Killap's Fallout 2 Restoration Project - Version 1.0

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Release 1.0: - Released JAN/05/2008
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First official public release.

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Information:
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The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, items, etc) that were pulled or left unfinished in the original game. This expansion attempts to stay true to what made Fallout great and thus the new content you find is not something I felt that would be cool to see, what rather a reality of what the original devs wanted. I admit that I had to make some judgment calls here and there, but 99% of what you will see is something originally thought up by the Fallout 2 devs. I hope you enjoy this expansion and you are able to get even more greatness out of Fallout 2. If you have questions, please e-mail me at sniper@madd-net.net

-killap

Note: A full list of changes is found at the end of the installation.
Note2: This expansion contains my unofficial patch so there is no need to install it separately.
Note3: Previous save games before using this expansion will no longer work. You will have to start a new game!


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Frequently Asked Questions:
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Q: Can I use official 1.02 patch saves or your unofficial patch saves with this mod?
A: No, sadly you cannot. Any save game made before using this mod is not compatible. All future versions of my expansion, however, are compatible with previous versions of my work unless otherwise noted.

Q: How do I know if this mod is installed correctly?
A: There is a small rock at the beginning of the game. This rock is found just outside the Temple of Trials behind Klint. Looking at the rock should display some text and give the version of the mod you are running. In addition, you should see a version number in the lower right corner of the main menu to the game.

Q: I am moving REALLY slow on the world map. Why is this?
A: This mod comes with an improved .exe file for faster computers (1Ghz CPU or above). Everyone complained that the world map was too fast with modern computers and thus this .exe is included. To revert back to normal speeds, just go to your main Fallout 2 directory and open a file called ddraw.ini in a text editor (like notepad or wordpad). Scroll down until you come to some text that reads: "WorldMapDelay=" The current value should read 16777216. To revert back to normal speeds, change 16777216 to a 0 and then save and close the file. 

Q: The world map is still too fast even with this improved .exe file. What gives?
A: The improved .exe is balanced to work well with the majority of people but if things are still too fast, you can still change things. Go to your main Fallout 2 directory and open up a file called ddraw.ini in a text editor (like notepad or wordpad). Scroll down until you come to some text that reads: "WorldMapDelay=" The current value should be 16777216 if you have not altered this line in anyway. To make things go slower, change the value to some number larger than 16777216. Be careful though since setting it too high can lag out your system. Experiment until you get the perfect speed. Once you are done, save and close the file.


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Acknowledgements:
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• Without the use of Per's Fallout 2 walkthrough I would not have been able to pinpoint the majority of the bugs fixed in my patch. Thanks!
• Several fixes from my patch are taken from the work done by Seraph in his patch and I am truly grateful for the work he has done. Thanks!
• I used the updated Official Mapper scripts (1.02D) by Haenlomal as the base to my patch. Much thanks for his work on this!
• This mod utilizes Timeslip's Fallout 2 engine tweaks. Without this, several bugs that exist in the game would continue to remain unfixable.
• This mod includes graphics made by Continuum. Thanks for all that you have done!
• This mod includes graphics made by Crowley. Thanks for all that you have done!
• This mod includes graphics made by the makers of Fallout: Between Good & Evil. Thanks for all that you have done!
• This mod includes graphics made by Nikki. Thanks for all that you have done!
• This mod includes graphics made by the makers of Mutants Rising. Thanks for all that you have done!
• This mod includes work done by Skynet and Corpse. Thanks for all that you have done!
• This mod includes work done by Chris Parks. Thanks for all that you have done!
• This mod includes work done by TeamX. Thanks for all that you have done!
• This mod includes work done by ART. Thanks for all that you have done!
• This mod includes work done by Govz. Thanks for all that you have done!
• This mod includes work done by Lich. Thanks for all that you have done!
• This mod includes dialogue done by Bofast. Thanks for all that you have done!
• And lastly, thanks to the friendly people over at No Mutants Allowed with all the help they have provided. Thanks!
