monarch_power = MIL


# Pre-era techs
technology = {
	# Tech 0
	year = 0470
	
	sprite_level = 1

	infantry_fire		= 	0.5
	infantry_shock 		= 	1.20	
	cavalry_shock  		= 	2.0	
	cavalry_fire            =	0.5
	artillery_shock 	=	0.00
	land_morale 		= 	3.0
	combat_width = 8
	fort1 = yes
	supply_limit 		= 	0.5
	military_tactics 	= 	1.0

###
	enable = early_persian_infantry
	enable = early_persian_horse

	enable = early_roman_legionnairs
	enable = roman_equites

	enable = barbarian_hoard
	enable = barbarian_cavalry

	enable = numidian_cavalry
	enable = greek_phalanx_mercenaries
	enable = iberian_mercenaries
	enable = gallic_mercenaries

	enable = early_greek_phalanx
	enable = greek_cavalry

	enable = etheopian_mercenaries
	enable = ptolamaic_phalanx
	enable = ptolamaic_cavalry

	enable = seleucid_phalanx
	enable = persian_mercenaries
	enable = seleucid_cavalry

	enable = latin_spearmen
	enable = latin_cavalry

	enable = iberian_infantry
	enable = iberian_cavalry

	enable = nomadic_tribesmen
	enable = nomadic_cavalry
###

	enable = halberd_infantry

	enable = western_medieval_knights

	enable = western_medieval_infantry
}

technology = {
	# Tech 1
	year = 0510
	
	
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	fort2 = yes
	armory = yes
	
}

technology = {
	# Tech 2
	year = 0550

	enable = auxiliary_cavalry
	
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	training_fields = yes
}



technology = {
	# Tech 3
	year = 0590

	enable = late_roman_legionnairs
	enable = barbarian_chosen
	enable = barbarian_chosen_cavalry
	enable = carthaginian_infantry
	enable = companion_cavalry
	enable = late_persian_infantry
	enable = etruscan_knights
	enable = latin_noble_spearmen
	enable = iberian_noble_infantry
	enable = iberian_noble_cavalry
	
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	weapons = yes
	barracks = yes
	maneuver_value 		= 	0.1

}

technology = {
	# Tech 4
	year = 0630

	enable = carthaginian_cavalry
	enable = late_greek_phalanx
	enable = egyptian_phalanx
	enable = egyptian_cavalry
	enable = silver_shield_phalanx
	enable = seleucid_companion_cavalry
	enable = late_persian_horse
	enable = nomadic_archers
	enable = nomadic_steppe_archers
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	regimental_camp = yes
	war_college = yes
}

technology = {
	# Tech 5
	year = 0670

	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	fort3 = yes
	conscription_center = yes
}

technology = {
	# Tech 6
	year = 0710

	enable = imperial_roman_legionnairs
	enable = romanized_infantry
	enable = petrobolos
	enable = arcuballista
	enable = lythobolos
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	arsenal = yes
	fort4= yes
	artillery_fire 		= 	1
}

technology = {
	# Tech 7
	year = 0750
	
	
	infantry_shock 		= 	0.01	
	cavalry_shock  		= 	0.01	
	land_morale 		= 	0.1
	combat_width = 1
	supply_limit 		= 	0.1
	military_tactics 	= 	0.1
	fort5	= yes
}

