<?xml version="1.0" encoding="utf-8"?>
<Night_Sister_Data>
  <GroundVehicle Name="Night_Sister">
    <LOD_Bias>1</LOD_Bias>
    <GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
    <Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
    <Encyclopedia_Text>TEXT_TOOLTIP_NIGHT_SISTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <Encyclopedia_Good_Against> T4B_Tank AT_AT_Walker E_Ground_Heavy_Vehicle_Factory </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Crawler MPTL E_Ground_Turbolaser_Tower </Encyclopedia_Vulnerable_To>
    <Icon_Name>i_button_ui_night_sister.tga</Icon_Name>
    <Land_Model_Name> UI_NIGHT_SISTER.ALO </Land_Model_Name>
    <Scale_Factor>1.0</Scale_Factor>
    <Select_Box_Scale>60</Select_Box_Scale>
    <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
    <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
    <Movement_Animation_Speed> 0.80 </Movement_Animation_Speed>
    <Rotation_Animation_Speed> 1.5 </Rotation_Animation_Speed>
    <Max_Speed>.90</Max_Speed>
    <Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
    <Walk_Transition>Yes</Walk_Transition>
    <Has_Pre_Turn_Anim> yes </Has_Pre_Turn_Anim>
    <Custom_Hard_XExtent> 20.0 </Custom_Hard_XExtent>
    <Custom_Hard_YExtent> 25.0 </Custom_Hard_YExtent>
    <Space_Layer> Land </Space_Layer>
    <UnitCollisionClass> Giant Vehicle </UnitCollisionClass>
    <MinimumPushReturnDistance> 100 </MinimumPushReturnDistance>
    <Min_Speed> .1 </Min_Speed>
    <Mass>1.0</Mass>
    <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
    <FormationGrouping> Solo </FormationGrouping>
    <Behavior>SELECTABLE</Behavior>
    <LandBehavior>AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED,SQUASH,UNIT_AI,ABILITY_COUNTDOWN</LandBehavior>
    <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
    <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
    <CanCellStack>yes</CanCellStack>
    <Remove_Upon_Death>true</Remove_Upon_Death>
    <Affiliation>Underworld</Affiliation>
    <Size_Value>10</Size_Value>
    <Armor_Type> Armor_ATAT </Armor_Type>
    <Damage>90</Damage>
    <Tactical_Health>900</Tactical_Health>
    <Autoresolve_Health>900</Autoresolve_Health>
    <Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
    <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
    <Ranged_Target_Z_Adjust>25.0</Ranged_Target_Z_Adjust>
    <Projectile_Types>Proj_Nightsister_Rancor_Hit</Projectile_Types>
    <Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
    <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
    <Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
    <Projectile_Appearance_Delay_Frames> 20 </Projectile_Appearance_Delay_Frames>
    <Targeting_Fire_Inaccuracy> Infantry, 1.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Vehicle, 1.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
    <Targeting_Fire_Inaccuracy> Structure, 1.0 </Targeting_Fire_Inaccuracy>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Guard_Chase_Range>200.0</Guard_Chase_Range>
    <Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
    <Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
    <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
    <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>
    <Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
    <MovementClass>Infantry</MovementClass>
    <CategoryMask> LandHero </CategoryMask>
    <Victory_Relevant>Yes</Victory_Relevant>
    <Weather_Category>Infantry</Weather_Category>
    <Score_Cost_Credits>1000</Score_Cost_Credits>
    <AI_Combat_Power>500</AI_Combat_Power>
    <Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
    <Blob_Shadow_Scale>33.0, 33.0</Blob_Shadow_Scale>
    <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
    <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
    <SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
    <SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
    <SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
    <SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
    <Influences_Capture_Point> True </Influences_Capture_Point>
    <OccupationStyle>1x1</OccupationStyle>
    <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
    <Is_Squashable> No </Is_Squashable>
    <Death_Fade_Time>0.25</Death_Fade_Time>
    <Death_Persistence_Duration>0.1</Death_Persistence_Duration>
    <!-- COMMENTING OUT FOR BALANCE PURPOSES -->
    <!-- <Lua_Script>ObjectScript_NightSister</Lua_Script> -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>DRAIN_LIFE</Type>
        <Recharge_Seconds>40.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> NightSister_Drain_Life </GUI_Activated_Ability_Name>
        <Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
        <Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
        <Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
        <SFXEvent_GUI_Unit_Ability_Activated> Unit_Attack_Night_Sister </SFXEvent_GUI_Unit_Ability_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Generic_Attack_Ability Name="NS_Rancor_Pound_Vehicles">
        <Activation_Chance>1.0</Activation_Chance>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>45.0</Activation_Max_Range>
        <Damage_Amount>100.0</Damage_Amount>
        <Damage_Percentage>0.0</Damage_Percentage>
        <Damage_Type>Damage_Normal</Damage_Type>
        <Attack_Animation>POUND_ATTACK</Attack_Animation>
        <Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
        <Damage_Frame_Number>20</Damage_Frame_Number>
        <SFXEvent_Apply_Damage />
        <Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
        <Applicable_Unit_Types />
      </Generic_Attack_Ability>
      <!-- Commented out due to censorship issues...
			<Eat_Attack_Ability Name="NS_Rancor_Eat_Infantry">
				<Activation_Chance>1.0</Activation_Chance>
				<Activation_Min_Range>40.0</Activation_Min_Range>
				<Activation_Max_Range>45.0</Activation_Max_Range>
				<Damage_Amount>0.0</Damage_Amount>
				<Damage_Percentage>1.0</Damage_Percentage>
				<Damage_Type>Damage_Eat</Damage_Type>
				<Attack_Animation>EAT_ATTACK</Attack_Animation>
				<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
				<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
				<Attachment_Frame>14</Attachment_Frame>
				<Target_Destruction_Frame>110</Target_Destruction_Frame>
				<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
				<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
				<Applicable_Unit_Types />
                <Health_Per_Victim>120</Health_Per_Victim>
                <Excluded_Unit_Types>
                    Rancor, 
                    Rancor_Dark_Ally,
                    Night_Sister,
                    UM06_Night_Sister,
                    Prisoner_Night_Sister,
                    Wampa,
                    Cuddles_The_Rancor
                </Excluded_Unit_Types>
			</Eat_Attack_Ability>
		-->
      <Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Left">
        <Activation_Chance>0.5</Activation_Chance>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>50.0</Activation_Max_Range>
        <Damage_Amount>0.0</Damage_Amount>
        <Damage_Percentage>1.0</Damage_Percentage>
        <Damage_Type>Damage_Force_Whirlwind</Damage_Type>
        <Attack_Animation>ATTACK</Attack_Animation>
        <Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
        <Attack_Animation_Subindex>0</Attack_Animation_Subindex>
        <!-- right-to-left sweep -->
        <Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
        <Arc_Min_Range>10.0</Arc_Min_Range>
        <Arc_Max_Range>25.0</Arc_Max_Range>
        <Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
        <Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
        <Apply_Damage_Right_To_Left>Yes</Apply_Damage_Right_To_Left>
        <Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
        <Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
        <Applicable_Unit_Types />
      </Arc_Sweep_Attack_Ability>
      <Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Right">
        <Activation_Chance>0.5</Activation_Chance>
        <Activation_Min_Range>0.0</Activation_Min_Range>
        <Activation_Max_Range>50.0</Activation_Max_Range>
        <Damage_Amount>0.0</Damage_Amount>
        <Damage_Percentage>1.0</Damage_Percentage>
        <Damage_Type>Damage_Force_Whirlwind</Damage_Type>
        <Attack_Animation>ATTACK</Attack_Animation>
        <Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
        <Attack_Animation_Subindex>1</Attack_Animation_Subindex>
        <!-- left-to-right sweep -->
        <Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
        <Arc_Min_Range>10.0</Arc_Min_Range>
        <Arc_Max_Range>25.0</Arc_Max_Range>
        <Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
        <Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
        <Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>
        <Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
        <Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
        <Applicable_Unit_Types />
      </Arc_Sweep_Attack_Ability>
      <Drain_Life_Ability Name="NightSister_Drain_Life">
        <Activation_Style> User_Input </Activation_Style>
        <Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
        <Applicable_Unit_Types />
        <Excluded_Unit_Types>
					Droid_R2D2,
					Droid_C3P0,
					MPTL_Spotter,
					IG-88,
					Dark_Trooper_PhaseI,
					Dark_Trooper_PhaseII,
					Dark_Trooper_PhaseIII,
					Demolition_Bomb,
					Proximity_Mine
				</Excluded_Unit_Types>
        <Duration_In_Seconds>5</Duration_In_Seconds>
        <Damage_Per_Second>15</Damage_Per_Second>
        <Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
        <Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
        <Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
        <Drain_Radius> 100.0 </Drain_Radius>
        <SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
        <Max_Drain_Victims>4</Max_Drain_Victims>
        <Should_Heal>Yes</Should_Heal>
      </Drain_Life_Ability>
    </Abilities>
  </GroundVehicle>
  <GroundCompany Name="Night_Sister_Company">
    <LOD_Bias>1</LOD_Bias>
    <GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
    <Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
    <Encyclopedia_Text>TEXT_TOOLTIP_NIGHT_SISTER</Encyclopedia_Text>
    <Encyclopedia_Good_Against> T4B_Tank AT_AT_Walker E_Ground_Heavy_Vehicle_Factory </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Plex_Soldier MPTL E_Ground_Turbolaser_Tower </Encyclopedia_Vulnerable_To>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <Icon_Name>i_button_ui_night_sister.tga</Icon_Name>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>100</Damage>
    <Autoresolve_Health>450</Autoresolve_Health>
    <Affiliation>Underworld</Affiliation>
    <Build_Cost_Credits>2000</Build_Cost_Credits>
    <Build_Time_Seconds>25</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
    <Required_Planets>Dathomir</Required_Planets>
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>4</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>walker</Ship_Class>
    <Company_Transport_Unit>Underworld_Vehicle_Transport</Company_Transport_Unit>
    <Company_Units>Night_Sister, Night_Sister, Night_Sister, Night_Sister</Company_Units>
    <SFXEvent_Build_Started>UHD_Build_Unit</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Select_Night_Sister</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Night_Sister</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>1000</Score_Cost_Credits>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
    <Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
    <Expensive_Bribe_Cost>1000</Expensive_Bribe_Cost>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
  </GroundCompany>
  <!--jdg 7.14.06 removed INDIGENOUS_UNIT behavior...it was messing with me-->
  <Indigenous_Unit Name="Prisoner_Night_Sister">
    <GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
    <Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS </Encyclopedia_Unit_Class>
    <Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
    <Land_Model_Name>NI_nightsister_ranger.alo</Land_Model_Name>
    <Icon_Name>i_button_ni_nightsister_ ranger.tga</Icon_Name>
    <Behavior>SELECTABLE</Behavior>
    <LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,REVEAL,HIDE_WHEN_FOGGED, GARRISON_UNIT,ABILITY_COUNTDOWN</LandBehavior>
    <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
    <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
    <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
    <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
    <CanCellStack>yes</CanCellStack>
    <Select_Box_Scale>25</Select_Box_Scale>
    <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
    <Mass>1.0</Mass>
    <GUI_Bracket_Width>5</GUI_Bracket_Width>
    <GUI_Bracket_Height>0</GUI_Bracket_Height>
    <GUI_Bracket_Size>0</GUI_Bracket_Size>
    <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
    <Is_Combustible>yes</Is_Combustible>
    <On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
    <Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
    <Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
    <Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
    <Rotation_Animation_Speed> 12.0 </Rotation_Animation_Speed>
    <Max_Speed>1</Max_Speed>
    <Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
    <Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
    <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
    <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
    <Space_Layer> Land </Space_Layer>
    <UnitCollisionClass> Infantry </UnitCollisionClass>
    <FormationSpacing> .5 </FormationSpacing>
    <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
    <Min_Speed> .1 </Min_Speed>
    <OverrideAcceleration> .1 </OverrideAcceleration>
    <OverrideDeceleration> .1 </OverrideDeceleration>
    <FormationOrder> 2 </FormationOrder>
    <FormationGrouping> Standard </FormationGrouping>
    <Influences_Capture_Point>True</Influences_Capture_Point>
    <Scale_Factor>1.5</Scale_Factor>
    <Affiliation>Underworld</Affiliation>
    <Required_Timeline>0</Required_Timeline>
    <IsBuildable>No</IsBuildable>
    <Size_Value>10</Size_Value>
    <Armor_Type> Armor_Infantry </Armor_Type>
    <Damage>3</Damage>
    <Tactical_Health>100</Tactical_Health>
    <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
    <Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
    <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
    <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
    <!--<Projectile_Types>Proj_Hand_Blaster_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Vehicle, 8.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Structure, 8.0 </Targeting_Fire_Inaccuracy> -->
    <Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
    <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
    <Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
    <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
    <SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
    <SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
    <SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
    <SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
    <SFXEvent_Assist_Move></SFXEvent_Assist_Move>
    <SFXEvent_Assist_Attack></SFXEvent_Assist_Attack>
    <!--<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>-->
    <Death_SFXEvent_Start_Die />
    <Idle_Chase_Range>100.0</Idle_Chase_Range>
    <Guard_Chase_Range>100.0</Guard_Chase_Range>
    <Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
    <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
    <AI_Combat_Power>5</AI_Combat_Power>
    <MovementClass>Infantry</MovementClass>
    <CategoryMask> Infantry </CategoryMask>
    <Victory_Relevant>No</Victory_Relevant>
    <Weather_Category>Infantry</Weather_Category>
    <Death_Clone>Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone</Death_Clone>
    <Death_Clone>Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone</Death_Clone>
    <Death_Clone>Damage_Crush, Twilek_Female_Crush_Death_Clone</Death_Clone>
    <OccupationStyle>1x1</OccupationStyle>
    <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
    <Is_Squashable> Yes </Is_Squashable>
    <Death_Fade_Time>0.25</Death_Fade_Time>
    <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
    <Movie_Object>false</Movie_Object>
    <Garrison_Category> Infantry </Garrison_Category>
    <Unit_Abilities_Data SubObjectList="Yes">
      <Unit_Ability>
        <Type>DRAIN_LIFE</Type>
        <Recharge_Seconds>10.0</Recharge_Seconds>
        <GUI_Activated_Ability_Name> NightSister_Drain_Life </GUI_Activated_Ability_Name>
        <Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
        <Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
        <Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
        <SFXEvent_GUI_Unit_Ability_Activated> Unit_Attack_Night_Sister </SFXEvent_GUI_Unit_Ability_Activated>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Abilities SubObjectList="Yes">
      <Drain_Life_Ability Name="NightSister_Drain_Life">
        <Activation_Style> User_Input </Activation_Style>
        <Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
        <Applicable_Unit_Types />
        <Excluded_Unit_Types>
					Droid_R2D2,
					Droid_C3P0,
					MPTL_Spotter,
					IG-88,
					Dark_Trooper_PhaseI,
					Dark_Trooper_PhaseII,
					Dark_Trooper_PhaseIII,
					Demolition_Bomb,
					Proximity_Mine
				</Excluded_Unit_Types>
        <Duration_In_Seconds>5</Duration_In_Seconds>
        <Damage_Per_Second>50</Damage_Per_Second>
        <Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
        <Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
        <Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
        <Drain_Radius> 200.0 </Drain_Radius>
        <SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
        <Max_Drain_Victims>9</Max_Drain_Victims>
        <Should_Heal>Yes</Should_Heal>
      </Drain_Life_Ability>
    </Abilities>
  </Indigenous_Unit>
  <GroundCompany Name="Prisoner_Night_Sister_Company">
    <LOD_Bias>1</LOD_Bias>
    <GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
    <Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
    <Encyclopedia_Text>TEXT_TOOLTIP_NIGHT_SISTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
    <Encyclopedia_Good_Against></Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To></Encyclopedia_Vulnerable_To>
    <Icon_Name>i_button_ui_night_sister.tga</Icon_Name>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Damage>100</Damage>
    <Autoresolve_Health>450</Autoresolve_Health>
    <Affiliation>Underworld</Affiliation>
    <Build_Cost_Credits>0</Build_Cost_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
    <Build_Tab_Land_Units>No</Build_Tab_Land_Units>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline>0</Required_Timeline>
    <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
    <!--<Required_Planets>Dathomir</Required_Planets>-->
    <Behavior>DUMMY_GROUND_COMPANY</Behavior>
    <Formation_Priority>4</Formation_Priority>
    <Is_Escort>no</Is_Escort>
    <Ship_Class>walker</Ship_Class>
    <Company_Transport_Unit>Underworld_Vehicle_Transport</Company_Transport_Unit>
    <Company_Units>Prisoner_Night_Sister, Prisoner_Night_Sister, Prisoner_Night_Sister, Prisoner_Night_Sister</Company_Units>
    <SFXEvent_Build_Started>UHD_Build_Unit</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Select_Night_Sister</SFXEvent_Build_Complete>
    <SFXEvent_Fleet_Move>Unit_Fleet_Move_Night_Sister</SFXEvent_Fleet_Move>
    <Score_Cost_Credits>1000</Score_Cost_Credits>
    <Maintenance_Cost>0.05</Maintenance_Cost>
    <Population_Value>1</Population_Value>
    <Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
    <Expensive_Bribe_Cost>100</Expensive_Bribe_Cost>
    <Unit_Abilities_Data SubObjectList="Yes"></Unit_Abilities_Data>
  </GroundCompany>
  <!--jdg variant of night-sister, being used in UM06-->
  <GroundVehicle Name="UM06_Night_Sister">
    <Variant_Of_Existing_Type>Night_Sister</Variant_Of_Existing_Type>
    <Movement_Animation_Speed> 0.80 </Movement_Animation_Speed>
    <Rotation_Animation_Speed> 1.5 </Rotation_Animation_Speed>
    <MovementClass>Walker</MovementClass>
    <Max_Speed>1.75</Max_Speed>
    <Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
    <Walk_Transition>Yes</Walk_Transition>
    <Has_Pre_Turn_Anim> yes </Has_Pre_Turn_Anim>
    <Min_Speed> .1 </Min_Speed>
    <Damage>500</Damage>
    <!--jdg was 90-->
    <Tactical_Health>1200</Tactical_Health>
    <Autoresolve_Health>1200</Autoresolve_Health>
    <Projectile_Types>Proj_UM06_Nightsister_Rancor_Hit</Projectile_Types>
  </GroundVehicle>
  <Projectile Name="Proj_UM06_Nightsister_Rancor_Hit">
    <Variant_Of_Existing_Type>Proj_Lightsaber</Variant_Of_Existing_Type>
    <Projectile_Max_Flight_Distance>100.0</Projectile_Max_Flight_Distance>
    <Projectile_Damage>1500.0</Projectile_Damage>
    <Damage_Type>Damage_Rancor</Damage_Type>
    <Internal_Damage_Type> Damage_Force_Whirlwind </Internal_Damage_Type>
    <Projectile_Does_Shield_Damage>No</Projectile_Does_Shield_Damage>
    <Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage>
    <Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage>
    <Projectile_Energy_Per_Shot>0</Projectile_Energy_Per_Shot>
    <Projectile_Object_Detonation_Particle />
    <Projectile_Ground_Detonation_Particle />
    <Projectile_Lifetime_Detonation_Particle />
    <Projectile_Absorbed_By_Shields_Particle>Projectile_Shield_Absorb_Medium</Projectile_Absorbed_By_Shields_Particle>
    <AI_Combat_Power>100</AI_Combat_Power>
  </Projectile>
</Night_Sister_Data>