# Terra Nova
centralization_decentralization = {
	
	left_specific = {
		diplomatic_skill = 0.1
		naval_tech_cost_modifier = -0.02
		land_tech_cost_modifier = -0.02
		max_war_exhaustion = -0.4
		spy_efficiency = 0.01
		government_tech_cost_modifier = 0.04
		global_revolt_risk = 0.3
	}
	right_specific = {
		trade_tech_cost_modifier = -0.02
		production_tech_cost_modifier = -0.02
		government_tech_cost_modifier = -0.02
		global_spy_defence = -0.02
		war_exhaustion = 0.002
	}
	on_left = {
		45 = 19922 	# Poor Policies (-)
		5  = 11904 	# Time of Troubles (-)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		25 = 19921 	# Good Policies (+) 
		25 = 19920 	# Good Diplomacy (+)
		50 = 0 		# Nothing (=)
	}
}

aristocracy_plutocracy = {
#Aristocracy is a form of government, where rule is established through an internal struggle over who has the most status and influence over society and internal relations. Power is maintained by a hereditary elite, from a caste, class, family (dynasty or even some individuals).
#plutocracy was an oligarchy, which is to say a government controlled by the wealthy few. Usually this meant that these ‘plutocrats’ controlled the executive, legislative and judicial aspects of government, the armed forces, and most of the natural resources.
	
	Left_specific = {
		global_spy_defence = 0.01
		spy_efficiency = 0.01
		diplomats = 0.2
		naval_tech_cost_modifier = 0.02
		land_tech_cost_modifier = 0.02
	}
	right_specific = {
		spies = 0.2
		diplomatic_skill = 0.2
		government_tech_cost_modifier = 0.04
	}
	on_left = {
		40 = 19911	# Loss of Stability (-)
		10 = 35901	# state corruption (-)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		25 = 19949   	# loss of prestige (-)
		25 = 19911	# Loss of Stability (-)
		50 = 0 		# Nothing (=)
	}
}

serfdom_freesubjects = {

	left_specific = {
		technology_cost = 0.02
		global_revolt_risk = 0.3
		global_tax_modifier = 0.03
		global_spy_defence = 0.01
		max_war_exhaustion = -0.2
	}
	right_specific = {
		war_exhaustion = 0.001
		stability_cost_modifier = 0.03
		infantry_cost = 0.04
		merchants = 0.2
		land_morale = 0.02
		production_efficiency = 0.01
	}
	on_left = {
		45 = 19925 	# Unhappy Peasants (-)
		5  = 11901	# Civil War (-)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		25 = 19949   	# loss of prestige (-)
		25 = 19911	# Loss of Stability (-)
		50 = 0 		# Nothing (=)
	}
}

innovative_narrowminded = {

	left_specific = {
		max_war_exhaustion = 0.4
		production_efficiency = 0.02
		technology_cost = -0.05
	}
	right_specific = {
		global_colonial_growth = 0.03
		global_spy_defence = 0.02
		missionaries = 0.2
		trade_efficiency = -0.02
		technology_cost = 0.05
	}
	on_left = {
		5  = 27901	# Scientific Revolution (+) 
		20 = 19950 	# random boost tech-boost advisor (+)
		25 = 19949   	# loss of prestige (-)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		20 = 27902	# Technology Reduction (-) 
		15 = 35902 	# religious corruption (-)
		15 = 41906 	# missionary order (+)
		50 = 0 		# Nothing (=)
	}
}

mercantilism_freetrade = {
#Mercantilism is the idea that a colony should sell more goods than it buys; and that a colony should sell at higher prices and buy at lower prices.
#Free trade is a system in which the trade of goods and services between or within countries flows unhindered by government-imposed restrictions. Such government interventions generally increase costs of goods and services to both consumers and producers.

	left_specific = {
		spies = 0.2
		diplomats = 0.2
		global_spy_defence = 0.02
		production_efficiency = 0.03
		technology_cost = 0.02
	}
	right_specific = {
		merchants = 0.2
		merchant_cost = -0.05
		trade_efficiency = 0.02
		global_tariffs = -0.04
	}
	on_left = {
		10 = 29910	# Monopoly Company (+)
		15 = 19926 	# Unhappy Merchants (-)
		10 = 29901 	# Trade Decline (-)
		15 = 29902 	# Trade Improve (+)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		20 = 29909	# Rush of merchants (+)
		15 = 29901 	# Trade Decline (-)
		15 = 29902 	# Trade Improve (+)
		50 = 0 		# Nothing (=)
	}
}

offensive_defensive = {

	left_specific = {
		war_exhaustion = 0.002
		merchants = -0.2
		overseas_income = 0.02
		badboy_limit = -1.0
		global_revolt_risk = 0.1
		land_morale = -0.03
		navy_tradition = 0.001
		army_tradition = 0.001
		missionaries = 0.2
	}
	right_specific = {
		war_exhaustion = -0.002
		defensiveness = 0.03
		overseas_income = -0.02
		badboy = -0.1
		global_spy_defence = 0.02
		max_war_exhaustion = -0.4
	}
	on_left = {
		20 = 37912	# Establish Cantonments (+)
		25 = 19927 	# political crisis (-)
		5  = 34920 	# Reparation Solution (-)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		15 = 34901 	# diplomatic move (+)
		20 = 38910 	# Exceptional year (+)
		15 = 34905 	# dissidents abroad (-)
		50 = 0 		# Nothing (=)
	}
}

land_naval = {

	left_specific = {
		discipline = 0.01
		land_morale = 0.02
		land_forcelimit_modifier = 0.07
		infantry_cost = -0.05
		cavalry_cost = -0.05
		artillery_cost = -0.05
		land_tech_cost_modifier = -0.06
		global_manpower_modifier = 0.05
		defensiveness = 0.02
		army_tradition = 0.001
	}
	right_specific = {
		naval_morale = 0.03
		naval_forcelimit_modifier = 0.07
		bigship_cost = -0.05
		galley_cost = -0.05
		lightship_cost = -0.05
		colonist_cost = -0.05
		naval_tech_cost_modifier = -0.06
		global_tariffs = 0.05
		blockade_efficiency = 0.02
		navy_tradition = 0.001
	}
	on_left = {
		10 = 37904 	# Naval Decline (-)
		10 = 37902 	# Days of Old (+)
		10 = 44902 	# General (+)
		10 = 37905 	# Navy Scorned (+)
		10 = 27903 	# Army Reform (+)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		10 = 37901 	# Troop Dissertion (-)
		10 = 37903 	# Naval Strategy (+)
		10 = 44901 	# Admiral (+)
		10 = 37906 	# Army Scorned (+)
		10 = 27904 	# Navy Reform (+)
		50 = 0 		# Nothing (=)
	}
}

quality_quantity = {
	
	left_specific = {
		discipline = 0.02
		land_morale = 0.02
		naval_morale = 0.02
		army_tradition = 0.001
		navy_tradition = 0.001
		global_regiment_recruit_speed = 0.02
		global_ship_recruit_speed = 0.02
	}
	right_specific = {
		reinforce_speed = 0.03
		global_manpower_modifier = 0.03
		land_forcelimit_modifier = 0.03
		naval_forcelimit_modifier = 0.03
		global_regiment_recruit_speed = -0.03
		global_ship_recruit_speed = -0.03
		discipline = -0.01
		land_morale = -0.01
		naval_morale = -0.01
	}
	on_left = {
		30 = 19949   	# loss of prestige (-)
		10 = 44902 	# General (+)
		10 = 44901 	# Admiral (+)
		50 = 0 		# Nothing (=)
	}
	on_right = {
		15 = 37905 	# Navy Scorned (+) 
		15 = 37906 	# Army Scorned (+)
		10 = 37904 	# Naval Decline (-)
		10 = 37901 	# Troop Dissertion (-)
		50 = 0 		# Nothing (=)
	}
}
