l_english:
 TAKE_BANK_LOAN: "Take a §Y5§W year loan of §Y$AMOUNT$§W. You can have up to §Y$SUPPORT$§W bank loans at the same time."
 NO_COMMANDER: "(No Leader)"
 MORALE: "Morale"
 SHOCK_PHASE: "Shock"
 FIRE_PHASE: "Fire"
 FOOD_SHORTAGE: "Food Shortage"
 SURRENDER: "Surrender!"
 SUGGEST_OFFER: "Suggest Offer"
 SUGGEST_PEACE: "Suggest Demands"
 SUGGEST_PEACE_DESC: "Click this button to create a peace offer that the enemy should be willing to accept. You still get to decide whether or not to send it."
 SUGGEST_PEACE_IMPOSSIBLE: "They will not accept any demands right now."
 SURRENDER_IMPOSSIBLE: "They will not accept anything we can offer them right now."
 DEF_DESERT: "Defenders desert"
 BREACH: "Walls breached"
 WATER_SHORTAGE: "Water Shortage"
 CARDINAL_X_FROM: "Cardinal $NAME$ from $LOCATION$"
 CURR_CURIA_CONTROLLER: "$WHO$ is the current controller."
 CURIA_BENEFIT: "They have the following benefits.\n"
 BRIBE_CARDINAL: "It will cost $CASH$ ducats to influence this cardinal."
 CARDINAL_ALREADY_OURS: "This cardinal is already under our control."
 CANT_AFFORD_BRIBE: "You can't afford the $CASH$ it would cost to influence this cardinal."
 HEADER_OVERVIEW: "Overview"
 HEADER_COURT: "Court"
 HEADER_RELIGION: "Religion"
 HEADER_MILITARY: "Military"
 HEADER_ECONOMY: "Economy"
 HEADER_POLICIES: "Government"
 HEADER_LEADER: "Leaders"
 ARMIES: "Armies"
 NAVIES: "Navies"
 STABEX_MANAGEOVEX: "Manage"
 NATIVE_UPRISING: "Native Uprising"
 CRBBREACH: "Breach! With a breach in the walls the besieging armies have a much better chance of storming this fortification!"
 CRBSIEGE1: "The city can hold out for years."
 CRBSIEGE2: "The city will probably surrender within twelve months."
 CRBSIEGE3: "The city will probably surrender within nine months."
 CRBSIEGE4: "The city will probably surrender within six months."
 CRBSIEGE5: "The city will probably surrender within three months."
 CRBSIEGE6: "The city will surrender any day now."
 GAIN: "Gain"
 LOSE: "Lose"
 SPECTATOR: "Spectator"
 NATIVE_REG_NAME: "Tribe"
 TREASURY_EFFECT: "$DIRECTION$ $VALUE$ ducats.\n"
 PRESTIGE_EFFECT: "$DIRECTION$ $VALUE$ prestige.\n"
 INFLATION_EFFECT: "$DIRECTION$ $VALUE$ inflation.\n"
 STABILITY_EFFECT: "$DIRECTION$ $VALUE$ stability.\n"
 WAREXHAUSTION_EFFECT: "$DIRECTION$ $VALUE$ war exhaustion.\n"
 MANPOWER_EFFECT: "$DIRECTION$ $VALUE$ manpower.\n"
 ARMYTRADITION_EFFECT: "$DIRECTION$ $VALUE$ army tradition.\n"
 NAVYTRADITION_EFFECT: "$DIRECTION$ $VALUE$ navy tradition.\n"
 CAPITAL_CHANGE: "§Y$NEW$§W will become the new capital.\n"
 POLICY_CHANGE: "$SLIDER$ $DIRECTION$ $VALUE$.\n"
 RELIGION_ENABLED: "§Y$NEW$§W is now enabled.\n"
 RELIGION_CHANGE_PROV: "The religion in §Y$WHERE$§W changes to §Y$NEW$§W.\n"
 NEW_CORE_EFFECT: "Gain core on §Y$NEW$§W.\n"
 LOSE_CORE_EFFECT: "Lose core on §Y$LOSE$§W.\n"
 ADVISOR_DEAD: "The $TYPE$ §Y$WHO$§W dies.\n"
 RELATION_CHANGE: "Relation between §Y$ACTIVE$§W and §Y$PASSIVE$§W changed by $MUCH$.\n"
 CULTURE_CHANGE: "§Y$NEW$§W becomes the new primary culture.\n"
 ADD_ACCEPTED_CULTURE: "Gain §Y$NEW$§W as an accepted culture.\n"
 REM_ACCEPTED_CULTURE: "Lose §Y$LOSE$§W as an accepted culture.\n"
 BECOME_EMPEROR: "You have become Emperor.\n"
 LOSE_EMPEROR: "Abdicate as Emperor.\n"
 BECOME_ELECTOR: "Become Elector.\n"
 LOSE_ELECTOR: "Will no longer be an Elector.\n"
 ADD_IDEA: "Gain §Y$NEW$§W as a new idea.\n"
 REM_IDEA: "Lose a §Y$LOSE$§W as an idea.\n"
 GOV_CHANGE: "The type of government changes to §Y$GOV$§W.\n"
 TECH_INVEST: "$DIRECTION$ $VALUE$ ducats invested in $TECH$.\n"
 GROUP_CHANGE: "Technology group changed to §Y$GROUP$§W.\n"
 CHANGE_TAG: "Become §Y$NEW$§W.\n"
 CREATE_REVOLT: "§R$SIZE$§W regiment(s) rises up in revolt in §Y$WHERE$§W.\n"
 CREATE_PIRATE: "§R$SIZE$§W ship(s) with pirates will appear in §Y$WHERE$§W.\n"
 NATIVE_FEROCITY: "Natives in $WHERE$ $DIRECTION$ $VALUE$ ferocity."
 NATIVE_HOSTILENESS: "Natives in $WHERE$ $DIRECTION$ $VALUE$ aggressiveness."
 NATIVE_SIZE: "Natives in $WHERE$ $DIRECTION$ $VALUE$ size."
 BASE_TAX: "$DIRECTION$ $VALUE$ base tax in $WHERE$.\n"
 COLONYSIZE: "$DIRECTION$ $VALUE$ population in $WHERE$.\n"
 MISSIONARIES: "$DIRECTION$ $VALUE$ missionaries.\n"
 MERCHANTS: "$DIRECTION$ $VALUE$ merchants.\n"
 COLONISTS: "$DIRECTION$ $VALUE$ colonists.\n"
 SPIES: "$DIRECTION$ $VALUE$ spies.\n"
 DIPLOMATS: "$DIRECTION$ $VALUE$ diplomats.\n"
 HRE_STATUS: "§Y$WHERE$§W will $DIRECTION$ a part of the Holy Roman Empire.\n"
 BECOME: "become"
 NOLONGER: "no longer be"
 PROV_MANPOWER: "$DIRECTION$ $VALUE$ manpower in $WHERE$.\n"
 DISCOVER: "Discover §Y$WHERE$§W.\n"
 ADD_BUILDING: "Gain §Y$NAME$§W in §Y$WHERE$§W.\n"
 REM_BUILDING: "Lose §R$NAME$§W in §Y$WHERE$§W.\n"
 GOODS_CHANGE: "§Y$NAME$§W will now be produced in §Y$WHERE$§W.\n"
 PCULTURE_CHANGE: "Culture in §Y$WHERE$§W will become §Y$NAME$§W.\n"
 SECEDE_PROVINCE: "Cede §Y$WHERE$§W to §Y$WHO$§W.\n"
 INHERIT: "Inherit §Y$WHO$§W.\n"
 RELEASE: "Release §Y$WHO$§W as an independent state.\n"
 admiralty: "Admiralty"
 artisan_workshop: "Artisans Workshop"
 cathedral: "Cathedral"
 constable: "Constable"
 courthouse: "Courthouse"
 customs_house: "Customs House"
 building_farm_estate: "Farm Estate"
 building_fine_arts_academy: "Fine Arts Academy"
 fiscal_bureau: "Fiscal Bureau"
 fort1: "Level 1 Fort"
 fort2: "Level 2 Fort"
 fort3: "Level 3 Fort"
 fort4: "Level 4 Fort"
 fort5: "Level 5 Fort"
 fort6: "Level 6 Fort"
 inspection_agency: "Inspection Agency"
 local_market: "Local Market"
 marketplace: "Market Place"
 naval_college: "Naval College"
 none: "none"
 building_plantations: "Plantations"
 building_refinery: "Refinery"
 regimental_camp: "Regimental Camp"
 shipyard: "Shipyard"
 tax_assessor: "Tax Assessor"
 temple: "Temple"
 building_textile: "Textile Manufactory"
 building_tradecompany: "Trade Company"
 building_university: "University"
 war_college: "War College"
 building_weapons: "Weapons Manufactory"
 building_wharf: "Naval Equipment Manufactory"
 workshop: "Workshop"
 ---: ""
 dan: "Denmark"
 got: "Gotland"
 reb: "Rebels"
 rus: "Russia"
 swe: "Sweden"
 aboriginal: "Aboriginal"
 african: "African"
 aimara: "Aimara"
 aka: "Aka"
 al_iraqiya_arabic: "al Iraqiya Arabic"
 al_misr_arabic: "al Misr Arabic"
 al_suryah_arabic: "al Suryah Arabic"
 albanian: "Albanian"
 aleutian: "Aleutian"
 altaic: "Altaic"
 amazonian: "Amazonian"
 american: "American"
 andalucian: "Andalusian"
 aquitaine: "Aquitaine"
 arawak: "Arawak"
 armenian: "Armenian"
 ashanti: "Ashanti"
 assamese: "Assamese"
 austrian: "Austrian"
 avadhi: "Avadhi"
 azerbadjani: "Azerbaijani"
 aztek: "Aztec"
 baltic: "Baltic"
 baluchi: "Baluchi"
 bantu: "Bantu"
 basque: "Basque"
 bavarian: "Bavarian"
 bedouin_arabic: "Bedouin Arabic"
 bengali: "Bengali"
 berber: "Berber"
 bihari: "Bihari"
 breton: "Breton"
 british: "British"
 bulgarian: "Bulgarian"
 burgundian: "Burgundian"
 burman: "Burman"
 burmese: "Burmese"
 byelorussian: "Byelorussian"
 byzantine: "Byzantine"
 cambodian: "Cambodian"
 cantonese: "Cantonese"
 carib: "Carib"
 carribean: "Caribbean"
 castillian: "Castilian"
 catalan: "Catalan"
 central_american: "Central American"
 central_thai: "Central Thai"
 cham: "Cham"
 cherokee: "Cherokee"
 chihan: "Han"
 chin: "Chin"
 cosmopolitan_french: "Cosmopolitaine"
 cree: "Cree"
 creek: "Creek"
 croatian: "Croatian"
 czech: "Czech"
 dakota: "Dakota"
 danish: "Danish"
 delaware: "Delaware"
 dravidian: "Dravidian"
 dutch: "Dutch"
 dyola: "Dyola"
 east_asian: "East Asian"
 east_slavic: "East Slavic"
 english: "English"
 estonian: "Estonian"
 ethiopian: "Ethiopian"
 filipino: "Filipino"
 finnish: "Finnish"
 finno_ugric: "Finno Ugric"
 flemish: "Flemish"
 french: "French"
 gaelic: "Celtic"
 galician: "Galician"
 gascon: "Gascon"
 georgian: "Georgian"
 germanic: "Germanic"
 greek: "Greek"
 guajiro: "Guajiro"
 guarani: "Guarani"
 gujarati: "Gujarati"
 hannoverian: "Hannoverian"
 hessian: "Hessian"
 highland_scottish: "Highlander"
 hindustani: "Hindustani"
 hungarian: "Hungarian"
 huron: "Huron"
 iberian: "Iberian"
 inca: "Inca"
 indian: "Indian"
 indonesian: "Indonesian"
 ingrian: "Ingrian"
 inuit: "Inuit"
 irish: "Irish"
 iroquis: "Iroquois"
 japanese: "Japanese"
 javan: "Javan"
 kannada: "Kannada"
 khazak: "Khazak"
 khmer: "Khmer"
 kirgiz: "Kyrgyz"
 kongolese: "Kongolese"
 korean: "Korean"
 kurdish: "Kurdish"
 lao: "Laotian"
 latin: "Latin"
 latvian: "Latvian"
 lithuanian: "Lithuanian"
 lombard: "Lombard"
 lowland_scottish: "Lowlander"
 madagascan: "Madagascan"
 madagasque: "Madagasque"
 maghreb_arabic: "Maghreb Arabic"
 malayan: "Malayan"
 malayalam: "Malayalam"
 mali: "Mali"
 maltese: "Maltese"
 manchu: "Manchu"
 marathi: "Marathi"
 mataco: "Mataco"
 mayan: "Mayan"
 melanesian: "Melanesian"
 moluccan: "Moluccan"
 mon: "Mon"
 mon_Khmer: "Mon Khmer"
 mongol: "Mongol"
 navajo: "Navajo"
 nepali: "Nepali"
 normand: "Norman"
 north_american: "North American"
 nothern_thai: "Northern Thai"
 norwegian: "Norwegian"
 nubian: "Nubian"
 occitain: "Occitain"
 old_prussian: "Old Prussian"
 oriya: "Oriya"
 pacific: "Pacific"
 papuan: "Papuan"
 pashtun: "Pashtun"
 patagonian: "Patagonian"
 persian: "Persian"
 polish: "Polish"
 polynesian: "Polynesian"
 pommeranian: "Pomeranian"
 portugese: "Portuguese "
 prussian: "Prussian"
 pueblo: "Pueblo"
 rheinlaender: "Rheinlaender"
 romanian: "Romanian"
 russian: "Russian"
 ruthenian: "Ruthenian"
 sapmi: "Sami"
 saxon: "Saxon"
 scandinavian: "Scandinavian"
 schlesian: "Schlesian"
 semitic: "Semitic"
 senegambian: "Senegambian"
 serbian: "Serbian"
 shan: "Shan"
 shawnee: "Shawnee"
 shona: "Shona"
 siberian: "Siberian"
 sicilian: "Sicilian"
 sikh: "Sikh"
 slovak: "Slovak"
 slovenian: "Slovenian"
 somali: "Somali"
 south_american: "South American"
 south_slavic: "South Slavic"
 southeast_asian: "Southeast Asian"
 sulawesi: "Sulawesi"
 swahili: "Swahili"
 swedish: "Swedish"
 tajihk: "Tajihk"
 tamil: "Tamil"
 tartar: "Tartar"
 telegu: "Telegu"
 teremembe: "Teremembe"
 thai: "Thai"
 tibetan: "Tibetan"
 tuareg: "Tuareg"
 tunguz: "Tunguz"
 tupinamba: "Tupinamba"
 turkish: "Turkish"
 turkmeni: "Turkmeni"
 ukrainian: "Ukrainian"
 umbrian: "Umbrian"
 uralic: "Uralic"
 uzbehk: "Uzbek"
 mon_khmer: "Mon khmer"
 malay: "Malay"
 northern_thai: "Northern Thai"
 eastern_aryan: "Eastern Aryan"
 sinhala: "Sinhala"
 hindusthani: "Hindusthani"
 kanauji: "Kanauji"
 panjabi: "Panjabi"
 kashmiri: "Kashmiri"
 western_aryan: "Western aryan"
 sindhi: "Sindhi"
 rajput: "Rajput"
 vietnamese: "Vietnamese"
 wallonian: "Wallonian"
 welsh: "Welsh"
 west_indian: "West Indian"
 west_slavic: "West Slavic"
 yakut: "Yakut"
 yorumba: "Yorumba"
 zapotek: "Zapotek"
 chinese: "Chinese"
 noculture: "noculture"
 Owned by $owner$, but currently occupied by $control$: "Owned by $owner$, but currently occupied by $control$"
 Owned by $owner$.: "Owned by $owner$."
 TERRA_INCOGNITA: "Terra Incognita"
 CAPITAL_Frösön: "Frösön"
 CAPITAL_Halmstad: "Halmstad"
 CAPITAL_Kalmar: "Kalmar"
 CAPITAL_Kien Kasjarkka: "Kien Kasjarkka"
 CAPITAL_Lund: "Lund"
 CAPITAL_Marstrand: "Marstrand"
 CAPITAL_Mora Socken: "Mora Socken"
 CAPITAL_Nyslott: "Nyslott"
 CAPITAL_Raseborg: "Raseborg"
 CAPITAL_Skara: "Skara"
 CAPITAL_Sordavala: "Sordavala"
 CAPITAL_Stockholm: "Stockholm"
 CAPITAL_Tavastehus: "Tavastehus"
 CAPITAL_Umeå: "Umeå"
 CAPITAL_Viborg: "Viborg"
 CAPITAL_Visby: "Visby"
 CAPITAL_Åbo: "Åbo"
 CAPITAL_Örebro: "Örebro"
 animism: "Animist"
 buddhism: "Buddhist"
 catholic: "Catholic"
 christian: "Christian"
 confucianism: "Confucian"
 eastern: "Eastern"
 hinduism: "Hindu"
 muslim: "Muslim"
 orthodox: "Orthodox"
 pagan: "Pagan"
 protestant: "Protestant"
 reformed: "Reformed"
 shamanism: "Shamanist"
 shiite: "Shiite"
 shinto: "Shinto"
 sunni: "Sunni"
 chinaware: "Chinaware"
 chinawareDESC: "Chinaware' represents various exotic goods such as silk, chinaware and carpets. Generally from the Orient, these high value luxuries command a high price on the market."
 cloth: "Cloth"
 clothDESC: "Cloth represents the various fabrics and clothing made from wool and linen. Later cotton, imported from India and the Americas, became a major material for cloth."
 coffee: "Coffee"
 coffeeDESC: "Coffee was discovered in the northeast region of Ethiopia and coffee cultivation first took place in southern Arabia. From the Middle East, coffee spread to Italy in the 17th century and was then introduced to the rest of Europe. Coffee became more widely accepted after it was deemed a Christian beverage by Pope Clement VIII in 1600, despite appeals to ban the 'Muslim drink'."
 copper: "Copper"
 copperDESC: "Copper also includes other non-ferrous metals like lead and tin. Copper was the main component of bronze and was essential in the early production of cannons."
 cotton: "Cotton"
 cottonDESC: "Cotton originated from Central Asia but was not widely used in Europe until it was introduced to the American colonies and used as a cheap but good complement or substitute for wool in the clothing industry of the late 18th century"
 fish: "Fish"
 fishDESC: "Fish was one of the most basic foods for the European population in this age, as meat was more than a luxury for the great majority. Fishermen also provided the basic recruiting pool of the merchant and military navies of most nations."
 fur: "Fur"
 furDESC: "Furs were one of the basic elements of high quality and warm clothing. Skins from all kinds of animals were supplied initially from Russia but more and more from North America where beavers would be the prize of choice at least till the late middle 18th century."
 gold: "Gold"
 goldDESC: "Gold and silver were the basis of all formal currencies in Europe. The great gold and silver mines of Central and South America would end the great bullion crisis that had gripped Europe in the previous century. However unwise usage of this great wealth could lead to inflation and ruin."
 grain: "Grain"
 grainDESC: "Grain represents the vegetable foodstuff that was the staple diet for humans and animals. Lack of it would always lead to revolts and riots. Other cereals and vegetable foodstuffs would later be augmented by tomatoes, corn, and even potatoes from America offering a wider choice both in food and agricultural production varieties."
 iron: "Iron"
 ironDESC: "Iron represents not just iron, but other ferrous metals and the production of alloys such as steel. Iron formed the basis of the metallurgical industry and was used extensively in the production of weapons and other military equipment."
 ivory: "Ivory"
 ivoryDESC: "Ivory was one of the main exports of Africa apart from slaves. It was highly sought after by Europeans for use in various manufactured goods such as cutlery, gifts, small pieces of art, furniture, etc."
 naval_supplies: "Naval supplies"
 naval_suppliesDESC: "Naval Supplies represent everything needed in ship construction, from basic wood to tar, ropes, linen, sails, and various other materials. The Baltic was initially the main supplier until North America became an alternate source of supply in the early 18th century. Colonial expansion into America was in part to secure supplies of such vital goods."
 salt: "Salt"
 saltDESC: "Salt is essential for human life. In addition it was the most common means to preserve food for the long winter months. It was either mineral, brought from mines in Central Europe, or natural, from salt marsh production via evaporation along sunny coastlines."
 slaves: "Slaves"
 slavesDESC: "Slaves had been a trading commodity since Antiquity but demand increased sharply in the late 16th century when Slaves offered one of the cheapest sources of labor for European plantations in the Americas."
 spices: "Spices"
 spicesDESC: "Spices were known in Europe since ancient times, mostly for their medicinal value, and for their ability to improve the taste of food. Pepper, ginger, nutmeg, chili, cinnamon, etc. came partly from East Africa but mostly from India, China, and the Spice Islands (current Indonesia), to be traded in Alexandria or the other terminals of the great caravan roads. The European desire for cheaper and more direct supply constituted the main motivation for the very first eastbound sea voyages of discoveries for Portugal."
 sugar: "Sugar"
 sugarDESC: "Sugar was used not only as a sweetener but also for food preservation. The sugar cane was the only known means of obtaining sugar at this time and had been grown initially in some Mediterranean islands. But the labor intensive plantation system in America, especially in the Caribbean islands, would soon move the major production sources overseas."
 tea: "Tea"
 teaDESC: "Tea was an important luxury drink in China, India, and South-East Asia. It was often used in religious or social rituals. The English popularized tea in Europe. Never considered as noble a drink as coffee it still produced large profit merely from the fact that the world supply was low."
 tobacco: "Tobacco"
 tobaccoDESC: "Tobacco was unknown in Europe until brought from Americans in the late 16th century. It quickly became a fashion for the upper classes who could afford it and ensured the fast and profitable economic growth of the British colonies in North America, as well as in Portuguese Brazil. No one knew what they put in it, but they just couldn't stop smoking it."
 wine: "Wine"
 wineDESC: "Wines had been produced since time immemorial in the southern parts of Europe. It still constituted an essential element of the everyday diet, except maybe in the Muslim world. Wine was not considered a luxury product but probably served as a welcome relief for hundreds to an otherwise dull diet."
 wool: "Wool"
 woolDESC: "Wool came mostly from sheep that grazed in the more marginal lands not suited to other forms of agriculture. Prior to the use of cotton it was the major raw material for clothing."
 NONE: ""
 REGIMENT_SIZE: "§Y$SIZE$§! men\n"
 CURRENT_MORALE: "Morale: §Y$SIZE$ $STATS$§!\n"
 CATEGORY: "$TYPE$ from $COUNTRY|Y$\n"
 FIRE_STATS: "Fire: §Y$STATS$§!\n"
 SHOCK_STATS: "Shock: §Y$STATS$§!\n"
 MAN_STATS: "Maneuver: §Y$STATS$§!\n"
 CURRENT_MONARCH: "Current Ruler"
 VIEW_PAP: "The Holy See View"
 VIEW_HRE: "Holy Roman Empire View"
 MAPMODE_TERRAIN: "Terrain Mapmode"
 MAPMODE_POLITICAL: "Political Mapmode"
 MAPMODE_RELIGION: "Religious Mapmode"
 MAPMODE_EMPIRE: "Imperial Mapmode"
 MAPMODE_TRADE: "Trade Mapmode"
 MAPMODE_DIPLOMACY: "Diplomatic Mapmode"
 COMBAT_DICE: "Die roll for this side in this phase."
 COMBAT_SHOCK: "Relative modifier from SHOCK value of commanding leader compared to the opponent's commanding leader."
 COMBAT_FIRE: "Relative modifier from FIRE value of commanding leader compared to the opponent's commanding leader."
 COMBAT_TERRAIN: "Terrain penalty on attacker."
 COMBAT_CROSSING: "River crossing or landing on beach penalty on attacker."
 DISBAND_UNIT: "Disband Unit"
 DISBAND_UNIT_DRO: "Disbanding an army will reduce the amount of money your nation is spending on maintenance. If the unit is very low strength you may want to disband the unit to use the manpower to instead reinforce units in more important areas."
 NEW_UNIT: "Create New Unit"
 NEW_UNIT_DRO: "Creating a new unit will create an empty unit and allow you to assign regiments from the current unit to it."
 DESELECT_UNIT: "Deselect Current Unit"
 DESELECT_UNIT_DRO: "This button will close the current troop window\n§YRight click to select this unit§W"
 MERGE_UNITS: "Merge the selected units"
 MERGE_UNITS_DRO: "Choosing the merge option will take the current selected units and convert them into a single unit."
 REORGANISE_UNITS: "Reorganize these two units"
 NO_REORGANISE_UNITS: "You can only Reorganize when 2 units are selected."
 REORGANISE_UNITS_DRO: "Reorganizing these two units will allow you move regiments between the two units"
 TRANSFER_SUB: "Transfer"
 TRANSFER_SUB_DRO: "Clicking here will transfer the regiment from the current unit to the other one."
 MANEUEVER: "Maneuver"
 SIEGE: "Siege"
 FIRE: "Fire"
 FIRE_MOD: "Fire Modifier"
 FIRE_MOD_TIP: "This is a pure multiplier that determines how much damage your troops ultimately deal during the Fire phase of combat. It represents the technological advancements in weapons and material."
 SHOCK: "Shock"
 SHOCK_MOD: "Shock Modifier"
 SHOCK_MOD_TIP: "This is a pure multiplier that determines how much damage your troops ultimately deal during the Shock phase of combat. It represents the technological advancements in weapons and material."
 COMBAT_ABILITY: "Combat Ability"
 COMBAT_ABILITY_TIP: "This is a flat increase to the amount of damage your units deal in combat."
 CONVERT_RULER_IRO: "This will make a general out of your ruler. He will then be available to command your armies."
 CONVERT_RULER_DRO: "A monarch who leads an army into combat is far more likely to die, a monarch's death could cause negative effects like a regency council or cause your country to become a junior partner in a personal union. Also your country itself will not see the death of its ruler in a battle as a positive sign."
 CONVERT_RULER_NOT_POSSIBLE_IRO: "Your ruler is already a general."
 CONVERT_RULER_NOT_POSSIBLE_DRO: "You have already chosen to convert your ruler to a general. Remember a monarch who leads an army into combat is far more likely to die, a monarch's death could cause negative effects like a regency council or cause your country to become a junior partner in a personal union. Also your country itself will not see the death of it's ruler in a battle as a positive sign."
 CONVERT_RULER_NOT_POSSIBLE_2_IRO: "A female ruler can not become a general."
 CONVERT_RULER_NOT_POSSIBLE_2_DRO: "You have a female monarch, they cannot take the field and lead your armies."
 CONVERT_RULER_NOT_POSSIBLE_3_IRO: "You have a regency council, so there is no monarch that can become a general on the field."
 CONVERT_RULER_NOT_POSSIBLE_3_DRO: "Your monarch is still a minor and a regency council is running your nation. You can not convert your ruler to a general just yet as he is not old enough to command an army."
 RECRUIT_ADVISOR: "Recruit Advisor."
 RECRUIT_NO_IDEA: "You need the '§YQuest for the New World§!' national idea to recruit explorers and conquistadors."
 RECRUIT_EXPLORER_DRO: "Naval units are usually restricted to the sea areas that have already been explored. However naval units commanded by explorers can strike out into the unknown."
 RECRUIT_CONQUISTADOR_DRO: "Land units are usually restricted to land provinces that have already been explored. Recruiting a conquistador will allow you to explore more land areas and maybe add them to your empire."
 RECRUIT_ADMIRAL_DRO: "An Admiral can command your naval units, the ability of your admiral depends on your Naval tradition."
 RECRUIT_GENERAL_DRO: "A General can command your land units, the ability of your general depends on your Army Tradition."
 LANDMORALE_DRO: "Base is §Y$CURRENT$§W from current technology.\n"
 NAVALMORALE_DRO: "Base is §Y$CURRENT$§W from current technology.\n"
 ATTRITION_WEIGHT: "Unit weight is §Y$VALUE$§W"
 ATTRITION_MAX: "Maximum of §Y$VALUE$§W percent in this location."
 MANUEVER: "Maneuver"
 REGENT: "(Regency Council)"
 CONVREL_SAME: "You are already that religion."
 CONVREL_WAR: "You can not convert religion when you are at war."
 CONVREL_STAB: "You can only convert religion if we have a positive stability in our country."
 CONVREL_NONLEGAL: "It is not possible to convert to §Y$NEW$§W from §Y$OLD$§W."
 CONVREL_DEF: "You can not change religion when you are the defender of a faith."
 AND: "and "
 OR: "or"
 TRUCEWITH: "Truce with $LIST$."
 ATWARWITH: "At War with $LIST$."
 ALLIEDWITH: "Allied with $LIST$."
 LEADUNIONS: "Leads Personal Unions with $LIST$."
 INUNION: "In Personal Union with $LIST$."
 ROYALMARRIAGE: "Royal Marriage with $LIST$."
 LEADVASSAL: "Has the following vassals: $LIST$."
 AMVASSAL: "Is a vassal of $LIST$."
 GUARANTEED: "Independence guaranteed by $LIST$."
 GUARANTING: "Guaranteeing the Independence of $LIST$."
 WARNED: "Warned by $LIST$."
 WARNING: "Warning $LIST$."
 PAYSUB: "Is subsidizing $LIST$."
 GETSUB: "Gets subsidies from $LIST$."
 minimum_diplomats: "(Never Less than 1 yearly Diplomat Bonus)"
 BUILD_COST: "Build Cost"
 LOCAL_REVOLT_RISK: "Local Revolt Risk"
 GLOBAL_REVOLT_RISK: "National Revolt Risk"
 TRADE_EFFICIENCY: "Trade Efficiency"
 PRODUCTION_EFFICIENCY: "Production Efficiency"
 TAX_INCOME: "Tax Income"
 LOCAL_TAX_MODIFIER: "Local Tax Modifier"
 GLOBAL_TAX_MODIFIER: "National Tax Modifier"
 STABILITY_COST: "Stability Cost"
 STABILITY_COST_MODIFIER: "Stability Cost Modifier"
 STABILITY_INVESTMENT: "Monthly Stability Investment"
 INFLATION_REDUCTION: "Yearly Inflation Reduction"
 INTEREST: "Interest per annum"
 COLONIST_COST: "Colonist Cost"
 COLONIST_PLACEMENT_CHANCE: "Settler Chance"
 LOCAL_COLONIST_COST: "Local Colony Cost"
 LOCAL_COLONIST_PLACEMENT_CHANCE: "Local Settler Chance"
 MISSIONARY_COST: "Missionary Cost"
 MISSIONARY_PLACEMENT_CHANCE: "Missionary Chance"
 LOCAL_MISSIONARY_COST: "Local Missionary Cost"
 LOCAL_MISSIONARY_PLACEMENT_CHANCE: "Local Missionary Chance"
 LAND_MORALE: "Morale of Armies"
 NAVAL_MORALE: "Morale of Navies"
 MANPOWER: "Manpower Increase"
 LOCAL_MANPOWER: "Local Manpower Modifier"
 GLOBAL_MANPOWER: "National Manpower Modifier"
 LAND_FORCELIMIT: "Land Forcelimits"
 NAVAL_FORCELIMIT: "Naval Forcelimits"
 LAND_FORCELIMIT_MODIFIER: "Land Forcelimits Modifier"
 NAVAL_FORCELIMIT_MODIFIER: "Naval Forcelimits Modifier"
 INFANTRY_COST: "Infantry Cost"
 CAVALRY_COST: "Cavalry Cost"
 ARTILLERY_COST: "Artillery Cost"
 HEAVYSHIP_COST: "Heavy Ship Cost"
 LIGHTSHIP_COST: "Light Ship Cost"
 GALLEY_COST: "Galley Cost"
 TRANSPORT_COST: "Transport Cost"
 land_tech_investment: "Land Tech Investment"
 naval_tech_investment: "Naval Tech Investment"
 trade_tech_investment: "Trade Tech Investment"
 production_tech_investment: "Production Tech Investment"
 government_tech_investment: "Government Tech Investment"
 land_tech_cost_modifier: "Land Tech Cost Modifier"
 naval_tech_cost_modifier: "Naval Tech Cost Modifier"
 trade_tech_cost_modifier: "Trade Cost Modifier"
 production_tech_cost_modifier: "Production Cost Modifier"
 government_tech_cost_modifier: "Government Cost Modifier"
 PAPAL_MAX_STORE: "You can store up to §Y$VAL$§! papal influence ($YEAR$ years worth)"
 ATTRITION: "Attrition"
 MAX_ATTRITION: "Maximum Attrition"
 SUPPLY_LIMIT: "Supply Limit"
 WAR_EXHAUSTION: "Monthly War Exhaustion"
 WAR_EXHAUSTION_COST: "Cost of Reducing War Exhaustion"
 OVERSEAS_INCOME: "Overseas Income"
 YEARLY_ARMY_TRADITION: "Yearly Army Tradition"
 YEARLY_NAVY_TRADITION: "Yearly Navy Tradition"
 LEADER_FIRE: "Leader Fire"
 LEADER_SHOCK: "Leader Shock"
 LEADER_SIEGE: "Leader Siege"
 LEADER_MANEUEVER: "Leader Maneuver"
 SPY_LOCAL_DEFENCE: "Local Spy Defense"
 SPY_GLOBAL_DEFENCE: "National Spy Defense"
 SPY_OFFENCE: "Spy Offense"
 TRADE_INCOME_MODIFIER: "Trade Income Modifier"
 FORT_LEVEL: "Fort Level"
 BLOCKADE_EFFICIENCY: "Blockade Efficiency"
 TOLERANCE: "Tolerance"
 L_SHIP_RECRUIT_SPEED: "Local Shipbuilding Time"
 L_REGIMENT_RECRUIT_SPEED: "Local Recruitment Time"
 SHIP_RECRUIT_SPEED: "Shipbuilding Time"
 REGIMENT_RECRUIT_SPEED: "Recruitment Time"
 YEARLY_PRESTIGE: "Yearly Prestige"
 PRESTIGE_DECAY: "Prestige Decay"
 MODIFIER_SPIES_COST: "Cost of Spies"
 PRESTIGE_FROM_LAND: "Prestige from Land battles"
 PRESTIGE_FROM_NAVAL: "Prestige from Naval battles"
 GARRISON_GROWTH: "Garrison Growth"
 GLOBAL_GARRISON_GROWTH: "National Garrison Growth"
 MODIFIER_DIRECT_TAX_PERCENTAGE: "Direct Tax"
 MODIFIER_ADVISOR_COST: "Advisor Costs"
 feudal_monarchy_ruler: "King"
 merchant_republic_ruler: ""
 despotic_monarchy_ruler: "King"
 noble_republic_ruler: ""
 administrative_monarchy_ruler: "King"
 administrative_republic_ruler: ""
 absolute_monarchy_ruler: "King"
 republican_dictatorship_ruler: "Lord Protector"
 constitutional_monarchy_ruler: "King"
 enlightened_despotism_ruler: "King"
 constitutional_republic_ruler: "President"
 bureaucratic_despotism_ruler: "Councilor"
 theocratic_government_ruler: "Archbishop"
 papal_government_ruler: "Pope"
 tribal_despotism_ruler: "Chief"
 tribal_federation_ruler: "High Chief"
 tribal_democracy_ruler: "High Elder"
 feudal_monarchy_ruler_female: "Queen"
 merchant_republic_ruler_female: "Doge"
 despotic_monarchy_ruler_female: "Queen"
 noble_republic_ruler_female: "Princess"
 administrative_monarchy_ruler_female: "Queen"
 administrative_republic_ruler_female: "Stadtholderess"
 absolute_monarchy_ruler_female: "Queen"
 republican_dictatorship_ruler_female: "Lady Protector"
 constitutional_monarchy_ruler_female: "Queen"
 enlightened_despotism_ruler_female: "Queen"
 constitutional_republic_ruler_female: "President"
 bureaucratic_despotism_ruler_female: "Councilor"
 theocratic_government_ruler_female: "Archbishop"
 papal_government_ruler_female: "Popette"
 tribal_despotism_ruler_female: "Chief"
 tribal_federation_ruler_female: "High Chief"
 tribal_democracy_ruler_female: "Matriarch"
 feudal_monarchy: "Feudal Monarchy"
 merchant_republic: "Merchant Republic"
 despotic_monarchy: "Despotic Monarchy"
 noble_republic: "Noble Republic"
 administrative_monarchy: "Administrative Monarchy"
 administrative_republic: "Administrative Republic"
 absolute_monarchy: "Absolute Monarchy"
 republican_dictatorship: "Republican Dictatorship"
 constitutional_monarchy: "Constitutional Monarchy"
 enlightened_despotism: "Enlightened Despotism"
 constitutional_republic: "Constitutional Republic"
 bureaucratic_despotism: "Bureaucratic Despotism"
 theocratic_government: "Theocracy"
 papal_government: "Papacy"
 tribal_despotism: "Tribal Despotism"
 tribal_federation: "Tribal Federation"
 tribal_democracy: "Tribal Democracy"
 feudal_monarchy_desc: "A governmental form where power is shared between the monarch and the nobles, where labor or military services are offered in exchange for land."
 merchant_republic_desc: "A governmental form where the nation is governed as a republic but with a heavy reliance on trade and commerce."
 despotic_monarchy_desc: "Among the earliest government types known to man, the country is ruled by a single individual with undefined power."
 noble_republic_desc: "A political system where a country is governed by nobles, holding substantial rights and benefits."
 administrative_monarchy_desc: "A governmental form where the state is governed as a monarchy relying to a great extent on strict organization of political matters and bureaucracy."
 administrative_republic_desc: "A governmental form where the state is governed as a republic relying to a great extent on strict organization of political matters and bureaucracy."
 absolute_monarchy_desc: "A governmental form where the monarch governs the country with absolute power, without having to abide by any laws or regulations."
 republican_dictatorship_desc: "A governmental form where elected representatives exercise absolute power over the state."
 constitutional_monarchy_desc: "A governmental form where the monarch has to abide by a certain constitution."
 enlightened_despotism_desc: "In essence a political system where a nation is governed by an absolute ruler embracing the ideas of the Enlightenment."
 constitutional_republic_desc: "A political system where the state is governed by representatives elected by the people who have to follow a specified set of laws and regulations."
 bureaucratic_despotism_desc: "A governmental form where a nation is controlled by state officials primarily concerned with procedural correctness."
 theocratic_government_desc: "A governmental form where the nation is governed by the clergy in the name of God."
 papal_government_desc: "A political structure where the nation is governed by a spiritual leader, the Pope, the highest ranking office of the Roman Catholic Church."
 tribal_despotism_desc: "A political system where a tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear."
 tribal_federation_desc: "A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority."
 tribal_democracy_desc: "A governmental form where all the members of the tribe are allowed to make their voice heard and influence how their tribe should be governed."
 philosopher: "Philosopher"
 natural_scientist: "Natural Scientist"
 artist: "Artist"
 statesman: "Statesman"
 treasurer: "Treasurer"
 naval_reformer: "Naval Reformer"
 army_reformer: "Army Reformer"
 trader: "Trader"
 theologian: "Theologian"
 spymaster: "Spymaster"
 colonial_governor: "Colonial Governor"
 diplomat: "Diplomat"
 philosopher_desc: "An advisor dedicated to the study of the fundamental nature of knowledge, reality and existence."
 natural_scientist_desc: "An advisor highly skilled in the study of nature and the physical world."
 artist_desc: "A highly creative man exceptionally skilled in sculpturing, painting or poetry."
 statesman_desc: "A skilled politician, highly efficient in governmental matters and responsibilities of the state."
 treasurer_desc: "An advisor responsible for the administration of the nation's financial wealth and trade investments."
 naval_reformer_desc: "A highly ranked naval veteran continuously investigating new inventions and naval tactics to improve and expand our existing navy."
 army_reformer_desc: "A highly ranked military veteran continuously investigating new inventions and tactics to improve and expand our existing army."
 trader_desc: "A trade advisor controlling all aspects of trade in the state from allocating the right number of merchants to where the most suitable trade routes exists."
 theologian_desc: "A man highly knowledgeable in spiritual matters and the study of religious topics."
 spymaster_desc: "Our eyes and ears in foreign countries, aids us in our efforts to collect both military and political information from our rivals without their knowledge."
 colonial_governor_desc: "Our government's representative overseas, responsible for the administration of our colonies."
 diplomat_desc: "Our government's representative in foreign countries."
 REPAYLOAN: "Repay Loan"
 EXTENDLOAN: "Extend Loan"
 ACCEPTLOAN: "Accept"
 DECLINELOAN: "Decline"
 REFUSEPAY: "Refuse to Pay"
 REPAYBANKLOAN_TITLE: "Finances Report"
 REPAYBANKLOAN_DESC: "Sire, Our National Bank Loan of §Y$AMOUNT$§W ducats has expired.\nWe can repay the loan immediately in its full amount.\nOr we may choose to extend this loan for a period of §Y5§W years.\nExtending the loan will increase our inflation by §R+$INF$%§W.\nWe will also have to continue paying the interest of §Y$INT$%§W."
 REPAYCOUNTRY_TITLE: "Finances Report"
 REPAYCOUNTRY_DESC: "Sire, The loan of $AMOUNT$ that $COUNTRY$ has lent us, has now expired."
 OFFERLOAN_TITLE: "Loan Offer"
 OFFERLOAN_DESC: "Sire, $COUNTRY$ is offering us a loan of $AMOUNT$ ducats until $DURATION$. We will have to pay an interest of $INTEREST$ yearly."
 PROD_INCOME: "Production"
 TAX: "Tax"
 GOLD_INCOME: "Gold Income"
 INCOME_HEADER: "Monthly Income:"
 EXPENSE_HEADER: "Fixed Expenses:"
 MAINTENANCE_COURT: "Advisor Salaries"
 MAINTENANCE_EXPENSE: "Military Maintenance"
 INTERESTS_XPENSE: "Interest"
 INVESTS_EXPENSE: "Investments"
 BALANCE: "Balance:"
 INFLATION: "Inflation:"
 MVIEW_LAND: "Land"
 MVIEW_NAVAL: "Naval"
 MVIEW_MORALE: "Morale"
 MVIEW_TOTAL: "Total:"
 MVIEW_MAXIMUM: "Force Limit"
 MVIEW_MAINTENANCE: "Maintenance:"
 COUVIEW_MCOST: "monthly"
 ADVISOR_DESC: "Age: §Y$AGE$§!"
 COUVIEW_PCOST: "Price:"
 CURRENT_ETA: "We are currently researching §Y$NAME$§W and with this funding we expect to be finished in §Y$DATE$§W."
 CURRENT_STAB_ETA: "We are currently investing for stability level §Y$NAME$§W and with this funding we expect to be finished in §Y$DATE$§W."
 MAXED_OUT: "We have reached our maximum level."
 MONTHLY_INTO: "§Y$CASH$§W from Budget\n"
 COMPETE_MERCHANT: "We have a §Y$CHANCE$§W percent chance to compete one of their merchants away."
 MERCHANT_SHIELD: "This merchant is generating §Y$AMOUNT$§W ducats yearly."
 NO_MERCHANT: "Can not send merchant here."
 MERCHANT_ENROUTE: "You have §Y$AMOUNT$§W merchants en route."
 SEND_MERCHANT_COST: "Cost: §Y$AMOUNT$§W"
 SEND_MERCHANT: "Send a merchant to this center."
 MERCHANT_BACK: "Return to previous province."
 BACK_TO_MAIN: "Return to main interface."
 ALLREADYTHERE: "This building is already built."
 NOTECH: "We must reach level §Y$LVL$§W in §Y$TABLE$§W before building this."
 REQ: "You can not build this without first building"
 NOTBUILD: "This building can not be built here."
 COST_MONTHS: "Cost: §Y$AMOUNT$§W Ducats \nBuild time: §Y$TIME$§W Months"
 ISBLOCKED: "You may not build this if you have already built"
 CONFIRMBUILDTITLE: "Confirm build."
 CONFIRMBUILDTEXT: "Are you sure you wish to build"
 ONGOINGBUILD: "A construction is currently in progress."
 NOT_IN_CAPITAL: "$BUILDING$ can only be built in a capital."
 NOT_IN_PORT: "$BUILDING$ can only be built in a port."
 COST: "Cost: §Y$AMOUNT$§W Ducats \nBuild time: §Y$TIME$§W Days"
 PROVINCE_OCCUPIED: "This province is occupied."
 RECRUIT_REGIMENT: "Click here to recruit this regiment."
 OFFENSEMORALE: "Offensive Morale: $VALUE$"
 DEFENSEMORALE: "Defensive Morale: $VALUE$"
 OFFENSEFIRE: "Offensive Fire: $VALUE$"
 DEFENSEFIRE: "Defensive Fire: $VALUE$"
 OFFENSESHOCK: "Offensive Shock: $VALUE$"
 DEFENSESHOCK: "Defensive Shock: $VALUE$"
 FIREDESCR: "The fire value of the unit is a measure of the amount of casualties the unit will inflict in the fire phase of combat. The amount depends, in part, on the offensive fire value of the attacking units and the defensive fire value of the defending units."
 SHOCKDESCR: "The shock value of the unit is a measure of the amount of casualties the unit will inflict in the shock phase of combat. The amount depends, in part, on the offensive shock value of the attacking units and the defensive shock value of the defending units."
 MORALEDESCR: "The morale value of the unit is a measure of how much morale damage it will inflict on opposing units. When a combatant has 0 morale it's units will retreat even if they are still numerically superior. The amount of damage depends, in part, on the offensive morale value of the attacking units and the defensive morale value of the defending units."
 AFFORD_REGIMENT: "You can not afford this regiment. You need at least $COST$ ¤"
 INPROG_REGIMENT: "This province is already recruiting a unit."
 RECRUIT_SHIP: "Click here to build this ship."
 AFFORD_SHIP: "You can't afford this ship."
 INPROG_SHIP: "This province is already building a ship."
 CANNON: "Number of cannons: $VALUE$"
 CANNONDESC: "Cannons are the attack value of the ship"
 SPEED: "Ship speed: $VALUE$"
 SPEEDDESC: "Is the effectiveness of the ship in combat, the higher the speed the more likely a ship will find and engage a target"
 HULL: "Hullsize: $VALUE$"
 HULLDESC: "Is the ability for ships to resist damage"
 BUILDPRICE: "You can not afford this building, it costs $PRICE$ ¤ to build."
 MYRELIGION: "We are $RELIGION$"
 IDEATITLE: "Change national Idea."
 IDEADESCNEW: "Do you wish to embrace the idea of $IDEA$?"
 NOIDEA: "You have currently not selected any idea for this slot."
 NOTECH_MORE_ADVANCED: "A new slot will open up when we reach government tech level §Y$NEWLEVEL$§W. Our current level is §Y$LEVEL$§W."
 COTNOTECH: "You are not advanced enough to send merchants."
 COTMONOPOLY: "We have a complete monopoly, no use sending more merchants."
 COTNOMERCHANT: "We have no merchants to send."
 COTENROUTE: "You have the maximum number of merchants en route."
 COTMONEY: "We can not afford to send a merchant here. We need $VALUE$ ducats to do that."
 COTNOMONOPOLY: "We are not advanced enough to have a monopoly."
 COTCOMPETE: "We can not compete here."
 COT_TOOLTIP_MONOPOLY: "§Y$COUNTRY$§W have a monopoly."
 COT_TOOLTIPSHARE: "Your share is §Y$SHARE$§W ¤."
 FOGDESCCHANGE: "Do you wish to change your government from $OLDIDEA$ to $NEWIDEA$?"
 FOGLEGPENALTY: "This will change your legitimacy to §Y$LEG$§!."
 FOGTITLE: "Change form of government."
 SENDMISSION: "Click here to send missionary."
 NOTYOURS: "You can not send a missionary to a province that you do not control and own."
 ATWARWITHUS: "They are at war with us."
 ALLIEDWITHTHEM: "We are Allied with them."
 LEADUNIONSUS: "Leads a Personal Union with us."
 INUNIONUS: "In a Personal Union with us."
 ROYALMARRIAGEWE: "We have a Royal Marriage."
 LEADVASSALWE: "They are our vassal."
 OURVASSAL: "We are their vassal."
 WEGUARANTEED: "We are guaranteeing their independence."
 THEYGUARANTING: "They are guaranteeing our independence."
 NEUTRAL: "We are neutral towards them."
 RELATION: "Current relation: $RELATION$"
 MARREQTITLE: "Royal Marriage"
 MARREQDESC: "The lord of $ACTOR$ wishes to enter a Royal Marriage with one of your sovereign lord's dependents. This will bring our two countries closer together."
 LEGITI_IMPACT: "Our legitimacy will change by $VAL$ when signing the deal, due to their inferior prestige and legitimacy."
 MARREFUSEDESC: "$ACTOR$ refused our proposal."
 MARACCEPTDESC: "$ACTOR$ accepted our proposal."
 MARREFUSEBUTTON: "Oh No!"
 MARACCEPTBUTTON: "Great!"
 MARNEWDESC: "Do you wish to request a Royal Marriage with $COUNTRY$? This will bring our two realms closer together."
 PEACEOFFERDESC: "We have received an offer of peace from $COUNTRY$. They are offering us the following terms: "
 PO_WELEAD: "We negotiate on behalf of our entire alliance"
 PO_WENOTLEAD: "§YWe are merely negotiating for ourselves§W"
 PO_THEYLEAD: ", and they are negotiating for their entire alliance."
 PO_THEYNOTLEAD: ", and they are merely §Ynegotiating for themselves.§W"
 PEACEBETTER: "\n(This deal is better than what we can expect, refusing it would cause great turmoil in our country.)"
 RMTITLE: "Royal Marriage"
 ENROUTE: "We have recently sent a diplomat, so we can not send another until §Y$DATE$§!."
 SUBJECT: "We are a subject country. It is not up to us."
 MARWAR: "We are at war. We will not marry our enemies."
 MARPENDING: "We are awaiting their reply."
 WARTITLE: "Declare War"
 WARREQDESC: "Do you wish to declare war against $COUNTRY$"
 PEACETITLE: "Sue for Peace"
 NODIPLOMATS: "You have no diplomats to send."
 BREAKRMTITLE: "Break Royal Ties"
 BREAKRMDESCR: "Are you sure you wish to break our royal ties with $COUNTRY$. This will hurt our relations and slightly destabilize our country."
 BREAKMARNEWDESC: "The glory of the dynasty is one of the top priorities of any nation. To turn our back on a dynastic link will both upset the other nation and cause unease amongst our nobility."
 ALLIANCETITLE: "Offer Alliance"
 CANCELALIANCETITLE: "Dissolve this Alliance"
 ALLIANCENEWDESC: "Do you wish to offer an Alliance to $COUNTRY$. Doing so will oblige us to assist each other in times of war."
 BREAKALLIANCENEWDESC: "Do you wish to cancel the Alliance with $COUNTRY$. This will upset them."
 ALLIANCEREQDESC: "$ACTOR$ offers us an Alliance. By doing so we are promising to help each other in times of war."
 SUCCWAR_TITLE: "Succession War"
 SUCCWAR_DESC: "Our ruler has died, without leaving a direct heir in our country. Two major countries, where we have royal ties, are rival claimants to our throne. We have to select one with which to form a union, and together fight a war against the other claimant."
 OFFERALLIANCEDESC: "If a country accepts our Alliance offer it may come to our assistance during wars."
 CANCELALLIANCEDESC: "Dissolving the current Alliance will, of course, end the current Alliance you have with this country, and will adversely affect relations."
 EMBARGOTITLE: "Issue Embargo"
 REVOKEEMBARGOTITLE: "Revoke Embargo"
 REVOKEEMBARGONEWDESC: "Do you wish to revoke the embargo against $COUNTRY$?"
 VASSALTITLE: "Offer Vassalization"
 VASSALNEWDESC: "Do you wish to ask $COUNTRY$ to become our Vassal?"
 VASSALDESC: "Suggest that they become our Vassal."
 VASSALREQDESC: "$COUNTRY$ is asking us to become their vassals. By accepting, we will be considered to be under their protection. In return we will have to pay 50% of our income and we can only ally with them."
 VASSALREQTITLE: "Offer Vassalization"
 VASALINVALID: "To offer Vassalization you must 1) have a Royal Marriage 2) have a Military Alliance 3) have a relation of at least +190 4) have the same religion and 5) the target country must be at peace."
 CANCELVASSALDESC: "Cancel our Vassalization with them."
 BREAKVASSALDESC: "Break off our Vassalization with our current masters."
 CANCELVASSALTITLE: "Break Vassalization"
 BREAKVASSALTITLE: "Break Vassalization"
 STABHIT_FROM_TRUCE: "Breaking Truce"
 STABHIT_FROM_GREAT_RELATION: "Great Relations"
 STABHIT_FROM_GOOD_RELATION: "Good Relations"
 STABHIT_FROM_NO_CB: "No Casus Belli"
 STABHIT_FROM_SAME_RELIGION_GROUP: "Same Religious Group"
 STABHIT_FROM_ROYAL_MARRIAGE: "Having a Royal Marriage"
 STABHIT_FROM_OUR_VASSAL: "They are our Vassal."
 CALLTITLE: "A Call to Arms!"
 CALLREQDESC2: "The nation of $COUNTRY$, $ALLIANCETYPEDESC$, is requesting that you come to their aid in the $WARNAME$ against $LIST$."
 ALLIANCE_DESC: "your faithful ally"
 DEFENDER_OF_FAITH_DESC: "our brothers and sisters in the faith"
 MULTILPLE_WARS: "multiple conflicts they are engaged in"
 CALLDESC: "Call on your partner to aid you in this conflict."
 CALLNEWDESC: "Do you wish to call upon your Allies in these times of war?"
 CALL_DECLINE_PENALTY: "If we decline, we will lose $PRES|R$ prestige."
 CALL_DEFENDER_OF_FAITH_DECLINE_PENALTY: "If we decline, we will lose the title of Defender of the Faith!"
 GUARANTTITLE: "Proclaim Guarantee"
 HASGUARANT: "We are already guaranteeing them."
 WARNTITLE: "Send Warning"
 HASWARN: "We have already issued a warning."
 MILACCTITLE: "Ask for Military Access"
 MILACCNEWDESC: "Do you wish to request Military Access from $COUNTRY$, thereby allowing our armies access to their territories?"
 MILACCDESC: "Request access to their territory and ports."
 MILACCREQDESC: "$COUNTRY$ is requesting Military Access from us. Accepting will allow them to move armies into our territory."
 CANCELMILACCDESC: "Cancel our Military Access to their country."
 CANCELMILACCTITLE: "Cancel Military Access"
 OFFERMILACCTITLE: "Offer Military Access"
 OFFERMILACCNEWDESC: "Do you wish to give Military Access to $COUNTRY$? This will enable them to station troops in our territories."
 OFFERMILACCDESC: "Enable them to station troops in our country."
 REVOKEMILACCTITLE: "Revoke Military Access."
 REVOKEMILACCNEWDESC: "Do you wish to revoke the Military Access given to $COUNTRY$? Doing so will prevent their troops from accessing our country."
 REVOKEMILACCDESC: "Revoke their ability to station troops in our country."
 NEGOTIATETITLE: "Open Negotiation"
 NEGOTIATEDESC: "Open a negotiation to trade money, land or other things."
 SENDGIFTNEWDESC: "Do you wish to send a gift to $COUNTRY$? This will cost us §Y$COST$§!¤ and improve our relations by §G$OPINION$§! for §Y$MONTHS$§! months."
 SENDGIFTNOCASH: "We lack the funds required."
 INSULTTITLE: "Send an Insult"
 INSULTNEWDESC: "Do you wish to send an Insult to $COUNTRY$? This will greatly disturb our relations and give them a Casus Belli against us."
 INSULTDESC: "We will greatly disturb our relations with them. This will give them a Casus Belli against us."
 CLAIMTITLE: "Claim Throne"
 NOCLAIMMARRIAGE: "You can only Claim their Throne if you have a Royal Marriage."
 NOCLAIMALREADYCLAIMED: "We have already claimed this throne."
 RMDESCR: "A 'Royal Marriage' represents a marital union between the royal families of two countries. It will improve relations greatly. If you declare war against a nation with which you have a Royal Marriage, you will suffer greatly."
 THEY_CANT_GOV_RM: "Their government form does not allow Royal Marriages, as they lack a monarchy."
 WE_CANT_GOV_RM: "Our government form does not allow us to make Royal Marriages."
 NO_WAR_WHEN_REGENCY: "While we have a Regency Council, we can not start any wars."
 WARDESC: "While at war with a nation you can move your troops into its territory. By occupying its provinces and demanding them in return for a Peace you conquer enemy provinces. Unless you have a Casus Belli your Stability will suffer greatly from a declaration of war."
 NO_WAR_ALLIED: "You may not declare war upon a country which you have an Alliance with. Break the Alliance first."
 NO_WAR_UNION: "You can not declare war on a country with which you have a Union."
 NO_WAR_CHAOS: "You may not declare war at the moment as your country is too disorganized. Get above -3 stability first"
 NO_REBELS: "You are always at war with rebels."
 CV_NORELATION: "We currently have no diplomatic relations with this country."
 CV_GOVTTYPE: "$COUNTRY$ is a $GOVT$"
 RECRUIT_GENERAL: "Recruit General"
 RECRUIT_ADMIRAL: "Recruit Admiral"
 RECRUIT_EXPLORER: "Recruit Explorer"
 RECRUIT_CONQUISTADOR: "Recruit Conquistador"
 RULER_TO_GENERAL: "Convert Ruler to General"
 NAVY_TRADITION: "Navy Tradition"
 ARMY_TRADITION: "Army Tradition"
 PRIMARYCULTURE: "Our primary culture is §Y$CULTURE$§W. §Y$CULTURE$§W is in the §Y$GROUP$§W group."
 SECONDARYCULTURE: "$NAME$ also accept the following cultures:"
 CONFIRMSACKGMTITLE: "Sack Great Person"
 CONFIRMSACKGMDESC: "Are you sure you wish to sack $NAME$?"
 CONFIRMGMTITLE: "Recruit Great Person"
 CONFIRMGMDESC: "Do you wish to recruit $NAME$? This will cost us $NOW$ ducats and an additional $LATER$ ducats a month."
 PROVIRO_REL: "Religion in Province"
 PROVIRO_SREL: "State Religion"
 PROVIRO_EMPIRE: "This province is a part of the empire."
 PROVIRO_COT: "Trades through"
 CONFIRM_DISBAND_TITLE: "Do you wish to disband this unit?"
 CONFIRM_DISBAND_DESC: "This will remove this unit completely from the game, and you will no longer have to pay any maintenance costs for it."
 TECH_STABILITY_TITLE: "Stability"
 TECH_TRESURY_TITLE: "Treasury"
 TECH_land_tech_TITLE: "Land"
 TECH_naval_tech_TITLE: "Naval"
 TECH_production_tech_TITLE: "Production"
 TECH_government_tech_TITLE: "Government"
 TECH_trade_tech_TITLE: "Trade"
 TECH_infra_tech_TITLE: "Infrastructure"
 african_abyssinian_cavalry: "Abyssinian Barded Cavalry"
 african_dragoon: "African Hussar"
 african_hussar: "African Dragoon"
 african_mandelaku: "Mandekalu Cavalry"
 african_mossi_horsemen: "Mossi Horsemen"
 african_somali_cavalry: "Somali Light Cavalry"
 african_tuareg_cavalry: "Tuareg Cavalry"
 african_abyssinian_cavalryDESCR: "Heavily armored cavalrymen made up mostly of Abyssinian nobility and trained to fight in the rough, hilly terrain of their homelands."
 african_dragoonDESCR: "Horsemen armed with muskets who would dismount in battle and fight as infantry."
 african_hussarDESCR: "Light cavalry specializing in raiding and hit-and-run tactics."
 african_mandelakuDESCR: "Mandekalu Cavalry were soldiers who owed direct fealty to the Mansa of Mali, who equipped and fed them in exchange for military service."
 african_mossi_horsemenDESCR: "The Mossi were renowned horsemen who excelled at light cavalry tactics and raiding deep inside enemy territory."
 african_somali_cavalryDESCR: "Somali tribal horsemen were lightly armed and armored and favored the use of hit-and-run tactics."
 african_tuareg_cavalryDESCR: "Nomadic Tuaregs whose job it is to raid and harrass the enemy." 
 adal_guerilla_warfare: "East African Guerrillas"
 adal_gunpowder_warfare: "East African Musketeers"
 african_hill_warfare: "African Hill Warriors"
 african_clubmen: "African Clubmen"
 african_spearmen: "African Spearmen"
 african_western_franchise_warfare: "African Western Franchise Infantry"
 afsharid_reformed: "Afsharid Reformed Cavalry"
 afsharid_reformed_infantry: "Afsharid Reformed Infantry"
 algonkin_tomahawk_charge: "Algonkin Tomahawk Warriors"
 ali_bey_reformed_infantry: "Ali Bey Reformed Cavalry"
 maya_forest_warfare: "Reformed American Forest Warriors"
 maya_guerilla_warfare: "American Guerrilla Warfare"
 maya_gunpowder_warfare: "American Forest Musketeers"
 maya_tribal_warfare: "American Forest Warriors"
 american_western_franchise_warfare: "American Westernized Infantry"
 anglofrench_line: "Line Infantry"
 apache_guerilla: "North American Guerrillas"
 archipelago_frigate: "Archipelago Frigate"
 asian_arquebusier: "Asian Arquebusier"
 asian_musketeer: "Asian Musketeer"
 austrian_grenzer: "Grenzer Infantry"
 austrian_hussar: "Latin Hussars"
 austrian_jaeger: "Jaeger Infantry"
 austrian_tercio: "Reformed Tercio"
 austrian_white_coat: "White Coat Infantry"
 bantu_gunpowder_warfare: "South African Musketeers"
 bantu_plains_warfare: "African Plains Warriors"
 bantu_tribal_warfare: "South African Warrior"
 barque: "Lembos"
 mexican_guerilla_warfare: "Central American Guerrillas"
 british_hussar: "Reformed Latin Hussars"
 british_redcoat: "Redcoat Infantry"
 british_square: "Square Infantry"
 caravel: "Caravel"
 carrack: "Carrack"
 chambered_demi_cannon: "Chambered Demi Cannon"
 chebeck: "Chebeck"
 chinese_dragoon: "Asian Dragoons"
 chinese_footsoldier: "Offensive Asian Foot Soldier"
 chinese_longspear: "Asian Longspear Infantry"
 chinese_steppe: "Asian Steppe Cavalry"
 coehorn_mortar: "Coehorn Mortar"
 cog: "Nemiolia"
 commanche_swarm: "American Swarm Cavalry"
 creek_arquebusier: "Creek Arquebusier"
 culverin: "Culverin"
 durrani_dragoon: "Durrani Cavalry"
 durrani_rifled_musketeer: "Reformed Muslim Musketeers"
 durrani_swivel: "Durrani Swivel Cavalry"
 dutch_maurician: "Maurician Infantry"
 early_frigate: "Early Frigate"
 east_asian_spearmen: "East Asian Spearmen"
 eastern_bow: "East Asian Archer Cavalry"
 eastern_knights: "Eastern Knights"
 eastern_medieval_infantry: "Eastern Medieval Infantry"
 eastern_militia: "Eastern Militia"
 eastindiaman: "East Indiaman"
 east_mongolian_steppe: "Reformed Asian Steppe Cavalry"
 ethiopian_gunpowder_warfare: "North African Musketeers"
 ethiopian_mountain_warfare: "African Mountain Warriors"
 ethiopian_guerilla_warfare: "North African Guerrillas"
 flute: "Flyte"
 french_bluecoat: "Blue Coat Infantry"
 french_carabinier: "Carabiners"
 french_caracolle: "Latin Caracole Cavalry"
 french_cuirassier: "Latin Cuirassiers"
 french_dragoon: "Latin Dragoons"
 french_impulse: "Impulse Infantry"
 frigate: "Frigate"
 gaelic_free_shooter: "Free Shooter Infantry"
 gaelic_galloglaigh: "Galloglaigh Infantry"
 gaelic_mercenary: "Reformed Galloglaigh Infantry"
 galleass: "Galleass"
 galleon: "Galleon"
 galley: "Trireme"
 germanized_pike: "Pike Infantry"
 native_indian_archer: "Native American Archer"
 han_banner: "Banner Infantry"
 heavy_frigate: "Heavy Frigate"
 houfnice: "Houfnice"
 hungarian_hussar: "Eastern Hussar"
 huron_arquebusier: "Native American Arquebusier"
 south_american_spearmen: "Native American Spearmen"
 south_american_gunpowder_warfare: "Defensive American Musketeers"
 inca_mountain_warfare: "Reformed Mountain Warriors"
 south_american_warfare: "American Mountain Warriors"
 irish_charge: "Charge Infantry"
 iroquis_rifle_scout: "Rifle Scout Infantry"
 italian_condotta: "Condotta Infantry"
 japanese_archer: "Asian Longbow"
 japanese_footsoldier: "Defensive Asian Foot Soldier"
 japanese_samurai: "Samurai Cavalry"
 large_cast_bronze_mortar: "Large Cast Bronze Mortar"
 large_cast_iron_bombard: "Large Cast Iron Cannon"
 leather_cannon: "Leather Cannon"
 niger_kongolese_forest_warfare: "African Forest Warriors"
 niger_kongolese_guerilla_warfare: "Central African Guerrillas"
 niger_kongolese_gunpowder_warfare: "Central African Musketeers"
 niger_kongolese_tribal_warfare: "Central African Warrior"
 mali_tribal_warfare: "North African Warrior"
 mamluk_archer: "Muslim Archer"
 mamluk_cavalry_charge: "Charge Cavalry"
 mamluk_duel: "Muslim Duel Infantry"
 mamluk_musket_charge: "Musket Charge Cavalry"
 manchu_banner: "Banner Cavalry"
 merchantman: "Merchantman"
 aztec_gunpowder_warfare: "American Hill Musketeers"
 aztec_hill_warfare: "Reformed American Hill Warriors"
 aztec_tribal_warfare: "American Hill Warriors"
 mongol_bow: "Eastern Archers"
 mongolian_bow: "Archer Cavalry"
 mongol_steppe: "Eastern Steppe Cavalry"
 mongol_swarm: "Eastern Swarm Cavalry"
 muscovite_caracolle: "Eastern Caracole"
 muscovite_cossack: "Cossack Cavalry"
 muscovite_musketeer: "Offensive Eastern Musketeers"
 muscovite_soldaty: "Soldaty Infantry"
 native_clubmen: "Clubmen"
 native_indian_horsemen: "Native American Horsemen"
 native_indian_mountain_warfare: "Native American Mountain Warriors"
 native_indian_tribal_warfare: "American Plains Warriors"
 ottoman_azab: "Azab Infantry"
 ottoman_janissary: "Janissary Infantry"
 ottoman_lancer: "Reformed Lancer"
 ottoman_musellem: "Musellem Cavalry"
 ottoman_new_model: "Eastern New Model Infantry"
 ottoman_nizami_cedid: "Nizami Cedid Infantry"
 ottoman_reformed_janissary: "Reformed Janissary Infantry"
 ottoman_reformed_spahi: "Reformed Spahi Cavalry"
 ottoman_sekban: "Sekban Infantry"
 ottoman_spahi: "Spahi Cavalry"
 ottoman_timariot: "Timariot Cavalry"
 ottoman_toprakli_dragoon: "Toprakli Dragoons"
 ottoman_toprakli_hit_and_run: "Toprakli Hit and Run Cavalry"
 ottoman_yaya: "Yaya Infantry"
 pedrero: "Pedrero"
 persian_cavalry_charge: "Muslim Cavalry"
 persian_footsoldier: "Muslim Foot Soldier"
 persian_rifle: "Muslim Rifle Infantry"
 persian_shamshir: "Shamshir Infantry"
 peruvian_guerilla_warfare: "South American Guerrilla"
 polish_hussar: "Reformed Eastern Hussars"
 polish_musketeer: "Defensive Eastern Musketeers"
 polish_tercio: "Eastern Tercio"
 polish_winged_hussar: "Winged Hussars"
 prussian_drill: "Drill Infantry"
 prussian_frederickian: "Frederickian Infantry"
 prussian_uhlan: "Uhlan cavalry"
 pueblo_ambush: "Ambush Infantry"
 qizilbash_cavalry: "Qizilbash Cavalry"
 reformed_asian_cavalry: "Reformed Asian Cavalry"
 reformed_asian_musketeer: "Reformed Asian Musketeer"
 reformed_manchu_rifle: "Green Standard Cavalry"
 royal_mortar: "Royal Mortar"
 russian_cossack: "Advanced Cossack Cavalry"
 russian_cuirassier: "Eastern Cuirassiers"
 russian_green_coat: "Green Coat Infantry"
 russian_lancer: "Lancers"
 russian_mass: "Mass Infantry"
 russian_petrine: "Petrine Infantry"
 saxon_infantry: "Saxon Infantry"
 scottish_highlander: "Highlanders Infantry"
 shaybani: "Shaybanid Cavalry"
 sioux_dragoon: "American Dragoon"
 slavic_stradioti: "Stratioti Cavalry"
 small_cast_iron_bombard: "Small Cast Iron Cannon"
 songhai_tribal_warfare: "West African Warrior"
 spanish_tercio: "Tercio Infantry"
 swedish_arme_blanche: "Arme Blanche Cavalry"
 swedish_caroline: "Caroline Infantry"
 swedish_gallop: "Gallop Cavalry"
 swedish_gustavian: "Gustavian Infantry"
 swiss_landsknechten: "Landsknechten Infantry"
 swivel_cannon: "Swivel Cannon"
 tartar_cossack: "Reformed Cossack Cavalry"
 threedecker: "Threedecker"
 tofongchis_musketeer: "Muslim Musketeer"
 topchis_artillery: "Muslim Musketeer Cavalry"
 zapotec_plains_warfare: "Reformed American Plains Warriors"
 zapotec_tribal_warfare: "American Plains Warriors"
 zapotec_gunpowder_warfare: "Offensive American Musketeers"
 twodecker: "Twodecker"
 wargalleon: "Wargalleon"
 westernized_adal: "Westernized East African Infantry"
 westernized_mayan: "Westernized Central American infantry"
 westernized_bantu: "Westernized South African Infantry"
 westernized_ethiopian: "Westernized North African Infantry"
 westernized_south_american: "Westernized South American infantry"
 westernized_niger_kongolese: "Westernized Central African Infantry"
 westernized_aztec: "Westernized American Hill Infantry"
 westernized_zapotec: "Westernized American Plains Infantry"
 western_longbow: "Longbow"
 western_medieval_infantry: "Latin Medieval Infantry"
 western_medieval_knights: "Latin Knights"
 schwarze_reiter: "Schwarze Reiter"
 schwarze_reiterDESCR: "Black Riders' (for the color of their armor) are cavalrymen each equipped with two pistols and a sword, often wearing a cuirass for protection. They were used by many German states in the 16th and 17th centuries. Using firearms as their primary weapons they broke with the medieval knight tradition of cavalrymen always being equipped with lances. In battle they would fire their pistols at the enemy line, then attempt a charge and melee combat to rout enemy soldiers."
 western_men_at_arms: "Men at Arms"
 zaporoghian_cossack: "Southern Cossacks"
 zulu_chest_and_horns: "Chest and Horn Infantry"
 SUPPLYLIMIT_INSTANT: "Maximum unit weight that the province can supply without causing attrition. Actual attrition depends on various other factors as well."
 BASE: "Base:"
 SUPPLY_OWNER: "Owner:"
 SUPPLY_ALLIED: "Allied:"
 SUPPLY_ACCESS: "Military Access:"
 SUPPLY_CONTROLLER: "Controlled:"
 SUPPLY_CONTROLLER_ALLIANCE: "Controlled by an ally:"
 SUPPLY_SIEGE: "Is besieging:"
 PROV_MAX_ATTR: "Maximum attrition that one of your units can take in this province."
 PROV_REVOLT_INSTANT: "The risk of a revolt in this province."
 PROV_CULTURE: "This province is mainly populated by $CULTURE$ people."
 PROV_MANPOWER_AMOUNT: "The amount of soldiers that this province can supply each year."
 PROV_TAX_DESCR: "Province Taxes are earned from all owned provinces with cities. They can also be increased by certain buildings.\n"
 PROV_PRODUCTION_DESCR: "Production Incomes are earned from provinces with colonies or cities. The actual amount depends on the size of the colony/city, your infrastructure and the value of the province's resource.\n"
 PROV_TOTALINCOME_DESCR: "Your total income is the accumulated revenue from taxes, production and trade."
 PROV_RESOURCE_UNITS: "The total number of units produced."
 PROV_RESOURCE_PRICE: "The current price for this resource on the market."
 PROV_PROD_GOODS: "From goods:"
 PROV_PROD_GOLD: "From gold:"
 PROV_PROD_EFF: "Production efficiency: $VALUE$%"
 PROV_PROD_TOTAL: "Total:"
 IDEA_NOT_AVAILIABLE: "We are not advanced enough for this idea."
 IDEA_ALLREADY_SELECTED: "We have already embraced this idea."
 REGIMENT_NAME: "$HOME$'s $NUM$$ORDER$ Regiment"
 ARMY_NAME: "$NUM$$ORDER$ Army"
 NAVY_NAME: "$NUM$$ORDER$ Fleet"
 MERCENARY_NAME: "$LEADER$'s $NUM$$ORDER$ $TYPE$"
 MERC_GUNS: "Guns"
 ST: "st"
 ND: "nd"
 TH: "th"
 RD: "rd"
 NORMAL_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ War"
 SUCCESSION_WAR_NAME: "$ORDER$$TARGET$ Succession War"
 AGRESSION_WAR_NAME: "$ORDER$War of $FIRST$ Aggression"
 INF: "Infantry"
 CAV: "Cavalry"
 ART: "Artillery"
 SMALLSHIP: "Light Ship"
 BIGSHIP: "Heavy Ship"
 MIL_VIEW_NUMBER: "We have $NO|Y$ units of $TYPE$."
 MIL_VIEW_TYPE: "Our preferred unit is §Y'$TYPE$'§!."
 MIL_VIEW_TYPE_DESCR: "The preferred unit of our country is the type of unit that can be recruited in our core provinces. Other nations that control one of our core provinces can also recruit our preferred unit there. When the preferred unit is changed, the unit type suffers a temporary morale drop due to reorganization."
 MIL_VIEW_LAND: "Our land units have a morale value of §Y$VALUE$§W."
 MIL_VIEW_LAND_DESCR: "The morale of our military units is the most important factor in deciding their worth on the battlefield. Morale represents a variety of factors such as tactics and organization as well as improvements in weapons and equipment."
 MIL_VIEW_LAND_TOTAL: "We have a total of $NO$ land units."
 MIL_VIEW_NAVAL_TOTAL: "We have a total of $NO$ naval units."
 MIL_VIEW_NAVAL: "Our naval units have a morale value of §Y$VALUE$§W."
 MIL_VIEW_LAND_SUPPORT: "We are currently capable of supporting a total of §Y$NO$§! land units without penalties."
 MIL_VIEW_NAVAL_SUPPORT: "We are currently capable of supporting a total of §Y$NO$§! naval units without penalties."
 COUNTRY_MORALE_TECH: "From technology"
 CVIEW_COLONY: "Colony, $SIZE$ settlers."
 DAYS: "Days"
 NOTOWN: "This province is already taken."
 UNDERCONSTR: "A colony is currently being constructed here."
 NOMONEY: "You don't have enough money."
 NOCOLONISTS: "You have no colonists to send."
 SENDCOLONIST: "Send colonist to attempt to increase the size of your colony."
 BASETAX: "Base tax is the basic value of the province. This will decide your potential tax incomes from the province."
 COLONYTIME: "It will take $TIME$ days to send a Colonist here."
 COLONYNATIVE: "There is a native population of §Y$NUMBER$§! in this province. They may or may not tolerate our presence."
 COLONYNATIVEHOST: "The aggressiveness of the natives will determine the likelihood that they will attack our settlers."
 COLONYNATIVEFER: "The ferocity of the natives determines how hard they will fight."
 NOSETTLEMENT: "No Settlement"
 OURRELIGION: "These people are already following the true faith."
 EXPENROUTE: "An expedition is already en route."
 MISCOLONY: "You can not send a missionary to a colony. A colonist however will convert the inhabitants to the true faith."
 NOMISS: "We have no missionaries to send."
 POLRESTRICTMAX: "Your current form of government is limiting this slider to a maximum value of $VALUE$. You can pass this value but this will come at a great cost."
 POLRESTRICTMIN: "Your current form of government is limiting this slider to a minimum value of $VALUE$. You can pass this value but this will come at a great cost."
 VASSALPROV: "They will receive the following provinces:"
 VASSALCREATE: "Create a Vassal:"
 VASSALPENDING: "You are awaiting the creation of your Vassal."
 VASSALSELECT: "Creating $NAME$ will make them your Vassals and award them the following provinces:"
 VASSALPROVNUM: "They will receive $NUMBER$ provinces."
 NOVASSALS: "You have no subject whom you can release, or you are at war."
 CREATEVASSAL: "Create Vassal"
 COREINFO: "§Y$COUNTRY$§W considers this to be one of her core provinces."
 CAN_RELEASE: "Can release "
 CAN_NOT_RELEASE: "Can NOT release"
 overseas: "Distant overseas"
 coastal: "Coastal"
 non_coastal: "Non Coastal"
 coastal_sea: "Coastal Sea"
 tropical: "Tropical"
 sea_zone: "Sea Zone"
 land_province: "Land Province"
 mild_winter: "Mild Winter"
 normal_winter: "Normal Winter"
 severe_winter: "Severe Winter"
 out_of_supply: "Out of Supply"
 blockaded_base: "Blockaded"
 blockaded_scaled: "Blockaded"
 no_adjacent_controlled: "No Adjacent Controlled"
 provincial_tax_income: "Provincial Tax Income"
 city_population: "City Population"
 colony_level: "Colony Level"
 native_aggressiveness: "Native Aggressiveness"
 core: "Core"
 same_culture_group: "Same Culture Group"
 non_accepted_culture: "Non Accepted Culture"
 different_religion: "Different Religion"
 same_religion_group: "Same Religious Group"
 occupied: "Occupied"
 under_siege: "Under Siege"
 looted: "Looted"
 desc_looted: "This province has been looted."
 tolerance: "Tolerance"
 non_culture_cot: "Non Core Cot"
 revolt_risk: "Revolt Risk"
 nationalism: "Nationalism"
 manpower: "Manpower"
 war_taxes: "War Taxes"
 stability: "Stability"
 cancelled_loan: "Canceled Loan"
 bank_loan: "Bank Loan"
 inflation: "Inflation"
 bankruptcy: "Bankruptcy"
 monopoly: "Monopoly"
 war: "War"
 peace: "Peace"
 war_exhaustion: "War Exhaustion"
 monarch_adm: "Monarch's Administrative Skill"
 monarch_dip: "Monarch's Diplomatic Skill"
 monarch_mil: "Monarch's Military Skill"
 trade_efficiency: "Trade Efficiency"
 production_efficiency: "Production Efficiency"
 trade_refusal: "Trade Embargo"
 defender_of_faith: "Defender of Faith"
 emperor: "Emperor"
 states_in_hre: "States in the Holy Roman Empire"
 luck: "Luck"
 prestige: "Prestige"
 land_maintenance: "Land Maintenance"
 naval_maintenance: "Naval Maintenance"
 curia_controller: "Curia Controller"
 controlled_cardinals: "Controlled Cardinals"
 troop_desertions: "Troop Desertions"
 merchants_despised: "Despised Merchants"
 spies_infiltrated: "Spies Infiltrated"
 foreign_support_for_rebels: "Foreign Support for Rebels"
 time_of_troubles: "Time of Troubles"
 desc_time_of_troubles: "A time of both social and economical problems, our nation is struggling with both famine and war as well as the opposition against the Church and aristocracy."
 revolution: "Revolution"
 desc_revolution: "Decades of feudal oppression, economic difficulties and religious intolerance have taken their toll on our nation and the populations desire for liberty is posing a serious threat to our Monarchy."
 peasant_war: "The Peasants' war"
 desc_peasant_war: "The Peasantry's unmet demand for economic, religious and political amendments has lead to violent revolts erupting across our nation."
 religious_intolerance: "Religious Intolerance"
 desc_religious_intolerance: "Religious struggles, some more violent than others, were very common during this time and revolts would spring up on a regular basis."
 religious_tolerance: "Religious Tolerance"
 desc_religious_tolerance: "In a time plagued by religious struggles, efforts to mediate between these different religious groups only became harder."
 decreased_morale: "Decreased Morale"
 desc_decreased_morale: "The mental strain of war, financial neglect and political instability had eventually forced the government to revise its war expenditures."
 domestic_improvements: "Domestic Improvements"
 desc_domestic_improvements: "The mental strain of war, financial neglect and political instability had eventually forced the government to focus on its domestic problems."
 enforce_serfdom: "Enforce Serfdom"
 desc_enforce_serfdom: "The increased efforts to control the legal and economic status of the peasants are draining the strength of the common people and unrest is brewing among the lower classes of society."
 restrict_serfdom: "Restrict Serfdom"
 desc_restrict_serfdom: "Plans to improve the conditions for the serfs and eventually also abolish serfdom are under consideration."
 disarmament: "Disarmament"
 desc_disarmament: "The mental strain of war, financial neglect and political instability had eventually forced the government to revise its war expenditures."
 support_monarch: "Support our Monarch"
 desc_support_monarch: "Despite the number of assassination attempts and revolutionary tendencies infecting our nation, our Monarch has recently received a surprising amount of support."
 oppose_monarch: "Oppose our Monarch"
 desc_oppose_monarch: "Our Monarch's indecisiveness and poor administration has lead the people to question his right to rule and the number of conspiracies to increase."
 alleviate_population: "Alleviate Population"
 desc_alleviate_population: "Widespread crop failure has left our people with very little, or nothing to eat, but measures have been taken to alleviate their suffering."
 starvation: "Starvation"
 desc_starvation: "Widespread crop failure has left our people with very little, or nothing to eat, but we don't have any resources to help them."
 suppress_free_thinkers: "Suppress Free Thinkers"
 desc_suppress_free_thinkers: "To avoid further instability, we must silence the discussions our philosophers are having about social reform."
 bureaucratic_expansion: "Bureaucratic Expansion"
 desc_bureaucratic_expansion: "Despite accusations of corruption within our government, plans are being made to further expand the bureaucracy."
 bureaucratic_reduction: "Bureaucratic Reduction"
 desc_bureaucratic_reduction: "Attempts to reduce our bloated and corrupt government have been put in place."
 fight_inflation: "Fight Inflation"
 desc_fight_inflation: "To come to terms with our mismanaged economy and avoid an economic crisis all resources have been focused on strengthening our currency."
 mint_money: "Mint Money"
 desc_mint_money: "The war, extensive crop-failures and our mismanaged economy have paved the way for a bankruptcy. Our currency is rapidly losing its value and the monetary purchasing power is becoming increasingly limited."
 financial_disaster: "Financial Disaster"
 desc_financial_disaster: "Even though our financial planning is in desperate need of revision, we have decided to not cut back on war expenditures."
 support_troops: "Support Troops"
 desc_support_troops: "Military research and the introduction of gunpowder have more or less made our former armed forces obsolete. We have decided to provide them some financial aid since they may still be of some use to us."
 obsolete_forces: "Obsolete Forces"
 desc_obsolete_forces: "Military research and the introduction of gunpowder have more or less made our former armed forces obsolete. We have decided that a reform is in order."
 peasant_negotiation: "Rebel Negotiation"
 desc_peasant_negotiation: "The Peasants’ War started out as several smaller uprisings but soon began to spread over the provincial borders. We are currently attempting to negotiate with them so that order can be restored."
 isolate_rebels: "Isolate Rebels"
 desc_isolate_rebels: "The Peasants’ War started out as several smaller uprisings but soon began to spread over the provincial borders. Our only hope is to isolate and crush them."
 suppress_minority: "Suppress Minority"
 desc_suppress_minority: "The growing cultural conflict in our nation has reached its boiling point. We have decided to suppress the rebels once and for all."
 rebel_negotiation: "Rebel Negotiation"
 desc_rebel_negotiation: "The growing cultural conflict in our nation has reached its boiling point. We have decided to begin diplomatic negotiations to solve this once and for all."
 army_reform: "Army Reform"
 desc_army_reform: "Our army is undergoing a thorough revision. Regular drilling has been introduced and while officers are still drawn from the nobility, the peasants and townspeople are now conscripted into the other ranks."
 naval_reform: "Naval Reform"
 desc_naval_reform: "Our navy is undergoing a thorough revision. This will help boost the morale of our troops and increase our efficiency."
 military_reform: "Military Reform"
 desc_military_reform: "Our nation's military structure, both naval and army, is undergoing a thorough revision. Regular drilling has been introduced and while officers are still drawn from the nobility, the peasants and townspeople are now conscripted into the other ranks."
 western_influences: "Western Influences"
 desc_western_influences: "With the help of foreign advisors, we have managed to start an extensive cultural and military reform to better match the advancement of the West."
 resist_western_influences: "Resist Western Influences"
 desc_resist_western_influences: "Foreign advisors have proposed cultural and military reforms to westernize our country, but we don't see any gain from it."
 diplomatic_negotiation: "Diplomatic Negotiation"
 desc_diplomatic_negotiation: "Many influential representatives from several of the colonies afflicted by our national policies have assembled and we fear that if our diplomatic negotiations don't go well, they will turn all the colonies against us."
 trade_investment: "Trade Investment"
 desc_trade_investment: "Our trade with the natives has proven very profitable and the economy of the colony had spurred to new heights allowing us to invest more in trade."
 disregard_natives: "Disregard Natives"
 desc_disregard_natives: "The maltreatment of the indigenous people, in combination with previously unfamiliar diseases, has rapidly decimated the population but there is nothing we can do about it."
 aid_natives: "Aid Natives"
 desc_aid_natives: "The maltreatment of the indigenous people, in combination with previously unfamiliar diseases, has rapidly decimated the population but we have made an effort to help them in their suffering."
 expand_colonial_territory: "Expand Colonial Territory"
 desc_expand_colonial_territory: "Political and economic pressure at home has made way for a sudden increase in the number of people looking for a better life in rich uncharted lands, requiring more lands and thereby forcing us to expand our borders."
 restrict_colonial_expansion: "Restrict Colonial Expansion"
 desc_restrict_colonial_expansion: "Political and economic pressure at home has made way for a sudden increase in the number of people looking for a better life in rich uncharted lands requiring more land but we don't have the necessary resources available right now."
 export_restrictions: "Export Restrictions"
 desc_export_restrictions: "The colonists have imposed a ban on imported goods to protect their local economy. To counter this, we are restricting our exports to the colonies"
 military_reinforcement: "Military Reinforcement"
 desc_military_reinforcement: "The colonists have imposed a ban on imported goods to protect their local economy. We are reinforcing our military to take care of the problem."
 convert_heretics: "Convert Heretics"
 desc_convert_heretics: "Despite rigorous attempts to eradicate heresy, the population of some provinces are strongly attached to their faith and are resisting conversion, but appropriate measures have been taken to resolve the situation."
 military_funding: "Military Funding"
 desc_military_funding: "The last year's politics haven't had the desired effects and, instead of restoring order and bringing the nation together, the government's actions has further agitated the population, this leaves us no other choice than to use military force."
 disorder: "Disorder"
 desc_disorder: "The government's inability to cope with the national crisis has allowed new insurrections to spring up and destabilize our nation."
 cut_military_investments: "Cut Military Investments"
 desc_cut_military_investments: "With the discovery of previously unknown continents and the establishment of new trade routes, a new maritime era is born. Our importance as a trading nation is diminishing, forcing us to regulate our military expenditures."
 cut_trade_investments: "Cut Production Investments"
 desc_cut_trade_investments: "With the discovery of previously unknown continents and the establishment of new trade routes, a new maritime era is born. Our importance as a trading nation is diminishing, forcing us to regulate our production expenditures."
 cut_government_investments: "Cut Government Investments"
 desc_cut_government_investments: "With the discovery of previously unknown continents and the establishment of new trade routes, a new maritime era is born. Our importance as a trading nation is diminishing, forcing us to regulate our governmental expenditures."
 debt_funding_plan: "Debt Funding Plan"
 desc_debt_funding_plan: "Administering such a large empire require extensive economic planning and the vital appointment of a good Treasurer. With his help, we have introduced a funding plan for the country's national debt."
 tax_reform: "Tax Reform"
 desc_tax_reform: "Administering such a large empire required extensive economic planning, thus the appointment of a good Treasurer was vital. He has introduced a number of economic reforms, including a more equitable tax system."
 naval_improvements: "Naval Improvements"
 desc_naval_improvements: "Thanks to the immense wealth brought back from our colonies in the Americas, we can invest more in a strong naval force."
 naval_disarmament: "Naval Disarmament"
 desc_naval_disarmament: "Despite the immense wealth returning to us from our American colonies, we haven't been able to create a strong naval force. The decision has been made to abandon the idea of naval supremacy."
 tax_reduction: "Tax Reduction"
 desc_tax_reduction: "High taxes, combined with cultural and religious differences, often caused unhappiness among the citizens. In the most extreme cases this led to rebellions that sometimes had long-lasting and drastic effects."
 church_functions: "Cessation of Church Functions"
 desc_church_functions: "Noble families were often granted control over church lands, and appointments were made in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way."
 reduced_taxes_off: "Reduced Tax Income"
 desc_reduced_taxes_off: "Noble families were often granted control over church lands, and appointments were made in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way."
 obscurantism: "Obscurantism"
 desc_obscurantism: "As a typical response to different kinds of problems, obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent."
 exceptional_year: "Exceptional Year"
 desc_exceptional_year: "Once in a while, an excellent business environment combined with good harvests could become a blessing for the nation's tax base, generating higher income for the realm."
 monetary_benefits: "Monetary Benefits"
 desc_monetary_benefits: "Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands. Businessmen would also increasingly search for adventure and wealth in overseas trade."
 plague: "Plague"
 desc_plague: "Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases, like smallpox or flu, that with modern medicine are relatively harmless took a heavy toll whenever they struck, especially among infants."
 trade_disaster: "Trade Disaster"
 desc_trade_disaster: "Trading companies were often founded on highly speculative stocks. Large sums of wealth could be lost when they failed, which also caused faith in the government to decline."
 medical_evolution: "Medical Evolution"
 desc_medical_evolution: "In the 16th century, States began to expand the number of doctors and to regulate and supervise their training at universities."
 trade_income_increase: "Trade Income Increase"
 desc_trade_income_increase: "Crowns often granted trading companies the exclusive rights to traffic goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders."
 trade_income_loss: "Trade Income Loss"
 desc_trade_income_loss: "Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods, but would usually demand new or higher tariffs to stop their competitors."
 tax_income_loss: "Tax Income Loss"
 desc_tax_income_loss: "Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King."
 tax_income_boost: "Tax Income Boost"
 desc_tax_income_boost: "When the crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit."
 scientific_evolution: "Scientific Evolution"
 desc_scientific_evolution: "The reputation of our Scientific advisor has reached far beyond our borders, our government is truly excelling in the scientific area."
 land_investment: "Land Investment"
 desc_land_investment: "The reputation of our Military advisor has reached far beyond our borders. Our army is truly excelling in the military area."
 naval_investment: "Naval Investment"
 desc_naval_investment: "The reputation of our Naval advisor has reached far beyond our borders. Our nation is truly excelling in the military area."
 trading_investment: "Trading Investment"
 desc_trading_investment: "The reputation of our Treasurer has reached far beyond our borders. Our nation is truly excelling in the area of trade."
 government_investment: "Government Investment"
 desc_government_investment: "The reputation of our Statesman has reached far beyond our borders. Our government is really lucky to have him."
 reduced_stability_cost: "Reduced Stability Cost"
 desc_reduced_stability_cost: "The reputation of one of our Artists has reached far beyond our borders. Our nation is truly excelling in the artistic area."
 trade_company: "Trade Company"
 trade_company_benefits: "Trade Company Benefits"
 desc_trade_company_benefits: "Our Monarch's desire to play a dominant role in contemporary world trade has lead us to found our first East Indian Company."
 reform_tensions: "Reform Tensions"
 desc_reform_tensions: "A long debate over whether our country should undergo an extensive reform or not has finally been rejected. It has been concluded that such a restructuring would be too harsh."
 colonial_tensions: "Colonial Tensions"
 desc_colonial_tensions: "Many influential representatives, from several of the colonies afflicted by our national policies, have assembled and we fear that they will find common cause and turn all the colonies against us."
 hanseatic_league: "Hanseatic League"
 desc_hanseatic_league: "The Hanseatic League was formed in 1241 and was a mercantile association of trading cities in the Baltic region. At its most prosperous time the league comprised of over one hundred towns."
 hanseatic_league_declines: "Hanseatic League Declines"
 desc_hanseatic_league_declines: "Political changes and the lack of internal organization eventually brought the Hanseatic League to its knees. Diplomatic agreements were broken and trade was closed down for many of the association's states."
 morale_boost: "Morale Boost"
 desc_morale_boost: "The civil war that has engulfed our nation is draining the morale of our troops. Economic measures have been taken to stop this."
 deserters: "Deserters"
 desc_deserters: "The civil war that has engulfed our nation is draining the morale of our troops, but we don't have any economic resources to stop this."
 battle_preparations: "Battle Preparations"
 desc_battle_preparations: "Preparations are being made for a final battle to end the civil war that has ravaged our country for too long."
 sound_toll: "Sound Toll"
 desc_sound_toll: "The Öresund sound toll was introduced in 1429 by Eric of Pomerania. That same toll allows us to collect a sound due from all foreign cargo ships passing through our strait."
 bosphorous_sound_toll: "Bosphorus Sound Toll"
 desc_bosphorous_sound_toll: "We are currently controlling the Black Sea trade. All foreign cargo ships passing through the Bosphorus strait are bound to pay a sound toll."
 east_indian_trade_route: "East Indian Trade Route"
 desc_east_indian_trade_route: "Our explorers have managed to journey around the Cape of Good Hope, establishing a new trade route for commerce. This discovery paves the way for very lucrative trade opportunities."
 non_catholic_rome: "The Conquest of Rome"
 desc_non_catholic_rome: "The ancient city of Rome, once the most powerful of all cities, has been conquered by our troops."
 IS_HRE_EMPEROR: "§Y$RULERNAME$§W of §Y$NAME$§W is Holy Roman Emperor."
 HRE_ELECTOR: "§Y$NAME$§W is an elector in the Holy Roman Empire. They would currently support the ruler of §Y$VOTE$§W as emperor, should the current one die."
 HRE_MEMBER: "§Y$NAME$§W is a member of the Holy Roman Empire."
 HRE_RELATION: "$NAME$ give us §Y$POINTS$§W when ranking of who they want to vote for as the next Emperor."
 EMPEROR_BENEFIT: "Being emperor gives the following benefits:\n"
 NUM_OF_PRINCES: "The $TOTAL$ ruler(s) in the Empire give the following to the Emperor.\n"
 MONARCH_ACTION_KING: "has ascended"
 MONARCH_ACTION_PRES: "has been elected!"
 MONARCH_HOW_KING: "rose to the throne"
 MONARCH_HOW_PRES: "was elected to office"
 CURRENT_DEFENDER: "$COUNTRY$ is defender of the $RELIGION$ faith."
 DEFENDER_MONEY: "We need $VALUE$ ducats to do this."
 SPY_FOUND_MAP: ""
 SPY_UNKNOWN: "an unknown country"
 PLAYER_LOST_TITLE: "Player disconnected."
 PLAYER_LOST_DESC: "Player(s) $playername$ disconnected. Choose your action."
 SERVER_LOST_TITLE: "Server Lost!"
 SERVER_LOST_DESC_removed: "The server was lost. The game will end."
 OK: "Ok"
 CANCEL: "Cancel"
 SAVE: "Save"
 QUIT: "Quit"
 START: "Start"
 CONTINUE: "Continue"
 CONNECTED: "Connected."
 NAME_TAKEN: "Your name is taken. Please leave and select another."
 CONNECTING: "Connecting..."
 BANNED: "You have been banned from this game"
 CONNECTION_FAILED: "Connection failed!"
 GAME_NOT_FOUND: "Game not found."
 WAITING_FOR_PLAYERS: "Waiting for players..."
 LOOKING_FOR_HOST: "Looking for host..."
 LOST_PLAYER: "A player was lost..."
 SERVER_LOST: "The server was lost."
 HOST_BUTTON: "Host"
 JOIN_BUTTON: "Join"
 LOG_SETTING_LOG: "Display in log."
 LOG_SETTING_POPUP: "Open popup window."
 LOG_SETTING_MAP: "Show on map."
 LOG_SETTING_IDLE: "Display as Idle message."
 COMBAT_TRIUMPH: "triumphant"
 COMBAT_FLEE: "fleeing"
 MY: "My"
 COMBAT_WINNERTYPE_THEIR: "their"
 COMBAT_WINNERTYPE_OUR: "our"
 NO_SHIPS: "No ships"
 WORLD_YEAR: "The world $YEAR$ AVC"
 NEWWORLD_NAME: "A New World!"
 NEWWORLD_DESC: "In 1492 Cristóbal Colón had managed to convince Isabel I de Castilla that a new route to the East could be found by sailing West. He was about to discover an entirely New World. Lead him to it and bring Castile fantastic wealth by exploring, conquering and colonizing a massive empire."
 LEAGUE_OF_CAMBRAI_NAME: "War of the League of Cambrai"
 LEAGUE_OF_CAMBRAI_DESC: "The War of the Holy League (or the War of the League of Cambrai) was fought between 1508 and 1516. Pope Julius II sought to strengthen the position of the Papal States in Italy and therefore wanted to curb Venice's position in the North. In order to do this, the Pope created the League of Cambrai, consisting of Louis XII of France, Emperor Maximilian I of the Habsburg Empire, Ferdinand I of Spain and himself."
 EIGHTY_YEARS_WAR_NAME: "Eighty Years War"
 EIGHTY_YEARS_WAR_DESC: "The Eighty Years' War (1568-1648), was the revolt of the Dutch against the Spanish king. Spain was initially successful in suppressing the rebellion. In 1572 however, the rebels conquered Den Briel, and the rebellion resurged. In the years after that, the northern provinces became - first de facto and in 1648 officially -, independent as the United Provinces of the Netherlands."
 THIRTY_YEARS_WAR_NAME: "Thirty Years War"
 THIRTY_YEARS_WAR_DESC: "The Thirty Years' war was a series of conflicts fought between 1618 and 1648, principally on the territory of today's Germany. The conflict stemmed from religious friction between the Catholic emperor and Protestant states in the Holy Roman Empire, but later it came to encompass most of the major European countries."
 SPANISH_SUCCESSION_NAME: "War of the Spanish Succession"
 SPANISH_SUCCESSION_DESC: "The last Habsburg king of Spain -, Charles II -, died in 1701. The sickly king had bequeathed all his possessions to Philip of Anjou, a grandson of the French king Louis XIV. This meant a potential French-Spanish superpower in the center of Europe. This was something Austria, England and the Dutch Republic didn't want to see happen. The pieces were set for yet another grand European war, not only fought on the European mainland, but also on the world seas and in North America. Historically, the war ended with the Treaty of Utrecht in 1714, where Philip was indeed recognized as Spanish king after he had renounced his claims in the French line of succession."
 QUADRUPLE_ALLIANCE_NAME: "War of the Quadruple Alliance"
 QUADRUPLE_ALLIANCE_DESC: "The War of the Quadruple Alliance began as a consequence of Philip V's claims in Italy. The claims were opposed by France, Great Britain and the Netherlands and as a result they formed an alliance. Later on, due to Spain invading Sardinia, Austria also joined the alliance."
 SEVEN_YEARS_WAR_NAME: "Seven Years' War"
 SEVEN_YEARS_WAR_DESC: "The Seven Years' War was one the largest conflicts of its time. Concerning mainly Prussia and Habsburg in the beginning, but soon enough engaging both France and Russia on the Austrian side and Great Britain on the Prussian."
 USA_NAME: "American War of Independence"
 USA_DESC: "Also known as the American Revolutionary War. The war broke out in 1775, one of the main reasons being the economic policies enforced by the British monarchy upon its colonies in America. As the war progressed the colonies gained the support of both Spain and France, which eventually proved to have a major impact on the outcome of the war."
 SELECTED_RULER: "ruled by $KING$"
 INDEPENDANT: "Independent Nation"
 VASSAL_SUBJECT: "Vassal of $LORD$"
 UNION_SUBJECT: "In a union under $LORD$"
 NOT_EXIST: "$TAG$ does not exist at this time."
 NOT_SELECT: "All players must select a country."
 ATPEACE: "At Peace"
 NOALLIES: "No Allies"
 ATWAR: "At war:"
 ALLIES: "Allies:"
 SHORTCUT_SHIELD: "$TAG$ is an interesting choice during this period. Click to select it."
 ZOOM_IN: "Zoom In"
 ZOOM_OUT: "Zoom Out"
 RESIGN_TITLE: "Exit to Main Menu"
 RESIGN_DESC: "Are you sure you want to resign and return to the main menu?"
 MAR_THEY_SUBJ: "They are the subject of $LORD$. They cannot enter into a marital union."
 DEFICIT_WHEN: "We expect to go bankrupt at §Y$WHEN$§!."
 alert_call_to_peace_instant: "Call for Peace!"
 alert_call_to_peace_delayed: "The war is won, and your people tire of the continued occupations. They cry out for peace!"
 alert_bankrupt_instant: "§YBankruptcy Looming§W"
 alert_bankrupt_delayed: "Your balance is not good. You are losing $BALANCE$¤ each month."
 alert_low_maintenance_instant: "§YLow Maintenance§!"
 alert_low_maintenance_delayed: "Your low maintenance has a negative impact on the morale of your units."
 alert_country_at_war_instant: "§YCountry is at war!§W"
 alert_country_at_war_delayed: "Country is at war with $LIST$."
 alert_truce_will_expire_instant: "§YTruce will expire§W"
 alert_truce_will_expire_delayed: "$LIST$"
 alert_diplo_annexing_instant: "You have a good chance of diplo-annexing:"
 alert_diplo_annexing_delayed: "$LIST$"
 SCAN: "Scan"
 STOP_SCAN: "Stop Scan"
 MERCHANT_ARRIVE: "This merchant will arrive §Y$DATE$§W."
 I Do.: "Let's Do it"
 Run away!: "I'm not sure, maybe later"
 DECWARREQDESC: "Declaring war is, sometimes, the last resort of diplomacy. The act of declaring war will reduce the view other countries have of you, especially if you do not have a legitimate reason to do so. It may also reduce your stability. Are you sure you wish to do this?"
 alert_troops_in_foreign_territory_instant: "§YYou have troops in foreign territory.§W"
 alert_troops_in_foreign_territory_delayed: "In $LIST$."
 IN: "in"
 MORE_THAN_THREE_PROV: "more than 3 provinces."
 MORE_THAN_LIMIT_PROV: "more than $LIMIT$ provinces."
 alert_build_province_improvement_instant: "§YYou can build province improvements§W"
 alert_build_province_improvement_delayed: "$LIST$"
 DECWARDESC: "Selecting this option will allow you to offer a peace deal to your enemy"
 alert_advisor_slot_instant: "§YYou have a free Advisor Slot§W"
 alert_advisor_slot_delayed: "At any one time your Realm can have up to 3 advisors to help shape your development. You currently have vacancies in your court fill them and take advantage of the skills advisors offer. \n\nYour current monarch's skills: $LIST|R$"
 alert_loan_due_instant: "§YA loan is coming due§W"
 alert_loan_due_delayed: "You have borrowed money, and the loan will soon come due for repayment. The following loans will soon need to be repaid:\n$LIST$"
 alert_army_tradition_high_no_general_instant: "§YYou have High Army Tradition§W"
 alert_army_tradition_high_no_general_delayed: "Army tradition may reduce over time. You can currently recruit a good general."
 alert_navy_tradition_high_no_admiral_instant: "§YYou have High Naval Tradition§W"
 alert_navy_tradition_high_no_admiral_delayed: "Naval tradition may reduce over time. You can currently recruit a good admiral."
 incite_troop_desertion: "Incite Troop Desertion"
 assassinate_advisor: "Assassinate Advisor"
 incite_against_merchant: "Incite Against Merchants"
 spy_ring_infiltration: "Spy Ring Infiltration"
 support_revolt: "Support Revolt"
 comission_privateer: "Commission Privateer"
 incite_troop_desertion_desc: "Infiltrate the enemy's forces in an attempt to convince some of the troops to desert."
 assassinate_advisor_desc: "Infiltrate the enemy court in the hopes of assassinating one of their advisors."
 sabotage_reputation_desc: "Spread lies and false rumors about our enemy in an attempt to damage their reputation."
 incite_against_merchant_desc: "Incite a number of quarrels and disagreements in an attempt to disrupt the trade efficiency of our enemies."
 spy_ring_infiltration_desc: "Infiltrate the enemy's spy force in an attempt to jumble information and make sure their government doesn't receive any sensitive intelligence."
 support_revolt_desc: "Secretly align with the rebels that are tormenting our enemy, thus enabling us to lend financial help without our nation being officially associated with the ongoing revolt."
 comission_privateer_desc: "Recruit a well known pirate. We will put him to good use when the right moment presents itself."
 TIP_KICK: "Kick player"
 TIP_BAN: "Ban player for the duration of this session"
 PLAYER_KICKED: "$NAME$ was kicked by the host."
 PLAYER_BANNED: "$NAME$ was banned by the host."
 YOUKICKED: "You were kicked by the host for your evil deeds!"
 BAD_VERSION: "The host has another version of the game!"
 Create Vassalls: "Create Vassals"
 BUILDING_YEAR: "Built in §Y$DATE$§W."
 BEFORE_START: "Before the game's timeframe."
 alert_diplo_anexing_instant: "§YYou can now Annex one or more nations.§W"
 alert_diplo_anexing_delayed: "$LIST$"
 MIL_CONST_TIP: "A §Y$TYPE$§W will be fielded here on §Y$DATE$§W."
 BUILD_CONST_TIP: "A §Y$BUILDING$§W will be finished here in §Y$DATE$§W."
 COL_CONST_TIP: "A Colonist will arrive here on §Y$DATE$§W. His chance of success is §Y$CHANCE$ %§W."
 PORT: "This port provides a safe haven for ships."
 WARTAX_TIP: "Use §Y$COST$§! Military Power to Raise War Taxes for §Y$DURATION$§! years"
 INCREASED: "increased"
 DECREASED: "decreased"
 NO_ADVISORS: "No Advisors available."
 NO_WAR_MIL_ACC: "We have Military Access to their nation."
 DOMESTIC_INCDEC: "Moving in this direction will influence your nation as follows:"
 DOMESTIC_NEUTRAL: "The next step in this direction will neutralize the effects of this policy."
 ISATWAR: "You can not ask for Military Access when you are at war."
 CAN_NOT_DUE_TO_ISATWAR: "You can not ask for $WHAT$ when you are at war."
 SAVE_PROG: "Loading save $VALUE$%"
 TRANSERING_SAVE: "Savegame transfer started..."
 LOADING_LOCAL_SAVE: "Loading local savegame copy..."
 adal_guerilla_warfareDESCR: "Smaller groups of East African hill warriors employing guerrilla tactics to harass their enemy."
 adal_gunpowder_warfareDESCR: "African warriors from the East armed with muskets and possessing rather good defensive tactics."
 african_clubmenDESCR: "Traditional native clubmen, the origin of all warriors."
 african_hill_warfareDESCR: "Hill warriors with rather good defensive skills adapted to the climate of the African hills."
 african_spearmenDESCR: "Tribal warriors utilizing spears as their primary weapon and wooden shields for defense."
 african_western_franchise_warfareDESCR: "African warriors fully adapted to western warfare."
 afsharid_reformedDESCR: "Camel cavalry armed with muskets during the reign of Nader Shah. He was considered by some to be one of Persia's most able military leaders."
 afsharid_reformed_infantryDESCR: "Infantry troops armed with muskets during the reign of Nader Shah. He was considered by some to be one of Persia's most able military leaders."
 algonkin_tomahawk_chargeDESCR: "These warriors were another improvement on the basic plains warrior. Although not as effective in shock combat as the reformed plains warrior, their deadly barrage of missiles gave these units extra hitting power."
 ali_bey_reformed_infantryDESCR: "Cavalry troops serving under the Mamluk general Ali Bey that reinstated the Mamluk state in 1770."
 american_western_franchise_warfareDESCR: "These troops attack with maximum elan and without heed of their own casualties. These units can be fearsome on the offensive, but may be punished by a more defensive tactic."
 anglofrench_lineDESCR: "Line infantry tactics tried to find a balance between attack and defense and did not specialize in either. However, these infantry were stronger in fire and shock. Their aim would be to use the musket volleys to disorganize the enemy before they could charge, in particular if they were primarily a shock action force."
 archipelago_frigateDESCR: "A two masted, cannon bearing vessel for shallow waters, which was brought into use during the mid 18th century."
 asian_arquebusierDESCR: "The adoption of firearms was rather slow in some areas of Asia but gradually the bow began to give way. The arquebus was introduced during the 16th century and allowed infantry units a much higher rate of fire although less accuracy."
 asian_musketeerDESCR: "Asian armies equipped with lighter and handier muskets, replacing the older arquebus."
 austrian_grenzerDESCR: "After the conquest of Hungary and Croatia in the 18th century, Austria formed a new type of unit called Grenzer (which translated means Borderers) to defend the borders of their newly conquered territories against the Ottomans. The men were recruited from the local population and were given land in return for their military service. Grenzer regiments were considered light infantry. They mostly fought in a skirmishing role but could also function as infantry of the line."
 austrian_hussarDESCR: "For a long time in Western Europe Cavalry was the prince of the battlefield. The heavily armored knights would deliver murderous cavalry charges. However in the east, opponents like the Ottoman Turks, who came from a steppe tradition, had lighter armed cavalry which was more suitable for skirmishing. These units showed their worth at the battle of Adrianople when the last great crusade (with the cream of Latin nobility) were shattered by the Ottoman light cavalry and Janissaries. To counter this the Hungarian army had a number of units termed Hussars which were lighter cavalry more suited to fighting their Ottoman opponents. However the units that first arrived in the west were not the light Hungarian Hussars, but the heavier Polish Winged Hussars which were a mixture of orthodox cavalry and light raiding Cavalry."
 austrian_jaegerDESCR: "In Germany in the 18th century a new type of light infantry came into being, Called Jaeger, (Hunters). Jaeger were used for reconnaissance and skirmishing. At first they were recruited from huntsmen, gamekeepers and foresters. Most of them were excellent riflemen and were therefor often used as snipers, who could inflict great losses amongst enemy officers. Later Jaeger became a generic name for all kinds of light infantry. Jaeger troops were often hired as mercenaries by other nations, such as Great Britain who used them in the American Revolution."
 austrian_tercioDESCR: "The Tercio, or Spanish Square, was a mixed formation of pikemen and musketeers developed by the Spanish General Gonzalo Fernandez de Cordoba. The victory of the Spanish armies at Pavia (1525) would lead to it's domination of the European battlefield for 100 years. The early Tercios contained anywhere from 50-70% pikemen. However, the Tercio were still evolving and through experimentation it was found that the number of pikemen required could be reduced. These late tercios could have as little as 25% pikemen leading to a massive increase in the formations' firepower."
 austrian_white_coatDESCR: "Having its beginning on the Habsburg military frontier fighting the Ottoman cavalry based armies. The White Coats were drilled and equipped primarily to resist cavalry charges. They were not as effective against musket equipped infantry or on the offensive, but still useful against strong cavalry based armies."
 aztec_gunpowder_warfareDESCR: "The introduction of gunpowder weapons into the new world by the Europeans did not change the overall tactics of new world warfare, only the technology used. The hill musketeer remained a primarily defensive unit, but the tactics used did more damage to enemy morale than the mountain warrior."
 aztec_hill_warfareDESCR: "The hardy hill warrior was not immune to technological change. With new weapons and tactics, these soldiers began to evolve from an offensive unit to a unit that placed a higher premium on defense. However, the unit's main means of victory was to hit the enemy's morale."
 aztec_tribal_warfareDESCR: "In the high plateau of Mexico, the Aztec Empire was founded. The dynamics of Aztec culture required on-going military conquests and military units began to evolve into specialized attacking units, which also placed great worth at staying power in combat."
 bantu_gunpowder_warfareDESCR: "African warriors from the South armed with muskets and possessing rather good offensive tactics."
 bantu_plains_warfareDESCR: "Plains warriors with good offensive skills adapted to the climate of the African plains."
 bantu_tribal_warfareDESCR: "A traditional South African tribal warrior armed with a spear and a characteristic shield, excelling in offensive strategies."
 barqueDESCR: "The Barque was a small sailing ship, originally used for trade. Adapting these for warfare provided a smaller and faster alternative to the larger carracks."
 british_squareDESCR: "During the war of the Austrian Succession, Austria was facing a serious defeat. Silesia had already been lost to Prussia and total defeat was not far away. In order to help turn the tide of battle, irregular units from the military frontier were brought up to the main battlefields to help the hard pressed imperial armies. The loose order of infantry was revolutionary on the European battlefield. However there were those that totally rejected the skirmisher concept and went for rigid linear tactics. Christened Square Infantry due to the formation they assumed when defending against cavalry. These were tightly disciplined units trained to fire their muskets at a high rate and fire by platoon which meant that rather than use the single volley and reload style during combat, these units would always have a platoon discharging their muskets. The deadly ripple fire could break any assault. However, rigid linear tactics made these units less mobile and more defensive."
 british_hussarDESCR: "As Cavalry became more specialized, the Hussar started to evolve. The Hussar unit became less like the Polish Hussar that had first entered European warfare and more like the Hungarian Original. The ability of the light and mobile troops to find the enemy, harass them, overrun their artillery positions and when they were beaten, pursue them."
 british_redcoatDESCR: "The Red Coat has its origins in the British army, where the small size of the army meant it important to husband your resources. Trained and drilled to withstand fire attacks, these troops relied on sheer staying power to keep them in the fight."
 chambered_demi_cannonDESCR: "The 16th century did not only see improvements in artillery maneuverability but also in the attempts at standardizing the size and weight of artillery pieces."
 chinese_dragoonDESCR: "In essence a foot soldier, merely using the horse for transport. It was not uncommon to utilize these troops for scouting missions."
 chinese_footsoldierDESCR: "Traditional lower rank foot soldiers wearing light armor and armed with a spear or sword."
 chinese_longspearDESCR: "Infantry troops equipped with long spears especially effective against charging cavalry units."
 chinese_steppeDESCR: "Cavalry archers armed with composite bows renown for their accuracy and range. They were sometimes also equipped with lancers allowing them to charge the enemy after the bows had done their job."
 early_carrackDESCR: "The early carrack was the first European vessel which could sail on the high seas of the Atlantic Ocean. The design of this late medieval ship combined the features of Germanic longships and Arabic merchantmen. It was less maneuverable than the caravel, but because of its larger size, it could carry provisions for long voyages, cargo for trade, and guns for self-defense."
 carrackDESCR: "The design of the carrack, a late medieval ship, combined the features of Germanic longships and Arabic merchantmen. It was less maneuverable than the caravel, but because of its larger size, it could carry provisions for long voyages, cargo for trade, and guns for self-defense. Some carracks such as the English vessel 'Henri Grâce à Dieu' weighed more than 1,000 tons, had large fore and aft castles, and could be considered as the greatest warships of their time."
 caravelDESCR: "The caravel was a small, very maneuverable ship which could sail with a high precision on long discovery journeys. Although designs varied, a caravel had a foresail, a square mainsail and lateen mizzen. Its smaller size limited the number of guns onboard, but it also meant that this light ship could explore shallow coastal waters and estuaries. Vasco Da Gama, Cabot, Columbus and Magellan used caravels during their late 15th century and early 16th century voyages."
 chebeckDESCR: "A small, two or three masted vessel widely used in the Mediterranean from the 16th century onwards."
 coehorn_mortarDESCR: "Invented by the Dutch engineer Baron van Coehorn during the 17th century. A smaller mortar with the barrel fixed at a 45 degrees angle. The only way to change the range of the shot was by moving the piece or using different weighted charges."
 cogDESCR: "A one masted trading vessel originating from northern Europe."
 commanche_swarmDESCR: "Swarm cavalry were loose order cavalry armed with bows or carbines and would use harassing fire tactics to disorder the enemy before charging. The loose order the cavalry made them less vulnerable to fire from the enemy, but if the opposition could withstand their harassing attacks they would quickly fall under a charge."
 creek_arquebusierDESCR: "The Creek Arquebusier was a descendant of the Tomahawk Warrior. Although with more emphasis on shock and cohesion then the Native American Arquebusier. These units still had an offensive bent but their tactics were not as devastating to enemy morale as the Native American Arquebusier and the Offensive Musketeer."
 culverinDESCR: "Fairly long barreled cannons developed during the 16th and 17th century. They were renowned for their long range firing capabilities but at the same time not very accurate in hitting their target."
 durrani_dragoonDESCR: "Light cavalry troops consisting mainly of Afghan mercenaries under the rule of Ahmad Shah Abdali, later Durrani."
 durrani_rifled_musketeerDESCR: "Afghan infantry units serving under Ahmad Shah Abdali, father of the Durrani dynasty in the middle of the 18th century."
 durrani_swivelDESCR: "Cavalry units mounted with highly portable swivel cannons on their backs, allowing the troops to fire over their own infantry."
 dutch_mauricianDESCR: "In the 16th century, the musket (a handheld firearm) became commonplace, but they were very slow to reload. Army tacticians typically deployed musket-men in formations to maximize firepower. The muskets would thus be arranged in lines (twelve, eight or six deep). When the front rank fired, they would move away to the rear to reload, after which the next rank would fire. This maximized the firepower of the 16th century muskets and overcame their disadvantage of slow reloading. It was Maurice of Nassau who pioneered the use of these musket formations and taught it to Dutch troops in the Eighty Years' War. His development of military strategy and tactics made the Dutch army the most modern in Europe."
 early_frigateDESCR: "With the increasing overseas trade, there was a need for a fast escort vessel to provide safe journey. The early frigates were developed for this. They were smaller, leaner ships of war with one gun deck, and provided protection from piracy in dangerous waters."
 east_asian_spearmenDESCR: "Low ranking foot soldiers armed with wooden spears."
 eastern_bowDESCR: "Mounted archers comprising the main military force of the Eastern army."
 eastern_knightsDESCR: "Like their counterparts in the west, the Eastern Knight represented the pinnacle of military technology. Raised from the nobility who could afford to maintain horses and were highly trained. The cavalry charge decided many battles in this era."
 eastern_medieval_infantryDESCR: "Raised from serf and other peasant communities these poorly armed and poorly trained infantry will not be of too much use in combat. However, why waste the nobility in dangerous assaults on fortresses?"
 eastern_militiaDESCR: "Raised from serf and other peasant communities these poorly armed and poorly trained infantry will not be of too much use in combat. However, why waste the nobility in dangerous assaults on fortresses?"
 eastindiamanDESCR: "Merchant ship belonging to the East India Company."
 east_mongolian_steppeDESCR: "Mounted archers equipped with composite bows distinguished by their high speed and power."
 ethiopian_guerilla_warfareDESCR: "Smaller groups of North African mountain warriors employing guerrilla tactics to harass their enemy."
 ethiopian_gunpowder_warfareDESCR: "African warriors from the North armed with muskets and possessing superior defensive tactics."
 ethiopian_mountain_warfareDESCR: "Mountain warriors with good defensive skills adapted to the climate of the African mountains."
 fluteDESCR: "A cargo ship developed in the Netherlands in the 16th century, it was built to maximize cargo-space and crew-efficiency. And it became one of the most commonly used ships in the 16th and 17th century. The standard design wasn't armed but when needed it could be armed with cannons and serve as auxiliary vessels."
 french_carabinierDESCR: "The Carabiniers first came into being in the 16th century and were a type of heavy cavalry that had many things in common with Cuirassiers. They also wore protective armor, though slightly less then a Cuirassier. The main difference between them was their armament. Carabiniers main weapon was the carabine, sometimes also called the arquebus, a short wheellock handgun. In addition to the carabine, they were also armed with pistols and a sword."
 french_caracolleDESCR: "In the late 16th and early 17th century the most common combat formation for western European cavalry was the Caracole, which could be employed in two ways. With the first method, the first rank of the cavalry formation charged frontally against the enemy, the cavalrymen firing their weapons at a range of 30 to 50 paces. Then they turned round again and returned to the rear of the formation and became the last rank. The following rank would charge in the same way, fire at the enemy and return to the rear. With this formation the first rank was always charging while the other ranks were loading and waiting their turn to charge. Another method was to charge in a single file, firing when the enemies were on their right and then continuing round in a circular motion, all the while reloading and returning to reform the lines in a continuous attack."
 french_cuirassierDESCR: "The Cuirassiers was a type of heavy cavalry that emerged in the late 15th century. This type of cavalry was armored from his head down to knee-level. His body was protected with a breastplate, the Cuirass from which they took their name. The breastplate was designed to withstand not only the shot from a pistol but also that of ball fired from a musket. They were armed with wheellock pistols, lances and swords. Cuirassiers were mostly used as shock-cavalry and were in use during almost the whole time span focused upon in this game."
 french_bluecoatDESCR: "Having its origins in the French armies of Louis XIV. The Blue Coat infantry displays special elan on the attack. Perfect for leaders who believe that the offensive will always triumph over the defensive."
 french_dragoonDESCR: "In the 17th century, a new type of cavalry called Dragoons was created. Dragoons were basically infantry who transported themselves by horse. The name Dragoon comes from the weapon they carried, a short type of musket or carabine, called dragon. Dragoons were widely used by all European nations, mostly because they were cheaper than normal cavalry."
 french_impulseDESCR: "During the war of the Austrian Succession, Austria was facing a serious defeat. Silesia had already been lost to Prussia and total defeat was not far away. In order to help turn the tide of battle, irregular units for the military frontier were brought up to the main battlefields to help the hard pressed imperial armies. The use of loose order infantry was revolutionary on the European battlefield. The most extreme solution was the impulse warfare unit. These units put forward a cloud of skirmishers whose constant sniping would disorder and demoralize the enemy before the mass charge of columned infantry would deliver the coup de grace."
 frigateDESCR: "As time passed, the frigate evolved. It became larger and heavily armed, sometimes with two gun decks. The frigate's combination of speed and firepower meant that it could outrun any ship with more guns and outgun any faster ships. The fleet built by the Commonwealth of England in the 1650s consisted almost exclusively of frigates."
 gaelic_free_shooterDESCR: "The development of better firearms forced a change in tactics for the Gaelic mercenaries. These hardy warriors would now await the first volley from the enemy and then unleash their irresistible charge."
 gaelic_galloglaighDESCR: "The galloglaigh were mercenary bands from the Hebrides who mixed traditional Gaelic and Norse styles of warfare to great effect. Like many Gaelic warriors before them, the galloglaigh used the two-handed battle-axe, but were also well-armored in the Norse style with chain mail and helmets. They appeared in Ireland from the mid thirteenth century and soon became highly sought-after warriors in the service of the great Irish chiefs, right through to the sixteenth century. The galloglaigh fought alongside their retainers in what was known as a 'spar', consisting of the warrior, his kern (a gaelic squire armed with pike or javelin) and his horse-boy (armed with a shortbow or a sheaf of darts). Collectively these spars would group in war-bands, or Corrughadh, which could number over a hundred strong. The galloglaigh were feared by the English as, whilst no match for a heavy medieval army in the open field, they proved a deadly force in small, close confrontations. As a result they were often used by Irish lords as shock troops in ambush situations. These Hebridean warriors did also find success on the open battlefield, most notably at Bannockburn in 1314."
 gaelic_mercenaryDESCR: "As gunpowder weaponry and drill techniques spread through Europe the traditional Scottish and Irish methods of warfare began to become obsolete - the time of the war bands and the galloglaigh was coming to an end. However Scottish and Irish mercenaries were still feared as fighters, especially by the invading English armies. Those who adapted to the new techniques were highly valued for their bravery and courage, notably the Redshanks of Scotland and the Buanadha (quartered men) of Ireland. After the 16th century many Scottish and Irish mercenaries could also be found in armies throughout Europe, notably during the Thirty Years War."
 galleassDESCR: "The galleass was an adaptation of the large merchant galley to counter the increasing use of man-of-war. Larger than the galley, the galleass had about 32 oar pairs, each oar manned by up to five man. As an answer to the men-of-war's armament and higher sides, the galleass had forecastles and aftcastles and gundecks above the rowers. This extra weight meant that they also had to rely more on sails, and were slower and less maneuverable compared to galleys. Like the galley, the galleass went out of regular use with the introduction of more advanced oceangoing men-of-war, but remained useful in shallow waters until the 18th century."
 galleonDESCR: "A large, usually three-masted sailing ship originally designed as a warship but later on used primarily for trade and commerce."
 galleyDESCR: "With roots back to the ancient ships of the antiquity, the galley remained the prime choice for Mediterranean naval warfare until the 16th century. The galley was primarily propelled by oars, usually about 25 pairs manned by up to three men each. This meant that they were less dependent on wind gauge compared to sailing ships, and their maneuverability made them a feared adversary. Eventually, the galley went out of regular use with the introduction of more advanced oceangoing men-of-war, but remained useful in shallow waters until the 18th century."
 germanized_pikeDESCR: "When the Goths defeated the Romans at the battle of Adrianople, it heralded a new era in European warfare. Cavalry became the dominant force on the battlefield and infantry relegated to supplying a base for Cavalry to maneuver round. The English victories in the Hundred Years War, although with infantry armies, relied on defensive tactics. However the Swiss Pikemen of the late 15th century gave infantry an offensive role once again. This was quickly noticed by countries in eastern Europe and German mercenaries were invited over to teach these new tactics."
 han_bannerDESCR: "Ming infantry troops armed with muskets that were incorporated into the banner system originally created by the Manchus during the 17th century."
 heavy_frigateDESCR: "Two decked vessels normally carrying about 40 guns."
 houfniceDESCR: "It is believed modern howitzers have their name from the Houfnice artillery developed by the Hussites in the 15th century. These short barreled guns were mounted on wagons and used on the field of battle to fire balls and canisters in support of the infantry."
 huron_arquebusierDESCR: "The Tomahawk Warrior had a strong emphasis on fire tactics even before the introduction of gunpowder. Embracing the benefits of these weapons, the Native American Arquebusier put strong emphasis on offensive fire and cohesion in combat. It was not as effective at shock action as the offensive musketeer."
 inca_mountain_warfareDESCR: "As new weapons and tactics became available the hardy mountain warrior began to improve. These warrior still placed a premium of defense, replying on their staying power for victory. The improvements in armor and training made victory over these units a tough undertaking."
 irish_chargeDESCR: "The linear descendants of the Gaelic mercenaries of early eras. These units placed maximum emphasis on infantry charges to kill and unnerve their enemies. Their charge could be more devastating than the cavalry of the era making them fearsome in attack."
 iroquis_rifle_scoutDESCR: "The Rifle Scout is a unit that specializes in harassment of the enemy. This unit may not be able to last as long in combat as a more disciplined unit. However these warriors are excellent marksmen and their prowess with the rifle can cause some serious damage to the enemy."
 italian_condottaDESCR: "Condotta is the Italian word for 'contract' and it was used to describe the mercenary units that fought mostly in Italy for the various city-states. The leaders of a Condotta regiment were called Condottiere. The most famous amongst them were Sir John Hawkwood, Francesco Sforza and Bartolomeo Colleoni. Condotta were not very loyal to their employers often switching sides because of higher pay. When Condotta fought each other they also made deals to not harm each other too much and war in Italy often became a sort of theater. Condotta regiments consisted of armored knights and heavy and light infantry and crossbowmen. The Condotta had a monopoly on warfare in Italy which meant that they still used old weapons and tactics when the other European armies already had switched to infantry consisting of musketeers and pikemen."
 japanese_archerDESCR: "The Asian archers were the most important force in Asian battles during this era. The bows were typically made of bamboo but generally longer than the European ones."
 japanese_footsoldierDESCR: "The Foot soldiers were the lowest form of Warriors within the hierarchy of the time. They consisted of commoners and the lower class nobles, and were the mainstay of the ruler's army. At first, the Foot soldiers were only Mercenaries and adventurers, and were paid with looted goods but later on they became a core part of the local Lords Army. As battles, wars and the larger size of armies became more complex, they were vigorously trained so they could hold their ground against the oncoming enemy forces. Foot soldiers were mostly armed with spears but some did carry Swords/Katanas and others were used to operate war machinery, as well as being equipped with varying Bows. Foot soldiers generally had light armor, consisting of leather pads sown together or a mixture between leather and iron/copper armors. This made them more agile on the battlefield but at times vulnerable against their opponents. In later periods Foot soldiers were given firearms as well."
 japanese_samuraiDESCR: "Samurai were the Noblemen of the time in Japan. Samurai meant \"To Serve\". They were well educated, and were extremely well trained in fighting. They combined their fighting with Arts and Literature as past times. The Samurai were governed by a Codex which was called Bushido meaning \"Way of the Warrior\". If their Lord died or lost a War, they would be required to commit Seppuku (self assisted suicide) as part of the Bushido Code. The Samurai were expected to do the same thing and follow their Master into the next life. The Samurai was a feared opponent on the battlefield due to them being highly trained in the fighting arts. They could wield a Katana with great skill or use the Yumi (Japanese Longbow) either mounted or on foot."
 large_cast_bronze_mortarDESCR: "The largest cannons of the time were so enormous in size that they required hundreds of men and oxen to move them. They had an immense destruction power but could only fire a limited amount of times during the day due to the difficulties in loading and aiming these beasts."
 large_cast_iron_bombardDESCR: "A larger version of the standard Bombard. This piece of early European siege artillery was designed for launching heavy objects at enemy defenses. A notable example of a Large Bombard is Mons Meg, which was sent as a gift by Philip III of Burgundy to King James II of Scotland in 1453. Although they were devastating weapons, the larger Bombards took a long time to cool down after each firing, meaning they were of limited usefulness on the battlefield and remained largely for use during sieges."
 leather_cannonDESCR: "The Leather Cannon was first used by the armies of King Gustavus II Adolphus of Sweden during the third Polish-Swedish War. European artillery at this time was too large and heavy to be mobile on a battlefield, and was only really used during sieges. The introduction of a lighter, mobile cannon enabled the Swedes to maneuver their artillery to meet the movements of the enemy and gave them a distinct tactical advantage over their foes. Unfortunately the leather cannon used by the Swedes had a particular weakness which made it highly impractical. Consisting of a narrow copper tube covered in leather strapping and rope, its wrapping caused the cannon to overheat dangerously during continuous use. Nevertheless the Leather Cannon marked the beginning of the development of light field artillery and the concept of taking heavy firepower to the enemy."
 mali_tribal_warfareDESCR: "A traditional North African tribal warrior armed with a spear and a characteristic shield excelling somewhat more in defensive strategies."
 mamluk_archerDESCR: "Non-Muslim, slave warriors captured as children and trained to fight for their Islamic masters made up an essential portion of the military system of the Islamic world. Archery was not just part of their military training but also consumed a large part of their recreation making for excellent archer units."
 mamluk_cavalry_chargeDESCR: "Non-Muslim, slave warriors captured as children and trained to fight for their Islamic masters made up an essential portion of the military system of the Islamic world. Cavalry tactics and horsemanship became an integral part of their training later on, as they became followers of the Islamic beliefs."
 mamluk_duelDESCR: "Infantry specialized in single combat, using swords as their primary weapon of choice."
 mamluk_musket_chargeDESCR: "Despite the initial resistance towards, muskets were eventually added to the traditional cavalry charge during the 18th century."
 manchu_bannerDESCR: "Light cavalry unit belonging to the Banner military system developed by the Manchus during the early 17th century. The system was designed to organize the population both civilian and soldier into military divisions."
 maya_forest_warfareDESCR: "The forest warrior continued to improve as new technologies and tactics became available. Retaining it's balance between attack and defense it continued to improve in both areas."
 maya_guerilla_warfareDESCR: "These units will not last as long in combat as the other Guerrilla units, but they make up for it for being more effective on the offensive. Trading staying power for the ability to inflict extra damage on the enemy"
 maya_gunpowder_warfareDESCR: "The forest musketeer remained faithful to the tactics that served him during the pre-gunpowder age. The balance between attack and defense reamined, but now the introduction of gunpowder weapons by the Europeans just made them more deadly."
 maya_tribal_warfareDESCR: "The forests and jungles of Central America was the home to the Mayan civilization. The terrain was not as open as further north giving more advantages to the defender. Here military units evolved that were suitable on both the attack and defense, although specializing in neither."
 merchantmanDESCR: "A large cargo vessel used for transportation of merchandise."
 mexican_guerilla_warfareDESCR: "The Central American Guerrilla specializes in attacks to wear down enemy morale. Although inflicting more casualties than the South American Guerrilla they are also slightly easier to wear down."
 mongol_bowDESCR: "Light infantry troops commonly utilized in the first stage of a battle. Their purpose was to shower the opposing troops with arrows, thereby lowering their morale before the main force attacked."
 mongolian_bowDESCR: "Cavalry units specialized in ambush techniques. They would lie in wait for their enemies, attacking them by surprise and thereafter quickly retreat before the enemy had time to regroup."
 mongol_steppeDESCR: "Mounted archers equipped with composite bows distinguished by their high speed and power."
 mongol_swarmDESCR: "Cavalry archers specializing in swarm attacks, where the goal was to overwhelm their enemies by attacking en masse."
 muscovite_caracolleDESCR: "With the discovery that a tightly formed infantry could withstand cavalry shock action, and that the use of gunpowder weapons would inflict a fearful toll on the attacker, new cavalry tactics were required. One of the first of these was the Caracole (or spiral) where cavalry would use fire to disrupt infantry formations before attempting a charge. Developed in the west in the 16th century in quickly spread eastwards."
 muscovite_cossackDESCR: "Cossack cavalry steadily evolved as time progressed. Rather than being a shock cavalry force like the new heavier Hussars they specialized in skirmishing and would use pistols to disorganize the enemy."
 muscovite_musketeerDESCR: "With the large scale use of gunpowder weapons on the Eastern European battlefield new units began to be developed to take advantage of these. Having its origins in the Streltsy of Muscovy these units evolved into Musket armed units that placed their main focus on the attack rather than defense."
 muscovite_soldatyDESCR: "The introduction of the Tercio into Eastern European warfare was met by those who saw the tercio as being too defensive and who believed that infantry should be employed more offensively. The Soldaty Infantry filled this role."
 native_indian_archerDESCR: "The hunter-gatherer peoples early learned to value a man with a good aim with his bow. In peace time, it could be the difference between starvation or survival - in war, defeat or victory."
 native_indian_horsemenDESCR: "The arrival of horses following the European involvement also changed native American warfare. Many tribes adopted the horse as an important part of their culture, and became excellent horsemen."
 native_indian_mountain_warfareDESCR: "Some of the toughest warriors of the native Americans were the mountain people. Often pushed into the mountains by stronger enemies, they had to be tough to survive."
 native_clubmenDESCR: "The Native Clubman is the origin of all warriors - take something hard, hit your opponent."
 native_indian_tribal_warfareDESCR: "With the gathering of natives into tribes, often protecting specific areas, there often evolved a state of endemic warfare. The warpath was a way of proving your worth, and often as a rite of passage for the young men."
 niger_kongolese_forest_warfareDESCR: "Forest warriors with rather good offensive and defensive skills adapted to the climate of the African forests."
 niger_kongolese_guerilla_warfareDESCR: "Smaller groups of Central African forest warriors employing guerrilla tactics to harass their enemy."
 niger_kongolese_gunpowder_warfareDESCR: "African warriors from the West armed with muskets and possessing rather good defensive and offensive tactics."
 niger_kongolese_tribal_warfareDESCR: "A traditional Central African tribal warrior armed with a spear and a characteristic shield. Balanced fighter, good for both offensive and defensive strategies."
 ottoman_azabDESCR: "The Azabs were either light infantry units employed as archers or footsoldiers equipped with swords and shields specializing in close combat."
 ottoman_janissaryDESCR: "Infantry units originally made up of slaves and war prisoners that formed the main body of the Sultan's personal guards and protectors."
 ottoman_lancerDESCR: "The Ottoman sultan, Selim III, began his reign by conducting a thorough military reform. A more westernized cavalry unit, armed with a lancer, replaced the existing cavalry."
 ottoman_new_modelDESCR: "The Ottoman sultan, Selim III, began his reign by conducting a thorough military reform. A new kind of westernized infantry troop was designed to replace the Janissaries that had constituted the most significant force of the Ottoman army for so long."
 ottoman_nizami_cedidDESCR: "A reformed Muslim infantry, influenced by western European schools and tactics. These warriors adopted European uniforms and weapons and also implemented western military strategies in their training."
 ottoman_musellemDESCR: "Light cavalry unit most often consisting of foreign mercenaries."
 ottoman_reformed_janissaryDESCR: "During the late 17th century, the Janissaries, together with the Sipahis, constituted the principal body of the military units of the Western Muslim world."
 ottoman_reformed_spahiDESCR: "During the late 17th century, the Janissaries, together with the Sipahis, constituted the principal body of the military units of the Western Muslim world."
 ottoman_sekbanDESCR: "Provincial infantry unit made up of peasants turned soldiers."
 ottoman_spahiDESCR: "A Muslim, elite cavalry unit quite similar to the knights of Europe."
 ottoman_timariotDESCR: "A cavalry unit serving directly under the Sultan. The Timariot was given a piece of land in exchange for his services, but he was also required to bring his own equipment and his own servants in times of war."
 ottoman_toprakli_dragoonDESCR: "A provincial cavalry unit equipped with a saber or carbine and, well known for its riding skills."
 ottoman_toprakli_hit_and_runDESCR: "A light cavalry unit known for their mobility and speed. They were usually the first division to attack the opposing army by implementing a hit and run tactic."
 ottoman_yayaDESCR: "A Muslim archer infantry also know as Piyade. The Yaya troops were mainly made up of mercenaries and always on standby and were thus often very well paid for their military services."
 pedreroDESCR: "Relatively light cannons compared to the Culverins, using stone balls as ammunition due to their light weight in contrast to iron balls."
 persian_cavalry_chargeDESCR: "Cavalry troops equipped with slim bladed, heavily curved, one-handed swords. Most effective in charges against infantry or cavalry troops without armor."
 persian_footsoldierDESCR: "Low ranking foot soldier usually armed with a sword."
 persian_rifleDESCR: "During the Qajar era, the Persian army went through extensive westernizing reforms. With the help of foreign advisors, the troops were trained in western military strategies and technologies."
 persian_shamshirDESCR: "Infantry equipped with slim bladed, heavily curved, one-handed swords. Most effective against infantry or cavalry wearing no armor."
 peruvian_guerilla_warfareDESCR: "The South American Guerrilla is a tough opponent. Although they do not do a lot of damage to the opposition, it can take a long time to wear down these units."
 polish_hussarDESCR: "The original Hussar was a light cavalry unit designed primarily for skirmishing. However, the battlefield demanded that units be better armored and heavier. Thus the Hussar evolved leading eventually to the famous Winged Hussars."
 polish_musketeerDESCR: "With the growing spread of gunpowder weapons, soon the question of what musket armed infantry should do on the battlefield was raised. In Poland, there developed a school of thought that musketeers should be used as a defensive weapon to support cavalry."
 polish_tercioDESCR: "Although the tercio came to dominate European battlefields it was initially too slow to be of use on the more open, cavalry dominated battlefields of Eastern Europe. However as the pike component of the tercio fell, giving it more firepower, it became more useful on the eastern battlefields."
 polish_winged_hussarDESCR: "In medieval times, mounted knights had dominated the medieval battlefield but afterwards were replaced by musketeers and pikemen. In the 17th century, cavalry forces were still used for a surprise effect in battles, but had often little chance against disciplined pikemen. Therefore, cavalry forces were little used in Western Europe. In Eastern Europe with its vast steppes, cavalry remained very important. The winged Hussars played a key role there. The Polish developed an excellent curved saber (the 'palasz'), selected horses specially for their speed and endurance and they carried lances with them, of six meters, that could pierce a pikemen's armor. The winged Hussars became a heavily armored cavalry that fought countless victorious actions against a variety of enemies. They played a key role in John Sobieski's legendary lifting of the Turkish siege of Vienna in 1683. John Sobieski sent four Hussar cavalry groups in a furious charge that broke the Turkish battle line, scattering them in confusion. This victory by the winged Polish Hussars saw John Sobieski hailed as the 'savior of Vienna'."
 prussian_uhlanDESCR: "The first Uhlans were created in the early 18th Century. They were used primarily for reconnaissance for the more the Heavily Armored Cavalry, as well as being assigned to skirmishes. Later on in the 18th Century they became an essential part of the military's structure due to their light armor making them fast and agile on the battlefield and for their high shock value against their enemies, which in some cases turned the tide in Battles. The Uhlans were a good alternative to large Infantry Armies as they were not only heavy hitting but also more cost effective. This allowed smaller Nations with less manpower to actually put up an effective fight, as armies on foot were also slower compared to their mounted counterparts."
 prussian_drillDESCR: "Drilled Soldiers were soldiers that had been vigorously trained, so that they would know exactly what to do in a battle situation. They were also less likely to break ranks whilst fighting against the enemy. An example would be the Prussian Drilled Soldiers. They were among the world's best trained and equipped soldiers at the time. They were very disciplined and well trained for nearly any situation. So good was their reputation that the American Colonies had asked for Prussian drill instructors to be sent to train the colonists so they could fight against the British."
 pueblo_ambushDESCR: "In the broken terrain in the foothills of the Rockies, new tactics built around ambush began to develope. These units did not have the staying power of the mountain infantry but they did huit the enemies morale with their ambush tactics."
 qizilbash_cavalryDESCR: "Cavalry unit, armed with spear, sword or bow easily recognized by their red and gold striped headgear, worn to express their devotion to the Twelver division of Shia Islam."
 reformed_asian_cavalryDESCR: "Westernized Asian cavalry more adapted to Western tactics and strategies."
 reformed_asian_musketeerDESCR: "Westernized Asian infantry equipped with muskets and more adapted to Western tactics and strategies."
 reformed_manchu_rifleDESCR: "An army developed under the Qing dynasty after the Manchu conquest of China. The army made up the main bulk in military operations and consisted mostly of Chinese Han soldiers."
 royal_mortarDESCR: "During the 18th century the use of artillery on the battlefield became more widespread. The troops were now able to move their field guns with much more ease and speed."
 russian_cossackDESCR: "Cossacks remained an integral part of Eastern European armies. Although neither as disciplined or as effective in the charge as the heavy cavalry. These light units specialized in raiding and sniping to disrupt their opponents."
 russian_cuirassierDESCR: "The Cuirassier takes its name from the Cuirass, a breast plate worn by the heaviest cavalry units. Wielding a heavy sword rather than a light saber, these units are fearsome when they charge. Usually supported by units of carbine equipped cavalry to give them extra punch, these units add shock power to any army."
 russian_massDESCR: "Mass Infantry tactics were a departure from the linear tactics that had been dominant for so long. These units can be summed up in two of the maxims of the famous Russian general Suvorov 'train hard, fight easy' and 'The bullet is a fool, the bayonet is a fine chap'. The were highly drilled shock infantry who favored the mass charge over musket fire."
 russian_green_coatDESCR: "As more ideas were imported from western Europe, the eastern infantry man became much more like his western European counterpart. The Green Coat infantry had its origins in Russia and its western training methods and equipment gave their units with more staying power in combat than ever before. It also represented a shift from the Petrine defense tactics to a more offensive unit."
 russian_lancerDESCR: "The Hussars of Eastern Europe had long been equipped with a lance along with other equipment. The lance was a power weapon in the attack, allowing a trooper to reach his enemy before the enemy could reach him, however once the enemy managed to get passed the lance the lancer was vulnerable. Lance equipped cavalry were very strong in the attack but weak defensively."
 russian_petrineDESCR: "Petrine Infantry have their roots in the defeat of the Russian Armies at the battle of Narva during the Great Northern War. The army had been decisively routed by the better trained, but numerically inferior, Swedish Army and the army needed new tactics if it was to succeed. Trained with iron discipline, the Petrine Infantry excelled in defense. Their tactics were built around wearing down the enemies ability to fight through sheer staying power."
 saxon_infantryDESCR: "August the Strong, Elector of Saxony, was not just famous for siring more bastards than any other European Monarch, he was also King of Poland. During his reign he brought more offensive infantry tactics to the Polish military, and the units became known as Saxon Infantry."
 scottish_highlanderDESCR: "The Highland Infantry divisions which make up such a recognizable force in many of today's Commonwealth armies have their roots in the semi-feudal clan system of north and west Scotland. Scottish Highlanders were lightly armored clansmen, often equipped with the traditional Scottish basket-hilted sword, the claymore, as well as small knives, known as dirks. Later Highland soldiers also carried pistols. They were feared for the ferocity of their attack, particularly the famous Highland Charge, used to smash through enemy lines. Following the Jacobite rebellions, the Scottish Highlanders were gradually assimilated into the British Army. The first such Highland troops were the Black Watch, or 42nd Highland Regiment of Foot, who fought valiantly at Fontenoy during the War of Austrian Succession. The Highland Regiments subsequently became a feared fighting force, noted in particular for bravery and a refusal to surrender."
 shaybaniDESCR: "A cavalry unit most often relying on indirect military tactics, harassing and raiding its enemies."
 slavic_stradiotiDESCR: "The Stratioti developed in the Albanian-Greek areas of the Balkan. With little or no armor, they were armed with sabers, lances and maces. This light cavalry was excellent for screening, reconnaissance and for raiding into disarrayed or fleeing enemies. With the fall or Byzantium many sought refuge in the west, and the Venetian Stratioti cavalry of the late 15th century is believed by some to have introduced modern light cavalry tactics to the west."
 small_cast_iron_bombardDESCR: "An early form of European artillery used for both sieges and defense. The Bombard was a simple cannon able to hurl projectiles at enemy defenses. The missile of choice was often a metal ball or large stone, intended to cause damage to fortifications rather than enemy personnel. Even the smaller Bombards were heavy and difficult to move quickly during battle, limiting their use against infantry and cavalry formations."
 songhai_tribal_warfareDESCR: "A traditional West African tribal warrior armed with a spear and a characteristic shield excelling in defensive strategies."
 sioux_dragoonDESCR: "The American Dragoon was rifle and spear armed cavalry unit. Although a dragoon by name, it was actually much closer to the Swedish style charging cavalry. The brave warriors would charge towards the enemy firing carbines and pistols before closing for hand to hand combat."
 south_american_gunpowder_warfareDESCR: "With the arrival of the Europeans to the Americas, gunpowder weapons came to be known by the local population. The advantages became apparent and it was only a matter of time before units appeared carrying muskets. The Defensive musketeer was the descendant of the mountain warriors, following a similar pattern of organization and focus but now armed with a musket. This unit is strongest in defense, but the new gunpowder weapons give it extra punch in attack."
 south_american_spearmenDESCR: "The basic unit of armies of the Americas. They were usually a peasant levy lead by aristocratic officers and armed with spear and shield. This units formed the backbone of the armies of states like the Inca and Aztec Empires."
 south_american_warfareDESCR: "The high mountains of the Andes created an environment which was far superior for defense rather than attack. There was a gradual evolution were infantry began to specialize in defense and staying power over attack."
 spanish_tercioDESCR: "Tercio infantry was developed principally by the brilliant general Gonzalo Fernández de Córdoba (El Gran Capitán), during the Italian Wars. It is a mixed infantry formation of pikemen and musketeers. Because of this combined-arms approach, the formation simultaneously enjoyed both the rigidity of its heavy infantry and the long-range firepower of its musketeers, making it an ideal defensive and offensive formation. Tercio formations, with their disciplined and spirited professional soldiers, were famed on the European battlefield for their nearly invincible manner in combat during the 16th and 17th centuries. Their domination of the European battlefields came to a definite end with the Spanish defeat by the French at the battle of Rocroi in 1643. A new fighting system, promoted by Gustavus Adolphus, would take over from then on."
 swedish_arme_blancheDESCR: "While the hussar Cavalry represented the balance between fire and shock, and the Dragoon cavalry relied primarily on their muskets, the arme blanche cavalry relied primarily on cold steel. The bold charges of these units could shatter enemy formations."
 swedish_carolineDESCR: "The military reforms of the Swedish king Charles XI created a new force of infantry, specializing in the attack. Devastating volleys of musket rounds would be the prelude to a mass charge."
 swedish_gallopDESCR: "The pistol armed Caracole Cavalry came to dominate European cavalry tactics in Eastern Europe, although the traditional shock action cavalry style of the Hussars was still in use. Armies trained in the Western European warfare quite often came out second best in combat against these units. Borne out of the bloodshed of the polish wars, the Swedish army developed a different kind of unit, the Swedish Gallop Cavalry. Although still armed with pistols like the caracole they did not discharge the pistols as preliminary to shock action but as part of during the charge itself. The results were devastating during the 30 years, forcing the Imperial Caracole cavalry to adapt very quickly."
 swedish_gustavianDESCR: "In the early 17th century the musket had a loading time that was still very slow and musket fire needed to be concentrated in volleys to be destructive, as the weapons were very inaccurate and misfires were common. Such a slow reloading time meant that the unit would be very vulnerable if all the guns were fired simultaneously. Since the days of Maurice of Nassau this problem was overcome by arranging the unit in lines (twelve, eight or six deep). When the front rank fired, they would move away to the rear to reload, after which the next rank would fire. Gustavus Adolphus, the great Swedish king, significantly improved this Maurician infantry tactic. He trained his troops so well that he was able to reduce the number of ranks to only three (one kneeling, the second crouching and, the third standing) and yet still maintain continuous fire."
 swiss_landsknechtenDESCR: "Landsknechten were a type of infantry first created in the early 16th century in the Holy Roman Empire. They were mostly armed with a long spear or pike. George von Frundsberg is considered to be the creator of the Landsknechten. The Landsknechten fought mostly in a square type formation called the Pike Square. They were also famous for the elaborate clothing they wore on the battlefield."
 swivel_cannonDESCR: "A highly maneuverable and portable cannon. The Swivel gun was rather small and designed primarily for short range warfare."
 tartar_cossackDESCR: "The cossack continued to evolved as a unit. The use of new weapons and tactics gave the units greater staying power in fire combat and more shock power."
 threedeckerDESCR: "A large battleship equipped with three gun decks, usually holding more than a 100 cannons."
 tofongchis_musketeerDESCR: "Despite initial reluctance, muskets gradually became more commonly accepted during the late 16th century. The advantage of firearms had become undeniable and muskets slowly found there way into the Muslim infantry forces."
 topchis_artilleryDESCR: "Muslim cavalry unit armed with a matchlock musket."
 twodeckerDESCR: "A two-decked battleship normally equipped with 60 to 90 guns."
 wargalleonDESCR: "The war galleon was a large galleon outfitted for war. It was larger and more heavily armed than the regular galleons, and served as protecting escorts to galleon fleets. The Spanish treasure fleets were made out of galleons and war galleons."
 westernized_adalDESCR: "East African warriors. Somewhat influenced by Western military defense tactics."
 westernized_aztecDESCR: "With the introduction of western training methods and new equipment, the hill warrior became a much more effective fighting man. The new training methods gave the unit much more cohesion in combat, while the new equipment improved the unit's abilities in both attack and defense. The hill warrior remained, however, a mainly defensive unit."
 westernized_bantuDESCR: "South African warriors influenced by Western military offense tactics and strategies."
 westernized_ethiopianDESCR: "North African warriors influenced by Western military defense tactics and strategies."
 westernized_mayanDESCR: "As western military ideas were spread, even the forest warrior in the Americas was not immune to change. The new training techniques improved this unit's ability to withstand fire in combat."
 westernized_niger_kongoleseDESCR: "Central African warriors influenced by Western military defense and offense tactics."
 westernized_south_americanDESCR: "The Westernized South American infantry were the successors of the mountain warriors of earlier eras. Western training and equipment has improved these units in all departments, but their focus remains defensive."
 westernized_zapotecDESCR: "The new military tactics of Europe were slowly spreading across the Americas. The new training methods strengthened the cohesion of the plains warrior, while the new training methods increased the effectiveness of the unit in all areas of combat."
 western_longbowDESCR: "The longbow was a missile weapon mostly used by infantry from England and Wales from the 14th to the 16th century . The weapon was very accurate and had a long range and was powerful enough to penetrate chain-mail armor. The English used this weapon with great success in the Hundred Years War against France, never more so than at the battles of Crécy and Agincourt. With the development of gunpowder, the longbow became obsolete. This was not because it was less powerful than the early muskets but because to become a good longbow-man, you had to train for many years, while training people to use fire-arms was much easier."
 western_medieval_infantryDESCR: "The basic soldier of Western European armies. They tended to be peasant levies with little or no training and very poor equipment. However when deployed en masse they could be devastating."
 western_medieval_knightsDESCR: "The medieval Knight originated in the Frankish kingdoms, where mounted warriors were rewarded with grants of land for their military service. This concept of a powerful warrior elite spread through Western Europe and became an integral part of the feudal system, in which Knights ranked amongst the minor nobility. With the development of the wraparound saddle and stirrups, Knights became more heavily armored and better able to charge down opposing infantry with deadly force. They were also known to fight dismounted using heavy melee weapons when circumstances dictated it."
 western_men_at_armsDESCR: "The Man at Arms was a professional soldier in Western European armies of the late middle ages. Knights and noble families would employ a number of men at arms to form their retinue. They would tend to be better armed and armored than the ordinary feudal footsoldier. During the Hundred Years War, Men at Arms were those soldiers who fought on horseback or with heavy weaponry, but were not of a high social standing and so could not be referred to as Knights. The better equipped and better trained were known as Sergeants at Arms."
 zapotec_gunpowder_warfareDESCR: "Even the plains warrior with his emphasis on bravery in attack, could not ignore the benefits of the musket brought from Europe. The new offensive musketeers still retained there attack emphasis, but the gunpowder weapons gave them additional firepower."
 zapotec_plains_warfareDESCR: "The plains warrior was the ultimate offensive unit in the Americas, but even they were not immune to progress. New weapons and tactics allowed the units to improve their offensive capability, while new training methods helped these warriors to maintain morale in combat."
 zapotec_tribal_warfareDESCR: "The area of the Zapotec empire created conditions highly suitable for offensive warfare. Here military units were developed that specialized in attack and used tactics designed to undermine the morale of their opponents."
 zaporoghian_cossackDESCR: "The Cossacks community originally grew up on the steppe boundary between Muscovy and Poland on one side and the Tatars on the other. In this savage environment of constant raiding, military communities of horsemen developed. They soon became in demand as hardy, if undisciplined, horsemen."
 zulu_chest_and_hornsDESCR: "An African military strategy developed by the African chief Shaka during the 18th century. The warriors would surround their enemy by positioning smaller groups of warriors on the left and right flank, representing the horns of a buffalo, and a larger group would be positioned in the middle, representing the chest."
 PLR_DISC: "Player §Y$NAME$§W left the game."
 PLR_CONNECT: "Player §Y$NAME$§W joined the game."
 REVERT_SAVE_CAL: "Reverting to default database."
 SAVE_TRANSFER_DONE: "Savegame transfer done."
 DIPLOICON_TIP: "$TYPE$ from §Y$NATION$§W. \n If we do not respond before §Y$DATE$§W we will autodecline."
 DIPLOICON_TIP_NONATION: "$TYPE$. \n If we do not respond before §Y$DATE$§W we will autodecline."
 ICON_RM: "A §YRoyal Marriage§W Offer"
 ICON_PEACE: "A §YPeace offer§W"
 ICON_ALLIANCE: "An §Yalliance§W offer"
 ICON_ANNEX: "A demand for §Yannexation§W"
 ICON_VASSAL: "An offer of §Yvassalization§W"
 ICON_ASKMIL: "A request for §YMilitary Access§W"
 ICON_OFFACC: "An offer of §YMilitary Access§W"
 ICON_CALLALLY: "A §YCall to arms from one of our allies§W"
 ICON_OFFERLOAN: "A §YLoan Offer§W"
 ICON_PROVSALE: "An offer to §YSell a Province§W"
 ICON_REPAYLOAN: "A §YLoan§W must be repaid."
 TIP_CONSTR_UNIT: "Recruit Regiment"
 TIP_CONSTR_BUILD: "Construct Manufactory"
 TIP_CONSTR_NAVY: "Build Ship"
 CLOSE: "Close"
 VERY_EASY: "Very Easy"
 EASY: "Easy"
 NORMAL: "Normal"
 HARD: "Hard"
 VERY_HARD: "Very Hard"
 NEVER: "Never"
 MONTHLY: "Monthly"
 HALFYEAR: "Half Year"
 YEARLY: "Yearly"
 FIVE_YEAR: "Five Years"
 OFFERLOANTITLE: "Loan Offer"
 OFFER_LOAN_DESCR: "Offer a loan."
 OFFER_LOAN_HAS_WAR: "We can't loan money to a nation with whom we are at war."
 YEARS: "Years"
 WAR_SUBSIDIESTITLE: "War Subsidies"
 WARSUB_CANCELTITLE: "Cancel War Subsidies"
 CARDINAL_TITLE: "Cardinal"
 MONTHS: "Months"
 SELLPROV_REQDESC: "$ACTOR$ is offering to sell us the province of $PROV$ for the sum of $PRICE$. Do you accept?"
 SELLPROVTITLE: "Sell Province"
 SELLPROV_OFFDESC: "You will offer $RECIPIENT$ the opportunity to purchase $PROV$ from us for the sum of $PRICE$."
 SELL_PROV_OWN: "You can not sell a province that you do not control."
 IS_PAPAL_CONTROLLER: "The ruler of $NAME$ is Papal Controller."
 BUILDINGSLEDGER_BUILDINGS_TEMPLE_S: "Temples"
 BUILDINGSLEDGER_BUILDINGS_TEMPLE_L: "For each province you have with a temple in it, you get a reduction in the cost for raising stability. Provinces with a temple have a green tick."
 BUILDINGSLEDGER_BUILDINGS_WORKSHOP_S: "Workshops"
 BUILDINGSLEDGER_BUILDINGS_WORKSHOP_L: "A workshop increases the tax income for a province. Provinces with workshops are marked by a green tick."
 BUILDINGSLEDGER_BUILDINGS_REGIMENTAL_CAMP_S: "Regimental Camps"
 BUILDINGSLEDGER_BUILDINGS_REGIMENTAL_CAMP_L: "Regimental Camps increase the total number of troops a province can support and supply and also reduce the recruitment time. Provinces with Regimental Camps have a green tick."
 BUILDINGSLEDGER_BUILDINGS_SHIPYARD_S: "Shipyards"
 BUILDINGSLEDGER_BUILDINGS_SHIPYARD_L: "A Shipyard increases the amount of naval units you can support and reduces the time it takes to build ships. You can only build shipyards in coastal provinces. Provinces with a green tick have shipyards already."
 BUILDINGSLEDGER_BUILDINGS_CONSTABLE_S: "Constables"
 BUILDINGSLEDGER_BUILDINGS_CONSTABLE_L: "A province with a constable has dramatically increased direct tax revenue and a slight increase in the local revolt risk. Provinces with green ticks have constables."
 BUILDINGSLEDGER_BUILDINGS_COURTHOUSE_S: "Courthouses"
 BUILDINGSLEDGER_BUILDINGS_COURTHOUSE_L: "A province with a courthouse gets a reduction in local revolt risk. Provinces with a courthouse are marked with a green tick."
 BUILDINGSLEDGER_BUILDINGS_MARKETPLACE_S: "Market Places"
 BUILDINGSLEDGER_BUILDINGS_MARKETPLACE_L: "A Market Place increases both the population growth and the trade income of a province. Provinces with a market place are marked with a green tick."
 BUILDINGSLEDGER_BUILDINGS_TAX_ASSESSOR_S: "Tax Assessors"
 BUILDINGSLEDGER_BUILDINGS_TAX_ASSESSOR_L: "Tax Assessors reduce inflation in a province. A green tick denotes a tax assessor is already present."
 BUILDINGSLEDGER_BUILDINGS_WAR_COLLEGE_S: "War Colleges"
 BUILDINGSLEDGER_BUILDINGS_WAR_COLLEGE_L: "War Colleges give a yearly increase in army tradition. War colleges cannot be built in provinces which have an admiralty. Green ticks denote provinces with war colleges."
 BUILDINGSLEDGER_BUILDINGS_ADMIRALTY_S: "Admiralties"
 BUILDINGSLEDGER_BUILDINGS_ADMIRALTY_L: "An Admiralty gives a yearly increase in naval tradition. Admiralties cannot be built in provinces with a war college. A green tick denotes a province with an admiralty."
 BUILDINGSLEDGER_BUILDINGS_CUSTOMS_HOUSE_S: "Customs Houses"
 BUILDINGSLEDGER_BUILDINGS_CUSTOMS_HOUSE_L: "A Customs house gives a small increase in local taxation. A green tick denotes a province with a customs house."
 ARMY_REGIMENTSLEDGER_O-SHOCK_S: "Offensive Shock Value"
 ARMY_REGIMENTSLEDGER_O-SHOCK_L: "This value represents how effective a unit is at inflicting damage in the shock phase."
 ARMY_REGIMENTSLEDGER_D-SHOCK_S: "Defensive Shock Value"
 ARMY_REGIMENTSLEDGER_D-SHOCK_L: "This is how effective a unit is at resisting damage in the shock phase."
 ARMY_REGIMENTSLEDGER_O-FIRE_S: "Offensive Fire Value"
 ARMY_REGIMENTSLEDGER_O-FIRE_L: "The value represents how effective a unit is at inflicting damage in the fire phase of combat."
 ARMY_REGIMENTSLEDGER_D-FIRE_S: "Defensive Fire Value"
 ARMY_REGIMENTSLEDGER_D-FIRE_L: "This value represents how effective a unit is at resisting damage in the fire phase."
 ARMY_REGIMENTSLEDGER_O-MORALE_S: "Offensive Morale Value"
 ARMY_REGIMENTSLEDGER_O-MORALE_L: "The Offensive Morale Value is how effective the unit is at inflicting morale damage on the enemy."
 ARMY_REGIMENTSLEDGER_D-MORALE_S: "Defensive Morale Value"
 ARMY_REGIMENTSLEDGER_D-MORALE_L: "This value is how effective the unit is at resisting morale damage."
 ARMY_REGIMENTSLEDGER_MANUEVER_S: "Maneuver Value"
 ARMY_REGIMENTSLEDGER_MANUEVER_L: "This represents the ability of a unit to attack opponents who are not in front of them in combat."
 land_tech_short: "Land"
 naval_tech_short: "Naval"
 trade_tech_short: "Trade"
 production_tech_short: "Production"
 government_tech_short: "Government"
 LEDGER_REAL_PRODUCTION_EFFICIENCY: "Real Efficiency"
 LEDGER_REAL_TRADE_EFFICIENCY_: "Real Trade efficiency"
 INCOMESUBS: "Subsidies"
 INCOMEPROD: "Production"
 INCOMEEVENT: "Events"
 EXPENSESUBS: "Subsidies"
 EXPENSEPEACE: "Peace"
 EXPENSEEVENTS: "Events"
 SIEGES: "Sieges"
 COMBATS: "Land Combat"
 ARMY_RECRUITMENTS: "Recruiting Regiments"
 NAVY_RECRUITMENTS: "Building ships"
 COLONISTS_ENROUTE: "Colonists"
 BUILDING_CONSTRUCTIONS: "Buildings"
 MISSIONARY_CONSTRUCTIONS: "Missionaries"
 DAYS_LEFT: "days left."
 LEDGER_NEIGHBOUR: "Neighbors"
 LEDGER_LARGEST: "Largest"
 LEDGER_FRIENDS: "Friends"
 LEDGER_ENEMIES: "Enemies"
 LEDGER_NATION_INCOME: "Income"
 LEDGER_NATION_SIZE: "Number Of Provinces"
 LEDGER_NATION_INFLATION: "Inflation"
 OL_ENROUTE_COT_DESC: "When our §Y$NUM$§W additional merchants arrive, our profits should increase. \n The first one will arrive on $DATE$."
 NAVAL_COMBAT: "Naval Combat"
 OL_SHIPS: "Ships"
 OL_TROOPS: "Troops"
 OL_COLONISTS_DESC: "Our Colonist has §Y$CHANCE$§W% chance of success. The Colony currently has §Y$NUM$§W Settlers and §Y$NATIVES$§W natives living there."
 OL_NONE: "no"
 OL_ARMY: "This army "
 OL_FLEET: "This fleet "
 OL_COMMANDER: "is under the command of $COMMANDER$ "
 OL_NOCOMMANDER: "has no commander "
 OL_LOCATION: "and is located in §Y$PROV$§W. "
 OL_ARMY_MOVE: "It is on the move towards §Y$DEST$§W."
 OL_NAVY_MOVE: "It has set sail towards §Y$DEST$§W."
 CULTURE: "Culture"
 RELIGION: "Religion"
 OL_MANPOWER: "Manpower"
 OL_BUILD_ARMY: "Our §Y$TYPE$§W is being recruited in §Y$PROV$§W."
 OL_BUILD_NAVY: "Our §Y$TYPE$§W is being built in §Y$PROV$§W."
 OFFENSIVE_FIRE: "Offensive Fire"
 DEFENSIVE_FIRE: "Defensive Fire"
 OFFENSIVE_SHOCK: "Offensive Shock"
 DEFENSIVE_SHOCK: "Defensive Shock"
 OFFENSIVE_MORALE: "Offensive Morale"
 DEFENSIVE_MORALE: "Defensive Morale"
 CANNONS: "Cannons"
 HULLSIZE: "Hullsize"
 SAILSPEED: "Speed"
 MANEUVER: "Maneuver"
 DOMESTIC_ADMIN: "Administration"
 DOMESTIC_DIPLOMACY: "Diplomacy"
 DOMESTIC_MILITARY: "Military"
 DOMESTIC_GREAT_MEN: "Great Men of the Court"
 DOMESTIC_MILITARY_MAINTENANCE: "Military Maintenance"
 DOMESTIC_INCOME: "Income:"
 DOMESTIC_TAKE_LOAN: "Take Loan"
 DOMESTIC_WAR_TAXES: "Raise War Taxes"
 DOMESTIC_BACK: "Back"
 DOMESTIC_SACK: "Sack"
 ATTACKER: "Attacker"
 DEFENDER: "Defender"
 CARDINAL_BRIBE_DESC: "If we are successful, the cardinal will support us and we gain §G$GAIN$§W prestige. If we should fail, we will lose §R$LOSS$§W."
 MESSAGE_IS_POPUP: "This message type currently $TRUTH$ displayed as a popup."
 MESSAGE_IS_LOG: "This message type currently $TRUTH$ displayed in the log."
 MESSAGE_IS_ONMAP: "This message type currently $TRUTH$ displayed on the map (if applicable)."
 MESSAGE_SETTING_TRUE: "is"
 MESSAGE_SETTING_FALSE: "is not"
 HOSTILE_RELATIONLEDGER_CB_LEFT_S: "Countries we have a Casus Belli against"
 HOSTILE_RELATIONLEDGER_CB_LEFT_L: "These are the countries that we have a Casus Belli against. Declaring war on one of these countries costs us less reputation and stability."
 HOSTILE_RELATIONLEDGER_CB_RIGHT_S: "Countries that have Casus Bellis against us"
 HOSTILE_RELATIONLEDGER_CB_RIGHT_L: "These are the countries that have a Casus Belli against us. These are countries that could be the most dangerous in the field of diplomacy as they are the ones most likely to declare war on us."
 HOSTILE_RELATIONLEDGER_EMBARGO_LEFT_T: "Countries we have embargoed"
 HOSTILE_RELATIONLEDGER_EMBARGO_RIGHT_S: "Countries that have embargoed us"
 DOMESTIC_MORALE: "Morale"
 DOMESTIC_FIRE: "Fire"
 DOMESTIC_SHOCK: "Shock"
 DOMESTIC_CREATE_VASSALLS: "Create Vassals"
 DOMESTIC_FORM_OF_GOV: "Form of Government:"
 DOMESTIC_IDEAS: "National Ideas"
 DOMESTIC_POLICIES: "Domestic Policies:"
 DOMESTIC_EXPLORATION: "Exploration"
 DOMESTIC_NAVAL: "Naval"
 DOMESTIC_LAND: "Land"
 DOMESTIC_STATE: "State"
 DOMESTIC_CULTURE: "Culture"
 DOMESTIC_TOLERANCE: "Tolerance"
 DOMESTIC_DEFENDERD: "Defender!"
 DOMESTIC_SOLE_DEFENDER: "Claim Sole Defender of the Faith"
 DOMESTIC_CONVERT_TO: "Convert to"
 MENU_BAR_SAVE_GAME: "Save Game"
 MENU_BAR_GAME_OPTIONS: "Game Options"
 MENU_BAR_GAME_RESIGN: "Exit to Menu"
 MENU_BAR_MESSAGE_SETTINGS: "Message Settings"
 MENU_BAR_CLOSE: "Close"
 MENU_BAR_SAVE: "Save"
 MENU_BAR_SAVE_GAME_FILENAME: "Saved game filename:"
 CHAT_ALLIES: "Allies"
 CHAT_FOES: "Foes"
 CHAT_ALL: "All"
 LOAN_MONEY: "Money"
 LOAN_DURATION: "Duration"
 LOAN_INTEREST: "Interest"
 PEACE_SECEDE: "Cede Provinces"
 PEACE_CORES: "Revoke Cores"
 PEACE_CANCEL_VASSALLS: "Cancel Vassals"
 PEACE_RELEASE: "Release Nations"
 PEACE_WARSCORE: "Warscore"
 PEACE_FORCE_RELIGION: "Force Religion"
 PEACE_FORCE_VASSAL_2: "@$FLAG$ $BOSS$ vassal"
 PEACE_FORCE_UNION: "Union with $NATION$"
 PEACE_ANNEX: "Annex"
 PW_SEND: "Send"
 PW_TAX: "Tax:"
 PW_PRODUCTION: "Production:"
 PW_TOTAL: "Total:"
 PW_PRICE: "Price:"
 PW_SUPPLY_LIMIT: "Supply Limit"
 PW_MAX_ATTRITION: "Max Attrition"
 PW_REVOLT_RISK: "Revolt Risk"
 PW_CULTURE: "Culture"
 PW_MANPOWER: "Manpower"
 PW_CAPITAL: "Capital"
 PW_GARRISON: "Garrison:"
 PW_MONOPOLY: "Monopoly"
 PW_BACK: "Back"
 PW_VALUE_OF_OUR_TRADE: "Value of our trade"
 PW_MERCHANT_ENROUTE: "Merchant en route"
 PW_PREGIMENTS: "Provincial Regiments"
 PW_FIRE: "Fire"
 PW_SHOCK: "Shock"
 PW_MERCENARY_REGIMENTS: "Mercenary Regiments"
 PW_SIZE: "Size"
 PW_CANNONS: "Cannons"
 PW_SPEED: "Speed"
 PW_NATION_NAMES: "Nation Name"
 PW_PRESTIGE: "Prestige:"
 PW_RANK: "Rank:"
 PW_WE_NEUTRAL: "We are Neutral"
 PW_RELATION: "Relation:"
 PW_REP: "Rep:"
 PW_Administration: "Administration"
 PW_DIPLOMACY: "Diplomacy"
 PW_WARFARE: "Military"
 PW_FOG: "fog"
 PW_BUILDINGS: "Buildings"
 PW_MANUFACTORIES: "Manufactories"
 PW_UNIT_TYPE: "Unit Type"
 PW_DIPLOMACY_ACTION: "Diplomatic Action"
 PW_I_DO: "I do"
 PW_RUN_AWAY: "Rather not"
 PW_MORALE: "Morale"
 SM_SETTINGS: "Settings"
 SM_GAME: "Game"
 SM_VIDEO: "Video"
 SM_AUDIO: "Audio"
 SM_CONTROLS: "Controls"
 SM_MASTER_VOLUME: "Master Volume"
 SM_EFFECT_VOLUME: "Effect Volume"
 SM_MUSIC_VOLUME: "Music Volume"
 SM_SCROLL_SPEED: "Scroll Speed"
 SM_ZOOM_SPEED: "Zoom Speed"
 SM_MOUSE_SPEED: "Mouse Speed"
 SM_DISPLAY_MODE: "Display Mode"
 SM_RESOLUTION: "Resolution"
 SM_REFRESH_RATE: "Refresh Rate"
 SM_GAMMA: "Gamma"
 SM_SHADOWS: "Shadows"
 SM_TREES: "Trees"
 SM_DECORATIVE_MAPITEMS: "Decorative Map Items"
 SM_DIFFICULTY: "Difficulty"
 SM_AUTOSAVE_INTERVAL: "Autosave Interval"
 SM_APPLY: "Apply"
 SM_BACK: "Back"
 SM_ALERT: "Alert"
 SM_RESTART: "You need to restart for the change to take effect."
 SM_WP: "Error writing to the settings-file. Check that the file is not write protected and try again"
 FE_HOST: "Host"
 FE_JOIN_LAN_GAME: "Join Lan Game"
 FE_JOIN_INTERNET_GAME: "Join Internet Game"
 FE_SCAN: "scan"
 FE_METASERVER: "Metaserver"
 FE_BACK: "Back"
 FE_PLAYER: "Player"
 FE_PLAYER_NAME: "Player name:"
 FE_SINGLE_PLAYER: "Single Player"
 FE_MULTI_PLAYER: "Multi Player"
 FE_OPTIONS: "Options"
 FE_CREDITS: "Credits"
 FE_EXIT: "Exit"
 FE_NATION_TO_PLAY: "Click the nation you wish to play..."
 FE_NEW_GAME: "New Game"
 FE_SAVE_GAME: "Save Games"
 FE_HISTORICAL_START: "Historical Start"
 FE_SAVED_GAMES: "Saved Games"
 FE_THE_WORLD_1453: "The world 1453 AD"
 FE_SELECT_NATION: "Click on the map to select a nation..."
 FE_NO_COUNTRY_SELECTED: "No country selected"
 FE_MILITARY: "Military"
 FE_ECONOMY: "Economy"
 FE_DIPLOMACY: "Diplomacy"
 FE_DIFFICULTY: "Difficulty:"
 FE_AT_WAR: "At war:"
 FE_ALLIES: "Allies:"
 FE_LOAD: "LOAD"
 FE_BOOKEDMARKED: "Bookmarked dates:"
 FE_STARTING_DATE: "Starting Date"
 FE_BOOKMARK_TITLE: "Bookmark Title"
 FE_BOOKMARK_DATE: "Bookmark date"
 FE_LOCAL_GAMES: "local games"
 FE_MY_GAME: "My Game(EU4)"
 FE_CANCEL: "Cancel"
 CORE_PAUSED: "Paused"
 UNIT_PANEL: "Reorganize Unit"
 WAR_SUB_DURATION: "Duration"
 DOMESTIC_TAXES: "Taxes"
 DOMESTIC_Goods: "Goods"
 DOMETIC_TRADING: "Trading"
 UP_UNIT_TYPE: "Unit Type"
 SP_MONEY: "Money"
 SP_PRICE: "Price"
 DOMESTIC_RELEASE_VASSALL: "Click on a shield to release as Vassal..."
 WEANNEX: "We demand their full Annexation."
 OTHERANNEX: "Full Annexation was demanded."
 AGREE: "Agree"
 DECLINE: "Decline"
 NOMANPOWER: "We need at least 1000 able bodied men (Manpower) to build this unit."
 ESTIMATE_ARIVAL: "Will arrive in $PROV$ on $DATE$"
 MS_JOINGAME: "Join Game"
 MS_REFRESH: "Refresh"
 MS_START: "Start"
 MS_BACK: "Back"
 MS_JOIN: "Join"
 MS_JOIN_CHANNEL: "Join Channel"
 MS_LOGIN: "Login"
 MS_CREATE_GAME: "Create Game"
 MS_CREATE: "Create"
 MS_GAMES: "Games"
 MS_INFORMATION: "Information"
 MS_CHAT: "Chat"
 MS_CHANNEL_PLAYER: "#Channelname/Playerlist"
 MS_CONNECTION_LOST: "Connection Lost."
 UNDER_SIEGE: "Province is under siege!"
 OCCUPIEDBY: "Province is occupied by $NATION$!"
 OL_UNIT_MOVING: "Moving towards §Y$TARGET$§W."
 WAR_MONEY: "Money"
 ocean: "Ocean"
 farmland: "Farmland"
 plains: "Plains"
 steppe: "Steppes"
 coniferous_forest: "Coniferous Forest"
 decidous_forest: "Deciduous Forest"
 jungle: "Jungle"
 marsh: "Marsh"
 desert: "Desert"
 hills: "Hills"
 mountains: "Mountains"
 impassable_mountains: "Impassable mountains"
 inland_ocean: "Inland Sea"
 pti: "Permanent Terra Incognita"
 farmlands: "Farmlands"
 forest: "Forest"
 woods: "Woods"
 mountain: "Mountains"
 coastal_desert: "Coastal Desert"
 new_world: "New World"
 noreligion: "noreligion"
 nobuilding: "nobuilding"
 nogoods: "nogoods"
 nogoodsDESC: "nogoodsDESC"
 nogovernment: "nogovernment"
 noidea: "noidea"
 noAdvisorType: "noAdvisorType"
 land_ideas: "land ideas"
 state_business_ideas: "State Business Ideas"
 culture ideas: "Culture Ideas"
 western_arms_trade: "Western Arms Trade"
 europe: "Europe"
 asia: "Asia"
 africa: "Africa"
 north_america: "North America"
 south_america: "South America"
 oceania: "Oceania"
 nogovernment_ruler: "nogovernment_ruler"
 natives_american: "American Natives"
 natives_african: "African Natives"
 natives_asian: "Asian Natives"
 natives_siberian: "Siberian Natives"
 MS_USERNAME: "Username:"
 MS_PASSWORD: "Password:"
 MS_NAME: "Name:"
 MS_USE_PASSWORD: "Use Password"
 MS_JOIN_GAME: "Join Game"
 MS_PASSWD: "Password"
 MS_ALERT: "Alert"
 MS_CONNECTION_FAILED: "Connection failed!"
 MS_CHANNELS: "Channels"
 MS_METASERVER_LOGIN: "Metaserver Login"
 COMBAT_MORALE: "Morale:"
 COMBAT_BREAKING: "Breaking"
 HRE_HRE: "The Holy Roman Empire"
 HRE_ELECTORS: "Electors"
 HRE_MEMBER_STAT: "$NUM$ Princes"
 HRE_CLOSE: "Close"
 HRE_MEMBER_STATES: "Member States"
 PAPACY_CARDINALS: "Cardinals:"
 PAPACY_COST: "Cost:"
 PAPACY_CHANCE: "Chance:"
 PAPACY_LOYALTY: "Loyalty:"
 PAPACY_CLOSE: "Close"
 PAPACY_THE_HOLY_SEE: "The Holy See"
 PAPACY_MEMBER_STATES: "Member States"
 PAPACY_INFLUENCE: "Influence"
 PP_NATION_NAME: "Nation Name"
 PP_BASE_TAX_VALUE: "Base Tax Value:"
 PP_MONEY: "money"
 PP_TIME: "Travel Time:"
 PP_CHANCE: "Settler Chance:"
 PP_COST: "Cost:"
 PP_NATIVES: "Natives:"
 PP_BRAVES: "braves!"
 PP_AGGRESSIVE: "Aggressiveness:"
 PP_CHARGE: "charge!"
 PP_FEROCITY: "Ferocity"
 MAPMODE: "Map-mode"
 LEDGER_CORE: "Core"
 LEDGER_NOT_CORE: "Not Core"
 LOADING_MAP_SPRITES: "Loading Map-Sprites..."
 LOADING_GUI_DEF: "Loading GUI Definitions..."
 LOADING_DATABASES: "Loading Databases..."
 INIT_MAP_LOGIC: "Initializing Maplogic..."
 CREATING_CHKSUM: "Creating Checksum..."
 LOADING_HISTORY: "Loading History Files..."
 LOADING_SOUNDS: "Loading Sounds..."
 PROC_FLAGS: "Processing Flags..."
 LOAD_FLAGS: "Loading Flags..."
 LOAD_GFX: "«Loading Graphics...«"
 CREATING_THE_WORLD: "Creating the World..."
 CREATING_TREES: "Creating Trees..."
 CREATING_BORDERS: "Creating Borders..."
 CREATING_RIVERS: "Creating Rivers..."
 MAP_PROPERLY_INIT: "Map Properly Initialized..."
 CREATING_PROVINCE: "Creating Province #"
 CREATING_TEXTS: "Creating Texts..."
 LOAD_EVENTS: "Loading Events..."
 ADAPTING_HISTORY: "Adapting History..."
 LOAD_CITY: "Loading City..."
 CALC_PATHS: "Calculating paths...\nThis may take several minutes."
 ACCEPT: "Accept"
 COMBAT_ASSAULT: "Assault"
 notechgroup: "No Technology Group"
 culture_ideas: "Culture Ideas"
 neighbor_bonus: "Neighbor bonus"
 PLAY: "PLAY"
 DOMESTIC_NATION: "nation"
 DOMESTIC_RELATION: "relation"
 LOST_PLR: "Lost Player"
 SAVE_LOADED: "Save Game Loaded..."
 COMPRESS_ERROR: "Compression Error..."
 MS_LOGOUT: "Logout"
 PW_POPULATION: "Population "
 PW_UNITS: "Units"
 GOTO_HEADER: "Province Finder"
 GOTO_BOX: "Enter Province name"
 GOTO_LIST_BOX: "Possible Provinces"
 GOTO_CANCEL: "Cancel"
 GOTO_GOTO: "Go to"
 ALERT_RIGHTCLICK: "§GRight-click to dismiss\nShift Right-click to disable§!"
 ALERT_DISMISS: "Dismiss for now"
 ALERT_DISMISS_ALWAYS: "Disable"
 OPEN_LOG: "Log"
 steppe_horde_reform_title: "Reform the Government"
 steppe_horde_reform_desc: "For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!"
 cb_horde_conquest: "Tribal Feud"
 cb_horde_conquest_desc: "Our tribe is mightier than their tribe!"
 LAG_PAUSE: "$PLAYER$ is lagging behind, pausing game."
 LAG_DECREASE_SPEED: "$PLAYER$ is lagging behind, decreasing speed."
 PAUSED_BY: "§Y$PLAYER$§W paused the game."
 CAN_ONLY_HAVE_ONE: "We can only have one §Y$TYPE$§W advisor hired at any one time."
 POSITION_INFO: "This is how well the fleet is positioned in the current battle. This is determined by the leader's maneuver value and the average sailing speed of the fleet. The larger the fleet is, the lower the maximum value is. This fleet currently can not have more than $CAP$ positioning."
 GETTING_TRIBUTE: "Getting tribute from $LIST$."
 PAYING_TRIBUTE_TO: "Paying tribute to $LIST$."
 PLAYER_WAS_ANNEXED: "§Y$COUNTRY$§W ceased to exist!"
 denmark_control_gotland_title: "Conquer Gotland"
 denmark_control_gotland_desc: "Gotland sits in a key strategic location in the center of the Baltic Sea. For Denmark to remain a great power it must pass to Swedish control."
 BUILDING_NO_TRIGGER: "If the requirements are not met, the building disappears."
 scottish_resistence: "Scottish Resistance"
 desc_scottish_resistence: "It may be sparsely populated, but a united Scotland stands strong in the face of any opposition."
 resist_the_english: "Resist the English"
 desc_resist_the_english: "War with our old enemy England galvanizes the country and brings out everyone who can carry a weapon!"
 ATPEACE_HORDE: "Does NOT have war between civilized and nomads."
 ATWAR_HORDE: "Have war between civilized and nomads."
 MILACC_OFFER_REQ_DESC: "$COUNTRY$ is offering Military Access to us. Accepting will allow us to move armies into their territory."
 revolutionary_republic_desc: "The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong moral and the principal than everyone is equal gives strong leadership"
 revolutionary_empire_desc: "The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower and every soldier carries a marshal's baton in his backpack"
 on: "On"
 off: "Off"
 very easy: "Very Easy"
 easy: "Easy"
 normal: "Normal"
 hard: "Hard"
 very hard: "Very Hard"
 TRIGGER_OVERLORD: "Liege"
 LEDGER_SUPPLY_LIMIT: "Supply Limit"
 LEDGER_COLONIAL_RANGE: "Max. Colonial Range"
 MODIFIER_COLONIAL_RANGE: "Colonial Range"
 LOG_SETTING_PAUSE: "Popup and Pause"
 SM_WATER: "Advanced Water"
 hungarian_hussarDESCR: "An exuberant Hungarian light cavalry unit renowned throughout Europe for its high discipline and skill."
 CREATE_NATIVE: "$SIZE$ tribe(s) of hostile natives will appear in $WHERE$.\n"
 CHANGE_SIEGE: "The defenders in the siege in $WHERE$ will get $SIZE$ penalties."
 SIEGE_MINOR: "minor"
 SIEGE_AVERAGE: "average"
 SIEGE_MAJOR: "major"
 counterfeit_currency: "Counterfeit Currency"
 sow_discontent: "Sow Discontent"
 fabricate_claims: "Fabricate Claims"
 incite_natives: "Incite Natives"
 bribe_defenders: "Bribe Defenders"
 counterfeit_currency_desc: "By introducing into circulation coins with a lesser precious metal content than is at the moment, we will reduce people's confidence in the coinage. This could cause an increase in inflation for our rival."
 sow_discontent_desc: "Several judiciously placed bribes to some of the most influential people in this country will cause them to speak out against the current government. This could cause the stability of this, no doubt, hostile state to fall."
 incite_natives_desc: "The liberal supply of beads, blankets, whiskey and particularly guns might be just enough to convince the natives of this province to rise up in revolt against those that would take our legitimate land."
 bribe_defenders_desc: "A fortress can be very tiresome to siege, however a small sum of gold placed into the right hands can be just the thing to speed the process along."
 EXPENSEVASSAL: "Vassal Fee"
 CORE_LAST_CONTROL: "On §Y$DATE$§W this province will have slipped far enough from their grip and they will lose the Core Province."
 CORE_HAS_CONTROL: "They have control of the province."
 CORE_VASSAL_CONTROL: "Their subject has control of the province."
 CORE_OVERLORD_CONTROL: "Their suzerain has control of the province."
 CORE_EXPLAIN: "A nation will lose a Core Province §Y$YEARS$§W years after the most recent of the following: \n1) After having received it. \n2) After the most recent time the nation was at war with the current owner. \n3) The most recent owner change of the province.\n\nA nation will gain a core province §Y$GAIN$§W years after having taken ownership."
 MAINTENANCE: "Maintenance"
 BASE_MAINTENANCE: "Base Maintenance"
 MAINTENANCE_DUC: " ducats each month."
 ATTR_SHIP_AT_PORT: "0% - At Port"
 ATTR_HOME_WATERS: "0% - Home Waters"
 ATTR_BASE: "Base Value"
 ATTR_TIME_AT_SEA: "Time at Sea"
 ATTR_OPEN_SEA: "Open Sea"
 ATTR_LEADER: "Leader Maneuver"
 ENEMY_SIEGES: "Hostile Sieges"
 ARMY: "Army"
 NAVY: "Navy"
 CORE_IS_REVOLTER: "This country may be created from this province, or appear as a new country if a revolt grows strong enough."
 MINIMUM_REVOLT_RISK: "Minimum Revolt Risk"
 AMBIENT: "Ambient"
 WCRD_ATT: "This is a war that they have started."
 WCRD_DEF: " This is a defensive war, where we need to help our ally."
 LESSER_CANT_PEACE: "A vassal or a lesser partner of a union can not sign a peace treaty."
 desc_merchants_despised: "Our enemies have managed to disrupt our trade efficiency by inciting a number of quarrels and disagreements."
 desc_spies_infiltrated: "Our spy force has been infiltrated and as a result our intelligence is no longer reliable."
 desc_troop_desertions: "Our enemies have manged to infiltrate our forces."
 desc_foreign_support_for_rebels: "The rebels that are tormenting our nation have received unexpected support."
 YEARLY_ARMY_TRADITION_DECAY: "Yearly Army Tradition Decay"
 YEARLY_NAVY_TRADITION_DECAY: "Yearly Navy Tradition Decay"
 TIME_AHEAD: "This technology is $NUMBER$ years ahead of its time, so it is more difficult to reach."
 CHAT_NONE: "None"
 ABANDON_GAME: "Abandon Game"
 LOCAL_TRADE_INCOME_MODIFIER: "Local Trade Income Modifier"
 GLOBAL_TRADE_INCOME_MODIFIER: "National Trade Income Modifier"
 UV_MANPOWER: "Men:"
 UV_REGIMENTS: "Regiments:"
 CONVERT_RULER_NOT_POSSIBLE_4_IRO: "You are lesser partner of a union."
 CONVERT_RULER_NOT_POSSIBLE_4_DRO: "Only the major partner of the union has full control of the monarch and will be able to make a ruler out of him."
 NOT_BROKEN: "Their armies are not beaten yet though."
 conquer_sicily_title: "Conquer Sicily"
 conquer_sicily_desc: "Ever since Peter III drove the Duke of Anjou out of Sicily, the Kingdom has been in our eyes a rightful part of Aragon. It is time now to reassert those rights."
 IS_NOT_OVERLORD_OF: "Is NOT the overlord of "
 IS_OVERLORD_OF: "Is the overlord of "
 TRIGGER_COUNTRY: "Country"
 karelian: "Karelian"
 BAR: "Bar"
 BAR_ADJ: "Barroise"
 HSA: "The Hansa"
 HSA_ADJ: "Hanseatic"
 SMO: "Smolensk"
 SMO_ADJ: "Smolenskian"
 MUR: "Murom"
 MUR_ADJ: "Muromian"
 NZH: "Nizhny Novgorod"
 NZH_ADJ: "Nizhny Novgorodian"
 VLA: "Vladimir"
 VLA_ADJ: "Vladimiran"
 WASTELAND: "Wasteland"
 WASTELAND_DESC: "Cannot be traversed or colonized"
 arctic: "Arctic"
 IS_VASSAL_SPHERE: "§Y$COUNTRY$§W Vassal"
 WT_NOT_NOMADS: "You can not raise war taxes when only at war with nomads."
 NO_NOMAD_NO_COLONY: "Nomads can not colonize."
 IS_LESS_THAN_X_TECH_AHEAD: "Less than §Y$VAL$§W technologies ahead."
 IS_AT_LEAST_X_TECH_AHEAD: "At least §Y$VAL$§W technologies ahead."
 HAS_LEADER_WITH_STATS: "Has at least one §Y$TYPE$§W with $DETAILS$."
 HAS_NOT_LEADER_WITH_STATS: "Has NO §Y$TYPE$§W with $DETAILS$."
 LEADER_STAT_DETAIL: "$TYPE$ at least $VAL$."
 LAND_MORALE_LESS_THAN: "Land Morale less than"
 LAND_MORALE_THAN: "Land Morale at least"
 NAVAL_MORALE_LESS_THAN: "Naval Morale less than"
 NAVAL_MORALE_THAN: "Naval Morale at least"
 MIN: "Minamoto"
 TAC: "Tachibana"
 TAI: "Taira"
 FUJ: "Fujiwara"
 ikko_ikki_rebels_title: "Ikko-Ikkis"
 ronin_rebels_title: "Ronin"
 LOG_SETTING_ICON: "Icon"
 ninjas: "Ninjas"
 desc_ninjas: "Shinobi are spies, scouts and assassins. They are skilled in the art of ninjutsu and their abilities involve invisibility and control over the elements."
 mount_fuji_fail: "Failed Mount Fuji climb"
 new_temple: "New Temple"
 sword_hunter: "Sword Hunter"
 desc_sword_hunter: "Your armies are confiscating the swords of your enemies."
 sword_hunt_title: "The Sword Hunt"
 unite_japan_title: "Unite Japan!"
 unite_japan_desc: "The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered."
 united_japan_title: "Japan is united"
 united_japan_desc: "The warring factions of Japan have finally been united under a strong emperor."
 united_japan_daimyo_title: "Japan is united"
 united_japan_daimyo_desc: "The warring factions of Japan have finally been united under a strong emperor." 
 restore_stability_title: "The Rice Sowing Season"
 restore_stability_desc: "Daimyo, the rice sowing season draws nearer, but while our realm remains mired in political instability and our roads plagued by highwaymen, we cannot hope for more than meager harvests. Restore our stability and let us again taste the fresh whiffs of the season's sake."
 view_the_hanami_title: "Watching the Cherry Blossoms"
 view_the_hanami_desc: "Small and frail have the cherry blossoms sprung into bloom this year. Some say that the cold weather is to blame, but others claim that the art of tending to these delicate flowers has passed away from our realm. Increase our cultural tradition, and make our cherry blossoms the envy of Japan."
 improve_the_han_title: "Improve the Han"
 improve_the_han_desc: "Daimyo, our Han is in a dilapidated state of disrepair. Farmers and merchants have lost all trust in our currency and in the ability of our domain to repay its debts. Restore confidence in $COUNTRY$ and our finances by reducing our inflation."
 restless_kami_title: "Restless Kami"
 restless_kami_desc: "Daimyo, the Kami of our native Han have grown restless because of our realm's lack of stability, and our insistence at keeping our national focus away from our capital. Move the national focus to the capital, and the spirits will again look favorably upon us."
 LAU: "Saxe-Lauenburg"
 LAU_ADJ: "Lauenburgian"
 AAC: "Aachen"
 AAC_ADJ: "Aachener"
 ALE: "Alençon"
 ALE_ADJ: "Alençon"
 AUG: "Augsburg"
 AUG_ADJ: "Augsburgian"
 ULM: "Ulm"
 ULM_ADJ: "Ulmer"
 strengthen_the_bushido_title: "The Bushido Code"
 strengthen_the_bushido_desc: "The ways of our warriors must be guided at all times by a sound philosophy of virtue and proper conduct. Loyalty, honor and obedience, such is the way of the Bushido. Strengthen our military tradition, and our realm will be respected throughout Japan."
 support_the_kabuki_title: "The Kabuki Play"
 support_the_kabuki_desc: "A new style of dance based dramatic performance is sweeping the country and becoming more popular by the day. Support the Kabuki tradition of playwriting, and our family will become known as patrons of the arts."
 the_red_seal_ships_title: "The Red Seal Ships"
 the_red_seal_ships_desc: "Some of our merchants have begun engaging in longer distance trading by using a new brand of armored trading ships. By strengthening our own merchant class this could be an opportunity to learn some valuable maritime lessons."
 strengthen_the_shinobi_title: "Strengthen the Shinobi"
 strengthen_the_shinobi_desc: "The Shinobi are a dark clad caste of spies, assassins and warriors operating throughout Japan. By setting up a well funded circle of Shinobi of our own we can protect both family, clan and Han."
 the_divine_wind_title: "The Divine Wind"
 the_divine_wind_desc: "Many years have passed since the Divine Wind blew an invading Mongol army away from Japan, and saved the Motherland from foreign invasion. In the future, perhaps we should be better prepared?"
 MIN_ADJ: "Minamotan"
 TAI_ADJ: "Tairan"
 FUJ_ADJ: "Fuijiwaran"
 TAC_ADJ: "Tachibanan"
 FACTION_RULE: "§Y$FACTION$§W will §RNOT§W allow this."
 temples: "The Military Faction"
 enuchs: "The Mercantile Faction"
 bureaucrats: "The Civic Faction"
 FACTION_FORCE_LIMIT: "§Y$FACTION$§W will not allow us to go over our force limit"
 M_FACTION_BUTTON: "Factions"
 FACTIONS_TITLE: "Factions"
 HAVE_FACTIONS_TRIGGER: "Has Factions"
 HAVE_NO_FACTIONS_TRIGGER: "Has No Factions"
 HAS_FACTION: "Has the §Y$FACTION$§W"
 HAS_NOT_FACTION: "Does not have the §Y$FACTION$§W"
 western_embassy_mission: "Western Embassy Mission"
 desc_western_embassy_mission: "We have sent a mission to Europe to further our diplomatic contacts with the West."
 send_western_embassy_mission_title: "Western Embassy"
 send_western_embassy_mission_desc: "By sending an Embassy mission to the West we can perhaps learn new things about these strange and foreign lands."
 local_christian_mission: "Christian Mission"
 desc_local_christian_mission: "A small community of foreign Christians are operating in this province, preaching and spreading the word of their foreign god."
 IS_TOP_FACTION: "§Y$FACTION$§W is the most powerful faction."
 IS_NOT_TOP_FACTION: "§Y$FACTION$§W is not the most powerful faction."
 FACTION_INFLUENCE_GAIN: "§Y$FACTION$§W gains §Y$INFLUENCE$§W influence.\n"
 christian_daimyo_title: "Kirishitan Conversion"
 christian_daimyo_desc: "Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly."
 EMPEROR: "Emperor"
 FACTION_INFLUENCE: "Faction Influence: §Y$INF$§W"
 a_batch_of_western_muskets: "A Batch of Western Arquebuses"
 desc_a_batch_of_western_muskets: "We have imported effective weapons from the west."
 karesansui_garden: "Karesansui' Garden"
 desc_karesansui_garden: "A beautiful rock garden in this province is gaining us a reputation as a patron of the arts."
 temples_influence: "Military Faction Influence"
 enuchs_influence: "Mercantile Faction Influence"
 bureaucrats_influence: "Civic Faction Influence"
 CAN_NOT_BUILD_COLONIES: "Can build Colonies"
 CAN_NOT_BUILD_BUILDINGS: "Can build buildings"
 CAN_NOT_BUILD_MISSIONARIES: "Can send missionaries"
 CAN_NOT_DECLARE_WAR: "Can declare war"
 CAN_NOT_SEND_MERCHANTS: "Can send merchants"
 CAPED_BY_FORCELIMIT: "Can build over forcelimit"
 celestial_empire: "Celestial Empire"
 celestial_empire_desc: "The Celestial Empire proclaims its rulers to be sons of the heaven who are born to govern the country in divine right."
 FACTION_INFLUENCE_GREATER_THAN: "§Y$FACTION$§W influence is greater than §Y$VALUE$§W."
 FACTION_INFLUENCE_NOT_GREATER_THAN: "§Y$FACTION$§W influence is NOT greater than §Y$VALUE$§W"
 LEADING_FACTION: "Leading Faction"
 FACTION_CHANGE: "Influence changed by $VAL$"
 the_mandate_of_heaven: "The Mandate of Heaven"
 desc_the_mandate_of_heaven: "The Mandate of Heaven blesses and legitimizes the just rule and ruler, and woe to those who seek to rule in defiance of it."
 the_mandate_of_heaven_lost: "The Mandate of Heaven Lost"
 desc_the_mandate_of_heaven_lost: "Our people no longer consider our rule to blessed by the Mandate of Heaven."
 PDC_NOT_LOGGED_IN: "You are currently not Connected to Paradox Connect.\nClick here to connect."
 PDC_LOGGED_IN: "You are currently Connected to Paradox Connect.\nClick here to connect to view your achievements."
 PDC_DESC: "By connecting to Paradox Connect you will gain access to a large number of achievements you can earn ingame. You will need to have an account on the Paradox Forums to do be connected."
 STARTDATE_GREATER_THAN: "Game started on or before §Y$DATE$§W"
 STARTDATE_NOT_GREATER_THAN: "Game started after §Y$DATE$§W"
 celestial_empire_ruler: "Emperor"
 celestial_empire_ruler_female: "Empress"
 ADD_FACTION_EFFECT: "Add §Y$FACTION$§W."
 REMOVE_FACTION_EFFECT: "Remove §Y$FACTION$§W."
 temples_FACTION_DESC: "Representing various Militaristic senators. The Military faction are especially interested in conquering more land and winning battles for the glory of Rome."
 enuchs_FACTION_DESC: "The Mercatile senators are the ones with personal interest in trade and monopoly. They are what keeps romes coffers full and funds its exansion."
 bureaucrats_FACTION_DESC: "The Administrative senators are what keep Rome going. Without the upkeep and building of infistructure, this constantly growing and expanding city would fall apart."
 SIDEMENU_msg_combat: "Military messages"
 SIDEMENU_msg_diplo: "Diplomatic messages"
 SIDEMENU_msg_trade: "Trade messages"
 SIDEMENU_msg_government: "Government messages"
 SIDEMENU_msg_event: "Event messages"
 found_hall_of_worthies_title: "Found Hall of Worthies"
 found_hall_of_worthies_desc: "Bring the brightest scholars in the nation together under one roof."
 haixi_expedition_title: "Conquer Haixi"
 haixi_expedition_desc: "The nomads of the Haixi province have long raided our northern provinces. To protect our people we must conquer this province and create a buffer zone around our country."
 ninguta_expedition_title: "Conquer Ninguta"
 ninguta_expedition_desc: "The nomads of the Ninguta province have long raided our northern provinces. To protect our people we must conquer this province and create a buffer zone around our country."
 form_manchu_dynasty_title: "Qing Dynasty"
 form_manchu_dynasty_desc: "We have taken the Northern Capital and destroyed the false emperors. Once more the middle kingdom has been united and we are the true dynasty."
 create_green_standard_army_title: "Create Green Standard Army"
 create_green_standard_army_desc: "Enlist disgruntled soldiers and officers from the Ming army and establish the Green Standard Army."
 create_manchu_alphabet_title: "Create Manchu Alphabet"
 create_manchu_alphabet_desc: "Break free from our Mongolian heritage and create a proper alphabet for the Manchu language."
 create_eight_banners_title: "Create the Eight Banners"
 create_eight_banners_desc: "Establish a more centralized military force by establishing the Eight Banners."
 state_council: "State Council"
 desc_state_council: "A loyal and effective government organ."
 hall_of_worthies: "Hall of Worthies"
 desc_hall_of_worthies: "Gathering together the brightest scholars of the nation."
 sinmun_office: "The Sinmun Office"
 desc_sinmun_office: "Reviews cases of subjects who feel they have been treated unfairly by the government or landlords."
 sinmun_office_rejected: "The Sinmun Office"
 desc_sinmun_office_rejected: "We have rejected the people's request of installing the Sinmun Office."
 manchu_alphabet: "Manchu Alphabet"
 desc_manchu_alphabet: "We have introduced the Manchu alphabet."
 eight_banners: "The Eight Banners"
 desc_eight_banners: "We have established the Eight Banners."
 green_standard_army: "Green Standard Army"
 desc_green_standard_army: "We have established the Green Standard Army."
 ACHIEVEMENTS_ENABLED: "Achievements Enabled."
 steppe_horde_ruler: "Khan"
 steppe_horde: "Steppe Nomads"
 steppe_horde_desc: "A governmental form where a sovereign or military ruler rule a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains."
 steppe_horde_ruler_altaic: "Khan"
 steppe_horde_altaic: "Khanate"
 steppe_horde_ruler_east_asian: "Khan"
 steppe_horde_east_asian: "Khanate" 
 nomad_group: "Nomad Group"
 MODIFIER_LOCAL_SHIP_COST: "Local Ship Cost"
 MODIFIER_LOCAL_SHIP_REPAIR: "Local Ship Repair"
 MODIFIER_LOCAL_REGIMENT_COST: "Local Regiment Cost"
 MODIFIER_LOCAL_MOVEMENT_SPEED: "Local Movement Speed"
 NOMAD_PEACE_ACTOR: "We are a nomadic people. As such we reject all other offers but gold or total submission!"
 NOMAD_PEACE_RECIPIENT: "Our enemy is a nomadic tribe, the only peace they understand is gold or steel!"
 NOMAD_DEMAND_SUBMISSION: "Demand Submission"
 NOMAD_DEMAND_SUBMISSION_DESC: "Demand Submission"
 NOMADS_NO_SUBMISSION: "A nomad tribe must control all provinces to be able to demand submission."
 THEY_NOT_NOMADS: "They are no Nomads"
 WE_NOT_NOMADS: "We are no Nomads"
 building_temple: "Temple"
 building_temple_christian: "Church"
 building_courthouse: "Courthouse"
 building_spy_agency: "Spy Agency"
 building_town_hall: "Town Hall"
 building_college: "College"
 building_cathedral: "Cathedral"
 building_armory: "Armory"
 building_training_fields: "Training Fields"
 building_barracks: "Barracks"
 building_regimental_camp: "Regimental Camp"
 building_arsenal: "Arsenal"
 building_conscription_center: "Conscription Center"
 building_dock: "Dock"
 building_drydock: "Drydock"
 building_shipyard: "Shipyard"
 building_grand_shipyard: "Grand Shipyard"
 building_naval_arsenal: "Naval Arsenal"
 building_naval_base: "Naval Base"
 building_constable: "Constable"
 building_workshop: "Workshop"
 building_counting_house: "Counting House"
 building_treasury_office: "Treasury"
 building_mint: "Mint"
 building_stock_exchange: "Stock Exchange"
 building_marketplace: "Marketplace"
 building_trade_depot: "Trade Depot"
 building_canal: "Canal"
 building_road_network: "Road Network"
 building_post_office: "Post Office"
 building_customs_house: "Customs House"
 building_tax_assessor: "Tax Assessor"
 building_embassy: "Embassy"
 building_glorious_monument: "Glorious Monument"
 building_march: "March"
 building_grain_depot: "Grain Depot"
 building_royal_palace: "Royal Palace"
 building_war_college: "War College"
 building_admiralty: "Admiralty"
 building_fort1: "Earth Rampart"
 building_fort2: "Star Fort"
 building_fort3: "Tenaille"
 building_fort4: "Star Bastion"
 building_fort5: "Redoubt"
 building_fort6: "Fortress"
 BUILDING_CATEGORY_1: "Government"
 BUILDING_CATEGORY_2: "Army"
 BUILDING_CATEGORY_3: "Navy"
 BUILDING_CATEGORY_4: "Fort"
 BUILDING_CATEGORY_5: "Production"
 BUILDING_CATEGORY_6: "Trade"
 CONFIRM_BUILDING_DESTROY_TITLE: "Destroy building"
 CONFIRM_BUILDING_DESTROY: "Are you sure you want to destroy the $BUILDING$ in $PROVINCE$?"
 PEACE_NAME: "Name"
 INCOME_TRIBUTE: "Tribute"
 EXPENSE_TRIBUTE: "Tribute"
 COLONY_TO_REMOTE: "This area is too remote and inhospitable to be permanently settled."
 PEACE_COST: "Cost"
 DESTROY_BUILDING: "Destroy $BUILDING$"
 BUILDING_COST_DESC: "Cost: $AMOUNT$¤, $MAGISTRATES$ magistrates."
 NEED_TECHNOLOGY: "Must research §Y$TECHNOLOGY$ §R$LEVEL$§W"
 ONE_PER_COUNTRY: "Can only have one in each country, we have one in §Y$PROVINCE$§W"
 BUILDING_REQUIRED: "Must have §R$BUILDING$§W"
 BUILDING_ONLY_ONE_HIGH_LEVEL: "§RCan only have one high level building in a province§W"
 UNIQUE_BUILDING_BEING_CONSTRUCTED: "§RThis is already being built in your country§W"
 BUILD_MANUFACTORY: "Build manufactory"
 reactionary_rebels_title: "Reactionary"
 reactionary_rebels_name: "$COUNTRY$ Reactionaries"
 reactionary_rebels_desc: "Reactionaries are violently opposed to any attempts at westernization by the government. They demand the old system be restored."
 reactionary_rebels_army: "Reactionary Army"
 IS_NOT_NOMAD: " is not a nomad nation."
 IS_NOMAD: " is a nomad nation."
 nomad_neighbours: "Nomad Neighbors"
 desc_nomad_neighbours: "We have a nomadic tribe as our neighbor"
 colonize_horde_territory_header: ""
 colonize_horde_territory_title: "Colonize $PROVINCENAME$"
 colonize_horde_territory_desc: "With the nomadic hordes on our doorstep we need to carve out a buffer zone to protect our valuable core provinces. Sending colonists to $PROVINCENAME$ will increase our chance of bringing into our control."
 NOMAD_NO_NATION: "No nation"
 MODIFIER_TRADE_RANGE: "Trade Range"
 MSA: "Malaya"
 MSA_ADJ: "Malayan"
 MSA_ADJ2: "Malayan"
 malayan_nation_title: "Form Malaya"
 malayan_nation_desc: "Unify all Malayan provinces in the region under one strong ruler."
 HIN: "Hindustan"
 HIN_ADJ: "Hindustanian"
 HIN_ADJ2: "Hindustanian"
 hindustan_nation_dravidian_title: "Form Hindustan"
 hindustan_nation_dravidian_desc: "Form the mighty Hindustan and bring all the lands of the indian subcontinent under your rule."
 hindustan_nation_western_aryan_title: "Form Hindustan"
 hindustan_nation_western_aryan_desc: "Form the mighty Hindustan and bring all the lands of the indian subcontinent under your rule."
 hindustan_nation_hindusthani_title: "Form Hindustan"
 hindustan_nation_hindusthani_desc: "Form the mighty Hindustan and bring all the lands of the indian subcontinent under your rule."
 hindustan_nation_eastern_aryan_title: "Form Hindustan"
 hindustan_nation_eastern_aryan_desc: "Form the mighty Hindustan and bring all the lands of the indian subcontinent under your rule."
 MODIFIER_PROVINCE_OWNER_TRADE_CHANCE: "Merchant Compete Chance from owned provinces"
 OWNED_PROVICES_COMPETE: "We own §Y$FRAC$%§W of the Trade Value: §G$VAL$%§W"
 THEIR_OWNED_PROVICES_COMPETE: "They own §Y$FRAC$%§W of the Trade Value: §R$VAL$%§W"
 COUNTRY_STARTS: "Any country"
 LEDGER_BUILDING_LEVEL: "Building"
 UNIQUE_BUILDINGS: "Unique"
 HAVE_LESS_UNITS_OF_TYPE: "Have less than §Y$NUM$§W of §Y$TYPE$§W."
 HAVE_MORE_UNITS_OF_TYPE: "Have less than §Y$NUM$§W of §Y$TYPE$§W."
 GOODS_TRADED_IN: "§Y$VAL$§W% of the world supply of §Y$GOOD$§W is traded here."
 LEDGER_TRADE_GOOD: "Trade Goods"
 BUILDING_CATEGORY_7: "Manufactory"
 BUILDING_CATEGORY_8: "Unique"
 GOODS_WE_TRADE: "We access §Y$VAL$§W% of the world supply of §Y$GOOD$§W"
 DAIMYO_NO_WAR_ON_EMPEROR: "As a daimyo you cannot declare war on your emperor."
 PEACE_TREATIES: "Treaties"
 CONTROL_BONUS_HEAD: "Trading totaling §Y$VAL$§W% of world supply gives:"
 ITEMS_TRADED_OF_WORLD: "These items are traded here(% of World Market):"
 GOODS_WE_TRADE_OF_LIMIT: "We have access to §Y$VAL$§W% of the world, we need §Y$VAL2$§W%."
 TRADING_IN: "Trading in §Y$GOOD$§W"
 PRODUCTION_LEADER_THEY_DESC: "§Y$LEADER$§W is leading producer. (They: §Y$THEIR$§W% We: §Y$OUR$§W%)"
 PRODUCTION_LEADER_WE_DESC: "We are leading producer. (§Y$OUR$§W%)"
 de_heretico_comburendo: "De Heretico Comburendo Act"
 desc_de_heretico_comburendo: "Owning or producing a translation of the holy bible is a legal offense punishable by burning at the stake."
 de_heretico_comburendo_act_title: "Pass De Heretico Comburendo Act"
 de_heretico_comburendo_act_desc: "Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible."
 IS_NOT_PRODUCTION_LEADER: "We are not the leading producer of §Y$GOOD$§W."
 IS_PRODUCTION_LEADER: "We are the leading producer of §Y$GOOD$§W."
 HAS_PRODUCTION_BONUS: "Trading enough of §Y$GOOD$§W to get extra bonus."
 NOT_PRODUCION_BONUS: "Is NOT trading enough of §Y$GOOD$§W to get extra bonus."
 WE_HAVE_TRADE_TRIGGER: "Have access to §Y$VAL$§W% of the world §Y$GOOD$§W Market."
 WE_HAVE_NOT_TRADE_TRIGGER: "Don't have access to §Y$VAL$§W% of the world §Y$GOOD$§W Market."
 LEDGER_CASUS_BELLI: "Casus Belli"
 LEDGER_CASUS_BELLI_HEADER: "Casus Belli"
 LEDGER_CB_TARGET: "Target"
 LEDGER_CB_DURATION: "Duration"
 defeat_saruhan: "Defeat Saruhan"
 defeat_saruhan_desc: "Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated."
 desc_powerful_shogun: "A powerful Shogun will bolster morale among his troops and attract new recruits willing to serve in his army."
 IS_RULING_FACTION: "§Y$FACTION$§W is the ruling faction."
 IS_NOT_RULING_FACTION: "§Y$FACTION$§W is not the ruling faction."
 NOMAD_COLONIST_PEACE: "You cannot send a colonist here while at peace with the owner"
 FACTION_CANNOT_BUILD_BUILDINGS: "§RThe faction currently in power doesn't allow building construction.§W"
 WT_NOMADS_WARTAX: "War taxes? To the horde, all taxes are war taxes!"
 LEADING_IN_UNION_SINCE: "Leads Personal Union with §Y$OTHER$§W since §Y$SINCE$§W"
 LESSER_IN_UNION_SINCE: "In Personal Union under §Y$OTHER$§W since §Y$SINCE$§W"
 alert_blockade_instant: "§YYour ports are blockaded!§!"
 alert_blockade_delayed: "§R$NUMBER$§W out of §Y$TOTAL$§W ports are blockaded.\n$LIST$"
 TECH_NEXT_LEVEL: "§YLevel "
 primas_germaniae: "Primas Germaniae"
 desc_primas_germaniae: "We hold the prestigious title of Primas Germaniae, the most important Catholic Archbishop in the HRE."
 legatus_natus: "Legatus Natus"
 desc_legatus_natus: "We hold the prestigious title of Legatus Natus - the Pope's representative north of the Alps."
 CALL_ALL_ALLIES: "Call Willing Allies"
 PERC_OF_MARKET: "% of market."
 INTEGRATETITLE: "Integrate"
 INTEGRATENEWDESC: "Do you wish to demand that $COUNTRY$ be absorbed into your country?"
 INTEGRATEINVALID: "You may only Integrate a nation which 1) has been your junior in a union for at least 50 years. 2) and with whom you have a relation of more than 190."
 daimyo_navy: "Limited Naval Capacity"
 desc_daimyo_navy: "Being a small daimyo limits our naval capacity."
 MODIFIERS_STRATEGIC_EFFECTS: "Triggered Modifiers"
 HRE_LEAVE_ALL_PROVINCES: "All provinces will remain with the current owner and be removed from the Empire."
 HRE_LEAVE_RELEASE: "§Y$COUNTRY$§W will be released with the following provinces: $LIST$.\n"
 HRE_LEAVE_EMPEROR: "The Emperor (§Y$COUNTRY$§W) will gain ownership of the following provinces: $LIST$.\n"
 HRE_LEAVE_PROVINCES: "All other provinces will remain with the current owner and be removed from the Empire."
 HRE_LEAVE_RELEASE_SHORT: "§Y$COUNTRY$§W will be released with §Y$COUNT$§W provinces.\n"
 HRE_LEAVE_EMPEROR_SHORT: "The Emperor (§Y$COUNTRY$§W) will gain ownership of §Y$COUNT$§W provinces.\n"
 HRE_LEAVE_NOT_PART_OF_EMPIRE: "You're not a member of the empire."
 HRE_LEAVE_HAS_OVERLORD: "You cannot leave if you're a vassal or lesser part of a personal union."
 LEAVE_HRE_CONFIRM: "Leave the HRE"
 HRE_LEAVE_NOT_AS_EMPEROR: "The Emperor cannot leave the Empire!"
 HRE_LEAVE: "Leave HRE"
 RELEASE_OUR_VASSAL: "Release §Y$THEM$§W from being our vassal."
 PEACE_EFFECT: "White Peace with §Y$THEM$§W."
 REVOKE_REFORM_DESC: "Revoke the most recent imperial reform."
 CB_ALLOWED_REVREF: "Revoke Reform: "
 REVOKE_REFORM_TOOLTIP: "§Y$COUNTRY$§W will revoke the most recent imperial reform."
 DEMAND_REVOKE_REFORM: "Revoke Imperial Reform"
 OFFER_REVOKE_REFORM: "Revoke Imperial Reform"
 PDC_INCORRECT_CHECKSUM: "Not possible to log into Paradox Connect at this moment, please make sure you have the latest version and have disabled any mods."
 LEDGER_MARKET_SHARE: "Market Share"
 LEDGER_TRADE_LEADER: "Trade Leader"
 LEDGER_PRODUCTION_LEADER: "Production Leader"
 LEDGER_BONUS: "Strategic Effect"
 LEDGER_STRATEGIC_GOODS: "Strategic Goods"
 NOMAD_NO_OCCUPATION: "You must occupy the province first."
 MESSAGE_IS_ICON: "This message type currently $TRUTH$ displayed as a message icon (if applicable)."
 MESSAGE_IS_POPUPPAUSE: "This message type currently $TRUTH$ displayed as a popup and will $TRUTH$ pause the game."
 become_king_of_gonder_title: "Become King of Gonder"
 HISTORY_SETTLED: "Was settled by §Y$NEW$§W."
 HISTORY_DEFECTED: "Defected to §Y$NEW$§W."
 ALLY_JOIN_CHANCE: "$NAME$: §Y$VAL$§Y"
 ALLREADY_IN_WAR_CALL: "They are already in this war."
 ALLREADY_ALIGNED_WITH_ENEMY: "They are fighting a war on the same side as the enemy."
 DIPLOMACY_JOIN_WAR: "Will join the war"
 DIPLOMACY_CHANCE_JOIN_WAR: "Likelihood of joining the war: §Y$VAL$§W"
 AUTO_CALL_ALLY: "Automatically call all willing allies"
 enforce_sakoku_law_title: "Enforce Sakoku Law"
 enforce_sakoku_law_desc: "The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation."
 allow_western_trade_title: "Allow Western Trade"
 allow_western_trade_desc: "Opening up our country to foreign traders might be an advantage over our neighbors"
 sakoku_law: "Sakoku Law"
 desc_sakoku_law: "The Sakoku Law prohibits foreigners to enter, and Japanese to leave the country."
 western_trade: "Western Trade"
 desc_western_trade: "We allow foreign traders."
 enforce_sankin_kotai_title: "Enforce Sankin Kotai"
 enforce_sankin_kotai_desc: "Requiring the daimyos and some of their troops to spend every other year at our court will improve our army and place enough of a financial burden on the daimyos to hopefully make them unable to wage war. To assure us of their loyalty, their wives and heirs will remain at our court as hostages."
 desc_sankin_kotai: "Occasionally keeping the daimyos and their soldiers at our court increases our army and give us additional court officials."
 sankin_kotai_daimyo: "Sankin Kotai Law"
 desc_sankin_kotai_daimyo: "Forcing us to every other year move our court and soldiers to the shogun's court bleeds us of money and manpower."
 production_leader: "Production Leader"
 OL_SETTLERS_DESC: "Our Colonist has §Y$CHANCE$§W% chance of success. The Settlement currently has §Y$NUM$§W Colonists."
 nomad_neighbour_bonus: "Nomad Neighbor"
 nomad_neighbour: "Nomad Neighbor"
 PROV_UNIQUE_BUILDINGS: "Unique Buildings"
 MANUFACTORY: "Manufactory"
 fort_in_disrepair: "Fort in disrepair"
 desc_fort_in_disrepair: "A lack of maintenance has made this fort much harder to defend."
 daimyo_fab_claim: "Forge claim on Daimyo"
 daimyo_shogun_relations: "Tarnish relations with Shogun"
 daimyo_shogun_relations_desc: "Spread rumors that will cause the Shogun to be displeased with them, lowering their influence."
 eng_corps_boost_title: "Improve Fort Defense"
 eng_corps_boost_desc: "During peacetime we can employ our engineering corps to improve the fortifications in our provinces."
 improved_fort_defense: "Improved Fort Defense"
 desc_improved_fort_defense: "Our engineering corps have been deployed to improve are provincial fortifications."
 hire_ninjas_title: "Hire Ninjas"
 hire_ninjas_desc: "The services of Ninjas don't come cheap, but they do have certain talents that may prove useful to us."
 fire_ninjas_title: "Fire Ninjas"
 fire_ninjas_desc: "We no longer need the services of the Ninja clans."
 defeat_ninjas: "Ninja strike!"
 defeat_ninjas_desc: "Our Ninjas can be sent to strike at those employed by our rivals."
 desc_good_shogun_relation: "Good Relations"
 desc_bad_shogun_relation: "Bad Relations"
 desc_shogun_influence: "Shogun Influence"
 controls_tea_trade: "Controls Tea Trade"
 desc_controls_tea_trade: "Dominates tea trade in Japan."
 bad_relation_daimyo: "Bad Relations"
 good_relation_daimyo: "Good Relations"
 shogun_influence: "Shogun Influence"
 SERVER_LOST_DESC: "The server was lost. You can not continue without the host, the game will end"
 MILALLWEBAN_BTN3: "Go to"
 ALL_PLAYERS_HERE: "All players have arrived."
 MILD_WINTER: "Mild Winter"
 NORMAL_WINTER: "Normal Winter"
 SEVERE_WINTER: "Severe Winter"
 alert_revoltrisk_in_provinces_instant: "§YRevolts Possible§W"
 alert_revoltrisk_in_provinces_delayed: "The following provinces run a risk of having a revolt.\n$LIST$"
 SM_MULTISAMPLE: "Multisample Level"
 RESTART_REQ: "Restart Required"
 RESTART_REQ_DESC: "You must restart the game for these changes to take effect."
 very_easy_player: "Very Easy Difficulty"
 easy_player: "Easy Difficulty"
 hard_player: "Hard Difficulty"
 very_hard_player: "Very Hard Difficulty"
 very_easy_ai: "Very Easy Difficulty"
 easy_ai: "Easy Difficulty"
 hard_ai: "Hard Difficulty"
 very_hard_ai: "Very Hard Difficulty"
 CORE_MP_PAUSED_NAME: "Paused by $PLAYER$."
 CORE_MP_PAUSED: "$TIME$ left until anybody can unpause..."
 CORE_MP_OOS_PAUSED_NAME: " $PLAYER$ is no longer in synch."
 OOS_TITLE: "Error!"
 OOS_DESC: "Your game is no longer in synch!\n Error code: $CODE$ \n \n The host can no longer guarantee that you have a correct gamestate. Possible solutions: \n 1. Quit and rejoin with hotjoin. \n 2. Ask the server to rehost the game. \n 3. Continue playing with a corrupt gamestate. (Not recomended. Will most likely result in a crash.)"
 OOS_ERROR_CODE: "Error code: $CODE$"
 NO_CANNON: "We have not yet learned how to make cannon."
 FE_TUTORIAL: "Tutorial"
 base_values: "Base Value"
 LEDGER_NATIONAL_STASTISTICS: "National Statistics"
 LEDGER_NATIONAL_COMPARISON: "Nation Comparison"
 LEDGER_ECONOMICS: "Economics"
 LEDGER_MILITARY_STATISTICS: "Military Statistics"
 LEDGER_TRUCE_L: "We have a truce with the following countries. Declaring war on these countries will be considered a particularly dastardly act by the rest of the world. In addition, our people will also grow concerned that their ruler cannot be trusted to keep his word."
 LEDGER_TRUCE_S: "Truce"
 CANCELMILACCNEWDESC: "Do you wish to cancel the military access given to us by $COUNTRY$? Doing so will prevent our troops from accessing their country."
 city: "City"
 PROV_BASETAX_DESCR: "This is the base value of tax that this province will provide when it has developed into a full fledged city."
 NO_EFFECT: "No Effect"
 SMIL_CONST_TIP: "A §Y$TYPE$§W will be put to sea here on §Y$DATE$§W."
 NONE_AVAILABLE: "None available."
 NO_MERCS_DESC: "There are currently no available mercenaries."
 AFFORD_SHIP_COST: "You can not afford this ship. You need at least $COST$ ¤"
 admiralty_short: "Admiralty"
 artisan_workshop_short: "Artisans Workshop"
 cathedral_short: "Cathedral"
 constable_short: "Constable"
 courthouse_short: "Courthouse"
 customs_house_short: "Customs House"
 farm_estate_short: "Farm Estate"
 fine_arts_academy_short: "Fine Arts Academy"
 fiscal_bureau_short: "Fiscal Bureau"
 fort1_short: "Level 1 Fort"
 fort2_short: "Level 2 Fort"
 fort3_short: "Level 3 Fort"
 fort4_short: "Level 4 Fort"
 fort5_short: "Level 5 Fort"
 fort6_short: "Level 6 Fort"
 inspection_agency_short: "Inspection Agency"
 local_market_short: "Local Market"
 marketplace_short: "Market Place"
 naval_college_short: "Naval College"
 none_short: "none"
 plantation_short: "Plantation"
 refinery_short: "Refinery"
 regimental_camp_short: "Regimental Camp"
 shipyard_short: "Shipyard"
 spy_headquarter_short: "Spy HQ"
 tax_assessor_short: "Tax Assessor"
 temple_short: "Temple"
 textile_short: "Textile"
 trade_company_short: "Trade Company"
 university_short: "University"
 war_college_short: "War College"
 weapons_short: "Weapons"
 wharf_short: "Naval Equipment"
 workshop_short: "Workshop"
 EXPIRES_ON: "Expires on §Y$DATE$§W"
 FINISHED_ON: "Finished on $DATE$."
 FE_TRIALS: "Trials"
 SIEGE_DEFEAT: "hunger and disease."
 CD_AGREEMENTS: "Trade Agreement with $LIST$."
 CD_ISEMBARGOED: "Embargoed by $LIST$."
 CD_ISEMBARGOING: "Embargoing $LIST$."
 CD_GIVESACCESS: "Grants military access to $LIST$."
 CD_HASACCESS: "Has military access through $LIST$."
 PW_RESET: "Reset"
 OURWARALLY: "Allied in a War"
 STABHIT_FROM_SUBJECT: "They are our Liege"
 bg_war_1_1: "The §Y$WARADJECTIVE1$ $WARNAME$§W ended after $NUMBEROF$ $YEARS$, resulting in $RESULT1$."
 bg_war_1_2: "$MONARCHTITLE$ $MONARCHNAME$ $WARADJECTIVE2$ in the §Y$WARADJECTIVE1$ $WARNAME$§W and our armies were $RESULT2$."
 bg_war_1_3: "The $RESULT3$ §Y$WARNAME$§W lasted for $NUMBEROF$ $YEARS$."
 bg_time_1: "minor"
 bg_time_2: "brief"
 bg_time_3: "short"
 bg_time_4: "bloody"
 bg_time_5: "brutal"
 bg_time_6: "epic"
 bg_time_7: "long"
 bg_result0_1: "just"
 bg_result0_2: "righteous"
 bg_result0_3: "glorious"
 bg_result0_4: "victorious"
 bg_result0_5: "foolish"
 bg_result0_6: "disastrous"
 bg_result0_7: "unwise"
 bg_year: "year"
 bg_years: "years"
 bg_part_1_1: "fought"
 bg_part_1_2: "battled"
 bg_part_1_3: "participated"
 bg_part_1_4: "struggled"
 bg_part_1_5: "took part"
 bg_part_1_6: "campaigned"
 bg_part_1_7: "was involved"
 bg_result1_1: "conquest"
 bg_result1_2: "victory"
 bg_result1_3: "success"
 bg_result1_4: "status quo"
 bg_result1_5: "defeat"
 bg_result1_6: "disaster"
 bg_result1_7: "humiliation"
 bg_result2_1: "triumphant"
 bg_result2_2: "victorious"
 bg_result2_3: "successful"
 bg_result2_4: "competent"
 bg_result2_5: "defeated"
 bg_result2_6: "routed"
 bg_result2_7: "humiliated"
 bg_result3_1: "triumphant"
 bg_result3_2: "victorious"
 bg_result3_3: "successful"
 bg_result3_4: "unsuccessful"
 bg_result3_5: "senseless"
 bg_result3_6: "disastrous"
 bg_result3_7: "humiliating"
 bg_slider_1: "$MONARCHNAME$ $ADJECTIVE$ favored $SLIDERNAME$."
 bg_slider_1_1: "slightly"
 bg_slider_1_2: "somewhat"
 bg_slider_1_3: "rather"
 bg_slider_2_1: "strongly"
 bg_slider_2_2: "considerably"
 bg_slider_2_3: "greatly"
 bg_slider_3_1: "ruthlessly"
 bg_slider_3_2: "mercilessly"
 bg_slider_3_3: "brutally"
 bg_rel1: "In the year of our lord $YEAR$, $MONARCHNAME$ converted to the true faith of $RELIGION$."
 bg_rel2: "$MONARCHNAME$ was §R damned to eternal torment in the fiery pits of hell §W in the year of our lord $YEAR$ when the $RELIGION$ faith became our state religion."
 bg_rel3: "$MONARCHTITLE$ $MONARCHNAME$ saw the path to righteous and converted to $RELIGION$ in the year $YEAR$."
 bg_rel4: "The dark year of $YEAR$ saw $MONARCHTITLE$ $MONARCHNAME$ embrace the sacrilegious faith of $RELIGION$,"
 MISS_BUILD: "You can't send a missionary here while a province improvement is being built."
 bg_sbuilding_1: "$MONARCHTITLE$ $MONARCHNAME$ $DESCRIPTIVEADJECTIVE$ $CONSTRUCTIONADJECTIVE$ a $SBUILDINGNAME$ in $PROVINCE$."
 bg_sbuilding_2: "The $DESCRIPTIVEAJECTIVE2$ reign of $MONARCHTITLE$ $MONARCHNAME$ saw the $CONSTRUCTIONADJECTIVE2$ of a $SBUILDINGNAME$ in $PROVINCE$."
 bg_ca_1_1: "built"
 bg_ca_1_2: "founded"
 bg_ca_1_3: "constructed"
 bg_ca_1_4: "established"
 bg_ca_1_5: "instituted"
 bg_ca_2_1: "building"
 bg_ca_2_2: "founding"
 bg_ca_2_3: "construction"
 bg_ca_2_4: "establishment"
 bg_ca_2_5: "institution"
 bg_da_1_1: "justly"
 bg_da_1_2: "wisely"
 bg_da_1_3: "generously"
 bg_da_1_4: "gloriously"
 bg_da_1_5: "graciously"
 bg_da_2_1: "just"
 bg_da_2_2: "prosperous"
 bg_da_2_3: "flourishing"
 bg_da_2_4: "glorious"
 bg_da_2_5: "wise"
 bg_pl_1: "During $PRONOUN$ reign the provinces of $PROVINCE$ were $GAINED$."
 bg_pl_2: "The reign of $MONARCHNAME$ saw the provinces of $PROVINCE$ $GAINED$."
 bg_pl_his: "His"
 bg_pl_her: "Her"
 bg_pl_gained: "gained"
 bg_pl_lost: "lost"
 bg_new_culture: "The $CULTURE$, having showed their loyalty time and time again, were accepted as full partners in our mighty nation."
 bg_lost_culture: "The $CULTURE$, having become increasing insignificant in our empire, were no longer seen as important to our mighty nation."
 bg_emperor: "In the year $YEAR$ $MONARCHTITLE$ $MONARCHNAME$ was proclaimed, dei gratia Romanorum imperator electus semper augustus"
 bg_elector: "The year of $YEAR$ saw $COUNTRY$ given the dignity of Prince Elector of the Holy Roman Empire."
 bg_war_3_1: "The $WARNAME$ continued in the reign of $MONARCHNAME$."
 bg_war_3_2: "The reign of $MONARCHNAME$ saw the continuation of the $WARNAME$."
 CONFIRMMISSIONTITLE: "Send Missionary"
 CONFIRMMISSIONTEXT: "Are you sure you wish to send a missionary to $PROV$?"
 COST_TIME: "Cost: §Y$AMOUNT$§W Ducats \nTime: §Y$TIME$§W Days."
 LOAN_SIZE: "Bank loan size will be set to $SIZE$x monthly incomes."
 ADD_SUB_UNIT_EFFECT: "Get $UNIT$ in §Y$WHERE$§W."
 BUILD_TO_FORCELIMIT_EFFECT: "Get $UNITSBUILT$ in §Y$WHERE$§W."
 BUILD_TO_FORCELIMIT_UNIT_EFFECT: "$VALUE$ $UNIT$"
 CHANGE_CONTROLLER_EFFECT: "§Y$WHO$§W takes control over §Y$WHERE$§W.\n"
 WAR_EFFECT: "Declare War on §Y$WHO$§W.\n"
 WAR_EFFECT_WITH_CB: "Declare War on §Y$WHO$§W with §Y$CASUSBELLI$§W casus belli.\n"
 bg_waradj_3_1: "war"
 bg_waradj_3_2: "struggle"
 bg_waradj_3_3: "fight"
 bg_waradj_3_4: "battle"
 bg_war_5_1: "In the year $YEAR$, we were $ADJECTIVE1$ $ADJECTIVE2$."
 bg_war_5_2: "$COUNTRY$ was $ADJECTIVE2$ in the §Y$WARNAME$§W."
 bg_war_5_3: "$MONARCHNAME$ was $ADJECTIVE1$ $ADJECTIVE2$ in the §Y$WARNAME$§W."
 bg_war_5_adj_1_1: "shockingly"
 bg_war_5_adj_1_2: "treacherously"
 bg_war_5_adj_1_3: "despicably"
 bg_war_5_adj_1_4: "diabolically"
 bg_war_5_adj_2_1: "attacked"
 bg_war_5_adj_2_2: "assaulted"
 bg_war_5_adj_2_3: "backstabbed"
 bg_war_5_adj_2_4: "assailed"
 CONFIRMSAVETITLE: "Save Game"
 CONFIRMSAVETEXT: "Are you sure you wish to overwrite the file $NAME$?"
 bg_war_A_1: "$MONARCHNAME$ $ADJECTIVE1$ $ADJECTIVE2$ the §Y$WARNAME$§W."
 bg_war_A_2: "$MONARCHNAME$ $ADJECTIVE2$ the §Y$ADJECTIVE3$ $WARNAME$§W."
 bg_war_A_3: "In the year $YEAR$ we $ADJECTIVE1$ §Y$ADJECTIVE2$ the $WARNAME$§W."
 bg_war_A_adj_1_1: "justly"
 bg_war_A_adj_1_2: "gloriously"
 bg_war_A_adj_1_3: "bravely"
 bg_war_A_adj_1_4: "wisely"
 bg_war_A_adj_2_1: "started"
 bg_war_A_adj_2_2: "began"
 bg_war_A_adj_2_3: "commenced"
 bg_war_A_adj_2_4: "instigated"
 bg_war_A_adj_3_1: "great"
 bg_war_A_adj_3_2: "epic"
 bg_war_A_adj_3_3: "long"
 bg_war_A_adj_3_4: "bloody"
 PW_TRADE_VALUE: "Trade Value:"
 NO_SEPARATE_PEACE: "You can not negotiate separate peace between two junior partners in a war."
 NO_SEPARATE_PEACE_IF_WARGOAL: "You can not negotiate a separate peace with someone who is the target of a wargoal."
 NO_SEPARATE_PEACE_IF_COALITION: "A member of a coalition can never sign a separate peace."
 bg_new_gov: "The §Y$GOVERNMENT$§W was $ADJECTIVE2$ instituted by $MONARCHNAME$."
 DIPCHANCE_VLIKELY: "Very Likely"
 DIPCHANCE_IMPOSSIBLE: "Impossible"
 DIPCHANCE_VUNLIKELY: "Very Unlikely"
 DIPCHANCE_UNLIKELY: "Unlikely"
 DIPCHANCE_MAYBE: "Maybe"
 DIPCHANCE_LIKELY: "Likely"
 bg_move_capital: "In the reign of $MONARCHNAME$ we moved our Capital to $PROVINCE$."
 bg_idle_1: "Due to the lack of anything of note, $MONARCHNAME$ is known throughout history as $MONARCHNAME$ the $ADJECTIVE1$."
 bg_idle_2: "The reign of $MONARCHNAME$ is only remembered for $PRONOUN2$ $ADJECTIVE2$ "
 bg_idle_3: "$MONARCHNAME$ achieved $ADJECTIVE3$ during $PRONOUN2$ reign."
 bg_idle_afj_1_1: "boring"
 bg_idle_afj_1_2: "idle"
 bg_idle_afj_1_3: "cautious"
 bg_idle_afj_1_4: "mad"
 bg_idle_afj_1_5: "silent"
 bg_idle_afj_2_1: "stutter"
 bg_idle_afj_2_2: "drunkenness"
 bg_idle_afj_2_3: "gluttony"
 bg_idle_afj_2_4: "flatulence"
 bg_idle_afj_2_5: "bastards"
 bg_idle_afj_3_1: "nothing at all"
 bg_idle_afj_3_2: "very little"
 bg_idle_afj_3_3: "little"
 bg_idle_afj_3_4: "nothing worth mentioning"
 bg_idle_afj_3_5: "things we would rather forget"
 bg_prestige_1: "Even Peasants look down upon us"
 bg_prestige_2: "No one cares about us"
 bg_prestige_3: "People have heard about us"
 bg_prestige_4: "Our realm is not well known"
 bg_prestige_5: "We are looked down upon"
 bg_prestige_6: "We are fairly well known"
 bg_prestige_7: "We are well known"
 bg_prestige_8: "People emulate our styles"
 bg_prestige_9: "People envy our nation"
 bg_prestige_10: "Our name is spoken around the world"
 bg_prestige_11: "We are the greatest"
 COT_FREE_SLOT: "$NUM$ free slots."
 desc_western_arms_trade: "For years, we've been in awe of our neighbor's technological advancements but this is soon about to change as we have managed to convince them to help us improve our deplorable army."
 COL_ORIG: "The colonist is traveling from $COUNTRY$."
 M_GOTO_BUTTON: "Find Province"
 M_LEDGER_BUTTON: "Ledger"
 M_MENU_BUTTON: "Menu"
 M_HRE_BUTTON: "Holy Roman Empire"
 M_VATICAN_BUTTON: "Papacy"
 M_HOME_BUTTON: "Go to Capital Province"
 PTI: "Permanent Terra Incognita"
 ONLY_HOST_SPEED: "Only the host can change the game speed."
 PTI_DESC: "This area is too remote and inhospitable to explore."
 TI_DESC: "This area can only be entered by an Explorer (Sea Province) or a Conquistador (Land Province)."
 PW_GROWTH: "Growth:"
 NOPORTOTHERCONTINENT: "This province cannot be reached via any ports connected to our capital."
 OTHERS_IN_COT: "other provinces attached to CoT."
 RELATION_CHANGE_VALUE: "Estimated yearly change:"
 NEW_CORE_EFFECT_EMPEROR: "The emperor gains a core on §Y$NEW$§W.\n"
 PEACE_OFFER_WARSCORE: "Peace offer value:"
 TAG_CHANGE: "Country changes to $NEW$.\n"
 CONFIRMCONVERSIONTITLE: "Convert to the §Y$NAME$§W faith."
 CONFIRMCONVERSIONTEXT: "Are you sure you wish to convert to the §Y$NAME$§W faith? This will greatly destabilize your realm as well as break all your current alliances and royal marriages."
 PV_OCCUPIED_BY: "§YOccupied by $NAME$§W"
 PV_OCCUPIED_SINCE: " since §Y$DATE$§!."
 BATTLE_OF: "Battle of"
 SIEGE_OF: "Siege of"
 BG_PRESTIGE: "PRESTIGE:"
 BG_COUNTRY: "COUNTRY:"
 LIBERATE_VASSAL: "Create a vassal from some of your provinces."
 LOAD_GAME_FAILED: "Failed to load game."
 MP_FEW_PLAYERS: "You need more than one player to start a game."
 NATIONALISM_LASTS: "Nationalism lasts until"
 LEDGER_NO_GRAPH_DATA: "There is not yet enough data to generate this graph."
 ENDOFTIME_TITLE: "End of Game"
 ENDOFTIME_BODY: "It is the year of our Lord Eighteen Hundred and Twenty. The revolutionary era has passed and now the long nineteenth century is in progress. What changes has your nation seen over the last 400 years?"
 RECRUIT_CANT_USE: "This advisor is not yet available for you to hire."
 ADV_EXCLUSIVE: "Until $DATE$, nobody but us can hire this advisor."
 NO_WAR_ON_OTHERS_AS_VASSAL: "As a vassal you can only declare war on your liege to break free and nobody else."
 MENU_MESSAGES_RESET: "Reset defaults"
 WARSUBSIDIES_ECOVIEW: "War Subsidies"
 COL_CONST_TIP_FROM_SHIP: "This colonist will reach $LOCATION$ at $DATE$."
 bg_regent: "Our senior nobles showed their devotion to our nation by volunteering their services for a regency council during the minority of our monarch."
 WT_NOT_AT_WAR: "We can't raise war taxes since we are not at war."
 WT_HAS_TAX: "We are already raising war taxes."
 STRAITS: "The narrow strait across §Y$SEA$§W connects this province to §Y$PROV$§W"
 STRAITSDESC: "Narrow straits can be crossed by armies without the use of transports. An enemy fleet may however block the crossing."
 SAVE_DONE: "§GSave Loaded§W"
 FOR_PLAYER: "For Player:"
 FOR_AI: "For AI:"
 prussian_frederickianDESCR: "The Elite Infantry of Frederick the Great. These troops are ruthlessly drilled to give high moral and favor the offense over the defense"
 MODIFIER_TECHNOLOGY_COST: "Technology Cost"
 MODIFIER_DISCIPLINE: "Discipline"
 MODIFIER_REINFORCE_SPEED: "Reinforce Speed"
 UV_SHIPS: "Ships:"
 UNIT_QUEUED: "(queued)"
 QUEUE_SIZE: "There are $SIZE$ units in the queue."
 CURRENTLY_QUEUED: "There are also $SIZE$ units queued for production in this province."
 TIP_CONSTR_MERC: "Hire Mercenaries"
 NO_MERCS_AROUND: "You can only hire mercenaries at your own continent."
 CONSOLIDATE_BUTTON: "Consolidate Regiments. Merge all understrength regiments of the same type to create as many full strength as possible."
 SETREVOLUTIONTARGET_EFFECT: "§Y$WHO$§W will become the main source of the revolution.\n"
 ROYAL_MARRIAGE_EFFECT: "Royal Marriage with §Y$WHO$§W.\n"
 ALLIANCE_EFFECT: "Alliance with §Y$WHO$§W.\n"
 CREATE_ADMIRAL_EFFECT: "Gain admiral with §Y$POWER$§W tradition.\n"
 CREATE_EXPLORER_EFFECT: "Gain explorer with §Y$POWER$§W tradition.\n"
 CREATE_CONQUISTADOR_EFFECT: "Gain conquistador with §Y$POWER$§W tradition.\n"
 CREATE_GENERAL_EFFECT: "Gain general with §Y$POWER$§W tradition.\n"
 CREATE_COLONY: "§Y$SIZE$§W colonist(s) will arrive in §Y$WHERE$§W.\n"
 REMOVE_MERCHANT_EFFECT: "§R$WHO$§W loses a merchant in §Y$WHERE$§W.\n"
 SEND_MERCHANT_EFFECT: "§G$WHO$§W gains a merchant in §Y$WHERE$§W.\n"
 KILL_RULER_EFFECT: "Current ruler (§Y$NAME$§W) will die.\n"
 KILL_LEADER_EFFECT: "Leader §Y$NAME$§W will die.\n"
 DEFINE_ADMIRAL_EFFECT: "Admiral §Y$NAME$§W becomes available for duty.\n"
 DEFINE_EXPLORER_EFFECT: "Explorer §Y$NAME$§W becomes available for duty.\n"
 DEFINE_CONQUISTADOR_EFFECT: "Conquistador §Y$NAME$§W becomes available for duty.\n"
 DEFINE_GENERAL_EFFECT: "General §Y$NAME$§W becomes available for duty.\n"
 RELEASE_VASSAL_EFFECT: "§Y$TARGET$§! will become a free nation."
 BREAK_UNION_EFFECT: "$TARGET|Y$ will no longer be in union with $SENIOR|Y$."
 REVOLUTION_WAR_NAME: "$ORDER$War of $FIRST$ Revolution"
 MODIFIER_REMOVED: "$WHAT$ will be removed from $WHERE$.\n"
 OPENEDMARKET: "They have closed their market for us"
 AUTOSEND_PRIORITIES_SHORT: "Click here to change the priority for autosending merchants"
 AUTOSEND_PRIORITIES_LONG: "For each CoT you can define a priority for autosending merchants. A red cross denotes that no merchants will be sent, priority can then be set to three levels. Red is the lowest, yellow is mid priority, while green is high priority."
 LEDGER_SHORTCUT_LONG: "The CoT page on the ledger allows you to manage the sending of merchants for all known CoTs. You can either send merchants manually or sent priorities for autosending. There is an additional option to turn autosending off and on depending on yoru situation."
 LEDGER_SHORTCUT_SHORT: "Click here to go to the CoT page on the ledger"
 LEDGER_CLICK_TO_SEND_MERCHANT: "Click on the flag to send a merchant"
 LEDGER_CLICK_TO_SEND_MERCHANT2: "You Don't have any merchants to send"
 COTLEDGER_COT_AUTOSEND_S: "Auto Send Merchants"
 COTLEDGER_COT_AUTOSEND_L: "You can set priorities for auto-sending merchants here. A cross denotes that a merchant should not be sent to a particular COT, and you can also set the priority for a COT to have merchants auto-sent to it."
 COTLEDGER_COT_MONOPOLY_S: "Monopoly"
 COTLEDGER_COT_MONOPOLY_L: "A shield in this column denotes which country has a monopoly in a CoT"
 LEDGER_TEXTBOX_AUTOSEND: "Auto Send Merchants"
 faster_ships: "Faster Ship Construction"
 desc_faster_ships: "Our decision to embrace the idea of grand navy has given impetus to our ship building industries."
 slower_ships: "Slower Ship Construction"
 desc_slower_ships: "Despite our decision to embrace the idea of grand navy our ship building industry seems to be suffering."
 naval_developments: "Naval Developments"
 desc_naval_developments: "Due to our superior seamanship we are developing yet newer and better ways to improve our navy."
 naval_hubris: "Naval Hubris"
 desc_naval_hubris: "With our superior seamanship giving us a navy that can rule the waves, a hint of hubris is setting in. Don't worry though, it will never catch up with us."
 blockade_tactics: "Improved Blockade Tactics"
 desc_blockade_tactics: "Our use of naval fighting instruction has allowed us to develop even better blockade tactics, at least till our enemies learn to counter them."
 slipping_standards: "Blockade Standards Slipping"
 desc_slipping_standards: "Our use of naval fighting instruction has improved the overall blockade ability of our forces, but it seems that a little complacency is setting in."
 naval_technical_developments: "Naval Technical Developments."
 desc_naval_technical_developments: "Our excellent shipwrights are developing yet newer and better ships for our fleet."
 concerned_shipwrights: "Concerned Shipwrights"
 desc_concerned_shipwrights: "There are problems with our dockyards causing our otherwise excellent shipwrights not to function as well as they would normally."
 recruits_flock: "Recruits Flock to the Standards"
 desc_recruits_flock: "Our policy of national conscripts is causing recruits to flock to the standards."
 resist_conscription: "Conscription Resisted"
 desc_resist_conscription: "Usually our policy of national conscript yields yet more men for the army. However at the moment conscription is being resisted."
 grander_army: "Grander Army"
 desc_grander_army: "Our grand Army seems even grander that usual. The other countries cast their eyes enviously at our army."
 less_grand_army: "Less Grand Army"
 desc_less_grand_army: "Our Grand army usually causes envy in neighboring nations, but at the moment no one seems to care."
 military_improvements: "Military Improvements"
 desc_military_improvements: "Our excellent military drill has lead to improvements in our military thought."
 military_complacency: "Military Complacency"
 desc_military_complacency: "Our military drill has given us a superb army that everyone fears. This has lead our senior officers to believe that our army just cannot be improved."
 adventuring_merchants: "Adventuring Merchants"
 desc_adventuring_merchants: "Our merchant adventurers are adventuring more than usual, meaning our trade is yielding yet more profits than before."
 poor_merchants: "Merchants Doing Poorly"
 desc_poor_merchants: "Usually our merchant adventurers go out and bring back riches from around the globe, at the moment they aren't doing as well as they should."
 out_of_date_commerce: "Out of date Commerce practices"
 desc_out_of_date_commerce: "Our shrewd commercial practices gave our merchants a real advantage, however at the moment they are not performing as well they should be."
 excellent_administration: "Excellent Administration"
 desc_excellent_administration: "Our viceroys are doing an outstanding job, improving our income from our overseas provinces."
 corrupt_viceroys: "Corrupt Viceroys"
 desc_corrupt_viceroys: "Unfortunately some of our recently appointed viceroys believe that when they have an office for profit under the crown, the profit bit is the most important."
 production_improvements: "Production Improvements"
 desc_production_improvements: "With our decision to embrace the idea of Smithian economics, our people are continuing to experiment into new and better ways of production."
 production_stifled: "Production Stifled"
 desc_production_stifled: "Our decision to embrace Smithian economics has lead to production improvement, however we have suffered a wave of conservatism which is holding back improvements."
 successful_bureaucracy: "Successful Bureaucracy"
 desc_successful_bureaucracy: "Our bureaucrats are doing better than usual, leading to improved tax revenues."
 corrupt_bureaucracy: "Corrupt Bureaucracy"
 desc_corrupt_bureaucracy: "Currently some of senior bureaucrats are too busy lining their own pockets to focus on their tasks."
 trade_policy_working: "Trade Policy Working"
 desc_trade_policy_working: "Our national trade policy is currently more successful than usual."
 trade_policy_failing: "Trade Policy failing"
 desc_trade_policy_failing: "Our national trade policy at the moment is not doing very well."
 enhanced_spies: "Enhanced Spies"
 desc_enhanced_spies: "Our Espionage system is functioning better than usual, meaning that our spies are even more effective."
 spy_defections: "Spy Defections"
 desc_spy_defections: "Our Espionage system is currently experiencing difficulties as some of spies are defecting to work for other nations."
 cabinet_dynamism: "Cabinet Dynamism"
 desc_cabinet_dynamism: "With just the right members complimenting each other our cabinet is proving move effective than usual."
 government_corruption: "Government Corruption"
 desc_government_corruption: "Our cabinet government is filled with men who are even more corrupt than usual, because of this our government is less effective."
 minority_prospers: "Minority Prospers"
 desc_minority_prospers: "Our decision to grant the bill of rights has allowed our minority groups to prosper in our nation."
 missionary_zeal: "Missionary Zeal"
 desc_missionary_zeal: "With our nation based around the principle of divine supremacy, our missionaries are feeling more zealous than usual."
 land_boost: "Land Boost"
 desc_land_boost: "Our scientific revolution is yielding extra benefits as our army research goes even faster."
 naval_boost: "Naval Boost"
 desc_naval_boost: "Our navy is especially feeling the benefits of our scientific revolution at the moment."
 production_boost: "Production Boost"
 desc_production_boost: "As our scientific revolution advances, farming, mining are feeling the benefits."
 government_boost: "Government Boost"
 desc_government_boost: "Our scientific revolution is currently especially benefiting our thoughts on government."
 trade_boost: "Trade Boost"
 desc_trade_boost: "Our scientific revolution unleashed a wave of curiosity, people are especially keen on investigating new means of trade."
 revolution_suffers: "Revolution Suffers"
 desc_revolution_suffers: "A wave of conservatism has slowed down the scientific revolution."
 serf_exploitation: "Serf Exploitation"
 desc_serf_exploitation: "Our policy of favoring serfdom has allowed the landlords to exploit their serf tenants even more than usual."
 happy_people: "Happy Populace"
 desc_happy_people: "Our policy of favoring free subjects over serfdom has pleased the populace."
 land_focus: "Land Focus"
 desc_land_focus: "Our overall focus on Land has caused our navy to suffer."
 naval_focus: "Naval Focus"
 desc_naval_focus: "Our decision to focus on Naval has lead to our land forces suffering,"
 lack_of_protection: "Lack of Protection"
 desc_lack_of_protection: "Our pursuit of free trade policies has left our merchants worried about the lack of support and protection from the government,"
 innovation_wave: "Wave of Innovation"
 desc_innovation_wave: "Our innovative policies have lead to new ideas entering our realm."
 centralised_state: "Centralized State"
 desc_centralised_state: "Our centralized policies have yielded extra tax revenue."
 happy_provinces: "Happy Provinces"
 desc_happy_provinces: "Our decentralized policies have meant that the local provinces are providing extra contributions to the treasury."
 unhappy_merchants: "Unhappy Merchants"
 desc_unhappy_merchants: "Our Policy of favoring the aristocracy is leaving many of our merchants rather unhappy."
 excellent_vintage: "Excellent Vintage."
 desc_excellent_vintage: "A local vineyard has produced a wine of extraordinary quality, our people are pleased."
 poor_uniforms: "Poor Uniforms"
 desc_poor_uniforms: "Some of our cloth suppliers have supplied substandard uniforms to the army. This has lowered morale."
 salt_crisis: "Salt Crisis"
 desc_salt_crisis: "Rumors of a crisis in our salt production have worried the population."
 good_supplies: "Good Supplies"
 desc_good_supplies: "Our naval supplies have been of unexpectedly high quality, allowing us to produce cheaper ships."
 poor_copper: "Poor Copper"
 desc_poor_copper: "Our Copper mines are not producing as high quality copper as usual, artillery production is suffering due to this."
 poor_iron: "Poor Iron"
 desc_poor_iron: "Our iron mines are producing lower quality iron than usual. The raising of army units is getting more expensive because of this."
 epidemic: "Epidemic"
 desc_epidemic: "An epidemic has swept though our local population, reducing the number available for export."
 storms: "Storms"
 desc_storms: "Storms have struck our china ships, sinking some. This will reduce the amount available for a while."
 harvest_fails: "Harvest Fails"
 desc_harvest_fails: "The harvest has failed in this area, reducing spice production."
 counter_revolution: "Counter Revolution"
 desc_counter_revolution: "A revolutionary government is loose on the continent of Europe. Our nobility feel that we are ready and willing to wage war upon them, but we aren't. Revolutionary propaganda is spreading in our nation undermining our government, while other European powers think us weak. Do we listen to the war party?"
 vive_la_revolution: "Vive La Revolution"
 desc_vive_la_revolution: "Our Revolutionary government is waging war against powers hostile to our cause. The people are rallying to the cause and our armies are displaying revolutionary Élan."
 reaction: "Reaction"
 desc_reaction: "We are leading the holy fight against the Godless Revolutionaries. The Church and State are fully behind our cause and other countries admire our show of strength."
 GO_NORMAL: "Normal"
 GO_NONE: "None"
 GO_LOW: "Low"
 GO_HIGH: "High"
 FE_OK: "Accept"
 GO_FREE: "Free"
 librium_veto: "Liberum Veto"
 revolutionary_republic: "Revolutionary Republic"
 revolutionary_republic_ruler: "Consul"
 revolutionary_empire: "Revolutionary Empire"
 revolutionary_empire_ruler: "Emperor"
 FE_RULER: "Ruler"
 FE_ADVISORS: "Advisors"
 FE_LEADERS: "Leaders"
 FE_COLONISTS: "Colonists"
 FE_MERCHANTS: "Merchants"
 FE_MISSIONARIES: "Missionaries"
 FE_INFLATION: "Inflation"
 FE_SIZE_OF_COLONISTS: "Size of colonists"
 FE_COT_OPTIONS: "CoT options"
 FE_AI_AGGRESSIVENESS: "AI Difficulty"
 FE_AI_AGGRESSIVENESS_DESC: "§YAI Difficulty§! determines the skill and behaviour of AI nations"
 FE_AI_AGGRESSIVENESS_DESC2: "§YEasy§!: The AI plays at a reduced skill level and and reacts less harshly to player aggression and vulnerability.\n§YNormal§!: The AI plays at its full skill level and will treat player and AI nations the same way.\n§YHard:§! The AI plays at its full skill level and reacts more harshly to player aggression and vulnerability."
 FE_SPREAD1: "Spread of land provinces"
 FE_SPREAD2: "Spread of sea provinces"
 FE_OVERRUN: "Size the winning army to overrun"
 LEDGER_STRUCTURE_BUILDING_OVERVIEW: "Buildings"
 LEDGER_REVOLTRISK: "Revolt risk"
 LEDGER_BORDER_PROVINCE: "Border province"
 COMBAT_DISCIPLINE: "Discipline"
 DISCIPLINE: "Discipline"
 LEDGER_LAND_DISCIPLINE: "Land Discipline"
 LEDGER_CANT_BUILD_THIS: "Your current technology level does not allow you to build this building"
 ledger_temple: "Each province in your empire raises the cost you pay to increase stability. A temple will reduce this cost every month. The best provinces to build temples in are those high value provinces away from your borders."
 ledger_workshop: "A province with a workshop will receive a boost in tax income. Various other modifiers will increase and decrease the tax income from a province, the bonus from workshop is applied before the additional modifier, it is best build these in high tax provinces."
 ledger_regimental_camp: "Regimental Camps increase both the manpower of a province and the regiment recruit speed. These are best built in provinces with high manpower"
 ledger_shipyard: "Shipyards increase the rate at which ships are built in a province. Best built in high tax value provinces or province you think you will build a lot of ships in."
 ledger_constable: "A constable both increases tax income and revolt risk in a province. The maximum benefit is gained from province with the highest tax income. Court houses will reduce the revolt risk increase from a constable so are useful to build in provinces with a constable in it. Constables also increase the bonus from workshops."
 ledger_courthouse: "A province with a courthouse receives a reduction in local revolt risk. Note this does not affect provinces suffering nationalism. Courthouses are useful in all provinces, but are especially so in high tax value provinces as increases in revolt risk reduce tax income."
 ledger_tax_assessor: "Tax Assessors reduce inflation throughout your empire. Even if you have no inflation they are still worth building as you will be able to mint money at a later date and then reduce the inflation afterwards. Tax Assessor are best built in provinces that are far away from enemies."
 ledger_customs_house: "A customs house gives a small increase in the total tax income from a province. As the tax income increase is so small customs houses are best built in provinces with high tax income."
 ledger_fort1: "Building a fort in a province will increase the time it takes for the enemy to conquer a province by siege. It will also give your armies more time to react to revolts."
 IDEA_NOT_FULLFILL_PREQUES: "You do not fulfill the prerequisites for getting this idea."
 LAND_ATTRITION: "Land Attrition"
 NAVAL_ATTRITION: "Naval Attrition"
 naval_provisioning: "Naval Provisioning"
 naval_provisioning_desc: "Taking advantage of advances in both food preservation and medical science we can now supply our ships with provisions that not only last longer, but also prevent illnesses like scurvy."
 STARTED: " Started "
 WON: "§GWon"
 LOST: "§RLost"
 LEDGER_POPULATION: "Settlers"
 LEDGER_POPULATION_INCREMENTS: "Growth"
 LEDGER_COST: "Colonist Cost"
 LEDGER_DAYS: "Days"
 LEDGER_NATIVE_SIZE: "Native Size"
 LEDGER_AGGRESSIVENESS: "Aggressiveness"
 LEDGER_FEROCITY: "Ferocity"
 LEDGER_LEADER_TITLE: "The best leader of the world"
 LEDGER_LIGHT_SHIP: "Light Ship"
 LEDGER_HEAVY_SHIP: "Heavy Ship"
 LEDGER_TRANSPORT: "Transports"
 LEDGER_GALLEY: "Galley"
 LEDGER_INFANTRY: "Infantry"
 LEDGER_CAVALRY: "Cavalry"
 LEDGER_ARTILLERY: "Artillery"
 LEDGER_ALLARMIES_TITLE: "Armies"
 LEDGER_ALLNAVIES_TITLE: "Navies"
 LEDGER_COLONIES: "Colonies"
 LEDGER_FIRE: "Fire"
 LEDGER_SHOCK: "Shock"
 LEDGER_MANEUVER: "Maneuver"
 LEDGER_SEIGE: "Siege"
 CAM: "UPCA"
 DNZ: "Danzig"
 ETR: "Etruria"
 FRN: "Frankfurt"
 HAT: "Haiti"
 IRQ: "Iraq"
 KHO: "Khorasan"
 KRA: "Krakow"
 LIV: "Livonian Order"
 NAP: "Naples"
 PRG: "Paraguay"
 QIN: "Qin"
 RFR: "Rev. France"
 SOK: "Sokoto"
 SPI: "Sardinia-Piedmont"
 SYR: "Syria"
 VNZ: "Venezuela"
 WES: "Westphalia"
 WUU: "Wu"
 XIA: "Xia"
 CAM_ADJ: "Central American"
 DNZ_ADJ: "Danzigian"
 ETR_ADJ: "Etrurian"
 FRN_ADJ: "Frankfurtian"
 HAT_ADJ: "Haitian"
 IRQ_ADJ: "Iraqi"
 KHO_ADJ: "Khorasani"
 KRA_ADJ: "Krakowian"
 LIV_ADJ: "Livonian"
 NAP_ADJ: "Neapolitan"
 PRG_ADJ: "Paraguayan"
 QIN_ADJ: "Qin"
 RFR_ADJ: "Napoleonic"
 SOK_ADJ: "Sokototian"
 SPI_ADJ: "Sardinian"
 SYR_ADJ: "Syrian"
 VNZ_ADJ: "Venezuelan"
 WES_ADJ: "Westfalian"
 WUU_ADJ: "Wun"
 XIA_ADJ: "Xian"
 REVOLUTIONARY_FRANCE_NAME: "Revolutionary France"
 REVOLUTIONARY_FRANCE_DESC: "Louis XVI's flight to Varennes undermined his credibility and paved the way for the formation of the Republic of France in 1792. Fearing that the revolutionary fervor would spread to their countries, other European monarchs called for war against the new revolutionary government. Lead Revolutionary France as it struggles to assert itself against a strong coalition of European powers."
 THE_FRENCH_REVOLUTION_NAME: "The French Revolution"
 THE_FRENCH_REVOLUTION_DESC: "One of the most important periods of European history began on July the 14th with the storming of the Bastille. This event would be the first in a series of attempts to overthrow the Bourbon dynasty and put an end to the absolute monarchy that was ruling France at the time. Lead the fight against the revolutionary rebels as France enters one of its most disruptive phases."
 mixed_order_infantry: "Mixed Order Infantry"
 mixed_order_infantryDESCR: "An infantry assault unit originally equipped with grenades and most often deployed in sieges. During the 18th century the Grenadiers came to regard the bayonet as their preferred weapon of choice in favor of the grenades."
 napoleonic_lancers: "Latin Lancers"
 napoleonic_lancersDESCR: "The crème de la crème of the Napoleonic army. Although their lances made them less agile these cavalry troops where formidable adversaries when charging their enemies directly."
 napoleonic_square: "Napoleonic Square"
 napoleonic_squareDESCR: "A body of infantry formed in a close rectangular formation with cavalry and artillery within its sides. This formation was well suited against cavalry attacks but naturally it didn't fare as well against artillery attacks."
 open_order_cavalry: "Latin Chasseur"
 open_order_cavalryDESCR: "Mounted cavalry units specialized in skirmishes and renowned for their shooting skills."
 eastern_carabinier: "Eastern Carabinier"
 eastern_carabinierDESCR: "In essence a mounted foot soldier carrying a short musket or rifle also known as a carbine. Their ability to dismount and fight on foot allowed them great flexibility in the battle."
 eastern_skirmisher: "Eastern Skirmisher"
 eastern_skirmisherDESCR: "Small and flexible cavalry units constantly in motion and specialized in unpremeditated fighting not held back by slower moving infantry and artillery units."
 eastern_uhlan: "Eastern Uhlan"
 eastern_uhlanDESCR: "A light cavalry unit most often equipped with a lance, pistol or saber. The Uhlans tactical advantage laid in their agility and speed and they were often employed by various European armies"
 muslim_dragoon: "Muslim Dragoon"
 muslim_dragoonDESCR: "A mounted soldier utilizing his horse as a mean of transportation but fighting on foot."
 muslim_mass_infantry: "Muslim Mass Infantry"
 muslim_mass_infantryDESCR: "A battalion comprised of at least a thousand infantry soldiers most often armed with muskets and deployed in a square formation. By maintaining a close-set square this formation could withstand even the most ambitious cavalry attack."
 asian_mass_infantry: "Asian Mass Infantry"
 asian_mass_infantryDESCR: "A battalion comprised of at least a thousand infantry soldiers most often armed with muskets and deployed in a square formation. By maintaining a close-set square this formation could withstand even the most ambitious cavalry attack."
 asian_charge_cavalry: "Asian Charge Cavalry"
 asian_charge_cavalryDESCR: "A cavalry unit utilizing shock tactics by charging its enemy at full speed exerting maximum amount of force."
 flying_battery: "Flying Battery"
 flying_batteryDESCR: "A strategy heavily focused on speed and mobility, the artillery would move to one point on the battlefield lay their charges and then quickly relocate to the next attack point in rapid succession."
 COLONISATION_FAILED: "Colonization Failed"
 COLONISATION_SUCCEDED: "Colonization Succeeded"
 YOU_LOST: "§RYou Lost§W"
 YOU_WON: "§GYou Won§W"
 WAR_OVERVIEW_SHORT: "War Overview"
 MOVE_CAPITAL_SHORT: "Click here to move your capital to this province."
 MOVE_CAPITAL_SHORT_CORE: "You can not move the capital to this province since it is not a core."
 MOVE_CAPITAL_SHORT_COST: "You can not move the capital to this province. You need at least $POWER$ administrative power."
 MOVE_CAPITAL_LONG: "Moving your Capital can be advantageous, especially if it is in a vulnerable position."
 MOVE_CAPITAL_COST: "The cost for moving will be $POWER$ administrative power."
 HRE_DISMANTLE: "Dismantle HRE"
 YOUR_CAPITAL: "The capital of our country."
 CONFIRMMOVECAPITALTEXT: "Do you wish to move your Capital to this new location?"
 CONFIRM_CAP_COST: "Cost: §Y$AMOUNT$§W administrative power"
 OPTION_CHANGED: "$FROM$ has changed to: $TO$"
 MERC_INF: "Mercenary Infantry "
 MERC_CAV: "Mercenary Cavalry "
 THE_YEAR_IS_BEFORE: "The year is before "
 THE_YEAR_IS_AFTER: "The year is at least "
 HAVE_LESS_THAN: "Have less than "
 HAVE_MORE_THAN: "Have at least "
 HAVE_PRESTIGE_LESS_THAN: "Have less prestige than "
 HAVE_PRESTIGE_MORE_THAN: "Have prestige of at least "
 ISNT_LUCKY: "Isn't lucky "
 IS_LUCKY: "Is lucky"
 HAVNTWARTAXES: "Haven't war taxes "
 HAVEWARTAXES: "Have war taxes "
 INFLATION_MORE_THAN: "Inflation at least "
 INFLATION_LESS_THAN: "Inflation less than "
 STABILITY_LESS_THAN: "has Stability of less than "
 STABILITY_MORE_THAN: "has Stability of at least "
 WAR_EXHAUSTION_MORE_THAN: "War exhaustion at least "
 WAR_EXHAUSTION_LESS_THAN: "War exhaustion less than "
 BLOCKADE_PENALTY_MORE_THAN: "Blockade penalty at least "
 BLOCKADE_PENALTY_LESS_THAN: "Blockade penalty less than "
 HAVE_LESS_MANPOWER_THAN: "Have less manpower than "
 HAVE_MORE_MANPOWER_THAN: "Manpower at least "
 HAVE_LESS_LOANS_THAN: "Number of loans less than "
 HAVE_MORE_LOANS_THAN: "Number of loans at least "
 HAVE_LESS_COT_THAN: "Number of COTs less than "
 HAVE_MORE_COT_THAN: "Number of COTs at least "
 HAVNT_REGENCY_COUNCIL: "Haven't regency council"
 HAVE_REGENCY_COUNCIL: "Have regency council"
 HAVE_LAND_MAINTENANCE_OVER: "Have land maintenance over "
 HAVE_LAND_MAINTENANCE_UNDER: "Have land maintenance under "
 HAVE_NAVAL_MAINTENANCE_OVER: "Have naval maintenance over "
 HAVE_NAVAL_MAINTENANCE_UNDER: "Have naval maintenance under "
 HAVE_ARMY_TRADITION_UNDER: "Have army tradition under "
 HAVE_ARMY_TRADITION_OVER: "Have army tradition of at least "
 HAVE_NAVAL_TRADITION_UNDER: "Have naval tradition under "
 HAVE_NAVAL_TRADITION_OVER: "Have naval tradition of at least "
 HAVE_TRADE_EFFICIENCY_UNDER: "Have trade efficiency under "
 HAVE_TRADE_EFFICIENCY_OVER: "Have trade efficiency over "
 HAVE_PRODUCTION_EFFICIENCY_UNDER: "Have production efficiency under "
 HAVE_PRODUCTION_EFFICIENCY_OVER: "Have production efficiency over "
 HAVENT_A_COT_INT: "Have no CoT in "
 HAVE_A_COT_INT: "Have a CoT in "
 HAVE_CONTROL_OVER: "Control "
 HAVENT_CONTROL_OVER: "Do NOT control "
 HAVENT_CORE: "Do NOT have a core in "
 HAVE_CORE_IN: "Have a core in "
 HAVENT_DISCOVERED: "Have NOT discovered "
 HAVE_DISCOVERED: "Have discovered "
 IS_EMPEROR: "Is the Emperor of the HRE"
 ISNT_EMPEROR: "Is NOT the Emperor of the HRE"
 ISNT_ELECTOR: "Is NOT an elector"
 IS_ELECTOR: "Is an elector"
 HAVE_LESS_CITIES_THAN: "Have less cities than "
 HAVE_MORE_CITIES_THAN: "Number of cities at least "
 HAVE_LESS_PORTS_THAN: "Have less home ports than "
 HAVE_MORE_PORTS_THAN: "Number of home ports at least "
 HAVE_LESS_EXPLORERS_THAN: "Have less explorers than "
 HAVE_MORE_EXPLORERS_THAN: "Number of explorers at least "
 HAVE_LESS_CONQUISTADORS_THAN: "Have less conquistadors than "
 HAVE_MORE_CONQUISTADORS_THAN: "Number of conquistadors at least "
 HAVE_LESS_ADMIRALS_THAN: "Have fewer admirals than "
 HAVE_MORE_ADMIRALS_THAN: "Number of admirals at least "
 HAVE_LESS_GENERALS_THAN: "Have fewer generals than "
 HAVE_MORE_GENERALS_THAN: "Number of generals at least "
 HAVNT_MONARCH_AS_LEADER: "The ruler is NOT a general "
 HAVE_MONARCH_AS_LEADER: "The ruler is a general "
 IS_NOT_DEFENDER_OF_FAITH: "Is NOT Defender of the Faith "
 IS_DEFENDER_OF_FAITH: "Is Defender of the Faith "
 HAVE_MORE_TRADE_ARGEEMENTS_THAN: "Number of trade agreements at least "
 HAVE_NOT_MORE_TRADE_ARGEEMENTS_THAN: "Have fewer trade agreements than "
 HAVE_LESS_TRADE_REFUSALS_THAN: "Have fewer trade embargoes than "
 HAVE_MORE_TRADE_REFUSALS_THAN: "Number of trade embargoes at least "
 HAVE_LESS_ALLIES_THAN: "Have fewer allies than "
 HAVE_MORE_ALLIES_THAN: "Number of allies at least "
 HAVE_LESS_ROYAL_MARRIGES_THAN: "Have fewer royal marriages than "
 HAVE_MORE_ROYAL_MARRIGES_THAN: "Number of royal marriages at least "
 HAVE_LESS_VASSALS_THAN: "Have fewer vassals than "
 HAVE_MORE_VASSALS_THAN: "Number of vassals at least "
 HAVE_LESS_UNIONS_THAN: "Have fewer unions than "
 HAVE_MORE_UNIONS_THAN: "Number of unions at least "
 HAVE_MONARCH_WITH_LOWER_ADM_THEN: "Ruler has lower Administrative Skill than "
 HAVE_MONARCH_WITH_HIGHER_ADM_THEN: "Ruler has Administrative Skill of at least"
 HAVE_MONARCH_WITH_LOWER_DIP_THEN: "Ruler has lower Diplomatic Skill than "
 HAVE_MONARCH_WITH_HIGHER_DIP_THEN: "Ruler has Diplomatic Skill of at least"
 HAVE_MONARCH_WITH_LOWER_MIL_THEN: "Ruler has lower Military skill than "
 HAVE_MONARCH_WITH_HIGHER_MIL_THEN: "Ruler has Military skill of at least"
 HAVNT_CULTURE: "The culture is NOT "
 HAVE_CULTURE: "The culture is "
 IS_NOT_PRIMARY_CULTURE: "The primary culture is NOT "
 IS_PRIMARY_CULTURE: "The primary culture is "
 IS_NOT_ACCEPTED_CULTURE: " is NOT an accepted culture"
 IS_ACCEPTED_CULTURE: " is an accepted culture"
 HAVE_NOT_CULTURE_GROUP: "The culture group is NOT "
 HAVE_CULTURE_GROUP: "The culture group is "
 IS_ENABLED: " is enabled"
 IS_DISABLED: " is disabled"
 HAVE: "Have "
 HAVE_NOT: "Do NOT have "
 HAS: "Has "
 HAS_NOT: "Has NOT "
 EXISTS: " exists"
 DOSNT_EXISTS: " does NOT exist"
 DO_NOT_HAVE_A: "Do NOT have a "
 HAVE_A: "Have a "
 HAVE_LESS_INFANTRY_THAN: "Have less infantry than "
 HAVE_MORE_INFANTRY_THAN: "Have more or equal infantry than "
 HAVE_LESS_CAVALRY_THAN: "Have less cavalry than "
 HAVE_MORE_CAVALRY_THAN: "Cavalry regiments at least "
 HAVE_LESS_ARTILLERY_THAN: "Have less artillery than "
 HAVE_MORE_ARTILLERY_THAN: "Have more or equal artillery than "
 HAVE_LESS_BIG_SHIPS_THAN: "Have less heavy ships than "
 HAVE_MORE_BIG_SHIPS_THAN: "Have more or equal heavy ships than "
 HAVE_LESS_LIGHT_SHIPS_THAN: "Have less light ships than "
 HAVE_MORE_LIGHT_SHIPS_THAN: "Have more or equal light ships than "
 HAVE_LESS_GALLEYS_SHIPS_THAN: "Have less galleys than "
 HAVE_MORE_GALLEYS_SHIPS_THAN: "Have more or equal galleys than "
 HAVE_LESS_TRANSPORTS_THAN: "Have less transports than "
 HAVE_MORE_TRANSPORTS_THAN: "Have more or equal transports than "
 HAVE_LESS_INFANTRY_FRACTION_THAN: "Infantry fraction less than "
 HAVE_MORE_INFANTRY_FRACTION_THAN: "Infantry fraction at least "
 HAVE_LESS_CAVALRY_FRACTION_THAN: "Cavalry fraction less than "
 HAVE_MORE_CAVALRY_FRACTION_THAN: "Cavalry fraction at least "
 HAVE_LESS_ARTILLERY_FRACTION_THAN: "Artillery fraction less than "
 HAVE_MORE_ARTILLERY_FRACTION_THAN: "Artillery fraction at least "
 HAVE_LESS_BIG_SHIPS_FRACTION_THAN: "Heavy ship fraction less than "
 HAVE_MORE_BIG_SHIPS_FRACTION_THAN: "Heavy ship fraction at least "
 HAVE_LESS_LIGHT_SHIPS_FRACTION_THAN: "Light ship fraction less than "
 HAVE_MORE_LIGHT_SHIPS_FRACTION_THAN: "Light ship fraction at least "
 HAVE_LESS_TRANSPORT_FRACTION_THAN: "Transport fraction less than "
 HAVE_MORE_TRANSPORT_FRACTION_THAN: "Transport fraction at least "
 HAVE_LESS_GALLEYS_FRACTION_THAN: "Galley fraction less than "
 HAVE_MORE_GALLEYS_FRACTION_THAN: "Galley fraction at least "
 HAVE_LESS_PROVINCE_THAT_PRODUCES_THEN: "Less $GOODS$ producing provinces than "
 HAVE_MORE_PROVINCE_THAT_PRODUCES_THEN: "$GOODS$ producing provinces at least "
 HAVENT_TECHNOLOGY_GROUP: "Do NOT have the technology group "
 HAVE_TECHNOLOGY_GROUP: "Has technology group "
 HAVE_AT_LEST_ONE_OWNED_NEIGHBORING_PROVINCE: "Have at least one owned neighboring province such that:"
 HAVE_NO_OWNED_NEIGHBORING_PROVINCE: "Have no owned neighboring province such that:"
 HAVE_NO_DIPLOMATIC_RELATION_WITH: "Have no diplomatic relation with "
 HAVE_DIPLOMATIC_RELATION_WITH: "Have diplomatic relation with "
 DO_NOT_OWN: "Does NOT own "
 OWNS: "Owns "
 DO_NOT_CONTROL: "Does NOT control "
 CONTROLS: "Controls "
 IS_NOT: "Is NOT "
 IS: "Is "
 PROVINCE_MODIFIERS: "Province modifiers"
 HAVE_THE_MODIFIER: "Have the modifier "
 DONT_HAVE_THE_MODIFIER: "Do NOT have the modifier "
 DONT_HAVE_THE_PROVICEN_MODIFIER: "Do NOT have the province modifier "
 HAVE_THE_PROVINCE_MODIFIER: "Have the province modifier "
 HAVE_NOT_A_COT_IN: "Do NOT have a CoT in "
 HAVE_A_COT_IN: "Have a CoT in "
 HAVE_A_PORT_IN: "Have a port in "
 HAVE_NOT_A_PORT_IN: "Do NOT have a port in "
 HAVE_COUNTRY_FLAG: "Have the country flag "
 HAVE_NOT_COUNTRY_FLAG: "Do NOT have the country flag "
 HAVE_PROVINCE_FLAG: "Have the province flag "
 HAVE_NOT_PROVINCE_FLAG: "Do NOT have the province flag "
 HAVE_NOT_SIEGE_IN: "No siege in "
 HAVE_SIEGE_IN: "Ongoing siege in "
 PROVINCE_DONT_PRODUCE: "$PROVINCE$ does NOT produce $GOODS$"
 PROVINCE_PRODUCE: "$PROVINCE$ produces $GOODS$"
 IS_NOT_ON_THE_CONTINET: " is NOT on the continent "
 IS_ON_THE_CONTINET: " is on the continent "
 HAVE_LESS_ELECTORS_THAN: "There are fewer electors than "
 HAVE_MORE_ELECTORS_THAN: "Number of electors is equal to or more than "
 DONT_HAVE_A_X: "Do NOT have a $X$"
 HAVE_A_X: "Have a $X$"
 NATIVE_SIZE_SMALLER_THAN: "Native population smaller than "
 NATIVE_SIZE_LARGER_THAN: "Native population size at least "
 NATIVE_FEROCITY_SMALLER_THAN: "Native ferocity less than "
 NATIVE_FEROCITY_LARGER_THAN: "Native ferocity at least "
 NATIVE_HOSTILENESS_SMALLER_THAN: "Native aggressiveness less than "
 NATIVE_HOSTILENESS_LARGER_THAN: "Native aggressiveness at least "
 PURE_REVOLT_RISK_LOWER_THAN: "Base revolt risk lower than "
 PURE_REVOLT_RISK_HIGHER_THAN: "Base revolt risk at least "
 REVOLT_RISK_LOWER_THAN: "Revolt risk lower than "
 REVOLT_RISK_HIGHER_THAN: "Revolt risk at least "
 IS_NOT_PART_OF_HRE: " is NOT part of the HRE"
 IS_PART_OF_HRE: " is part of the HRE"
 COLONY_SMALLER_THAN: "Colony population smaller than "
 COLONY_LARGER_THAN: "Colony population at least "
 ADVISOR_HAS_LOWER_THAN: "$ADVISORTYPE$ advisor has lower skill than "
 ADVISOR_HAS_HIGHER_SKILL_THAN: "$ADVISORTYPE$ advisor skill at least "
 HAVE_LESS_IDEAS_THAN: "Have fewer Ideas than "
 HAVE_MORE_IDEAS_THAN: "Number of Ideas at least "
 IS_NOT_A_COLONY: " is NOT a colony"
 IS_A_COLONY: " is a colony"
 IS_NOT_A_CITY: " is NOT a city"
 IS_A_CITY: " is a city"
 HAVE_NOT_KNOWLEDGE_OF: "Have no knowledge of "
 HAVE_KNOWLEDGE_OF: "Have knowledge of "
 IS_NOT_NEIGHBOUR_WITH: "Does NOT neighbor "
 IS_NEIGHBOUR_WITH: "Neighbors "
 HAVE_LESS_UNITS_IN_THAN: "Have less units in $PROVINCE$ than "
 HAVE_MORE_UNITS_IN_THAN: "Units in $PROVINCE$ at least "
 HAVE_MORE_THAN_GALLEYS_IN: "Have at least $UNITS$ galleys in $Province$"
 HAVE_LESS_THAN_GALLEYS_IN: "Have less than $UNITS$ galleys in $Province$"
 HAVE_MORE_THAN_INFANTRY_IN: "Have at least $UNITS$ infantry in $Province$"
 HAVE_LESS_THAN_INFANTRY_IN: "Have less than $UNITS$ infantry in $Province$"
 IS_AT_PEACE_WITH: "Is at peace with "
 IS_AT_WAR_WITH: "Is at war with "
 HAS_NO_TRUCE_WITH: "Have no truce with "
 HAS_TRUCE_WITH: "Have truce with "
 HAVE_NO_UNITS_IN_BATTLE: "Have no units in battle"
 HAVE_UNITS_IN_BATTLE: "Have units in battle"
 HAVE_UNITS_IN_SIEGE: "Have units in siege"
 HAVE_NO_UNITS_IN_SIEGE: "Have no units in siege"
 HAVE_A_UNITS_WITH_A_LEADER: "Have a unit with a leader"
 HAVE_NO_UNITS_WITH_A_LEADER: "Have no units with a leader"
 ARE_NOT_PAPAL_CONTROLLER: "Are NOT the Papal controller"
 ARE_PAPAL_CONTROLLER: "Are the Papal controller"
 HAVE_A_PERCENTAGE_OF_OVERSEAS_PROVINCE_LARGER_THAN: "Overseas province percentage at least "
 HAVE_A_PERCENTAGE_OF_OVERSEAS_PROVINCE_SMALLER_THAN: "Overseas province percentage smaller than "
 HAVE_LESS_MERCHANTS_THAN: "Have fewer active merchants than "
 HAVE_MORE_MERCHANTS_THAN: "Number of active merchants at least "
 HAVE_TRADE_INCOME_LESS_THAN: "Trade income less than "
 HAVE_TRADE_INCOME_MORE_THAN: "Trade income at least "
 HAVE_GOLD_INCOME_LESS_THAN: "Gold income less than "
 HAVE_GOLD_INCOME_MORE_THAN: "Gold income at least "
 AT_PEACE_WITH_RELIGIOUS_ENEMY: "At peace with all religious enemies"
 AT_WAR_WITH_RELIGIOUS_ENEMY: "At war with religious enemies"
 HAVE_NO_BORDER_WITH_RELIGIOUS_ENEMY: "Have no border with a religious enemy"
 HAVE_BORDER_WITH_RELIGIOUS_ENEMY: "Have borders with religious enemies"
 HAVE_NO_EMPTY_ADJACENT_PROVINCE: "Have no empty adjacent province"
 HAVE_EMPTY_ADJACENT_PROVINCE: "Have empty adjacent province"
 HAVE_NOT_THE_LEADER: "Do NOT have the leader "
 HAVE_THE_LEADER: "Have the leader "
 HAVE_LESS_COLONIES_THAN: "Have fewer colonies than "
 HAVE_MORE_COLONIES_THAN: "Number of colonies at least "
 CANT_CREATE_VASSAL: "Can NOT create vassals"
 CAN_CREATE_VASSAL: "Can create vassals"
 IS_NOT_A_POSSIBLE_VASSAL: " is NOT a possible vassal"
 IS_A_POSSIBLE_VASSAL: " is a possible vassal"
 IS_NOT_VASSAL_OF: "Is NOT a vassal of "
 IS_VASSAL_OF: "Is a vassal of "
 NOT_HISTORICAL_FRIENDS_WITH: "is NOT Historical Friends with "
 HISTORICAL_FRIENDS_WITH: "is Historical Friends with " 
 NOT_HISTORICAL_RIVAL_WITH: "is NOT Historical Rival with "
 HISTORICAL_RIVAL_WITH: "is Historical Rival with " 
 HAVE_N0T_ALLIANCE_WITH: "Not allied with "
 HAVE_ALLIANCE_WITH: "Allied with "
 HAVE_N0T_ROYAL_MARRIAGE_WITH: "No royal marriage with "
 HAVE_ROYAL_MARRIAGE_WITH: "Royal marriage with "
 HAVE_N0_TRADE_EMBARGO_BY: "Not embargoed by "
 HAVE_TRADE_EMBARGO_BY: "Embargoed by "
 HAVE_JUNIOR_UNION_WITH: "Governed by the ruler of "
 HAVE_NOT_JUNIOR_UNION_WITH: "Not governed by the ruler of "
 HAVE_NOT_SENIOR_UNION_WITH: "Ruler does NOT reign in "
 HAVE_SENIOR_UNION_WITH: "Ruler also reigns in "
 PROVINCE_IS_NOT: "Province is NOT "
 PROVINCE_IS: "Province is "
 POLICIESTRIGGER_LESS_THAN: " policy slider less than "
 POLICIESTRIGGER_GREATER_THAN: " policy slider at least "
 HAVE_MORE_MANPOWER_THEN_MAXIMUM: "Have at least max manpower"
 HAVE_LESS_MANPOWER_THEN_MAXIMUM: "Have less then max manpower"
 IS_NOT_REVOLUTIONARY_TARGET: "Is NOT revolutionary target"
 IS_REVOLUTIONARY_TARGET: "Is revolutionary target"
 THERE_IS_NOT_A_REVOLUTIONARY_TARGET_IN_THE_WORLD: "There is no revolutionary target in the world"
 THERE_IS_A_REVOLUTIONARY_TARGET_IN_THE_WORLD: "There is a revolutionary target in the world"
 THE_NUMBER_OF_REVOLT_FRACTION_IS_MORE_THAN: "Number of provinces in revolt at least "
 THE_NUMBER_OF_REVOLT_FRACTION_IS_LESS_THAN: "Fewer provinces in revolt than "
 TECHNOLOGY_LOWER_THAN: " lower than "
 TECHNOLOGY_HIGHER_THAN: " at least "
 HAVE_NOT_ANY_NEIGHBOR: "Have no neighbors"
 HAVE_ANY_NEIGHBOR: "Have at least one neighbor"
 HAVE_NOT_CASUS_BELLI_AGAINST: "Have no Casus Belli against "
 HAVE_CASUS_BELLI_AGAINST: "Have Casus Belli against "
 IS_NOT_AI: "Is NOT AI"
 IS_AI: "Is AI"
 THEN_NUMBER_OF_REVOLTS_ARE_LESS_THAN: "Fewer rebel provinces than "
 THEN_NUMBER_OF_REVOLTS_ARE_MORE_THAN: "Number of rebel provinces at least "
 OR_TRIGGER_STARTS: "One of the following must be true"
 ADVISOR_HAVE_LOWER_SKILL_THAN: "$ADVISORTYPE$ advisor has lower skill than "
 ADVISOR_HAVE_HIGHER_SKILL_THAN: "$ADVISORTYPE$ advisor has skill of at least "
 NEIGHBOR_COUNTRY_STARTS: "Neighboring country"
 TRIGGER_NUM: "Scope Num"
 TRIGGER_ALLY: "Any Ally"
 TRIGGER_OWNER: "Province Owner"
 TRIGGER_CONTROLLER: "Province Controller"
 TRIGGER_CAPITAL: "Capital"
 TRIGGER_SEA_ZONE: "Sea Zone Outside"
 TRIGGER_EMPEROR: "Emperor"
 TRIGGER_REVOLUTION_TARGET: "Revolution Target"
 TRIGGER_THIS: "This"
 TRIGGER_FROM: "From"
 TRIGGER_LOCAL_ENEMY: "Local Enemy"
 HAVE_NOT_RELIGION: "Religion is NOT "
 HAVE_RELIGION: "Religion is "
 HAVE_LESS_RELIGIONS_THAN: " religion in fewer provinces than "
 HAVE_MORE_RELIGIONS_THAN: "$RELIGION$ religion in at least $NUM$ provinces"
 IS_BANKRUPT: "Is bankrupt"
 IS_NOT_BANKRUPT: "Is NOT bankrupt"
 CONFIRMBUILDTEXTLEDGER: "Are you sure you wish to build $BUILDING$ in $PROVINCE$?"
 DISCIPLINE_SHORT: "Your armies' current discipline is §Y$DISC$%§!"
 DISCIPLINE_LONG: "Tactics, leadership, morale and equipment were all important in battles, however so too was the discipline of the troops. Steady troops that could hold their formation despite the punishment of the enemy would prove much more effective in combat. Damage done is multiplied by your discipline, and damage taken is reduced or increased depending on your discipline."
 RELIGION_CHANGE_PROVINCE_GOOD: "On the $DATE$ the infidels of $PROVINCE$ embraced the one true faith."
 RELIGION_CHANGE_PROVINCE_BAD: "On the $DATE$ the faithful of $PROVINCE$ spurned the path of righteousness and converted to $RELIGION$."
 NO_SHIPS_WHERE_CAPTURED: "No ships were captured"
 THE_FOLLOWING_SHIPS_WHERE_CAPTURED: "Captured ships:"
 DCOT_COST: "We will lose $AMOUNT$ prestige"
 CORE_IS_REVOLTER_CAPITAL: "This is the potential capital of this nation."
 CORE_SAME_CULTURE: "This province is the same culture group, so it can not be lost as a core."
 TOLERANCE_SLIDER: "This will affect $RELIGION$ provinces with"
 NO_SUCC_SEPARATE: "The target of a succession war can not sign a separate peace."
 HRE_DISMANTLE_EMPEROR: "You must control the capital of the current Emperor's homeland in $COUNTRY$, which is $PROV$."
 HRE_DISMANTLE_ELECTORS: "The elector $COUNTRY$ is still independent."
 NOOPENMARKET: "This Market is currently closed to our merchants. we can either use war or diplomacy to open it."
 REVOLTRISK_EFFECT: "$DIRECTION$ $VALUE$ revolt risk in $WHERE$.\n"
 LEDGER_CANT_BUILD_THIS_TECH: "Your current technology level does not allow you to build this building"
 LEDGER_CANT_BUILD_THIS_FULL: "Already built by all provinces"
 DO_NOT_HAVE_ADVISOR: "Do not have an advisor"
 HAVE_ADVISOR: "Have an advisor"
 HRE_CANT_EMPEROR: "You can not dismantle the empire if you are the current emperor."
 LEDGER_OVERALL: "Overall"
 MOVE_CAPITAL_CURRENT: "This is your capital. Defend it to the last man."
 CANT_CANCEL_WITH_TRUCE: "We can't cancel a vassalization when it is enforced by a truce."
 CONFIRMOVECAPITALTITLE: "Move Capital"
 HAVE_LESS_MANPOWERPERCENT_THAN: "Manpower level less than "
 HAVE_MORE_MANPOWERPERCENT_THAN: "Manpower level at least "
 THEIR_PRIMARY_CULTURE: "Their primary culture is §Y$CULTURE$§W. §Y$CULTURE$§W is in the §Y$GROUP$§W group."
 THEIR_SECONDARY_CULTURE: "They also tolerate the following cultures:"
 FROM_TECHNOLOGY: "From Technology"
 THEYGUARANT: "They guarantee our independence, so we can not guarantee theirs."
 THEYWARN: "They are warning us, so we can not warn them."
 WCRD_GUA: "We have guaranteed their independence."
 WCRD_VAS: "They are our vassal."
 WCRD_WARNING: "We have warned $WHO$ to not start any wars."
 WCRD_DEFENDER_OF_FAITH: "We are the Defender of the Faith, and are obliged to protect them. "
 CANCELMILACCDESC_NOPES_TROOPS: "We can not cancel access while we still have forces inside their borders."
 UW_NOT_POSSIBLE_TO_ATTACH: "There are no friendly units here to attach to."
 UW_UNITS_ATTACHED: "The following units are attached."
 UW_ATTACH_TO: "Attach to always follow $NAME$."
 UW_DETACH_FROM: "Detach from following $NAME$."
 UNIT_DETACH: "Detach"
 UNIT_ATTACH: "Attach"
 DIPRELCH_STRAINED_UNION: "Cultural differences in Union"
 ottoman_eastern_carabinier: "Eastern Carabinier"
 ottoman_eastern_carabinierDESCR: "In essence a mounted foot soldier carrying a short musket or rifle also known as a carbine. Their ability to dismount and fight on foot allowed them great flexibility in the battle."
 ottoman_eastern_skirmisher: "Eastern Skirmisher"
 ottoman_eastern_skirmisherDESCR: "Small and flexible cavalry units constantly in motion and specialized in unpremeditated fighting not held back by slower moving infantry and artillery units."
 ottoman_eastern_uhlan: "Eastern Uhlan"
 ottoman_eastern_uhlanDESCR: "A light cavalry unit most often equipped with a lance, pistol or saber. The Uhlans tactical advantage laid in their agility and speed and they were often employed by various European armies"
 SHOGUN_DIPLOMACY: "Since you're the shogun you will take this action as a representative of §Y$EMPEROR$§! and the action will only influence the relation of §Y$EMPEROR$§!."
 Tag: "English"
 FE_PLAYERS: "Human Players"
 NOMAD_BUILDING_LEFT: "There are §Y$NUM$§W buildings left to raze until we can conquer it."
 UNIT_SPLIT_HALF: "Split in Half"
 UNIT_ENABLE_REBEL_HUNT: "Hunt Rebels"
 UNIT_DISABLE_REBEL_HUNT: "(hunting rebels)"
 ENABLE_REBEL_SUPPRESSION: "Enable Autonomous Rebel Suppression"
 DISABLE_REBEL_SUPPRESSION: "Disable Autonomous Rebel Suppression"
 REBEL_SUPPRESSION_DESC: "Armies under orders to suppress rebels will autonomously hunt down rebel units and besiege rebel provinces, but will stay clear of hostile armies from foreign nations."
 MAPMODE_ECONOMY: "Economical Mapmode"
 MAPMODE_MANPOWER: "Manpower Mapmode"
 MAPMODE_FORTLEVEL: "Fort Level Mapmode"
 MAPMODE_STABILITY_COST: "Stability Cost Mapmode"
 MAPMODE_TECH_COST: "Technology Mapmode"
 MAPMODE_TRADE_VALUE: "Trade Value Mapmode"
 MAPMODE_SUPPLY_LIMIT: "Supply Limit Mapmode"
 MAPMODE_BUILDINGS: "Buildings Mapmode"
 MAPMODE_MISSIONARY: "Missionary Mapmode"
 PW_STAB_COST: "Stability Cost"
 MISSIONARY_IN_PROGRESS: "Missionary is active."
 MISSIONARY_MAP_TOOLTIP: "§Y$CHANCE$%§W chance convert to §Y$RELIGION$§W."
 BMP_MAX: "The maximum possible of $NUM$ buildings known have been built here."
 BMP_CAN: "You can build $NUM$ more buildings here."
 BMP_UNIQUE: "This province has a §Y$NAME$§W."
 POS_CAP_TT: "Due to the amount of cannons in the fleet, the positioning can never be above §Y$VAL$§W% in combat."
 support_temple_faction_title: "Encourage the Military faction"
 support_temple_faction_desc: "We can encourage young industrious men to join the Military faction to strengthen their influence at the senate."
 support_enuchs_faction_title: "Encourage the Mercantile faction"
 support_enuchs_faction_desc: "The Mercantile faction at court have been dwindling recently, we need to strengthen their power at senate."
 support_crats_faction_title: "Encourage the Civic faction"
 support_crats_faction_desc: "We can encourage young industrious men to join the Civic faction to strengthen their influence at the senate."
 LOSE_CORE_EFFECT2: "$WHO$ lose core on $PROV$.\n"
 CAV_TO_INF_RATIO: "You can not have more than §Y$MAX$%§W cavalry compared to your infantry in a battle, or you will suffer the Insufficient Support penalty."
 SHORTCUT: "§WShortcut: $KEY|Y$"
 SM_SHORTCUT: "Shortcut tooltip"
 braveheart: "The Highlanders"
 desc_braveheart: "The Highlanders have come down to fight the English."
 unlawful_territory: "Unlawful Territory"
 desc_unlawful_territory: "By the constitution of the Holy Roman Empire, this province is considered unlawfully held."
 NO: "NO"
 YES: "YES"
 sardinia_piedmont_nation_title: "Form Sardinia-Piedmont"
 sardinia_piedmont_nation_desc: "We now rule both Piedmont and Sardinia, and $MONARCH$ has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi."
 sardinia_piedmont_nation_inherit_title: "Form Sardinia-Piedmont"
 sardinia_piedmont_nation_inherit_desc: "We now rule both Piedmont and Sardinia, and $MONARCH$ has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi."
 return_unlawful_territory_title: "Return Unlawful Territory"
 return_unlawful_territory_desc: "By the constitution of the Holy Roman Empire, this province is considered unlawfully held."
 powerful_noble: "Powerful Noble"
 desc_powerful_noble: "A local powerful noble has gained control over this province, with almost full autonomy."
 member_in_hre: "Member of HRE"
 HRE_IS_LESS_THAN: "Less than §Y$SIZE$§W members of HRE.\n"
 HRE_IS_AT_LEAST: "At least §Y$SIZE$§W members of HRE.\n"
 LEVEL_WITH: "Weight With"
 RMN: "Romania"
 RMN_ADJ: "Romanian"
 romanian_nation_title: "Form Romanian Nation"
 romanian_nation_desc: "The last vestiges of the Roman Empire are gone, and although many would make claim to the imperial crown, we are its true descendants. With all the ancestral lands united under our wise rule, we can usher in a new era of prosperity. We are the children of Rome - the people of Romania!"
 REV_LOSE_CB: "§Y$ACTIVE$§W loses a §Y$TYPE$§W Casus Belli on §Y$PASSIVE$§W.\n"
 RENAME_CAPITAL_EFF: "Capital of §Y$PROVINCE$§W renamed to §Y$NEW$§W.\n"
 regency_council: "Regency"
 recover_rome_title: "The Eternal City"
 recover_rome_desc: "Constantinople might be the New Rome, but the old Imperial capital, the Eternal City itself, has been lost since the fall of the Exarchate of Ravenna in 751. The unexpected resurgence of the Roman Empire has given rise to a powerful movement seeking reunification with our ancient Latin home..."
 recover_sicily_title: "Reclaim Sicily"
 recover_sicily_desc: "Sicily was lost to the Empire in 965, when the island fell to the forces of Mahomet. It is time to make a triumphant return, and let Greek once more be heard on the island of Damocles and Archimedes."
 the_pentarchy_title: "Restore the Pentarchy"
 the_pentarchy_desc: "The great Christian East-West Schism, brought about by the arrogance of Pope Leo IX in 1054, might finally be healed. As established by Emperor Justinian in 531, the Bishop of Rome is merely one of five Patriarchs of equal rank, together with the ones in Constantinople, Antioch, Jerusalem and Alexandria. If all five Patriarchates can be restored to Christianity under the auspices of the Eastern Church, there is hope of a new unity."
 pentarchy_mod: "The Pentarchy"
 desc_pentarchy_mod: "The five ancient Patriarchates of Jerusalem, Alexandria, Antioch, Rome and Constantinople are in Orthodox hands - our hands - affirming the unity of the One Christian Church."
 destroy_venice_title: "Annihilate Venice"
 destroy_venice_desc: "The fat and treacherous merchants of 'The Most Serene Republic' engineered the fall of Constantinople to the Latin invaders of the Fourth Crusade in 1204. Our subsequent and miraculous recovery has long been a source of concern in the Palazzo Ducale. The time is ripe to exact our gruesome vengeance and hang the Doge from his own walls!"
 promote_cultural_unity_title: "Promote Cultural Unity"
 promote_cultural_unity_desc: "A significant part of the population in $PROVINCENAME$ dreams of independence under a local flag, despite the fact that they are so similar to us. All they need is some proper $COUNTRY_ADJ$ education!"
 national_defense: "National Defense"
 MISSION_INTEREST_IN_EMP: "Have a strategic interest into becoming emperor themselves."
 religious_zeal_at_conv: "Religious Zeal"
 desc_religious_zeal_at_conv: "After converting to a new faith, the people are extremely resistant to convert back to what they once believed in."
 sponsor_heretics: "Sponsor Fanatics"
 sponsor_heretics_desc: "Sponsor a religious uprising, promoting our common faith, to destabilize the heretics. The rebel faction will be friendly towards us."
 PEACEBETTER_NODECLINE: "\n(This deal is better than what we can expect, and with our low stability we cannot refuse!)"
 ottoman: "Ottoman"
 chinese_bureaucracy: "Inward Perfection"
 desc_chinese_bureaucracy: "China, the Middle Kingdom, is vast, rich and self-sufficient. The attention of the sprawling Neo-Confusian bureaucracy is turned strictly inward - the rest of the world viewed with Xenophobia. If we want to expand and make effective use of our resources, we must reform and Westernize."
 TECHNOLOGY: "Technology"
 RESEARCH_EFF: "Research Efficiency"
 UNIT_TECH_DRO: "- Allows §Y$TYPE$§W Unit Types"
 MAX_CAV_TO_INF: "- Receives the Insufficient Support penalty if the amount of Cavalry in an army is more than "
 UNIT_TECH: "Unit Tech"
 cb_tribal_feud: "Tribal Feud"
 cb_tribal_feud_desc: "Our Tribe is mightier than their Tribe!"
 cb_horde_vs_civ: "Tribal Conquest"
 cb_horde_vs_civ_desc: "There can be no peace between tribes and settlers!"
 MERC_MAINTENANCE_MODIFIER: "Mercenary Maintenance"
 NOTECH_MORE_ADVANCED2: "This idea will be available at government technology §Y$NEWLEVEL$§W. We are currently at §Y$LEVEL$§W."
 BANKRUPT_UNTIL: "We are suffering the effects of §Rbankruptcy§W until §Y$DATE$§W.\nThis gives the following penalties.."
 local_autonomy: "Local Autonomy"
 desc_local_autonomy: "We have granted local autonomy to the people in this province. We will not be able to get any income or manpower from this province during this period."
 severe_tax_reduction: "Lessened Taxes"
 desc_severe_tax_reduction: "We have reduced taxes in this province for the next decade."
 ABANDON_MERCHANT: "Abandon"
 PEACE_CANNOT_ANNEX_OCCUPY: "We must occupy all of their provinces before we can annex them."
 PEACE_CANNOT_ANNEX_SIZE: "Unless they are considered primitives or rebels, we cannot annex countries larger than §Y$NUMBER$§W provinces."
 PEACE_CANNOT_ANNEX_COST: "The total peace cost of their provinces is too great."
 HRE_CANT_HEREDITARY: "You cannot dismantle the Empire once it has become hereditary."
 discontent_sowed: "Discontent"
 desc_discontent_sowed: "There is widespread discontent with our government's rule."
 occupied_imperial: "Unlawful Imperial Territory"
 big_hre: "Imperial Integrity"
 desc_big_hre: "As long as there are at least 25 princes in power in the Empire, we can benefit from the Imperial association."
 RELIGIOUS_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Religious War"
 ALL_REL_GROUP_PROVS: "All Provinces of our Religious Group"
 cb_religious_liberation: "Religious Liberation"
 cb_religious_liberation_desc: "They are oppressing people of our Faith!"
 sword_hunt_desc: "Call a Sword Hunt and make your armies scour the proud empire of Japan to confiscate the weapons of your enemies and hear the lamentations of their women."
 daimyo_fab_claim_desc: "We can forge a claim on the province of a fellow Daimyo, although at the cost of Infamy."
 shogun_fab_claim: "Forge claim on Daimyo"
 shogun_fab_claim_desc: "We can forge a claim on the province of a fellow Daimyo, although at the cost of Infamy."
 CCOT_NEIGHBOUR: "This province is adjacent to §Y$WHO$§W and can thus not be a trade node itself."
 ledger_marketplace: "Marketplaces increase production income in a province. This both increases the province's tax income and the value of trade generated in the local trade node. Any province that generates production income is a good place to build a marketplace, especially those contributing to the trade in a trade node that you dominate. In addition, because marketplaces contribute to the trade value of goods in provinces where they have been built, they are especially useful for raising the value of exotic or colonial products such as tea, spices, ivory, and so forth."
 has_inland_center_of_trade: "Inland Trade Node"
 has_coastal_center_of_trade: "Coastal Trade Node"
 COT_VAL_LESS_THAN: "Value of Trade Node less than"
 COT_VAL_MORE_THAN: "Value of Trade Node at least"
 importation_act_desc: "Minimize competition for locally produced goods by restricting the type and amount of goods that are allowed to be sold or imported to local trade nodes."
 COT_CHANGE: "$DIRECTION$ trade node in §Y$WHERE$§W.\n"
 COTINVALID: "Invalid Trade Node."
 COTDISCOVER: "You have not discovered this Trade Node."
 COT_TOOLTIP: "This Trade Node is worth §Y$CASH$§W ¤."
 COTBUTTON: "The Trade Node for the province is $NAME$. It belongs to $NATION$."
 EMBARGONEWDESC: "Do you wish to issue and embargo against $COUNTRY$ and reduce the power of their traders where we can? This will upset them."
 ISSUEEMBARGODESC: "Issue an Embargo and reduce the power of their traders in nodes where we have power. However this will also reduce our trade efficiency, unless they are our rivals."
 CANCELEMBARGO: "Revoke the Embargo and stop competing against their traders."
 COTEMBARGO: "The owner of this Trade Node has an embargo against this country."
 has_center_of_trade: "Has Trade Node"
 COTS: "Trade Nodes"
 OL_COT_DESC: "This Trade Node is worth a total of §Y$TOTAL$§W¤ each year. Our §Y$NUM$§W merchants are taking in §Y$VALUE$§W¤ of this."
 HOSTILE_RELATIONLEDGER_EMBARGO_LEFT_L: "These are the countries we are currently banning from our Trade Nodes. They cannot send any more merchants and their current merchants do not earn income. In addition any of our provinces that supply trade income to Trade Nodes that we do not own will not provide income to these countries. In general, countries are not well disposed to nations that ban their merchants. A trade embargo is a hostile act and the countries we ban will automatically have a Casus Belli against us."
 HOSTILE_RELATIONLEDGER_EMBARGO_RIGHT_L: "These are the countries that are banning us from their Trade Nodes. We cannot send any more merchants to their Trade Nodes. Also any of their provinces that are supplying trade income to a Trade Node that they do not own will not supply income to us. We consider a trade embargo a hostile act and we have a Casus Belli against any country that dares to embargo us."
 PW_CENTER_OF_TRADE: "Trade Node"
 PW_VALUE_OF_TRADE: "Total value of trade"
 tut_1b_39: "To the right of the province view, by the coins, is the provinces economic output. Below that is the provinces main resource and production. All produced resources are sent to a Trade Node where any nation may send merchants to compete for a share of the profit. Clicking on the Trade Node button takes you to the Trade Node subview."
 tut_miss_19_task: "Send a merchant to the Trade Node in $province$"
 tut_miss_19_hint: "To send a merchant to a Trade Node, click on a province that sends its produce to that node, then click on the button to access the Trade Node view. Merchants are sent through clicking on the send-button with a merchant icon."
 tut_miss_22_hint: "To get a monopoly in a Trade Node you need to get six merchants into the Trade Node."
 MODIFIER_LOCAL_COT_GRAVITY: "Local Trade Node Appeal"
 MODIFIER_GLOBAL_COT_GRAVITY: "National Trade Node Appeal"
 plutocratic_administration_desc: "In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests."
 CAN_CREATE_COTS: "Can create Trade Node"
 HISTORY_BECAME_COT: "Became a Trade Node."
 HISTORY_LOST_COT: "Stopped being a Trade Node."
 LEDGER_COT_STATISTICS_SHILEDS_S: "Double clicking will send a merchant to the selected Trade Node"
 LEDGER_COT_STATISTICS_SHILEDS_L: "Using this function will allow you to quickly send merchants to Trade Nodes around the world with minimal effort."
 CCOT_NOT_OWNED: "You can only create Trade Nodes in provinces that you own."
 CCOT_NOT_CONTROLLED: "You must have the province under your control if you want to create a Trade Node."
 CCOT_SIEGE: "If there is a siege in a province, it is not possible to create a new Trade Node."
 CCOT_NOT_COLONY: "It is not possible to create a Trade Node in a mere colony."
 CCOT_NOT_OURSPLIT: "You can not split off a new Trade Node from one of YOUR OWN nodes."
 CCOT_ALREADY: "There is already a Trade Node in this province."
 CCOT_MIN_VALUE: "A province can only create a new Trade Node if the node it is attached to is rich enough to support a split. $WHO$ is only valued at $CURRENT$, while it needs to be worth at least $VALUE$."
 CCOT_NOT_CASH: "You need at least $VALUE$ to create a new Trade Node."
 CCOT_CREATE_COT: "Create a new Trade Node in this province for $VALUE$."
 CONFIRMCREATECOT: "Create New Node"
 CONFIRMCREATECOTTEXT: "Create a new Trade Node in $PROV$."
 CCOT_COST: "This will cost $AMOUNT$."
 CONFIRMDESTROYCOT: "Destroy Node"
 CONFIRMDESTROYCOTTEXT: "Destroy the Trade Node in $PROV$."
 DCOT_NOT_OWNED: "You can only destroy Trade Nodes in your own provinces."
 DCOT_NOT_CONTROLLED: "You can only destroy Trade Nodes in your provinces you control."
 DCOT_SIEGE: "If there is a siege in a province, it is not possible to destroy a Trade Node."
 DCOT_ALREADY: "There is no Trade Node in this province."
 DCOT_MIN_VALUE: "You can only destroy a Trade Node if is its poor enough. $WHO$ is only valued at $CURRENT$, while it needs to be worth less than $VALUE$."
 DCOT_DOIT: "Destroy this Trade Node."
 PROV_TRADE_VALUE: "Value contributed to the Trade Node."
 TRADETOFAR: "The Trade Node is §Y$VAL$§W from our closest province. Our maximum range is §Y$MAX$§W ."
 COTLEDGER_COT_FREE_SLOT_S: "How many free slots this Trade Node has."
 COTLEDGER_COT_FREE_SLOT_L: "If there are no free slots, then a merchant needs first to be spent competing out another merchant from this trade node."
 COTLEDGER_COT_STAGNATION_L: "Trade Nodes grow stagnant if the total value of trade is too low, or too few countries have sent merchants there. Eventually, stagnant trade nodes will be destroyed."
 ABANDON_MERCHANT_IRO: "Abandon all our merchants in this Trade Node. This will completely remove our presence in this Trade Node."
 danish_controlled_cot_desc: "The Hansa port cities have long been the center of Danish trade, however this situation is no longer suitable. Denmark must control a major port along the Baltic coast by any means possible."
 HEADER_MISSION_REMOVE: "Decisions"
 MODIFIER_COLONIAL_GROWTH: "Global Settler Increase"
 MODIFIER_LOCAL_COLONIAL_GROWTH: "Local Settler Increase"
 MULTCOLONYSIZE: "Population of Settlers in $WHERE$ changed by $PERC$.\n"
 VARIABLE: "Variable "
 IS_GREATER_THAN: " is greater than "
 IS_EQUAL_OR_LESS_THAN: " is equal to or less than "
 IS_NOT_OVERSEAS: " is not overseas"
 IS_OVERSEAS: " is overseas"
 RANDOM_EFFECT: "§Y$CHANCE$§W% chance of "
 RANDOM_LIST_EFFECT: "One of §Y$SIZE$§W options will happen.\n"
 COUNTRY_DECISIONS: "National Decisions"
 ACTIVE_MISSION: "Current Mission"
 PROV_DECISION_NO_POTENTIAL: "We currently have no decisions to make in this province"
 PROV_DECISION_BUTTON: "Provincial Decisions"
 RELIGIOUS_DECISIONS: "Religious Decisions"
 REBEL_FACTIONS: "Rebel Factions"
 ANY_PROVINCE_STARTS: "Any owned province"
 NO_ANY_PROVINCE_STARTS: "No owned province"
 EFFECT_AND: "...and"
 EFFECT_MORE: "more."
 SET_FORCE_CONVERTED: "Set Force Converted"
 FORCE_CONVERTED: "Is force converted"
 NOT_FORCE_CONVERTED: "Is not force converted"
 heresy: "Heresy"
 desc_heresy: "Heresy has spread like a cancer throughout the province."
 forced_conversion: "Forced Conversion"
 desc_forced_conversion: "Religious fanatics have forcibly converted this province to their faith, those who would not submit killed or driven from their homes."
 tax_revolt: "Tax Revolt"
 desc_tax_revolt: "Peasant insurgents have seized the province, stubbornly refusing to pay taxes."
 heretic_country: "Heretic Country"
 desc_heretic_country: "We have adopted a slightly different interpretation of the Faith."
 crusader: "Crusade"
 desc_crusader: "We are engaged in the Holy War against the Infidel. God shall grant us victory!"
 excommunication: "Excommunication"
 desc_excommunication: "Our ruler has been excommunicated. May God have mercy on the sinner's soul!"
 MONARCHY: "Monarchy"
 REPUBLIC: "Republic"
 THEOCRACY: "Theocracy"
 MONARCHISTS: "Monarchists"
 REPUBLICANS: "Republicans"
 THEOCRATS: "Theocrats"
 OUR_RULER: "Our Ruler"
 THEIR_RULER: "Their Ruler"
 TRUST0: "They would not trust us to die properly."
 TRUST1: "They expect us to break every deal and alliance."
 TRUST2: "They deeply distrust us."
 TRUST3: "They view us with distrust."
 TRUST4: "They are willing to trust us somewhat."
 TRUST5: "They trust us to uphold our bargains."
 TRUST6: "They feel we are highly trustworthy."
 TRUST7: "They trust us implicitly."
 TRUST8: "They trust us utterly."
 OCCUPIED_PROVINCES: "Occupied Provinces"
 CREATE_REBELS: "§R$SIZE$§Y $TYPE$§W regiment(s) rise up in revolt in §Y$WHERE$§W.\n"
 NATIONALISM_LOWER_THAN: "Nationalism lower than "
 NATIONALISM_HIGHER_THAN: "Nationalism higher than "
 CONFIRMACCEPTANCETITLE: "Accept the demands of the §Y$NAME$§W"
 CONFIRMACCEPTANCETEXT: "Are you sure you wish to accept the demands of the §Y$NAME$§W?"
 TOLERANCE_TO_RELIGION_LESS_THAN: "Tolerance to religion less than "
 TOLERANCE_TO_RELIGION_GREATER_THAN: "Tolerance to religion greater than "
 ANY_KNOWN_COUNTRY_STARTS: "Any known country"
 EXTRA_NATIONALISM_DESC: "$DIRECTION$ $VALUE$ years of nationalism in $WHERE$.\n"
 MODIFIER_TOLERANCE_OWN: "Tolerance of the True Faith"
 MODIFIER_TOLERANCE_HERETIC: "Tolerance of heretics"
 MODIFIER_TOLERANCE_HEATHEN: "Tolerance of heathens"
 TOLERANCE_DESC: "Tolerance represents your acceptance of different religions within your nation. Low tolerance will affect provinces negatively, for example by increasing the revolt risk."
 TOLERANCE_OWN: "Tolerance of the True $FAITH$ Faith"
 TOLERANCE_HERETIC: "Tolerance of the Heretical Beliefs"
 TOLERANCE_HEATHEN: "Tolerance of the Heathen Beliefs"
 CARDINAL_NOT_READY: "The Cardinal has been influenced too recently. We must wait until "
 CALL_CRUSADETITLE: "Call for Crusade"
 CALL_CRUSADENEWDESC: "Do you wish to call for a Crusade against $COUNTRY$? This will give Catholic countries a significant manpower and income bonus while at war with the Infidel."
 CALL_CRUSADEDESC: "Crusades give Catholic countries a significant manpower and income bonus while at war with them."
 HASCALL_CRUSADE: "We have already called for a Crusade against them."
 EXCOMMUNICATETITLE: "Excommunicate"
 EXCOMMUNICATENEWDESC: "Do you wish to excommunicate $MONARCH$? Catholic countries will not need a Casus Belli against $COUNTRY$."
 EXCOMMUNICATEDESC: "Excommunication will allow other Catholic nations to declare war on them without suffering the normal stability hit of lacking a Casus Belli."
 HASEXCOMMUNICATE: "We have already excommunicated them."
 EXCOM_NO_RULER: "They currently have no ruler to excommunicate."
 EXCOM_WRONG_RELIGION: "We can only excommunicate Catholics."
 EXCOM_NOT_READY: "We cannot excommunicate rulers left and right! We must wait, at least until "
 EXCOMMUNICATED: "Excommunicated"
 EXCOMMUNICATED_DESC: "The Pope has seen fit to excommunicate this ruler. Catholic countries can declare war without incurring the normal stability hits."
 IS_EXCOMMUNICATED: "Is excommunicated "
 IS_NOT_EXCOMMUNICATED: "Is not excommunicated "
 CRUSADE: "Crusade"
 CRUSADE_DESC: "Catholics all over the world are encouraged to attack §Y$NAME$§W in the name of Our Lord! The Crusade will last until $DATE$ or until the Infidel has been destroyed."
 ALREADY_CRUSADING: "The Pope has already launched a Crusade. We must wait for it to end before calling another."
 CRUSADE_SAME_RELIGION: "While tempting, we cannot launch a Crusade against fellow Christians, heretics or not."
 BOGOMILIST: "Bogomilist"
 WALDENSIAN: "Waldensian"
 FRATICELLI: "Fraticelli"
 HUSSITE: "Hussite"
 LOLLARD: "Lollard"
 PENTECOSTAL: "Pentecostal"
 METHODIST: "Methodist"
 BAPTIST: "Baptist"
 QUAKER: "Quaker"
 OLD_BELIEVER: "Old Believer"
 MOLOKAN: "Molokan"
 DUKHOBOR: "Dukhobor"
 KHLYST: "Khlyst"
 SKOPTSY: "Skoptsy"
 ICONOCLAST: "Iconoclast"
 BEKTASHI: "Bektashi"
 AHMADI: "Ahmadi"
 ZIKRI: "Zikri"
 YAZIDI: "Yazidi"
 SIKH: "Sikh"
 DRUZE: "Druze"
 HURUFI: "Hurufi"
 ZAIDI: "Zaidi"
 ZEN: "Zen"
 BHAKTI: "Bhakti"
 TAOIST: "Taoist"
 SHUGENDO: "Shugendo"
 BEAR_SPIRIT: "Bear Spirit"
 SNAKE_CLAN: "Snake Clan"
 GOAT_SKULL: "Goat Skull"
 anti_tax_rebels_title: "Peasant"
 anti_tax_rebels_name: "$COUNTRY$ Peasants"
 anti_tax_rebels_desc: "Peasant insurgents have had enough of oppression and crushing taxes. They are poorly equipped and trained, chiefly mustering infantry."
 revolutionary_rebels_title: "Revolutionary"
 revolutionary_rebels_name: "$COUNTRY$ Revolutionaries"
 revolutionary_rebels_desc: "Revolutionary rebels are out to topple the regime, which they regard as corrupt and deeply unjust. They believe in their cause, and are led by disillusioned burghers and military officers."
 heretic_rebels_title: "Heretic"
 heretic_rebels_name: "$HERETIC$ Heretics"
 heretic_rebels_desc: "Heretic rebels espouse a different interpretation of the Faith and are willing to die for their cause. They often muster a core of trained soldiers who have been swayed by the heretical beliefs."
 religious_rebels_title: "Religious"
 religious_rebels_name: "$RELIGION$ Zealots"
 religious_rebels_desc: "Religious fanatics tend to rise up in provinces controlled by nations of a different faith. They seek to spread their faith and smite all unbelievers."
 nationalist_rebels_title: "Nationalist"
 nationalist_rebels_name: "$INDEP$ Nationalists"
 nationalist_rebels_desc: "Nationalist rebels want freedom for their people. They are well led and equipped, but will tend to stay in provinces of their own culture."
 noble_rebels_title: "Noble"
 noble_rebels_name: "$COUNTRY$ Noble Rebels"
 noble_rebels_desc: "Noble rebels are dissatisfied with their monarch, usually due to liberal reforms. They field professional troops with a large proportion of cavalry."
 colonial_rebels_title: "Colonial"
 colonial_rebels_name: "$INDEP$ Separatists"
 colonial_rebels_desc: "Colonial Separatists are tired of years of inequality and misrule, seeking independence from their distant mother nation."
 patriot_rebels_title: "Patriot"
 patriot_rebels_name: "$CULTURE$ Patriots"
 patriot_rebels_desc: "Patriot rebels dream of unification with their cultural kin under a free banner. Beware, for provinces taken by them may defect."
 russian_nation_title: "Form Russian Nation"
 russian_nation_desc: "Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted."
 netherlands_nation_title: "Form Dutch Nation"
 netherlands_nation_desc: "The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world."
 spanish_nation_title: "Form Spanish Nation Militarily"
 spanish_nation_desc: "Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new territories and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state Treasury."
 english_nation_title: "Form English Nation"
 english_nation_desc: "Trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs."
 french_nation_title: "Form French Nation"
 french_nation_desc: "This year will mark the beginning of an evolutionary period for our nation. The old feudal ways will begin to make way for a more modern centralized nation. Although struggling financially due to miscalculated projects and military campaigns, we have managed to transform ourselves into one of the most dominant powers of Europe."
 italian_nation_title: "Form Italian Nation"
 italian_nation_desc: "As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain."
 german_nation_title: "Form German Nation"
 german_nation_desc: "Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center."
 persian_nation_title: "Form Persian Nation"
 persian_nation_desc: "At the mere age of 15, $MONARCH$ has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore."
 mughal_nation_title: "Form Mughal Empire"
 mughal_nation_desc: "$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau."
 irish_nation_title: "Form Irish Nation"
 irish_nation_desc: "For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them."
 british_nation_title: "Form British Nation"
 british_nation_desc: "By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire."
 eastern_westernisation_title: "Westernize"
 eastern_westernisation_desc: "After various excursions through Western Europe, $MONARCH$ is more determined than ever that extensive westernized reforms have to be implemented to fight the backwardness of our country. Skilled workers and scientists are being brought back to us in an effort to westernize the nation and make it more modern. The military is undergoing an extensive reorganization and so are production and agricultural techniques."
 muslim_westernisation_title: "Westernize"
 muslim_westernisation_desc: "$MONARCH$ has become known not only as a great conqueror but also as a great consolidator and reformer. His competent rule has laid the foundation for the modernization of our country. He is a great admirer of the advancement of the West and, with the help of foreign advisors, he has begun an extensive cultural and military reform."
 rotw_westernisation_title: "Westernize"
 rotw_westernisation_desc: "Foreign explorers and settlers from all over Europe have progressively colonized an increasingly large part of our country. New diseases in combination with enslavement and exploitation have wiped out a large part of our population, shredding our cultural icons and values into pieces and promoting Western thoughts and ideas to replace them."
 no_mission_title: "No Mission"
 no_mission_desc: "We currently have no active mission."
 conquer_core_title: "Reclaim $PROVINCENAME$"
 conquer_core_desc: "Since time immemorial, $PROVINCENAME$ has rightfully belonged to our great nation. It must be liberated anon, and its unlawful occupiers dealt with appropriately..."
 AYD: "Aydin"
 AQU: "Aquileia"
 BYZ: "Byzantium"
 JAI: "Jalayirids"
 MAJ: "Majapahit"
 MEI: "Meissen"
 SUK: "Sukhothai"
 AYD_ADJ: "Aydin"
 AQU_ADJ: "Aquileian"
 BYZ_ADJ: "Byzantine"
 JAI_ADJ: "Jalayirid"
 MAJ_ADJ: "Majapahit"
 MEI_ADJ: "Meissen"
 SUK_ADJ: "Sukhothai"
 AYD_ADJ2: "Aydin"
 AQU_ADJ2: "Aquileian"
 BYZ_ADJ2: "Byzantine"
 JAL_ADJ2: "Jalayirid"
 MAJ_ADJ2: "Majapahit"
 MEI_ADJ2: "Meissen"
 SUK_ADJ2: "Sukhothai"
 liberum_veto_title: "Institute Liberum Veto"
 liberum_veto_desc: "Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions."
 indian_trade_company_title: "Found Indian Trade Company"
 indian_trade_company_desc: "Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants."
 WITHL: "with"
 WITHG: "or greater with"
 IS_NOT_IN_THE_REGION: "Is NOT in the region "
 IS_IN_REGION: "Is in the region"
 eastasian_trade_ports: "East Asian Trade Port"
 MAPMODE_REGION: "Region Mapmode"
 MAPMODE_CULTURE: "Culture Mapmode"
 MAPMODE_OPINION: "Opinion Mapmode"
 MAPMODE_COALITION: "Coalition Mapmode"
 NOT_OWNED_BY: "Is NOT owned by "
 OWNED_BY: "Owned by "
 NOT_CONTROLLED_BY: "Is NOT controlled by "
 CONTROLLED_BY: "Controlled by "
 default_mission_header_christian: "God's will has been made clear to you:"
 default_mission_header_muslim: "In the name of Allah, you must"
 default_mission_header_eastern: "It would be most prudent to"
 default_mission_header_pagan: "The spirits have spoken. You must"
 amass_wealth_header: "Our finances are poor. We should"
 amass_wealth_title: "Fill our Coffers"
 amass_wealth_desc: "Our advisors have convinced us of the benefits of a large gold reserve. Amassing wealth now will ensure our success in times of crisis."
 conquer_core_header: "Vengeance shall be ours! We must"
 reclaim_jerusalem_header: "The Church has tasked you with a sacred quest:"
 reclaim_jerusalem_title: "Reclaim the Holy City"
 reclaim_jerusalem_desc: "It is an intolerable offense to every true Christian that the city of our Lord is in infidel hands. Like the brave Crusaders of old, we must assemble a mighty host and drive the heathens out of Jerusalem!"
 scottish: "Scottish"
 iranian: "Iranian"
 east_persian: "Khorasani"
 GAL: "Galicia"
 GAL_ADJ: "Galician"
 PLT: "Polotsk"
 PLT_ADJ: "Polotskian"
 SCA: "Scandinavia"
 SCA_ADJ: "Scandinavian"
 construct_grand_fleet_header: "Our national pride demands that we"
 construct_grand_fleet_title: "Construct a Grand Fleet"
 construct_grand_fleet_desc: "As a naval power, we must have a fleet big enough to defend our coastlines. We need to construct more ships of the line."
 rule_the_seas_header: "Our national pride demands that we"
 rule_the_seas_title: "Rule the Seas"
 rule_the_seas_desc: "No other nation should have a bigger fleet than we do! We need to increase the size of our fleet until we have the most ships of the line."
 iberian_peninsula: "Iberian Peninsula"
 finish_reconquista_header: ""
 finish_reconquista_title: "Finish the Reconquista!"
 finish_reconquista_desc: "As long as there is still a city in Hispania ruled by the infidels, we can not stop our holy mission! We need to liberate the entire Iberian Peninsula from the Moors!"
 no_truce_with_the_moors_header: ""
 no_truce_with_the_moors_title: "No Truce with the Moor"
 no_truce_with_the_moors_desc: "It is our holy mission to drive the moors our of Hispania, and being at peace with them is an affront to God. We must declare war on Granada immediately, else we will be condemned as sinners."
 spain_must_be_christian_header: ""
 spain_must_be_christian_title: "Spain must be Christian"
 spain_must_be_christian_desc: "There are still moors following the Muslim faith in Hispania. They must be converted or driven out, God will not accept anything less. These new converts will gladly contribute to our Holy Church."
 continue_reconquista_header: ""
 continue_reconquista_title: "Continue the Reconquista"
 continue_reconquista_desc: "We need to secure Hispania by establish a presence across the sea to the south. A few christian cities there should be a safe protection for our realm."
 the_carribean: "The Caribbean"
 spain_discover_america_header: "New Possibilities"
 spain_discover_america_title: "We can go West to India"
 spain_discover_america_desc: "Although there are vast expanses of ocean, the winds favor traveling to the west. Our navigators believe they can reach India, if only they are given the proper support."
 conquer_incas_header: ""
 conquer_incas_title: "The Incas have Gold!"
 conquer_incas_desc: "There lies Peru with its riches.\nHere, Panama and its poverty.\nChoose, each man, what best becomes a brave Castilian.\n— Francisco Pizarro"
 conquer_aztecs_header: ""
 conquer_aztecs_title: "The Aztecs need to be saved!"
 conquer_aztecs_desc: "Our priests are worried about the eternal salvation of the Aztecs, they need to be brought into the worship of our Lord and Saviour. Non nobis, Domine, Domine, non nobis, Domine. Sed nomini, sed nomini, tuo da gloriam."
 construct_shipyard_header: "Our Navy needs us to"
 construct_shipyard_title: "Construct a Shipyard"
 construct_shipyard_desc: "Our nation lacks a proper shipyard, where we can construct the fleets we need so much. We now have the technology to construct one of these, and we should put that knowledge into action."
 RIVALSWITH: "Views $LIST$ as natural rivals."
 IS_NOT_EMPTY: "Is owned by a nation."
 IS_EMPTY: "Is open for colonization."
 ACH: "Achaea"
 ACH_ADJ: "Achaean"
 ACH_ADJ2: "Achaean"
 IS_NOT_DOMINANT_RELIGION: " is not the dominant religion."
 IS_DOMINANT_RELIGION: " is the dominant religion."
 IS_NOT_DOMINANT_CULTURE: " is not the dominant culture."
 IS_DOMINANT_CULTURE: " is the dominant culture."
 cultural_shift_title: "Accept Cultural Shift"
 cultural_shift_desc: "The cultural identity of the ruling elite is shifting, as our $PRIMARY_CULTURE$ heritage is gradually losing ground to the language and traditions of $CAPITAL$."
 scandinavian_nation_title: "Form Scandinavian Nation"
 scandinavian_nation_desc: "For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility..."
 imperial_government: "Empire"
 imperial_government_ruler: "Emperor"
 imperial_government_ruler_female: "Empress"
 ON_MISSION: "Has the mission "
 establish_spanish_carribean_header: ""
 establish_spanish_carribean_title: "Establish a Presence in the Caribbean"
 establish_spanish_carribean_desc: "The natives of the Islands here in the Indies are both pagans and have gold, it is our duty to bring them the light of the faith and enrich the crown."
 discover_spanish_main_header: ""
 discover_spanish_main_title: "Discover the Mainland!"
 discover_spanish_main_desc: "Our explorers have yet to find the Indies, we believe that a huge a wealth lands lie to the South and West, we must find them for the glory of Castile, for the glory of Spain."
 establish_spanish_main_header: ""
 establish_spanish_main_title: "Establish colonies on the mainland!"
 establish_spanish_main_desc: "We have discovered rich lands with new opportunities, our explorers have heard tales that the legendary El Dorado is to found somewhere here, so we must claim these lands."
 the_spanish_main: "The Spanish Main"
 italian_region: "Italian Region"
 the_low_countries: "The Low Countries"
 spanish_netherlands: "Spanish Netherlands"
 establish_spanish_la_plata_header: ""
 establish_spanish_la_plata_title: "Colonize the South Continent"
 establish_spanish_la_plata_desc: "We have discovered the region of La Plata, it has rich lands and a perfect natural harbor. We must claim these lands for the crown."
 la_plata_region: "La Plata"
 discover_la_plata_header: ""
 discover_la_plata_title: "Discover La Plata"
 discover_la_plata_desc: "Our navigators have heard tales of rich lands somewhere to the south. We must find these lands before others do."
 conquer_zapotecs_header: ""
 conquer_zapotecs_title: "The Savage Zapotecs must be destroyed!"
 conquer_zapotecs_desc: "The Zapotecs are a bunch of uncivilized brutes who practice vile rituals like cannibalism and child sacrifice, we must bring them the light of the civilization and the inquisition."
 no_surrender_to_the_dutch_header: ""
 no_surrender_to_the_dutch_title: "No Concessions to the Dutch"
 no_surrender_to_the_dutch_desc: "The Dutch continue to wage an unlawful war against our territories in the Netherlands, we must stand firm against their advances and hold our loyal territories."
 bring_the_dutch_back_to_catholisism_header: ""
 bring_the_dutch_back_to_catholisism_title: "Return the Dutch to the Catholic Faith"
 bring_the_dutch_back_to_catholisism_desc: "The Dutch continue to cling to their heretical beliefs, we must stamp bring them back into the loving bosom of the one true church. By the sword if need be."
 spanish_netherlands_should_be_catholic_header: ""
 spanish_netherlands_should_be_catholic_title: "Stop Protestantism in the Netherlands"
 spanish_netherlands_should_be_catholic_desc: "Reports have reached our ears that our subjects in our provinces in the Netherlands have strayed from our holy church. Our Inquisitor General believes that they will expect the inquisition to persuade them to return back to the true faith."
 castille_aragon_relations_header: "Our Nobles suggest"
 castille_aragon_relations_title: "Good Relations with Aragon"
 castille_aragon_relations_desc: "Our neighbors to the east speak the same language and should be like brothers to us. Their royal family should have deep ties with ours, and we need to get good relations."
 spanish_portugese_relations_header: "Our Nobles suggest"
 spanish_portugese_relations_title: "Good Relations with Portugal"
 spanish_portugese_relations_desc: "Our neighbors to the west speak the same language and should be like brothers to us. Their royal family should have deep ties with ours, and we need to get good relations."
 mediterranean_christian_fleet_header: ""
 mediterranean_christian_fleet_title: "Destroy Turkish Naval Dominance"
 mediterranean_christian_fleet_desc: "The Infidel Turk has created a massive fleet, if this continues unchecked the Mediterranean will fall under their dominance. We must raise more galleys so Spain can fulfill its God appoint role as defender of Christendom."
 no_territory_to_france_header: ""
 no_territory_to_france_title: "Stop the French"
 no_territory_to_france_desc: "No Spanish lands should ever be ruled from Paris. We shall not lay down our weapons until every single territory of ours have been reclaimed from the French."
 THREATENEDBY: "Feels threatened by $LIST$."
 recover_negative_stability_header: ""
 recover_negative_stability_title: "Recover Negative Stability"
 recover_negative_stability_desc: "Confidence in our government is low and the people are feeling rebellious. Let us restore this to bring peace at home."
 improve_economical_mismanagement_header: ""
 improve_economical_mismanagement_title: "Repay our Loans"
 improve_economical_mismanagement_desc: "We have been living beyond our means and run up huge debts, for the good of the nation we should put our finances on a sounder footing."
 recover_from_warexhaustion_header: ""
 recover_from_warexhaustion_title: "We need to recover from the wars"
 recover_from_warexhaustion_desc: "A long bout of warfare has left our nation exhausted, the people yearn for peace. Let the nation enjoy the bounty of peace."
 buildup_manpower_reserves_header: ""
 buildup_manpower_reserves_title: "Our manpower reserves need to recover."
 buildup_manpower_reserves_desc: "Farms lie deserted, as the all the young men have been pressed into our armies. Slacken off recruitment and let the country grow."
 german_region: "German Region"
 scandinavian_region: "Scandinavian Region"
 EXCOM_SAME_RULER: "We cannot excommunicate our own ruler."
 reclaim_mecca_header: ""
 reclaim_mecca_title: "Reclaim Mecca from the Infidels"
 reclaim_mecca_desc: "Our most holiest city has been conquered by the infidel. Those who have submitted to the will of Allah cry out for its liberation."
 IS_IN_COLONIAL_RANGE: "$NAME$ is reachable by §Y$ADJ$§! colonists."
 IS_NOT_IN_COLONIAL_RANGE: "$NAME$ is not reachable by §Y$ADJ$§! colonists."
 IS_IN_TRADE_RANGE: "$NAME$ is reachable by §Y$ADJ$§! merchants."
 IS_NOT_IN_TRADE_RANGE: "$NAME$ is not reachable by §Y$ADJ$§! merchants."
 establish_carribean_colony_header: ""
 establish_carribean_colony_title: "Establish a Colony in the Caribbean"
 establish_carribean_colony_desc: "There are rich opportunities to be found in the lands of the Caribbean, we must gain a foothold there or see others take them."
 establish_usa_colony_header: ""
 establish_usa_colony_title: "Found an East-American Colony"
 establish_usa_colony_desc: "Our merchants have founded a company to trade with the wealth of the Americas, and they ask for royal protection to assist their activities."
 establish_canada_colony_header: ""
 establish_canada_colony_title: "Establish a Presence in Canada"
 establish_canada_colony_desc: "The cold northern lands of Canada have untapped riches, we must found a colony there and take our share."
 eastern_usa: "American Eastcoast"
 canada: "Canada"
 lousiana: "Louisiana"
 build_colony_to_city_header: ""
 build_colony_to_city_title: "Turn $PROVINCENAME$ into a city"
 build_colony_to_city_desc: "Our colony in $PROVINCENAME$ must be expanded to ensure the interests of our settlers are defended."
 convert_the_pagans_header: ""
 convert_the_pagans_title: "Convert $PROVINCENAME$ to the true faith!"
 convert_the_pagans_desc: "For too long we have ignored the heresy in $PROVINCENAME$, we must show them the true path to salvation."
 conquer_neighbour_header: ""
 conquer_neighbour_title: "Conquer $PROVINCENAME$"
 conquer_neighbour_desc: "We must recover the lands that are rightfully a part of our nation, or people will not take us seriously."
 improve_relations_with_rival_header: ""
 improve_relations_with_rival_title: "Repair Relations with $COUNTRY$."
 improve_relations_with_rival_desc: "Our actions have lead to worsening relations with some of our neighbors. We must should seek to increase ties with $COUNTRY$."
 earn_more_from_trade_header: "The Burghers demand that we"
 earn_more_from_trade_title: "We should rely more on trade income"
 earn_more_from_trade_desc: "Our merchants feel that our country does not support trade, as it should. So they are demanding that we increase the amount of income that we derive from trade."
 discover_mission_header: ""
 discover_mission_title: "Discover $PROVINCENAME$"
 discover_mission_desc: "Rumors have reached our country of the rich lands of $PROVINCENAME$. Our navigators are asking for state support for an expedition to discover and claim these for our country. We believe it would be in $REGIONNAME$ in $CONTINENTNAME$."
 royal_marriage_mission_header: ""
 royal_marriage_mission_title: "Royal Marriage with $COUNTRY$"
 royal_marriage_mission_desc: "To strengthen our dynasty we must expand our dynastic ties. Our nobility feels that it would be advantageous of us to gain a royal marriage with $COUNTRY$."
 IS_MISSION_TARGET: "is a mission target of"
 IS_NOT_MISSION_TARGET: "is NOT a mission target of"
 IS_MISSION_OF: "is the current mission of"
 IS_NOT_MISSION_OF: "is NOT the current mission of"
 destabilize_rival_header: ""
 destabilize_rival_title: "Destabilize $COUNTRY$"
 destabilize_rival_desc: "$COUNTRY$ is becoming a dangerous rival, let us unleash our spies to destabilize their government. If they have lower stability we will have more room to maneuver,"
 EXCOM_NOT_DEFENDER: "We cannot excommunicate the Defender of the Faith."
 EXCOM_NOT_PAPACY: "We cannot have the Pope himself excommunicated."
 HAVE_LESS_LAND_FORCELIMIT: "have a land force limit of less than"
 HAVE_MORE_LAND_FORCELIMIT: "has a land force limit of at LEAST"
 HAVE_LESS_NAVAL_FORCELIMIT: "have a naval force limit of less than"
 HAVE_MORE_NAVAL_FORCELIMIT: "has a naval force limit of at LEAST"
 large_tribe_bad_adm: "Incapable Ruler"
 desc_large_tribe_bad_adm: "Ruler can't handle the Administrative details of our Tribe"
 large_tribe_bad_dip: "Incapable Ruler"
 desc_large_tribe_bad_dip: "Ruler can't handle the Diplomatic details of our Tribe"
 large_tribe_bad_mil: "Incapable Ruler"
 desc_large_tribe_bad_mil: "Ruler can't handle the Military details of our Tribe"
 REVOKE_EXCOMMUNICATETITLE: "Lift Excommunication"
 EXCOMMUNICATEREVOKEDESC: "Do you wish to revoke the excommunication of $MONARCH$?"
 REVEXCOMMUNICATEDESC: "Excommunication allows other Catholic nations to declare war on them without suffering the normal stability hits of having the same religion, or lacking a Casus Belli."
 NOT_EXCOMMUNICATED: "Their ruler is not excommunicated!"
 vassalize_mission_header: ""
 vassalize_mission_title: "Vassalize $COUNTRY$"
 vassalize_mission_desc: "We enjoy good relations and have strong dynastic ties with $COUNTRY$, however they are very weak. We must extend out protection to them and make them acknowledge us as their overlord."
 GC_NAME: "The Grand Campaign"
 GC_DESC: "The year is 1399 and there is turmoil everywhere. The hundred years war rages on in the west, the conqueror Timur the lame strikes fear in the east. The Byzantine Empire clings on to just a few enclaves. Glory is there for those who can seize the opportunity."
 FALL_OF_BYZANS_NAME: "The Fall of Byzantium"
 FALL_OF_BYZANS_DESC: "The Ottoman Empire has conquered the 'City of the World's Desire' and are already pushing further into the Balkans. In the West, the great reconquista is reaching a climax, while others nations prepare to take their places on the stage of history."
 revolutionary_empire_ruler_female: "Empress"
 increase_spices_trade_header: ""
 increase_spices_trade_title: "Increase our control of the Spice"
 increase_spices_trade_desc: "We are bringing in rich cargoes of spice from our overseas empire, but our people want more. We must increase our number of spice producing provinces."
 conquer_a_port_header: ""
 conquer_a_port_title: "Get Access to the Sea through $PROVINCENAME$"
 conquer_a_port_desc: "Our land locked nation is missing out on trade and colonial provinces. To fulfill our destiny we must have a port, preferably $PROVINCENAME$."
 HAVE_NO_UNITS_IN: "$COUNTRY$ have NO units in $PROVINCE$."
 HAVE_UNITS_IN: "$COUNTRY$ have units in $PROVINCE$."
 NEIGHBOR_PROVINCE_STARTS: "Any neighboring province"
 HAS_NOT_OWNER_RELIGION: "Does not have owner's religion"
 HAS_OWNER_RELIGION: "Has owner's religion"
 HAS_NOT_OWNER_CULTURE: "Does not have owner's culture"
 HAS_OWNER_CULTURE: "Has owner's culture"
 COLONIAL_MAINTENANCE: "Colonial Maintenance"
 EXPENSECOLONIAL: "Colonies, maintenance"
 COLONIAL_MAINT_IRO: "We have §Y$NUM_COLONIES$§W $COLONIES_EACH$ costing us §Y$COST$§W¤ to supply, affecting our Settler Growth by $GROWTH$ per year. If we have more than $FREE$ colonies, the cost grows exponentially for those."
 COLONIES_EACH_PLURAL: "colonies, "
 COLONIES_EACH_SINGULAR: "colony,"
 NO_COLONIAL_MAINT_IRO: "We do not have any colonies to support."
 PURITAN: "Puritan"
 SCORE_RANK_IRO: "This is what rank we have in total score."
 CONGREGATIONALIST: "Congregationalist"
 SOCINIAN: "Socinian"
 MONTHLY_EXPENSES: "Monthly Expenses"
 pretender_rebels_title: "Pretender"
 pretender_rebels_army: "Pretender Army"
 pretender_rebels_name: "$COUNTRY$ Pretender Rebels"
 pretender_rebels_desc: "These rebels are loyal followers of §Y$PRETENDER_GENERAL$§W, who styles himself §Y$PRETENDER_MONARCH$§W and lays claim to the $COUNTRY$ throne. Should he die, the rebellion dies with him."
 IS_NOT_LESSER: "Is not the lesser part in a Personal Union"
 IS_LESSER: "Is the lesser part in a Personal Union"
 anti_tax_rebels_army: "Peasant Army"
 revolutionary_rebels_army: "Revolutionary Army"
 heretic_rebels_army: "Faithful Army"
 religious_rebels_army: "$RELIGION$ Army"
 nationalist_rebels_army: "Liberation Army"
 noble_rebels_army: "Noble Army"
 colonial_rebels_army: "Colonial Army"
 patriot_rebels_army: "Freedom Fighters"
 unite_austria_title: "Unite the Habsburg Lands"
 unite_austria_desc: "Following the German tradition the lands of the Habsburg family were divided to ensure each son received an inheritance. However the separate branches no longer recognize the seniority of the Austrian branch. We must unite the family lands if we are to prosper."
 recover_silesia_title: "Recover Silesia"
 recover_silesia_desc: "The province of Silesia is a legitimate part of the Habsburg inheritance, but has been lost. We must recover for the sake of the majesty of the Habsburg dynasty."
 reclaim_the_empire_title: "Reclaim the Imperial Crown"
 reclaim_the_empire_desc: "Ever since Rudolph, Count of Habsburg, was crowned holy Roman Emperor and maneuvered his family into the Duchy of Austria, it has been the goal of all Austria Dukes to become Holy Roman Empire. You must do what it takes to ensure that the Empire has the stability it needs, an Austrian Emperor."
 subjugate_bohemia_title: "Bohemia must accept Austrian over lordship"
 subjugate_bohemia_desc: "The fate of the Kingdom of Bohemia has long been of interest to the Dukes of Austria. We must take a more active hand in this and bring the Kingdom more firmly into our orbit."
 subjugate_hungary_title: "The decline of Hungary."
 subjugate_hungary_desc: "With Hungary's relative decline in relation to the Duchy of Austria is a cause of concern. We must tighten our relationship with Hungary to ensure its lands do not fall into hostile hands."
 subjugate_burgundy_title: "The Burgundian Inheritance"
 subjugate_burgundy_desc: "Burgundy sits on the border between the Empire and France. The fate of this Duchy is of vital importance to us. We must ensure that the house of Habsburg has its say in its fate should the worse happen."
 no_ottomans_in_eastern_balkans_title: "Drive back the Turk"
 no_ottomans_in_eastern_balkans_desc: "The Turks control over the Eastern Balkans is too much of a threat to Austria to remain. We must seize control of some of these lands for our own security."
 no_ottomans_in_western_balkans_title: "Secure the Military Frontier "
 no_ottomans_in_western_balkans_desc: "With the dreaded Turk still strongly entrenched in the Western Balkans we must push them back to secure the military frontier."
 partition_poland_title: "The Partition of Poland "
 partition_poland_desc: "Poland is weak and our friends Prussia and Russia are determined to take slices of the Kingdom. Poland forms a valuable buffer for us and if they are to be partitioned we must be compensated by the wealthy provinces of Galicia falling to us."
 austria_spain_relations_title: "The relationship with Spain"
 austria_spain_relations_desc: "Spain periphery position in Europe makes it attractive partner to Austria, in case of threats of France. We must ensure that we enjoy strong relations with Spain and cement these with a marriage."
 austria_burgundy_relations_title: "Securing the Imperial Border"
 austria_burgundy_relations_desc: "French lands are both wealthy and populous, who ever controls these is a threat to the Empire. We must help defend the Imperial frontier by strengthening our relationship with Burgundy."
 austria_bavaria_relations_title: "Protecting the Ancestral Lands "
 austria_bavaria_relations_desc: "To the north of the Ancestral Lands of the Habsburg dynasty is the potential threat of the Duchy of Bavaria. We must strengthen relations with them to ensure they do not become an enemy."
 no_territory_to_the_ottomans_title: "No Austrian Lands to the Turk "
 no_territory_to_the_ottomans_desc: "It is imperative to our security and prestige that no lands that are part of Austria are held by the Turk. We must fight until all lands are ours."
 hegemony_over_north_italy_title: "Our claims to Northern Italy "
 hegemony_over_north_italy_desc: "We have strong claims to lands in Lombardy. The Majesty of our dynasty demands we press these claims."
 annex_bohemia_title: "The End of Bohemia "
 annex_bohemia_desc: "The Kingdom of Bohemia has accepted the over lordship of the Habsburg family, but councilors advise that this is not enough for the security of our realm. We must bring Bohemia fully under our control."
 annex_hungary_title: "Protect the Hungarians"
 annex_hungary_desc: "The Kingdom of Hungary has accepted our suzerainty, but with the situation in the Balkans being what it is, we feel that Hungary is still too vulnerable. We must convince the Hungarian nobility that only though union with Austria will we be strong enough to prevail."
 protect_belgium_from_the_french_title: "Defend the Southern Netherlands."
 protect_belgium_from_the_french_desc: "Our possessions in the Southern Netherlands are threatened by the French. We must secure our position and drive them out of the Low Countries."
 protect_hungary_from_the_ottomans_title: "Protect Hungary from the Ottomans."
 protect_hungary_from_the_ottomans_desc: "It is our duty to ensure that the provinces of Hungary are not under the Ottoman yoke!"
 protect_italy_from_the_french_title: "Keep the French out of Italy."
 protect_italy_from_the_french_desc: "Northern Italy is one of the most obvious routes for a westward invasion of Austria. The security of the monarchy demands that there is no peace as long as a single province is under French control."
 protect_italy_from_the_french_republic_title: "Protect Italy from Revolutionary Forces."
 protect_italy_from_the_french_republic_desc: "The foul hordes of revolutionary France threaten to overwhelm Northern Italy. It is our sacred duty to ensure that this does not happen. No province in Northern Italy must be allowed to remain in the hands of the revolutionary and their Jacobin regime."
 free_transylvania_from_the_ottomans_title: "Liberate Transylvania from the Ottomans."
 free_transylvania_from_the_ottomans_desc: "The Ottoman forces are despoiling the once fair lands of Transylvania, exiled nobles have brought tales of their doings. We must liberate these lands in the name of Christendom."
 RULER_IS_MALE: "Ruler is Male"
 RULER_IS_FEMALE: "Ruler is Female"
 NUMBER_OF_COLONISTS: "Colonists"
 LESS_THAN: "Less than"
 AT_LEAST: "At least"
 NUMBER_OF_DIPLOMATS: "Diplomats"
 NUMBER_OF_MISSIONARIES: "Missionaries"
 NUMBER_OF_MERCHANTS: "Merchants"
 DEFENSIVENESS: "Fort Defense"
 PEACE_WILL_ACCEPT: "They would accept this offer."
 PEACE_WILL_NOT_ACCEPT: "They would not accept this offer."
 NO_WAR_ON_OTHER_VASSALS: "You cannot declare war on the subject of another country."
 defend_the_lowlands_title: "Defend the Low Countries."
 defend_the_lowlands_desc: "The Spanish are seeking to unjustly take away our hard won freedoms. We must resist them to the last."
 reconquer_breda_title: "Capture Breda"
 reconquer_breda_desc: "The fortress of Breda stands like a dagger pointed at the heart of the Netherlands. As long as it is under Spanish rule we will never be secure, it must be recaptured."
 the_netherlands_discover_the_carribean_title: "Discover the Caribbean"
 the_netherlands_discover_the_carribean_desc: "We have heard wondrous rumors of the wealth of the West Indies. For the Dutch people to prosper we must find these so we can stake our claim."
 dutch_colony_in_the_carribean_title: "Colonize the Caribbean "
 dutch_colony_in_the_carribean_desc: "The islands of the Caribbean offer the opportunities for wealth for the gentleman with the will to acquire them and the labor to exploit them We have exactly those types of gentlemen."
 the_netherlands_discover_north_america_title: "Discover North America"
 the_netherlands_discover_north_america_desc: "We have heard talk of vast lands in the northern part of a region called the Americas. We must go forth and see if these rumors are true."
 dutch_colony_in_north_america_title: "Colonize North America"
 dutch_colony_in_north_america_desc: "The vast virgin lands of the Americas are virtually empty. It is our duty to populate them in the name of God and for the glory of Holland."
 dutch_colony_in_south_africa_title: "Colonize South Africa "
 dutch_colony_in_south_africa_desc: "Tales of the vast gold that can be found in the Southern parts of Africa have reached our capital. For the Netherlands to be strong we must establish a base in South Africa and see if we can use that to get our share. "
 dutch_colony_in_indonesia_title: "Colonize the East Indies "
 dutch_colony_in_indonesia_desc: "The East Indies are the center of the world's spice produce, great wealth is there for the nation that expands the spice trade. The spice must flow!"
 dutch_colony_in_brazil_title: "Colonize Guiana "
 dutch_colony_in_brazil_desc: "The lands of Guiana are harsh and unforgiving but, using our superiority and with the will of God, we can tame these lands for the glory of the Netherlands."
 the_netherlands_discover_australia_title: "Discover Australia "
 the_netherlands_discover_australia_desc: "We have heard of a vast a continent to the South of the East Indies. Our navigators are asking for government support to go discover these lands and claim them for Holland."
 dutch_control_of_taiwan_title: "Control Formosa"
 dutch_control_of_taiwan_desc: "The Island of Formosa sits in strategically important position for the trade with China. We would benefit greatly if we could acquire possession of the island."
 embrace_the_reformation_title: "Embrace the teachings of Calvin "
 embrace_the_reformation_desc: "The growing strength of the Dutch reformed church, based on the teachings of Calvin is self-evident. We should make this the established church."
 take_malacca_from_portugal_title: "Seize Malacca from Portugal "
 take_malacca_from_portugal_desc: "Malacca sits on the gateway to the East Indies. Whoever controls that, controls the spice trade. We must seize this from the Portuguese."
 take_ceylon_from_portugal_title: "Liberate Ceylon "
 take_ceylon_from_portugal_desc: "The island of Ceylon sits at the center of the Indian Ocean Trade route. To ensure that trade can flow freely to Amsterdam we must liberate from Portugal."
 establish_trade_in_indonesian_cot_title: "Establish Trade in the East Indies "
 establish_trade_in_indonesian_cot_desc: "Our Merchants feel they are missing out on the opportunities of the East Indian Spice trade. The VOC are asking for government support to establish Dutch trade in the region."
 conquer_ireland_title: "Conquer Ireland "
 conquer_ireland_desc: "The Irish are incapable of governing themselves, for the good of England and Ireland we must give them sound government."
 conquer_scotland_title: "Conquer Scotland "
 conquer_scotland_desc: "Edward I, Scottorum malleus, saw the wisdom of securing our Kingdom by subjugating the Scots. We must do the same."
 vassalize_scotland_title: "Vassalize Scotland "
 vassalize_scotland_desc: "The Scottish Kingdom is a perennial problem, their tendency to ally with France and make mischief on the northern frontier is becoming troublesome. We must ensure that the Scottish Lords pursue a more pro-English line."
 england_discovers_north_america_title: "Discover North America "
 england_discovers_north_america_desc: "We have heard talk that our fishermen, who sail far out into the Ocean in pursuit of Cod, have sighted land. We must see what land we can newly find."
 english_colony_in_north_america_title: "Establish a colony in North America."
 english_colony_in_north_america_desc: "The lands of North America seem suitable for many things. In the north we have heard talk of furs and shipbuilding materials. In the South the land looks suitable for growing of many crops. We must establish a base there so we can profit."
 england_discovers_the_carribean_title: "Discover the Caribbean "
 england_discovers_the_carribean_desc: "There has been much talk of wealth islands in the West Indies. Parliament is lobbing the crown to underwrite and expedition to establish the truth of these claims."
 english_colony_in_the_carribean_title: "Colonize the Caribbean "
 english_colony_in_the_carribean_desc: "The islands of the Caribbean offer the opportunities for wealth for the gentleman with the will to acquire them and the labor to exploit them We have exactly those types of gentlemen."
 england_discovers_india_title: "Discover India "
 england_discovers_india_desc: "Trade with India has been continuing for time immemorial, but with the long routes, others are profiting from this. We must outfit an expedition and find a sea route to India."
 conquer_indian_coastal_province_title: "Gain a foothold in the Indian Trade "
 conquer_indian_coastal_province_desc: "Honorable Gentlemen from The Company of Merchants of London Trading into the East Indies have asked for the crown to support their effort. If some lands were acquired to act as bases for the company's trading activities it could bring useful revenues to the crown."
 england_discovers_australia_title: "Chart Southern Ocean "
 england_discovers_australia_desc: "Daring men, with true British grit, are seeking government support to chart the vast empty expanses of the southern oceans. We are naturally the people to do this."
 english_colony_in_australia_title: "Prison Problems"
 english_colony_in_australia_desc: "Our jails are overflowing with criminals of all types. To make room we could release these dangerous individuals back into society. If only there was somewhere else to put them?"
 establish_trade_in_indian_cot_title: "Establish Trade in India "
 establish_trade_in_indian_cot_desc: "The Honorable East India Company is asking for our assistance to establish trade in India. A powerful parliamentary lobby backs them and there will be benefits to the crown."
 establish_trade_in_american_cot_title: "Establish Trade in the Americas "
 establish_trade_in_american_cot_desc: "The Hudson Bay Company is lobbying parliament hard for support for establishing trade in the Americas. We should underwrite this undertaking. "
 monopolize_british_cot_title: "Our money is going overseas"
 occupy_paris_title: "Occupy Paris "
 occupy_paris_desc: "Our efforts to press our legitimate claim on the French throne continue. Our position, in the eyes of the rest of Christendom, would be strengthened if we could gain control of Paris."
 conquer_normandie_and_caux_title: "Recover Normandy "
 conquer_normandie_and_caux_desc: "Phillip II of France treacherously took Normandy from its true owner, good King John. We must recover the Duchy in the Name of Justice."
 conquer_aquitaine_title: "Conquer Aquitaine "
 conquer_aquitaine_desc: "The rich lands of Aquitaine were once the jewel in the crown of the English King's lands. It is our duty to make sure it is so again."
 vassalize_france_title: "Vassalize France "
 vassalize_france_desc: "The majesty of our kingdom requires that our Brother the king of France recognizes our superior status "
 recover_greece_title: "Recover Greece "
 recover_greece_desc: "The Empire is but a shadow of itself after repeated blows from the Turk. For us to rise, phoenix like, from the ashes we must recover the Greek lands."
 recover_the_coast_of_asia_minor_title: "Recover the Asia Minor Coast "
 recover_the_coast_of_asia_minor_desc: "As long as the lands of Asia Minor are held by the enemy we will never be secure. By seizing the coastal provinces we will have the buffer we need."
 recover_the_balkans_title: "Conquer The Eastern Balkans"
 recover_the_balkans_desc: "To protect the second Rome from we must expand our lands in the Eastern Balkans."
 convert_asia_minor_title: "Convert the People of Asia minor "
 convert_asia_minor_desc: "The people of Asia Minor have sadly adopted the faith of their conquerors. Now that they have been liberated, we must return them to the Holy Orthodox Faith."
 recover_south_italy_title: "Secure Southern Italy "
 recover_south_italy_desc: "Ever Since the Franks cowardly sacked the city of Constantine we know that they are a danger. We must secure our western flank by taking control of Southern Italy so it does not happen again."
 HAVE_LESS_TOTAL_PORTS_THAN: "Have less total ports than "
 HAVE_MORE_TOTAL_PORTS_THAN: "Have more total ports than "
 HAS_NO_PORTS: "$COUNTRY$ has no ports."
 WE_HAVE_NO_PORTS: "We have no ports."
 ARMIES_IN: "Armies in"
 ANY_ELECTOR_STARTS: "Any HRE Elector"
 THE_CAPITAL_IS: "The capital is "
 THE_CAPITAL_IS_NOT: "The capital is not "
 restore_byzantine_empire_title: "Restore the Byzantine Empire"
 restore_byzantine_empire_desc: "The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we can not take its name unless we prove worthy..."
 annex_orleans_title: "Annex Orleans"
 annex_orleans_desc: "The Duke of Orleans has been pursuing a semi-independent policy for too long. This close to Paris, we should take care, and integrate his realms into the core of France."
 annex_provence_title: "Annex Provence"
 annex_provence_desc: "The Duke of Provence has been pursuing a semi-independent policy for too long. It is time to rein him in."
 annex_auvergne_title: "Annex Auvergne"
 annex_auvergne_desc: "The duchy of Auvergne sits strategically in the center of France. We need to incorporate it fully into the French realm."
 annex_bourbonnais_title: "Annex Bourbonnais"
 annex_bourbonnais_desc: "The duchy of Bourbonnais sits strategically in the center of France. We need to incorporate it fully into the French realm."
 subjugate_brittany_title: "Return Brittany to its proper allegiance"
 subjugate_brittany_desc: "The Duchy of Brittany is not recognizing their proper relationship with the French Crown. We should persuade them to return to the fold."
 annex_savoy_title: "Incorporate Savoy into the realm"
 annex_savoy_desc: "The Duchy of Savoy defends the Italian invasion route into France. To ensure this invasion route is properly protected we must incorporate Savoy into France."
 louvre_expansion_title: "Reconstruction of the Louvre "
 louvre_expansion_desc: "The fortress of the Louvre is not longer necessary to defend Paris. To enhance our Glory we should turn it into the Grande Galerie "
 annex_alsace_title: "Annex Alsace"
 annex_alsace_desc: "The Fortress of Strasbourg defends one of the major crossing points on the upper Rhine. To help defend France we must push forward our frontier to the Rhine and ensure that we, and no other, controls that fortress."
 france_discovers_north_america_title: "Discover North America "
 france_discovers_north_america_desc: "Our Navigators are beseeching the crown to underwrite a mission to explore the seas to the West of us. They have heard rumors of rich lands to the north West that they wish to claim for the glory of France."
 french_colony_in_north_america_title: "Establish bases in North America "
 french_colony_in_north_america_desc: "The Compagnie des Marchands are asking for financial support to help establish bases in North America. They say the honor of France demands it."
 france_discovers_the_carribean_title: "Discover the Caribbean"
 france_discovers_the_carribean_desc: "The glory of France demands that we are the greatest nation in Christendom. Our explorers are seeking royal patronage to go voyages of discover in the West."
 french_colony_in_the_carribean_title: "Establish bases in the Caribbean"
 french_colony_in_the_carribean_desc: "The Compagnie des Îles de l'Amérique is asking for financial support in their quest to establish trading bases in the islands in the Caribbean. Can France refuse such a request?"
 defend_france_against_england_title: "England must be driven from France "
 defend_france_against_england_desc: "For too long, the fair lands of France have been polluted by the presence of Les Rosbifs. The honneur of France demands that our soil be free of them."
 recover_calais_title: "Recover Calais"
 recover_calais_desc: "The treacherous King Edward III of England took Calais to act as a base to attack France. We must stop this happening, give France the Pays Reconquis."
 recover_aquitaine_title: "Recover Aquitaine"
 recover_aquitaine_desc: "Our long war with England has allowed the king of England to establish himself in Aquitaine, independent of France. We must recover these territories that have been sundered from France."
 conquer_milan_title: "Conquer Milan"
 conquer_milan_desc: "To ensure our position in Northern Italy is protected we must expand our holdings to include Milan."
 annex_genoa_title: "Annex Genoa"
 annex_genoa_desc: "The port of Genoa and its hinterlands sit to close to the French Mediterranean shore, we should incorporate these into our Kingdom to protect our Mediterranean coast."
 establish_national_guard_title: "Establish the National Guard"
 establish_national_guard_desc: "We are growing increasingly concerned about the threat of civil disorder in the area around Paris. We should establish la Garde nationale so that troops can be quickly organized to suppress any disorder."
 france_the_united_states_relations_title: "Improve Relations with the USA"
 france_the_united_states_relations_desc: "The young republic of the United States is the perfect ally France is looking for the Western Hemisphere. Let's improve relations with them."
 subjugate_lorraine_title: "Subjugate the Duchy of Lorraine"
 subjugate_lorraine_desc: "The Duchy of Lorraine is strategically placed on the frontier between the Empire and France. In case there is future conflict between France and the Empire we would be wise to make the dukes see France as their master."
 annex_lorraine_title: "Annex Lorraine "
 annex_lorraine_desc: "The Duchy of Lorraine is simply too strategically important to allow the Dukes any leeway in their policy. France must have full control over the Duchy."
 defend_the_netherlands_title: "The Natural Frontier "
 defend_the_netherlands_desc: "The Spanish control of the Netherlands remains a strategic threat to France. We must push our frontier to its natural position on the Rhine to ensure France is defended properly."
 anglo_portuguese_relations_title: "Portuguese English relations "
 anglo_portuguese_relations_desc: "Good relations with England have been at the heart of Portuguese policy since 1373. It would be wise to strengthen these ties."
 castilian_portuguese_relations_title: "Castilian Relations "
 castilian_portuguese_relations_desc: "Our relationship with our neighbor Castile has always been important to us. We feel now is the time for fresh efforts to strengthen ties between ourselves and Castile."
 spanish_portuguese_relations_title: "The Spanish Question "
 spanish_portuguese_relations_desc: "The formation of Spain has radically changed the balance of power in the Iberian peninsula. For Portugal to prosper we should ensure that we are good terms with our large neighbor. "
 portugal_discovers_the_azores_title: "Discover the Azores! "
 portugal_discovers_the_azores_desc: "We have heard rumors of islands out in the West Atlantic that could serve as a base for future exploration opportunities. Let us send ships out to investigate this."
 portugal_discovers_madeira_title: "Discover Madeira"
 portugal_discovers_madeira_desc: "A shipwrecked sailor brought back news of an archipelago in the seas to the south of Portugal. Let us send ships south to investigate this."
 portugal_discovers_the_west_african_coast_title: "We must venture further South "
 portugal_discovers_the_west_african_coast_desc: "Our explorers believe that Africa extends but a short way further south and soon we will be able to swing round and find the Kingdom of Prester John. Once we have secured an alliance with the Kingdom we will be able sweep the moors out of the holy land."
 portuguese_colony_in_west_africa_title: "We need bases "
 portuguese_colony_in_west_africa_desc: "It appears that Africa is stretching further south than we first believed, if we are to go round Africa we must have bases for our ships to resupply from."
 conquer_tangiers_title: "Conquer Tangiers"
 conquer_tangiers_desc: "Our duty to Christendom is clear, we must conquer Tangiers to defend Christendom for the infidel."
 conquer_ceuta_title: "Conquer Ceuta"
 conquer_ceuta_desc: "Our duty to Christendom is clear, we must conquer Ceuta to defend Christendom for the infidel."
 conquer_the_north_african_coast_title: "Expand the Buffer Zone"
 conquer_the_north_african_coast_desc: "Our foothold in North Africa is proving useful in the defense of Christendom, but to ensure that it can be held we must expand the area we hold."
 portugal_discovers_south_america_title: "Go Westward"
 portugal_discovers_south_america_desc: "The Winds and currents favor Westward expansion. Our explorers believe that rich lands lie just over the Horizon."
 portuguese_brazil_title: "Portuguese Brazil "
 portuguese_brazil_desc: "We have discovered the rich lands of Brazil. The land has already been divided into Capitanias Hereditárias and the Captains are asking for crown support to start up their efforts."
 brazil_belongs_to_portugal_title: "Brazil is Portuguese"
 brazil_belongs_to_portugal_desc: "The Castilians have taken lands that were gifted to Portugal by the Holy Father himself. We must take what is ours by right."
 brazil_to_portugal_title: "Brazil is Portuguese"
 brazil_to_portugal_desc: "The Spanish have taken lands that were gifted to Portugal by the Holy Father himself. We must take what is ours by right."
 portugal_discovers_india_title: "Push to India "
 portugal_discovers_india_desc: "Although we can find no signs of the kingdom of Prester John, we can strike a blow at the Moors by wrestling the spice trade into our hands. We must find the Indies so we can do our bit to defend Christendom."
 portuguese_control_of_indian_province_title: "Establish a base in India"
 portuguese_control_of_indian_province_desc: "To fully exploit the trading opportunities in newly discovered India we would be wise to seize at least one port and hinterlands to serve as a base."
 portugal_discovers_indonesia_title: "Discover the Spice Islands "
 portugal_discovers_indonesia_desc: "We have heard tales that the Spice islands lie somewhere to the east. Already daring men are ready to voyage there, all they need is some support from the crown."
 portuguese_colony_in_indonesia_title: "Establish a presence in the Spice Islands "
 portuguese_colony_in_indonesia_desc: "The Spice Islands are large and more prosperous than we dream possible. For Portugal to fulfill its destiny it must establish bases there."
 establish_trade_in_indonesian_cot_por_title: "Establish a foothold in the spice trade."
 establish_trade_in_indonesian_cot_por_desc: "The Casa da Índia had requested government help to establish a Portuguese presence in the Spice trade. This lucrative trade helps the Muslim rulers pay for the armies that threaten Christendom. It is our Christian duty to direct some of this trade to Portugal."
 portugal_discovers_the_far_east_title: "Onward to Cathay"
 portugal_discovers_the_far_east_desc: "Ever since the return of Marco Polo we have heard of the wondrous wealth of Cathay. We must establish exactly where this is."
 conquer_delhi_title: "Conquest of Delhi "
 conquer_delhi_desc: "In 1398 the Great Timur sacked and destroyed the city of Delhi for their worship of Idols. It is time to return there and finish the job, Delhi must be conquered permanently."
 fund_the_taj_mahal_title: "Fund the Taj Mahal"
 fund_the_taj_mahal_desc: "Our great Emperor wishes an epic tomb for his beloved wife. We must fill the treasury and have a great artist on hand to make his wishes become reality."
 vassalize_golcanda_title: "Vassalize Golcanda"
 vassalize_golcanda_desc: "Golcanda is the world's only source of Diamonds. The majesty of the conquering Emperor demands that the Padshah Ghazi receive his fair share."
 vassalize_gondwana_title: "Vassalize Gondwana"
 vassalize_gondwana_desc: "The plateau of Gondwana is not particularly appealing to conquer. However the rulers should acknowledge the mastery of the great Moghul Emperor."
 defend_the_mughal_borders_title: "Defend the Frontier"
 defend_the_mughal_borders_desc: "We can't allow the Persians to gain a foothold in the Afghanistan. We must defend these provinces at all cost."
 mughal_break_the_persian_border_title: "Break the Persian Empire"
 mughal_break_the_persian_border_desc: "To secure our Western Frontier once and for all we must follow in the footsteps of legendary Timur. We must sweep all before us and reconquer these lands."
 vassalize_ahmadnagar_title: "Vassalize Ahmadnagar"
 vassalize_ahmadnagar_desc: "The Deccan Sultanates will remain a constant problem to our southern border, unless action is taken. We must force Ahmadnagar to recognize our authority."
 conquer_khandesh_title: "Conquer Khandesh"
 conquer_khandesh_desc: "The state of Khandesh cannot be allowed to remain independent. We must conquer it as a matter of urgency."
 annex_berar_title: "Annex Berar"
 annex_berar_desc: "The rulers of Berar have wisely decided to accept our overlord ship. However the conditions seem right to bring the region fully under our control."
 vassalize_gujarat_title: "Vassalize Gujarat"
 vassalize_gujarat_desc: "The Gujarati state must acknowledge the superiority of the Mughul Emperor. Anything less is an insult to his majesty."
 vassalize_orissa_title: "Vassalize Orissa"
 vassalize_orissa_desc: "Our neighbors Orissa are far too independent for our liking. We must ensure that they bind their policies closer to our."
 defeat_england_title: "Defeat England"
 defeat_england_desc: "The English have come to replace the Emperor. Already their influence can be felt throughout India. We must drive them out once and for all."
 defend_timurid_lands_title: "Defend the Timurid Lands"
 defend_timurid_lands_desc: "The upstart Shaybanid dynasty claims to be the true descendents of Genghis Khan. We must show the world that this is not true, not one inch of land must given be up."
 defend_timurid_lands_against_persia_title: "Block the Safavid Advance"
 defend_timurid_lands_against_persia_desc: "The heretical Shiite Safavids are seeking to further expand their control at the expense of the Timurid Empire. We must prove that we are worthy heirs of Timur and block them."
 timurid_break_the_persian_border_title: "The footsteps of Timur"
 timurid_break_the_persian_border_desc: "Timur's conquest of the Persian lands helped establish our dynasty. Now we must once more advance to ensure that our dynasty remains secure."
 conquer_sivas_title: "Conquer Sivas"
 conquer_sivas_desc: "The upstart Sultans of Rum refuse to acknowledge our superiority. We must lead the great horde west into Asia Minor and show them who rules."
 annex_the_jalayrids_title: "Conquer the Jalayirids"
 annex_the_jalayrids_desc: "The Jalayirid Sultan is again refusing to acknowledge the superiority of the Timurid realm. We must conquer them once more and ensure they never rise again."
 vassalize_the_akkoyunlu_title: "Vassalize Ak Koyunlu"
 vassalize_the_akkoyunlu_desc: "The great Khan Timur generously granted the White Sheep Turks lands as reward for the faithful service. However they have province faithless and must be punished."
 vassalize_the_qara_qoyunlu_title: "Vassalize Qara Koyunlu"
 vassalize_the_qara_qoyunlu_desc: "The Black Sheep Turks were conquered by Timur and their Khan fled to the court Mamluk Sultans of Egypt. Now he has returned and has tried to carve out an independent khanate. The upstart must be punished."
 vassalize_georgia_title: "Vassalize Georgia"
 vassalize_georgia_desc: "To be honest the troops are getting bored of having to loot and pillage the infidels of Georgia again, there is simply nothing left to plunder. Let us force the Georgian King to bow down to the great Sultan and find new places to plunder."
 subjugate_tver_title: "Subjugate Tver"
 subjugate_tver_desc: "News has reached us that the Princes of Tver are plotting against holy mother Russia and Orthodoxy. They are ready to sell Russia out to either the Catholics or the Muslims and we don't know which is worse."
 annex_yaroslavl_title: "Annex Yaroslavl"
 annex_yaroslavl_desc: "To ensure that Mother Russia never again falls under the Tartar yoke we must unite the Russian Principalities. Yaroslavl is far too fragile to stand alone, they must be defended by Muscovy."
 annex_ryazan_title: "Annex Ryazan"
 annex_ryazan_desc: "The Grand Prince of Ryazan seems to have a very close relationship with some of the Khans to the south. This must not be allowed to continue."
 russia_discovers_eastern_siberia_title: "Discover Eastern Siberia"
 russia_discovers_eastern_siberia_desc: "Our Explorers have discovered lands rich in furs and even some gold in the vast wastes of Siberia. There are rumors of even richer lands out into to the East, our Cossack explorers ask for assistance to make it all belong to Mother Russia."
 access_to_the_baltic_sea_title: "Window on the West"
 access_to_the_baltic_sea_desc: "We fear that Russia is being left behind by the other states of Europe, we must not remain backward. Russia must acquire a coast on the Baltic to act as our window on the west."
 russian_colony_in_east_siberia_title: "Colonize Eastern Siberia"
 russian_colony_in_east_siberia_desc: "Our Explorers have opened up the vast untapped lands of Eastern Siberia. We must establish forts there to secure our control."
 russia_discovers_western_siberia_title: "Russia claims Western Siberia "
 russia_discovers_western_siberia_desc: "To the west lie the lands of Siberia, Our Cossacks adventurers are just itching to claim these. Let us finance these and remind the world that it all belongs to mother Russia."
 russian_colony_in_west_siberia_title: "Establish Forts in Western Siberia"
 russian_colony_in_west_siberia_desc: "We have started to drive the Tartars our of Siberia, to strengthen our hold on these regions we must establish forts so they can be brought into Russian control."
 annex_the_qasim_khanate_title: "Annex the Qasim Khanate"
 annex_the_qasim_khanate_desc: "Up to now it has suited our purposes to allow the continued existence of the Qasim Khanate. Now though these lands must return to Mother Russia."
 defend_russia_against_the_mongols_title: "Defend Russians from the Tartars."
 defend_russia_against_the_mongols_desc: "Once more the Tartar scourge threatens holy mother Russia. We must ensure that no true Russian is under the Tartar yoke."
 cross_the_mongol_border_title: "Claim the Steppes"
 cross_the_mongol_border_desc: "We must take the fight to the Tartars of the Golden Horde. We must plant the banner of Russia in their steppe heartlands because it all belongs to Mother Russia."
 subjugate_novgorod_title: "Subjugate Novgorod"
 subjugate_novgorod_desc: "Although the great Alexander Nevsky protected Rus from the Teutonic and Swedish pillagers the Mantle of the Protection of Rus has passed to Muscovy. We must by any means possible make the Princes of Novgorod see the truth."
 annex_novgorod_title: "Annex Novgorod"
 annex_novgorod_desc: "The Boyars of Novgorod have accepted the leadership of the Grand Prince of Muscovy, but they still retain some notions of independence. We must bring them firmly under the control of Muscovy."
 russia_partitions_poland_title: "The Partition of Poland"
 russia_partitions_poland_desc: "Poland is becoming dangerously independent and we feel we must solidify Russian Control over it. Both Prussia and Austria are willing to do so if they are compensated with Polish territory. If they are to be compensated then so must we."
 CANCEL_MISSION: "Cancel Mission"
 CANNOT_CANCEL_MISSION_IRO: "We can not cancel this mission until §Y$DATE$§W."
 CANCEL_MISSION_IRO: "We may cancel this mission, but it will cost us §R$PRESTIGE$§W prestige, and we will be unable to cancel another for the next five years."
 conquer_finland_title: "Conquer Finland"
 conquer_finland_desc: "Sweden remains a danger to the lands of Holy Mother Russia. To protect Russia once and for all we must conquer Finland to act as a buffer."
 subjugate_crimea_title: "Subjugate the Crimea"
 subjugate_crimea_desc: "The Crimean Tartars have been allowed to rampage on the Steppes for too long, it is time for the Third Rome to show them who is boss."
 subjugate_kazan_title: "Subjugate Kazan"
 subjugate_kazan_desc: "The City of Kazan sits on the key trade routes along the Volga River. For Russia to prosper it must belong to Mother Russia."
 subjugate_the_siberian_khanate_title: "Subjugate the Siberian Khanate"
 subjugate_the_siberian_khanate_desc: "Our Cossack Adventurers report that the Siberian Khanate is weak and divided. If he great Tsar will give the order then they are certain all their lands will belong to Mother Russia."
 subjugate_astrakhan_title: "Subjugate Astrakhan"
 subjugate_astrakhan_desc: "The city of Astrakhan sits on the shores of the Caspian Sea. Control of this city means that Mother Russia will control the trade of the area."
 defeat_the_byzantine_empire_title: "City of the World's desire"
 defeat_the_byzantine_empire_desc: "The last orders of the great prophet were to send forth the warriors of the faith to bring the Romans into the house of submission. We must do what no other Ghazi has done and conquer the city in the name of the Prophet."
 conquer_southern_greece_title: "Conquer Southern Greece"
 conquer_southern_greece_desc: "The states in Southern Greece could acts as stepping-stones for the infidels to lead a crusade against us. We must secure our southern flank to ensure that the true leader of Islam prospers."
 conquer_serbia_title: "Conquer Serbia"
 conquer_serbia_desc: "Ever since the Hungarian King Sigmund led a force of Frankish crusaders against the Ottoman forces we have not been secure. Although Allah granted us victory that day, we must push further into the Balkans to ensure our lands are protected in the future."
 conquer_bosnia_title: "Conquer Bosnia"
 conquer_bosnia_desc: "Reports have reached us that the King of Bosnia is conspiring with the Pope to ferment trouble in the Balkans. God willing, we will ensure that these plots are not allowed to succeed."
 control_medina_title: "Protect Medina"
 control_medina_desc: "Medina is the second holiest city of Islam and the site of the tomb of the Prophet himself must be protected. Only the great Ottoman sultan is capable of doing this."
 control_mecca_title: "Defend the Pilgrimage"
 control_mecca_desc: "The holy pilgrimage to Mecca is one of the sacred duties of a Muslim can perform. The pilgrim caravans are under constant threat from local nomads, we must establish control of the area to ensure they are protected."
 vassalize_candar_title: "Vassalize Candar"
 vassalize_candar_desc: "The Thunderbolt was the first sultan to seek to bring the Beys of Anatolian under Ottoman controls. Through war or guile the Bey of Candar must acknowledge our superiority."
 annex_candar_title: "Annex Candar"
 annex_candar_desc: "Although the Bey of Candar has wisely decided to acknowledge the Sultan's superiority, there are still those who caution that he might prove faithless. Let us bring the lands into our control."
 vassalize_karaman_title: "Vassalize Karaman"
 vassalize_karaman_desc: "The Bey of Karaman outrageously claims to be at least the equal to the Ottoman Sultan due to their family's marriage to the daughter of Murad I. We must show this upstart who is the more important."
 annex_karaman_title: "Annex Karaman"
 annex_karaman_desc: "Having brought the Beydom of Karaman to heel by ensuring they recognize the Sultan as their overlord, now is the time to end their pretensions once and for all. We must absorb the Beydom into the Empire proper."
 vassalize_dulkadir_title: "Vassalize Dulkadir"
 vassalize_dulkadir_desc: "Dulkadir sets on the border between Asia Minor and Syria. Its strategic location means that the Ottoman Sultan cannot ignore this otherwise minor state. We must bring them into our orbit."
 retake_smyrna_title: "Conquer Smyrna"
 retake_smyrna_desc: "The Beydom of Adyin has rashly decided to break free from the Sultan's control. We must show them our strength and conquer them."
 vassalize_wallachia_title: "Vassalize Wallachia"
 vassalize_wallachia_desc: "The Prince of Wallachia rules relatively poor land that the Sultan has no interest in ruling himself. However they do border our lands and it would be unwise to allow them to remain independent of us."
 vassalize_transylvania_title: "Vassalize Transylvania"
 vassalize_transylvania_desc: "Our efforts to drive back the crusader Franks have led us to capture yet more Balkan lands from the house of war. We now have a border with the Prince of Transylvania and it must acknowledge our overlord ship for the security of the house of submission."
 defeat_the_knights_title: "Conquer the last Crusader Bastion"
 defeat_the_knights_desc: "Through the will of God the forces of Islam were able to drive the infidel Frank crusaders out of the Holy Land. They remain on the island of Rhodes, harboring dreams of fresh crusades. The Holy city of Jerusalem where the prophet ascended to Heaven must be secured from their clutches."
 take_crete_from_venice_title: "Conquer Crete"
 take_crete_from_venice_desc: "The island of Crete is used by infidel pirates as a base to prey upon our shipping. We must conquer the island and protect our shipping."
 muslim_asia_minor_title: "Convert the Infidel"
 muslim_asia_minor_desc: "The lands of Asia Minor are at the very core of the Empire where the Sultan draws the large percentage of his manpower. The large scale communities of Christians and other faiths of the Book are considered a subversive danger, let us send forth our teachers and give them the chance to submit to God's will."
 vassalize_the_mameluks_title: "Bring Down the Mamluks"
 vassalize_the_mameluks_desc: "Egypt used to be home to the Shia Fatamids and we believe even today that their Shia heresy still has official support in Egypt. We must make the Mamluk Sultan bend his knee to us so we can make sure he remains on the true path."
 annex_egypt_title: "Annex Egypt"
 annex_egypt_desc: "The Mamluk Sultan remains a dangerous opponent and may well be tainted with the Shia heresy. We must use what ever means necessary to end his independence."
 take_kaffa_title: "Conquer Kaffa"
 take_kaffa_desc: "The Fortress of Kaffa has long been used by Christian pirates to plunder the black sea. To prevent this, we must control this city."
 control_scania_title: "Conquer Scania"
 control_scania_desc: "The Danish King's control of Scania allows him to put unacceptable taxes on Swedish shipping through his control of the Sound. We must wrest this province from him for the good of Sweden."
 control_halland_title: "Control Halland"
 control_halland_desc: "Denmark's control of Halland is a serious problem to the Kingdom of Sweden. Its location is both acts a threat to Swedish shipping trying to leave the Baltic and can serve as a base for Danish armies to ravage Southern Sweden. This situation cannot be tolerated."
 control_estonia_title: "Control Estonia"
 control_estonia_desc: "Our long coastline means that the security of our Kingdom depends heavily on control of the Baltic Sea. The Estonian ports must be brought under Swedish Control."
 control_latvia_title: "Conquer Livonia"
 control_latvia_desc: "Livonia and its key port city of Riga are vital to control the Baltic trade. We need these lands for our security."
 swedish_pommerania_title: "Swedish Pomerania"
 swedish_pommerania_desc: "If a hostile power were to establish a foothold on the Southern shore of the Baltic Sweden would be in great danger. It is better that we tether our horses to the enemy's fence, than he to ours"
 control_gotland_title: "Conquer Gotland"
 control_gotland_desc: "Gotland sits in a key strategic location in the center of the Baltic Sea. For Sweden to remain a great power it must pass to Swedish control."
 vassalize_norway_swe_title: "Protect Norway"
 vassalize_norway_swe_desc: "With the Kalmar Union no more the Kingdom of Norway has been cast adrift in a hostile world friendless. It is our duty as good neighbor to put them under our protection."
 annex_norway_swe_title: "Defend Norway"
 annex_norway_swe_desc: "Fortunately we were able to bring Norway under our protection, but the local lords are not coordinating their defense with Sweden properly. Action must be taken."
 no_territory_to_denmark_title: "No Territory to Denmark"
 no_territory_to_denmark_desc: "The cowardly Danish King has seized lands that are rightfully ours. We must not rest until Sweden is whole again."
 reconquer_finland_title: "Recover Finland"
 reconquer_finland_desc: "Although Ivan may have been able to conquer Finland through cowardly tactics, we will once more defeat the dreaded bear. Now is our chance to liberate the whole of Finland and return it to civilized rule."
 swedish_colony_in_north_america_title: "Sweden in the New World"
 swedish_colony_in_north_america_desc: "News has spread of discoveries in North America. Sweden must not miss out on the benefits colonies bring."
 fortify_the_eastern_border_title: "Fortify the Eastern Border"
 fortify_the_eastern_border_desc: "With Russia's advance having reached the borders of Finland, we must invest in improving the fortifications there."
 colonize_lapland_title: "Bring civilization to the Laps"
 colonize_lapland_desc: "The Laps of northern Sweden are sadly backward as they are neither Swedish nor Christian. It is our duty to make them both."
 control_jylland_title: "Take the War to the Southern Shore."
 control_jylland_desc: "We are involved in a war with Denmark, to win this we must take the fight to them. Let us march our armies over the Baltic and take control of Jutland."
 control_osel_title: "Conquer Osel"
 control_osel_desc: "The great King Valdemar II lead the Danish armies to great victories in Estonia against the Pagans, however since the St George Night's uprising these lands became part of the Livonian order. We must follow in his footsteps and take the islands of Osel to serve as a base."
 colonize_iceland_title: "Colonize Iceland"
 colonize_iceland_desc: "The great Viking colonies of Iceland have fallen on hard times and are now deserted. We bring back the pioneering spirit of forefathers and re-establish them."
 retake_scania_title: "Recover Scania"
 retake_scania_desc: "Scania has always been part of the Kingdom of Denmark, but the upstart King of Sweden has claimed it for its own. We must liberate true Danes from the Swedish yoke."
 retake_halland_title: "Recover Halland"
 retake_halland_desc: "The Swedish conquest of Halland has put them too close to Copenhagen. We must drive them out and retake what is ours by right."
 denmark_slesvig_holstein_relations_title: "Improve Relations with Holstein"
 denmark_slesvig_holstein_relations_desc: "Danish policy has always been concerned with the fate of the Imperial Duchy of Holstein. We must improve our relations with them."
 denmark_oldenburg_relations_title: "Improve relations with Oldenburg"
 denmark_oldenburg_relations_desc: "The Danish royal house has long had close ties with the rulers of Oldenburg. An improvement in relations is long overdue."
 vassalize_norway_title: "Protect Norway"
 vassalize_norway_desc: "With the End of the Kalmar Union, Norway has been left weak and defenseless. It is duty as the true Norwegian monarch to bring them under Danish protection."
 annex_norway_title: "The Kalmar inheritance"
 annex_norway_desc: "The Kalmar Union made the Danish King the one true King of Norway, although the union has since broken up we have been waiting for the opportunity to restore the Danish King to his rightful place. The opportunity is now."
 defend_denmark_title: "Defend Denmark"
 defend_denmark_desc: "Since the end of the Kalmar Union, the rebellious province of Sweden has continued to deny the Danish King his rightful place. Through unjustified wars against their rightful sovereign, they have captured Danish territory. The Danish crown cannot yield any part of Denmark to them."
 danish_controlled_cot_title: "Danish Trade"
 convert_ezochi_to_shintoism_title: "Show them the Shinto Way"
 convert_ezochi_to_shintoism_desc: "We are regretful that the peoples of Kamikawa, our priests humbly ask for support in showing them the way. It will bring symmetry and perfection to the land of the rising sun, like the perfection of a cherry blossom falling."
 conquer_southern_korea_title: "Conquer Korea"
 conquer_southern_korea_desc: "The upstart rulers of Korea claim that due to their mandate from Heaven that they are in fact superior to the Japanese Emperor. We must launch and invasion and take the southern portion so we will be able to punish such arrogance in the future."
 colonize_the_northern_islands_title: "Colonize the Islands to the North"
 colonize_the_northern_islands_desc: "The son of heaven requests that the islands to the north of Japan be settled with landless Ronin for the peace of the Emperor."
 monopolize_japanese_cot_desc: "For to long the Gai-Jin have had too much control over our trade. The Son of Heaven believes that we would be wise to take control of our own trade."
 establish_footholding_in_manchuria_title: "Establish a foothold in Manchuria"
 establish_footholding_in_manchuria_desc: "The wild lands of Manchuria hold great potential if we can civilize its inhabitants. We should establish a foothold there."
 annex_the_mongol_khanate_title: "Destroy the false Emperors"
 annex_the_mongol_khanate_desc: "The barbaric Mongol horde claims to be the true, Yuan, emperor of China, but the Middle Kingdom can only have one Emperor. We must destroy these upstarts once and for all."
 annex_dai_viet_title: "Restore the old frontier"
 annex_dai_viet_desc: "Ever since the Han Emperors the people of Dai Vet have recognized the mandate from heaven that the great Emperor has. It is time to remind them once again."
 ming_oirat_relations_title: "Relations with the Oirats"
 ming_oirat_relations_desc: "The Oirat Horde continues to raid our western borders, sometimes even damaging the great wall itself. We should improve relations with them to encourage them to take their raids elsewhere."
 vassalize_tibet_title: "Reclaim Tibet"
 vassalize_tibet_desc: "The Yuan Emperors made the Tibetan rulers bow to the Middle Kingdom, it time to make them do so again."
 annex_tibet_title: "Incorporate Tibet"
 annex_tibet_desc: "The Tibetan administration does not follow proper Confucian lines and is thus unnecessarily chaotic. We must bring order to the lands by incorporating them into China."
 defend_korea_title: "Defend Korea"
 defend_korea_desc: "The Japanese have invaded Korea and are threatening to turn the Southern tip of the peninsula into a base for their hated Wokou pirates. We must ensure that they do not gain a foothold."
 colonize_taiwan_title: "Colonize Taiwan"
 colonize_taiwan_desc: "The island of Taiwan is sparsely populated by uncivilized savages, we should open these lands up for Chinese settlement."
 colonize_deren_title: "Advance to the Black River"
 colonize_deren_desc: "The sacred Black River, although we have tales that some uncivilized peoples call it the Amur River, is a fitting frontier for us. We should establish settlements to advance our frontier."
 china_discovers_india_title: "Discover India"
 china_discovers_india_desc: "Although most people seem content with the explanation that our silks go off to barbarian lands some of our more curious eunuchs wish to know more. They are asking for support to send an expedition to this India place."
 start_the_conquest_of_ming_china_title: "Unite the Manchu tribes"
 start_the_conquest_of_ming_china_desc: "We must once and for all unite the Manchu peoples, several are allied to the Chinese and have sought shelter in the shadow of their great wall. We must send our banner south and liberate them from bondage."
 conquer_danzig_title: "Recover Danzig"
 conquer_danzig_desc: "At the Treaty of Kalisz we agreed that the area around Danzig would be held by the Teutonic order under the Polish crown. Recently they have been negligent in their duties so we must recover what is ours by right."
 conquer_warmia_title: "Conquer Warmia"
 conquer_warmia_desc: "The lands of Warmia were Christianized by the Teutonic knights with the understanding that they would be subject to the Polish Crown. The knights were quick to disavow this, but even though several hundred years have passed we have not forgotten what should be ours."
 poland_mazovia_relations_title: "Relations with Mazovia"
 poland_mazovia_relations_desc: "The decision by King Boleslaw III to divide Poland amongst his sons heralded a long period of fragmentation for the Polish Kingdom. Although Poland is now largely reunited, the Duchy of Mazovia still remains independent, we should improve relations with them."
 vassalize_mazovia_title: "Vassalize Mazovia"
 vassalize_mazovia_desc: "The Duchy of Mazovia needs to be returned back the Polish fold. It is essential that the Duke once again recognizes the suzerainty of the Polish Crown."
 annex_mazovia_title: "Reincorporate Mazovia"
 annex_mazovia_desc: "We must return Poland to its former glory. The Duchy of Mazovia must be once more a full part of Poland."
 conquer_smolensk_title: "Conquer Smolensk"
 conquer_smolensk_desc: "The great fortress of Smolensk is the gateway to Lithuania. For us to protect the commonwealth we must have that fortress."
 retake_podolia_title: "Throw Back the Turk"
 retake_podolia_desc: "The Turk has advanced into the southern parts of the Commonwealth. We cannot allow this and must drive them back."
 poland_lithuania_relations_title: "Polish Lithuanian Relations"
 poland_lithuania_relations_desc: "With the death of the last royal Piast, Casimir the Great, Poland's policy has been to seek strong dynastic ties with Lithuania. Recently these have been allowed to slip, we must renew them."
 vassalize_lithuania_title: "Defend Lithuania"
 vassalize_lithuania_desc: "Lithuania has been in relative decline, compared to Poland. It is time to bring them into to closer union with Poland for our own, as well as their, security."
 annex_lithuania_title: "Found the Commonwealth"
 annex_lithuania_desc: "Poland and Lithuania have enjoyed close ties for many years. Now the nobility are calling for the union of Lublin to being the two nations together in one Commonwealth."
 vassalize_the_teutonic_order_title: "Remind the Knights of their duty"
 vassalize_the_teutonic_order_desc: "The Teutonic knights were originally invited into Prussia at the request of the Polish Kingdom. Since then they have turned into a problem, the knight must recognize that these lands are a lawful part of Poland."
 retake_minsk_title: "Retake Minsk"
 retake_minsk_desc: "The Russian have taken Minsk, this fortress cannot be allowed to remain in their hand. It must be recaptured."
 fortify_the_southern_border_title: "Fortify the Southern border"
 fortify_the_southern_border_desc: "The Habsburgs are menacingly close to our southern border. Must improve the fortifications there to protect Poland."
 defend_polands_western_border_title: "Defend the Western Border"
 defend_polands_western_border_desc: "Not an inch of Polish soil should belong to the vile Prussians!"
 defend_polands_northern_border_title: "Defend the Northern Border"
 defend_polands_northern_border_desc: "Not an inch of Polish soil should belong to the vile Russians."
 vassalize_navarra_title: "Vassalize Navarre"
 vassalize_navarra_desc: "Both the Kingdoms of Castile and France cast envious eyes on the lands of Navarre. It would be disastrous to Aragon if these lands fell to either of them so we must be proactive."
 conquer_sardinia_title: "Our Right to Sardinia"
 conquer_sardinia_desc: "The Holy Father granted James the Just the Kingdom of Sardinia in 1297. We have never forgotten this generous gift and it is time to claim what is ours."
 diplo_annex_sicily_title: "Annex Sicily"
 diplo_annex_sicily_desc: "Ever since Peter III drove the Duke of Anjou out of Sicily, the Kingdom has been in our eyes a rightful part of Aragon. It is time now to reassert those rights."
 diplo_annex_naples_title: "Annex Naples"
 diplo_annex_naples_desc: "Although the King of Naples has wisely accepted our overlordship his continuing independence is no longer desirable."
 conquer_naples_title: "Conquer Naples"
 conquer_naples_desc: "Rashly the King of Naples continues to insist that he is the true King of Sicily. This is unacceptable to us so Naples must be conquered."
 retake_corsica_title: "Retake Corsica"
 retake_corsica_desc: "Genoa took Corsica from Pisa in 1282, and is rightfully Genoese. We must recover the Island."
 defend_kaffa_title: "Defend Kaffa"
 defend_kaffa_desc: "We are at war with the Ottoman Turks, we must ensure and not lose our bases in the Black Sea. Kaffa must be defended."
 retake_kaffa_title: "Retake Kaffa"
 retake_kaffa_desc: "The loss of Kaffa is but a temporary setback. We still consider this province ours and so we must recapture it."
 retake_azow_title: "Retake Azov"
 retake_azow_desc: "The fortress of Azov allowed Genoa to control much of the Black Sea Trade. We must seek to recapture it."
 conquer_hainaut_title: "Conquer Hainaut"
 conquer_hainaut_desc: "Ever since the marriage between the daughter of Phillip the Bold, Margaret of Burgundy, and William of Hainaut ensured that we have a strong interest in those lands. The time is now right for us to take them."
 conquer_brabant_title: "Conquer Brabant"
 conquer_brabant_desc: "The Duke of Brabant vies with Burgundy of dominance of the Netherlands. His claim to being the successor the Duke of Lower Lorraine is quite arrogant and we must teach him a lesson."
 conquer_luxemburg_title: "Conquer Luxemburg"
 conquer_luxemburg_desc: "The Duchy of Luxemburg will be a nice addition to the Burgundian lands. Reducing the distance between our Burgundian possessions and our territories in the low lands."
 conquer_liege_title: "Conquer Liege"
 conquer_liege_desc: "The Bishopric of Liege should really be controlled by the most powerful Duke in the area, which is to say us. Once we are the Liege Lord we feel sure the cores of the region will cleave to us."
 vassalize_lorraine_title: "Vassalize Lorraine"
 vassalize_lorraine_desc: "The Duchy of Lorraine sits square between the two halves of the Burgundian realm. We must ensure that we have free access to these lands and that they do not fall into the hands of someone else (like the King of France)."
 defend_the_american_colonies_title: "Defend Liberty"
 defend_the_american_colonies_desc: "We are the true heirs of the Whig tradition that the autocratic government back in Britain has betrayed. We must defend our right to no taxation without representation in the same manner as Cromwell and Fairfax."
 conquer_florida_title: "Conquer Florida"
 conquer_florida_desc: "The United States could not keep its hands off Florida."
 reach_the_mississippi_title: "Ol' Man River"
 reach_the_mississippi_desc: "The Mississippi River is the artery through which all commerce in the interior of North America flows. If we are to keep our independence we must have access to this river."
 the_united_states_france_relations_title: "Relations with France"
 the_united_states_france_relations_desc: "The United States needs friends if it is to grow and prosper, we feel that the best option is a solid relationship with France. Let us improve relations with them."
 the_united_states_rev_france_relations_title: "Brothers in Arms"
 the_united_states_rev_france_relations_desc: "France has finally overthrown its corrupt Monarchy and instituted a right thinking republic. With our common view on the world we should be friends."
 tobacco_factory_title: "Tobacco Factory"
 tobacco_factory_desc: "For our young republic to prosper we need to expand commerce as this is the lifeblood of any nation."
 conquer_silesia_title: "Conquer Silesia"
 conquer_silesia_desc: "Although some would say that our claim to Silesia is a bit shaky, we do have some grounds for claiming this province as our own. The prestige of our country depends on us pushing those claims."
 conquer_warmia_pru_title: "Conquer Warmia"
 conquer_warmia_pru_desc: "Warmia was one of the first lands seized by the Teutonic Order when it came to save the Pagans from their Pagan beliefs. Prussia cannot be taken seriously as long as these lands are not ours."
 connect_brandenburg_and_prussia_title: "Connect Brandenburg and Prussia"
 connect_brandenburg_and_prussia_desc: "In order for us to better protect our Vassal of Prussia we must be better placed to protect them. We must have a corridor of land linking us with them."
 connect_the_prussian_lands_title: "Connect the Prussian Lands"
 connect_the_prussian_lands_desc: "Having united Brandenburg with Prussia we now have the problem of how we defend the two halves of our realm. To make our realm a more defensible unit we must gain a corridor to link them together."
 conquer_swedish_pomerania_title: "Conquer Swedish Pomerania"
 conquer_swedish_pomerania_desc: "By rights Pomerania should have become part of Brandenburg, yet the Swedes insisted on taking a share. We must assert our rights and expel Sweden from lands that are rightfully ours."
 conquer_hinterpommern_title: "The Pomeranian Succession"
 conquer_hinterpommern_desc: "We have rights to succession to the Duchy of Pomerania. Although it is not wise to try and gain all of Pomerania at this time, we should ensure that no one forgets about our right by taking some of it."
 brandenburg_prussia_relations_title: "Relations with Prussia"
 brandenburg_prussia_relations_desc: "The defense of our eastern frontier can be strengthened with the right allies. Due to their location and our cultural ties strengthening relations with the state of Prussia is a logical move."
 prussia_brandenburg_relations_title: "Relations with Brandenburg"
 prussia_brandenburg_relations_desc: "Our close proximity to powerful states means that we have to have friends. Brandenburg due to its location and our close cultural ties is the perfect candidate."
 vassalize_prussia_title: "Vassalize Prussia"
 vassalize_prussia_desc: "Prussia looks weak and vulnerable, but our historic ties mean we should do something about this. Let us become overlord of Prussia so we can protect them."
 annex_prussia_title: "Annex Prussia"
 annex_prussia_desc: "The time is now right to look to incorporate Prussia fully into the realms of Brandenburg."
 brandenburg_breaks_free_from_poland_title: "Break Free from Poland"
 brandenburg_breaks_free_from_poland_desc: "It is not fitting for the dignity of the Elector of Brandenburg to accept Polish overlordship. This situation must end."
 prussia_breaks_free_from_poland_title: "Break Free from Poland"
 prussia_breaks_free_from_poland_desc: "In order for Ducal Prussia to prosper we must be break free of the shackles that the Polish King has placed upon us."
 prussia_partitions_poland_title: "Prussia Partitions Poland"
 prussia_partitions_poland_desc: "Poland is weak and Russia wishes to continue to dominate her, for us to accept this situation we must be compensated with Polish territory."
 conquer_ratibor_title: "Conquer Ratibor"
 conquer_ratibor_desc: "We have claims to Silesia, which we must get the family of European nations to recognize. To achieve this we must secure Ratibor."
 subjugate_westphalia_title: "Subjugate Westphalia"
 subjugate_westphalia_desc: "The Kingdom of Westphalia has been created, this included several small territories that were considered legitimate parts of Prussia. Using these territories as a pretext we can acquire all of Westphalia."
 conquer_ferrara_title: "Reclaiming Ferrara"
 conquer_ferrara_desc: "For their loyal support during our struggle with the Emperors, we granted the house of Este the duchy of Ferrara as a papal fief. However it is now time to recover these lands!"
 conquer_ancona_title: "Incorporation of Ancona"
 conquer_ancona_desc: "During the ruinous wars between the papacy and the Emperor, Ancona became a stronghold of the Imperialist Ghibelline party. Although technically a Papal fief it has been virtually independent since then, now however we can focus our attention on recovering it for the Papal States."
 annex_avignon_title: "Ending the Western Schism"
 annex_avignon_desc: "During the great Schism, the Anti-Pope supported by the French party was installed in Avignon. If we rule Avignon our claim to the one true leader of the one true faith will not be in doubt."
 catholic_italy_title: "Combating the Heresy"
 catholic_italy_desc: "A promise of safe conduct is not binding when given to a heretic, the Emperor should of tried and burnt Luther when he had the chance. Now his heretical teachings have spread into Italy, it must be stamped out."
 academy_in_rome_title: "Renaissance Prince"
 academy_in_rome_desc: "To be a true prince in the renaissance mold we must turn Rome into a haven for the finest artists. To this end we should become patron of a Fine Arts Academy."
 conquer_orkney_title: "Claiming Orkney"
 conquer_orkney_desc: "Orkney, lying where it is, is of strategic importance to the Scottish crown. We now have a legitimate reason to claim these territories, we must take it."
 scotland_france_relations_title: "The Auld Alliance"
 scotland_france_relations_desc: "As long as there is an England Scotland will be under threat, we have long maintained an alliance of sorts with France to secure ourselves against them. It is time to renew the Auld Alliance."
 scottish_war_against_england_title: "Honoring the Auld Alliance"
 scottish_war_against_england_desc: "France is once more at war with our ancestral foe, the English. We must take the fight to England once more."
 scottish_control_title: "Advance the Frontier"
 scottish_control_desc: "To protect Scotland we must advance the frontier south and take Northumberland to act as a buffer."
 scottish_defense_title: "Defend the Nation"
 scottish_defense_desc: "We cannot yield one yard of Scottish lands to the English foe. We must fight until England realizes this."
 bavaria_austria_relations_title: "Friendship with the Habsburgs"
 bavaria_austria_relations_desc: "The Wittelsbach and the Habsburg families have been in competition with each other for influence in South Western Germany. However we would have a freer hand if we enjoyed good relations with the Habsburgs."
 conquer_franken_title: "The Fraconian Inheritence"
 conquer_franken_desc: "The House of Wittelsbach was granted various Franconian lands by the Emperor Henry V. It is time that Bavaria took them."
 conquer_pfalz_title: "Claiming the Wittelsbach lands"
 conquer_pfalz_desc: "The Rhine Palatinate rightfully belongs to the house of Wittelsbach. We must ensure that the Bavarian Wittelsbachs are the ones who have it."
 conquer_alzey_title: "Conquer Worms"
 conquer_alzey_desc: "To be the dominant power in South Western Germany we must expand. The lands around Worms should be taken to do this."
 conquer_ansbach_title: "Drive the Hohenzollerns out"
 conquer_ansbach_desc: "We cannot have any rivals in our own little corner of Germany. The lands of Anschbach legally belong to cadet branch of the Hohenzollern family, we must have them for ourselves."
 hungary_austria_relations_title: "Austrian Relations"
 hungary_austria_relations_desc: "Our relations with our northern neighbor have sometimes been a touch rocky. However to free our hands in the Balkans it we should improve our relationship with Austria."
 hungary_transylvania_relations_title: "Transylvanian Relations"
 hungary_transylvania_relations_desc: "Transylvania is supposed to be a vassal of Hungary. However with our relationship they are more likely to be our enemy, let us repair relations with them."
 vassalize_transylvania_hun_title: "Return Transylvania to the fold"
 vassalize_transylvania_hun_desc: "Tansylvania has forgotten that they are supposed to be part of Hungary. The Lord of Transylvania must bend his knee to the Hungarian crown."
 conquer_the_banat_title: "Conquer Banat"
 conquer_the_banat_desc: "Banat sits right on the most likely advance route of any Turkish force that seeks to invade Hungary. This province must form the first line of our defense."
 retake_croatia_title: "Liberate Croatia"
 retake_croatia_desc: "The Turks have driven as far as the historic province of Croatia. We must drive them back."
 lithuania_poland_relations_title: "Polish Relations"
 lithuania_poland_relations_desc: "In 1386 Grand Duke Jogaila took the decision to embrace Catholicism, he also aligned Lithuania with Poland. We need to rediscover these historic ties and strengthen our friendship with Poland."
 conquer_samogitia_title: "Recover Samogitia"
 conquer_samogitia_desc: "The territory of Samogitia is a historic part of Lithunania that was cruelly taken from us by the Teutonic Knights. We must restore this province to the Grand Duchy."
 retake_chernigov_title: "Recover Chernigov"
 retake_chernigov_desc: "Muscovy's claim to be the one true heir of Kievan Rus is quite impudent. We must advance once more over the Dnieper river and reclaim Chernigov for Lithuania."
 retake_smolensk_title: "Liberate Smolensk"
 retake_smolensk_desc: "The Fortress of Smolensk stands as the gateway to Lithuania, without which the Russian hordes can sweep west at will. We must recover this fortress as a priority."
 defeat_the_livonian_order_title: "Crush the Livonian Order"
 defeat_the_livonian_order_desc: "The Livonian Order has warred against Lithuania since its foundation, even after we converted to Catholicism. We must crush them once and for all."
 subjugate_aquileia_title: "Subjugate Aquileia"
 subjugate_aquileia_desc: "The Patriarch of Aquileia was once one of the most powerful states in the Italian peninsula. Now its days of glory are over and Venice should supplant it."
 conquer_friuli_title: "Conquer Friuli"
 conquer_friuli_desc: "The city of Venice by virtue of its location is fairly safe from attack. However to avoid being at the mercy of the shifting Italian political landscape we must expand our land holding."
 conquer_brescia_title: "Advance up the Po Valley"
 conquer_brescia_desc: "The fortress of Brescia is the most important city in eastern Lombardy. In order to protect Venetian possessions from the wealthy Lombard states we must control this region."
 conquer_verona_title: "Expand into the 'Terra Ferma'"
 conquer_verona_desc: "We must expand our holdings in the mainland of Italy, and where you may ask? Why in fair Verona, where we lay our scene."
 conquer_istria_title: "Defend Venetian Trade"
 conquer_istria_desc: "The Adriatic is the artery along which all Venetian trade flows. To defend it we must set up a chain of bases along the coast for our fleet to operate from."
 defend_crete_title: "Defend Crete"
 defend_crete_desc: "The Turk is once again advancing in the Mediterranean, our base in Crete allows us to harry their trade in the Aegean. We must ensure that Crete remains in our hands."
 conquer_cyprus_title: "Conquer Cyprus"
 conquer_cyprus_desc: "Cyprus could form a key link in our trading network in the Eastern Mediterranean. It has been a target for Ottoman raids and the residents fear that a full-scale invasion is likely. We must capture the island before the infidels."
 retake_crete_title: "Retake Crete"
 retake_crete_desc: "The island of Crete formed a key link in the chain bases we have to defend Venice from the East. We must retake this island for the republic to be truly secure."
 bohemia_silesia_relations_title: "Silesia Relationship"
 bohemia_silesia_relations_desc: "In 1327 the Dukes of Silesia accepted John the Blind as their overlord. However we aren't really seeing many signs of friendship so we must improve our relations."
 diplo_annex_silesia_title: "Incorporate Silesia"
 diplo_annex_silesia_desc: "In 1335 the Polish king Casimir III accepted that Bohemia were the legitimate rulers of Silesia. We have accepted a large degree of independence from our Silesian Dukes, but now the situation demands that we make Silesia a full part of Bohemia."
 bohemia_hungary_relations_title: "Relations with Hungary"
 bohemia_hungary_relations_desc: "Ever since Wenceslas III, the last Premyslid King of Bohemia, was also acclaimed King of Hungary the fates of the two Kingdoms have been intertwined. It is time to strengthen our ties with them."
 defend_bohemia_against_hungary_title: "No ground to the Hungarians"
 defend_bohemia_against_hungary_desc: "We must ensure that no Bohemian soil is owned by Hungary."
 bohemia_austria_relations_title: "Relations with the Habsburgs"
 bohemia_austria_relations_desc: "The Habsburgs of Austria have sometimes been an interesting neighbor to have. Let us see if we can improve relations with them."
 improved_relations_with_electors_title: "Improve relations with the Elector of $COUNTRY$"
 improved_relations_with_electors_desc: "The elective system of the Holy Roman Empire is sometimes a real problem. Recently we have noticed that we are not as popular as we could be with the Elector of §Y$COUNTRY$§W. To ensure that our dynasty remains emperor, we must strengthen our ties."
 become_emperor_title: "Become Emperor"
 become_emperor_desc: "We have been blessed with Electoral dignity amongst the princes of the Empire. However if we could improve relations with other electors, the Imperial throne could be within our grasp."
 naval_recruiting_act_title: "Pass Naval Recruiting Act"
 naval_recruiting_act_desc: "A strong navy is dependent on hardy and capable seamen. A recruiting act would enforce able-bodied men without any means of income to enlist for naval service and thereby increase the number of available seamen."
 militia_act_title: "Pass Militia Act"
 militia_act_desc: "Declare the king and the king alone as the supreme leader of the military forces. The sole right of the militia, in all regards whether it be ordering or disposing lies in the hands of the king."
 statute_of_monopolies_title: "Declare Statute of Monopolies"
 statute_of_monopolies_desc: "Encourage economic growth by promoting free trade and free flow of goods between trading nations and condemn monopolies and government restrictions."
 licensing_of_the_press_act_title: "Pass Licensing of the Press Act"
 licensing_of_the_press_act_desc: "By adopting strict rules and regulations in regards to printing and printing presses it will not only be possible to minimize the amount of treasonous and abusing texts in our society but also provide a higher degree of control over the masses."
 tenures_abolition_act_title: "Pass Tenures Abolition Act"
 tenures_abolition_act_desc: "Set a fixed amount of compensation for the monarch and take away the various types of military and agricultural tenures owed to the crown."
 court_of_wards_and_liveries_title: "Pass Court of Wards and Liveries Act"
 court_of_wards_and_liveries_desc: "Establish a court of wards and liveries that will be responsible for the administration of tax collection and feudal dues. The court will also handle all issues related to wardship and livery."
 dissolution_act_title: "Pass Dissolution Act"
 dissolution_act_desc: "Prevent kings from exercising absolute control over their kingdoms without the consent of the Parliament by making it a requirement that the members of Parliament be called at least once in every three years."
 statue_in_restraint_of_appeals_title: "Declare Statute in Restraint of Appeals"
 statue_in_restraint_of_appeals_desc: "Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion."
 the_statute_of_monopolies: "The Statute of Monopolies"
 desc_the_statute_of_monopolies: "By promoting free trade and free flow of goods between trading nations we have increased both our production- and trade efficiency."
 the_recruiting_act: "The Recruitment Act"
 desc_the_recruiting_act: "Enforcing any able-bodied man without any means of income to enlist for naval service will undoubtedly cause some controversy."
 the_military_act: "The Militia Act"
 desc_the_military_act: "The sole right of the militia, in all regards whether it be ordering or disposing lies in the hands of the king."
 the_tenures_abolition_act: "The Tenures Abolition Act"
 desc_the_tenures_abolition_act: "A fixed amount of compensation has been set for the monarch and various types of military and agricultural tenures owed to the crown has been removed."
 the_court_of_wards_and_liveries: "The Court of Wards and Liveries"
 desc_the_court_of_wards_and_liveries: "With a court of wards and liveries the administration of tax collection and feudal dues is so much more effective."
 the_dissolution_act: "The Dissolution Act"
 desc_the_dissolution_act: "Every measure has been taken to prevent the king from exercising absolute control over his kingdom without the consent of the Parliament."
 the_statue_in_restraint_of_appeals: "The Statute in Restraint of Appeals"
 desc_the_statue_in_restraint_of_appeals: "We have officially demoted the Pope and instead raise the king to be the final, legal authority in all matters of religion."
 the_licensing_of_the_press_act: "The Licensing of the Press Act"
 desc_the_licensing_of_the_press_act: "We have adopted strict rules and regulations in regards to printing to minimize the amount of treasonous and abusing texts in our society."
 TERM_FOR_LIFE: "Rulers reign until death"
 TERM_DURATION: "Elections are held every §Y$YEARS$§W years."
 IMMEDIATEEFFECT: "Immediate Effect: \n"
 IS_SUBJECT: "Is a subject nation"
 IS_NOT_SUBJECT: "Is not a subject nation"
 tribal_succession_crisis: "Tribal Succession Crisis"
 desc_tribal_succession_crisis: "Our tribe rules a vast area and it was simply too large for our chief to be everywhere. Powerful sub chiefs have grown up in areas and now feel that they are contenders for the throne."
 recover_abysmal_prestige_title: "Recover Abysmal Prestige"
 recover_abysmal_prestige_desc: "Our realm has fallen so low that even rats deny that they have ever visited us. We must raise up our country in the eye of the world so we can walk tall again."
 improve_prestige_title: "Improve Our Prestige!"
 improve_prestige_desc: "Our state is not very prestigious and as such countries that should look up to us, look down upon us. We must do what it takes to restore ourselves back to our rightful position."
 HAVE_LESS_CARDINALS_THAN: "Have fewer cardinals than "
 HAVE_MORE_CARDINALS_THAN: "Have at least"
 HAVE_MORE_CARDINALS_THAN2: "Cardinals"
 get_minor_cash_reserve_title: "Accumulate Money"
 get_minor_cash_reserve_desc: "A wise prince ought to observe some such rules, and never in peaceful times stand idle, but increase his resources with industry in such a way that they may be available to him in adversity, so that if fortune chances it may find him prepared to resist her blows."
 HAVE_NO_BLOCKADED: "Is Not blockaded"
 HAVE_BLOCKADE_IN: "Is under blockade"
 NEXT_ELECTION: "Next Election"
 alert_national_decisions_instant: "§YNational Decisions Available§W"
 alert_national_decisions_delayed: "The following decisions are available:\n$LIST$"
 alert_province_decisions_instant: "§YProvince Decisions Available§W"
 alert_province_decisions_delayed: "Decisions can be made in the following provinces:\n$LIST$"
 friendly_regiments: "Friendly Troops"
 ANY_ALL: "Any/All"
 CANT_SEE_UNDER_FOW: "This is not possible to determine without further access to the area."
 VASSAL_TIMER: "It is not possible to offer this before §Y$DATE$§! though."
 NOCLAIMONNOTIND: "You can't claim the throne of a subject nation."
 LOCAL_DEFENSIVENESS: "Local Defensiveness"
 BASE_TAX_LESS_THAN: "Base Tax less than"
 BASE_TAX_MORE_THAN: "Base Tax at least"
 IS_NOT_LOOTED: "Is not looted"
 IS_LOOTED: "Is looted"
 INDEF: "End Of"
 CREATE_ADVISOR: "Gain §Y$WHICH$§W.\n"
 DEFINE_ADVISOR: "Gain the skill §Y$SKILL$§W $TYPE$ '§Y$NAME$§W' in $LOCATION$.\n"
 improve_key_defensive_position_small_title: "Improve defenses in $PROVINCENAME$"
 improve_key_defensive_position_small_desc: "The people of $PROVINCENAME$ are concerned that their defenses are inadequate in the face of a possible invasion. They are begging that the fortifications be improved."
 improve_key_defensive_position_medium_title: "Create a Fortress in $PROVINCENAME$"
 improve_key_defensive_position_medium_desc: "The border province of $PROVINCENAME$ could become a key battleground in a future war. Our generals believe that a major fortification upgrade is vital so that we are prepared."
 improve_key_defensive_position_hard_title: "Make $PROVINCENAME$ an Impregnable Fortress!"
 improve_key_defensive_position_hard_desc: "The fortress in $PROVINCENAME$ was at one point the wonder of the age, however these days it is looking distinctly obsolete. We should prioritize the modernization of this fortress."
 get_control_of_naval_supplies_title: "National Naval Supplies Production"
 get_control_of_naval_supplies_desc: "If we are to sustain our fleet we must have secure access to naval supplies. To do anything less would be to put the security of our country at risk."
 protect_religious_minority_title: "Protect our Brethren in $PROVINCENAME$"
 protect_religious_minority_desc: "Our religious brethren in $PROVINCENAME$ are being cruelly persecuted. We must save them before they are forced to convert."
 protect_cultural_minority_title: "Save the $PROVINCECULTURE$ people in $PROVINCENAME$"
 protect_cultural_minority_desc: "Our brothers in $PROVINCENAME$ are being cruelly persecuted. It is our duty to bring them home."
 liquor_act_title: "Pass Liquor Act"
 liquor_act_desc: "Introduce regulations for the sale of gin by imposing license fees for any gin retailer and prohibit them from selling to unlicensed merchants."
 joint_stock_companies_act_title: "Pass Joint-Stock Companies Act"
 joint_stock_companies_act_desc: "Prevent minor non-charter companies from competing with the Indian Trade Company by forbidding non-authorized joint-stock companies."
 merchant_shipping_act_title: "Pass Merchant Shipping Act"
 merchant_shipping_act_desc: "Impose a limit on shipowner's liability in regards to damaged or lost goods due to robbery, embezzlement or fire."
 witchcraft_act_title: "Pass Witchcraft Act"
 witchcraft_act_desc: "The practice of witchcraft, sorcery or enchantment in any form should henceforth be considered a felony in common law."
 education_act_title: "Pass Education Act"
 education_act_desc: "Improve the administration of justice by adopting the principle of compulsory education for those who are to govern our legal system."
 abolish_slavery_act_title: "Pass Abolition of Slavery Act"
 abolish_slavery_act_desc: "Pass an act to prohibit slavery and outlaw slave trade throughout the nation."
 judiciary_act_title: "Pass Judiciary Act"
 judiciary_act_desc: "Establish a national court system that will be responsible for the administration and interpretation of the law in the name of the sovereign or state."
 combination_act_title: "Pass Combination Act"
 combination_act_desc: "Take every possible measure to prevent strikes by prohibiting formations of unlawful combinations, trade- and labor unions."
 the_liquor_act: "The Liquor Act"
 desc_the_liquor_act: "Regulations and license fees have been introduced in regards to the sale of gin."
 the_joint_stock_companies_act: "The Joint-Stock Companies Act"
 desc_the_joint_stock_companies_act: "It is henceforth forbidden to form a joint-stock company without Royal authorization."
 the_merchant_shipping_act: "The Merchant Shipping Act"
 desc_the_merchant_shipping_act: "A limit has been imposed on shipowner's liability in regards to damaged or lost goods due to robbery."
 the_witchcraft_act: "The Witchcraft Act"
 desc_the_witchcraft_act: "Any practice of witchcraft, sorcery or enchantment is henceforth considered a felony in common law."
 the_education_act: "The Education Act"
 desc_the_education_act: "Henceforth education is compulsory for those who are to govern our legal system."
 the_abolish_slavery_act: "The Abolition of Slavery Act"
 desc_the_abolish_slavery_act: "Slave trade and slavery is henceforth prohibited throughout our nation."
 the_judiciary_act: "The Judiciary Act"
 desc_the_judiciary_act: "A national court system has been established that will be responsible for the administration and interpretation of the law."
 the_combination_act: "The Combination Act"
 desc_the_combination_act: "Every measure has been taken to prevent future strikes. All unlawful formations of trade- or labor unions are henceforth prohibited."
 western_balkans: "Western Balkans"
 croatian_region: "Croatian Region"
 serbian_region: "Serbian Region"
 eastern_balkans: "Eastern Balkans"
 greece_region: "Greece Region"
 dacia: "Dacia"
 bulgarian_region: "Bulgarian Region"
 turkey: "Turkey"
 asia_minor: "Asia Minor"
 anatolia: "Anatolia"
 jagellonian_empire: "Jagiellonian Empire"
 wielkopolska: "Wielkopolska"
 malopolska: "Malopolska"
 lithuanian_region: "Lithuanian Region"
 belarus: "Belarus"
 ruthenia: "Ruthenia"
 slovakia: "Slovakia"
 hungarian_region: "Hungarian Region"
 ukrainian_region: "Ukrainian Region"
 icelandic_region: "Icelandic Region"
 shetland_and_faroarna: "Shetlands and Färöarna"
 british_isles: "British Isles"
 french_region: "French Region"
 portuguese_region: "Portugal"
 leon: "Leon"
 castille: "Castile"
 andalusia: "Andalusia"
 aragon: "Aragon"
 gallia: "Gallia"
 breton_region: "Breton Region"
 aquitania: "Aquitania"
 occitania: "Occitania"
 irish_region: "Irish Region"
 highlands: "Highlands"
 lowlands: "Lowlands"
 northumbria: "Northumbria"
 mercia: "Mercia"
 welsh_region: "Welsh Region"
 essex: "Essex"
 danish_region: "Danish Region"
 norwegian_region: "Norwegian Region"
 swedish_region: "Swedish Region"
 finnish_region: "Finnish Region"
 old_saxony: "Old Saxony"
 northeastern_germany: "Northeastern Germany"
 franconia: "Franconia"
 lotharingia: "Lotharingia"
 swabia: "Swabia"
 helvetia: "Helvetia"
 austrian_region: "Austrian Region"
 bohemian_region: "Bohemian Region"
 lombardia: "Lombardia"
 two_sicilies: "Two Sicilies"
 northeastern_america: "Northeastern America"
 northwestern_america: "Northwestern America"
 indian_coast: "Indian Coast"
 australian_coast: "Australian Coast"
 indonesian_region: "Indonesia"
 brazil_region: "Brazil"
 west_african_coast: "West African Coast"
 japanese_region: "Japan"
 chinese_coast: "Chinese Coast"
 persian_region: "Persian Region"
 indian_region: "India"
 western_siberia: "Western Siberia"
 eastern_siberia: "Eastern Siberia"
 manchuria: "Manchuria"
 korean_region: "Korean Region"
 the_thirteen_colonies: "The Thirteen Colonies"
 the_mississippi_region: "The Mississippi Region"
 westphalian_region: "Westphalian Region"
 east_asian_cot: "East Asian Cot"
 chinese_region: "Chinese Region"
 school_establishment_act_title: "Pass School Establishment Act"
 school_establishment_act_desc: "Promote education by establishing publicly funded schools supervised by the Church."
 close_foreign_trade_title: "Close Foreign Trade"
 close_foreign_trade_desc: "Minimize western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all."
 chinese_nation_title: "Form Chinese Nation"
 chinese_nation_desc: "We have modernized our administration and left the divisive factional politics behind. It is time to look to the future and build a stronger China."
 benign_neglect_title: "Benign Neglect"
 benign_neglect_desc: "Improve colonial relations by granting your colonies a certain amount of self-government."
 the_school_establishment_act: "The School Establishment Act"
 desc_the_school_establishment_act: "Education is promoted by the establishment of publicly funded schools, supervised by the Church."
 condemn_western_influences: "Condemn Western Influences"
 desc_condemn_western_influences: "Strict rules have been adopted in regards to foreign trade and missionary work."
 beneficial_neglect: "Benign Neglect"
 desc_beneficial_neglect: "Some political freedom has been granted to our colonies in order to improve relations."
 MISS_DIST_CAPITAL: "Distance from Capital"
 south_american_region: "South America"
 central_america: "Central America"
 the_baltics: "The Baltics"
 revoke_restraint_of_appeals_title: "Revoke Restraint of Appeals"
 revoke_restraint_of_appeals_desc: "Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope."
 colonial_expansion_title: "Colonial Expansion"
 colonial_expansion_desc: "Promote colonial expansion by introducing a resettlement program."
 agricultural_cultivation_title: "Agricultural Cultivation"
 agricultural_cultivation_desc: "Maximize crop output by shifting focus from small-scale farms to the establishment of large plantations."
 navigation_act_title: "Pass Navigation Act"
 navigation_act_desc: "Impose restrictions on the use of foreign shipping in regards to trade and promote the use of national vessels."
 importation_act_title: "Pass Importation Act"
 revocation_of_restraint_of_appeals: "Revocation of Restraint of Appeals"
 desc_revocation_of_restraint_of_appeals: "The Pope has regained his position as the final, legal authority in all matters of religion."
 colonial_expansions: "Colonial Expansion"
 desc_colonial_expansions: "A resettlement program has been introduced to increase the size of our colonies."
 agricultural_cultivations: "Agricultural Cultivation"
 desc_agricultural_cultivations: "Crop output has been maximized by shifting focus from small-scale farms to the establishment of large plantations."
 the_navigation_act: "The Navigation Act"
 desc_the_navigation_act: "Restrictions have been imposed on the use of foreign shipping in regards to trade."
 the_importation_act: "Importation Act"
 desc_the_importation_act: "Restrictions have been placed on the amount of goods that can be sold or imported from foreign countries."
 FE_NUM_PLAYERS: "Number of Players: $NUM$"
 house_of_trade_title: "Establish a House of Trade"
 house_of_trade_desc: "Minimize corruption and smuggling by establishing a government agency that will control all colonial trade and colonization in regards to taxes, trade routes and commercial law."
 the_house_of_trade: "House of Trade"
 desc_the_house_of_trade: "A government agency has been established that will control colonial trade and colonization."
 mining_act_title: "Pass Mining Act"
 mining_act_desc: "Increase efficiency by allowing private enterprises to handle all aspects of mining without any governmental involvement, except when it comes to taxation of course."
 the_mining_act: "The Mining Act"
 desc_the_mining_act: "Apart from a mining tax all aspects of mining are handled by private enterprises."
 enlist_privateers_title: "Enlist Privateers"
 enlist_privateers_desc: "Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy."
 naval_convoy_system_title: "Establish a Naval Convoy System"
 naval_convoy_system_desc: "Adopt a convoy system for vessels carrying gold and other exotic goods from our colonies to prevent pirates and privateers from disrupting our trade."
 colonial_restrictions_title: "Colonial Restrictions"
 colonial_restrictions_desc: "Increase control over your colonies by imposing strict rules in regards to trade and production."
 anti_piracy_act_title: "Pass Anti-Piracy Act"
 anti_piracy_act_desc: "Increase the penalties severely for the act of committing piracy to come to terms with the ever-increasing problems it is causing."
 land_recruiting_act_title: "Pass Recruiting Act"
 land_recruiting_act_desc: "A recruiting act would enforce able-bodied men without any means of income to enlist for service and thereby increase the number of regiments considerably."
 hire_privateers: "Privateers"
 desc_hire_privateers: "Privateers have been enlisted to disrupt foreign trade and attack enemy vessels."
 convoy_system: "Naval Convoy System"
 desc_convoy_system: "A convoy system for vessels carrying gold or other exotic goods has been adopted to prevent piracy."
 restrictions_for_colonies: "Colonial Restrictions"
 desc_restrictions_for_colonies: "Strict rules have been established in regards to trade and production to increase control over our colonies."
 the_anti_piracy_act: "The Anti-Piracy Act"
 desc_the_anti_piracy_act: "The penalties for committing piracy have been increased severely."
 the_land_recruiting_act: "Recruiting Act"
 desc_the_land_recruiting_act: "Enforcing any able-bodied man without any means of income to enlist for service will undoubtedly cause some controversy."
 north_american_region: "North America"
 IS_NOT_COUNTRY_CORE: "Is NOT a $COUNTRYADJ$ core"
 IS_COUNTRY_CORE: "Is a $COUNTRYADJ$ core"
 scorched_earth: "Scorched Earth"
 SUPPLY_AFFECTED: "The following factors MAY affect the supply of this good in provinces producing it."
 DEMAND_AFFECTED: "Demand for this good is affected by the following factors in every populated province in the world."
 ITS_OWNER: "its owner"
 prussian_nation_title: "Reform into Prussia"
 prussian_nation_desc: "The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors."
 feudal_monarchy_ruler_muslim: "Sultan"
 feudal_monarchy_ruler_female_muslim: "Sultana"
 despotic_monarchy_ruler_muslim: "Sultan"
 despotic_monarchy_ruler_female_muslim: "Sultana"
 noble_republic_ruler_muslim: "Emir"
 administrative_monarchy_ruler_muslim: "Sultan"
 administrative_monarchy_ruler_female_muslim: "Sultana"
 absolute_monarchy_ruler_muslim: "Sultan"
 absolute_monarchy_ruler_female_muslim: "Sultana"
 constitutional_monarchy_ruler_muslim: "Sultan"
 constitutional_monarchy_ruler_female_muslim: "Sultana"
 enlightened_despotism_ruler_muslim: "Sultan"
 enlightened_despotism_ruler_female_muslim: "Sultana"
 bureaucratic_despotism_ruler_muslim: "Grand Vizier"
 theocratic_government_ruler_sunni: "Mufti"
 theocratic_government_ruler_shiite: "Ayatollah"
 imperial_government_ruler_sunni: "Padishah"
 imperial_government_ruler_shiite: "Shahanshah"
 tribal_despotism_ruler_altaic: "Khan"
 tribal_federation_ruler_altaic: "Khagan"
 tribal_democracy_ruler_altaic: "Khan"
 tribal_despotism_ruler_muslim: "Malik"
 tribal_federation_ruler_muslim: "Malik"
 tribal_democracy_ruler_muslim: "Sheikh"
 merchant_republic_ruler_east_slavic: "Knyaz"
 noble_republic_ruler_east_slavic: "Knyaz"
 administrative_republic_ruler_east_slavic: "Posadnik"
 imperial_government_ruler_east_slavic: "Czar"
 imperial_government_ruler_female_east_slavic: "Czarina"
 revolutionary_empire_ruler_east_slavic: "Czar"
 revolutionary_empire_ruler_female_east_slavic: "Czarina"
 imperial_government_ruler_south_slavic: "Czar"
 imperial_government_ruler_female_south_slavic: "Czarina"
 revolutionary_empire_ruler_south_slavic: "Czar"
 revolutionary_empire_ruler_female_south_slavic: "Czarina"
 imperial_government_ruler_germanic: "Kaiser"
 revolutionary_empire_ruler_germanic: "Kaiser"
 theocratic_government_ruler_prussian: "Hochmeister"
 theocratic_government_ruler_latvian: "Hochmeister"
 theocratic_government_ruler_maltese: "Grandmaster"
 theocratic_government_ruler_orthodox: "Metropolitan"
 imperial_government_ruler_turkish: "Padishah"
 imperial_government_ruler_altaic: "Khagan"
 theocratic_government_ruler_tibetan: "Lama"
 feudal_monarchy_ruler_vassal_christian: "Duke"
 despotic_monarchy_ruler_vassal_christian: "Duke"
 administrative_monarchy_ruler_vassal_christian: "Duke"
 absolute_monarchy_ruler_vassal_christian: "Duke"
 constitutional_monarchy_ruler_vassal_christian: "Duke"
 enlightened_despotism_ruler_vassal_christian: "Duke"
 theocratic_government_ruler_vassal_christian: "Bishop"
 theocratic_government_ruler_vassal_orthodox: "Metropolitan"
 feudal_monarchy_ruler_female_vassal_christian: "Duchess"
 despotic_monarchy_ruler_female_vassal_christian: "Duchess"
 administrative_monarchy_ruler_female_vassal_christian: "Duchess"
 absolute_monarchy_ruler_female_vassal_christian: "Duchess"
 constitutional_monarchy_ruler_female_vassal_christian: "Duchess"
 enlightened_despotism_ruler_female_vassal_christian: "Duchess"
 feudal_monarchy_ruler_vassal_muslim: "Emir"
 despotic_monarchy_ruler_vassal_muslim: "Emir"
 administrative_monarchy_ruler_vassal_muslim: "Emir"
 absolute_monarchy_ruler_vassal_muslim: "Emir"
 constitutional_monarchy_ruler_vassal_muslim: "Emir"
 enlightened_despotism_ruler_vassal_muslim: "Emir"
 theocratic_government_prussian: "Monastic State"
 theocratic_government_latvian: "Monastic State"
 theocratic_government_maltese: "Monastic State"
 theocratic_government_christian: "Archbishopric"
 theocratic_government_vassal_christian: "Bishopric"
 theocratic_government_orthodox: "Metropolis"
 theocratic_government_vassal_orthodox: "Metropolis"
 feudal_monarchy_muslim: "Sultanate"
 feudal_monarchy_vassal_muslim: "Emirate"
 despotic_monarchy_muslim: "Sultanate"
 despotic_monarchy_vassal_muslim: "Emirate"
 absolute_monarchy_muslim: "Sultanate"
 absolute_monarchy_vassal_muslim: "Emirate"
 administrative_monarchy_muslim: "Sultanate"
 administrative_monarchy_vassal_muslim: "Emirate"
 constitutional_monarchy_muslim: "Sultanate"
 constitutional_monarchy_vassal_muslim: "Emirate"
 enlightened_despotism_muslim: "Sultanate"
 enlightened_despotism_vassal_muslim: "Emirate"
 tribal_despotism_muslim: "Sheikhdom"
 tribal_federation_muslim: "Sheikhdom"
 tribal_democracy_muslim: "Sheikhdom"
 noble_republic_semitic: "Emirate"
 tribal_despotism_altaic: "Khanate"
 tribal_federation_altaic: "Khaganate"
 tribal_democracy_altaic: "Khanate"
 imperial_government_turkish: "Devleti"
 imperial_government_altaic: "Khaganate"
 feudal_monarchy_christian: "Kingdom"
 feudal_monarchy_vassal_christian: "Duchy"
 despotic_monarchy_christian: "Kingdom"
 despotic_monarchy_vassal_christian: "Duchy"
 absolute_monarchy_christian: "Kingdom"
 absolute_monarchy_vassal_christian: "Duchy"
 administrative_monarchy_christian: "Kingdom"
 administrative_monarchy_vassal_christian: "Duchy"
 constitutional_monarchy_christian: "Kingdom"
 constitutional_monarchy_vassal_christian: "Duchy"
 enlightened_despotism_christian: "Kingdom"
 enlightened_despotism_vassal_christian: "Duchy"
 feudal_monarchy_japanese: "Empire"
 despotic_monarchy_japanese: "Empire"
 absolute_monarchy_japanese: "Empire"
 administrative_monarchy_japanese: "Empire"
 constitutional_monarchy_japanese: "Empire"
 enlightened_despotism_japanese: "Empire"
 feudal_monarchy_ruler_japanese: "Emperor"
 feudal_monarchy_ruler_female_japanese: "Empress"
 despotic_monarchy_ruler_japanese: "Emperor"
 despotic_monarchy_ruler_female_japanese: "Empress"
 noble_republic_ruler_japanese: "Shogun"
 administrative_monarchy_ruler_japanese: "Emperor"
 administrative_monarchy_ruler_female_japanese: "Empress"
 absolute_monarchy_ruler_japanese: "Emperor"
 absolute_monarchy_ruler_female_japanese: "Empress"
 constitutional_monarchy_ruler_japanese: "Emperor"
 constitutional_monarchy_ruler_female_japanese: "Empress"
 enlightened_despotism_ruler_japanese: "Emperor"
 enlightened_despotism_ruler_female_japanese: "Empress"
 feudal_monarchy_chihan: "Empire"
 despotic_monarchy_chihan: "Empire"
 absolute_monarchy_chihan: "Empire"
 administrative_monarchy_chihan: "Empire"
 constitutional_monarchy_chihan: "Empire"
 enlightened_despotism_chihan: "Empire"
 feudal_monarchy_ruler_chihan: "Emperor"
 feudal_monarchy_ruler_female_chihan: "Empress"
 despotic_monarchy_ruler_chihan: "Emperor"
 despotic_monarchy_ruler_female_chihan: "Empress"
 administrative_monarchy_ruler_chihan: "Emperor"
 administrative_monarchy_ruler_female_chihan: "Empress"
 absolute_monarchy_ruler_chihan: "Emperor"
 absolute_monarchy_ruler_female_chihan: "Empress"
 constitutional_monarchy_ruler_chihan: "Emperor"
 constitutional_monarchy_ruler_female_chihan: "Empress"
 enlightened_despotism_ruler_chihan: "Emperor"
 enlightened_despotism_ruler_female_chihan: "Empress"
 feudal_monarchy_manchu: "Empire"
 despotic_monarchy_manchu: "Empire"
 absolute_monarchy_manchu: "Empire"
 administrative_monarchy_manchu: "Empire"
 constitutional_monarchy_manchu: "Empire"
 enlightened_despotism_manchu: "Empire"
 feudal_monarchy_ruler_manchu: "Emperor"
 feudal_monarchy_ruler_female_manchu: "Empress"
 despotic_monarchy_ruler_manchu: "Emperor"
 despotic_monarchy_ruler_female_manchu: "Empress"
 administrative_monarchy_ruler_manchu: "Emperor"
 administrative_monarchy_ruler_female_manchu: "Empress"
 absolute_monarchy_ruler_manchu: "Emperor"
 absolute_monarchy_ruler_female_manchu: "Empress"
 constitutional_monarchy_ruler_manchu: "Emperor"
 constitutional_monarchy_ruler_female_manchu: "Empress"
 enlightened_despotism_ruler_manchu: "Emperor"
 enlightened_despotism_ruler_female_manchu: "Empress"
 UNIT_DETACH_SIEGE: "Detach Siege"
 UNIT_DETACH_MERC: "Detach Mercs"
 DETMER_NONE: "There are no mercenaries in this army to detach."
 DETMER_ALL: "This army consists entirely of mercenaries."
 DETMER_EXPL: "All mercenaries from this unit will be detached and form a separate unit."
 DETSIEG_NOSIEGE: "There is no siege in this province."
 DETSIEG_NOTENOUGH: "This army does not have enough units to detach that could form a proper siege force."
 DETSIEG_EXPL: "This will detach enough units to execute a siege properly."
 MIS_CONST_TIP: "A Missionary is tirelessly working to spread the §Y$RELIGION$§W Faith in this province. His progress so far is at $PROGRESS|Y1%$."
 CONFIRMCANCELMISSIONTITLE: "Cancel Missionary"
 CONFIRMCANCELMISSIONTEXT: "Are you sure you wish to cancel your missionary in $PROV$?"
 CAN_RECALL_MISSIONARY: "We can cancel this mission, but the investment will be lost."
 active_missionary: "Active Missionary"
 SHIP_COST: "Ship Costs"
 REGIMENT_COST: "Regiment Costs"
 ATTR_SAFE_RANGE: "A Fleet in range of supply ships, and near a coast will not take any attrition."
 SHIP_SUPPLY_RANGE: "Supply ships reach"
 HAS_MISSIONARY: "has an active Missionary"
 HAS_NOT_MISSIONARY: "does not have an active Missionary"
 HAS_COLONIST: "has an active Colonist"
 HAS_NOT_COLONIST: "does not have an active Colonist"
 MERCHANT_OWN_COMPETE_CHANCE: "Domestic Merchant Compete Chance"
 INCOMETARRIFFS: "Tariffs"
 TARIFFS: "Tariffs"
 TARIFF_TOOLTIP: "You have §Y$NUM_SHIPS$§W ships protecting the sealanes for §Y$NUM_OVERSEAS$§W overseas provinces."
 PW_TARIFF: "Tariffs"
 PROV_TARIFF_DESCR: "Tariffs are a fraction of the tax value that is taken through naval trade back to the homeland. You need a big fleet to protect the trade."
 PROV_TARIFF_S_DESCR: "Tariffs will be collected if overseas."
 TARIFF_FACTOR: "Tariffs taken out:"
 TARIFF_EFF: "§Y$SHIPS$§W ships protecting the sealanes for §Y$OVERSEAS$§W overseas provinces gives an efficiency of §Y$EFF|%1$§W."
 NO_TARIFF_HERE: "Tariffs are only taken out from overseas territory."
 UNIT_ENABLE_PATROL: "NOT patrolling"
 UNIT_DISABLE_PATROL: "Is patrolling"
 enact_ottoman_tolerance_title: "Enact Ottoman Tolerance"
 enact_ottoman_tolerance_desc: "We have a large number of non-Muslims in our realm. If we were to grant them more autonomy in their affairs they would be more willing to submit to our rule. However this will make administration a little more difficult."
 desc_ottoman_tolerance: "We have embarked on a policy of greater tolerance for the non-Muslims in the realm. As long as they pay their taxes they may pray as they wish."
 make_constantinople_capital_title: "Make Constantinople Capital"
 make_constantinople_capital_desc: "The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger."
 LOCAL_TARIFF_MODIFIER: "Local Tariffs"
 GLOBAL_TARIFF_MODIFIER: "Global Tariffs"
 tarnish_reputation: "Tarnish Reputation"
 tarnish_reputation_desc: "Secretly meet with foreign emissaries in the capital, arranging so that the glory and reputation of this country is viewed in less favorable light."
 NOT_POSSIBLE_CAUSE: "Not possible because the following isn't true."
 ALLOWED_CAUSE: "Possible here, due to the following..."
 placed_merchants: "Total Placed Merchants"
 OL_MISSION_DESC: "Our missionary has §Y$CHANCE$§W% of success each year."
 HAVE_MORE_MONEY_THAN: "Monthly income at least "
 HAVE_LESS_MONEY_THAN: "Monthly income less than "
 NOT_SAME_REL_GROUP: "They are not of our Religious Group."
 MISSIONARY_MAINTENANCE: "Missionary Maintenance"
 EXPENSEMISSIONARY: "Missionaries, maintenance"
 MISSIONARY_MAINT_IRO: "We have §Y$NUM_MISSIONARIES$§W $MISSIONARIES_EACH$ costing us §Y$COST$§W¤ per year to supply, at $CHANCE$ of base chance."
 MISSIONARIES_EACH_PLURAL: "missionaries, each"
 MISSIONARIES_EACH_SINGULAR: "missionary,"
 NO_MISSIONARY_MAINT_IRO: "We do not have any missionaries to support."
 CAST_ELECTORAL_VOTE: "Cast Electoral Vote"
 unknown: "Unknown"
 unknownDESC: "We do not yet know what kind of resource this province would produce if it were colonized."
 great_plains: "The Great Plains"
 eastern_america: "Eastern America"
 northern_america: "Northern America"
 the_andes: "The Andes"
 amazonas: "Amazonas"
 CAST_VOTE_FOR: "Cast our vote for "
 HRE_OTHER_VOTE: "The Elector of §Y$ELECTOR$§W is backing §Y$VOTE$§W for the Imperial Throne."
 CURRENTLY_VOTING_FOR: "We are currently backing "
 NO_OVERSEAS_PRODINCOME: "In overseas provinces, production income is all in the tariffs income instead."
 counter_reformation: "Counter-Reformation"
 desc_counter_reformation: "We have embraced the Counter-Reformation in defense of the Catholic Faith and his Holiness the Pope. (If we ever pick the national ideas '§YEcumenism§W' or '§YLiberté, égalité, fraternité§W' we will lose this bonus.)"
 join_the_counter_reformation_title: "Embrace the Counter-Reformation"
 join_the_counter_reformation_desc: "His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas '§YEcumenism§W' or '§YLiberté, égalité, fraternité§W' we will lose this bonus.)"
 ENABLED_FOR_LESS_THAN: " religion enabled for less than "
 ENABLED_FOR_AT_LEAST: " religion enabled for at least "
 halberd_infantry: "Halberd Infantry"
 halberd_infantryDESCR: "Infantry units equipped with axe-headed poles with pikes. Halberds came into regular use during the 14th and 15th century and were mainly developed to combat heavily armored troops more effectively."
 chevauchee: "Chevauchée"
 chevaucheeDESCR: "The Chevauchée was made up of smaller groups of light cavalry units and was mainly used for raiding and pillaging. The Chevauchée tactic was successfully employed during both the 'Reconquista' and the Hundred Years' war."
 bardiche_infantry: "Bardiche Infantry"
 bardiche_infantryDESCR: "Infantry units equipped with long poleaxes, 'Bardiches' of varied sizes and shapes commonly employed by Eastern European countries."
 druzhina_cavalry: "Druzhina Cavalry"
 druzhina_cavalryDESCR: "Cavalry units equipped with battle-axes that made up the core of many eastern European armies. In peacetime the Druzhinas would most often serve as bodyguards or handle extractions of tribute."
 muslim_cavalry_archers: "Muslim Cavalry Archers"
 muslim_cavalry_archersDESCR: "Light and swift mounted archers that were often deployed against the much slower and heavier cavalry knights."
 CANT_CAST_ELECTORAL_VOTE: "We may not change our vote again until "
 gain_tradepost_in_china_title: "Gain Trade post in China"
 gain_tradepost_in_china_desc: "Our merchants have a need for control of the china trade. We need to make sure we control at least one province in Asia producing chinaware."
 defeat_rebels_mission_title: "Defeat Rebels"
 defeat_rebels_mission_desc: "Our country is being ravaged by rebels, we need to make sure we have full control over our country again. Eradicate all rebels!"
 convert_province_mission_title: "Convert $PROVINCENAME$ to $COUNTRY_RELIGION$"
 convert_province_mission_desc: "$PROVINCENAME$ does not follow the one true faith. We must send our missionaries to convert them, or their souls will be forever lost."
 force_convert_mission_title: "Convert $COUNTRY$"
 force_convert_mission_desc: "Too long has $COUNTRY$ followed the $COUNTRY_RELIGION$ faith. It is our holy mission to convert them to the one true faith. By the sword!"
 TRIG_IS: "is"
 TRIG_ISNOT: "is not"
 improve_reputation_mission_title: "Reduce Overextension!"
 improve_reputation_mission_desc: "We have expanded far too rapidly, and we have gained a significant amount of overextension. We must consolidate and work to reduce this, or else we'll face some dire consequences."
 generic_annex_vassal_mission_title: "Incorporate [Root.GetName] into our country"
 generic_annex_vassal_mission_desc: "[Root.GetName] is a vassal of our country, but we need to integrate them closer into our society. A diplomatic annexation would be our best option."
 annex_minor_mission_title: "Remove [Root.GetName] from the map!"
 annex_minor_mission_desc: "This pesky little state next to our borders has the outrageous attitude that they should be independent. This must be rectified immediately. Annex $COUNTRY$ and remove them from the map."
 improve_relations_mission_title: "Improve Relations with $COUNTRY$"
 improve_relations_mission_desc: "Our relations with our neighbors have deteriorated too badly, we need to rectify this and repair our relations."
 get_an_alliance_mission_title: "Form alliance with $COUNTRY$"
 get_an_alliance_mission_desc: "We need to form more alliances, and an alliance with $COUNTRY$ should be beneficial to us."
 OPTIONS: "OPTIONS"
 Autosend Priority: "Autosend Priority"
 Options: "Options"
 Rulers: "Rulers"
 War Exhaustion: "War Exhaustion"
 War Capacity: "War Capacity"
 Stability: "Stability"
 Battles: "Battles"
 CANT_NEGOTIATE_UNTIL: "We cannot negotiate with rebels again until"
 WONT_NEGOTIATE: "They will not negotiate unless the following is true:"
 ALWAYS_FALSE: "Never"
 ALWAYS_TRUE: "Always"
 infiltrate_administration: "Infiltrate Administration"
 infiltrate_administration_desc: "Insert spies into the enemy bureaucracy in order to find out what they are doing (lifts fog of war.)"
 REMOVE_FOW: "Lift Fog of War from $COUNTRY$ for $MONTHS$ months."
 RENAME_PROV_EFF: "$OLD$ renamed to §Y$NEW$§W.\n"
 make_st_petersburg_capital_title: "Make St. Petersburg the Capital"
 make_st_petersburg_capital_desc: "As a more western oriented state, Russia must have their capital in the west, and St. Petersburg will be our glorious beacon!"
 establish_siberian_frontier_title: "Go east into Siberia!"
 establish_siberian_frontier_desc: "Siberia is vast and big, and we still have not mapped out it entirely. We could sponsor a brave person to lead an expedition further into these vast riches, and maybe even found a new city."
 establish_russian_patriarchate_title: "Establish Russian Patriarchate"
 establish_russian_patriarchate_desc: "Constantinople is no longer the bastion and defense of Christianity. We need to pick up the mantle and establish a third Rome."
 russian_patriarchate: "Russian Patriarchate"
 desc_russian_patriarchate: "The Russian patriarchate provides the strength and faith to our people. It will allow the nation to survive harder things than any other state."
 IS_NOT_CAPITAL: " is not the Capital Province"
 IS_CAPITAL: " is the Capital Province"
 total_occupation: "Occupied Home Provinces"
 total_blockaded: "Blockaded Home Ports"
 WAR_EXHUASTION_LABEL: "War Exhaustion"
 WE_MODIFIED_BY: "It is modified each month by "
 christian_mecca: "The Conquest of Mecca"
 desc_christian_mecca: "We have conquered the holy city of Mecca, the sacred site of Islam, in the name of Christ."
 jerusalem_held: "The Conquest of Jerusalem"
 desc_jerusalem_held: "We are in control of the Holy City of Jerusalem, held sacred by Muslims and Christians alike."
 rely_on_polish_hussars_title: "Rely on Polish Hussars"
 rely_on_polish_hussars_desc: "The wide expanses of the steppes make cavalry seem the most logical unit type to build our army around. We have seen the effectiveness of Hungarian mercenaries as hussars and feel that the commonwealth would benefit from having native units of a similar form."
 polish_hussars: "Relying on Polish Hussars"
 desc_polish_hussars: "We have decided to favor cavalry for our armies, this had made raising cavalry units a lot cheaper."
 move_capital_to_warsawa_title: "Move Capital to Warsaw"
 move_capital_to_warsawa_desc: "With the incorporation of the duchy of Mazovia Warsaw has become the seat of the Sejm. Perhaps it would be wise to move the seat of royal government there so we can work better with the nobility? "
 desc_venetian_arsenal: "The huge Arsenal Novissimo is a marvel to behold, it is one of the largest ship building complexes in the Mediterranean. It allows for galleys to be constructed much cheaper than would be otherwise possible."
 expand_venetian_arsenal_title: "Expand Venetian Arsenal"
 expand_venetian_arsenal_desc: "The Arsenal of Venice has been in existence since the 12th century and is even used in Dante's Inferno to describe hell: \"As in the arsenal of the Venetians, all winter long a stew of sticky pitch boils up to patch their sick and tattered ships\". However we wonder if now is the time to expand the arsenal?"
 move_the_court_to_versailles_title: "Move Court to Versailles"
 move_the_court_to_versailles_desc: "The land around the small village of Versailles has long been excellent hunting land, the small hunting lodge has steadily been augmented into a grand looking chateau. Is it not now fitting to make this the seat of the French government?"
 enact_edict_de_nantes_title: "Enact Edict de Nantes"
 enact_edict_de_nantes_desc: "The realm was so torn by innumerable factions and sects that the most legitimate of all the parties was fewest in numbers. God has given us strength to stand out against this storm, we have finally surmounted the waves and made our port of safety, -- peace for our state."
 revoke_edict_de_nantes_title: "Revoke Edict de Nantes"
 revoke_edict_de_nantes_desc: "We have determined that we can do nothing better than entirely revoke the said Edict of Nantes, with the special articles granted as a sequel to it, as well as all that has since been done in favor of the said religion"
 edict_de_nantes: "Edict de Nantes"
 desc_edict_de_nantes: "Containing 92 articles, 56 secret articles and two brevets the Edict of Nantes was a comprehensive settlement to the religious problems plaguing France. Although in the eyes of many it was but a temporary solution to the problem."
 say_the_state_is_me_title: "'L'état c'est moi'"
 say_the_state_is_me_desc: "Granted the right to rule by the grace of God and God alone we should not allow our God given rights to limited by other, lesser, men."
 the_state_is_me: "L'état c'est moi"
 desc_the_state_is_me: "Although some consider the quote ascribed to Louis XIV as apocryphal it in some ways sums up the nature of the absolute monarchy. The monarch should not be limited by tradition, local privilege or the nobility, instead as first amongst equals he must be sole commander of the ship of state."
 MODIFIER_DIPLO_SKILL: "Diplomatic Reputation"
 establish_habsburg_dominance_title: "Establish Habsburg Dominance"
 establish_habsburg_dominance_desc: "Bella gerant alii, tu felix Austria nube"
 desc_habsburg_dominance: "The Habsburg dynasty has finally established itself as he most prestigious dynasty in Europe. When our diplomats come calling, people listen."
 WARE_EFFECTS: "War Exhaustion has the following effects "
 devshirme_system_title: "Adopt the Devshirme System"
 devshirme_system_desc: "By enrolling young men from newly conquered lands into service we could increase the efficiency of our recruitment process considerably."
 provincial_system_title: "Adopt the Provincial Government System"
 provincial_system_desc: "Appointing provincial governors, or 'Beys' can certainly improve administration of taxes and such but with less direct control over our provinces there is also the possibility of ambitious governors spending most of their time caught up in intrigues and internal feuds."
 provincial_taxation_system_title: "Introduce Provincial Taxation System"
 provincial_taxation_system_desc: "By establishing a permanent provincial taxation system we will be able to optimize gains for the treasury considerably."
 LEDGER_TARIFFS: "Tariffs"
 the_devshirme_system: "Devshirme System"
 desc_the_devshirme_system: "By adopting the Devshirme System we have increased the efficiency of our recruitment process considerably."
 the_provincial_system: "Provincial Government System"
 desc_the_provincial_system: "By appointing provincial governors we have improved administration of taxes and such but also made the likelihood of ambitious governors spending most of their time caught up in intrigues and internal feuds more likely."
 promote_national_merchants_title: "Promote National Merchants"
 promote_national_merchants_desc: "Put all focus on promoting national merchants to increase their efficiency and competitiveness in exchange for some tax reductions."
 national_merchants: "National Merchants"
 desc_national_merchants: "By putting all focus on promoting national merchants we have increased both their efficiency and competitiveness, unfortunately our tax revenues are suffering as a consequence."
 CURRENT_POSITION: "Current Position"
 reparations_of_the_great_wall_title: "Repair of the Great Wall"
 reparations_of_the_great_wall_desc: "Parts of the Great Wall are in dire need of extensive repair. In its current state it doesn't offer sufficient protection for our northern provinces."
 great_wall_reparations: "Reparations of the Great Wall"
 desc_great_wall_reparations: "Parts of the Great Wall have undergone some extensive repairs to protect our northern borders."
 assimilate_province_title: "Assimilate Province"
 assimilate_province_desc: "Encourage the citizens of this province to adopt our state's primary culture and its customs."
 FOW_IS_NOT_LIFTED: "The Fog of War is not lifted"
 FOW_IS_LIFTED: "The Fog of War is lifted"
 HAVE_GLOBAL_FLAG: "Have the global flag "
 HAVE_NOT_GLOBAL_FLAG: "Do NOT have the global flag "
 middle_east: "The Middle East"
 central_asia: "Central Asia"
 MODIFIER_ADDED: "$WHERE$ gets '§Y$WHAT$§W' until §Y$DATE$§W, giving the following effects:\n$EFFECT$\n\n"
 promote_printing_industry_title: "Promote Printing Industry"
 promote_printing_industry_desc: "Although the printing press was not invented here people are already seeing its potential. Although more conservative people, like the Church, think printing is the tool of Satan other think Venice will benefit if we support it."
 desc_printing_industry: "The ability to mass-produce the written word is in some ways a two edged sword. It has encouraged innovation and technological progress, but it also gives people strange ideas that aren't always helpful."
 enact_stato_da_mar_title: "Enact 'Stato da Mar'"
 enact_stato_da_mar_desc: "Venice faces in two directions, we have our political interests in northern Italy and our trading interests in the Mediterranean. To ensure our trading interests are protected we should split our administration in two and have our trade interests run by the Stato da Mar."
 desc_stato_da_mar: "The Stato da Mar is the official term for the Venetian territories not in Italy. The administrative set up of these lands is entirely geared towards sea control and trade, merchants feel the benefits."
 turko_semitic: "Turko-Semitic"
 allow_fuggers_title: "Allow Fuggers Financial Control."
 allow_fuggers_desc: "The founding in 1397 of the Medici bank put that influential family at the center of European banking, however rash loans have put the bank under pressure and new wealthy families are appearing in its place. The Fugger family, a wealthy Swabian textile family, have offered their services to us."
 desc_fugger_banks: "In return for certain feudal concessions the Fugger family have given us their services. It allows us to raise monies much quicker and cheaper than our opponents can."
 establish_hofkriegsrat_title: "Establish Hofkriegsrat"
 establish_hofkriegsrat_desc: "Hofkriegsrat was established in 1556 by Ferdinand I, responsible for recruitment and supply of munitions and food to the troops and for the maintenance of strongholds."
 desc_hofkriegsrat: "Hofkriegsrat was established in 1556 by Ferdinand I, responsible for recruitment and supply of munitions and food to the troops and for the maintenance of strongholds."
 desc_spanish_inquisition: "No one expected this"
 establish_spanish_inquisition_title: "Establish Spanish Inquisition"
 establish_spanish_inquisition_desc: "A country that prays together, stays together, the Kingdom of Spain is a collection of several states with the monarch as the only unifying force. We must ensure religious orthodoxy if we are to hold the country together."
 commission_gold_fleet_title: "Commission Gold Fleet."
 commission_gold_fleet_desc: "The new world offers vast opportunities to those who can take then, the most important opportunities are those belonging to the crown. A regularized system of convoys for transport of goods would not only be easier to defend but also easier to tax."
 desc_gold_fleet: "Although most famous for their shipping of gold and silver from the new world, the treasure fleet was in fact a system of convoys that shipped a myriad of goods from the new world."
 establish_afonsine_ordinances_title: "Establish Afonsine Ordinance"
 establish_afonsine_ordinances_desc: "Within any state build during the feudal era the land holding nobility hold great power and their interests are not always our interests. If we really wish to pursue the naval path of expansion we must reign in their privileges."
 desc_afonsine_ordinances: "In most simple terms these were the replacement of the nobility with royal appointees to administer justice. However on a deeper level they were an expression of the importance of the crown (and central authority) versus nobles (and local interest)."
 remember_the_navigator_title: "Remember the Navigator"
 remember_the_navigator_desc: "Henry the Navigator (born 1394) was the 3rd child of John I of Portugal. Knowing he would never be King he spent his life encouraging Portuguese exploration and sea craft. It gave Portugal a great legacy."
 desc_legacy_of_the_navigator: "The efforts of Prince Henry the Navigator in promoting sea craft and exploration in Portugal are still being felt today."
 the_societas_jesu: "The Societas Jesu"
 desc_the_societas_jesu: "The Jesuits are the shock troops of the Catholic revival. Specially trained in techniques to convert people to Catholicism they make a potent force in convincing the heathen and heretic to sea the light."
 institute_the_societas_jesu_title: "Institute the Societas Jesu"
 institute_the_societas_jesu_desc: "His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits? "
 use_highland_charge_title: "Use Highland Charge"
 use_highland_charge_desc: "Since the days of William Wallace highland troops have charged with devastating fearlessness. However the increasing uses of missile weapons is making the massed charged more dangerous, we should use a much more open order charge and let the highland show the world that he is worth at least 10 lowlanders, probably more."
 highland_charge: "Highland Charge"
 desc_highland_charge: "A loose order charge of fierce, but not quite so disciplined, highland infantry. When employed correctly it was considered by some to be unstoppable."
 establish_british_merchant_navy_title: "Establish British Merchant Navy"
 establish_british_merchant_navy_desc: "Being an island nation we are always going to be dependent on the sea for trade. So we must promote the merchant marine to ensure our trade prospers."
 british_merchant_navy: "British Merchant Navy"
 desc_british_merchant_navy: "We continue to give government backing to the merchant marine. This ensures that our trade prospers."
 britanna_rules_the_waves: "Britannia Rules the Waves"
 desc_britanna_rules_the_waves: "Rule Britania!\nBritannia rule the waves.\nBritons never, never, never shall be slaves."
 acknowledge_britanna_rules_the_waves_title: "Sing 'Britannia Rules the Waves'"
 acknowledge_britanna_rules_the_waves_desc: "Rule Britania!\nBritannia rule the waves.\nBritons never, never, never shall be slaves."
 establish_the_wooden_wall_title: "Establish the Fleet as our Wooden Wall"
 establish_the_wooden_wall_desc: "If we are to defend our island we must have a fleet. Let us establish the fleet as our wooden wall."
 the_wooden_wall: "The Fleet is our Wooden Wall"
 desc_the_wooden_wall: "I never said the French aren't coming, I just said they would not come by sea."
 NOCOLLANDLOCKED: "This province is landlocked and not adjacent to any of our fully developed provinces."
 WARTAX_TIP_DELAYED: "War Taxes will last for §Y$DURATION$§! years."
 WARTAX_STOP_TIP: "We can stop taking War Taxes, but it will not decrease our current war exhaustion."
 STOP_WARTAXES: "Stop War Taxes"
 form_kingdom_of_prussia_title: "Form Kingdom of Prussia"
 form_kingdom_of_prussia_desc: "There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors."
 bg_decision_taken: "$MONARCHNAME$ $ADJECTIVE2$ $WHICH$."
 bg_dec_tak_1_1: "wisely did"
 bg_dec_tak_1_2: "decided to"
 bg_dec_tak_1_3: "followed the advice of the court and"
 bg_dec_tak_1_4: "wisely made the decision to"
 bg_dec_tak_1_5: "against better judgment decided to "
 FE_LUCK: "Lucky Nations"
 LUCK_HISTORICAL: "Historical"
 LUCK_RANDOM: "Random"
 LUCK_NONE: "None"
 desc_indelningsverket: "The Swedish allotment system was the division of the peasantry into groups of 10 for recruitment purposes. This system made it easier to find people to serve in the army and organize them into units."
 create_indelningsverket_title: "Create 'Indelningsverket'"
 create_indelningsverket_desc: "In order to better raise men for war, the system of recruitment is to be reorganized into a system where each ward is responsible for supplying one man for the army during war time. This means we know exactly where to get men for the army, making recruitment easier."
 institute_the_absolutism_title: "Institute the Absolutism"
 institute_the_absolutism_desc: "We must give our government a philosophical underpinning. If we promote the doctrine of absolutism the nobles will be more supportive."
 use_finnish_cavalry_title: "Use Finnish Cavalry"
 use_finnish_cavalry_desc: "Finland is a rather poor and backward place, service in the Swedish army gives people excellent opportunities to financial advancement via looting. This allows us to raise excellent and feared cavalry who our enemies maintain are invulnerable due to witchcraft, although we aren't 100% certain this is true."
 finnish_cavalry: "Hakkapeliitta"
 desc_finnish_cavalry: "A horribile Haccapaelitorum agmine libera nos, Domine'"
 use_swedish_steel_title: "Use Swedish Steel"
 use_swedish_steel_desc: "While other armies fire inaccurate volleys at their enemies we will march at them in disciplined ranks, deliver a single volley at close range and then give them cold steel."
 desc_swedish_steel: "Bet Kind, bet Kind, morgen kommt der Schwede'"
 DIPLO_SKILL_IMPACT: "When negotiating diplomatically with other countries, this is also modified by §Y$VALUE$§W, due to..."
 PREVIOUS_MISSION_WASNT: "The last mission was not "
 PREVIOUS_MISSION_WAS: "The last mission was "
 WARTAX_CANT_STOP_TIP: "We are already collecting War Taxes until "
 more_merchants: "Recruitment of Merchants"
 desc_more_merchants: "All our efforts are currently focused on the recruitment of more merchants"
 efficienct_merchants: "Increased Merchant Efficiency"
 desc_efficienct_merchants: "All our efforts are currently focused on increasing our merchant's efficiency"
 local_trade_focus: "Local Trade Focus"
 desc_local_trade_focus: "We have decided to put all focus on the development of our local trade"
 global_trade_focus: "Overseas Trade Focus"
 desc_global_trade_focus: "We have decided to put all focus on developing trade overseas"
 military_focus: "Military Focus"
 desc_military_focus: "Most research is currently directed towards improving our military, unfortunately trade research is suffering as a consequence."
 trade_focus: "Trade Focus"
 desc_trade_focus: "Most research is currently directed towards improving our trade, unfortunately military research is suffering as a consequence."
 establish_bank_of_amsterdam_title: "Establish Bank of Amsterdam"
 establish_bank_of_amsterdam_desc: "The lifeblood of trade is the value of money, and coinage isn't always worth what it claims to be. The Bank of Amsterdam is offering to issue bank bills at guaranteed value, this might help?"
 bank_of_amsterdam: "Bank of Amsterdam"
 desc_bank_of_amsterdam: "In Renaissance Europe, the currency of small states consisted in large part of the currencies of neighboring nations. In order to remedy this situation, a bank was founded in 1609 under the protection of the city of Amsterdam. This bank at first received both foreign and local coinage at their real, intrinsic value, deduced a small coinage and management fee, and credited clients in its book for the remainder."
 india_trade_co: "East India Trading Company"
 desc_india_trade_co: "The granting of a monopoly on trade with the East Indies has allowed our merchants to negotiate with a single voice, improving our trading deals. It also ensures we know exactly who is bring goods back, meaning we can get our tax better."
 dutch_india_trade_co: "Vereenigde Oost-Indische Compagnie"
 desc_dutch_india_trade_co: "VOC provided Dutch merchants with a single voice when it came to trade with the lucrative East Indian markets. This has improved our ability to negotiate trading concession and found bases to promote our trade."
 found_voc_title: "Found Oost-Indische Compagnie"
 found_voc_desc: "A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high."
 POLICY_TRIGGER: "$SLIDER$ $DIRECTION$ $VALUE$.\n"
 trade_and_production_cutbacks: "Trade and Production Cutbacks"
 desc_trade_and_production_cutbacks: "We've had to cut back on trade and production costs to support our military"
 military_cutbacks: "Military Cutbacks"
 desc_military_cutbacks: "We've had to cut back on military costs to support production and trade"
 short_term_boost: "Short Term Boost"
 desc_short_term_boost: "Taxes have been raised considerably to improve the state of our treasury"
 long_term_boost: "Long Term Boost"
 desc_long_term_boost: "Taxes have been raised slightly to improve the state of our treasury"
 attrition_mod: "From Attrition"
 CANT_FIRE_ADVISOR: "We have recently hired this advisor and can not fire him until "
 WCRD_EMPEROR: "They are a part of the empire, and we are the emperor."
 decreased_military_funding: "Decreased Military Funding"
 desc_decreased_military_funding: "We are currently cutting back on military expenses."
 even_spread_of_investments: "Even Spread of Investment"
 desc_even_spread_of_investments: "Despite disagreement in the parliament it has been decided that all areas of technology will receive some extra funding."
 MERCENARY_COST: "Mercenary Cost"
 financial_arguments: "Financial Arguments"
 desc_financial_arguments: "Our parliament are having some difficulties deciding whether to accept or reject the financial reform that was proposed some time ago"
 emergency_plan: "Emergency Plan"
 desc_emergency_plan: "Some measures have been taken to prevent a counter revolution"
 bothersome_parliament: "Troublesome Parliament"
 desc_bothersome_parliament: "Our parliament seems to have some difficulties understanding who's in charge of our government."
 desc_golden_fleece: "Pretium Laborum Non Vile"
 establish_golden_fleece_title: "Establish the Order of the Golden Fleece"
 establish_golden_fleece_desc: "Our Duke has been elected to the English order of the Garter, but had to decline so as not to offend the king of France. However we can set up our own knightly order with similar rules and call it the order of the Golden Fleece."
 create_the_compagnies_ordonnance_title: "Create The Compagnies d'Ordonnance"
 create_the_compagnies_ordonnance_desc: "If we were to draw up a set of rules that codified exactly what is required to provide troops for our army, this will streamline the recruitment of mercenaries making the process cheaper."
 desc_compagnies_ordonnance: "The codification of exactly what support was required to support 100 knights for the army, these 700 men blocks would form the basis of the future companies."
 the_staple_port: "The Staple Port"
 desc_the_staple_port: "We have granted Calais exclusive rights to import English wool onto the continent. This has dramatically increase revenues from the port."
 the_theme_system: "The Theme System"
 desc_the_theme_system: "A civil and military administrative system that offered land in return for an agreement for military service. It means we do not have to resort to conscription, making recruitment easier."
 reestablish_the_theme_system_title: "Reestablish the Theme System"
 reestablish_the_theme_system_desc: "We have recovered from the brink of destruction and now there are those that are calling for the reestablishment of the old imperial administrative division of the Theme."
 desc_vornedskab: "The Danes introduced 'Vornedskap' or Serfdom as its known in English relatively late compared to the rest of Europe. However, it was rather effective and important for shaping the Danish state."
 adopt_vornedskab_title: "Adopt Vornedskap"
 adopt_vornedskab_desc: "The problem with taxing people is that you really have to know where they are in order to tax them effectively. If we were to decree that no peasant may leave the place of his birth without permission of the land owner it would make taxing them easier."
 desc_den_danske_lov: "The Danske Lov was introduced to have a codified set of laws common for the entire realm. This made sure that the law was the same in all parts of Denmark."
 sign_den_danske_lov_title: "Sign 'Den Danske Lov'"
 sign_den_danske_lov_desc: "Over the years various laws and decrees have been accumulated. In the interests of efficient administration it would be better to codify them into a single corpus of law so everyone will know their rights."
 move_capital_to_delhi_title: "Move Capital to Delhi"
 move_capital_to_delhi_desc: "To be honest our current capital city is not fitting for a monarch as glorious as ours. Let us move the seat of government to the jewel of India, Delhi, so everyone will know how great we are."
 UNIT_DETACH_BLOCKADE: "Detach Blockade"
 CW_WARNALLIES: "They are allied with $COUNTRY$."
 CW_WARNCOALITION: "They will call upon the coalition members $COUNTRY$."
 CW_WARNGUARANTEED: "They are guaranteed by $COUNTRY$."
 CW_WARNEMPEROR: "They are a part of the empire, and $COUNTRY$ will protect them."
 CW_WARNWARN: "We have been warned by $COUNTRY$ so they may intervene."
 build_refinery_title: "Build Refinery in $PROVINCENAME$"
 build_refinery_desc: "$PROVINCENAME$ is perfect for building a refinery, the province's economy would benefit greatly from building one."
 build_wharf_title: "Build Naval Equipment Manufactory in $PROVINCENAME$"
 build_wharf_desc: "$PROVINCENAME$ is perfect for building a naval equipment manufactory, the province's economy would benefit greatly from building one."
 build_weapons_title: "Build Weapons Manufactory in $PROVINCENAME$"
 build_weapons_desc: "$PROVINCENAME$ is perfect for building a weapons manufactory, the province's economy would benefit greatly from building one."
 build_textile_title: "Build Textile Manufactory in $PROVINCENAME$"
 build_textile_desc: "$PROVINCENAME$ is perfect for building a textile manufactory, the province's economy would benefit greatly from building one."
 build_fine_arts_academy_title: "Build Fine Arts Academy in $PROVINCENAME$"
 build_fine_arts_academy_desc: "$PROVINCENAME$ is rather drab and dull, the province's economy would benefit greatly from building a fine arts academy."
 build_university_title: "Build University in $PROVINCENAME$"
 build_university_desc: "To enhance our learning we should endow $PROVINCENAME$ with a university."
 construct_army_title: "Create an army for our nation"
 construct_army_desc: "Our army is a mere shell of what our nation expects. We need to recruit more soldiers into our standing army, or we'll be easy prey to our rivals."
 construct_navy_title: "Create a Proper Fleet"
 construct_navy_desc: "Our navy is a mere shell of what our nation expects. We need to build more ships or else our shores are vulnerable to pirates and enemy invasions."
 infiltrator_in_the_cardinal_office: "Infiltrator"
 desc_infiltrator_in_the_cardinal_office: "According to one of your closest advisors, a spy has managed to infiltrate the Sacred College of Cardinals."
 religious_restriction: "Religious Restrictions"
 desc_religious_restriction: "Measures have been taken to restrict religious freedom."
 prussian_nation_general_title: "Reform into Prussia"
 prussian_nation_general_desc: "The territories once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline."
 missionary_falls_ill: "Missionary falls ill"
 desc_missionary_falls_ill: "The missionary we sent to $PROVINCENAME$ has fallen ill. Any further work on the new church has come to a stand still and without his guidance the chances of converting the locals are rather slim."
 missionary_failure: "Missionary Failure"
 desc_missionary_failure: "It is proving much harder than anticipated to convert the citizens of $PROVINCENAME$. Although a few of them showed some clear interest in the beginning, the majority don't seem that willing to embrace a new religion."
 religious_tensions: "Religious Tensions"
 desc_religious_tensions: "The citizens of $PROVINCENAME$ are refusing to accept the preaching of our missionaries."
 SHIP_NO_PATROL: "No fleets have patrolled here recently."
 PATROL_COUNTER: "This sea zone has been recently patrolled, and we do not expect any pirates to come for at least §Y$NUM$§W day(s)."
 fabricate_claims_desc: "The creation of several forged documents could support our rightful claims to their throne. Success will give us a temporary Casus Belli."
 imperial_government_vassal: "Client Kingdom"
 imperial_government_ruler_vassal: "King"
 L_LESS_THAN: "less than"
 L_AT_LEAST: "at least"
 make_base_on_spice_islands_title: "Establish $COUNTRY$ in the Spice Islands"
 make_base_on_spice_islands_desc: "The wealth that can be generated from spice trading is huge. We must establish ourselves in the Spice Islands so we can profit from it."
 get_presence_in_india_title: "Get a Presence in India"
 get_presence_in_india_desc: "The legendary wealth of the Indies has carried men on super human voyages of discovery. Now for us to tap it properly we must seize bases there."
 get_foothold_in_china_title: "Get into China!"
 get_foothold_in_china_desc: "The huge wealth of Cathay has attracted your merchants. They are calling for you to support their efforts by gaining a port from which to trade from."
 establish_colony_mission_title: "Colonize $PROVINCENAME$"
 establish_colony_mission_desc: "We must establish a colony in $PROVINCENAME$ to help boost the glory and wealth of our nation."
 founding_father: "Founding Father"
 desc_founding_father: "We have some strange radical in this province preaching ludicrous political ideas about colonial persons understanding more about local government that we do."
 loyalist_stronghold: "Loyalist Stronghold"
 desc_loyalist_stronghold: "This province is full of true believing Tories who are loyal to the proper government, they must be protected."
 ANY_CORE_STARTS: "Any Core Country"
 advancement_of_true_religion_act_title: "Pass Advancement of Religion Act"
 advancement_of_true_religion_act_desc: "Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen."
 blasphemy_act_title: "Pass Blasphemy Act"
 blasphemy_act_desc: "Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way."
 act_of_uniformity_title: "Pass Act of Uniformity"
 act_of_uniformity_desc: "Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer."
 suffragan_bishop_act_title: "Pass Suffragan Bishop Act"
 suffragan_bishop_act_desc: "Improve administration by authorizing Suffragan Bishops to be appointed for episcopal responsibilities."
 conventicle_act_title: "Pass Conventicle Act"
 conventicle_act_desc: "Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church."
 declaration_of_indulgence_title: "Pass Declaration of Indulgence Act"
 declaration_of_indulgence_desc: "Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices."
 test_act_title: "Pass Test Act"
 test_act_desc: "Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church."
 dissolution_of_the_monasteries_title: "Pass Dissolution of the Monasteries Act"
 dissolution_of_the_monasteries_desc: "Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated."
 popery_act_title: "Pass Popery Act"
 popery_act_desc: "Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services."
 the_advancement_of_true_religion_act: "Advancement of True Religion Act"
 desc_the_advancement_of_true_religion_act: "Hence forth only clerics, noblemen and other respected individuals are allowed to read our holy bible."
 the_blasphemy_act: "Blasphemy Act"
 desc_the_blasphemy_act: "We have declared blasphemy a common law and thereby made it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way."
 the_act_of_uniformity: "Act of Uniformity"
 desc_the_act_of_uniformity: "Further steps have been taken towards a unified church by enforcing church attendance and setting the order of services and prayers to be used in the Book of Common Prayer."
 the_suffragan_bishop_act: "Suffragan Bishop Act"
 desc_the_suffragan_bishop_act: "We have improved administration by authorizing Suffragan bishops to be appointed for Episcopal responsibilities."
 the_conventicle_act: "Conventicle Act"
 desc_the_conventicle_act: "Any form of religious assembly of more than five people other than those approved to by the established church are forbidden."
 the_declaration_of_indulgence: "Declaration of Indulgence"
 desc_the_declaration_of_indulgence: "All penal laws for members of religions other than the established church have been suspended."
 the_test_act: "Test Act"
 desc_the_test_act: "Only members of the established church that have received communion according to the proper rites are allowed to hold a military or civil office."
 the_dissolution_of_the_monasteries: "Dissolution of the Monasteries"
 desc_the_dissolution_of_the_monasteries: "Any ecclesiastical property with an annual income below a certain value is henceforth considered government property."
 the_popery_act: "Popery Act"
 desc_the_popery_act: "A certain sum of money is offered to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services."
 OPEN_MARKET_LOW_REL_DESC: "We must have relations of at least 50 with them."
 LIKELY_REBELS: "Likely Rebels"
 sheriff: "Sheriff"
 high_judge: "High Judge"
 alderman: "Alderman"
 colonel: "Colonel"
 collector: "Collector"
 master_of_mint: "Master of Mint"
 banker: "Banker"
 lord_proprietor: "Lord Proprietor"
 pioneer: "Pioneer"
 grand_admiral: "Grand Admiral"
 naval_organiser: "Naval Organizer"
 navigator: "Navigator"
 rear_admiral: "Rear Admiral"
 privateer: "Privateer"
 sergeant_major_general: "Sergeant Major General"
 army_organiser: "Army Organizer"
 commandant: "Commandant"
 quartermaster: "Quartermaster"
 recruitmaster: "Master Recruiter"
 fortification_expert: "Military Engineer"
 ambassador: "Ambassador"
 inquisitor: "Inquisitor"
 grand_captain: "Grand Captain"
 sheriff_desc: "The shire reeve was originally responsible for ensuring that the serfs worked properly for their lord. The sheriff is responsible for the collection for taxes and a good sheriff will bring in much better revenue."
 high_judge_desc: "The high judge is a senior judge well versed in the law. With his ability to ensure that the laws are carried out consistently and justly, people are more content"
 alderman_desc: "The alderman is a hard working administrator who began in local government. His senior position allows the government of the local areas to function more effectively, leading to greater production."
 colonel_desc: "The colonel was a senior commander of mercenary captains. His experience allows us to recruit mercenaries to be recruited cheaper."
 collector_desc: "The collector began his career collecting customs duties at a port. He has steadily risen up the ranks of the administration, and is now using his experience to ensure we collect greater revenue for our overseas colonies."
 master_of_mint_desc: "The master of the mint ensures that the coinage is minted to correct standards. When a great man is running a local mint people have more faith in the value of money."
 banker_desc: "The banker is a man experienced in the mystical world of finance. Using his contacts he can ensure that the cheapest loans are found to help finance the government."
 lord_proprietor_desc: "The Lord Proprietor is in charge of a charter company responsible for colonizing the new world. His skills encourage more people to emigrate to our colonies seeking a new life and fortune."
 pioneer_desc: "The Pioneer is a specialist in establishing new colonial ventures, although never seems to be the one who finally profits from them. However his skills help new colonies to be established."
 grand_admiral_desc: "Men always fight better when they feel they are being lead properly. The Grand Admiral provides leadership from the very top that percolates down through the whole navy."
 naval_organiser_desc: "Although unlikely to be seen on the quarterdeck leading his men to daring deeds, the captains in our fleet appreciate the quiet work this man does. Ensuring that the shore administration runs smoothly allowing our ships to maintained and supported properly."
 navigator_desc: "A sailor who had experienced many a long voyage, the navigator knows what is needed for a ship to spend long months at sea."
 rear_admiral_desc: "Traditionally the third in command of the fleet that commanded the rear most ship in the column. The rear admiral knows what it takes to be a great commander and can select men who will excel in fleet command."
 privateer_desc: "The privateer is a man who had time and time again raided the enemy commerce for the benefit of himself and the crown. He knows exactly what is needed to bring the enemy to his knees."
 sergeant_major_general_desc: "Traditionally the senior non-noble commander in the army, the sergeant major general is a grizzled veteran with an eye for a good commander. With his sage advice we can identify officers of promise early."
 army_organiser_desc: "Running a modern army is no easy business. Back in the good old days you used to just round up your nobles and their retinues and go out and fight. These days you have to organize things, a man who can do that is worth his weight in gold."
 commandant_desc: "The master driller, the commandant set about the task of ensuring our troops are properly drilled with zeal. Looking at the number of complaints the rankers are making he is doing a good job"
 quartermaster_desc: "Keeping our troops supplies with ammunition, food and most importantly fresh cannon fodder is important work. Always be glad if you have a good quartermaster in your administration."
 recruitmaster_desc: "Finding bodies to fill out uniforms can sometimes be difficult work, the master recruiter knows all the tricks and will ensure than no one who should be serving can avoid it."
 fortification_expert_desc: "Defending fortifications is becoming a science in itself, although the experts claim it is more of an art form. To squeeze every last advantage out of fortifications the defensive procedures must be constantly updated."
 ambassador_desc: "Ambassadors are well-traveled men, who know much about the ins and outs of foreign courts, and can give us the edge in important negotiations."
 inquisitor_desc: "Having gained experience in rooting out those who do not follow proper orthodoxy in the faith, the inquisitor can use his talents to spot those who are behaving strangely in government."
 grand_captain_desc: "Men always fight better when they felt they are being lead properly. The Grand Captain provides leadership from the very top that percolates down through the whole army."
 sheikh_ul_islam_title: "Establish Sheikh ul-Islam Office"
 sheikh_ul_islam_desc: "Institute a new office to be held by those with deep knowledge of the Book of God to ensure that the conduct of government is in accordance with Islamic law."
 the_sheikh_ul_islam: "Sheikh ul-Islam"
 desc_the_sheikh_ul_islam: "A new office has been instituted to ensure that the conduct of government is in accordance with Islamic law."
 the_khalifah_title: "Adopt the Title of Khalifa"
 the_khalifah_desc: "Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader."
 khalifah: "Khalifa"
 desc_khalifah: "The title of Khalifa has been bestowed upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader."
 denouncement_of_sect_practices_title: "Denouncement of Sect Practices"
 denouncement_of_sect_practices_desc: "Condemn any form of sect practice and declare all practitioners heretics."
 sect_practices: "Denouncement of Sect Practices"
 desc_sect_practices: "Any form of sect practice is considered heretical behavior."
 monastic_education_title: "Monastic Education"
 monastic_education_desc: "Improve literacy and numeracy skills by promoting a nation wide monastic education system."
 monastic_education_system: "Monastic Education"
 desc_monastic_education_system: "Increased focus has been put on establishing a monastic education system to improve literacy and numeracy."
 anti_christian_edict_title: "Anti-Christian Edict"
 anti_christian_edict_desc: "Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith."
 the_anti_christian_edict: "Anti-Christian Edict"
 desc_the_anti_christian_edict: "An edict has been issued to expel all Christian missionaries."
 islamic_centre_of_scholarly_title: "Islamic center of Scholarly Learning"
 islamic_centre_of_scholarly_desc: "Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries."
 islamic_scholarly_centre: "Islamic center of Scholarly Learning"
 desc_islamic_scholarly_centre: "All our efforts are directed towards the establishment of an Islamic center of scholarship and worship."
 superintendents_title: "Superintendents"
 superintendents_desc: "Establish a new office to be held by a superintendent, similar in character to the position held by a bishop but instead of being appointed by the archbishop the superintendent will be appointed by the monarch and therefore be more likely to be loyal to the crown."
 superintendent_office: "Superintendents"
 desc_superintendent_office: "We have established a new office of superintendents, similar in character to the positions held by bishops but instead of being appointed by the archbishop the superintendent is appointed by the monarch and therefore more likely to be loyal to the crown."
 TOFARAWAYTOCOLONISE: "This province is more than $MAX$ from our closest unblockaded core province with a port."
 religious_migration: "Religious Migration"
 desc_religious_migration: "A religious minority have fled from our homeland to create a colony in the new world. They are devout to their own religion and would not listen to any missionaries."
 improved_fortifications: "Improved Fortifications"
 desc_improved_fortifications: "The local fortifications here have been severely improved, and provide great defense against any siege."
 jizya_tax_title: "Introduce Jizya"
 jizya_tax_desc: "Introduce a per capita tax, 'Jizya' for non-Muslim subjects that will be levied in accordance with the property they own."
 per_capita_tax: "Jizya"
 desc_per_capita_tax: "A per capita tax, 'Jizya' has been introduced for non-Muslim subjects that will be levied in accordance with the property they own."
 ibadat_khana_title: "Establish an Ibadat Khana"
 ibadat_khana_desc: "Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to both Hinduism and Islam."
 house_of_worship: "Ibadat Khana"
 desc_house_of_worship: "A 'House of Worship' has been established to encourage philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to both Hinduism and Islam."
 din_i_illahi_title: "Introduce Din-i Illahi"
 din_i_illahi_desc: "Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism."
 divine_faith: "Din-i Illahi"
 desc_divine_faith: "A new religious doctrine has been introduced that attempts to merge the principal thoughts of Islam with Hinduism."
 anti_muslim_edict_title: "Anti-Muslim edict"
 anti_muslim_edict_desc: "Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders."
 muslim_resistance: "Anti-Muslim edict"
 desc_muslim_resistance: "We are not allowing any Muslim missionaries to cross our national borders."
 acceptance_of_religious_sects_title: "Accept Religious Sects"
 acceptance_of_religious_sects_desc: "Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."
 religious_sect_tolerance: "Religious Sect Tolerance"
 desc_religious_sect_tolerance: "Our aim is to establish a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."
 haridasa_movement_title: "Support the Haridasa Movement"
 haridasa_movement_desc: "Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals."
 the_haridasa_movement: "Haridasa Movement Support"
 desc_the_haridasa_movement: "Money is currently invested to support the Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals."
 divination_title: "Encourage Divination"
 divination_desc: "Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses."
 godly_inspiration: "Divination"
 desc_godly_inspiration: "Divination serves as a fundamental basis for our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses."
 CW_WARNALLIES2: " $ENEMY$ is allied with $COUNTRY$."
 CW_WARNGUARANTEED2: "$ENEMY$ is guaranteed by $COUNTRY$."
 CW_WARNEMPEROR2: "$ENEMY$ is a part of the empire, and $COUNTRY$ will protect them."
 CW_WARNWARN2: "$FRIEND$ has been warned by $COUNTRY$ so they may intervene."
 more_tariffs: "More Tariffs"
 desc_more_tariffs: "People are finding it much more difficult to smuggle goods in without paying us our fair due."
 sheriff_boost: "Extraordinary Sheriff"
 desc_sheriff_boost: "The administration in our shires is running extraordinarily well"
 high_judge_boost: "Brilliant High Judge"
 desc_high_judge_boost: "Justice Is Done"
 alderman_boost: "Competent Alderman"
 desc_alderman_boost: "Thanks to our Alderman, we are managing to get our revenue in."
 colonel_boost: "Masterful Colonel"
 desc_colonel_boost: "Our excellent colonel ensures that we get the best deal on mercenary recruitment."
 master_of_mint_boost: "The Master of the Mint"
 desc_master_of_mint_boost: "Thanks to our mint master, our people have unusually high confidence in the value of our money."
 banker_boost: "Great Banker"
 desc_banker_boost: "Our great banker uses his skill to find those who will lend to us for the least."
 lord_proprietor_boost: "Most Splendid Lord Proprietor"
 desc_lord_proprietor_boost: "The tales of the wealth our colonial charter companies are earning has spread far and wide, yet more hardy souls seek their fortune in the new world."
 grand_admiral_boost: "Glorious Grand Admiral"
 desc_grand_admiral_boost: "Our great grand admiral ensures that every man will do his duty."
 naval_organiser_boost: "Brilliant Naval Organizr"
 desc_naval_organiser_boost: "Our fleet is enjoying a period of unprecedented organization."
 navigator_boost: "Experienced Navigator"
 desc_navigator_boost: "Our sailors sail further than usual, the courage fortified by our talented navigator."
 rear_admiral_boost: "Competent Rear Admiral"
 desc_rear_admiral_boost: "Our Rear Admiral is showing his superior skills in identifying talented young officers."
 privateer_boost: "Salty Privateer"
 desc_privateer_boost: "Our privateers are leading their salty sea dogs with unusual vigor at the moment."
 sergeant_major_general_boost: "Experienced Commander"
 desc_sergeant_major_general_boost: "Our military is performing so well that the finest men are joining our ranks as officers, giving us unraveled leadership ability."
 grand_captain_boost: "A Truly Great Captain!"
 desc_grand_captain_boost: "O Captain! my Captain! rise up and hear the bells\nRise up - for you the flag is flung - for you the bugle trills."
 army_organiser_boost: "Brilliant Army Organizer"
 desc_army_organiser_boost: "The military machine has never been this streamlined, the legacy of a brilliant man at the top."
 commandant_boost: "Inspirational Leader"
 desc_commandant_boost: "Our armies are enjoying the fruits of our relentless focus on drill."
 quartermaster_boost: "Competent Quartermaster"
 desc_quartermaster_boost: "The superior organization talents of our quartermaster have our armies supply service functioning at peak efficiency."
 recruitmaster_boost: "Extraordinary Master Recruiter"
 desc_recruitmaster_boost: "Our master recruiter has got the recruitment system running along quite nicely "
 fortification_expert_boost: "Great Defensive Thinking"
 desc_fortification_expert_boost: "Our great military minds have been thinking about how to defend fortresses."
 inquisitor_boost: "National Security"
 desc_inquisitor_boost: "However I am afraid I cannot reveal any more details."
 ambassador_boost: "Great Diplomatic Reputation"
 desc_ambassador_boost: "The reputation of our diplomacy stretches far and wide, everyone wants to listen to us."
 IS_NOT_COLONIAL: "Is not a colonial country"
 IS_COLONIAL: "Is a colonial country"
 colonial_patriot_rebels_title: "Colonial Patriot"
 colonial_patriot_rebels_name: "Colonial Patriots"
 colonial_patriot_rebels_desc: "Colonial Patriots rebels are eager to be free from their distant, oppressive masters. Rather than seeking complete autonomy, they aim to liberate provinces in the name of a nearby, newly independent colony. Beware, for provinces taken by them may defect."
 colonial_patriot_rebels_army: "Colonial Army"
 advaita_movement_title: "Support the Advaita Movement"
 advaita_movement_desc: "Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism."
 the_advaita_movement: "Advaita Movement Support"
 desc_the_advaita_movement: "We have decided to support the Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism."
 religious_sacrifice_title: "Religious Sacrifices"
 religious_sacrifice_desc: "Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods."
 religious_sacrifices: "Religious Sacrifices"
 desc_religious_sacrifices: "Religious sacrifices of animals and bloodletting to please the gods are a common practice in our society."
 vision_quest_title: "Introduce Vision Quest"
 vision_quest_desc: "Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood."
 rite_of_passage: "Rite of Passage"
 desc_rite_of_passage: "We have introduced initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood."
 church_tax_title: "Introduce Church Taxes"
 church_tax_desc: "Improve revenues by allowing the Church to extract certain taxes from the peasants."
 church_taxes: "Church Tax"
 desc_church_taxes: "The Church is currently allowed to extract taxes from the peasants."
 promote_neo_confucianism_title: "Promote Neo-Confucianism"
 promote_neo_confucianism_desc: "Support the philosophical ideas of Neo-Confucian thinker Chu Hsi regarding knowledge and action and heavy emphasis on logical reasoning and coherence."
 neo_confucianism: "Neo-Confucianism"
 desc_neo_confucianism: "We are strong supporters of the Neo-Confucian ideas of Chu Hsi regarding knowledge and action and heavy emphasis on logical reasoning and coherence."
 reject_taoism_title: "Denounce Neo-Confucianism"
 reject_taoism_desc: "Advocate for a return to the orthodox Confucian school and denounce neo-Confucian and Taoist ideals and beliefs."
 denounce_taoism: "Denounce Neo-Confucianism"
 desc_denounce_taoism: "We have decided to promote orthodox Confucian philosophies and denounce neo-Confucian and Taoist ideals and beliefs."
 sunday_school_title: "Establish Sunday Schools"
 sunday_school_desc: "Provide education in religious and moral matters for children of the poor by establishing Sunday schools."
 sunday_schools: "Sunday Schools"
 desc_sunday_schools: "Sunday schools have been established to improve literacy and knowledge in religious and moral matters for children of the poor."
 PROFIT_GAIN: "gain"
 PROFIT_LOSS: "loss"
 MOVE_CAPITAL_ALREADY_CAPITAL: "This is already our capital."
 MOVE_CAPITAL_ONLY_CITY: "Colonies can not be made into capitals."
 MOVE_CAPITAL_TOO_UNSTABLE: "It is not possible to move our capital when there are rebels around in the country."
 MOVE_CAPITAL_NO_SUPPORT: "We can not move our capital overseas, not while we still have a big heartland around it. Only when our capital is isolated, will it be possible."
 CANCELVASSALNOPOSSPRES: "We simply do not have the prestige to allow that vassal to go free. Our nobles would be up in arms if we attempted it."
 fortify_province_title: "Fortify $PROVINCENAME$"
 fortify_province_desc: "$PROVINCENAME$ is lacking fortifications, making it vulnerable to enemy aggression, or a rebel uprising. It would be a wise move to make a fort here."
 north_africa: "North Africa"
 central_africa: "Central Africa"
 south_africa: "South Africa"
 new_zealand_region: "New Zealand"
 greenland_region: "Greenland"
 iceland_region: "Iceland"
 northwest_america: "Northwest America"
 REINFORCE_INFO_TEXT: "If enough manpower in the country, this army will reinforce with §Y$VALUE$§W men each month in this location. The local reinforce rate is §Y$LOCAL$§W% in this province, and we get a bonus of §Y+$COUNTRY$§W% from our nation's values."
 atlantic_ocean_islands: "Atlantic Ocean Islands"
 mascarene_islands: "Mascarene Islands"
 indian_ocean_islands: "Indian Ocean Islands"
 pacific_ocean_islands: "Pacific Ocean Islands"
 russian_region: "Russian Region"
 barbary_pirates: "Barbary Pirates Defeated"
 desc_barbary_pirates: "Our brave armies have managed to establish a base on the north African coast. This is likely to improve our chances of eradicating the pirates that are constantly harassing our ships and coastal towns."
 ALLOW_TO_DISSMANTLE: "You can now dismantle the Holy Roman Empire, as it is under your control."
 THE_MONTH_IS_BEFORE: "It is before "
 THE_MONTH_IS_AFTER: "It is at least "
 western_america: "Western America"
 DM_MAX: "With maximum"
 any_owned_province: "Any Owned Province"
 ROY_WITH_MESS: "Royal Marriages with: \n"
 HEADER_MISSION: "Missions & Decisions"
 IS_NOT_TRIBE: "Is not a tribe."
 IS_TRIBE: "Is a tribe."
 grand_marshal_boost: "Strengthened Legitimacy"
 desc_grand_marshal_boost: "The reputation of our dynasty increases due to the hard work of our Grand Marshal."
 KOJ: "Jerusalem"
 KOJ_ADJ: "Jerusalemite"
 kingdom_of_jerusalem_title: "Reestablish The Kingdom of Jerusalem"
 kingdom_of_jerusalem_desc: "Rejoice! Holy Jerusalem is again in Christian hands - our Christian hands. The Pope has informed us that if we were to reestablish The Kingdom of Jerusalem, our salvation would be assured."
 non_patrolled: "Lack of Naval patrols"
 MILITARY_TACTICS: "Military Tactics"
 SHIPS_IN_RANGE: "There are fleets within range increasing patrol radius.\n"
 HAVE_NOT_CG_CLAIM_AGAINST: "Have no Culture Group Claim against "
 HAVE_CG_CLAIM_AGAINST: "Have Culture Group Claim against "
 HAVE_NOT_RG_CLAIM_AGAINST: "Have no Religious Group Claim against "
 HAVE_RG_CLAIM_AGAINST: "Have Religious Group Claim against "
 HAVE_NOT_BORDER_CLAIM_AGAINST: "Have no Border Friction with "
 HAVE_BORDER_CLAIM_AGAINST: "Have Border Friction with "
 CHOOSE_CB: "Choose Casus Belli:"
 STABILITY_EFFECTS: "Stability Effects:"
 ATTACK_NO_CB: "Attack without CB"
 CRUSADE_WAR_NAME: "$ORDER$$FIRST$ $CRUSADE_NAME$ against $SECOND_NAME$"
 CORE_WAR_NAME: "$ORDER$$FIRST$ Reconquest of $PROVINCE$"
 FINANCIAL_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ War of Recompense"
 SPY_WAR_NAME: "$ORDER$$FIRST$ War over $SECOND$ Provocation"
 VASSAL_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Vassalization War"
 DOF_WAR_NAME: "$ORDER$$FIRST_RELIGION$ Defender War"
 HRE_DEFENSE_WAR_NAME: "$ORDER$Holy Roman Intervention"
 INTERVENTION_WAR_NAME: "$ORDER$$FIRST$ Intervention"
 INSULT_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ War of Honor"
 THRONE_WAR_NAME: "$ORDER$$FIRST$ War for the $SECOND$ Throne"
 NATION_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Nationalist War"
 IMPERIAL_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Imperialist War"
 COLONIAL_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Colonial War"
 UNION_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Unification War"
 LIBERATION_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Liberation War"
 HERETIC_WAR_NAME: "$ORDER$$FIRST$ Purge of $SECOND$ Heresy"
 BORDER_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Border War"
 EXCOM_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Excommunication War"
 TRADE_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Trade War"
 BAN_WAR_NAME: "$ORDER$Holy Roman Reclamation of $PROVINCE$"
 CONFORMANCE_WAR_NAME: "$ORDER$Holy Roman-$SECOND$ War of Conformance"
 PUNITIVE_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Punitive War"
 PRIMITIVE_WAR_NAME: "$ORDER$$FIRST$ Conquest of $SECOND_NAME$"
 CONQUEST_WAR_NAME: "$ORDER$$FIRST$ Conquest of $PROVINCE$"
 VASSAL_MISSION_WAR_NAME: "$ORDER$$FIRST$ Subjugation of $SECOND_NAME$"
 JIHAD: "Jihad"
 DEFECTED_IN_THE_LAST: "Defected in the last"
 NOT_DEFECTED_IN_THE_LAST: "NOT defected in the last"
 IS_NOT_PREVIOUS_OWNER: "Is NOT previous owner:"
 IS_PREVIOUS_OWNER: "Is previous owner:"
 ARE_NOT_PRIMITIVES: "Is NOT primitive"
 ARE_PRIMITIVES: "Is primitive"
 CONCEDE_DEFEAT: "$WHO$ will concede defeat."
 THE: "the"
 nocasusbelli: "No Casus Belli"
 nocasusbelli_desc: "We have no valid reason to attack them."
 cb_defection: "Defected Province"
 cb_defection_desc: "They hold provinces that have defected from our rule."
 cb_loan_cancelled: "Canceled Loan"
 cb_loan_cancelled_desc: "They reneged on a loan."
 cb_spy_discovered: "Discovered Spy"
 cb_spy_discovered_desc: "They have been spying on us!"
 cb_disloyal_vassal: "Disloyal Vassal"
 cb_disloyal_vassal_desc: "They dishonorably broke their oath of vassalage."
 cb_defender_of_the_faith: "Defender of the Faith"
 cb_hre_attacked: "Imperial Liberation"
 cb_hre_attacked_desc: "They have annexed an Imperial Principality."
 cb_guarantee: "Guaranteed Independence"
 cb_guarantee_desc: "They are attacking a country whose independence we have guaranteed."
 cb_warning: "Unheeded Warning"
 cb_warning_desc: "They have attacked one of our neighbors despite our warning."
 cb_insult: "Diplomatic Insult"
 cb_insult_desc: "They have insulted us!"
 cb_claim_throne: "Claim on Throne"
 cb_claim_throne_desc: "We have claimed our right to their throne."
 cb_offensive_call: "Alliance"
 cb_offensive_call_desc: "An ally is at war with them."
 cb_dishonored_call: "Dishonored Call"
 cb_dishonored_call_desc: "They dishonored our call to war."
 cb_conquest: "Conquest"
 cb_conquest_desc: "We have been tasked with conquering certain provinces."
 cb_vassalize_mission: "Subjugation"
 cb_vassalize_mission_desc: "We have been tasked with their vassalization."
 cb_religious_conformance: "Religious Unity"
 cb_religious_conformance_desc: "One Empire, one Faith!"
 cb_core: "Reconquest"
 cb_core_desc: "They hold provinces that are rightfully ours."
 cb_nationalist: "Nationalism"
 cb_nationalist_desc: "They hold provinces of our culture group."
 cb_imperial: "Imperialism"
 cb_imperial_desc: "They will be better off in our glorious empire!"
 cb_colonial: "Colonialism"
 cb_colonial_desc: "They have colonies close to ours."
 cb_restore_personal_union: "Restoration of Union"
 cb_restore_personal_union_desc: "They broke off from our Personal Union."
 cb_liberation: "Liberation"
 cb_liberation_desc: "They are oppressing peoples that deserve freedom."
 cb_crusade: "Holy War"
 cb_crusade_desc: "They are accursed infidels!"
 cb_heretic: "Cleansing of Heresy"
 cb_heretic_desc: "Burn the heretics!"
 cb_border_war: "Border Friction"
 cb_border_war_desc: "Their nation is focusing on an area close to our border."
 cb_excommunication: "Excommunicated Ruler"
 cb_excommunication_desc: "Their ruler has been excommunicated."
 cb_trade_war: "Trade Dispute"
 cb_trade_war_desc: "They are threatening our trade!"
 cb_imperial_ban: "Imperial Ban"
 cb_imperial_ban_desc: "They hold Imperial provinces."
 cb_super_badboy: "Coalition"
 cb_super_badboy_desc: "We have formed a powerful coalition to cut them down to size."
 cb_primitives: "Colonial Conquest"
 cb_primitives_desc: "They are heathen primitives."
 cb_fabricated_claims: "Obscure Documents"
 cb_fabricated_claims_desc: "We have some reasonably authentic documents proving the illegitimacy of their ruler."
 WAR_JUST: "They cite '$CB$' as their Casus Belli!"
 WAR_INJUST: "They do not have a proper Casus Belli!"
 CB_DESC_HEAD: "$PRESTIGE$ Prestige and $COST$ Cost for:"
 CB_ALLOWED_PROVS: "Conquest of"
 CB_ALLOWED_ANNEX: "Full Annexation"
 CB_ALLOWED_REVOKE: "Claim Revocation"
 CB_ALLOWED_RELEASE_VASSALS: "Liberation of Vassals"
 CB_ALLOWED_RELEASE_ANNEXED: "Liberation of Countries"
 CB_ALLOWED_CONVERSION: "Forced Conversion"
 CB_ALLOWED_UNION: "Forming a Personal Union"
 CB_ALLOWED_GOLD: "Monetary Reparations"
 CB_ALLOWED_VASSALAGE: "Enforced Vassalage"
 CB_ALLOWED_CONCESSION: "Concession of Defeat"
 HASCBON: "Has '§Y$CASUS$§W' Casus Belli on $LIST$."
 PEACE_CONCEDE_DEFEAT: "Concede Defeat"
 alert_casus_belli_will_expire_instant: "§YExpiring Casus Belli:§W"
 alert_casus_belli_will_expire_delayed: "$LIST$."
 MAPMODE_SPHERE: "Sphere of Influence"
 sphere: "Sphere of Influence"
 DIPRELCH_BADBOY: "Infamy"
 HAS_NOT_TEMP_CLAIM_ON: " does NOT have a temporary claim on "
 HAS_TEMP_CLAIM_ON: " has a temporary claim on "
 ADD_TEMP_CLAIM_EFFECT: "Gain temporary claim on §Y$PROV$§W.\n"
 REM_TEMP_CLAIM_EFFECT: "Lose temporary claim on §Y$PROV$§W.\n"
 IS_NOT_WASTELAND: " is NOT a wasteland"
 IS_WASTELAND: " is a wasteland"
 IS_NOT_CRUSADE_TARGET: "Is NOT the target of a Crusade"
 IS_CRUSADE_TARGET: "Is the target of a Crusade"
 CV_RULEDBY: "$NAME$ $SURNAME$"
 DIPRELCH_SAMEDYNASTY: "Same Dynasty"
 DIPRELCH_BANNED: "Banned by the HRE"
 HEIR: "Heir"
 PRONOUN_HIS: "his"
 PRONOUN_HER: "her"
 HEIR_INFO: "Age: §Y$AGE$§W Claim: $CLAIM$"
 CLAIM_WEAK: "§RWeak§W"
 CLAIM_AVERAGE: "§YAverage§W"
 CLAIM_STRONG: "§GStrong§W"
 NO_HEIR: "No Legal Heir"
 OUR_HEIR: "Our Heir"
 THEIR_HEIR: "Their Heir"
 HAS_NO_HEIR: "Has no Heir"
 HAS_AN_HEIR: "Has an Heir"
 HEIR_CLAIM_WEAKER_THAN: "Heir Claim weaker than "
 HEIR_CLAIM_STRONGER_THAN: "Heir Claim stronger than "
 SAME_DYNASTY: "Same Dynasty"
 REGENCY_FOR: "Regency for $HEIR$ (Age §Y$AGE$§W)"
 merchant_republic_ruler_germanic: "Statthalter"
 merchant_republic_ruler_british: "Stadtholder"
 merchant_republic_ruler_scandinavian: "Ståthållare"
 merchant_republic_ruler_west_slavic: "Namiestnik"
 merchant_republic_ruler_south_slavic: "Místokrál"
 administrative_republic_ruler_germanic: "Syndic"
 administrative_republic_ruler_british: "Stadtholder"
 administrative_republic_ruler_scandinavian: "Ståthållare"
 administrative_republic_ruler_west_slavic: "Namiestnik"
 administrative_republic_ruler_south_slavic: "Místokrál"
 administrative_republic_ruler_dutch: "Stadhouder"
 administrative_republic_ruler_flemish: "Stadhouder"
 ON_MONARCH_DEATH: "On Monarch Death"
 MDEATH_WEAK_CLAIM: "A Pretender Rises"
 MDEATH_PU_BREAKS: "The Personal Union with §Y$COUNTRY$§W ends"
 MDEATH_PU_STARTS: "Personal Union with §Y$COUNTRY$§W"
 MDEATH_REGENCY_RULE: "Regency for §Y$HEIR_NAME$§W"
 MDEATH_HEIR_SUCCEEDS: "§Y$HEIR_NAME$§W succeeds to the throne"
 MDEATH_KNOWN_DYNASTY: "A noble from House §Y$DYNASTY$§W succeeds to the throne"
 MDEATH_UNKNOWN_DYNASTY: "A §Y$COUNTRY_ADJ$§W noble succeeds to the throne"
 MDEATH_SUCCESSION_WAR: "Succession War between §Y$COUNTRY1$§W and §Y$COUNTRY2$§W"
 MDEATH_INHERITED: "§Y$COUNTRY1$§W gets inherited by §Y$COUNTRY2$§W"
 NOCLAIMDESC: "They must have no legal heir, or an heir with a weak claim."
 NOCLAIMTOOMANY: "There are already two claimants to their throne."
 CLAIMDESC: "Claiming their Throne will result in a Personal Union if their monarch dies without a legal heir. However, if there is another claimant we may get involved in a Succession War. This action will lower our relations with all countries with which we have a Royal Marriage."
 CLAIMNEWDESC: "Do you wish to Claim the Throne of $COUNTRY$? This will result in a Personal Union if their monarch dies without a legal heir. However, if there is another claimant we may get involved in a Succession War. This action will lower our relations with all countries with which we have a Royal Marriage."
 NOCLAIMPRESTIGE: "We must have more Prestige than they do."
 HAVE_NOT_SUCC_CLAIM_AGAINST: "Have NOT claimed the throne of "
 HAVE_SUCC_CLAIM_AGAINST: "Have claimed the throne of "
 CLAIMSTHRONES: "Claiming the throne of $LIST$."
 THRONECLAIMEDBY: "Throne claimed by $LIST$."
 HRE_INFLUENCE: "Imperial Authority"
 IMP_INF_LESS_THAN: "Imperial Authority less than"
 IMP_INF_AT_LEAST: "Imperial Authority at least"
 ADD_IMPERIAL_INFLUENCE: "$DIRECTION$ $VALUE$ Imperial Authority"
 TRADE_EMBARGOING: "Trade embargoing "
 NOT_TRADE_EMBARGOING: "NOT trade embargoing "
 MAPMODE_SPH: "Sphere of Influence"
 MAPMODE_REVOLT: "Revolt Mapmode"
 MAPMODE_COLONIAL: "Colonial Mapmode"
 IMPERIALRELATIONSTITLE: "Bestow Imperial Grace"
 IMPERIALRELATIONSNEWDESC: "Do you wish to bestow Imperial Grace upon $COUNTRY$? This will cost us §Y$COST$§W Imperial Authority but greatly improve our relations."
 IMPERIALRELATIONSDESC: "This will greatly improve our relations at the cost of §Y$COST$§W Imperial Authority."
 NUMBER_OF_OFFICIALS: "Magistrates"
 OFFICIALS: "$DIRECTION$ $VALUE$ magistrates.\n"
 YEARLY_OFFICIALS: "Yearly Magistrates"
 NOOFFICIALS: "You have no magistrates to send."
 NOAUTHORITY: "You lack enough Imperial Authority."
 BREAKMARCURIANEWDESC: "Breaking a Royal Marriage would normally upset our nobles. However, as Curia controller, we can claim Divine Sanction."
 BREAKRMCURIADESCR: "Are you sure you wish to break our royal ties with $COUNTRY$? This will hurt our relations, but as Curia controller, we will not lose Stability."
 PAPAL_INFLUENCE: "Papal Influence"
 YEARLY_PAPAL_INFLUENCE: "Yearly Papal Influence"
 YEARLY_CHANGE: "Yearly Change"
 PAPAL_RELATIONS: "Papal State Relations"
 COLONY_POTENTIAL_BASE_TAX: "This is the potential tax that can be extracted from this province when it becomes a full city."
 OLD_CARDINAL_EXPL: "was under the diabolic influence of $OLD$."
 OLD_CARDINAL_EXPL_OURS: "was known to adhere to our divinely inspired advice."
 NEW_CARDINAL_EXPL: "$NEW$ is pulling his strings."
 NEW_CARDINAL_EXPL_OURS: "He is loyal to us, though the arrangement cost us some Papal Influence."
 HRE_INFLUENCE_DESC: "Imperial Authority represents the amount of control the Emperor exerts over the Princes of the Empire. Authority is needed to enact reform decisions within the Holy Roman Empire."
 HRE_INFLUENCE_GAIN: "Gained by:\n - Honoring the Calls of members\n - Winning defensive wars against foreign powers\n - Member states converting to the True Faith\n - Liberating member states\n - Forcing non-member to release a member vassal\n - Provinces joining the Empire\n - Successive Emperors from the same country"
 HRE_INFLUENCE_LOSS: "Lost by:\n - Dishonoring the Calls of members\n - Provinces leaving the Empire\n - Member states converting to a false religion"
 PAPAL_INF_LESS_THAN: "Papal Influence less than"
 PAPAL_INF_AT_LEAST: "Papal Influence at least"
 ADD_PAPAL_INFLUENCE: "$DIRECTION$ $VALUE$ Papal Influence"
 PAPACY_IS_ENABLED: "The Papacy is active"
 PAPACY_IS_DISABLED: "The Papacy is NOT active"
 ENABLE_PAPACY: "Enable the Papacy"
 DISABLE_PAPACY: "Disable the Papacy"
 gods_kingdom_title: "Declare the Kingdom of God"
 gods_kingdom_desc: "With the whole of Italy united under the temporal power of the Holy Father, he may feel justified in declaring it the Kingdom of God on Earth."
 kingdom_of_god: "The Kingdom of God"
 desc_kingdom_of_god: "The Pope has declared the united Italy the Kingdom of God on Earth."
 CULTURE_GROUP_UNION: "§Y$NEW$§W cultures give no penalties.\n"
 RESET_CULTURE_GROUP_UNION: "§Y$OLD$§W cultures may now give penalties.\n"
 western: "Western"
 basque_group: "Basque"
 sub_saharan: "Sub-Saharan"
 SPAWN_EVENT: "The event '§Y$WHICH$§W' happens.\n"
 CG_UNION_DESC: "All §Y$GROUP$§W cultures view §Y$COUNTRY$§W as their own nation, thus giving no penalties."
 INTERREGNUM: "(Interregnum)"
 EMBARGOHAVETRUCE: "We cannot embargo them while we still have a truce."
 TREATIES_TO_ANNUL: "$WHO$ will annul all treaties with $WHAT$."
 CB_ALLOWED_ANNUL: "Annulment of Treaties"
 PEACE_ANNUL: "Annul Treaties"
 TRUCEWITHMASTERDESC: "We cannot sign any treaties with them while we have a truce with "
 EXCOM_TARGET_HIGH_REL2: "The Papal State have too good of an opinion of them at ($CURR$) and need to be below $WANT$."
 EXCOM_TARGET_HIGH_REL: "They have too good relations with the Papal State."
 EXCOM_TARGET_HIGH_INF: "They have too much influence with the Holy Father."
 non_accepted_culture_republic: "Republican Cultural Sufferance"
 EMBARGOHAVETRADE: "We have a trade agreement!"
 GOV_TRIBAL_WOES: "Tribal Succession Crises"
 HRE_DECISIONS: "Imperial Reforms"
 ALL_OWNED_PROVS: "all owned provinces"
 alert_disputed_succession_instant: "§YDisputed Succession§W"
 alert_disputed_succession_delayed: "The following countries lack heirs with a decent claim:\n$LIST$\n§YCountries which lack heirs with a strong claim may have their thrones claimed by a monarch with more prestige. You can only Claim Throne of a country you're in a Royal Marriage with. Claiming their throne might lead to a Personal Union or a war of succession over their crown.§!"
 NOT_THE_EMPEROR: "You are not the Emperor!"
 YEARLY_LEGITIMACY: "Yearly Legitimacy"
 YEARLY_REPUBLICAN_TRADITION: "Yearly Republican Tradition"
 num_of_marriages: "Number of Royal Marriages"
 NOCLAIMLEGITIMACY: "You must have at least 50 Legitimacy."
 CANNOT_CLAIM_THRONES: "Cannot Claim Thrones"
 HAVE_LEGITIMACY_LESS_THAN: "Have less Legitimacy than "
 HAVE_LEGITIMACY_MORE_THAN: "Have Legitimacy of at least "
 LEGITIMACY_EFFECT: "$DIRECTION$ $VALUE$ Legitimacy.\n"
 NO_CHANGE: "No Change"
 intolerance: "Intolerance"
 legitimacy: "Legitimacy"
 PAPACYVIEW_CANDIDATE: "There's a §Y$CHANCE$%§W chance that the next cardinal will come from §Y$COUNTRY$§W. They have a papal influence of §Y$INFLUENCE$%§W."
 alert_claim_defender_of_the_faith_instant: "§YDefender of the Faith§W"
 alert_claim_defender_of_the_faith_delayed: "We can become the Defender of the Faith!"
 CASUS_BELLI: "Casus Belli"
 CARDINAL_CHANCE: "Cardinal Chance"
 NAVAL_LABEL: "Naval tradition:"
 ARMY_LABEL: "Army tradition:"
 HRE_MAJORITY: "Most HRE Members"
 ICON_RELIGIOUS_UNITY: "A demand for §YReligious Unity§W"
 BORN_IN: "Born in $COUNTRY$."
 HAD_COUNTRY_FLAG_LESS_THAN: "Had country flag '§Y$FLAG$§W' for less than §Y$DAYS$§W days"
 HAD_COUNTRY_FLAG_AT_LEAST: "Had country flag '§Y$FLAG$§W' for at least §Y$DAYS$§W days"
 HAD_GLOBAL_FLAG_LESS_THAN: "Had global flag '§Y$FLAG$§W' for less than §Y$DAYS$§W days"
 HAD_GLOBAL_FLAG_AT_LEAST: "Had global flag '§Y$FLAG$§W' for at least §Y$DAYS$§W days"
 HAD_PROVINCE_FLAG_LESS_THAN: "Had province flag '§Y$FLAG$§W' for less than §Y$DAYS$§W days"
 HAD_PROVINCE_FLAG_AT_LEAST: "Had province flag '§Y$FLAG$§W' for at least §Y$DAYS$§W days"
 NOCLAIMWENOTMONARCHY: "Only monarchs may lay claim to thrones!"
 NOCLAIMTHEYNOTMONARCHY: "They are not a monarchy"
 reichsreform_title: "Call for Reichsreform"
 reichsreform_desc: "Reform the Empire to a more centralized model."
 reichsregiment_title: "Institute Reichsregiment"
 reichsregiment_desc: "Consolidate the Imperial Diet, and reduce the legislative complexity."
 gemeinerpfennig_title: "Enact Gemeiner Pfennig"
 gemeinerpfennig_desc: "Require member states of the HRE to submit part of their income directly to the Emperor."
 hofgericht_title: "Reform the Hofgericht"
 hofgericht_desc: "Reduce legislative independence by making the Emperor the final legal authority within the Empire."
 landfriede_title: "Ewiger Landfriede"
 landfriede_desc: "Force member states to solve their disputes in courts of law, rather than on battlefields."
 privilegia_de_non_appelando_title: "Revoke The Privilegia"
 privilegia_de_non_appelando_desc: "Revoke The Privilege of Non-Appeal."
 erbkaisertum_title: "Proclaim Erbkaisertum"
 erbkaisertum_desc: "Abolish the elective monarchy of The Holy Roman Empire."
 renovatio_title: "Renovatio Imperii"
 renovatio_desc: "Unite the disparate states of The Empire into a nation state."
 become_king_of_gonder_desc: "It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny."
 BER: "Berry"
 BER_ADJ: "Berrian"
 HLR: "Holy Roman Empire"
 HLR_ADJ: "Imperial"
 CARDINAL_CHANCE_INSTANT: "There's a §Y$CHANCE$%§W chance that you will get the next cardinal."
 CARDINAL_CHANCE_DELAYED: "You have §G$PROVINCES$§W Catholic provinces and a Papal influence of §G$INFLUENCE$%§W. The chance is also modified by the tax in each province."
 HRE_MEMBERS: "HRE Members"
 HRE_EMPEROR: "The Holy Roman Empire"
 HRE_MEMBER_HAS_NOT_MODIFIER: "HRE Members do not have the modifier "
 HRE_MEMBER_HAS_MODIFIER: "HRE Members have the modifier "
 HRE_EMPEROR_HAS_NOT_MODIFIER: "The HRE does not have the modifier "
 HRE_EMPEROR_HAS_MODIFIER: "The HRE has the modifier "
 VASSALIZE: "Vassalize $WHO$.\n"
 grand_marshal: "Grand Marshal"
 grand_marshal_desc: "A skilled Grand Marshal enhances the legitimacy of the royal family by ensuring that their majesty and glory are known by all and sundry."
 HRE_INTERNAL_CB_ENABLED: "Allow Internal HRE Wars"
 HRE_INTERNAL_CB_DISABLED: "Disallow Internal HRE Wars"
 HRE_IMPERIAL_BAN_ENABLED: "Gives casus belli on non-members holding Imperial territory."
 HRE_IMPERIAL_BAN_DISABLED: "No longer gives casus belli on non-members holding Imperial territory."
 HRE_IMPERIAL_BAN_IS_ENABLED: "Emperor has CB on occupiers of the Empire"
 HRE_IMPERIAL_BAN_IS_DISABLED: "Emperor does NOT have CB on occupiers of the Empire"
 PERSONAL_UNION: "Personal Union"
 HEREDITARY_RULE: "Hereditary Rule"
 DISMANTLE_HRE: "Dismantle the Holy Roman Empire"
 plutocratic_administration_title: "Adopt Plutocratic Administration"
 reichsreform_member: "Reichsreform"
 desc_reichsreform_member: "The reformed Imperial administration brings us benefits."
 reichsreform_emperor: "Reichsreform"
 desc_reichsreform_emperor: "The reformed Imperial administration brings us benefits."
 reichsregiment_member: "Reichsregiment"
 desc_reichsregiment_member: "The reformed Imperial government is more efficient, but our foreign policy has become less independent."
 reichsregiment_emperor: "Reichsregiment"
 desc_reichsregiment_emperor: "The reformed Imperial government is more effective, and foreign policy for the entire empire is increasingly set by you, the Emperor."
 hofgericht_member: "Hofgericht"
 desc_hofgericht_member: "The emperor has final say on judicial matters, and we are gradually losing our native legal tradition as a result."
 hofgericht_emperor: "Hofgericht"
 desc_hofgericht_emperor: "With the reaffirmed Hofgericht you, as Emperor, now set legal policy for the entire empire. Skilled policy makers are increasingly drawn to the imperial court."
 gemeinerpfennig_member: "Gemeiner Pfennig"
 desc_gemeinerpfennig_member: "We are now paying taxes to the Holy Roman Emperor."
 gemeinerpfennig_emperor: "Gemeiner Pfennig"
 desc_gemeinerpfennig_emperor: "Taxes from the entire Empire fill our coffers, but the growing power of the Imperial office is starting to draw the world's attention."
 landfriede_member: "Landfriede"
 desc_landfriede_member: "The Emperor has declared peace throughout the Empire."
 landfriede_emperor: "Landfriede"
 desc_landfriede_emperor: "We have declared peace throughout the empire."
 erbkaisertum_member: "Erbkaisertum"
 desc_erbkaisertum_member: "The Holy Roman Empire has become a hereditary monarchy."
 erbkaisertum_emperor: "Erbkaisertum"
 desc_erbkaisertum_emperor: "The Holy Roman Empire has become a hereditary monarchy."
 privilegia_de_non_appelando_member: "Privileges Revoked"
 desc_privilegia_de_non_appelando_member: "The 'privilegia de non appelando' have been revoked throughout the empire."
 privilegia_de_non_appelando_emperor: "Privileges Revoked"
 desc_privilegia_de_non_appelando_emperor: "The 'privilegia de non appelando' have been revoked throughout the empire."
 EFFECTIVE_DISTANCE: "Effective Distance"
 COL_MAPMODE_CAN_COLONIZE: "This province is within our Colonial Range and can be colonized."
 COL_MAPMODE_COLONIST: "$COLONIST$ is currently working to found a Colony here."
 COL_MAPMODE_TO_FAR: "This province is too far away to be colonized."
 COL_MAPMODE_CANNOT: "This province cannot be colonized." 
 KILL_HEIR_EFFECT: "Current Heir (§Y$NAME$§W) will die.\n"
 LOCAL_PRODUCTION_EFFICIENCY: "Local Production Efficiency"
 DYNASTY_IS: "Ruling Dynasty is '"
 DYNASTY_IS_NOT: "Ruling Dynasty is not '"
 ADD_HEIR_CLAIM: "Claim Strength of Heir"
 CW_WARNDOF: "$COUNTRY$ is Defender of the $RELIGION$ Faith, and will protect them."
 CW_WARNDOF2: "$COUNTRY$ is Defender of the $RELIGION$ Faith, and will protect $ENEMY$."
 LAND_MAINTENANCE_MODIFIER: "Land Maintenance Modifier"
 NAVAL_MAINTENANCE_MODIFIER: "Naval Maintenance Modifier"
 CURRENT_DEFENDER_TIP: "$COUNTRY$ will retain the title until they are beaten in a war or another country claims the title when having more prestige."
 CAN_CLAIM_DOF: "§YWe can claim the title of Defender of the Faith now!§W"
 S_M_PRONOUN: "he"
 S_F_PRONOUN: "she"
 CAP_S_M_PRONOUN: "He"
 CAP_S_F_PRONOUN: "She"
 O_M_PRONOUN: "him"
 O_F_PRONOUN: "her"
 CAP_O_M_PRONOUN: "Him"
 CAP_O_F_PRONOUN: "Her"
 POSS_M_PRONOUN: "his"
 POSS_F_PRONOUN: "hers"
 CAP_POSS_M_PRONOUN: "His"
 CAP_POSS_F_PRONOUN: "Hers"
 M_ADJ: "his"
 F_ADJ: "her"
 CAP_M_ADJ: "His"
 CAP_F_ADJ: "Her"
 alert_superior_unit_type_instant: "§YSuperior Unit Types§W"
 alert_superior_unit_type_delayed: "These units might be better choices:"
 IS_SUPERIOR_TO: "§W is superior to §Y"
 expanded_bureaucracy: "Expanded Bureaucracy"
 desc_expanded_bureaucracy: "They say that laws breed more laws, and nowhere is this more true than in the hallowed halls of public administration. Our magistrates have expanded the bureaucracy in the capital, and we now get more of them. While this helps the administration expand, it is not without its drawbacks. Once entrenched, an administrative class will never move to abolish itself."
 expand_bureaucracy_title: "Expand The Bureaucracy"
 expand_bureaucracy_desc: "They say that laws breed more laws, and nowhere is this more true than in the hallowed halls of public administration. With our national focus on the capital, we can ask our officials to expand the national bureaucracy."
 CURRENT_EMPEROR: "§Y$RULERNAME$§W is the Emperor"
 formalized_measures: "Formalized Scales, Weights and Measures"
 desc_formalized_measures: "Our nation has formalized its system of weights, scales and measures. Four to eight bovates to the hide, and five hides to the fee makes a wapentake at a hundred. We're not quite sure. While this is no metric system, it does go a long way to help that we are at least decided on using the same basic units everywhere in the country.."
 formalize_measures_title: "Formalize Scales, Weights and Measures."
 formalize_measures_desc: "Have you ever tried converting perches to pikes, and realized along the way that you lost a number? Headaches? Sleepless nights? Not anymore! Our bureaucracy offers to formalize the weights and measures system. Besides increasing our income due to more efficient transactions, this reform will also make the population more content with our rule, as they learn that they do not pay their taxes on crooked scales."
 DOMESTIC_MODIFIERS: "Modifiers"
 MDEATH_PU_CONTINUES: "The Personal Union with §Y$COUNTRY$§W continues"
 HAVE_LESS_DIPLOMATIC_RELATION: "Have worse relations than"
 HAVE_DIPLOMATIC_RELATION: "Have better relations than"
 AND_TRIGGER_STARTS: "All of the following must be true"
 REVOLUTIONARY_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Revolutionary War"
 end_bosphorous_sound_toll_title: "End The Sound Toll"
 end_bosphorous_sound_toll_desc: "Trade with our Black Sea colonies is dwindling to a trickle while our merchants are taxed nearly to death when passing the Bosphorus. We need to, somehow, convince whoever controls the Bosphorus to grant concessions for Genoa."
 end_sound_toll_title: "End The Sound Toll"
 end_sound_toll_desc: "Enough is enough. Controlling two pieces of land by sea divided should not imply control over the trade that passes between and through them. Flatter and woo them, or raze their cities and salt the earth. Either way, our trade shall flow freely from The Baltic through The Kattegat."
 free_shipping_through_the_sound: "Free Shipping Through The Sound"
 desc_free_shipping_through_the_sound: "Our ships no longer pay The Sound Toll, and our trade is better for it."
 HISTORY_OWNER_CHANGE: "Was annexed by §Y$NEW$§W."
 HISTORY_DISCOVERED_BY: "Was discovered by §Y$DISCOVERER$§W from the §Y$GROUP$§W sphere."
 HISTORY_BUILDING_CONSTRUCTED: "Finished construction of a §Y$BUILDING$§W."
 HISTORY_BUILDING_DEMOLISHED: "The §Y$BUILDING$§W was demolished."
 HISTORY_TRADE_GOODS_CHANGE: "Started trading with §Y$NEW$§W."
 HISTORY_RELIGION_CHANGE: "Abandoned their old faith and became §Y$RELIGION$§W."
 HISTORY_CULTURE_CHANGE: "Adopted §Y$CULTURE$§W culture."
 HISTORY_OCCUPIED_BY: "Was occupied by §Y$COUNTRY$§W."
 HISTORY_LIBERATED_BY: "Was liberated from §Y$OLD_ADJ$§W occupation."
 HISTORY_CORE_ADD: "Became a core of §Y$COUNTRY$§W."
 HISTORY_CORE_REMOVE: "Stopped being a core of §Y$COUNTRY$§W."
 HISTORY_JOINED_EMPIRE: "Joined the Holy Roman Empire."
 HISTORY_LEFT_EMPIRE: "Left the Holy Roman Empire."
 HISTORY_BECAME_CITY: "Became a full city."
 HISTORY_CITY_GROWTH: "Grew to more than §Y$SIZE$§W inhabitants."
 HISTORY_CITY_RENAMED: "Province capital renamed to §Y$NEW$§W."
 HISTORY_ADVISOR: "§Y$NAME$§W, a local §Y$TYPE$§W became famous for his work."
 HISTORY_DECISION: "Decision: $DECISION$."
 xdesc_free_shipping_through_the_sound: "Our ships no longer pay The Sound Toll, and our trade is better for it."
 YEARLY_CULTURAL_TRADITION: "Yearly Cultural Tradition"
 illegitimate_ruler: "Ruler considered illegitimate"
 desc_illegitimate_ruler: "Broad strata of our population consider the present ruler illegitimate."
 PEACE_PROV_SCORE_DESC: "The value of a province depends on its tax value and manpower. Provinces that are not occupied are twice as expensive. The province value starts to decrease after §Y$YEARS$§W years of occupation, down to a minimum of §Y$MIN$§W%."
 CONFIRM_WHITE_PEACE: "Confirm White Peace"
 CONFIRM_WHITE_PEACE_DESC: "With a White Peace, neither side claims victory - infamy and prestige remain unchanged.\n\n§Y$ACCEPTANCE$§W"
 HEIR_AGE_LESS_THAN: "Heir age less than "
 HEIR_AGE_AT_LEAST: "Heir age at least "
 HISTORY_PROVINCE_RENAMED: "Renamed from §Y$OLD$§W to §Y$NEW$§W."
 LEDGER_LEGITIMACY: "Legit."
 LEDGER_INFAMY: "Infamy"
 LEDGER_PAPAL_INF: "Papal Inf"
 thalassocracy: "Thalassocracy"
 desc_thalassocracy: "Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element."
 confirm_thalassocracy_title: "Confirm Thalassocracy"
 confirm_thalassocracy_desc: "By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans."
 disrupt_genoese_trade_title: "Disrupt Genoese Trade"
 disrupt_genoese_trade_desc: "Blast! Genoa has managed to secure free trading rights through the Bosphorus. We are losing markets fast. Either we monopolize trade in Liguria, or we knock out their Black Sea Colonies before they know what hit them."
 boom_economy: "Booming Economy"
 desc_boom_economy: "Our cup runneth over! The economy is booming!"
 restore_currency_title: "Restore The Currency"
 restore_currency_desc: "The soundness of our currency used to be the envy of the world, but our inflationary spending has caused its value to plummet, and foreign merchants no longer accept it as readily as they used to. $MONARCHTITLE$, we implore you, restore the currency.'"
 implement_gold_standard_title: "Implement The Gold Standard"
 implement_gold_standard_desc: "Let other nations debase their currencies all they want -- ours shall be pegged to the enduring value of pure gold, and be recognized across the world as a trusted medium of exchange. Be wary, however, of breaking established trusts."
 gold_standard: "Gold Standard"
 desc_gold_standard: "Since our currency is pegged to the enduring value of gold we experience less inflation."
 separation_of_powers: "Separation of Power"
 desc_separation_of_powers: "We have enacted a limited constitutional separation of power, extending the independence of the legislature in relation to the crown. People enjoy their new found freedoms, and our administration has become more efficient"
 formalize_separation_of_powers_title: "Formalize Separation of Powers"
 formalize_separation_of_powers_desc: "By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule."
 cult_of_reason: "Cult of Reason"
 desc_cult_of_reason: "God is dead. God remains dead. And we have killed him. How shall we comfort ourselves, the murderers of all murderers? What was holiest and mightiest of all that the world has yet owned has bled to death under our knives."
 go_cult_of_reason_title: "Cult of Reason"
 go_cult_of_reason_desc: "The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted."
 relief_from: "Delivered from Evil"
 desc_relief_from: "The country has been delivered from a great evil."
 NAVAL_RANGE: "Naval Range"
 A_PREVIOUS_RULER: "a Previous Ruler"
 AN_OLD_RULER: "an Old Ruler"
 ONE_GENERAL: "one of our Generals"
 ONE_ADMIRAL: "one of our Admirals"
 AN_OLD_WAR: "an old War"
 UNIT_GROUP_CHANGE: "Unit Types changed to §Y$GROUP$§W.\n"
 HAVENT_UNIT_TYPE_GROUP: "Do NOT have §Y$GROUP$§W Unit Types"
 HAVE_UNIT_TYPE_GROUP: "Has §Y$GROUP$§W Unit Types"
 MENU_MESSAGES_ALL: "All"
 MENU_MESSAGES_DYNASTY: "Dynasty"
 MENU_MESSAGES_DIPLOMACY: "Diplomacy"
 MENU_MESSAGES_TRADE: "Trade"
 MENU_MESSAGES_RELIGION: "Religion"
 MENU_MESSAGES_EVENTS: "Events"
 MENU_MESSAGES_GOVERNMENT: "Government"
 MENU_MESSAGES_MILITARY: "Military"
 MENU_MESSAGES_COMBAT: "Combat"
 MENU_MESSAGES_OTHER: "Other"
 M_HISTORY_BUTTON: "History"
 MILITARY_FIRE_LABEL: "Fire"
 MILITARY_SHOCK_LABEL: "Shock"
 MILITARY_COUNT_LABEL: "Units"
 COUNTRY_HISTORY: "Country History"
 PROVINCE_HISTORY: "Province History"
 ENEMY_OCC: "enemy"
 COUNTRY_HISTORY_HEADER: "The History of $COUNTRY$"
 COUNTRY_HISTORY_BATTLE: "The Battle of $NAME$ may have been the decisive point. $ATTACKER_SIZE$ $ATTACKER$ men fought $DEFENDER_SIZE$ $DEFENDER$. The $ATTACKER$ $ATTACKER_RESULT$ and the $DEFENDER$ $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_1: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ forces, led by $ATTACKING_COMMANDER$ attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ forces. The $ATTACKER_SIZE$ men strong $ATTACKER$ army $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ defenders $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_2: "The most decisive battle of the war was when $ATTACKER_SIZE$ men, led by the $ATTACKER$ $ATTACKING_COMMANDER$, $ATTACKER_RESULT$ attacking the $DEFENDER_SIZE$ men strong $DEFENDER$ army, led by $DEFENDING_COMMANDER$, who $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_3: "The war was practically decided when $ATTACKING_COMMANDER$ fought $DEFENDING_COMMANDER$ in the Battle of $NAME$. $ATTACKER_SIZE$ $ATTACKER$ soldiers $ATTACKER_RESULT$ while fighting the $DEFENDER_SIZE$ $DEFENDER$ soldiers $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_4: "Historians talk about how the $ATTACKER$ fought $DEFENDER$ in the Battle of $NAME$, led by the $ATTACKER$ $ATTACKING_COMMANDER$, $ATTACKER_RESULT$ fighting the $DEFENDER_SIZE$ men strong $DEFENDER$ army, led by $DEFENDING_COMMANDER$, who $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_A_NO_COMMANDER: "What decided the war was the Battle of $NAME$ when $ATTACKER_SIZE$ $ATTACKER$ fought the $DEFENDER_SIZE$ men strong $DEFENDER$ army, led by $DEFENDING_COMMANDER$, who $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_D_NO_COMMANDER: "The most decisive battle of the war was when $ATTACKER_SIZE$ men, led by the $ATTACKER$ $ATTACKING_COMMANDER$, $ATTACKER_RESULT$ attacking the $DEFENDER_SIZE$ men strong $DEFENDER$ army, who $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked the $DEFENDER$ fleet led by $DEFENDING_COMMANDER$. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_1: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_2: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_3: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_4: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_A_NO_COMMANDER: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet, led by $ATTACKING_COMMANDER$ attacked the $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 COUNTRY_HISTORY_BATTLE_NAVAL_D_NO_COMMANDER: "An important event of the war was the Battle of $NAME$ where the $ATTACKER$ fleet attacked $DEFENDING_COMMANDER$ and his $DEFENDER$ fleet. The $ATTACKER_SIZE$ ship strong $ATTACKER$ fleet $ATTACKER_RESULT$ and the $DEFENDER_SIZE$ $DEFENDER$ ships $DEFENDER_RESULT$."
 HEAVY_LOSSES: "lost most of their forces"
 SOME_LOSSES: "suffered some losses"
 NO_LOSSES: "were almost unscathed"
 sought_after_bachelor: "Sought after Bachelor"
 desc_sought_after_bachelor: "The courts of the world consider our monarch an attractive party for marriage."
 a_woman_scorned: "A Woman Scorned"
 desc_a_woman_scorned: "Hell hath no fury like a woman scorned. The Queen is none too happy about you, and, in an odd coincidence, some quite strange and nasty rumors about you have begun to circulate in foreign courts."
 GUARANTNEWDESC: "Do you wish to proclaim a guarantee for $COUNTRY$? We will be called to war against any country who attacks them."
 GUARANTDESC: "Guaranteeing their independence, we will be called to war against any country who attacks them."
 WARNNEWDESC: "Do you wish to send a warning to $COUNTRY$? This will call us to war if they attack one of our neighboring countries."
 WARNDESC: "Sending them a warning will call us to war should they attack one of our neighbors."
 SUPPLY_CORE: "Core:"
 UNIT_ENABLE_PATROL_NEW: "Start patrolling"
 UNIT_DISABLE_PATROL_NEW: "Stop patrolling"
 endorse_renaissance_philosophy_title: "Endorse Renaissance Philosophy"
 endorse_renaissance_philosophy_desc: "You, with no limit and no bound, may choose for yourself the limits and bounds of your nature. We have placed you at the world's center so that you may survey everything else in the world.'\n\n--Mirandola, Piccolo -- 'Oration on The Dignity of Man'"
 blooming_renaissance: "Blooming Renaissance"
 desc_blooming_renaissance: "The Renaissance flourishes in $COUNTRY$! In all corners of every street of every city, our citizens leave their dark medieval hovels, and emerge out into the sunlit worlds of human dignity and civic responsibility."
 support_baroque_music_title: "Support Baroque Music"
 support_baroque_music_desc: "Only the Almighty knows what artistic talent has gone wasted because of too little money, too little food and too little love. Help struggling composers in $COUNTRY$ with your patronage, and they will help you in return."
 the_sound_of_music: "Baroque Music"
 desc_the_sound_of_music: "While times may be trying, and times may be tough, our subjects will always find solace and comfort in the music that has begun to reverberate in even the darkest alleys of our realm. From Bach to Händel, $COUNTRY$ is alive with the sound of music!"
 way_of_tea: "The Way of Tea"
 desc_way_of_tea: "In the warmth of a thousand tea-houses, our people find rest and recreation, served with a hint of the divine, and steaming cups of tea."
 develop_way_of_tea_title: "The Way of Tea"
 develop_way_of_tea_desc: "While tea had been grown in Japan at least since the 9th century, the more refined aesthetics of the Chanoyu, The Way of Tea, only developed fully during the early parts of the 15th century. Part religious ceremony, and part cultural tradition, The Way of Tea could become an integral part of our cultural heritage."
 develop_diwani_script_title: "Diwani Script"
 develop_diwani_script_desc: "A cursive style of arabic calligraphy, originated in the Ottoman Empire of the 15th and 16th centuries, the Diwani Script was thus named for its intended use on royal decrees issued by the Ottoman diwan, the cabinet of the Ottoman state. Strengthen our rule by proclaiming our edicts, and the word of God, in the harmonies of calligraphy."
 diwani_script: "The Diwani Script"
 desc_diwani_script: "All our edicts and decrees are issued in the style of elaborate calligraphy, and people respect us for it"
 support_dutch_masters_title: "Golden Age of Dutch Painting"
 support_dutch_masters_desc: "The Dutch Republic, recently Calvinist, recently independent, and with strong undercurrents of humanistic thought and philosophy, had in the late 16th century set the philosophical stage for a break with the established artistic traditions and ideals of the old Catholic Europe. Riding on the back of the wealth coming in from the developing trade through Amsterdam, we could help usher in a Golden Age for Dutch painting"
 dutch_masters: "The Golden Age of Dutch Painting"
 desc_dutch_masters: "We are financially supporting the Dutch masters of painting in Holland"
 charter_guild_of_st_luke_title: "Charter a Guild of St Luke"
 charter_guild_of_st_luke_desc: "Saint Luke, the patron saint of artists, often came to lend his name to artists guilds in Western Europe, the most famous, perhaps, in Antwerp. Chartering a guild here in $COUNTRY$ might be a tad on the expensive side, but the cultural benefit will be there for all to see. Developing the Guild's bureaucracy will also strengthen our native bureaucratic tradition."
 guild_of_st_luke: "The Guild of Saint Luke"
 desc_guild_of_st_luke: "The patron saint of artists holds his hand over $COUNTRY$. The artists in the Guild of St Luke are churning out masterpieces to strengthen our cultural tradition!"
 hold_the_last_jousting_tournament_title: "The Last Jousting Tournament"
 hold_the_last_jousting_tournament_desc: "We can feel it in the wind. Soon our equestrian elite will be nothing more than a dream remembered, as the chivalrous tradition dies out before the onslaught of modernity. The world is changing, but for now, for one last time: Let the Knights of $COUNTRY$ ride!"
 the_last_joust: "The Last Jousting Tournament"
 desc_the_last_joust: "While the knights may still be a part of our army for some time, the chivalrous traditions that they upheld for so long is dying out."
 NOCLAIMLESSER: "You cannot claim thrones as the lesser partner in a Personal Union."
 florentine_school: "Supporting The Florentine School"
 desc_florentine_school: "The Florentine school was an Italian school of art, most famous perhaps for its naturalistic style and its murals, that grew out of the work of artists like Donatello, Michelangelo and Brunelleschi. $COUNTRY$ supports these artists, and the world knows it."
 support_florentine_school_title: "Support The Florentine School"
 support_florentine_school_desc: "Because of our relative notability, we are in a position to support the Italian artists in the Florentine School. Being perceived as patrons of international art will definitely help our propaganda efforts."
 court_byzantine_refugees_title: "Byzantine Refugees"
 court_byzantine_refugees_desc: "My Lord, Byzantium has fallen to the Saracens. The last bastion of the Roman Empire, the City of Constantine, is now in Turkish hands. As Christendom reels from the shock, Byzantine refugees flock to the cities and courts of Europe, bringing with them old manuscripts of classical knowledge, tracts by Aristotle, Plato and Galen, and a thorough knowledge of both Latin and Greek. Inviting these refugees to $COUNTRY$ might provide an enormous boost to our own efforts in the fields of culture and science."
 byzantine_influx: "Byzantine Influx"
 desc_byzantine_influx: "A proclamation has gone out from $COUNTRY$, across all of Europe, that the lost children of Constantine's city are invited to seek shelter and new lives in our cities. They bring with them an understanding of classic civilization that helps our research."
 commission_epic_to_monarch_title: "National Epic"
 commission_epic_to_monarch_desc: "Our subjects have taken to telling tales and legends about $RANDOM_OLD_MONARCH$. The legend says that in $COUNTRY$'s darkest hour, he will return to our nation, and deliver it from evil. Regardless of the truth in that statement, we could use this in our propaganda."
 epic_to_monarch: "National Epic"
 desc_epic_to_monarch: "There is an epic written in tribute of an old king of ours, telling his life and legend."
 enlightenment_movement: "Liberté, Egalité, Fraternité"
 desc_enlightenment_movement: "Like a mighty torch, bringing the light of reason into even the darkest corners of the old and new worlds, the Enlightenment is sweeping across the world. With science, reason, and an unfaltering belief in mankind's potential as its weapon, it promises to wither the old crowns and crosses, and set man free. Being the enlightened ruler that he is, $MONARCH$, of course, supports this."
 support_enlightenment_movement_title: "Liberté, Egalité, Fraternité"
 support_enlightenment_movement_desc: "Like a mighty torch, bringing the light of reason into even the darkest corners of the old and new worlds, the Enlightenment is sweeping across the world. Supporting this movement will doubtlessly lead to advances in science and philosophy, but the movements notions about human freedom, and the unalienable rights of man, may cause a bit of a rebellious fervor in our country."
 commedia_dellarte: "Commedia dell'Arte"
 desc_commedia_dellarte: "Originally developed in Italy and France, the 'Commedia dell'Arte' was a popular form of theater in Europe in the period between the 16th and 18th centuries. While its origins can be traced back to Greek and Roman theatrical conventions, the Commedia dell'arte was nevertheless an original innovation, perhaps best remembered for its stock characters such as 'Harlequin' and 'Pantalone'."
 support_commedia_dellarte_title: "Commedia dell'Arte Performances"
 support_commedia_dellarte_desc: "Hear ye, hear ye! Let loose Pantalone, Harlequin, and all the other stock characters of the traditional Commedia dell'Arte on your unsuspecting population, and watch as they are entertained by the antics and the shenanigans. A good piece of comedy can make anyone forget for a while that their everyday lives are wasted away laboring under the yokes of tyrannical rulers. Plus, it's fun!"
 military_modernization_muslim_title: "Military Modernization"
 military_modernization_muslim_desc: "We have managed to bring our cultural life up to par with our powerful neighbors. We wear their clothes, we practice their customs, and some of us even speak their languages. The real challenge, the military, remains, however."
 military_modernization_eastern_title: "Military Modernization"
 military_modernization_eastern_desc: "We have managed to bring our cultural life up to par with our powerful neighbors. We wear their clothes, we practice their customs, and some of us even speak their languages. The real challenge, the military, remains, however."
 military_modernization_western_title: "Military Modernization"
 military_modernization_western_desc: "We have managed to bring our cultural life up to par with our powerful neighbors. We wear their clothes, we practice their customs, and some of us even speak their languages. The real challenge, the military, remains, however."
 action_and_reaction: "Action and Reaction"
 desc_action_and_reaction: "For each action there is an equal and opposite reaction. We have drastically reformed one of the country's most fundamental institutions, and powerful interests within our realm now conspire to undo these changes. Hold the line and ride the storm through."
 particularist_rebels_title: "Particularist"
 particularist_rebels_name: "$COUNTRY$ Particularists"
 particularist_rebels_desc: "Particularists are violently opposed to any attempts at centralization by the government. They demand autonomy, though not actual independence."
 particularist_rebels_army: "Particularist Army"
 rome_reborn: "Rome Reborn"
 desc_rome_reborn: "Like a Phoenix from the ashes, The Roman Empire thrones above the world. For the first time since Charlemagne, there is an undisputed and absolute Emperor of The Holy Roman Empire. The thousand flags of Germany divided have all stopped waving before the one, singular, flag of Rome reborn. Ave Caesar!"
 build_lubeck_krantor_title: "The Lübeck Krantor"
 build_lubeck_krantor_desc: "With wealth pouring into Lübeck, the port facilities are starting to look underdimensioned. While it would cost nearly a whole year's income, a Krantor (a massive harbor crane) could greatly improve our trading potential."
 krantor_crane: "The Lübeck Krantor"
 desc_krantor_crane: "We have erected a massive harbor crane here in Lübeck, which helps us load and unload ships."
 commission_adler_von_lubeck_title: "The 'Adler von Lübeck'"
 commission_adler_von_lubeck_desc: "On account of the ongoing war in the region, our shipwrights have presented plans for a new warship: The 'Adler von Lübeck'. The ship is massive, with more gunports than any other ship afloat in the western world. Building it would be expensive, but our navy would be unrivaled in the Baltic for quite some time."
 adler_von_lubeck: "The 'Adler von Lübeck'"
 desc_adler_von_lubeck: "The 'Adler von Lübeck' floats on the briny foam, and our naval prowess is unmatched from The Kattegatt to The Gulf of Bothnia."
 CORE_FRACTION_IS_LESS_THAN: "Core Province fraction is less than "
 CORE_FRACTION_IS_AT_LEAST: "Core Province fraction is at least "
 over_extension: "Overextension"
 desc_over_extension: "Our glorious nation has grown so quickly that our administration is having trouble keeping it all under control. We must slow down and consolidate our hold on all this new territory, decentralize, or even release some countries as vassals."
 support_south_german_organ_tradition_title: "The South German Organ Tradition"
 support_south_german_organ_tradition_desc: "The South German organ tradition was a school of German organ composers, whose work was largely inspired by earlier Italian traditions, learned by the Germans from studies under Italian masters. Known for improvisatory preludes, chaconnes and passacaglias, the music of the South German Organists is something we could consider supporting."
 south_german_organ_tradition: "The South German Organ Tradition"
 desc_south_german_organ_tradition: "From Pachelbel to Johann Kaspar Kerll, the music of South German organs can be heard all across $COUNTRY$"
 HAVE_A_NAVY_SMALLER_THAN: "Total navy size less than §Y$PERC$§W% of the Force Limit"
 HAVE_A_NAVY_LARGER_THAN: "Total navy size at least §Y$PERC$§W% of the Force Limit"
 HAVE_A_ARMY_SMALLER_THAN: "Total army size less than §Y$PERC$§W% of the Force Limit"
 HAVE_A_ARMY_LARGER_THAN: "Total army size at least §Y$PERC$§W% of the Force Limit"
 EMBARGOSUBJECT: "You are a subject nation and cannot issue embargos."
 tut_1c_30: "The culture tab"
 tut_1c_31: "At the top of the screen shows how much cultural, naval and army tradition your country has. Below are buttons for each advisor type. By spending tradition you can recruit the advisors you need that then will be available to hire in the court view. The skill of your new advisor depends on how much tradition you have."
 tut_1c_32: "Below are a number of cultural decisions that can be used to increase your cultural tradition, some also have other effects."
 tut_1c_33: "The missions and decisions tab"
 tut_1c_34: "At the top of this tab you have information on your current mission, you don't have to complete the mission but doing so will give your country some bonuses. At the bottom you have a number of country decisions that can be taken to gain certain benefits."
 ANY_ALLY_STARTS: "Any Ally"
 ALL_CORES: "All Core Provinces"
 ALL_PROVS: "All Provinces"
 ALL_CGROUP_PROVS: "All Provinces in our Culture Group"
 ALL_ADJ_COLONIES: "All Adjacent Colonies"
 ALL_REL_PROVS: "All Provinces of our Religion"
 ALL_HRE_PROVS: "All HRE Provinces"
 ALL_CGROUP_COUNTRIES: "All Countries with Provinces of our Culture Group"
 ALL_COUNTRIES: "All Countries"
 ALL_GOV_ENEMIES: "All Revolutionary Enemies"
 ALL_OPPRESSORS: "All Countries that can Release States"
 ALL_INFIDELS: "All Infidels"
 ALL_HERETICS: "All Heretics"
 ALL_PRIMITIVES: "All Primitives"
 cb_revolutionary: "Revolutionary War"
 cb_revolutionary_desc: "They are ideological enemies!"
 SRU: "Saruhan"
 SRU_ADJ: "Saruhani"
 MEN: "Mentese"
 MEN_ADJ: "Mentese"
 RAM: "Ramazan"
 RAM_ADJ: "Ramazani"
 EPI: "Epirus"
 EPI_ADJ: "Epirote"
 rebel_sentiment: "Rebel Sentiment"
 desc_rebel_sentiment: "Our high Infamy has inflamed opportunist patriots and nationalists all over this province."
 TRIG_NOT_LIKELY_REBELS: "Likely Rebels are NOT "
 TRIG_LIKELY_REBELS: "Likely Rebels are "
 MOVE_CAPITAL_HRE_RULE: "We cannot move our capital into, or out of, the Holy Roman Empire."
 WEWAR: "We are at War"
 policy_restricted: "Policy Restriction"
 LOAD_CAPACITY_LABEL: "Can carry $NUM$ regiments."
 tutorial_completed: "That concludes this chapter of the tutorial."
 CANCELWARSUBDESC: "Are you sure you wish to cancel the war subsidies given to $COUNTRY$? This will stop the monthly gold we are currently giving them."
 NO_HORSE: "We do not yet have access to cavalry."
 MERCHANT_FOREIGN_COMPETE_CHANCE: "Compete Chance Abroad"
 COLONIES: "Colonies"
 theology: "Theologian"
 colonial: "Colonial Governor"
 spy: "Spymaster"
 trade: "Trader"
 desc_theology: "The reputation of our Theologian has reached far beyond our borders. Our government is really lucky to have him."
 desc_colonial: "The reputation of our Colonial Governor has reached far beyond our borders. Our government is really lucky to have him."
 desc_spy: "The reputation of our Spymaster has reached far beyond our borders. Our government is really lucky to have him."
 STABHIT_FROM_MIL_ACCESS: "Has Military Access"
 THEYATWAR: "We cannot do this while they are at war."
 positive_stability: "Positive Stability"
 negative_stability: "Negative Stability"
 MS_BAD_VERSION: "Wrong version. Please download the latest patch."
 maneuver: "Maneuver"
 siege: "Siege"
 fire: "Fire"
 shock: "Shock"
 dice: "Dice"
 crossing: "Crossing"
 terrain: "Terrain"
 NO_LEADER: "No Leader"
 NO_ADVISOR: "No Advisor"
 CONVREL_KINGFORCED: "We have been forced to change religion, and can not change religion under the current ruler we have."
 OFFENSEDESCR: ""
 CRUSADE_TOO_DISTANT: "These infidels are too distant a target for a Crusade."
 EXCOM_NOT_LESSER_UNION: "You may only target the senior partner in a Personal Union."
 UNION_TAG_DESC: "Since §Y$COUNTRY$§W is a union of all §Y$GROUP$§W cultures, those cultures are fully integrated and suffer no penalties."
 tribal_despotism_reform_title: "Reform the Government"
 tribal_despotism_reform_desc: "For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!"
 tribal_federation_reform_title: "Reform the Government"
 tribal_federation_reform_desc: "For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!"
 tribal_democracy_reform_title: "Reform the Government"
 tribal_democracy_reform_desc: "For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!"
 STAGNATION: "St."
 restore_holy_see_title: "Restore the Holy See"
 restore_holy_see_desc: "The Pope is currently not controlling Rome. We, as the most Catholic of nations, must rectify this vile blasphemy. Conquer Rome, and give the city to God's voice on earth!"
 solidify_our_papal_relations_title: "Solidify our Papal Relations"
 solidify_our_papal_relations_desc: "We are a proper Catholic state, but our relations with the Pope is cordial at the moment. We need to improve this, or we may stray too far from the one true faith."
 keep_rival_out_of_italy_title: "Keep $COUNTRY$ out of Italy!"
 keep_rival_out_of_italy_desc: "We can not let $COUNTRY$ be present in Italy. They are one of our rivals, and this is in our sphere of influence. Italy should be our domain."
 HAVE_LESS_MEN_THAN: "Have an army smaller than "
 HAVE_MORE_MEN_THAN: "Have an army equal or larger than "
 HAVE_LESS_SHIP_THAN: "Have a fleet smaller than "
 HAVE_MORE_SHIP_THAN: "Have a fleet equal or larger than "
 RIVAL_COUNTRY_STARTS: "Rival"
 THREAT_COUNTRY_STARTS: "Threat"
 rival_army_title: "Protect against $COUNTRY$"
 rival_army_desc: "$COUNTRY$ has a larger army than we have. This is a major danger, as they are a rival of ours. We need to make our army larger."
 rival_navy_title: "Naval Race versus $COUNTRY$"
 rival_navy_desc: "$COUNTRY$ has a fleet that outnumbers our own. They are our fierce rival, so this is not acceptable. We need to construct more ships."
 CW_WARNOVERLORD: "They are subject to $COUNTRY$, which will protect them."
 CW_WARNOVERLORD2: "$ENEMY$ is subject to $COUNTRY$, which will protect them."
 LEDGER_PROVINCE_DECISIONS: "Province Decisions"
 IS_NOT_VOTING_FOR1: "Is not voting for"
 IS_NOT_VOTING_FOR2: "as Emperor"
 IS_VOTING_FOR1: "Will be backing"
 IS_VOTING_FOR2: "to become Emperor."
 HAVE_LESS_TARIFF_THAN: "Tariff Efficiency at less than"
 HAVE_MORE_TARIFF_THAN: "Tariff Efficiency at least"
 convince_elector_title: "Make $COUNTRY$ vote for us!"
 convince_elector_desc: "$COUNTRY$ is an elector of the Holy Roman Empire, but sadly they are not endorsing our ambitions to be Emperor. We must change this, with promises, threats and gold!"
 improve_tariff_mission_title: "Maintain shipping routes"
 improve_tariff_mission_desc: "Our colonies need stable, protected shipping lanes in order to prosper. As such, we must build our navy to support our colonial ambitions. Galleys and transports are of no use for this."
 attack_prestigous_rival_title: "Attack $COUNTRY$"
 attack_prestigous_rival_desc: "Our fierce rival of $COUNTRY$ is more prestigious than we are. We need to take them down a notch by declaring war!"
 attack_weaker_rival_title: "Crush $COUNTRY$"
 attack_weaker_rival_desc: "Our fierce rival of $COUNTRY$ is embroiled in a war, and weaker than we are. We need to take them down a notch, and declare war upon them!"
 IS_NOT_RIVAL_WITH: "Is not a rival of"
 IS_RIVAL_WITH: "Is a rival of"
 uncontested_cores: "Uncontested Cores"
 italian_ambition_title: "Italian Ambition"
 italian_ambition_desc: "Italy is rich, and ripe for taking. We will stake out our part of italy, and reap its riches for ourselves."
 CANT_NEGOTIATE: "Their demands are completely unacceptable due to the following:"
 ON_ACTION_CHANCE: "The following may happen if we go in this direction."
 NOTHING_OA: "Nothing"
 PRIVATEER_NAME: "$WHOS$ Privateers"
 bad_discipline: "Bad Discipline"
 desc_bad_discipline: "There are a lot of soldiers in our armies that simply cannot deal with combat properly."
 good_discipline: "Good Discipline"
 desc_good_discipline: "Our army has a fair amount of discipline, making our soldiers fight much better."
 local_fortress: "Local Fortifications"
 desc_local_fortress: "Most of the province has been filled with minor local defensive fortifications to strengthen it against any invader."
 compromised_spy_defence: "Compromised Spy Defense"
 desc_compromised_spy_defence: "A relative of our ruler's is a naive idiot and keeps blurting out secrets to foreigners."
 smugglers_dominating: "Smugglers Dominating"
 desc_smugglers_dominating: "People are avoiding paying taxes on goods - and are getting away with it!"
 sponsor_patriots: "Fund Patriots"
 sponsor_patriots_desc: "Sponsor a patriotic rebellion, seeking reunification with their cultural kin. The rebel faction will be friendly towards us."
 sponsor_nationalists: "Fund Nationalists"
 sponsor_nationalists_desc: "Sponsor a nationalist rebellion, seeking independence under their own flag. The rebel faction will be friendly towards us."
 sponsor_pretender: "Fund Pretender"
 sponsor_pretender_desc: "Sponsor a throne pretender, seeking to overthrow the current regime. The rebel faction will be friendly towards us."
 CANT_SPAWN_REBELS: "Locally invalid rebel type: "
 CAN_SPAWN_REBELS: "Locally valid rebel type: "
 PROVINCIAL_REGIMENT: "Provincial Regiment"
 MERCENARY_REGIMENT: "Mercenary Regiment"
 GARRISON_LESS_THAN: "Garrison smaller than"
 GARRISON_MORE_THAN: "Garrison at least"
 WARSCORE_LESS_THAN: "In a war with a score worse than"
 WARSCORE_MORE_THAN: "In a war with a score better than"
 SPONSORED_BY: "These are supported and sponsored by"
 capital_city: "Capital City"
 TIME_UNTIL_CORE: "Will become a core province of §Y$COUNTRY$§W on §Y$DATE$§W."
 INAUGURATED_ON: "Inaugurated on §Y$DATE$§W (Age: §Y$AGE$§!)."
 UNION_NO_CANCEL: "Cannot cancel an alliance with a Personal Union partner."
 LEDGER_HR_EMPERORS: "Holy Roman Emperors"
 religious_turmoil: "Religious Turmoil"
 desc_religious_turmoil: "Too much religious differences in our country causes a lot of intolerance and bigotry."
 revoke_elector: "Revoke Elector"
 revoke_elector_desc: "The Holy Roman Emperor will revoke an elector title, upsetting the other electors in the process."
 ENDOFTUTORIAL_TITLE: "End of Tutorial"
 ENDOFTUTORIAL_BODY: "This is the end of the tutorial."
 tutorial_modifier: "Tutorial"
 desc_tutorial_modifier: "An effect to make the tutorial smoother. These effects will not exist in a regular game. §MMissionary Strength§! will make increase how fast you can convert a province to your state religion. §MCore-Creation§! cost will affect how fast you make a province a core and how much Administrative Points it will cost."
 BUILD_TIME: "Build Time"
 OBJECTIVES: "Objectives"
 REWARDS: "Rewards"
 COLONYNATIVEFERBONUS: "Ferocity: §Y+$AMOUNT$%§Y damage bonus"
 LAND_LEADER_MANEUVER: "Land Leader Maneuver"
 NAVAL_LEADER_MANEUVER: "Naval Leader Maneuver"
 the_provincial_taxation_system: "Provincial Taxation System"
 desc_the_provincial_taxation_system: "We have established a permanent provincial taxation system that will optimize gains for the treasury."
 NOT_SIEGED_BY: "Is NOT sieged by "
 SIEGED_BY: "Sieged by "
 ##ROME##
 RISE_OF_ROME: "Pyrrhic War"
 RISE_OF_ROME_DESC: "The Pyrrhic War initially started as a minor conflict between Rome and the city of Tarentum over a naval treaty violation by one of the Roman consuls. At the time Tarentum was still the foremost among the Greek colonies in southern Italy collectively known as Magna Graecia. The city had previously aided the Greek ruler Pyrrhus of Epirus in his conflict with Corcyra and requested military aid from Epirus against Rome. Pyrrhus honored his obligation  landing in southern Italy with his army. The war lasted for five years and proved that the Greek states were incapable of protecting Magna Graecia from Roman expansion."
 druidism: "Druidism"
 judaism: "Jewish"
 zoroaster: "Zoroastrian"
 pantheon: "Pantheon"
 roman_pantheon: "Roman Pantheon"
 greek_pantheon: "Greek Pantheon"
 egyptian_pantheon: "Egyptian Pantheon"
 carthaginian_pantheon: "Carthaginian Pantheon"
 latin2: "Latin"
 roman: "Roman"
 etruscan: "Etruscan"
 osco_umbrian: "Osco Umbrian"
 messapic: "Messapic"
 venetic: "Venetic"
 hellenic: "Hellenic"
 greek2: "Greek"
 macedonian: "Macedonian"
 north_african: "North African"
 egyptian: "Egyptian"
 numnidian: "Numidian"
 north_levantine: "North Levantine"
 carthaginian: "Carthaginian"
 phoenician: "Phoenician"
 south_levantine: "South Levantine"
 jewish: "Jewish"
 nabatean: "Nabatean"
 persia: "Persian"
 persian2: "Persian"
 parthian: "Parthian"
 median: "Median"
 armenian2: "Armenian"
 ibero: "Ibero"
 assyrian: "Assyrian"
 scythia: "Scythia"
 scythian: "Scythian"
 sarmatian: "Sarmatian"
 illyria: "Illyria"
 pannonian: "Pannonian"
 illyrian: "Illyrian"
 thracia: "Thracia"
 thracian: "Thracian"
 dacian: "Dacian"
 phrygian: "Phrygian"
 pisidian: "Pisidian"
 germanic2: "Germanic"
 west_germanic: "West Germanic"
 north_germanic: "North Germanic"
 suebi: "Suebi"
 vandalic: "Vandalic"
 gallic: "Gallic"
 celtic: "Celtic"
 gallo_ligurian: "Gallo Ligurian"
 iberian2: "Iberian"
 aquitanian: "Aquitanian"
 iberian: "Iberian"
 celt_iberian: "Celt Iberian"
 ROM: "Rome"
 roman_republic: "Roman Republic"
 roman_republic_ruler: "Consul"
 EGT: "Egypt"
 EGT_ideas: "Egyptian Ideas"
 egypt: "Alexandria"
 ancient_greek: "Greek"
 ptolamaic_phalanx: "Ptolamaic Phalanx"
 etheopian_mercenaries: "Etheopian_mercenaries"
 egyptian_phalanx: "Egyptian Phalanx"
 ptolamaic_cavalry: "Ptolamaic Cavalry"
 egyptian_cavalry: "Egyptian Cavalry"
 KRT: "Crete"
 SEL: "The Seleucids"
 RHD: "Rhodes"
 PGM: "Pergamon"
 BTH: "Bithynia"
 PON: "Pontus"
 CAR: "Carthage"
 NUM: "Numidia"
 LUS: "Lusitani"
 VAC: "Vaccaei"
 CTB: "Cantabri"
 MAS: "Massilia"
 MGN: "Magna Graecia"
 COC: "Colchis"
 BSK: "Bosporon"
 ACL: "Achaean League"
 ARR: "Armenia"
 EBU: "Eburones"
 CNU: "Carnutes"
 AED: "Aedui"
 EPR: "Epirus"
 SPR: "Sparta"
 RXL: "Rhoxolani"
 KRT: "Crete"
 MAC: "Macedonia"
 IBR: "Iberia"
 ARV: "Arverni"
 ILY: "Illyria"
 PRS: "Parisii"
 ATR: "Atrebates"
 LUS: "Lusitani"
 SLU: "Siluri"
 SEQ: "Sequani"
 SEB: "Suebi"
 PCT: "Pictii"
 NRV: "Nervii"
 LEM: "Lemovices"
 HEL: "Helvetii"
 CTV: "Catuvellauni"
 AUL: "Aulerci"
 TYL: "Tylis"
 seleucid: "Seleucid"
 SEL_ideas: "Seleucid Ideas"
 persian_mercenaries: "Persian Mercenaries"
 seleucid_phalanx: "Seleucid Phalanx"
 silver_shield_phalanx: "Silver-Shield Phalanx"
 romanized_infantry: "Romanized Infantry"
 seleucid_cavalry: "Seleucid Cavalry"
 seleucid_companion_cavalry: "Seleucid Cataphracts"
 ancient_feuds: "Ancient Feuds"
 ancient_feuds_desc: ""
 eastern_mercenaries: "Eastern Mercenaries"
 eastern_mercenaries_desc: ""
 link_between_worlds: "Link Between Worlds"
 link_between_worlds_desc: ""
 persian_recruits: "Persian Recruits"
 persian_recruits_desc: ""
 alexanders_legacy: "Alexanders Legacy"
 alexanders_legacy_desc: ""
 eastern_influence: "Eastern Influence"
 eastern_influence_desc: ""
 seleucid_adaptability: "Seleucid Adaptability"
 seleucid_adaptability_desc: ""
 libery_of_alexander: "Libery of Alexandria"
 libery_of_alexander_desc: ""
 the_niles_gifts: "The Niles Gifts"
 the_niles_gifts_desc: ""
 adopting_egyptian_traditions: "Adopting Egyptian Traditions"
 adopting_egyptian_traditions_desc: ""
 ancient_civilisations: "Ancient Civilisation"
 ancient_civilisations_desc: ""
 hellenistic_art: "Hellenistic Art"
 hellenistic_art_desc: ""
 the_great_lighthouse: "The Great Lighthouse"
 the_great_lighthouse_desc: ""
 tribe: "Tribe"
 call_to_war: "The Call To War"
 call_to_war_desc: ""
 faith: "Faith"
 faith_desc: ""
 daemons_in_the_forest: "Daemons In The Forest"
 daemons_in_the_forest_desc: ""
 tribal_warfare: "Tribal Warfare"
 tribal_warfare_desc: ""
 celtic_art: "Celtic Art"
 celtic_art_desc: ""
 resistance: "Resistance"
 resistance_desc: ""
 head_hunting: "Head Hunting"
 head_hunting_desc: ""
 barbarian_hoard: "Barbarian Hoard"
 barbarian_chosen: "Barbarian Chosen"
 barbarian_cavalry: "Barbarian Cavalry"
 barbarian_chosen_cavalry: "Barbarian Chosen Cavalry"
 CAR_ideas: "Carthaginian Ideas"
 mercenary_regulars: "Mercenary Regulars"
 mercenary_regulars_desc: ""
 carthaginian_olligarchy: "Carthaginian Olligarchy"
 carthaginian_olligarchy_desc: ""
 olligarchic_beuracracies: "Olligarchic Beuracracies"
 olligarchic_beuracracies_desc: ""
 carthaginian_monopolies: "Carthaginian Monopolies"
 carthaginian_monopolies_desc: ""
 carthaginian_seamanship: "Carthaginian Seamanship"
 carthaginian_seamanship_desc: ""
 olligarchic_law: "Olligarchic Law"
 olligarchic_law_desc: ""
 numidian_integration: "Numidian Integration"
 numidian_integration_desc: ""
 tribe_ruler: "Chief"
 persian_ideas: "Persian Ideas"
 DAC: "Daci"
 satrap_levies: "Satrap Levies"
 satrap_levies_desc: ""
 slave_armies: "Slave Armies"
 slave_armies_desc: ""
 achaemenid_legacy: "Achaemenid Legacy"
 achaemenid_legacy_desc: ""
 division_of_labour: "Divisions Of Labour"
 division_of_labour_desc: ""
 nobility_of_truth: "The Nobility Of Truth"
 nobility_of_truth_desc: ""
 persian_legacies: "Persian Legacies"
 persian_legacies_desc: ""
 gold_victories: "Gold Victories"
 gold_victories_desc: ""
 greece: "Greece"
 ancientgreek_ideas: "Greek Ideas"
 aegean_naval_traditions: "Aegean Naval Traditions"
 aegean_naval_traditions_desc: ""
 greek_diplomacy: "Greek Diplomacy"
 greek_diplomacy_desc: ""
 greek_philosophy: "Greek Philosophy"
 greek_philosophy_desc: ""
 polis_wars: "Polis Wars"
 polis_wars_desc: ""
 slave_economy: "Slave Economy"
 slave_economy_desc: ""
 ancient_greek_art: "Ancient Greek Art"
 ancient_greek_art_desc: ""
 greek_economy: "Greek Economy"
 greek_economy_desc: ""
 early_greek_phalanx: "Early Greek Phalanx"
 late_greek_phalanx: "Late Greek Phalanx"
 greek_cavalry: "Greek Cavalry"
 companion_cavalry: "Companion Cavalry"
 
 italia: "Rome"
 sarmatia: "Sarmatia"
 pheonicia: "Pheonicia"
 carthage: "Carthage"
 
 SPR_ideas: "Spartan Ideas"
 helots: "Helots"
 helots: ""
 spartan_traditions: "Spartan Traditions"
 spartan_traditions_desc: ""
 perioikoi: "Perioikoi"
 perioikoi_desc: ""
 spartan_eugenics: "Spartan Eugenics"
 spartan_eugenics_desc: ""
 spartan_olligarchy: "Spartan Olligarchy"
 spartan_olligarchy_desc: ""
 two_hereditary_kings: "Two Hereditary Kings"
 two_hereditary_kings_desc: ""
 agoge: "Agoge"
 agoge_desc: ""
 MAC_ideas: "Macedonian Ideas"
 macedonian_mines: "Macedonian Mines"
 macedonian_mines_desc: ""
 hetairoi: "Hetairoi"
 hetairoi_desc: ""
 alexanders_prestige: "Alexanders Prestige"
 alexanders_prestige_desc: ""
 aristotles_philosophies: "Aristotles Philosophies"
 aristotles_philosophies_desc: ""
 Star_of_Vergina: "Star of Vergina"
 Star_of_Vergina_desc: ""
 
 ROM_ideas: "Roman Ideas"
 senatus_populusque_romanus: "Senatus Populusque Romanus"
 senatus_populusque_romanus_desc: ""
 retired_legionnairs: "Retired Legionnairs"
 retired_legionnairs_desc: ""
 dignitas: "Dignitas"
 dignitas_desc: ""
 pietas: "Pietas"
 pietas_desc: ""
 gravitas: "Gravitas"
 gravitas_desc: ""
 commercia_et_negotiatores: "Commercia et Negotiatores"
 commercia_et_negotiatores_desc: ""
 roman_expansion: "Roman Expansion"
 roman_expansion_desc: ""
 retired_soldiers: "Retired Soldiers"
 retired_soldiers_desc: ""
 religious_organisation: "Religious Organisations"
 religious_organisation_desc: ""
 double_dealing: "Double Dealing"
 double_dealing_desc: ""
 underhand_diplomacy: "Underhand Diplomacy"
 underhand_diplomacy_desc: ""
 civic_patronage: "Civic Patronage"
 civic_patronage_desc: ""
 regularised_tribute: "Regularised Tribute"
 regularised_tribute_desc: ""
 open_courts: "Open Court"
 open_courts_desc: ""
 classical_greek_philiosphy: "Classical Greek Philiosphy"
 classical_greek_philiosphy_desc: ""
 ROM_ideas_start: "Roman Traditions"
 ROM_ideas_bonus: "Roman Ambitions"
 SEL_ideas_start: "Seleucid Traditions"
 SEL_ideas_bonus: "Seleucid Ambitions"
 EGT_ideas_start: "Egyptian Traditions"
 EGT_ideas_bonus: "Egyptian Ambitions"
 CAR_ideas_start: "Carthaginian Traditions"
 CAR_ideas_bonus: "Carthaginian Ambitions"
 MAC_ideas_start: "Macedonian Traditions"
 MAC_ideas_bonus: "Macedonian Ambitions"
 SPR_ideas_start: "Spartan Traditions"
 SPR_ideas_bonus: "Spartan Ambitions"
 ancientgreek_ideas_start: "Greek Traditions"
 ancientgreek_ideas_bonus: "Greek Ambitions"
 persian_ideas_start: "Persian Traditions"
 persian_ideas_bonus: "Persian Ambitions"
 gallic_mercenaries: "Gallic Mercenaries"
 iberian_mercenaries: "Iberian Mercenaries"
 greek_phalanx_mercenaries: "Greek Phalanx Mercenaries"
 carthaginian_infantry: "Carthaginian Infantry"
 numidian_cavalry: "Numidian Cavalry"
 carthaginian_cavalry: "Carthaginian Cavalry"
 carthaginian_olligarchy: "Carthaginian Olligarchy"
 carthaginian_olligarchy_ruler: "Suffete"
 ptolemaic_kingdom: "Ptolemaic Kingdom"
 ptolemaic_kingdom_ruler: "Pharoah"
 
 iberia: "Hispania"
 gaul: "Gaul"
 britannia: "Britannia"
 germania: "Germania"
 
 early_roman_legionnairs: "Early Roman Legionnairs"
 roman_equites: "Roman Equites"
 late_roman_legionnairs: "Late Roman Legionnairs"
 imperial_roman_legionnairs: "Imperial Roman Legionnairs"
 auxiliary_cavalry: "Auxiliary Cavalry"
 
 CAR_ADJ: "Punic"
 EGT_ADJ: "Egyptian"
 ROM_ADJ: "Roman"
 COC_ADJ: "Colchisian"
 MGN_ADJ: "Graecian"
 ACL_ADJ: "Achaean"
 AED_ADJ: "Aeduin"
 ARR_ADJ: "Armenian"
 ARV_ADJ: "Arvernian"
 ATR_ADJ: "Atrebatian"
 AUL_ADJ: "Aulercian"
 BSK_ADJ: "Bosporus"
 BTH_ADJ: "Bithynian"
 CNU_ADJ: "Carnutian"
 CTB_ADJ: "Cantabrian"
 CTV_ADJ: "Catuvellaunian"
 DAC_ADJ: "Dacian"
 EBU_ADJ: "Eburonian"
 EPR_ADJ: "Epirate"
 HEL_ADJ: "Helvetian"
 IBR_ADJ: "Iberian"
 ILY_ADJ: "Illyrian"
 KRT_ADJ: "Cretan"
 LEM_ADJ: "Lemovician"
 LUS_ADJ: "Lusitanian"
 MAC_ADJ: "Macedonian"
 MAS_ADJ: "Massilian"
 NRV_ADJ: "Nervian"
 NUM_ADJ: "Numidian"
 PCT_ADJ: "Pictish"
 PGM_ADJ: "Pergamonian"
 PON_ADJ: "Pontic"
 PRS_ADJ: "Parisian"
 RHD_ADJ: "Rhodian"
 RXL_ADJ: "Rhoxolanian"
 SEB_ADJ: "Suebi"
 SEL_ADJ: "Seleucid"
 SEQ_ADJ: "Sequanian"
 SLU_ADJ: "Silurian"
 SPR_ADJ: "Spartan"
 TYL_ADJ: "Tylisian"
 VAC_ADJ: "Vaccaen"
 PRT_ADJ: "Parthian"
 PRT: "Parthia"
 PRT_Ideas: "Parthian Ideas"
 parthian_shot: "Parthian Shot"
 parthian_shot_desc: ""
 PRT_ideas_start: "Parthian Traditions"
 PRT_ideas_bonus: "Parthian Ambitions"
 