#      chance   = event number
#country
on_battle_won = {
	100	= 0		#weight 1000 on nothing
}

#country
on_battle_lost = {
	100 	= 0		#weight 1000 on nothing
}

#country
on_siege_won = 
{
	100 	= 0		#weight 1000 on nothing
}

#country 
on_new_monarch = {
	100	= 0		#harsh anti-tribals.
}

#country 
on_regent = {
	100	= 0		#harsh anti-tribals.
}

#country 
on_new_term_election = {
	50	= 34910		# Election event
	50	= 34911		# Election event
}

#country 
on_death_election = {
	100	= 34911		# Election event
}

#country  (country annexing, this = target)
on_diplomatic_annex = {
	100	= 0
}