<?xml version="1.0" encoding="utf-8"?>
<EmpireGroundCompanies>
  <GroundCompany Name="Imperial_Armor_Group">
    <Text_ID>TEXT_IMPERIAL_ARMOR_GROUP</Text_ID>
    <Encyclopedia_Good_Against> T2B_Tank MPTL Pod_Walker </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank Plex_Soldier UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>40</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>500</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>50</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>2</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>3</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>tank</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_1-m_med_repulsor_tank.tga</Icon_Name>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_2M_Tank</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_2M_Tank</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>500</Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>POWER_TO_WEAPONS</Type>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
        <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0f</Mod_Multiplier>
        <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1f</Mod_Multiplier>
        <Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
        <Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER ,	3.0f</Mod_Multiplier>
        <Recharge_Seconds>60</Recharge_Seconds>
        <Expiration_Seconds>10</Expiration_Seconds>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_M1_REPULSOR</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TANK</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Anti_Aircraft_Company">
    <Text_ID>TEXT_IMPERIAL_ANTI_AIRCRAFT</Text_ID>
    <Encyclopedia_Good_Against> Snowspeeder Y-wing </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank MPTL </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>30</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>500</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>70</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>4</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>5</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>tank</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>AT_AA_Walker, AT_AA_Walker, AT_AA_Walker</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_ataa.tga</Icon_Name>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_AT_AA</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AA</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>500</Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>MISSILE_SHIELD</Type>
        <Effective_Radius>100</Effective_Radius>
        <Recharge_Seconds>20</Recharge_Seconds>
        <Expiration_Seconds>10</Expiration_Seconds>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>675</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_ATAA</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Heavy_Assault_Company">
    <LOD_Bias>0.5</LOD_Bias>
    <Text_ID>TEXT_IMPERIAL_HEAVY_ASSAULT_COMPANY</Text_ID>
    <Encyclopedia_Good_Against> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Snowspeeder Plex_Soldier </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>100</Damage>
    <Autoresolve_Health>450</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>1000</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>90</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>3</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <!--<Required_Ground_Base_Level>5</Required_Ground_Base_Level>-->
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>4</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>walker</Ship_Class>
    <Company_Transport_Unit>Imperial_ATAT_Barge</Company_Transport_Unit>
    <Company_Units>AT_AT_Walker</Company_Units>
    <Icon_Name>i_button_atat.tga</Icon_Name>
    <GUI_Model_Name>EV_AT-AT.ALO</GUI_Model_Name>
    <GUI_Distance>300</GUI_Distance>
    <GUI_Offset>0 0 30</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_AT_AT</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AT</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>1000</Score_Cost_Credits>
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>DEPLOY_TROOPERS</Type>
        <Recharge_Seconds>20</Recharge_Seconds>
        <Spawned_Object_Type>Veers_Deployed_Imperial_Stormtrooper_Squad</Spawned_Object_Type>
        <Max_Num_Spawned_Objects>2</Max_Num_Spawned_Objects>
        <Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02 </Owner_Attachment_Bone>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_ATAT</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Heavy_Scout_Squad">
    <LOD_Bias>4</LOD_Bias>
    <Text_ID>TEXT_IMPERIAL_HEAVY_SCOUT_SQUAD</Text_ID>
    <Encyclopedia_Good_Against> UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank Plex_Soldier </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>24</Damage>
    <Autoresolve_Health>200</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>150</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>40</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>1</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>AT_ST_Walker, AT_ST_Walker, AT_ST_Walker, AT_ST_Walker</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_atst.tga</Icon_Name>
    <GUI_Model_Name>EV_AT-ST.ALO</GUI_Model_Name>
    <GUI_Distance>115</GUI_Distance>
    <GUI_Offset>0 0 15</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_AT_ST</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>150</Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_ATST</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Heavy_Scout_Squad_Small">
    <Variant_Of_Existing_Type>Imperial_Heavy_Scout_Squad</Variant_Of_Existing_Type>
    <Company_Units> AT_ST_Walker, AT_ST_Walker, AT_ST_Walker </Company_Units>
    <Tech_Level>6</Tech_Level>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Max_Squad_Size> 3 </Max_Squad_Size>
    <Damage>18</Damage>
  </GroundCompany>
  <GroundCompany Name="Imperial_Artillery_Corp">
    <Text_ID>TEXT_IMPERIAL_ARTILLERY_CORPS</Text_ID>
    <Encyclopedia_Good_Against> UC_Rebel_Buildable_Anti_Vehicle_Turret UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank Plex_Soldier </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>60</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>1000</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>80</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>2</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>6</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>artillery</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>SPMAT_Walker, SPMAT_Walker, SPMAT_Walker</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_spha_t.tga</Icon_Name>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_SPMAT</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_SPMAT</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>650</Score_Cost_Credits>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>DEPLOY</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_SPMA</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Anti_Infantry_Brigade">
    <Text_ID>TEXT_IMPERIAL_ANTI_INFANTRY</Text_ID>
    <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T2B_Tank Plex_Soldier UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>20</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>180</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>30</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>1</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>2</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>tank</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_tie_crawler.tga</Icon_Name>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Tie_Mauler</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Mauler</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>180</Score_Cost_Credits>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_TIE_MAULER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SELF_DESTRUCT</Type>
        <Expiration_Seconds>3</Expiration_Seconds>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <GroundCompany Name="Imperial_Anti_Infantry_Brigade_Small">
    <Variant_Of_Existing_Type>Imperial_Anti_Infantry_Brigade</Variant_Of_Existing_Type>
    <Company_Units> TIE_Crawler, TIE_Crawler, TIE_Crawler </Company_Units>
    <Tech_Level>6</Tech_Level>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Max_Squad_Size> 3 </Max_Squad_Size>
    <Damage>12</Damage>
  </GroundCompany>
  <GroundCompany Name="Imperial_Stormtrooper_Squad">
    <LOD_Bias>5</LOD_Bias>
    <Text_ID>TEXT_IMPERIAL_STORMTROOPER_SQUAD</Text_ID>
    <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
    <Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>15</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <!-- changed to reflect the real health of the units-->
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>200</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>20</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>1</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
    <Required_Planets />
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
    <!-- AI  Changed to 18 troopers in squads of 1 -->
    <Company_Units> Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper,  Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_storm_trooper.tga</Icon_Name>
    <GUI_Model_Name>EI_TROOPER.ALO</GUI_Model_Name>
    <Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
    <Scale_Factor>5</Scale_Factor>
    <GUI_Offset>0 0 5</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SPREAD_OUT</Type>
        <Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
        <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits>54</Score_Cost_Credits>
  </GroundCompany>
  <GroundCompany Name="Imperial_Medium_Stormtrooper_Squad">
    <Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
    <Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Tech_Level>6</Tech_Level>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Damage>9</Damage>
  </GroundCompany>
  <GroundCompany Name="Imperial_Mini_Stormtrooper_Squad">
    <Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
    <Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Tech_Level>6</Tech_Level>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Damage>3</Damage>
  </GroundCompany>
  <GroundCompany Name="Veers_Deployed_Imperial_Stormtrooper_Squad">
    <Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
    <Company_Units> Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper,Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Tech_Level>6</Tech_Level>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Damage>9</Damage>
  </GroundCompany>
  <GroundCompany Name="Imperial_Light_Scout_Squad">
    <LOD_Bias>5</LOD_Bias>
    <Text_ID>TEXT_IMPERIAL_LIGHT_SCOUT_SQUAD</Text_ID>
    <Encyclopedia_Good_Against> Rebel_Trooper MPTL </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>10</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Cost_Credits>150</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>25</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>1</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <!--<Required_Ground_Base_Level>2</Required_Ground_Base_Level>-->
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
    <Required_Planets />
    <Behavior>ABILITY_COUNTDOWN, DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>yes</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <Company_Units>Scout_Trooper, Scout_Trooper</Company_Units>
    <Max_Squad_Size> 1 </Max_Squad_Size>
    <Icon_Name>i_button_scout_trooper.tga</Icon_Name>
    <GUI_Model_Name>EV_Bike.ALO</GUI_Model_Name>
    <GUI_Distance>65</GUI_Distance>
    <GUI_Offset>0 0 5</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Scout_Trooper</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Encyclopedia_Text>TEXT_TOOLTIP_SCOUTTROOPER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>UNTARGETED_STICKY_BOMB</Type>
        <Recharge_Seconds>60</Recharge_Seconds>
        <Spawned_Object_Type>Proj_Speeder_Bomb</Spawned_Object_Type>
        <Bomb_Countdown_Seconds>3</Bomb_Countdown_Seconds>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits>150</Score_Cost_Credits>
  </GroundCompany>
  <!-- Used for exploding Empire buildings -->
  <GroundCompany Name="Empire_Survivors_Small">
    <Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>3</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Icon_Name>i_button_storm_trooper.tga</Icon_Name>
    <Score_Cost_Credits>36</Score_Cost_Credits>
    <Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SPREAD_OUT</Type>
        <Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
        <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
  </GroundCompany>
  <GroundCompany Name="Empire_Survivors_Medium">
    <Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>6</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Icon_Name>i_button_storm_trooper.tga</Icon_Name>
    <Score_Cost_Credits>48</Score_Cost_Credits>
    <Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SPREAD_OUT</Type>
        <Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
        <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
  </GroundCompany>
  <GroundCompany Name="Empire_Survivors_Large">
    <Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>9</Damage>
    <Autoresolve_Health>100</Autoresolve_Health>
    <Affiliation>Empire</Affiliation>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>infantry</Ship_Class>
    <Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
    <Icon_Name>i_button_storm_trooper.tga</Icon_Name>
    <Score_Cost_Credits>54</Score_Cost_Credits>
    <Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SPREAD_OUT</Type>
        <Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>
        <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Create_Team_Type> Stormtrooper_Team </Create_Team_Type>
  </GroundCompany>
  <!--multiplayer cantina-->
  <GroundCompany Name="EN_Imperial_Pod_Walker_Company">
    <Variant_Of_Existing_Type>Rebel_Pod_Walker_Company</Variant_Of_Existing_Type>
    <Encyclopedia_Good_Against> Rebel_Trooper </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> T4B_Tank T2B_Tank UC_Rebel_Buildable_Anti_Vehicle_Turret </Encyclopedia_Vulnerable_To>
    <Company_Units>Pod_Walker_Empire, Pod_Walker_Empire</Company_Units>
    <Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Affiliation>Empire</Affiliation>
    <Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Pod_Walker</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Pod_Walker</SFXEvent_Fleet_Move>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Population_Value>1</Population_Value>
  </GroundCompany>
  <!--multiplayer cantina-->
</EmpireGroundCompanies>