monarch_power = DIP


# Pre-era techs
technology = {
	# Tech 0
	year = 0474

	merchants = yes
	naval_maintenance		=	0.1
	naval_morale			=	2.0
	range					=	100
	trade_range				=	100000000
	enable = cog
	enable = galley

}

technology = {
	# Tech 1
	year = 0500
	
	enable = barque
	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	marketplace = yes 
	dock = yes
	
}

technology = {
	# Tech 2
	year = 0550
	
	
	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	embassy = yes
	trade_depot = yes 
	drydock = yes 
}


technology = {
	# Tech 3
	year = 0600

	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	canal = yes
	shipyard = yes
	refinery = yes
	royal_palace = yes
	
	
	

}

technology = {
	# Tech 4
	year = 0650
		
	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	wharf = yes
	tradecompany = yes
	admiralty = yes

}

technology = {
	# Tech 5
	year = 0700

	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	grand_shipyard = yes 
	road_network = yes

}

technology = {
	# Tech 6
	year = 0750
	
	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	post_office = yes
	naval_arsenal = yes

}

technology = {
	# Tech 7
	year = 0800
	
	naval_morale			=	0.1
	naval_maintenance		= 	0.05
	trade_efficiency 		= 	0.1
	customs_house =	yes
	naval_base = yes
	
}
