<?xml version="1.0" encoding="utf-8"?>
<Underworld_Mercenary_Infantry_Data>
  <GroundInfantry Name="Underworld_Merc">
    <LOD_Bias>5</LOD_Bias>
    <Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
    <Encyclopedia_Good_Against> Rebel_Trooper Stormtrooper </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Crawler Dark_Trooper_PhaseII UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
    <Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
    <Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
    <Land_Model_Name>UI_Mercenary.ALO</Land_Model_Name>
    <Scale_Factor>1.5</Scale_Factor>
    <Behavior>SELECTABLE</Behavior>
    <LandBehavior>SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN</LandBehavior>
    <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
    <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
    <Space_Layer> Land </Space_Layer>
    <UnitCollisionClass> Infantry </UnitCollisionClass>
    <CanCellStack>yes</CanCellStack>
    <Mass>1.0</Mass>
    <Movement_Animation_Speed> 1.0 </Movement_Animation_Speed>
    <Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
    <Walk_Animation_Speed> 1.0 </Walk_Animation_Speed>
    <Crouch_Animation_Speed> .50 </Crouch_Animation_Speed>
    <Max_Speed>1.0</Max_Speed>
    <Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
    <FormationSpacing> 1.0 </FormationSpacing>
    <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
    <OverrideAcceleration> .07 </OverrideAcceleration>
    <OverrideDeceleration> .07 </OverrideDeceleration>
    <FormationOrder> 1 </FormationOrder>
    <FormationGrouping> Standard </FormationGrouping>
    <Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
    <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
    <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
    <Affiliation>Underworld</Affiliation>
    <Build_Cost_Credits>0</Build_Cost_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Size_Value>10</Size_Value>
    <Damage>1</Damage>
    <Sensor_Range>20</Sensor_Range>
    <Shield_Points>0</Shield_Points>
    <Tactical_Health>35</Tactical_Health>
    <Shield_Refresh_Rate>0</Shield_Refresh_Rate>
    <Energy_Capacity>0</Energy_Capacity>
    <Energy_Refresh_Rate>0</Energy_Refresh_Rate>
    <Victory_Relevant>yes</Victory_Relevant>
    <Influences_Capture_Point> True </Influences_Capture_Point>
    <Stealth_Capable>No</Stealth_Capable>
    <Projectile_Types>Proj_Merc_Concussion_Grenade</Projectile_Types>
    <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
    <Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
    <Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>
    <Targeting_Min_Attack_Distance> 50 </Targeting_Min_Attack_Distance>
    <Targeting_Fire_Inaccuracy> Infantry, 5.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Vehicle, 3.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>
    <Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
    <Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
    <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
    <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
    <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
    <Armor_Type> Armor_Infantry </Armor_Type>
    <CategoryMask> Infantry </CategoryMask>
    <MovementClass> Infantry </MovementClass>
    <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
    <SFXEvent_Select> Unit_Select_Mercenary </SFXEvent_Select>
    <SFXEvent_Move> Unit_Move_Mercenary </SFXEvent_Move>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Mercenary</SFXEvent_Fleet_Move>
    <SFXEvent_Attack> Unit_Attack_Mercenary </SFXEvent_Attack>
    <SFXEvent_Guard> Unit_Guard_Mercenary </SFXEvent_Guard>
    <SFXEvent_Assist_Move> Unit_Assist_Move_Mercenary </SFXEvent_Assist_Move>
    <SFXEvent_Assist_Attack> Unit_Assist_Attack_Mercenary </SFXEvent_Assist_Attack>
    <Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
    <SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
    <OccupationStyle>1x1</OccupationStyle>
    <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
    <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
    <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
    <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
    <No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
    <No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
    <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
    <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
    <Is_Squashable> Yes </Is_Squashable>
    <Create_Team>Yes</Create_Team>
    <AI_Combat_Power>6</AI_Combat_Power>
    <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
    <Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
    <Idle_Chase_Range>50.0</Idle_Chase_Range>
    <Guard_Chase_Range>200.0</Guard_Chase_Range>
    <Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
    <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
    <Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
    <Weather_Category>Infantry</Weather_Category>
    <Death_Fade_Time>0.25</Death_Fade_Time>
    <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
    <Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
    <Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>
    <Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
    <Death_Clone>Damage_Remote_Bomb, Underworld_Merc_Remote_Bomb_Death_Clone</Death_Clone>
    <Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
    <Conversion_Ability_Changes_To_Enemy> Underworld_Merc_Converted_To_Enemy </Conversion_Ability_Changes_To_Enemy>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>PROXIMITY_MINES</Type>
        <Recharge_Seconds>80.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> Grenadier_Proximity </GUI_Activated_Ability_Name>
        <Effective_Radius> 500.0 </Effective_Radius>
        <SFXEvent_Target_Ability />
        <Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Unit_Ability>
      <Unit_Ability>
        <Type>STIM_PACK</Type>
        <Expiration_Seconds> 10.0 </Expiration_Seconds>
        <Recharge_Seconds> 45.0 </Recharge_Seconds>
        <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
        <Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Proximity_Mines_Ability Name="Grenadier_Proximity">
        <Activation_Style> User_Input </Activation_Style>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>70.0</Activation_Max_Range>
        <Mine_Type>Proximity_Mine</Mine_Type>
        <Trigger_Radius>30</Trigger_Radius>
        <Number_Of_Mines>6</Number_Of_Mines>
        <Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
        <Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Proximity_Mines_Ability>
    </Abilities>
  </GroundInfantry>
  <GroundInfantry Name="Underworld_Merc_Converted_To_Enemy">
    <Variant_Of_Existing_Type> Underworld_Merc </Variant_Of_Existing_Type>
    <SFXEvent_Select> Unit_Select_Mercenary </SFXEvent_Select>
    <SFXEvent_Move> Unit_Move_Mercenary </SFXEvent_Move>
    <SFXEvent_Attack> Unit_Attack_Mercenary </SFXEvent_Attack>
    <SFXEvent_Guard> Unit_Guard_Mercenary </SFXEvent_Guard>
    <SFXEvent_Assist_Move> Unit_Assist_Move_Mercenary </SFXEvent_Assist_Move>
    <SFXEvent_Assist_Attack> Unit_Assist_Attack_Mercenary </SFXEvent_Assist_Attack>
    <Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
  </GroundInfantry>
  <GroundInfantry Name="Underworld_Merc_Remote_Bomb_Death_Clone">
    <Variant_Of_Existing_Type> Underworld_Merc </Variant_Of_Existing_Type>
    <Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
  </GroundInfantry>
  <GroundInfantry Name="Underworld_Merc_Skiff_Pilot">
    <Variant_Of_Existing_Type> Underworld_Merc </Variant_Of_Existing_Type>
    <Behavior>SELECTABLE, UNIT_AI</Behavior>
    <LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON, TARGETING, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
    <Select_Box_Scale>20</Select_Box_Scale>
    <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
    <Create_Team>False</Create_Team>
    <Garrison_Category> Infantry </Garrison_Category>
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>PROXIMITY_MINES</Type>
        <Recharge_Seconds>80.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> Grenadier_Proximity_Solo </GUI_Activated_Ability_Name>
        <Effective_Radius> 500.0 </Effective_Radius>
        <SFXEvent_Target_Ability />
        <Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Unit_Ability>
      <Unit_Ability>
        <Type>STIM_PACK</Type>
        <Expiration_Seconds> 10.0 </Expiration_Seconds>
        <Recharge_Seconds> 45.0 </Recharge_Seconds>
        <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
        <Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Proximity_Mines_Ability Name="Grenadier_Proximity_Solo">
        <Activation_Style> User_Input </Activation_Style>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>70.0</Activation_Max_Range>
        <Mine_Type>Proximity_Mine</Mine_Type>
        <Trigger_Radius>30</Trigger_Radius>
        <Number_Of_Mines>3</Number_Of_Mines>
        <Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
        <Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Proximity_Mines_Ability>
    </Abilities>
  </GroundInfantry>
  <!-- COMPANY INFO -->
  <GroundCompany Name="Underworld_Merc_Squad">
    <Text_ID>TEXT_UNIT_UNDERWORLD_MERC_SQUAD</Text_ID>
    <Encyclopedia_Good_Against> Rebel_Trooper Stormtrooper </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Crawler Dark_Trooper_PhaseII UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
    <Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
    <Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>45</Damage>
    <Autoresolve_Health>135</Autoresolve_Health>
    <Affiliation>Underworld</Affiliation>
    <Build_Cost_Credits>320</Build_Cost_Credits>
    <Build_Time_Seconds>8</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Build_Initially_Locked>No</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
    <Create_Team_Type> Underworld_Merc_Team </Create_Team_Type>
    <Company_Units>Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <SFXEvent_Build_Started>UHD_Build_Troops</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>UHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Mercenary</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Mercenary</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>45</Score_Cost_Credits>
    <Cheap_Bribe_Cost>2</Cheap_Bribe_Cost>
    <Expensive_Bribe_Cost>5</Expensive_Bribe_Cost>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>PROXIMITY_MINES</Type>
        <Recharge_Seconds>80.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> Grenadier_Proximity </GUI_Activated_Ability_Name>
        <Effective_Radius> 500.0 </Effective_Radius>
        <SFXEvent_Target_Ability />
        <Area_Effect_Decal_Distance> 60.0 </Area_Effect_Decal_Distance>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Unit_Ability>
      <Unit_Ability>
        <Type>STIM_PACK</Type>
        <Expiration_Seconds> 10.0 </Expiration_Seconds>
        <Recharge_Seconds> 45.0 </Recharge_Seconds>
        <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
        <Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Proximity_Mines_Ability Name="Grenadier_Proximity">
        <Activation_Style> User_Input </Activation_Style>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>70.0</Activation_Max_Range>
        <Mine_Type>Proximity_Mine</Mine_Type>
        <Trigger_Radius>30</Trigger_Radius>
        <Number_Of_Mines>6</Number_Of_Mines>
        <Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
        <Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Proximity_Mines_Ability>
    </Abilities>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <!-- CONTAINER INFO -->
  <Container Name="Underworld_Merc_Team">
    <Text_ID>TEXT_UNIT_UNDERWORLD_MERC_SQUAD</Text_ID>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INFANTRY </Encyclopedia_Unit_Class>
    <Encyclopedia_Text> TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
    <Encyclopedia_Good_Against> Stormtrooper Rebel_Trooper </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Crawler UC_Empire_Buildable_Anti_Infantry_Turret UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
    <Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
    <Show_Name>No</Show_Name>
    <Behavior>TEAM,SELECTABLE,UNIT_AI</Behavior>
    <LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
    <SpaceBehavior>REVEAL</SpaceBehavior>
    <Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
    <Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
    <MovementClass>Infantry</MovementClass>
    <Garrison_Category> Infantry </Garrison_Category>
    <Max_Speed> 1.1 </Max_Speed>
    <Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
    <Space_Layer> Land </Space_Layer>
    <UnitCollisionClass> Infantry </UnitCollisionClass>
    <FormationSpacing> 1.0 </FormationSpacing>
    <FormationOrder> 2 </FormationOrder>
    <MovementClass> Infantry </MovementClass>
    <OccupationStyle>1x1</OccupationStyle>
    <Is_Squashable> true </Is_Squashable>
    <MovementPredictionInterval> 4.0 </MovementPredictionInterval>
    <ContainerArrangement> Dartboard </ContainerArrangement>
    <OverrideAcceleration> .08 </OverrideAcceleration>
    <OverrideDeceleration> .08 </OverrideDeceleration>
    <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
    <Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
    <Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
    <Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
    <Idle_Chase_Range>50.0</Idle_Chase_Range>
    <Guard_Chase_Range>200.0</Guard_Chase_Range>
    <Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
    <Select_Box_Scale>60</Select_Box_Scale>
    <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
    <CategoryMask>Infantry</CategoryMask>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>PROXIMITY_MINES</Type>
        <Recharge_Seconds>80.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> Grenadier_Proximity </GUI_Activated_Ability_Name>
        <Effective_Radius> 500.0 </Effective_Radius>
        <SFXEvent_Target_Ability />
        <Area_Effect_Decal_Distance> 60.0 </Area_Effect_Decal_Distance>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Unit_Ability>
      <Unit_Ability>
        <Type>STIM_PACK</Type>
        <Expiration_Seconds> 15.0 </Expiration_Seconds>
        <Recharge_Seconds> 45.0 </Recharge_Seconds>
        <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
        <Damage_Percent_When_Activated>.25</Damage_Percent_When_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Proximity_Mines_Ability Name="Grenadier_Proximity">
        <Activation_Style> User_Input </Activation_Style>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>70.0</Activation_Max_Range>
        <Mine_Type>Proximity_Mine</Mine_Type>
        <Trigger_Radius>30</Trigger_Radius>
        <Number_Of_Mines>6</Number_Of_Mines>
        <Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
        <Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
        <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
      </Proximity_Mines_Ability>
    </Abilities>
  </Container>
</Underworld_Mercenary_Infantry_Data>