# Do not change tags in here without changing every other reference to them.
# If adding new resources, make sure they are uniquely named.
# Please add price definitions to prices.txt as well.

#Base resources
grain = {
	color = { 0.96 0.93 0.58 }
	modifier = {
		land_forcelimit_modifier = 0.10
	}
}

wine = {
	color = { 0.36 0.13 0.28 }
	modifier = {
		stability_cost_modifier = -0.25
	}
}

wool = {
	color = { 0.72 0.49 0.44 }
	modifier = {
		global_ship_cost=  -0.05
	}
}

cloth = {
	color = { 0.86 0.19 0.19 }
	modifier = {
		merc_maintenance_modifier = -0.25
	}
}

fish = {
	color = { 0.55 0.82 0.97 }
	modifier = {
		global_revolt_risk = -1
	}
}

fur = {
	color = { 0.54 0.40 0.31 }
	modifier = {
		prestige = 1
	}
}

salt = {
	color = { 0.93 0.98 0.98 }
	modifier = {
		land_maintenance_modifier = -0.10
	}
}

naval_supplies = {
	color = { 0.11 0.17 0.4 }
	modifier = {
		naval_forcelimit_modifier = 0.10
	}
}


# metals
copper = {
	color = { 0.85 0.46 0.15 }
	modifier = {
		global_regiment_recruit_speed = -0.1
	}
}

gold = {
	color = { 1.0 0.84 0.19 }
}

iron = {
	color = { 0.6 0.62 0.65 }
	modifier = {
		global_regiment_cost = -0.05
	}
}


#African Resources
slaves = {
	color = { 0.0 0.0 0.0 }
	modifier = {
		production_efficiency = 0.10
	}
}

ivory = {
	color = { 0.75 0.7 0.63 }
	modifier = {
		diplomatic_reputation = 2
	}
}


#Eastern Resources
tea = {
	color = { 0.07 0.33 0.09 }
	modifier = {
		advisor_cost = -0.10
	}
}

chinaware = {
	color = { 0.18 0.57 0.8 }
	modifier = {
		legitimacy = 0.25
	}
}

spices = {
	color = { 0.4 0.65 0.38 }
	modifier = {
		spy_offence = 0.10
	}
}


#New World Resources
coffee = {
	color = { 0.22 0.15 0.09 }
	modifier = {
		defensiveness = 0.1
	}
}

cotton = {
	color = { 0.52 0.68 0.6 }
	modifier = {
		colonist_placement_chance = 0.05
	}
}

sugar = {
	color = { 0.74 0.95 0.68 }
	modifier = {
		war_exhaustion_cost = -0.1
	}
}

tobacco = {
	color = { 0.33 0.56 0.38 }
	modifier = {
		global_spy_defence = 0.25
	}
}

cocoa = {
	color = { 0.45 0.21 0.09 }
	modifier = {
		manpower_recovery_speed = 0.05
	}
}

unknown = {
	color = { 0.5 0.5 0.5 }
}