# Terra Nova
#
feudal_monarchy = {
#limited power
#land is ruled in different stages, military comes from these lands.
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.25

	allowed_conversion = {
		despotic_monarchy = 0.5
		absolute_monarchy = 1.0
		administrative_monarchy = 1.0
		merchant_republic = 2.0
	}
	
	maximum_policy = {
		aristocracy_plutocracy = -1 
	}

	minimum_policy = {
		centralization_decentralization = 0
	}
	
	land_forcelimit_modifier = 0.15
	cavalry_cost = -0.2
	infantry_cost = -0.1
	artillery_cost = -0.1
	land_morale = -0.25
}

merchant_republic = {
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.15
	
	duration = 4

	allowed_conversion = {
		administrative_republic = 0.5
		bureaucratic_despotism = 1.0
		feudal_monarchy = 2.0
	}
	
	minimum_policy = {
		aristocracy_plutocracy = 1
	}

	minimum_policy = {
		centralization_decentralization = 0
	}
	
	republican_name = yes
	royal_marriage = no

	merchant_cost = -0.25
	inflation_reduction = 0.05
	trade_efficiency = 0.1
	land_tech_cost_modifier = 0.05
	naval_tech_cost_modifier = 0.05
	production_tech_cost_modifier = 0.05
	government_tech_cost_modifier = 0.05
}

despotic_monarchy = {
#dictatorship, less benevolent
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.25

	allowed_conversion = {
		administrative_monarchy = 0.5
		absolute_monarchy = 0.5	
		enlightened_despotism = 1.0
		constitutional_monarchy = 1.0
		noble_republic = 2.0
		theocratic_government = 2.0
		feudal_monarchy = 2.0
	}
	
	maximum_policy = {
		serfdom_freesubjects  = 1
	}

	minimum_policy = {
		centralization_decentralization = -2
	}

	badboy_limit = 10
	spies = 0.3
	stability_cost_modifier = 0.25
}

imperial_government = {
#empire
	monarchy = yes
	
	valid_for_new_country = no
	
	adm_efficiency = 1.20

	allowed_conversion = {
		administrative_monarchy = 0.5
		absolute_monarchy = 0.5
		enlightened_despotism = 1.0
		constitutional_monarchy = 1.0
		noble_republic = 2.0
		theocratic_government = 2.0
		feudal_monarchy = 2.0
	}
	
	maximum_policy = {
		serfdom_freesubjects = 1
	}

	minimum_policy = {
		centralization_decentralization = -3
	}

	land_morale = 0.25
	prestige = 0.01
	stability_cost_modifier = 0.25
}

noble_republic = {
#republic ran by nobles
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.15
	
	duration = 8

	allowed_conversion = {
		administrative_republic = 0.5
		republican_dictatorship = 1.0
		despotic_monarchy = 2.0
	}
	
	minimum_policy = {
		centralization_decentralization = -1
	}

	republican_name = yes

	#tolerance_heretic = 1
	#tolerance_heathen = 1
	spies = 0.3
	diplomats = 0.5
	global_tax_modifier = 0.1
	max_war_exhaustion = 3
}

administrative_monarchy = {
#more organized and strict
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.15

	allowed_conversion = {
		constitutional_monarchy = 0.5
		administrative_republic = 2.0
		despotic_monarchy = 2.0
	}

	minimum_policy = {
		centralization_decentralization = -3
	}

	production_efficiency = 0.1
	trade_efficiency = 0.1
	stability_cost_modifier = 0.1
}

administrative_republic = {
#more organized and strict
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.05
	
	duration = 4

	allowed_conversion = {
		constitutional_republic = 0.5
		republican_dictatorship = 0.5
		bureaucratic_despotism = 1.0
		merchant_republic = 2.0
		noble_republic = 2.0
		administrative_monarchy = 2.0
	}
	
	minimum_policy = {
		centralization_decentralization = -3
	}

	republican_name = yes
	royal_marriage = no

	#trade_efficiency = 0.1
	global_revolt_risk = -0.5
	stability_cost_modifier = -0.1
	global_tax_modifier = -0.1
}

absolute_monarchy = {
#dictatorship
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 0.9

	allowed_conversion = {
		enlightened_despotism = 0.5
		despotic_monarchy = 2.0
		republican_dictatorship = 2.0
	}

	max_war_exhaustion = -5
	global_spy_defence = 0.1
	global_revolt_risk = 1
}

republican_dictatorship = {
#elected dictator
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 0.9

	allowed_conversion = {
		bureaucratic_despotism = 0.5
		administrative_republic = 2.0
		absolute_monarchy = 2.0
	}

	republican_name = yes
	royal_marriage = no

	land_morale = 0.25
	naval_morale = 0.25
	stability_cost_modifier = 0.15
}

constitutional_monarchy = {
#monarcy with constitution
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.00

	allowed_conversion = {
		administrative_monarchy = 2.0
		constitutional_republic = 2.0
	}

	prestige_decay = -0.02
	stability_cost_modifier = -0.05
	global_tax_modifier = -0.05
}

enlightened_despotism = {
#dictatorship, more benevolent
	monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.00

	allowed_conversion = {
		absolute_monarchy = 2.0
		bureaucratic_despotism = 2.0
	}
	
	minimum_policy = {
		serfdom_freesubjects  = -3
	}

	global_spy_defence = 0.2
	prestige = 0.01
	stability_cost_modifier = 0.15
}
	
constitutional_republic = {
#republic with constitution
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.00
	
	duration = 4
	
	allowed_conversion = {
		constitutional_monarchy = 2.0
		administrative_republic = 2.0
	}        
	
	republican_name = yes
	royal_marriage = no
   
	#production_efficiency = 0.2
	stability_cost_modifier = -0.15
	global_revolt_risk = -1
	global_tax_modifier = -0.1
}

bureaucratic_despotism = {
#lots of power, political procedures
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 0.85

	allowed_conversion = {
		republican_dictatorship = 2.0
		enlightened_despotism = 2.0
	}

	#stability_cost_modifier = -0.20
	diplomats = 1
	spies = 1
	badboy_limit = 5
	stability_cost_modifier = 0.1
}

#theocracy = {
theocratic_government = {
	religion = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.22

	allowed_conversion = {
		absolute_monarchy = 5.0
	}
	
	minimum_policy = {
		innovative_narrowminded  = 0
	}
	
	minimum_policy = {
		centralization_decentralization = -4
	}

	royal_marriage = no

	missionary_placement_chance = 0.1
	tolerance_own = 1
	prestige = 0.01
	missionaries = 0.15
	badboy_limit = 3
	land_morale = 0.1
	global_manpower_modifier = 0.1
	land_forcelimit_modifier = 0.1
	stability_cost_modifier = -0.1
	colonists = -1
	technology_cost = 0.1
	tolerance_heathen = -1
	tolerance_heretic = -1
}

#papacy = {
papal_government = {
	religion = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.20

	allowed_conversion = {
	}

	minimum_policy = {
		innovative_narrowminded  = 0
	}

	royal_marriage = no
	papacy = yes

	prestige = 0.01
	missionary_placement_chance = 0.15
	tolerance_own = 1
	land_morale = 0.2
	badboy_limit = 5
	global_manpower_modifier = 0.2
	land_forcelimit_modifier = 0.2
	stability_cost_modifier = -0.2
	missionaries = 0.25
	colonists = -5
	technology_cost = 0.2
	tolerance_heathen = -1
	tolerance_heretic = -1
}

tribal_despotism = {
	#monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.30

	allowed_conversion = {
		enlightened_despotism = 3.0  #Not in vanilla  
		bureaucratic_despotism = 3.0 #Not in vanilla
		tribal_federation = 2.0
		tribal_democracy = 2.0
	}

	minimum_policy = {
		innovative_narrowminded  = 1
	}

	minimum_policy = {
		centralization_decentralization = 2
	}

	global_manpower_modifier = 0.2
	land_morale = -0.25
}

tribal_federation = {
	#monarchy = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.30

	allowed_conversion = {
		constitutional_republic = 3.0  #Not in vanilla
		noble_republic = 3.0           #Not in vanilla
		tribal_despotism = 2.0
		tribal_democracy = 2.0
	}
	
	minimum_policy = {
		centralization_decentralization = 2
	}
	
	minimum_policy = {
		centralization_decentralization = -1
	}
    
	trade_efficiency = 0.1
	land_morale = -0.25
}

tribal_democracy = {
	#republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 1.30

	allowed_conversion = {
		republican_dictatorship = 3.0   #Not in vanilla
		administrative_republic = 3.0   #Not in vanilla
		tribal_federation = 2.0
		tribal_despotism = 2.0
	}
	
	minimum_policy = {
		aristocracy_plutocracy = -1
	}

	minimum_policy = {
		centralization_decentralization = 2
	}

	republican_name = yes
	royal_marriage = no

	stability_cost_modifier = -0.25
	land_morale = -0.25
}

revolutionary_republic = {
	republic = yes
	
	valid_for_new_country = yes
	
	adm_efficiency = 0.8
	
	duration = 4

	allowed_conversion = {
		revolutionary_empire = 1.0
	}

	minimum_policy = {
		aristocracy_plutocracy = 1
	}

	republican_name = yes
	royal_marriage = no

	army_tradition = 0.01
	land_morale = 0.5
}

revolutionary_empire = {
	monarchy = yes
	
	valid_for_new_country = no
	
	adm_efficiency = 0.8

	allowed_conversion = {
		revolutionary_republic = 2.0
	}

	army_tradition = 0.01
	global_manpower_modifier = 0.25
}

#custom
anarchy = { 
	adm_efficiency = 9.9

	valid_for_new_country = no

	royal_marriage = no

	global_spy_defence = -0.50
	badboy_limit = -30
	technology_cost = 0.5
	missionary_placement_chance = -2
	war_exhaustion = -3
	cavalry_cost = -0.5
	infantry_cost = -0.9
	artillery_cost = -0.5
	land_morale = 1
	naval_morale = 1
	stability_cost_modifier = -5
	global_manpower_modifier = 36
	land_forcelimit_modifier = 14
	naval_tech_investment = 70
	land_tech_investment = 70
	bigship_cost = -0.99
	lightship_cost = -0.99
	galley_cost = -0.99
	transport_cost = -0.99
	prestige = -1
	global_regiment_recruit_speed = -0.5
	global_ship_recruit_speed = -0.9
	global_tax_modifier = -0.7
	inflation_reduction = 2
	trade_efficiency = -1
	merchants = -5
	diplomats = 2
	spies = -4
	colonists = -5
	merchant_cost = 1
	production_efficiency = -1
}

privateer_commonwealth = { 

	adm_efficiency = 3.0

	valid_for_new_country = no

	allowed_conversion = {
		republican_dictatorship = 5.0
	}

	royal_marriage = no

	global_tax_modifier = 2
	naval_tech_investment = 40
	land_tech_investment = 40
	inflation_reduction = 2
	prestige = -0.5
	technology_cost = 0.25
	global_spy_defence = -0.25
	badboy_limit = -15
	war_exhaustion = -3
	stability_cost_modifier = -2
	global_manpower_modifier = 4.0
	land_forcelimit_modifier = 1.5
}

sengoku_daimyo = {

	adm_efficiency = 1.5

	valid_for_new_country = no

	allowed_conversion = {
	}
	
	maximum_policy = {
		centralization_decentralization = -2 
	}

	land_forcelimit_modifier = 1
	global_tax_modifier = 0.50
}

feudal_daimyo = {

	adm_efficiency = 1.4

	valid_for_new_country = no
	
	maximum_policy = {
		aristocracy_plutocracy = -1 
	}

	global_manpower_modifier = 1
	land_forcelimit_modifier = 1
	global_tax_modifier = 1.50
	cavalry_cost = -0.50
	infantry_cost = -0.50
}

tribal_theocracy = {

	adm_efficiency = 1.8

	valid_for_new_country = no

	royal_marriage = no

	stability_cost_modifier = -0.25
	tolerance_own = 1
}

tribal_anarchy = {

	adm_efficiency = 9.9

	valid_for_new_country = no

	royal_marriage = no

	max_war_exhaustion = -5
	global_spy_defence = -0.50
	missionary_placement_chance = -2
}
