>

		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Underworld_Star_Base_4_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>16</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Space_Model_Name>UB_04_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>






	<StarBase Name="Underworld_Star_Base_5">
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_US_05</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		
		<GUI_Row> 0 </GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>UB_05_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_05_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>11000</Build_Cost_Credits>
		<AI_Combat_Power>35000</AI_Combat_Power>
		<Build_Time_Seconds>75</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>50</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<CategoryMask> Capital </CategoryMask>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Autoresolve_Health>22500</Autoresolve_Health>
		<Damage>75</Damage>
		<Shield_Points>3500</Shield_Points>
		<Tactical_Health>7000</Tactical_Health>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Armor_Type> Armor_Station </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		
		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 8</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 40</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 40</Reserve_Spawned_Units_Tech_0>
		
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 2</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, 10</Reserve_Spawned_Units_Tech_0>

		<Starting_Spawned_Units_Tech_0>Interceptor4_Frigate, 2</Starting_Spawned_Units_Tech_0>	
		<Reserve_Spawned_Units_Tech_0>Interceptor4_Frigate, 8</Reserve_Spawned_Units_Tech_0>
		
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US19,
			HP_US20,
			HP_US21,
			HP_US22,
			HP_US23,
			HP_US24,
			HP_US25,
			HP_US26,
			HP_US27,
			HP_US28,
			HP_US29,
			HP_US30,
			HP_US31,
			HP_US32,
			HP_US33,
			HP_US34,
			HP_US35,
			HP_US36,
			HP_US37,
			HP_US38,
			HP_US39,
			HP_US40,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius> 550 </Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> 
		<Space_Layer> StaticObject </Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
        <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12  0.12</Radar_Icon_Size>
		<Score_Cost_Credits> 24000</Score_Cost_Credits>
		
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Rebel</Retreat_Self_Destruct_Explosion>
		
		<Death_Clone>Damage_Normal, Underworld_Star_Base_5_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>17</Additional_Population_Capacity>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Space_Model_Name>UB_05_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask> Capital </CategoryMask>
		<Death_Persistence_Duration> 34 </Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle> true </Should_Death_Clone_Play_Idle>
	</StarBase>



	
	
	
	
	<!-- Underworld Skirmish Starbases -->
	<StarBase Name="Skirmish_Underworld_Star_Base_1">
		<Variant_Of_Existing_Type>Underworld_Star_Base_1</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Icon_Name>i_button_ub_station1.tga</Icon_Name>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>			
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Underworld,
				StarViper_Squadron, 
				Skipray_Squadron,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Level_Two_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base />
		<Next_Level_Base>Skirmish_Underworld_Star_Base_2</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="U_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>30</Base_Income_Value>
				<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>20</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Underworld_Star_Base_1</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_2">
		<Variant_Of_Existing_Type>Underworld_Star_Base_2</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Icon_Name>i_button_ub_station2.tga</Icon_Name>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Underworld,
				StarViper_Squadron, 
				Crusader_Gunship,
				Skipray_Squadron,
				Interceptor4_Frigate,
				Bossk_Team_Space_MP,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_Level_Three_Starbase_Upgrade,				
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Underworld_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_3</Next_Level_Base>
			
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="U_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>35.0</Base_Income_Value>
				<Base_Interval_In_Secs>12</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>25.0</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Underworld_Star_Base_2</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_3">
		<Variant_Of_Existing_Type>Underworld_Star_Base_3</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Icon_Name>i_button_ub_station3.tga</Icon_Name>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US19,
			HP_US20,
			HP_US21,
			HP_US22,
			HP_US23,
			HP_US24,
			HP_US25,
			HP_US26,
			HP_US27,
			HP_US28,
			HP_US29,
			HP_US30,
			HP_US31,
			HP_US32,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>
		
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Underworld,
				StarViper_Squadron, 
				Crusader_Gunship,
				Skipray_Squadron,
				Interceptor4_Frigate,
				Vengeance_Frigate,
				Bossk_Team_Space_MP,
				IG88_Team_Space_MP,
				US_Targeting_Systems_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Level_Four_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Underworld_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_4</Next_Level_Base>
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="U_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>40.0</Base_Income_Value>
				<Base_Interval_In_Secs>14</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>30</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Underworld_Star_Base_3</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_4">
		<Variant_Of_Existing_Type>Underworld_Star_Base_4</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Icon_Name>i_button_ub_station4.tga</Icon_Name>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_US01,
			HP_US02,
			HP_US03,
			HP_US04,
			HP_US05,
			HP_US06,
			HP_US07,
			HP_US08,
			HP_US09,
			HP_US10,
			HP_US11,
			HP_US12,
			HP_US13,
			HP_US14,
			HP_US15,
			HP_US16,
			HP_US17,
			HP_US18,
			HP_US19,
			HP_US20,
			HP_US21,
			HP_US22,
			HP_US23,
			HP_US24,
			HP_US25,
			HP_US26,
			HP_US27,
			HP_US28,
			HP_US29,
			HP_US30,
			HP_US31,
			HP_US32,
			HP_US33,
			HP_US34,
			HP_US35,
			HP_US36,
			HP_US37,
			HP_US38,
			HP_US39,
			HP_US40,
			HP_US_hangar,
			HP_US_shield
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Underworld,
				StarViper_Squadron, 
				Crusader_Gunship,
				Skipray_Squadron,
				Interceptor4_Frigate,
				Vengeance_Frigate,
				Bossk_Team_Space_MP,
				IG88_Team_Space_MP,
				Krayt_Class_Destroyer,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Level_Five_Starbase_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Underworld_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_5</Next_Level_Base>
			
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="U_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>45.0</Base_Income_Value>
				<Base_Interval_In_Secs>16</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>35</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Underworld_Star_Base_4</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>



	<StarBase Name="Skirmish_Underworld_Star_Base_5">
		<Variant_Of_Existing_Type>Underworld_Star_Base_5</Variant_Of_Existing_Type>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Icon_Name>i_button_ub_station5.tga</Icon_Name>

		<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L3_Station_Main_Cannon,
			HP_Underworld_Station_L4_IC_01,
			HP_Underworld_Station_L4_Plasma_00,
			HP_Underworld_Station_L4_TBL_02,
			HP_Underworld_Station_L5_IC_02,
			HP_Underworld_Station_L5_Mass_Driver_02,
			HP_Underworld_Station_L5_Plasma_01,
			HP_Underworld_Station_L5_PRT_02,
			HP_Underworld_Station_L5_TBL_03
		</HardPoints>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>

		<!-- Tactical Production Options -->
		<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT</SpaceBehavior>
		<Tactical_Buildable_Objects_Multiplayer> 
			Underworld,
				StarViper_Squadron, 
				Crusader_Gunship,
				Skipray_Squadron,
				Interceptor4_Frigate,
				Vengeance_Frigate,
				Bossk_Team_Space_MP,
				IG88_Team_Space_MP,
				Kedalbe_Battleship,
				Krayt_Class_Destroyer,
				The_Peacebringer,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
		</Tactical_Buildable_Objects_Multiplayer>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
	
		<!-- Data to prevent this from being buildable in galactic mode -->
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<!-- Base upgrade sequence -->
		<Prev_Level_Base>Skirmish_Underworld_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base />
		
		<!-- Special Abilities unique to Skirmish mode -->
		<Abilities SubObjectList="Yes">
			<Income_Stream_Ability Name="U_Starbase_Income_Stream">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>Yes</Initially_Enabled>
				<Base_Income_Value>55</Base_Income_Value>
				<Base_Interval_In_Secs>18</Base_Interval_In_Secs>
				<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
				<Split_Favors_Owner>No</Split_Favors_Owner>
				<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			</Income_Stream_Ability>
			<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
				<Income_Multiplier>1.0</Income_Multiplier>
				<Income_Additive_Value>45</Income_Additive_Value>
				<Interval_Multiplier>1.0</Interval_Multiplier>
				<Stacking_Category>0</Stacking_Category>
				<Target_Stream_Source>Skirmish_Underworld_Star_Base_5</Target_Stream_Source>
				<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
				<Reverse_Application_Logic>No</Reverse_Application_Logic>
			</Income_Stream_Mod_Ability>
 			<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
 				<Activation_Style>Skirmish_Automatic</Activation_Style>
				<Initially_Enabled>No</Initially_Enabled>			<!-- This effect is controlled by the presence of the Comm Array hardpoint -->
 				<Affects_All_Allies>True</Affects_All_Allies>
 			</Enable_Radar_Ability>
		</Abilities>
		
		<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
	</StarBase>




</StarBases>
