namespace = elections

# Election!
country_event = {
	id = 700
	title = "EVTNAME700"
	desc = "EVTDESC700"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		is_colonial_nation = no
		government = republic
	}

	option = {
		name = "EVTOPTA700"	# Current ruler stays
		trigger = {
			has_regency = no
		}
		ai_chance = { 
			factor = 60
			modifier = {
				factor = 0
				NOT = { republican_tradition = 0.25 }
			}	
			modifier = {
				factor = 0.5
				NOT = { republican_tradition = 0.5 }
			}				
			modifier = {
				factor = 0.5
				NOT = { republican_tradition = 0.75 }
			}	
			modifier = {
				factor = 2.0
				republican_tradition = 0.9
			}		
		}
		custom_tooltip = remains_ruler
		change_adm = 1
		change_dip = 1
		change_mil = 1
		add_republican_tradition = -0.05
		if = {
			limit = { 
				NOT = { republican_tradition = 0.20 }
				government = republic
				is_tribal = no
			}
			change_government = despotic_monarchy
		}
		if = {
			limit = { 
				NOT = { republican_tradition = 0.20 }
				government  = republic
				is_tribal = yes
			}
			change_government = tribal_despotism
		}		
		random_list = {
			10 = {
				add_adm_power = 50
			}
			10 = {
				add_dip_power = 50
			}
			10 = {
				add_mil_power = 50
			}
		}
	}
	option = {
		name = "EVTOPTB700"	# An administrator type
		ai_chance = { factor = 20 }
		define_ruler = {
			mil = 1
			adm = 4
			dip = 1			
			fixed = yes
		}
	}
	option = {
		name = "EVTOPTC700"	# A diplomat
		ai_chance = { factor = 20 }
		define_ruler = {
			dip = 4
			adm = 1
			mil = 1				
			fixed = yes
		}
	}
	option = {
		name = "EVTOPTD700"	# A military man
		ai_chance = { factor = 20 }
		define_ruler = {
			mil = 4
			adm = 1
			dip = 1				
			fixed = yes
		}
	}
}

# Election!
country_event = {
	id = 701
	title = "EVTNAME700"
	desc = "EVTDESC701"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		is_colonial_nation = no
		government = republic
	}
	
	option = {
		name = "EVTOPTB700"	# An administrator type
		ai_chance = { factor = 40 }
		define_ruler = {
			mil = 1
			adm = 4
			dip = 1					
			fixed = yes
		}
	}
	option = {
		name = "EVTOPTC700"	# A diplomat
		ai_chance = { factor = 30 }
		define_ruler = {
			dip = 4
			adm = 1
			mil = 1				
			fixed = yes
		}
	}
	option = {
		name = "EVTOPTD700"	# A military man
		ai_chance = { factor = 30 }
		define_ruler = {
			mil = 4
			adm = 1
			dip = 1				
			fixed = yes
		}
	}
}

########################################
# Colonial Nations                     #
########################################

# Colonial Parent decides

# Governor term ends
country_event = {
	id = elections.702
	title = "elections.EVTNAME702"
	desc = "elections.EVTDESC702"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		government = colonial_government
		NOT = { has_country_flag = colonial_election }
	}
	
	option = {
		name = "elections.EVTOPTA702"	# Ask to keep GOVERNOR
		ai_chance = { 
			factor = 50
			modifier = {
				factor = 0
				NOT = { republican_tradition = 0.25 }
			}	
			modifier = {
				factor = 0.5
				NOT = { republican_tradition = 0.5 }
			}				
			modifier = {
				factor = 0.5
				NOT = { republican_tradition = 0.75 }
			}	
			modifier = {
				factor = 2.0
				republican_tradition = 0.9
			}				
		}
		set_country_flag = asked_to_keep_governor
		hidden_effect = {
			colonial_parent = {
				country_event = { id = elections.703 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTB702"	# Ask them to send a new GOVERNOR
		ai_chance = { factor = 50 }
		set_country_flag = asked_to_replace_governor
		hidden_effect = {
			colonial_parent = {
				country_event = { id = elections.704 days = 1 }
			}
		}
	}
}

# GOVERNOR Dies!
country_event = {
	id = elections.709
	title = "elections.EVTNAME709"
	desc = "elections.EVTDESC709"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		government = colonial_government
		NOT = { has_country_flag = colonial_election }
	}

	option = {
		name = "elections.EVTOPTB709"	# Let us pray
		hidden_effect = {
			colonial_parent = {
				country_event = { id = elections.710 days = 1 }
			}
		}
	}
}

# GOVERNOR Dies!
country_event = {
	id = elections.710
	title = "elections.EVTNAME710"
	desc = "elections.EVTDESC710"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes

	option = {
		name = "elections.EVTOPTB703"	# Send a Bureaucrat Candidate
		ai_chance = { factor = 40 }
		FROM = {
			define_ruler = {
				adm = 4
				dip = 1
				mil = 1
				fixed = yes
			}
		}
	}
	option = {
		name = "elections.EVTOPTC703"	# Send a Diplomatic Candidate
		ai_chance = { factor = 30 }
		FROM = {
			define_ruler = {
				adm = 1
				mil = 1
				dip = 4
				fixed = yes
			}
		}
	}
	option = {
		name = "elections.EVTOPTD703"	# Send a Military Candidate
		ai_chance = { factor = 30 }
		FROM = {
			define_ruler = {
				adm = 1
				dip = 1
				mil = 4
				fixed = yes
			}
		}
	}
}

# Asked to keep governor
country_event = {
	id = elections.703
	title = "elections.EVTNAME703"
	desc = "elections.EVTDESC703"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	option = {
		name = "elections.EVTOPTA703"	# Keep GOVERNOR
		ai_chance = { 
			factor = 70	
		}
		add_prestige = -5
		tooltip = {
			FROM = {
				custom_tooltip = "remains_governor_from"
				change_adm = 1
				change_dip = 1
				change_mil = 1
				add_republican_tradition = -0.1
				add_liberty_desire = -1
			}
		}
		hidden_effect = {
			FROM = {
				country_event = { id = elections.705 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTB703"	# Send a Bureaucrat Candidate
		ai_chance = { factor = 10 }
		tooltip = {
			FROM = {
				add_liberty_desire = 1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_bureaucrat
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTC703"	# Send a Diplomatic Candidate
		ai_chance = { factor = 10 }
		tooltip = {
			FROM = {
				add_liberty_desire = 1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_diplomatic
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTD703"	# Send a Military Candidate
		ai_chance = { factor = 10 }
		tooltip = {
			FROM = {
				add_liberty_desire = 1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_military
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
}

# Asked to replace governor
country_event = {
	id = elections.704
	title = "elections.EVTNAME704"
	desc = "elections.EVTDESC704"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	option = {
		name = "elections.EVTOPTA704"	# Keep GOVERNOR
		ai_chance = { 
			factor = 30		
		}
		tooltip = {
			FROM = {
				custom_tooltip = "remains_governor_from"
				change_adm = 1
				change_dip = 1
				change_mil = 1
				add_republican_tradition = -0.1
				add_liberty_desire = 5
			}
		}
		hidden_effect = {
			FROM = {
				country_event = { id = elections.705 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTB704"	# Send a Bureaucrat Candidate
		ai_chance = { factor = 30 }
		add_prestige = -5
		tooltip = {
			FROM = {
				add_liberty_desire = -1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_bureaucrat
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTC704"	# Send a Diplomatic Candidate
		ai_chance = { factor = 20 }
		add_prestige = -5
		tooltip = {
			FROM = {
				add_liberty_desire = -1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_diplomatic
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
	option = {
		name = "elections.EVTOPTD704"	# Send a Military Candidate
		ai_chance = { factor = 20 }
		add_prestige = -5
		tooltip = {
			FROM = {
				add_liberty_desire = -1
			}
		}
		hidden_effect = {
			FROM = {
				set_country_flag = new_governor_military
				country_event = { id = elections.706 days = 1 }
			}
		}
	}
}

 # Governor stays
country_event = {
	id = elections.705
	title = "elections.EVTNAME705"
	desc = "elections.EVTDESC705"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	option = {
		name = "elections.EVTOPTA705"	# Excellent!
		trigger = {
			has_country_flag = asked_to_keep_governor
		}
		custom_tooltip = "remains_governor"
		change_adm = 1
		change_dip = 1
		change_mil = 1
		add_republican_tradition = -0.1
		add_liberty_desire = -1
		clr_country_flag = asked_to_keep_governor
	}
	option = {
		name = "elections.EVTOPTB705"	# Damn them!
		trigger = {
			has_country_flag = asked_to_replace_governor
		}
		custom_tooltip = "remains_governor"
		change_adm = 1
		change_dip = 1
		change_mil = 1
		add_republican_tradition = -0.1
		add_liberty_desire = 1
		clr_country_flag = asked_to_replace_governor
	}
}

# Governor replaced
country_event = {
	id = elections.706
	title = "elections.EVTNAME706"
	desc = "elections.EVTDESC706"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	option = {
		name = "elections.EVTOPTA706"	# Excellent!
		trigger = {
			has_country_flag = asked_to_replace_governor
			has_country_flag = new_governor_bureaucrat
		}
		define_ruler = {
			adm = 4
			dip = 1
			mil = 1
			fixed = yes
		}
		add_liberty_desire = -1
		clr_country_flag = asked_to_replace_governor
		clr_country_flag = new_governor_bureaucrat
	}
	option = {
		name = "elections.EVTOPTA706"	# Excellent!
		trigger = {
			has_country_flag = asked_to_replace_governor
			has_country_flag = new_governor_diplomatic
		}
		define_ruler = {
			adm = 1
			dip = 4
			mil = 1
			fixed = yes
		}
		add_liberty_desire = -1
		clr_country_flag = asked_to_replace_governor
		clr_country_flag = new_governor_diplomatic
	}
	option = {
		name = "elections.EVTOPTA706"	# Excellent!
		trigger = {
			has_country_flag = asked_to_replace_governor
			has_country_flag = new_governor_military
		}
		define_ruler = {
			adm = 1
			dip = 1
			mil = 4
			fixed = yes
		}
		add_liberty_desire = -1
		clr_country_flag = asked_to_replace_governor
		clr_country_flag = new_governor_military
	}
	option = {
		name = "elections.EVTOPTB706"	# Damn them!
		trigger = {
			has_country_flag = asked_to_keep_governor
			has_country_flag = new_governor_bureaucrat
		}
		define_ruler = {
			adm = 4
			dip = 1
			mil = 1
			fixed = yes
		}
		add_liberty_desire = 1
		clr_country_flag = asked_to_keep_governor
		clr_country_flag = new_governor_bureaucrat
	}
	option = {
		name = "elections.EVTOPTB706"	# Damn them!
		trigger = {
			has_country_flag = asked_to_keep_governor
			has_country_flag = new_governor_diplomatic
		}
		define_ruler = {
			adm = 1
			dip = 4
			mil = 1
			fixed = yes
		}
		add_liberty_desire = 1
		clr_country_flag = asked_to_keep_governor
		clr_country_flag = new_governor_diplomatic
	}
	option = {
		name = "elections.EVTOPTB706"	# Damn them!
		trigger = {
			has_country_flag = asked_to_keep_governor
			has_country_flag = new_governor_military
		}
		define_ruler = {
			adm = 1
			dip = 1
			mil = 4
			fixed = yes
		}
		add_liberty_desire = 1
		clr_country_flag = asked_to_keep_governor
		clr_country_flag = new_governor_military
	}
}

# Colonial Nation decides

# Election!
country_event = {
	id = elections.707
	title = "elections.EVTNAME707"
	desc = "elections.EVTDESC707"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		government = colonial_government
		has_country_flag = colonial_election
	}
	
	option = {
		name = "elections.EVTOPTA707"	# Keep GOVERNOR
		ai_chance = { factor = 40 }
		custom_tooltip = "remains_governor"
		change_adm = 1
		change_dip = 1
		change_mil = 1
		add_republican_tradition = -0.1
	}
	option = {
		name = "elections.EVTOPTB707"	# Bureaucrat Candidate
		ai_chance = { factor = 20 }
		define_ruler = {
			adm = 4
			mil = 1
			dip = 1
			fixed = yes
		}
	}
	option = {
		name = "elections.EVTOPTC707"	# Diplomat Candidate
		ai_chance = { factor = 20 }
		define_ruler = {
			adm = 1
			dip = 4
			mil = 1
			fixed = yes
		}
	}
	option = {
		name = "elections.EVTOPTD707"	# Military Candidate
		ai_chance = { factor = 20 }
		define_ruler = {
			adm = 1
			dip = 1
			mil = 4
			fixed = yes
		}
	}
}

# GOVERNOR Dies!
country_event = {
	id = elections.708
	title = "elections.EVTNAME708"
	desc = "elections.EVTDESC708"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		government = colonial_government
		has_country_flag = colonial_election
	}

	option = {
		name = "elections.EVTOPTB707"	# An administrator type
		ai_chance = { factor = 40 }
		define_ruler = {
			adm = 4
			dip = 1
			mil = 1
			fixed = yes
		}
	}
	option = {
		name = "elections.EVTOPTC707"	# A diplomat
		ai_chance = { factor = 30 }
		define_ruler = {
			adm = 1
			dip = 4
			mil = 1
			fixed = yes
		}
	}
	option = {
		name = "elections.EVTOPTD707"	# A military man
		ai_chance = { factor = 30 }
		define_ruler = {
			adm = 1
			dip = 1
			mil = 4
			fixed = yes
		}
	}
}

# Colonial Assembly
country_event = {
	id = elections.711
	title = "elections.EVTNAME711"
	desc = "elections.EVTDESC711"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes

	option = {
		name = "elections.EVTOPTB711"	# Suspicious indeed...
		tooltip = {
			FROM = {
				add_liberty_desire = -5
			}
		}
	}
}

# Winds of Liberty
country_event = {
	id = elections.712
	title = "elections.EVTNAME712"
	desc = "elections.EVTDESC712"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	is_triggered_only = yes

	option = {
		name = "elections.EVTOPTB712"	# Most worrisome...
		tooltip = {
			FROM = {
				add_liberty_desire = -25
			}
		}
	}
}
