Complete changelog of AUM
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16. August 2009 - ADDITIONAL UNITS MOD (AUM) 2.5 has been released

Hello to all AUM fans out there,

Today I released my "ADDITIONAL UNITS MOD (AUM) 2.5" and it is fully compatible with the following versions:
- official patch 1.3.1 + 14 free units + "14 Elite Units of the West"
- DarthMod 2.6 / A Proper Empire:Terra Incognita 1.0.5 / Imperial Splendor 2.0.4
- Ornamentum 1.1 unit pack by Danova, Ahiga and Johan217

- all unit stats are balanced to the corresponding mod or vanilla (DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor / standalone = vanilla standard ETW balanced stats)

- updated all language files: "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_api_ti.pack" (English APE:TI) + 
patch_aum_ge_loc.pack (German) + "patch_aum_en_loc_all.pack" (English All UPC Unit Pack Mods)

- the Spanish "patch_aum_sp_loc.pack" will follow soon

- changed all files from ".zip" to the optimized ".7z" to reduce the download sizes

- optimized the stats, costs, upkeep, morale and training values of several custom units and ships in all four AUM versions
- fixed the missing text entries for the "Polish Trabant Cavalry" + "Desert Camel Mercenaries"
- fixed the cost and upkeep of the "Heavy Privateer" and the ship requires now the technology "military_navy_carronades"

- increased the ammo of all custom "Light Infantry" + "Riflemen" units
- increased the "unit build turns" of the "Fusiliers" and "Engineers" to 2
- decreased the "unit build turns" of the "Swiss Mountain Jaegers" to 1
- decreased the "unit limit" of the "Swiss Pikemen" + "Spanish Tercio Pikemen" + "Guerilla Mercenaries" from 8 to 6

- the "Marines" + "Marines (late)" are now recruitable for Austria too
- the "Marines (late)" are now recruitable in the latest naval admin building of the United Provinces too = prest_unitedprovinces_kweekschool
- the "Hungarian Line Infantry" is now only recruitable in the region "Hungary"

- changed the required technology of the "Swiss Grenadiers" + "Prussian Giants Grenadiers" to "military_ordnance_improved_grenades"
- changed the required technology of the "French 2nd Rate Bucentaure" to "military_navy_copper_bottoms"
- changed the required technology of the "Euro-Indian Light Infantry" to "enlightenment_joint_stock_companies"

- replaced the textures of the "Swiss Guards" + "Royal Cuirassier Guards" + "Polish Trabant Cavalry" + "Polish Pancerny Cavalry" with updates from KLA
- replaced the "unit card picture" of the "Line Infantry Guards" with an update from HELLFELL
- replaced the "unit card picture" of the "Prussian Giants Grenadiers" with an update from POLLUX578
- replaced the texture + "unit card picture" of the "Swiss Grenadiers" (unit icon will be edited later)

- introduced new "Marines Naval Crews" for 15 factions (they use several vanilla + custom AUM textures)
Britain, France, Spain, United Provinces, Russia, Prussia, Sweden, United States, Austria, Denmark, Poland, Portugal, Ottomans, Indian (Mughal + Maratha)
(all in-game land Marines are the same like in AUM 2.4)

>>> Darthmod – AUM version changes
- increased the size of all custom artillery units from 4 to 6, but increased the cost and upkeep too

>>> Imperial Splendor – AUM version changes

- introduced the new combinated AUM + Imperial Splendor language file = patch_aum_en_loc_is.pack

The new fantastic „Imperial Splendour 2.0.4“ has introduced faction specific rosters. I had to re-balance my „aum_mod_is.pack“ completely.

I've made huge changes in the „unit-to-faction-relations“ tables after discussion with the "Imperial Splendour Team", that AUM fits into the unique rosters of IS.

- all custom AUM ships are included
- removed all custom AUM artillery units, because "Imperial Splendor" has it's own very realistic and historical "Artillery System" made by "The Vicar"
- removed all "unlocked already included vanilla units" except the five "American Auxiliary Natives" (FAQ will be updated with the AUM/IS 2.4 "activated units", that you can include the units again by yourself)

>>> 7 new custom units included in AUM 2.5:

> "French Mousquetaires de la Garde - Französische Berittene Musketier Garde“ - new texture by KLA
custom battle = late / only available for the French in France / recruitable at the three latest military buildings and the special building "prest_france_arc_de_triomphe" / required technology "military_army_carbines" / "non-reinforcable" in a republic

> "French Grenadiers du Roi – Königlich Französische Grenadiere"
custom battle = late / only available for the French in France / recruitable at the three latest military buildings and the special building "prest_france_arc_de_triomphe" / required technology "military_ordnance_improved_grenades" / "non-reinforcable" in a republic

> "Swedish Hunters - Schwedische Jäger" – new unit icon and info card picture by HELLFELL
custom battle = late / only available for the Swedish in their "swedish_home_regions" / recruitable at the four latest military buildings / required technology "military_army_light_infantry_doctrine"

> "Spanish Regimiento de Infanteria Inmemorial del Rey – Königlich Spanisches Infanterieregiment"
custom battle = early/late / only available for the Spanish in Spain / recruitable at the four latest military buildings / no required technology

> "Indian Deccani Lancers – Indische Deccani Lanzenkavallerie"
custom battle = late / only available for Maratha/Mughal in India / recruitable at the four latest military buildings and the special building „prest_maratha_ajinkatara" / no technology required

> "Freikorps Cavalry - Freikorps Kavallerie"
custom battle = early/late / only available for the faction groups of Prussia and Austria / recruitable at the four latest military buildings and the special building „prest_prussia_brandenburg_gate„ / no required technology

> "Sekban Janissaries – Sekban Janitscharen"
custom battle = early/late / only available for the Ottomans in the region „middle_east“ / recruitable at the four latest military buildings / no required technology

>>> 9 new custom ships included in AUM 2.5:

> "Merchantman (armed) – Handelsschiff (bewaffnet)"
custom battle = early/late / available for all major factions globally / recruitable at all trading harbors / no required technology

> Russian 1st Rate "Piotr" - Russische 1. Klasse "Piotr"
custom battle = late / only available for Russia in their home regions / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> Russian 1st Rate "Imperatritsa Anna" - Russische 1. Klasse "Imperatritsa Anna"
custom battle = late / only available for Russia in their home regions / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> Russian 1st Rate "Rostislav" - Russische 1. Klasse "Rostislav"
custom battle = late / only available for Russia in their home regions / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> Spanish Over 1st Rate "Real Felipe" - Spanische Schwere 1. Klasse "Real Felipe"
custom battle = late / only available for Spain in their home region / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> Spanish 1st Rate "Principe de Asturias" - Spanish 1. Klasse "Principe de Asturias"
custom battle = late / only available for Spain in their home region / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> Spanish 1st Rate "Salvador del Mundo" - Spanish 1. Klasse "Salvador del Mundo"
custom battle = late / only available for Spain in their home region / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> Netherlands 2nd Rate "Vrijheid" – Holländische 2. Klasse "Vrijheid"
custom battle = late / only available for Holland in their home region / buildable at the drydock, naval_hospital, steam_drydock / required technology "military_navy_improved_coppering"

> Netherlands 3rd Rate "Delft" – Holländische 3. Klasse "Delft"
custom battle = late / only available for Holland in their home region / buildable at the drydock, naval_hospital, steam_drydock / required technology "military_navy_copper_bottoms"

*** If you have downloaded the optional "Graphics Pack 1.4" released on the 10.7.09, then you don't need to download it again. ***
________________________________________________________________________________________________________________________________________

16. July 2009 - ADDITIONAL UNITS MOD (AUM) 2.4 has been released

Today I released my "ADDITIONAL UNITS MOD (AUM) 2.4" and it is fully compatible with the following versions:
- the new official patch 1.3 + 14 free units
- "14 Elite Units of the West"
- DarthMod 2.4 / A Proper Empire:Terra Incognita 1.0.5 / Imperial Splendor 1.86
- Ornamentum 1.1 unit pack by Danova, Ahiga and Johan217
I've created a balanced version of this unit pack for Darthmod + AUM. Two other versions for APE:TI and IS will follow.

- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor / standalone = vanilla standard ETW balanced stats)

- All language files have the new unit names and descriptions for the "14 patch 1.3 extra units" and the payable "14 Elite Units of the West" included.

- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_api_ti.pack" (English APE:TI) + 
"patch_aum_ge_loc.pack"(German)

- the spanish "patch_aum_sp_loc.pack" will follow soon

- updated all unit names of several "Unit Pack Mods" together in the "patch_aum_en_loc_all.pack"
[spoiler]
The new updated UPC 3.4 file contains the descriptions and unit names of these mods:
- AUM 2.4
- Sharpe 1.7
- Great Spirit 1.1
- Ancien Regime unit pack - version 1.1
- plus earlier versions of lego
- M653 unit texture mod v4.1/5.2
- Continental, British, Hessian, Spanish, French and Indian Armies mods
- Ultimate artillery mod
- Lordz map pack (old)

NEW included in UPC 3.4:
Danova's "Ornamentum 1.1"
KLA's "European Wars 1.0"
Pollux578's "Prussian Elite Mod 1.00"
Wolfgang von Zweibrücken's "Marines Mod 1.1b"
EmperorBatman999's "My Units Mod 1.0.1" 

But please read this "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***" http://www.twcenter.net/forums/showthread.php?t=255974

Here is the link to the "Unit Pack Compatibility Project (UPC)"
http://www.twcenter.net/forums/showthread.php?p=5188226[/spoiler]

>>> INCLUDED these graphical enhancements for my new custom AUM units:

> included 16 new "unit icons" for my custom AUM units made by HELLFELL
> HELLFELL made one new texture for my custom unit "Hungarian Line Infantry" which is included in the "aum_mod***.pack"
> KING LOUISE ASSURBANIPAL (KLA) made two new textures for my custom units "Polish Trabant Cavalry" + "Polish Pancerny Cavalry" which are included in the "aum_mod***.pack"
> SWISS HALBERDIER = I made one new texture for my custom unit "Swiss Grenadiers" which is included in the "aum_mod***.pack" (it will be further improved)

>>> CHANGES of the models from existing units in AUM:

- changed the model of the "Line Infantry Guards" to a new one made by HELLFELL
- changed the model of the "Janissary Guards" to a new one made by HELLFELL
- changed the model of the "Swiss Infantry" vanilla unit for the "United Provinces" to a new one made by HELLFELL
- changed the model of the "Swiss Guards" to a new one made by KING LOUISE ASSURBANIPAL
- changed the model of the "Prussian Giants Grenadiers" to a new one made by POLLUX578

- changed the model, icon and info card pictures of the "Landwehr Militia" to another "vanilla" model
- changed the officers of several custom units to the "euro_officer2"
- changed all "buglers" from my custom cavalry units to the same uniform like the cavalrymen wear

>>> VARIOUS changes

- changed the names of all "named" ships to "capital letters" that they are more visible in game (example: HMS Royal Sovereign > HMS ROYAL SOVEREIGN)

- removed all "Swiss Units" from the special military buildings that they are now only recruitable in the four "pleasure" buildings
> Swiss Guards, Swiss Grenadiers, Swiss Mountain Jaegers, Swiss Pikemen

- changed the behaviour of the "Irish Rifles (Connaught Rangers)" that they are now a mixed unit like the "Fusiliers" (Line Infantry / Light Infantry)
- the "Irish Rifles (Connaught Ranges)" are now recruitable in the military and civil buildings of Ireland

- changed the recruitment of the "Guerilla Mercenaries" that they are now recruitable globally
- the "Grenzers" are now recruitable for the faction group "russia_poland_group" too

- decreased the unit limit for several custom units in all four versions to prevent the AI from spamming the units if it has enough money
(read the FAQ on the second post how to remove the unit limit if you want to change that)

- decreased the experience that several units get from higher building levels

- optimized all three custom AUM "projectiles" to the related "major mod" or "vanilla"
> shotgun > Blunderbuss Shotgunners
> nocks_volley_gun > Royal British Marines (Nocky Volley Gun)
> mounted_shotgun > Desert Camel Mercenaries

>>> 13 new custom units included in AUM 2.4:

> "Swiss Grenadiers - Schweizer Grenadiere" -
custom battle = late / available for the following faction groups "Austria / Britain / France / Prussia / United Provinces" in Europe / only recruitable at the four "pleasure" buildings / required technology "military_army_fire_by_rank"

> "Hungarian Line Infantry - Ungarische Linieninfanterie" -
custom battle = late / only available for the Austrians in their "austria_home_regions" / recruitable at the four latest military buildings / required technology "military_army_fire_by_rank"

> "French Douaniers - Französische Grenzer" - The french Douaniers are well-trained infantry troops who are good at defending citys. They inspire nearby troops and have a garrision police bonus.
custom battle = late / only available for the French in France / recruitable at the three latest military buildings and the special building "prest_france_arc_de_triomphe" / required technology "military_army_fire_by_rank"

> "French Voltigeurs - Französische Leichte Infanterie (Voltigeurs)" 
custom battle = late / only available for the French in France / recruitable at the three latest military buildings and the special buildings of France, Prussia and Poland. / required technology "military_army_percussion_cap" / only recruitable in a Republic

> "Polish Trabant Cavalry - Polnische Trabanten Kavallerie" - The Polish Trabant Cavalry are superior cavalry troops equipped with pistols and sabres.
custom battle = late / only available for Poland in their "polish_home_regions" / recruitable at the three latest military buildings and the special building of Poland / required technology "military_army_wedge_formation" / "non-reinforcable" in a republic

> "Polish Pancerny Cavalry - Polnische Pancerny Kavallerie" - The Polish Pancerny Cavalry are heavy armoured cavalry which are skilled melee and shock troops.
custom battle = early/late / only available for Poland in their "polish_home_regions" / recruitable at the three latest military buildings and the special building of Poland / no required technology / "non-reinforcable" in a republic

> "Marines (late) - Marineinfanterie (spät)" - 
custom battle = late / available for all major European factions which have access to the normal "Marines" globally / recruitable at the latest naval admin building / required technology "military_navy_reformed_naval_administration"

> "Riflemen Scouts (Breech Loader) - Schützen/Aufklärer (Hinterlader)"
custom battle = late / available for all major European factions in Europe / recruitable at the latest military building and the special buildings of France, Prussia and Poland / required technology "military_army_percussion_cap"

> "Desert Camel Mercenaries - Wüsten Söldner Kameltruppen" - 
custom battle = early/late / available for all major factions in the "north_africa" region / only recruitable at the four "pleasure" buildings / no required technology
Scare horses / custom "mounted_shotgun" projectile

> "Spanish Free Company of Catalonian - Spanische Freie Kompanie von Katalonien"
custom battle = late / only available for the Spanish in the region "Americas" / recruitable at the four latest military buildings / required technology "military_army_light_infantry_doctrine"

> "European-Indian Light Infantry - Europäisch-Indische Leichte Infanterie"
custom battle = late / only available for Britain, France, Spain and the United Provinces in India / recruitable at the four latest military buildings and the special building of India / required technology "military_army_light_infantry_doctrine"

> "18 pdr French Gribauval Field Artillery - 18-Pfünder Französische "Gribauval" Feld Artillerie"
custom battle = late / only available for the French in Europe / recruitable at the gunnery_school, ordnance_board and engineer_school / required technology "military_ordonance_explosive_shells"

> "24 pdr French Gribauval Siege Artillery - 24-Pfünder Französische "Gribauval" Belagerungs Artillerie"
custom battle = late / only available for the French in Europe / recruitable at the gunnery_school, ordnance_board and engineer_school / required technology "military_ordonance_explosive_shells"

>>> 5 new custom ships included in AUM 2.4:

> "British 1st Rate "HMS Royal George" - Britische 1. Klasse "HMS Royal George" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for the British in their "britain_home_regions" / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> "French 1st Rate "Orient" - Französische 1. Klasse "Orient" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for the French in France / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> "French 1st Rate "Ocean" - Französische 1. Klasse "Ocean" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for the French in France / only buildable at the steam_drydock / required technology "military_navy_improved_coppering"

> "Netherlands Indiaman Amsterdam Class - Höllandischer Ost-Indienfahrer Amsterdam Klasse" - This East Indian Merchant ship has slightly more firepower, hull strength, speed and marines than normal Indiaman have. But it is more expensive to build and to maintain. But therefore are the goods much saver than without defense. (neuer Text)
custom battle = late / only available for the United Provinces in their "holland_home_regions" / recruitable at all docks and harbors except "fishing harbors" / required technology "military_navy_longitude_watch"

> "Heavy Privateer - Schwere Kaperfregatte" - The Privateers are formerly pirates who now fight for several factions which pay them regularly. This ship has more firepower and marines than normal 5th rate frigates have.
custom battle = late / available for all major factions globally / buildable at all military naval docks / required technology "military_navy_carronades"

*** If you have downloaded the optional "Graphics Pack 1.4" released on the 10.7.09, then you don't need to download it again. ***

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10. July 2009 - released version 1.4 of "patch_aum_graphics.zip"
> updated to "Proper Militia Mod 1.3" from SPANKY
> new included "Realistic Flag Set 1.2" from SPANKY
> new included "SEALORDS Ship Textures Mod 1.0" from BLADERUNNER
> introduced the Spanish AUM version "patch_aum_sp_loc.zip" translated by (HG)Super
> uploaded all AUM files to the alternate download location : www.mediafire.com/AUM
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27. June 2009 - ADDITIONAL UNITS MOD (AUM) 2.3 has been released

Today I released my "ADDITIONAL UNITS MOD (AUM) 2.3" and it is fully compatible with the following versions:
- the new official patch 1.3 + 14 free units
- "14 Elite Units of the West"
- DarthMod 2.1 / A Proper Empire:Terra Incognita 1.0.4 / Imperial Splendor 1.82

- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor / standalone = vanilla standard ETW balanced stats)

- All language files have the new unit names and descriptions for the "14 patch 1.3 extra units" and the payable "14 Elite Units of the West" included.

- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_api_ti.pack" (English APE:TI) + 
"patch_aum_ge_loc.pack"(German)

- updated all unit names of several "Unit Pack Mods" together in the "patch_aum_en_loc_all.pack"
[spoiler]
This means that you can play now all "Unit Pack Mods" together now.
- AUM 2.3
- Sharpe 1.7
- Great Spirit 1.1
- Ancien Regime unit pack - version 1.1
- plus earlier versions of lego
- M653 unit texture mod v4.1/5.2
- Continental, British, Hessian, Spanish, French and Indian Armies mods
- Ultimate artillery mod
- Lordz map pack

But please read this "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***" http://www.twcenter.net/forums/showthread.php?t=255974

Here is the link to the "Unit Pack Compatibility Project (UPC)"
http://www.twcenter.net/forums/showthread.php?p=5188226[/spoiler]

- re-balanced the "unit_stats_land" of the custom units in all four AUM versions
- re-balanced the "unit_naval_stats" of the custom ships in all four AUM versions
- re-balanced the costs + upkeep of the custom units in all four AUM versions

- changed the model, icon and info card pictures of my custom "Grenadier Guards"
- changed the officer of the "Marines" and "Royal British Marines (Nocks Volley Gun)" to the custom "euro_naval_officer_marines" who now fires the pistol correctly

- included the German long description of the "Royal British Marines (Nocks Volley Gun)" > thanks to "Takeda Shingen"
- changed the English + German name of my "Freikorps Infantry / Freikorps Infanterie" to "Freikorps Line Infantry / Freikorps Linieninfanterie"
- changed the German name of the "Freibeuter" to "Kaperfregatte"

- changed the status of the "training" for several units
- changed the behaviour of the "Landwehr Militia" that they behave like militia
- removed the standard-bearer from the "Highlander Warband"
- added several already activated units to the faction group of "Venice"

- included the "AUM Changelog.txt" in all four "aum_mod***.zip" versions

New custom units included in AUM 2.3:
-------------------------------------
- added two new custom cavalry units:
> "Royal Cuirassier Guards - Königliche Kürassier Garde" - The Royal Cuirassier Guards are heavy cavalry who still wear armour, who rely on the shock of impact to defeat enemies. They use a pistol for short distances too.
custom battle = late / available for the following major factions "Austria, Britain, France, Poland, Prussia, Russia, Spain, Sweden and United Provinces" in Europe / only recruitable at the two latest military buildings and the ultimate military buildings of France, Prussia and Poland / required technology "military_army_wedge_formation" / "non-reinforcable" in a republic

> "Royal Swedish Dragoons - Königliche Schwedische Dragoner" - The Royal Swedish Dragoons are one of the best Dragoon regiments in Europe.
custom battle = late / only available for the Swedish in their "swedish_home_regions" / only recruitable at the three latest military buildings and the special building "prest_swedish_slott" / required technology "military_army_carbines" / "non-reinforcable" in a republic

- added three new custom infantry units:
> "Royal Cairo Infantry Guards - Königliche Kairo Infanterie Garde" - The Royal Cairo Infantry Guards are very strong forces of the Egyptian leader.
custom battle = late / available for all major factions in the region of "North_Africa" / only recruitable at the "army_staff_college" / required technology "military_army_fire_by_rank" / "non-reinforcable" in a republic

> "Irish Rifles (Connaught Rangers) - Irische Schützen (Connaught Rangers)" - The Irish Rifles (Connaught Rangers) are very good trained sharpshooters but they should not fight in melee against Line Infantry.
custom battle = late / available for all major European factions which capture Ireland / recruitable at the two latest military buildings (minor_governors_encampment + minor_governors_barracks) / required technology "military_army_machined_rifling"

> "Guerilla Mercenaries - Guerilla Söldner" - These men are not soldiers, but civilians who receive payments to take up arms against their nation’s enemies.
custom battle = late / available for all major European factions in Europe / only recruitable at the four "pleasure" buildings / no required technology / non-reinforcable in all governments

- added one new custom artillery unit: 
> "Tsar Great Cannon 64-lbs - Zaren 64-Pfünder Schwere Artillerie" - These enormous cannons can pound enemies to pieces in very short order. Their size and weight makes them almost immobile once emplaced.
custom battle = late / only available for Russians in their "russian_home_regions" / only recruitable at the engineer_school / required technology "military_ordonance_explosive_shells"

- added two new custom ships: 
> "Heavy Xebec - Schwere Schebecke" - The xebec is a lateen-rigged sailing ship with exceptional speed, making it popular with North African corsairs for hunting wealthy infidel merchants!
custom battle = early/late / only available for the Ottomans in the "med_coast" region / buildable at all military naval docks / no required technology

> "Heavy Dhow - Schwere Dau" - A heavy dhow is a traditional Arab sailing vessel, rigged with a lateen sail. Although an ancient design, it is an efficient and handy craft, particularly for coastal work – and pirates!
custom battle = early/late / available for all factions which have access to "Dhows" globally / buildable at all trading harbors / no required technology / the ship has still the trading ability

- added the following already included ships to several factions:
> Xebec > available for all major faction groups in the "med_coast" region / custom battle not available
> Lugger > available for all major faction groups globally / custom battle not available

> REMO made one new texture for my custom unit "Royal Cairo Infantry Guards" which is included in the "aum_mod***.pack"
> KING LOUISE ASSURBANIPAL (KLA) made one new texture for my custom unit "Royal Cuirassier Guards" which is included in the "aum_mod***.pack"

*** If you have downloaded the optional "Graphics Pack" from AUM 2.2, then you don't need to download it again. ***

CHANGES to the new included "14 patch 1.3 extra units" 
------------------------------------------------------
> Swiss Infantry (only recruitable in the "netherlands_home_regions" = this is set from vanilla)
In the patch 1.3 version only the "United Provinces" can recruit them. I've expanded the recruitment to the following major factions:
Austria, France, Prussia, Spain

> Scots (no changes)
I already activated this unit for several factions in AUM 2.2. 

> Mamelukes (no changes)
This hidden unit was already included in "vanilla".

I didn't make any changes to the following new units from the patch 1.3, because they are faction specific and should only be recruitable for the related faction:
Holland Guard
Holland Horse Guard
Prussian Grenadiers
Prussian Life guard
Prussian Garde Du Corp
Russian Grenadiers
Spanish Grenadiers
Spanish Guardias de infateria
Spanish Guardias De Corp
Swedish lifeguard horse
Swedish ‘Lifeguards of foot’

NO CHANGES to the payable "14 Elite Units of the West"
------------------------------------------------------
I didn't make any changes to the "14 Elite Units of the West" from the payable CA unit pack. 

They are fully playable if you bought the DLC unit pack and all names and descriptions are in all four "language files" included.

CA has released these three similar units that I created earlier for AUM:
Swiss Guards (France)
Guard Grenadiers (Poland-Lithuania) 
Frei-Korps (Prussia)

My own "Swiss Guards" are still available for France.
My own "Grenadier Guards" are still available for Poland.
My own "Freikorps Line Infantry" is still available for Prussia.
________________________________________________________________________________________________________________________________________

8. June 2009 - ADDITIONAL UNITS MOD (AUM) 2.2 has been released

Today I released my "ADDITIONAL UNITS MOD (AUM) 2.2" and it is fully compatible with “DarthMod 1.9 / A Proper Empire:Terra Incognita 1.0.3 / Imperial Splendor 1.781 / vanilla standard ETW 1.2 patch"

- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor / standalone = vanilla standard ETW balanced stats)

- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_api_ti.pack" (English APE:TI) + "patch_aum_ge_loc.pack"(German)

- changed the name of the "A Proper Empire:Terra Incognita" AUM-Mod file to "aum_mod_ape_ti.zip". If you use the "script" file to start mods, then you have to change the name there, otherwise ETW doesn't start.

- updated the language file "patch_aum_en_loc_ape_ti.pack" (English A Proper Empire:Terra Incognita 1.0.2)
Please notice that the name of this language file has changed according to the new name of the merged APE:TI mod. You have to remove or delete the old "patch_aum_en_loc_proper.pack" and the "AProperEmpireTerraIncognita-Localisation.pack" in your ETW data directory.

- updated all unit names of several "Unit Pack Mods" together in the "patch_aum_en_loc_all.pack"[spoiler]
This means that you can play now all "Unit Pack Mods" together now.
- AUM 2.2
- Sharpe 1.6
- Great Spirit 1.1
- Ancien Regime unit pack - version 1.1
- plus earlier versions of lego
- M653 unit texture mod v4.1/5.2
- Continental, British, Hessian, Spanish, French and Indian Armies mods 
- Ultimate artillery mod
- Lordz map pack

But please read this "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***" http://www.twcenter.net/forums/showthread.php?t=255974

Here is the link to the "Unit Pack Compatibility Project (UPC)"
http://www.twcenter.net/forums/showthread.php?p=5188226[/spoiler]

- removed the "Colonial Marine 12lbs Artillery Independent Company" because they are causing CTDs (CA has to fix that, I know how to fix it, but AUM doesn't use the "vanilla" table where this entry has to be fixed)

- fixed the behaviour of the "Light Cavalry Sharpshooters"
- the "Landwehr Militia" is now recruitable in all government buildings beneath the military barracks too.
- changed the weapon of the naval crew member "euro_naval_gunner" from club to cutlass.

- added six new custom infantry units:
> "Royal Constantinople Infantry Guards - Königliche Konstantinopel Infanterie Garde" - The Royal Constantinople Infantry Guards are a strong defense force recruitable at Constantinople. They are a very powerful unit of the Ottoman empire.
custom battle = late / only available for the Ottomans in the region of Constantinople / only recruitable at the special "prest_ottomans_nur-u_osmaniye_mosque" /required technology "fire_by_rank" / "non-reinforcable" in a republic

> "Freikorps Infantry - Freikorps Infanterie" - The Freikorps are voluntary armies of the German speaking factions.
custom battle = early/late / only available for the faction groups of Prussia and Austria / recruitable at the four latest military buildings and the ultimate army building of Prussia / no required technology

> "Garrison Guards - Garnisions Garde" - The Garrision Guards are professional and experienced troops who are very good at defending citys. They inspire nearby troops and have a garrision police bonus.
custom battle = late / available for all major European factions in Europe / only recruitable if you have built the "improved_settlements_fortifications" in your city / required technology "fire_by_rank"

> "American Infantry Mercenaries - Amerikanische Söldner Infanterie" - American Infantry Mercenaries are Soldiers who fight for money and can be recruited in America. They use a musket and a tomahawk as melee weapon.
custom battle = early/late / available for all major factions in America / recruitable at the four "pleasure" buildings / no required technology

> "Royal British Marines (Nocks Volley Gun) - Königliche Marineinfanterie (Nocks 7-läufige Schrotflinte)" - These Elite marines are shooting with a 7-barrel "Nocks Volley Gun", which is a very devasting close range combat-shotgun.
(included unit from "ROYAL NAVY MARINES V0.5" by "Rsty Bloodnock")
custom battle = late / only available for the Britain in their "britain_home_regions" / only recruitable at the latest naval building = naval_college / required technology "fire_by_rank"

> "Highlander Warband - Highlander Kriegsklan" - These fierce Highland warriors intimidate all enemies with their wild skirling attacks and barbarous apparel. They are equipped with a pistol and a heavy hand-axe.
(included unit from "Highland Warband Mod 1.0" by "Emperor Batman999" and "erasmus777")
custom battle = early / available for all major European facions if they capture Scotland / recruitable at the the minor government buildungs and the four latest military barracks / no required technology 

- added four new custom artillery units: 
> "12lbs Swedish "Geschwinda Skott" Horse Artillery - 12-Pfünder Berittene Schwedische "Geschwinda Skott" Artillerie" - This Swedish 12lbs Horse Artillery is very powerful and has far better accurancy and reloading stats than normal cannons due to their intensive training.
custom battle = late / only available for Sweden in Europe / recruitable at the ordonance_board, engineer_school / required technology "military_ordnance_canister_shot"

> "32lbs Heavy Horse Howitzer - 32-Pfünder Berittene Schwere Haubitzenartillerie" - This heavy 32lbs howitzer is very powerful but due to it's wait it only moves slowly when towed over the battlefield.
custom battle = late / available for all major European factions in Europe / recruitable at the ordonance_board, engineer_school / required technology "military_ordonance_explosive_shells"

> "8-inch European Mortar - 8-zoll Europäische Mörser Batterie" - A 8-inch mortar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy.
custom battle = late / available for all major European factions in Europe / only recruitable at the engineer_school / required technology "military_ordonance_explosive_shells"

> "Rocket Troop (improved) - Raketenschützen (kampfgesteigert)" - This improved "Rocket Troop" has better accurancy and reloading stats than the normal "Rocket Troop" has. But they are more expensive.
custom battle = late / available for all major European factions in Europe / only recruitable at the engineer_school / required technology "military_ordnance_percussion_shells"

- added one new custom ship: 
> "Privateer - Freibeuter" - The Privateers are formerly pirates who now fight for several factions which pay them regularly. This ship has more firepower and marines than normal 6th rate frigates have.
custom battle = early/late / available for all major factions globally / buildable at all military naval docks / no required technology

- added the following five already included infantry units to several factions:
> Euro Late Riflemen > available for all European faction groups which don't have "Late Riflemen" like "Prussian Jaegers / Tirailleurs / Green Jackets" / custom battle = late
> Miquelets > only available for the faction group of Spain in the "peninsula" region / custom battle not available
> Highlanders Scots > available for all European faction groups who capture a city in the "displaced_scots" region (this group was made by CA) / custom battle = late
> Riskers of Soul > only available for the Ottomans globally / custom battle not available
> Desert Warriors > available for all major factions which own a "desert" region / custom battle not available

> REMO made one new texture for my custom unit "Royal Constantinople Infantry Guards" which is included in the "aum_mod_***.pack".

Here some news from the updates last week:
- alternate download site if TWC is unreachable = http://hosted.filefront.com/SwissHalberdier
- uploaded the "Complete Changelog of AUM.txt"

*** If you already downloaded this new graphics pack, then you don't need to download it again. ***
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1. June 2009 - updated the "patch_aum_graphics.pack" with new textures from SPANKY and HRIMFAR
> new included "Proper Militia Mod 1.1" textures from SPANKY (10 new "Militia" and 11 new "Provincial Cavalry")
> new included "Swedish Line Infantry" texture from HRIMFAR
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27. Mai 2009 - ADDITIONAL UNITS MOD (AUM) 2.1 has been released
- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire / Imperial Splendor / standalone = vanilla balanced stats)

- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_proper.pack" (English APE) + "patch_aum_ge_loc.pack"(German)

- updated all unit names of several "Unit Pack Mods" together in the "patch_aum_en_loc_all.pack"
- AUM 2.1
- Sharpe 1.6
- Great Spirit 1.1
- Ancien Regime unit pack - version 1.1
- plus earlier versions of lego pack
- M653 unit texture mod v4.1/5.2
- Continental, British, Hessian, Spanish, French and Indian Armies mods 
This means that you can play now all "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

Here is the link to the "Unit Pack Compatibility Project (UPC)" started by applelover.

- the unit limit has been decreased for several units
- the recruitment costs of all "Mercenaries" has been deacreased
- added the ability to recruit "Marines" in the latest naval building of the "United Provinces" (prest_unitedprovinces_kweekschool)
- slightly balanced the firepower and cannons of all custom ships
- removed the required technology for the "War Galleon" + "War Fluyt"

- changed the recruitment of the "Prussian Giants Grenadiers". They are now only available at the army_staff_college and the ultimate army building of Prussia (Brandenburg Gate). Changed the melee weapon from "sword" to "bayonet" to increase their melee capabilities.

- added the following already included units to several factions:
> Irish Brigade > now available for all major European factions in France (custom battle = early)
> Grenzers > now available for the faction groups of "Austria" and "Prussia" in the original region (custom battle = late)
> Barbets > now available for all major European "protestantic" factions in the "Italian_Alps" region (custom battle not available)

- added one new custom cavalry unit:
> "Light Cavalry Sharpshooters - Berittene Scharfschützen" - They are elite light cavalry sharpshooters.
custom battle = late / available for all major European factions in Europe / recruitable at the four latest barracks and the ultimate army buildings of Prussia/France/Poland / required technology "military_army_light_infantry_doctrine"

- added one new custom infantry unit:
> "Blunderbuss Shotgunners - Schrotflintenschützen" - They are elite soldiers who use a heavy short-range blunderguss shotgun with devasting firepower and fight in melee with a sword.
custom battle = late / available for all major European factions in Europe / recruitable at the four latest barracks and the ultimate army buildings of Prussia/France/Poland / no required technology

- added seven new custom ships:
> "Heavy Frigate - Schwere Fregatte" - This frigate is a heavy war ship which has more firepower, hull strength and marines than normal frigates have.
custom battle = late / available for all major European factions globally / buildable at the drydock, naval_hospital, steam_drydock / required technology "military_navy_carronades"

> "Spanish Heavy War Galleon - Spanische Schwere Kriegsgaleone" - This "Heavy War Galleon" has more firepower, hull strength and marines than normal "War Galleons" have.
custom battle = early/late / only available for Spain globally / buildable at the dockyard, drydock, naval_hospital, steam_drydock / no required technology

> Spanish Over 1st Rate "Santisima Trinidad" - Spanische Schwere 1. Klasse "Santisima Trinidad" - This heavy "Over 1st Rate" is one of the biggest and most powerful "Ship of the Line" which was every built.
custom battle = late / only available for Spain in their home region / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> British 1st Rate "HMS Royal Sovereign" - Britische 1. Klasse "HMS Royal Sovereign" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for Great Britain in their "britain_home_regions" / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> British 1st Rate "HMS Britannia" - Britische 1. Klasse "HMS Britannia" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for Great Britain in their "britain_home_regions" / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> British 1st Rate "HMS Neptune" - Britische 1. Klasse "HMS Neptune" - This 1st Rate "Ship of the Line" has more firepower, hull strength and marines than normal 1st rate ships have.
custom battle = late / only available for Great Britain in their "britain_home_regions" / buildable only at the steam_drydock / required technology "military_navy_improved_coppering"

> French 2nd Rate "Bucentaure" - Französische 2. Klasse "Bucentaure" - This 2nd Rate "Ship of the Line" has more firepower, hull strength and marines than normal 2nd rate ships have.
custom battle = late / only available for France in the "france" region / buildable at the drydock, naval_hospital, steam_drydock / required technology "military_navy_improved_coppering"

> REMO made two new textures for my custom units "Engineers" and "Light Cavalry Sharpshooters". Both are included in the "aum_mod_***.pack".

> new included "Austrian Line Infantry" texture available from REMO in the fully optional "patch_aum_graphics.pack".

This is the last version of AUM before the next official patch 1.3 will be released.
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17. Mai 2009 - ADDITIONAL UNITS MOD (AUM) 2.0 has been released

- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire / Imperial Splendor / standalone = vanilla balanced stats)
- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_proper.pack" (English APE) + "patch_aum_en_loc_all.pack" (Unit Compatibility Pack) + "patch_aum_ge_loc.pack"(German)

- fixed the model of the "Prussian Giants Grenadiers" for the APE + IS + vanilla versions

- changed several unit names in both language versions and removed the "Elite" suffix from various units
- unit limit decreased for several units and now the AI doesn't spam "elite" units anymore (there is a "how-to" change the limit in my FAQ)
- Prussia has now access to "Marines"
- The faction group "USA" has now access to several custom units (you still have to recruit them in their original regions)

- changed the recruitment of the "Marines" that they can only be recruited at coastal shores globally:
they need one of the following "naval" buildings: admirality, naval_board, naval_college (each level gets +1 experience)

- changed the recruitment of the four "Mercenaries" (West+East European, Indian, African) and the three "Swiss Units" (Guards, Pikemen, Mountain Jaegers):
They need one of the following "pleasure" buildings: coaching_inn, bawdy_house, theatre, pleasure_gardens (each level gets +1 experience)
(later I will add a special "mercenary recruitment building")

- added one new custom cavalry unit:
> "Polish Hussar Guards - Polnische Hussaren Garde" - They are elite light cavalry guards of Poland.
custom battle = late / only available for Poland in "polish_home_regions" / recruitable at the three latest barracks and the ultimate army building of Poland / required technology "military_army_wedge_formation"

- added one new custom artillery unit:
> "24lbs Heavy Horse Artillery Guards - 24lbs Berittene Schwere Gardeartillerie" - This heavy horse artillery is very powerful but this comes at the cost of speed and prize.
custom battle = late / available for all major European factions in Europe / recruitable at the gunnery_school, ordonance_board, engineer_school / required technology "military_ordonance_explosive_shells"

- added five new custom ships:
> "War Galleon - Kriegsgaleone" - This galleon is a heavy war ship which has more firepower, hull strength and marines than normal galleons have. But this comes at the prize of speed. The "trading ability" is removed.
custom battle = early/late / available for all major European factions globally / recruitable at the dockyard, drydock, naval_hospital, steam_drydock / required technology "military_navy_copper_bottoms"

> "War Fluyt - Kriegsfleute" - This fluyt is a heavy war ship which has more firepower, hull strength and marines than normal fluyts have. But this comes at the prize of speed. The "trading ability" is removed.
custom battle = early/late / available only for the "united_provinces" globally / recruitable at the dockyard, drydock, naval_hospital, steam_drydock / required technology "military_navy_copper_bottoms"

> "Brig of War - Kriegsbrigg" - This "Brig of War" has more firepower, hull strength and marines than normal brigs have. But this comes at the prize of speed.
custom battle = early/late / available for all major factions globally / recruitable at the shipyard, dockyard, drydock, naval_hospital, steam_drydock / no required technology

> "Sloop of War - Kriegsschaluppe" - This "Sloop of War" has more firepower, hull strength and marines than normal sloops have. But this comes at the prize of speed.
custom battle = early/late / available for all major factions globally / recruitable at the shipyard, dockyard, drydock, naval_hospital, steam_drydock / no required technology

> "East Indiaman (improved) - Ost-Indienfahrer (verbessert)" - This East Indian Merchant ship has slightly more firepower, hull strength, speed and marines than normal Indiaman have. But it is more expensive to build and to maintain. But therefore are the goods much saver than without defense.
custom battle = late / available for all major European factions globally / recruitable at all docks and harbors except "fishing harbors" / required technology "military_navy_longitude_watch"

- added the following already included five ships to several factions:
Razee > available for all major European factions globally (custom battle = late / only buildable in the steam_drydock)

24lbs Heavy Frigate > available for all major European factions globally (custom battle = late / only buildable in the drydock, naval_hospital and steam_drydock)

Galleon > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)

Galleon Race Built > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)

Galleon Fluyt > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)

- changed the recruitment of the following units:
Pandours > now available for all major European factions and the faction group "Ottomans" in the "Balkans" region too. (custom battle not available)

East Pikemen Zamindari > now available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early)

East Missile Cavalry Zamindari > now available for the faction groups of Ottoman / Maratha / Mughal factions in India. (custom battle = early)

- added the following already included thirteen units to the faction groups of "Ottoman / Maratha / Mughal". They can be recruited by all three faction groups in their original regions:
East Guard Cavalry Ahadis > available for the faction groups of Ottoman / Maratha / Mughal globally. (custom battle = late)

East Lancers > available for the faction groups of Ottoman / Maratha / Mughal globally. (custom battle = early+late)

East Light Cavalry Qizilbashi > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)

East Irregular Cavalry Pindari > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)

East Islamic Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Islam" regions. (custom battle = early+late)

East Dervishes Warriors > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)

East Isarelys Musketmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = early+late)

East Fellahin Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = not available)

East Fellahin Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = not available)

East Hindu Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Hindu" regions. (custom battle = early+late)

East Hindu Warriors Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Hindu" regions. (custom battle = early+late)

East Sikh Infantry Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Sikh" regions. (custom battle = early+late)

East Sikh Warriors Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Sikh" regions. (custom battle = early+late)

> HELLFELL made one new texture for my custom unit "Fusiliers"
> REMO made one new texture for my custom unit "Royal Janissary Guards"
Both are included in the "aum_mod_***.pack"

The "patch_aum_graphics.pack" hasn't changed and you don't need to download it if you already got it.

As always I updated the first post with all new information and changed credits.
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11. Mai 2009 - ADDITIONAL UNITS MOD (AUM) 1.9 has been released

- "ADDITIONAL UNITS MOD (AUM) 1.9" is fully compatible with “DarthMod 1.9 / A Proper Empire 1.3 / Imperial Splendor 1.076 / vanilla 1.2 patch"
- all unit stats are balanced to the corresponding major Mod (DarthMod / A Proper Empire / Imperial Splendor / standalone = vanilla balanced stats)

- changed the naming of the AUM files that you can overwrite the older files if a new version is available and don't have to change it manually anymore

- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_proper.pack" (English APE) + "patch_aum_ge_loc.pack" (German)

- introduced all unit names of "AUM" + "A Proper Empire" + "LEGO Unit Pack" + "Sharpe Unit Pack" together in the "patch_aum_en_loc_all.pack"
This means that you can play now all AUM + APE + LEGO + SHARPE units together now.

But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

- changed several unit names in both language versions
- the "Indian Mercenaries Infantry" are now for all major factions available in India
- all mercenaries are now cheaper to recruit but have a higher upkeep as normal units
- removed "fire_volley" and replaced it with "mass_fire"

- the "Pioneers" are now called "Engineers" in the English version which is historically more true
> increased unit size in the large version from 200 to 250
> unit size in the small version is still 140

- changed the behaviour of the "Fusiliers". They are now between "Line Infantry" and "Light Infantry"
> they still have a sword and can do "rank_fire" + "square" + "guard mode"
> they have new the "light_infantry_behaviour" and "wooden_stakes" abilities
> but they don't have the "skirmish" function because the UI can only have five "abilities icons" at the same time
> decreased unit size in the large version from 300 to 250
> decreased unit size in the small version from 160 to 140

- added six new custom units:
> "Spanish Tercio Pikemen - Spanische Tercio Pikeniere" - They are elite pikemen of Spain and armored with plate.
custom battle = early/late / only available for the "Spain" faction group in the "peninsula" region / recruitable at the four latest barracks / no required technology

> "Spanish Conquistadores - Spanische Konquistadoren" - They are plate armored cavalry who can shoot from horseback and dismount too.
custom battle = early/late / only available for the "Spain" faction group in the "peninsula" region / recruitable at the three latest barracks / required technology "military_army_carbines"

> "Sharpshooters - Scharfschützen" - They are elite snipers and can do sneak ambushes and move without beeing seen.
custom battle = late / available for all major European factions in Europe / recruitable at the four latest barracks and the special buildings of France, Prussia and Poland / required technology "military_army_machined_rifling"

> "Landwehr Militia - Landwehr Miliz" - They are an average fighting militia of the German factions
custom battle = early/late / only available for the faction groups of "Prussia" and "Austria" in Europe / recruitable at the four latest barracks and the special building of Prussia / no required technology

> "African Infantry Guards - Afrikanische Infanterie Garde" - They are well-trained Guards which have higher morale and are more reliable than normal African Line Infantry
custom battle = late / available for all major factions in North Africa / recruitable at the four latest barracks / required technology "military_army_fire_by_rank"

> "African Light Infantry Mercenaries - Afrikanische leichte Söldner Infanterie" - They are mercenary skirmishers and can use their environment to sneak but have low morale.
custom battle = late / available for all major factions in North Africa / recruitable at the four latest barracks / required technology "military_army_light_infantry_doctrine"

-added the following already included two artillery units to several factions:
This two artillery units are buildable in the four latest artillery buildings = great arsenal, gunnery_school, ordonance_board, engineer_school
- 12lbs Land Cannon Colonial > available for all major European factions in the "americas_coastal" region. (custom battle = not available)
- 12lbs Howitzer Colonial > available for all major European factions in the "americas_inland" region. (custom battle = not available)

> HELLFELL made two new textures for my custom units "Don Cossacks Cavalry" and the "East European Infantry Mercenaries" which are included in the "aum_mod_***.pack"
> REMO made a new texture for my custom unit "Prussian Giants Grenadiers" which is included in the "aum_mod_***.pack"

The new textures of my four custom units are now included in the "aum_mod***.pack". (total 4)

> new included "Prussian Line Infantry" texture available from REMO in the fully optional "patch_aum_graphics.pack". (total 7)

As always I updated the first post with all new information, FAQ list and updated credits.
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5. Mai 2009 - ADDITIONAL UNITS MOD (AUM) 1.8 has been released
- fully compatible with the new official 1.2 patch (30.4.) >>> thanks to "Alpaca" for the modification of the Pack File Manager
- "ADDITIONAL UNITS MOD (AUM) 1.8" is fully compatible with “DarthMod 1.9 / A Proper Empire 1.22 / Imperial Splendor 1.073-76 / vanilla 1.2 patch"
- all unit stats are balanced to the corresponding major Mod or vanilla version
- updated all three language files to "patch_aum_en_loc_1_8.pack" (English), "patch_aum_ge_loc_1_8.pack"(German) and "patch_aum_en_loc_1_8_proper.pack" (English "A Proper Empire"pack)

- new introduced "patch_aum_graphics_1_0.pack" which includes seven new re-textures. Just put this file in your ETW data directory and it loads automatically.

> HELLFELL made a new texture for my custom "Tsars Guards Elite" of Russia
> REMO made six new "Line Infantry" textures for Britain, France, Russia, Spain, United Provinces and the United States. The musician and the drummer of Russia are new too. Huge rep to this fine men!

- removed "platoon_fire_grouped" because the latest patch didn't improve this firing drill / "improved_platoon_fire_grouped" is still available
- increased the limit of all mercenary troops to 12
- the "Pioneers" use now axes as melee weapons instead of bayonets
- added the ability "grappling hooks" for climbing up walls to all custom infantry units except the "Swiss Mountain Jaegers" and "Swiss Pikemen" because they are light infantry troops and pikemen.
- changed the model of the "West European Infantry Mercenaries"

- added one new custom unit "Prussian Giants Elite Grenadiers"- They are the elite grenadiers of Prussia and use swords as melee weapons.
custom battle = late / only available for Prussia in their home-regions / recruitable at the three latest barracks and the ultimate army building of Prussia / required technology "military_army_fire_by_rank"

The "Giants" are disabled in the "A Proper Empire" version because this unit is already included by L33tl4m3r

- added two new custom units to India:
> "Royal Indian Cavalry Guards Elite" - They are elite lancers of Maratha/Mughal and armored with chain mail.
custom battle = late / only available for Maratha/Mughal in India / recruitable at the three latest barracks and the ultimate army building of India / non re-inforcable in republic / required technology "military_army_wedge_formation"

> "Indian Mercenaries Infantry"
custom battle = early+late / only available for Maratha/Mughal in India / recruitable at the four latest barracks and the ultimate army building of India / no technology required

- added the following already included eight units to several factions:
> Norwegian Ski Troops > available for all major European factions in Norway. (custom battle = not available)
> Euro Dragoons > available for all major European factions in Europe. (custom battle = both)
> Euro Heavy Cavalry > available for all major European factions in Europe. (custom battle = late / recruitable at the three latest barracks)
> Euro Colonial Light Cavalry > available for all major European factions in their colonies. (custom battle = not available)
> East Colonial Sipaphi Cavalry > available for all major European factions in India. (custom battle = not available / recruitable at the three latest barracks)
> East Pikemen Zamindari > available for Maratha/Mughal factions in India. (custom battle = early)
> East Missile Cavalry Zamindari > available for Maratha/Mughal factions in India. (custom battle = early)
> African Liberated Slaver Musketeers > available for all major factions in the "West Indies" colonies. (Bahamas, Hispaniola, Trinidad/Tobago, 2 x Islands of the wind) / (custom battle = not available)

As always I updated the first post with all new information, FAQ list, updated credits, screenshots of the custom battle screen and the campaign battle maps which are showing the recruitment queue of AUM.
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1. Mai 2009 - ADDITIONAL UNITS MOD (AUM) 1.7 has been released
- compatible with the new official 1.2 patch (30.4.09) from CA.
- all unit stats are updated to the corresponding major Mod (DarthMod 1.7 / Imperial Splendor 1.071 / A Proper Empire 1.22 / standalone = vanilla small unit size)

- lowered the unit size for the "Janissaries Guards Elite" and "Royal Indian Guards Elite" from 350 to 300 in the large version.

- changed the experience you get from several buildings if you build a custom unit there.

- updated all language files to "patch_aum_en_loc_1_7.pack" and "patch_aum_ge_loc_1_7.pack"

- uploaded a special language file for "A Proper Empire" = "patch_aum_en_loc_1_7_proper.pack"

- added two custom units "Don Cossacks Cavalry Elite" and "Tsar Guards Elite" to Russia. (both are available in custom battle = late / only recruitable for the Russians in their home-regions / both are "non-reinforcable" in a republic)

- added two custom mercenary units "West European Infantry Mercenaries" and "East European Infantry Mercenaries" to several faction groups:
West = Austria, Great Britain, France, Prussia, Sweden/Denmark, Spain, United Provinces, Venice)
East = Russia, Poland (both units are available in custom battle = early/late)

-added the following already included two artillery units to several factions:
18lbs Horse Guard Artillery > available for all major European factions in Europe. (custom battle = late)

24lbs Guard Artillery > available for all major European factions in Europe. (custom battle = late)
(only France had access to these two artillery units. This units are buildable in the three latest artillery buildings = gunnery_school, ordonance_board, engineer_school)
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27. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.6 has been released
- all unit stats are updated to the corresponding major Mod (DarthMod 1.6 / Imperial Splendor 1.068 / A Proper Empire 1.21 / standalone = vanilla small unit size)
- Fixed a recruitment problem with the three ultimate barracks for France, Prussia and Poland.
- added one new custom unit "Royal Indian Elite Guards" for the Maratha/Mughal empires.(custom battle = late / only recruitable for the Maratha and Mughal empire in India / "non-reinforcable" in a republic)
- changed the melee weapon of the "Fusiliers" from bayonet to sword.
- changed the required technology of the "Swiss Mountain Jaegers" to "military_army_light_infantry_doctrine" because they have advanced rifles.
- Highland Clansmen, Highland Infantry and American Long Rifles > are now available for all major European factions. (That means if France captures Scotland, then they can build the two "Highland" units above. If they conquer a region in America then they can recruit the "American Long Rifles" there)
- updated all language files to "patch_aum_en_loc_1_6.pack" and "patch_aum_ge_loc_1_6.pack"
- uploaded a special language file for "A Proper Empire" = "patch_aum_en_loc_1_6_proper.pack"

- The next update will come probably a few days after the next official CA patch. I have to test it properly and after that comes AUM 1.7.
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24. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.5 has been released
- all unit stats are updated to the corresponding major Mod (DarthMod 1.5 / Imperial Splendor 1.068 / A Proper Empire 1.21 / standalone = vanilla small unit size)
- all five natives can now be recruited in the four "standard-AUM" buildings too. But they don't get initial experience if recruited there.
- added the following already included units to several factions:
Euro Hussars > available for all major European factions in Europe. (custom battle = late)

Highland Infantry > available for Great Britain, France, Spain, United Provinces, Sweden/Denmark and only recruitable in Scotland (That means if France captures Scotland, then they can build the "Highland Infantry"). (custom battle = not available)
- added new "battle personalities" (flag bearer and drummer) for several custom units. They look now like the normal soldiers in the regiment.
- added two new custom units "Mameluks Guards Elite" and "Janissaries Guards Elite" (custom battle = late / only recruitable for the Ottomans in the Middle-East / "non-reinforcable" in a republic)
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21. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.4 has been released
- introduced four AUM versions:

1. aum_mod_1_4.pack standalone version with small unit sizes and can be used with other mods than written below.
2. aum_mod_1_4_dm.pack unit size, costs and stats are updated
to "DarthMod 1.4"
3. aum_mod_1_4_is.pack unit size, costs and stats are updated
to "Imperial Splendor 1.067"
4. aum_mod_1_4_proper.pack unit size, costs and stats are updated
to "A Proper Empire 1.21"

- updated all language files to "patch_aum_en_loc_1_4.pack" and "patch_aum_ge_loc_1_4.pack"
- uploaded a special language file for "A Proper Empire" = "patch_aum_en_loc_1_4_proper.pack"
- added two new custom units "Pioneers" and "Fusiliers"
- changed officer and flag bearer of the "Swiss Pikemen"
- changed officer of the "Elite Line Infantry" and "Marines"
- changed model of the "Elite Grenadiers" (until I get some new textures for them)
- changed the "technology requirements" for several units (see above in the spoiler)
- added the following already included units to several factions:
The five american natives are now available in campaign mode to all major factions and recruitable only in America. To build them you have to reach certain "native" building levels. (custom battle = not available)
native_american_archers_auxiliary
native_american_mounted_musketeers_auxiliary
native_american_musketeers_auxiliary
native_american_tribesmen_auxiliary
native_american_warriors_auxiliary
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18. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.3a has been released
- all unit stats are updated to "DarthMod 1.3" (stats, size, costs)
- lowered the "unit limits" for all custom units
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18. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.3 has been released
- lowered the experience you get from several buildings if you build a custom unit there.
- lowered the unit size for the "Horse Grenadier Guards" from 140 to 120 in the large version, because all other "carabine" troops have 120 men per unit.
- added the "Swiss Pikemen" to Spain. Now they also have an "improved" Pikemen.
- added a restriction for the "Swiss Guards". They now can't "re-inforce" their unit if you have a "republic" government installed. That is made because all other "Guards" are either "destroyed, converted or not re-inforcable" in game if you have a "republic".
- added the following already included units to several factions:
Highland Clansmen > available for Great Britain and recruitable only in Scotland. (custom battle = early)
Irish Brigade > available for France (custom battle = early)
American Long Rifles > available for England, France, Spain and the United Provinces, but only recruitable in America. (custom battle = early + late)
Euro Carabiniers > available for all major European factions in Europe.
Euro Cuirassiers > available for all major European factions globally.
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17. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.2 has been released
- all unit stats are updated to "DarthMod 1.2" (stats, size, costs)
- increased "build turns" for every unit except the "Swiss Pikemen" from 1 to 2 turns per unit because they are elite troops.
- unit limit has been decreased for all units because of the balance
- "Marines" can be built without researching a technology
- fixed the "recruitment/technology" problem for the "Swiss Jaegers"
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16. April 2009 - ADDITIONAL UNITS MOD (AUM) 1.0 has been released
