<?xml version="1.0" encoding="utf-8"?>
<Squadrons>
  <Squadron Name="Rebel_X-Wing_Squadron">
    <LOD_Bias>10</LOD_Bias>
    <Text_ID>TEXT_X_WING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Fighter TIE_Bomber TIE_Prototype </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser Broadside_Class_Cruiser IPV1_System_Patrol_Craft </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>25</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>300</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>10</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>No</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>X-Wing, A-Wing</Squadron_Units>
    <Squadron_Units>A-Wing, X-Wing</Squadron_Units>
    <Squadron_Units>Y-Wing</Squadron_Units>
    <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_x_wing.tga</Icon_Name>
    <GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
    <GUI_Distance>95</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_X_Wing</SFXEvent_Build_Complete>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Property_Flags> SmallShip </Property_Flags>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>SPOILER_LOCK</Type>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>
        <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>
        <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>
        <Mod_Multiplier>SPEED_MULTIPLIER,		2</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_X_WING</Encyclopedia_Text>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FIGHTER </Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits> 600</Score_Cost_Credits>
  </Squadron>
  <Squadron Name="Y-Wing_Squadron">
    <Text_ID>TEXT_Y_WING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>2</Formation_Priority>
    <Is_Escort>Nos</Is_Escort>
    <Is_Bomber>yes</Is_Bomber>
    <Autoresolve_Health>200</Autoresolve_Health>
    <Damage>15</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>210</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>20</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
    <Slice_Cost_Credits>400</Slice_Cost_Credits>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>2</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Y-Wing, Y-Wing, B-Wing, B-Wing</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_y_wing.tga</Icon_Name>
    <GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
    <GUI_Distance>120</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Y_Wing</SFXEvent_Build_Complete>
    <FormationOrder>3</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <!-- if we have a targeted ability, we'll need a team object to attach this ability to -->
    <Create_Team_Type>Y_Wing_Squadron_Container </Create_Team_Type>
    <Max_Squad_Size> 6 </Max_Squad_Size>
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>ION_CANNON_SHOT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_Y_WING</Encyclopedia_Text>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits> 700</Score_Cost_Credits>
  </Squadron>
  <Squadron Name="Y-Wing_Squadron_No_Ability">
    <Text_ID>TEXT_Y_WING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>2</Formation_Priority>
    <Is_Escort>Nos</Is_Escort>
    <Is_Bomber>yes</Is_Bomber>
    <Autoresolve_Health>200</Autoresolve_Health>
    <Damage>15</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Tab_Space_Units>No</Build_Tab_Space_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Y-Wing_No_Ability, Y-Wing_No_Ability, Y-Wing_No_Ability</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_y_wing.tga</Icon_Name>
    <GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
    <GUI_Distance>120</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Y_Wing</SFXEvent_Build_Complete>
    <FormationOrder>3</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <!-- if we have a targeted ability, we'll need a team object to attach this ability to -->
    <Create_Team_Type>Y_Wing_Squadron_Container </Create_Team_Type>
    <Max_Squad_Size> 6 </Max_Squad_Size>
    <Encyclopedia_Text>TEXT_TOOLTIP_Y_WING</Encyclopedia_Text>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits> 700</Score_Cost_Credits>
  </Squadron>
  <Squadron Name="TIE_Fighter_Squadron">
    <Text_ID>TEXT_TIE_FIGHTER_2_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Y-Wing Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing A-Wing </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>25</Damage>
    <Affiliation>Empire</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>300</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>15</Build_Time_Seconds>
    <Build_Tab_Space_Units>No</Build_Tab_Space_Units>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter</Squadron_Units>
    <Squadron_Units>TIE_Fighter, TIE_Fighter, TIE_Fighter</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-120.0,90.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-120.0,-90.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_tie_fighter.tga</Icon_Name>
    <GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
    <GUI_Distance>120</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Tie_Fighter</SFXEvent_Build_Complete>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 420</Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_TIE_FIGHTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="TIE_Bomber_Squadron">
    <Text_ID>TEXT_TIE_BOMBER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Calamari_Cruiser Alliance_Assault_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing A-Wing </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>2</Formation_Priority>
    <Is_Escort>No</Is_Escort>
    <Is_Bomber>yes</Is_Bomber>
    <Autoresolve_Health>150</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Empire</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>150</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>20</Build_Time_Seconds>
    <Build_Tab_Space_Units>No</Build_Tab_Space_Units>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>2</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>TIE_Bomber, TIE_Bomber</Squadron_Units>
    <Squadron_Units>TIE_Bomber, TIE_Bomber</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-60.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_tie_bomber.tga</Icon_Name>
    <GUI_Model_Name>EV_TieBomber.ALO</GUI_Model_Name>
    <GUI_Distance>120</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Tie_Bomber</SFXEvent_Build_Complete>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Property_Flags> SmallShip </Property_Flags>
    <Encyclopedia_Text>TEXT_TOOLTIP_TIE_BOMBER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits> 370</Score_Cost_Credits>
  </Squadron>
  <Squadron Name="A_Wing_Squadron">
    <Text_ID>TEXT_A_WING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Fighter TIE_Scout TIE_Bomber </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>35</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>300</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>25</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
    <Slice_Cost_Credits>2000</Slice_Cost_Credits>
    <Tech_Level>3</Tech_Level>
    <Required_Timeline>3</Required_Timeline>
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>A-Wing, Y-Wing, A-Wing, X-Wing, X-Wing</Squadron_Units>
    <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_a_wing.tga</Icon_Name>
    <GUI_Model_Name>RV_awing.ALO</GUI_Model_Name>
    <GUI_Distance>115</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_A_Wing</SFXEvent_Build_Complete>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 600</Score_Cost_Credits>
    <SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>LURE</Type>
        <!-- details in the unit's XML -->
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_A_WING</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="TIE_Scout_Squadron">
    <Text_ID>TEXT_TIE_SCOUT_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Y-wing Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> A-Wing </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>3</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>150</Autoresolve_Health>
    <Damage>9</Damage>
    <Affiliation>Empire</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>240</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>25</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Tech_Level>3</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>2</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>TIE_Scout, TIE_Scout</Squadron_Units>
    <Squadron_Units>TIE_Scout</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_tie_scout.tga</Icon_Name>
    <GUI_Model_Name>EV_TieScout.ALO</GUI_Model_Name>
    <GUI_Distance>115</GUI_Distance>
    <GUI_Offset>0 0 3</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Tie_Scout</SFXEvent_Build_Complete>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <Encyclopedia_Text>TEXT_TOOLTIP_TIE_SCOUT</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>275</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
    <Score_Cost_Credits> 800</Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>FOW_REVEAL_PING</Type>
        <Recharge_Seconds> 30.0 </Recharge_Seconds>
        <Spawned_Object_Type> Proj_Special_Space_FOW_Reveal_Ping_Blast </Spawned_Object_Type>
        <Effective_Radius> 0.0 </Effective_Radius>
        <!-- 0.0 means no distance factor, unlimited to entire map -->
        <Area_Effect_Decal_Distance> 600.0 </Area_Effect_Decal_Distance>
        <GUI_Activated_Ability_Name></GUI_Activated_Ability_Name>
        <!-- GUI Command Bar support -->
      </Unit_Ability>
    </Unit_Abilities_Data>
  </Squadron>
  <Squadron Name="Z95_Headhunter_Squadron">
    <Text_ID>TEXT_HEADHUNTER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Bomber </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Pirates</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>250</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Tech_Structure />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Z-95_Headhunter, Z-95_Headhunter</Squadron_Units>
    <Squadron_Units>Z-95_Headhunter, Z-95_Headhunter, Z-95_Headhunter</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>700.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 500</Score_Cost_Credits>
    <Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
  </Squadron>
  <Squadron Name="Z95_Headhunter_Rebel_Squadron">
    <LOD_Bias>10</LOD_Bias>
    <Text_ID>TEXT_HEADHUNTER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Bomber </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>250</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>10</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>No</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>0</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Z-95_Headhunter_Rebel, Z-95_Headhunter_Rebel</Squadron_Units>
    <Squadron_Units>Z-95_Headhunter_Rebel, Z-95_Headhunter_Rebel, Z-95_Headhunter_Rebel</Squadron_Units>
    <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
    <GUI_Distance>95</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <Score_Cost_Credits> 500</Score_Cost_Credits>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_X_Wing</SFXEvent_Build_Complete>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="Z95_Headhunter_Empire_Squadron">
    <LOD_Bias>10</LOD_Bias>
    <Text_ID>TEXT_HEADHUNTER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Y-wing </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> X-Wing, Starviper_Fighter </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Empire</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>250</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>10</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>No</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>9</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Z-95_Headhunter_Empire, Z-95_Headhunter_Empire</Squadron_Units>
    <Squadron_Units>Z-95_Headhunter_Empire, Z-95_Headhunter_Empire, Z-95_Headhunter_Empire</Squadron_Units>
    <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
    <GUI_Distance>95</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <Score_Cost_Credits> 500</Score_Cost_Credits>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_X_Wing</SFXEvent_Build_Complete>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="Z95_Headhunter_Underworld_Squadron">
    <Text_ID>TEXT_HEADHUNTER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Y-wing, TIE_Bomber </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter, X-Wing </Encyclopedia_Vulnerable_To>
    <GUI_Row> 1 </GUI_Row>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Underworld</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>250</Build_Cost_Credits>
    <Build_Time_Seconds>10</Build_Time_Seconds>
    <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
    <Build_Initially_Locked>No</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>9</Tech_Level>
    <Required_Timeline />
    <Required_Star_Base_Level>1</Required_Star_Base_Level>
    <Required_Special_Structures />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Z-95_Headhunter_Underworld, Z-95_Headhunter_Underworld</Squadron_Units>
    <Squadron_Units>Z-95_Headhunter_Underworld, Z-95_Headhunter_Underworld, Z-95_Headhunter_Underworld</Squadron_Units>
    <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
    <GUI_Distance>95</GUI_Distance>
    <GUI_Offset>0 0 0</GUI_Offset>
    <GUI_Velocity>45</GUI_Velocity>
    <Score_Cost_Credits> 500</Score_Cost_Credits>
    <SFXEvent_Tactical_Build_Started> UHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
    <SFXEvent_Tactical_Build_Complete> UHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
    <SFXEvent_Tactical_Build_Cancelled> UHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_Z95_HEADHUNTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="VWing_Squadron_E">
    <Text_ID>TEXT_VWING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Bomber Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter A-Wing Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Empire</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>0</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Required_Timeline />
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Tech_Structure />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>V-wing_Fighter_E, V-wing_Fighter_E</Squadron_Units>
    <Squadron_Units>V-wing_Fighter_E, V-wing_Fighter_E, V-wing_Fighter_E</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 300 </Score_Cost_Credits>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_V_Wing</SFXEvent_Build_Complete>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_V_WING_01</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="VWing_Squadron_R">
    <Text_ID>TEXT_VWING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Bomber Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter A-Wing Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Rebel</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>0</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Required_Timeline />
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Tech_Structure />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>V-wing_Fighter_R, V-wing_Fighter_R</Squadron_Units>
    <Squadron_Units>V-wing_Fighter_R, V-wing_Fighter_R, V-wing_Fighter_R</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 300 </Score_Cost_Credits>
    <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_V_Wing</SFXEvent_Build_Complete>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_V_WING_01</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="VWing_Squadron_P">
    <Text_ID>TEXT_VWING_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> TIE_Bomber Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> TIE_Fighter A-Wing Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Pirates</Affiliation>
    <Political_Control>0</Political_Control>
    <Build_Cost_Credits>0</Build_Cost_Credits>
    <Piracy_Value_Credits>50</Piracy_Value_Credits>
    <Build_Time_Seconds>0</Build_Time_Seconds>
    <Required_Timeline />
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Tech_Structure />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>V-wing_Fighter_P, V-wing_Fighter_P</Squadron_Units>
    <Squadron_Units>V-wing_Fighter_P, V-wing_Fighter_P, V-wing_Fighter_P</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>200.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 300 </Score_Cost_Credits>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Primary ability -->
      <Unit_Ability>
        <Type>HUNT</Type>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Encyclopedia_Text>TEXT_TOOLTIP_V_WING_01</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="Pirate_Fighter_Squadron">
    <Text_ID>TEXT_PIRATE_FIGHTER_SQUADRON</Text_ID>
    <Encyclopedia_Good_Against> Y-wing TIE_Bomber Z-95_Headhunter_Rebel </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> A-Wing Tartan_Patrol_Cruiser Corellian_Corvette </Encyclopedia_Vulnerable_To>
    <Icon_Name>i_button_black_sun_fighter.tga</Icon_Name>
    <Is_Dummy>Yes</Is_Dummy>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>300</Autoresolve_Health>
    <Damage>20</Damage>
    <Affiliation>Pirates, Empire, Rebel</Affiliation>
    <!-- Modded by Chris R. for MP-->
    <Tech_Level>6</Tech_Level>
    <!-- Modded by Chris R. for MP-->
    <Political_Control>0</Political_Control>
    <Override_Bounty_SP>100</Override_Bounty_SP>
    <Override_Bounty_MP>100</Override_Bounty_MP>
    <Required_Timeline />
    <Required_Star_Base_Level>0</Required_Star_Base_Level>
    <Required_Tech_Structure />
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units>Pirate_Fighter, Pirate_Fighter</Squadron_Units>
    <Squadron_Units>Pirate_Fighter, Pirate_Fighter, Pirate_Fighter</Squadron_Units>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <FormationOrder>1</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>1000.0</Guard_Chase_Range>
    <Idle_Chase_Range>400.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
    <Property_Flags> SmallShip </Property_Flags>
    <Score_Cost_Credits> 500</Score_Cost_Credits>
    <Encyclopedia_Text>TEXT_TOOLTIP_PIRATE_FIGHTER</Encyclopedia_Text>
    <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
    <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Complete_Pirate_Fighter</SFXEvent_Build_Complete>
    <Population_Value>1</Population_Value>
  </Squadron>
  <Squadron Name="Empire_Pirate_Fighter_Squadron">
    <!--Multiplayer Only-->
    <Variant_Of_Existing_Type>Pirate_Fighter_Squadron</Variant_Of_Existing_Type>
    <Affiliation>Empire</Affiliation>
    <SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
    <SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
    <SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>350</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
  </Squadron>
  <Squadron Name="Rebel_Pirate_Fighter_Squadron">
    <!--Multiplayer Only-->
    <Variant_Of_Existing_Type>Pirate_Fighter_Squadron</Variant_Of_Existing_Type>
    <Affiliation>Rebel</Affiliation>
    <SFXEvent_Tactical_Build_Started> RHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
    <SFXEvent_Tactical_Build_Complete> RHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
    <SFXEvent_Tactical_Build_Cancelled> RHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>350</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
  </Squadron>
  <Squadron Name="Underworld_Pirate_Fighter_Squadron">
    <!--Multiplayer Only-->
    <Variant_Of_Existing_Type>Pirate_Fighter_Squadron</Variant_Of_Existing_Type>
    <Affiliation>Underworld</Affiliation>
    <SFXEvent_Tactical_Build_Started> UHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
    <SFXEvent_Tactical_Build_Complete> UHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
    <SFXEvent_Tactical_Build_Cancelled> UHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>350</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
    <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
  </Squadron>
  <Squadron Name="Red_Squadron">
    <Text_ID>TEXT_HERO_RED_SQUADRON</Text_ID>
    <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_RED_SQUADRON </Encyclopedia_Unit_Class>
    <Encyclopedia_Good_Against> TIE_Fighter TIE_Bomber Death_Star </Encyclopedia_Good_Against>
    <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To>
    <Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RED_SQUADRON</Encyclopedia_Text>
    <Icon_Name>i_button_luke_skywalker.tga</Icon_Name>
    <Is_Dummy>Yes</Is_Dummy>
    <Is_Named_Hero>Yes</Is_Named_Hero>
    <Formation_Priority>1</Formation_Priority>
    <Is_Escort>Yes</Is_Escort>
    <Is_Bomber>no</Is_Bomber>
    <Autoresolve_Health>1600</Autoresolve_Health>
    <Damage>50</Damage>
    <Affiliation>Rebel</Affiliation>
    <Build_Initially_Locked>Yes</Build_Initially_Locked>
    <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
    <Tech_Level>5</Tech_Level>
    <Build_Cost_Credits>5000</Build_Cost_Credits>
    <SFXEvent_Build_Started>RHD_Request_Assistance</SFXEvent_Build_Started>
    <SFXEvent_Build_Cancelled>RHD_Request_Canceled</SFXEvent_Build_Cancelled>
    <SFXEvent_Build_Complete>Unit_Respawn_Red_Leader</SFXEvent_Build_Complete>
    <SFXEvent_Hero_Respawned>Unit_Respawn_Red_Leader</SFXEvent_Hero_Respawned>
    <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
    <Squadron_Units> Red_Leader_XWing,Wedge_XWing </Squadron_Units>
    <Squadron_Units> Biggs_XWing, Hobbie_XWing </Squadron_Units>
    <Squadron_Units> Luke_XWing, Porkins_XWing </Squadron_Units>
    <Create_Team_Type>Red_Squadron_Container </Create_Team_Type>
    <Max_Squad_Size> 6 </Max_Squad_Size>
    <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
    <Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
    <FormationOrder>2</FormationOrder>
    <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
    <Guard_Chase_Range>500.0</Guard_Chase_Range>
    <Idle_Chase_Range>150.0</Idle_Chase_Range>
    <Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
    <Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
    <Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
    <Property_Flags> SmallShip </Property_Flags>
    <Population_Value>1</Population_Value>
    <!-- Non-Hero unit abilities description -->
    <Unit_Abilities_Data SubObjectList="Yes">
      <!-- Someone commented this out. This is needed on ALL Red Squadron units! -Oksana -->
      <Unit_Ability>
        <Type>LUCKY_SHOT</Type>
      </Unit_Ability>
      <Unit_Ability>
        <Type>SPOILER_LOCK</Type>
        <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>
        <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>
        <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>
        <Mod_Multiplier>SPEED_MULTIPLIER,		2</Mod_Multiplier>
      </Unit_Ability>
    </Unit_Abilities_Data>
    <Is_Homogeneous>Yes</Is_Homogeneous>
    <Score_Cost_Credits> 15000 </Score_Cost_Credits>
    <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
    <Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
    <Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
    <Tactical_Build_Prerequisites />
    <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
    <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
    <Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
    <!--<MULTIPLAYER SKIRMISH VALUES END>-->
    <Abilities SubObjectList="Yes">
      <Combat_Bonus_Ability Name="Wedge_Combat_Bonus">
        <Activation_Style>Space_Automatic</Activation_Style>
        <Unit_Strength_Category>Fighter</Unit_Strength_Category>
        <Applicable_Unit_Categories>Fighter</Applicable_Unit_Categories>
        <Applicable_Unit_Types />
        <Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
        <Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
        <Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
        <Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
        <Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
        <Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
        <Stacking_Category>0</Stacking_Category>
      </Combat_Bonus_Ability>
      <Lucky_Shot_Attack_Ability Name="Red_Squadron_Lucky_Shot">
        <Activation_Style> User_Input </Activation_Style>
        <!-- We only consider the following unit types "valid targets": -->
        <Applicable_Unit_Categories>All</Applicable_Unit_Categories>
        <Applicable_Unit_Types />
        <!-- <SFXEvent_Activate>Unit_Flamethrower_Fire</SFXEvent_Activate> -->
      </Lucky_Shot_Attack_Ability>
    </Abilities>
  </Squadron>
  <Squadron Name="Darth_Vader_TIE_Fighter_Squadron">
    <Variant_Of_Existing_Type>TIE_Fighter_Squadron</Variant_Of_Existing_Type>
    <Encyclopedia_Text> TEXT_TOOLTIP_TIE_ADVANCED </Encyclopedia_Text>
    <Squadron_Units>TIE_Prototype, Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter</Squadron_Units>
    <Squadron_Units>Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter</Squadron_Units>
    <Create_Team_Type>Darth_Vader_TIE_Fighter_Container </Create_Team_Type>
    <Icon_Name>i_button_darth_vader.tga</Icon_Name>
    <Score_Cost_Credits> 15000 </Score_Cost_Credits>
    <Max_Squad_Size> 8 </Max_Squad_Size>
  </Squadron>
  <Squadron Name="TIE_Fighter_Squadron_E3">
    <Variant_Of_Existing_Type>TIE_Fighter_Squadron</Variant_Of_Existing_Type>
    <Squadron_Units>TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3,TIE_Fighter_E3</Squadron_Units>
    <Squadron_Units>TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3</Squadron_Units>
  </Squadron>
  <Squadron Name="TIE_Bomber_Squadron_E3">
    <Variant_Of_Existing_Type>TIE_Bomber_Squadron</Variant_Of_Existing_Type>
    <Squadron_Units>TIE_Bomber_E3, TIE_Bomber_E3</Squadron_Units>
    <Squadron_Units>TIE_Bomber_E3, TIE_Bomber_E3</Squadron_Units>
  </Squadron>
</Squadrons>