technology = { id = 0   average_year = 1300   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.25	cavalry_shock = 	0.8	artillery_shock = 	0.044 
sprite_level = 1 enable = south_american_spearmen enable = native_indian_archer	enable = native_clubmen	enable = african_spearmen enable = african_clubmen enable = indian_archers
}
technology = { id = 1   average_year = 1360   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.30	cavalry_shock = 	0.8	artillery_shock = 	0.044 
enable = halberd_infantry enable = chevauchee enable = bardiche_infantry enable = druzhina_cavalry enable = muslim_cavalry_archers enable = western_medieval_infantry enable = eastern_medieval_infantry enable = ottoman_yaya enable = chinese_longspear enable = japanese_archer enable = persian_footsoldier	enable = east_asian_spearmen enable = mongolian_bow enable = indian_footsoldier	enable = rajput_hill_fighters enable = eastern_bow enable = persian_cavalry_charge
}
technology = { id = 2   average_year = 1380   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.35	cavalry_shock = 	0.8	artillery_shock = 	0.044 
enable = western_medieval_knights enable = eastern_knights enable = ottoman_musellem enable = mamluk_archer enable = mamluk_cavalry_charge
}
#New world and African tech groups start at 2 @ 1399

technology = { id = 3   average_year = 1400   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.40	cavalry_shock = 	0.8	artillery_shock = 	0.044 
fort1 = yes 
enable = native_indian_tribal_warfare enable = south_american_warfare enable = aztec_tribal_warfare enable = maya_tribal_warfare enable = zapotec_tribal_warfare enable = niger_kongolese_tribal_warfare enable = bantu_tribal_warfare
}
#all other tech groups start at 3 @ 1399

technology = { id = 4   average_year = 1410   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.42	cavalry_shock = 	0.8	artillery_shock = 	0.044
enable = pueblo_ambush
}
technology = { id = 5   average_year = 1420   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.44	cavalry_shock = 	0.90	artillery_shock = 	0.044 
enable = western_men_at_arms enable = western_longbow 
enable = inca_mountain_warfare enable = aztec_hill_warfare enable = maya_forest_warfare enable = zapotec_plains_warfare enable = bantu_plains_warfare enable = niger_kongolese_forest_warfare enable = african_hill_warfare
enable = chinese_footsoldier enable = japanese_footsoldier enable = chinese_steppe enable = japanese_samurai
}
technology = { id = 6   average_year = 1430   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.46	cavalry_shock = 	0.95	artillery_shock = 	0.044 
enable = ottoman_azab enable = mongol_swarm 
enable = algonkin_tomahawk_charge
enable = houfnice
}
technology = { id = 7   average_year = 1440   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.48	cavalry_shock = 	1.0	artillery_shock = 	0.044 
enable = south_american_gunpowder_warfare enable = aztec_gunpowder_warfare enable = maya_gunpowder_warfare enable = zapotec_gunpowder_warfare enable = bantu_gunpowder_warfare enable = niger_kongolese_gunpowder_warfare
}
technology = { id = 8   average_year = 1450   supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.5	cavalry_shock = 	1.1	artillery_shock = 	0.044
enable = huron_arquebusier enable = creek_arquebusier
}
technology = { id = 9   average_year = 1465   supply_limit = 0.05	land_morale = 	0.05   	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.5	cavalry_shock = 	1.2	artillery_shock = 	0.045
enable = commanche_swarm
enable = large_cast_bronze_mortar
}
technology = { id = 10  average_year = 1475   supply_limit = 0.10  	land_morale = 	0.1   	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.7	cavalry_shock = 	1.4	artillery_shock = 	0.046 
enable = slavic_stradioti enable = ottoman_timariot 
enable = zulu_chest_and_horns
enable = indian_arquebusier
}
technology = { id = 11  average_year = 1485   supply_limit = 0.15	land_morale = 	0.15  	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0	infantry_shock = 	0.8	cavalry_shock = 	1.6	artillery_shock = 	0.048 
enable = gaelic_galloglaigh enable = eastern_militia enable = mongol_bow enable = shaybani enable = mamluk_duel	
enable = native_indian_mountain_warfare
enable = asian_arquebusier
}
technology = { id = 12  average_year = 1495   supply_limit = 0.20  	land_morale = 	0.2    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.9	cavalry_shock = 	1.8	artillery_shock = 	0.05 
enable = native_indian_horsemen
enable = indian_elephant
enable = small_cast_iron_bombard
}
#europeans start to colonize new world

technology = { id = 13  average_year = 1497   supply_limit = 0.25	land_morale = 	0.2    	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.9	cavalry_shock = 	1.8	artillery_shock = 	0.05 
enable = italian_condotta enable = swiss_landsknechten	enable = gaelic_mercenary enable = ottoman_janissary enable = mongol_steppe enable = hungarian_hussar enable = ottoman_spahi 
enable = westernized_south_american enable = westernized_aztec enable = westernized_mayan enable = westernized_zapotec enable = westernized_bantu enable = westernized_niger_kongolese enable = sioux_dragoon enable = iroquis_rifle_scout
}
technology = { id = 14  average_year = 1498   supply_limit = 0.30  	land_morale = 	0.2	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05 
enable = germanized_pike enable = songhai_tribal_warfare enable = mali_tribal_warfare 
enable = apache_guerilla enable = peruvian_guerilla_warfare enable = mexican_guerilla_warfare enable = maya_guerilla_warfare enable = american_western_franchise_warfare enable = african_western_franchise_warfare enable = niger_kongolese_guerilla_warfare
}
technology = { id = 15  average_year = 1502   supply_limit = 0.35	land_morale = 	0.25   	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0.1	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05 
weapons = yes 
enable = persian_shamshir enable = qizilbash_cavalry
enable = mughal_musketeer enable = mughal_mansabdar
enable = large_cast_iron_bombard
}
technology = { id = 16  average_year = 1508   supply_limit = 0.40  	land_morale = 	0.5   	infantry_fire = 	0	cavalry_fire = 	0	artillery_fire = 	0.2	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05 
fort2 = yes 
enable = east_mongolian_steppe
enable = asian_charge_cavalry
}
technology = { id = 17  average_year = 1518   supply_limit = 0.45	land_morale = 	0.75   	infantry_fire = 	0.01	cavalry_fire = 	0.01	artillery_fire = 	0.5	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.1 
regimental_camp = yes
enable = asian_mass_infantry
enable = indian_shock_cavalry enable = south_indian_musketeer
}
technology = { id = 18  average_year = 1530   supply_limit = 0.50  	land_morale = 	0.75   	infantry_fire = 	0.02	cavalry_fire = 	0.02	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.1	artillery_shock = 	0.15 
sprite_level = 2 
enable = spanish_tercio enable = dutch_maurician enable = gaelic_free_shooter
enable = rajput_musketeer
enable = han_banner
enable = pedrero
}
technology = { id = 19  average_year = 1540   supply_limit = 0.55	land_morale = 	1       infantry_fire = 	0.05	cavalry_fire = 	0.05	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.1	artillery_shock = 	0.15
enable = manchu_banner
enable = reformed_mughal_mansabdar enable = reformed_mughal_musketeer
}
technology = { id = 20  average_year = 1545   supply_limit = 0.60  	land_morale = 	1	infantry_fire = 	0.1	cavalry_fire = 	0.1	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.2	artillery_shock = 	0.15 
enable = asian_musketeer
enable = maharathan_cavalry enable = sikh_hit_and_run
}
technology = { id = 21  average_year = 1550   supply_limit = 0.65	land_morale = 	1	infantry_fire = 	0.2	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.5	artillery_shock = 	0.15 
enable = ethiopian_mountain_warfare
enable = maharathan_guerilla_warfare
enable = culverin
}
technology = { id = 22  average_year = 1565   supply_limit = 0.70  	land_morale = 	1.5	infantry_fire = 	0.5	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3	artillery_shock = 	0.15 
enable = french_caracolle
enable = chinese_dragoon
enable = bhonsle_infantry
}
technology = { id = 23  average_year = 1585   supply_limit = 0.75	land_morale = 	1.5	infantry_fire = 	0.6	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.2	artillery_shock = 	0.15 
enable = muscovite_musketeer enable = polish_musketeer enable = tofongchis_musketeer enable = topchis_artillery	
enable = reformed_asian_musketeer
enable = bhonsle_cavalry
}
technology = { id = 24  average_year = 1600   supply_limit = 0.80  	land_morale = 	1.5	infantry_fire = 	0.75	cavalry_fire = 	0.3	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.5	artillery_shock = 	0.15
enable = reformed_asian_cavalry
enable = chambered_demi_cannon
}
technology = { id = 25  average_year = 1610   supply_limit = 0.85	land_morale = 	1.5     infantry_fire = 	0.8	cavalry_fire = 	0.3	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.6	artillery_shock = 	0.15
fort3 = yes
enable = tipu_sultan_rocket
}
technology = { id = 26  average_year = 1620   supply_limit = 0.90  	land_morale = 	1.75	infantry_fire = 	0.9	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	3.8	artillery_shock = 	0.175 
enable = polish_hussar enable = muscovite_caracolle enable = zaporoghian_cossack 
enable = indian_rifle
enable = reformed_manchu_rifle
}
technology = { id = 27  average_year = 1625   supply_limit = 0.95	land_morale = 	1.75	infantry_fire = 	1	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	4	artillery_shock = 	0.175 
enable = swedish_galoop enable = adal_gunpowder_warfare enable = ethiopian_gunpowder_warfare 
enable = sikh_rifle
enable = leather_cannon
}
technology = { id = 28  average_year = 1636   supply_limit = 1.00  	land_morale = 	1.75	infantry_fire = 	1	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	4	artillery_shock = 	0.175 
enable = austrian_tercio enable = swedish_gustavian enable = irish_charge enable = ottoman_sekban enable = ottoman_reformed_spahi
}
technology = { id = 29  average_year = 1644   supply_limit = 1.05	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.5	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.2 
war_college = yes
}
technology = { id = 30  average_year = 1655   supply_limit = 1.10  	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.5	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.2 
enable = muscovite_soldaty enable = polish_tercio  
enable = swivel_cannon
}
technology = { id = 31  average_year = 1660   supply_limit = 1.15	land_morale = 	2       infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.75	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.225 
fort4 = yes
}
technology = { id = 32  average_year = 1675   supply_limit = 1.20  	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.75	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.25
enable = polish_winged_hussar enable = muscovite_cossack
}
technology = { id = 33  average_year = 1690   supply_limit = 1.25	land_morale = 	2       infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	2	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.3  
enable = coehorn_mortar
}
technology = { id = 34  average_year = 1700   supply_limit = 1.30  	land_morale = 	2.1 	infantry_fire = 	1.2	cavalry_fire = 	0.4	artillery_fire = 	2.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.35 
sprite_level = 3 
enable = austrian_grenzer enable = swedish_caroline enable = anglofrench_line enable = scottish_highlander enable = mamluk_musket_charge
}
technology = { id = 35  average_year = 1709   supply_limit = 1.35	land_morale = 	2.1	infantry_fire = 	1.2	cavalry_fire = 	0.4	artillery_fire = 	3	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.35  
}
technology = { id = 36  average_year = 1714   supply_limit = 1.40  	land_morale = 	2.1	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.375 
enable = swedish_arme_blanche enable = french_dragoon enable = austrian_hussar enable = ottoman_reformed_janissary enable = russian_petrine enable = saxon_infantry enable = ottoman_toprakli_hit_and_run
}
technology = { id = 37  average_year = 1719   supply_limit = 1.45	land_morale = 	2.1     infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.4
}
technology = { id = 38  average_year = 1723   supply_limit = 1.50  	land_morale = 	2.1	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.4
}
technology = { id = 39  average_year = 1725   supply_limit = 1.55	land_morale = 	2.25	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45
enable = russian_lancer	enable = tartar_cossack
}
technology = { id = 40  average_year = 1727   supply_limit = 1.60  	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45
fort5 = yes
}
technology = { id = 41  average_year = 1730   supply_limit = 1.65	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45
}
technology = { id = 42  average_year = 1732   supply_limit = 1.70  	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45
}
technology = { id = 43  average_year = 1735   supply_limit = 1.75	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475 
enable = austrian_white_coat enable = french_bluecoat enable = british_redcoat enable = prussian_frederickian
enable = royal_mortar
}
technology = { id = 44  average_year = 1737   supply_limit = 1.80  	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475
enable = afsharid_reformed enable = afsharid_reformed_infantry
}
technology = { id = 45  average_year = 1743   supply_limit = 1.85	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475
enable = russian_green_coat enable = muslim_mass_infantry enable = muslim_dragoon
}
technology = { id = 46  average_year = 1747   supply_limit = 1.90  	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475
enable = ottoman_nizami_cedid enable = ottoman_toprakli_dragoon
}
technology = { id = 47  average_year = 1750   supply_limit = 1.95	land_morale = 	2.5	infantry_fire = 	1.4	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475
enable = durrani_swivel	enable = durrani_rifled_musketeer
}
technology = { id = 48  average_year = 1755   supply_limit = 2.00  	land_morale = 	2.5	infantry_fire = 	1.4	cavalry_fire = 	0.45	artillery_fire = 	4.5	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.525
enable = russian_cuirassier enable = russian_cossack
}
technology = { id = 49  average_year = 1760   supply_limit = 2.05	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.45	cavalry_shock = 	4.5	artillery_shock = 	0.525
enable = westernized_adal enable = westernized_ethiopian
}
technology = { id = 50  average_year = 1765   supply_limit = 2.10  	land_morale = 	3       infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.45	cavalry_shock = 	4.5	artillery_shock = 	0.525
fort6 = yes
enable = ali_bey_reformed_infantry enable = eastern_skirmisher enable = eastern_uhlan enable = eastern_carabinier
}
technology = { id = 51  average_year = 1770   supply_limit = 2.15	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.525 
}
technology = { id = 52  average_year = 1775   supply_limit = 2.20  	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.575
enable = french_cuirassier enable = persian_rifle enable = durrani_dragoon
}
technology = { id = 53  average_year = 1780   supply_limit = 2.25	land_morale = 	3	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625
enable = french_carabinier enable = prussian_uhlan enable = british_hussar
enable = flying_battery
}
technology = { id = 54  average_year = 1785   supply_limit = 2.30  	land_morale = 	3       infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625
}
technology = { id = 55  average_year = 1790   supply_limit = 2.35	land_morale = 	3    	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625
enable = french_impulse	enable = british_square
}
technology = { id = 56  average_year = 1791   supply_limit = 2.40  	land_morale = 	3	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.625 
enable = prussian_drill	enable = austrian_jaeger
}
technology = { id = 57  average_year = 1792   supply_limit = 2.45	land_morale = 	3	infantry_fire = 	1.75	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65
enable = russian_mass
}
technology = { id = 58  average_year = 1795   supply_limit = 2.50  	land_morale = 	3       infantry_fire = 	1.9	cavalry_fire = 	0.55	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65 
sprite_level = 4 
enable = mixed_order_infantry enable = open_order_cavalry
}
technology = { id = 59  average_year = 1798   supply_limit = 2.55	land_morale = 	3.5     infantry_fire = 	2	cavalry_fire = 	0.55	artillery_fire = 	6	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65 
enable = napoleonic_lancers enable = napoleonic_square
}
technology = { id = 60  average_year = 1801   supply_limit = 2.60  	land_morale = 	3.5	infantry_fire = 	2	cavalry_fire = 	0.55	artillery_fire = 	6	infantry_shock = 	1.9	cavalry_shock = 	4.5	artillery_shock = 	0.65 
enable = ottoman_new_model enable = ottoman_lancer
}
technology = { id = 61  average_year = 1803   supply_limit = 2.65	land_morale = 	3.5     infantry_fire = 	2.25	cavalry_fire = 	0.55	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675
}
technology = { id = 62  average_year = 1805   supply_limit = 2.70  	land_morale = 	3.5	infantry_fire = 	2.25	cavalry_fire = 	0.55	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675
enable = adal_guerilla_warfare enable = ethiopian_guerilla_warfare
}
technology = { id = 63  average_year = 1807   supply_limit = 2.75	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675
}
technology = { id = 64  average_year = 1809   supply_limit = 2.80  	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.7
}
technology = { id = 65  average_year = 1811   supply_limit = 2.85	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.9
}
technology = { id = 66  average_year = 1813   supply_limit = 2.90  	land_morale = 	4.0     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8.1	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.925
}
technology = { id = 67  average_year = 1815   supply_limit = 2.95	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.2	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.95
}
technology = { id = 68  average_year = 1820   supply_limit = 3.00  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.3	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.975
}
technology = { id = 69  average_year = 1830   supply_limit = 3.05	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.4	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.0
}
technology = { id = 70  average_year = 1840   supply_limit = 3.10  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.5	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.1
}
technology = { id = 71  average_year = 1850   supply_limit = 3.15	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.6	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.2
}
technology = { id = 72  average_year = 1880   supply_limit = 3.20  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.7	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.2
}