<?xml version="1.0"?>
<Vornskr_Wolf_Data>




	<GroundInfantry Name="Vornskr_Wolf">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_VORNSKR_WOLF</Text_ID>
		<Encyclopedia_Good_Against> Rebel_Trooper Darth_Vader Luke_Skywalker_Jedi</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Crawler Dark_Trooper_PhaseI Rebel_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
  		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_VORNSKR_WOLF</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BEAST</Encyclopedia_Unit_Class>

		<Land_Model_Name>UI_vornskr.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_vornskr.tga</Icon_Name>

		<Select_Box_Scale>40</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>		

		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, HUNT</LandBehavior>

		<Garrison_Category> Infantry </Garrison_Category>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

		<Scale_Factor>1.0</Scale_Factor>
		<Movement_Animation_Speed> 3.5 </Movement_Animation_Speed>
		<OverrideAcceleration> .2 </OverrideAcceleration>
		<OverrideDeceleration> .25 </OverrideDeceleration>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Space_Layer> Land </Space_Layer>
		<UnitCollisionClass> Vehicle </UnitCollisionClass>
		<Custom_Hard_XExtent> 6.0 </Custom_Hard_XExtent>
		<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
		
		<Armor_Type> Armor_Hero </Armor_Type>

		<Affiliation>Underworld</Affiliation>
		<Political_Control>0</Political_Control>
		<Size_Value>10</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>20</Sensor_Range>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>100</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<Victory_Relevant>yes</Victory_Relevant>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Projectile_Types>Proj_Vornskr_Bite</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames> 13 </Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy> Infantry, 1.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>

		<SFXEvent_Select>Unit_Select_Wolf</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wolf</SFXEvent_Move>
		<SFXEvent_Fleet_Move />
		<SFXEvent_Attack>Unit_Attack_Wolf</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Wolf</SFXEvent_Guard>
		<SFXEvent_Fire />
		<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>
		<SFXEvent_Assist_Move> </SFXEvent_Assist_Move>		
		<SFXEvent_Assist_Attack> </SFXEvent_Assist_Attack>
		<SFXEvent_Health_Low_Warning> Unit_Health_Low_Wolf </SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning> Unit_Health_Low_Wolf </SFXEvent_Health_Critical_Warning>
		<SFXEvent_Tactical_Build_Started> UHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>		
		<SFXEvent_Tactical_Build_Complete> UHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>		
		<SFXEvent_Tactical_Build_Cancelled> UHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>
	
		<SFXEvent_Ambient_Moving> Unit_Random_Wolf </SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 3 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
        <SFXEvent_Cough_Override>Unit_Coughing_Wolf</SFXEvent_Cough_Override>

		<CategoryMask> Infantry </CategoryMask>
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<FormationRaggedness> 0.0 </FormationRaggedness>
		<WaitsForFormationFormup>false</WaitsForFormationFormup>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
        <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>

		<Is_Squashable> Yes </Is_Squashable>
		<AI_Combat_Power>6</AI_Combat_Power>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Vornskr_Attack_Priority</Targeting_Priority_Set>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<Weather_Category>Infantry</Weather_Category>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<FormationOrder> 3 </FormationOrder>
		<FormationGrouping> Standard </FormationGrouping>
		<FormationSpacing> 1.5 </FormationSpacing>
		<FormationRaggedness> 0.3 </FormationRaggedness>
		<Influences_Capture_Point> False </Influences_Capture_Point>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
				
		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
				<Alternate_Name_Text>TEXT_TOOLTIP_PROWL</Alternate_Name_Text>
				<Alternate_Description_Text>TEXT_PROWL_DESCRIPTION</Alternate_Description_Text>
			</Unit_Ability>
		</Unit_Abilities_Data>

	</GroundInfantry>

	<GroundInfantry Name="Vornskr_Wolf_Indig">
		<LOD_Bias>4</LOD_Bias>
		<Variant_Of_Existing_Type>Vornskr_Wolf</Variant_Of_Existing_Type>
		<Affiliation>Hostile</Affiliation>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED,INDIGENOUS_UNIT,SELECTABLE</LandBehavior>
		<Land_Model_Name>AI_vornskr.alo</Land_Model_Name>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Guard_Chase_Range>600.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
		<Targeting_Priority_Set>Indigenous_Vornskr_Attack_Priority</Targeting_Priority_Set>
		<Victory_Relevant>No</Victory_Relevant>
	</GroundInfantry>

	<GroundCompany Name="Vornskr_Wolf_Pack">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_VORNSKR_WOLF_PACK</Text_ID>
		<Encyclopedia_Good_Against> Rebel_Trooper Darth_Vader Luke_Skywalker_Jedi</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> TIE_Crawler Dark_Trooper_PhaseI Rebel_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
  		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_VORNSKR_WOLF</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BEAST</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_ui_vornskr.tga</Icon_Name>		

		<GUI_Row> 1 </GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>24</Damage>
		<Autoresolve_Health>200</Autoresolve_Health>
		<Affiliation>Underworld</Affiliation>
		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>13</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
		<Required_Planets>Myrkr</Required_Planets>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Vornskr_Wolf, Vornskr_Wolf, Vornskr_Wolf</Company_Units>
		<Max_Squad_Size> 3 </Max_Squad_Size>
		
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Attack_Wolf</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move />
		
		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Population_Value>1</Population_Value>

		<Cheap_Bribe_Cost>7</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>15</Expensive_Bribe_Cost>

		<!-- Non-Hero unit abilities description -->
		<Unit_Abilities_Data SubObjectList="Yes">
			<!-- Primary ability -->
			<Unit_Ability>
				<Type>HUNT</Type>
				<Alternate_Name_Text>TEXT_TOOLTIP_PROWL</Alternate_Name_Text>
				<Alternate_Description_Text>TEXT_PROWL_DESCRIPTION</Alternate_Description_Text>
			</Unit_Ability>
		</Unit_Abilities_Data>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->

	</GroundCompany>
























































</Vornskr_Wolf_Data>