Name: Fallout Who Vegas
Version: 1.02
Date: 28/4/13
Category: Miscellaneous
Author(s): Demeggy & Spyduck
Website: http://falloutwho.blogspot.co.uk/

Changelog
=========

Version 1.02 - 1/5/13

    - Fixed Laser Screwdriver 'Disintegration' mode
    - Fixed Laser Screwdriver 'TCE' mode

Version 1.01 - 30/4/13

    - Added "P" menu to destinations
    - Sonic and Laser screwdrivers can no longer be modded
    - The Flux Capacitor doesn't glitch and slow things down (permenantly) when breaking
    - Sonic and Laser screwdrivers can be smuggled into casinos
    - Sonic and Laser screwdrivers no longer crash when used on a door that loads a new cell


Description
===========
Fallout Who Vegas brings the TARDIS to the Mojave Wasteland, and not just as a portable home... 
traverse the Desert in style, with 100 landing locations to visit, a plethora of controls to manipulate, a 
menagerie of systems to customise and a labyrinth of wonderful rooms to explore.
Set to the backdrop of a mysterious quest thrusting you into the Courier's near future, questions must 
be answered and mysteries must be solved...


Details
=======
- 2 new and unique Skill Trees tailored to life aboard the TARDIS; Piloting and Temporal Engineering
- 100 Mojave locations to visit at random
- 3 very different Flight Modes to unlock and utilise; randomise your destination, traverse the Space 
Time Vortex or Programme previously visited locations
- Build and upgrade the Sonic and Laser Screwdrivers, each with very different and unique functions 
from lockpicking to miniaturising your foe to a doll-sized death
- Configure the ships systems; Repair, Refuel and upgrade Auxiliary systems and balance available 
Power to your whim to grant additional rooms within the Ships interior
- A unique Context-Sensitive Response Flight minigame - piloting the TARDIS isn't just a case of 
pulling a lever and sitting back, not for a novice. Follow the given instructions and respond in time or 
feel the consequences...
- A quest brimmed with intrigue, setting up the plot for upcoming adventures that will challenge you 
mentally and skillfully...


Install
=======
** IMPORTANT **

NVSE Must be installed and up to date for this Mod to work correctly - bugs and game breaking 
errors will be the result of poor installation and/or incorrectly installed NVSE files

http://nvse.silverlock.org/ 

**INSTALLATION INSTRUCTIONS**

Follow the below link (intended for Fallout 3, however works exactly the same way for Fallout New 
Vegas)...

http://wiki.tesnexus.com/index.php/How_to_install_mods_for_Fallout_3

*COMMON INSTALLATION ISSUES*

- Red exclamation mark meshes ingame are caused by the incorrect installation of essential mod files
- Borked Textures are also the result of incorrect installation

Starting the Mod
================

Simply get your head down in a Bed somewhere for the night and let the adventure begin...

Hints & Tips
============

- Hit the 'M' Key at any time to toggle on and off Tutorial Mode
- Can't find something? Try exploring the entire TARDIS...
- The Sonic and Laser Screwdrivers can switch modes once upgraded by hitting the '2' key 

Known Issues or Bugs
====================
- Vanishing TARDIS -

If upon leaving the TARDIS, you have 
noticed the Police Box cannot be seen, but 
can be activated, load from a previous save. 
This is a bug related to the Cell loading order 
of the game, and cannot be fixed or 
modified.

- Repair and Refuel Shader glitch -
The TARDIS exterior applies a shader when repairing and refueling. Unfortunately this is glitched while anti-aliasing is enabled in the game settings. If you're bothered by it, disable anti-aliasing in your game settings. You can still play with it on, but you'll need to enable it in video driver settings (whichever you may use)

- Reappearing Tutorials -

You may notice a tutorial could trigger once in each Control Room. If this happens, you can bypass it, or simply turn off Tutorial Mode.


Contact
=======
For Troubleshooting, help or assistance, 
a long running FWV Community is 
established. Please visit:

http://falloutwho.proboards.com/index.c
gi?board=help

**Neither author will respond directly to 
any other form of communication**


Credits
=======
Creators:

Chris "Demeggy" Lupton
Joe "Spyduck" Trammell

Lead Test:

Matt "Great Ill Motives" Giles

Closed Testers:

handsqueazy & ctrlaltexplode for their 
hardwork and repeated testing over the 
past month of prerelease fixing


Licensing/Legal
===============
Doctor Who (word marks, logos and 
devices) and TARDIS, are trade marks 
of the British Broadcasting Corporation 
and are not used under licence. The 
Daleks are (c) the estate of Terry Nation 
and not used under licence.

Doctor Who logo (c) BBC 2013 TARDIS 
image (c) BBC 1963. 

All characters in these mods are fictitious 
and any resemblance to real persons, 
living or dead, is purely coincidental.

