ETQWPie - showgun
- Description: Improved replacement for ui_showgun
- Patch: showgun-2.patch
-
Requires patches:
(none)
- removed ui_showGun. According to a couple of SD folks, it was only left as userinfo because no one found time to change it. There's no good reason for it to be sent over the network.
- added bool cvar g_showWeaponModel - Controls display of the non-sighted first person gun model.
- added bool cvar g_showSightModel - Controls the sighted model. If the sight model is not shown, then the crosshair is. Does not affect the storgg ironsight overlay (because it isn't a model)
- The logic for this is moved to script, making it much easier to add further options in the future, and eliminating some weirdness that would happen if you changed showgun while in sight mode.
History
- 2 - Fixed a big in showgun which would cause scoped weapons to be hidden after reload. Thanks AcidRain (012)
- 1 - initial release (003)
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