ETQWPie - steering

If you modify any movement related code, I strongly suggest that you test regularly with a dedicated server. Many things that look fine on a listen server break horribly with a LAN ping. You can also use net_forcelatancy (on both the client and server) to simulate a higher ping. The units do not appear to be ms, 30 on both results in a 100-160 ping.

This is a work in progress. The cvars (described below) are for debugging/comparison purposes. I would remove them and the old steering methods before any official release. I would also give PredictionErrorDecay_Angles some tender loving ;)

If you don't set com_useBinaryDecls 2 the new steering method will use defaults, which differ from what I have put in the defs for most vehicles. To use a dedicated server, you seem to need to start the client with the same options. Selecting from the mods list or just trying to connect results in various errors. The new sdWheeledVehicleControl members and associated are def values original thread

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