<ObjectLayer>
 <Layer Exportable="1" External="1" Frozen="0" GUID="{F174FB05-F962-4C6A-A3A0-D51651254F49}" Hidden="0" Name="mp_freightersound" >
  <LayerObjects>
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="1" HiddenInGame="0" Id="{33361100-0CF5-4224-8128-642EECBBF4D1}" Layer="mp_freightersound" LodRatio="100" Name="SeagullsPreset" Pos="661.5,1424.125,64.875" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="0.5" sndpresetSoundPreset="m3seagulls" />
   </Object>
   <Object Angles="0,0,-150.99995" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Boat" EntityId="306" HiddenInGame="0" Id="{A48FE801-FDE7-471D-A8A4-E4025A0918B0}" Layer="mp_freightersound" LodRatio="100" Name="Boat2" Pos="651.7735,1090.6924,16.475834" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties accuracy="0.6" aggression="1" aicharacter_character="BoatGun" attackrange="70" bActive="1" bDrawDriver="0" bHasRockets="1" bLandOnPlayerLand="0" bLightsOn="0" bodypos="0" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsePathfind="0" bUseRL="0" bUseRLguided="0" cohesion="5" commrange="100" damage_players="1" damping="0.1" eye_height="2.1" fAbandonedTime="30" fAISoundRadius="30" fGroupHostility="0" fileName="objects/Vehicles/gunboat/gunboat.cgf" fLimitLRAngles="150" fLimitUDMaxAngles="40" fLimitUDMinAngles="-45" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" horizontal_fov="-1" max_health="70" pathname="none" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" responsiveness="7" sDriverName="" species="1" vertical_fov="90" water_damping="0" water_resistance="1000" water_sleep_speed="0.015" >
     <AttackParams horizontal_fov="-1" sightrange="220" />
     <ExplosionParams fImpulsivePressure="200" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="900" />
     <GunnerParams attackrange="350" horizontal_fov="-1" responsiveness="50" sightrange="150" />
    </Properties>
    <Properties2 aibehavior_behaviour="Boat_idle" bUsable="1" groupid="154" sightrange="220" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,-89.999992" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{6217F601-D109-4856-A91A-A7028566FFDB}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x1" NotTriangulate="0" OutdoorOnly="0" Pos="697.80365,1186.4468,9.8231945" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="0.70999998,0.70999998,0.70999998" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="372" HiddenInGame="0" Id="{D7AD3A02-F357-4DEA-B647-898D4253FDB6}" Layer="mp_freightersound" LodRatio="100" Name="Ladder26" Pos="661.84143,1494.8359,32.352894" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,0,120" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="305" HiddenInGame="0" Id="{0AF57702-D8E5-4FFD-B38E-F5E163E4EA7E}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity6" Pos="656.8559,1094.5531,16.410772" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hut_onwater.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="11.16546,9.814436,1.926977" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{82BAB602-D4C8-47F1-B2FD-889D27E46803}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box60" NotTriangulate="0" OutdoorOnly="0" Pos="740.5788,1282.3954,13.725755" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING05.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-43.999973" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{31A76803-AAEE-419F-916C-F5F85120224B}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box41" NotTriangulate="0" OutdoorOnly="0" Pos="839.57629,1427.4236,26.5" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-13.999999,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{F7229E03-615E-4101-942E-E8DA2D3765E6}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box46" NotTriangulate="0" OutdoorOnly="0" Pos="797.2691,1279.5242,13.125062" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING9.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="4.1528106,3.1265197,1.3344494" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="320" HiddenInGame="0" Id="{6DE49F06-786D-42DA-8E9F-32ACE8D4454C}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity12" Pos="755.375,1290.1136,13" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.84000003,0.84000003,0.84000009" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\vehicles\zero_aircraft\zero_junglewreck_front.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-99.999992,-7.5135603e-008,-176.99997" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="325" HiddenInGame="0" Id="{7580E206-E9EF-4333-8359-8391FF03ACBE}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity15" Pos="755.28796,1293.6608,13.362075" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\dead\skeleton\skeleton.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-179.99998" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="423" HiddenInGame="0" Id="{2F75E606-625A-44C4-B772-E6196BE3CD16}" Layer="mp_freightersound" LodRatio="100" Name="Ladder30" Pos="1101.4386,1258.9801,64.069611" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,0,144.00002" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{6DAF7309-F003-48FB-8436-B982BE781CC6}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x22" NotTriangulate="0" OutdoorOnly="0" Pos="837.34985,1518.2765,20.841379" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="15,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{DA91EE09-8157-4730-A202-3EBBF0F49114}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box58" NotTriangulate="0" OutdoorOnly="0" Pos="781.01001,1298.7416,12.723933" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING05.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,157.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{6FFD790C-802C-41BD-BA61-2310E5004B40}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x18" NotTriangulate="0" OutdoorOnly="0" Pos="637.71423,1452.625,19.479471" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.05,1.05,1.05" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-103.99998" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="FWDVehicle" EntityId="289" HiddenInGame="0" Id="{2902980C-FB2E-41D2-AAAA-3C803E5E2BFF}" Layer="mp_freightersound" LodRatio="100" Name="FWDVehicle3" Pos="613.06439,1114.5221,18.671001" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bEnabled="1" bLightsOn="0" bLockUser="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bSleeping="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" DisabledMessage="" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fAttackStickDist="1" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-5" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="-1" max_health="100" pathname="drive" pathstart="0" pathstartAlter="-1" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1.3" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="37" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="1000" />
     <GunnerParams attackrange="350" horizontal_fov="-1" responsiveness="50" sightrange="150" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,136.00003" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{F9CF240E-F49B-4726-BC06-9C8E99ADCAD0}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box42" NotTriangulate="0" OutdoorOnly="0" Pos="827.64575,1415.4241,26.5" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="2.6613543e-007,-7.9999995,50.999989" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="300" HiddenInGame="0" Id="{DE7B7A0F-5A7D-48B8-8FA9-4FAC01E42F1A}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity16" Pos="826.99237,1339.2137,29.070702" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,146.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{561BF114-2500-4945-93A4-6D6F873C6077}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x29" NotTriangulate="0" OutdoorOnly="0" Pos="868.32489,1549.4515,1.639307" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-19.999996,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{987E2A17-DCDC-43F2-B5E8-F55B2AC85B25}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box55" NotTriangulate="0" OutdoorOnly="0" Pos="755.93433,1281.777,13.684175" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING08.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-133.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{45A0CA17-A7C9-42EA-A794-6B85F8798AEE}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box22" NotTriangulate="0" OutdoorOnly="0" Pos="674.89648,1478.3054,48.37468" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object AreaId="1" BoxMax="1250,1250,50" BoxMin="-1250,-1250,0" ColorRGB="16711680" FadeInZone="25" GroupId="1" Height="50" Id="{6D35871C-73B3-4331-BCE1-F165CCA3580B}" Layer="mp_freightersound" Length="2500" Name="oceanbox" Pos="681.5,1419.62,-24.870001" Type="AreaBox" Width="2500" >
    <Entities>
     <Entity Id="{7DBD4843-49AB-4675-8FFA-52590D3400E9}" />
    </Entities>
   </Object>
   <Object Angles="-16.000006,5.6164826e-008,-178" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="324" HiddenInGame="0" Id="{1F98B01C-E5C7-40A8-B7C4-EA9C1990D2C8}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity14" Pos="755.33301,1292.8789,12.16102" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\dead\skeleton\skeleton.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-16.975611,7.0563622,7.6577992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="FWDVehicle" EntityId="278" HiddenInGame="0" Id="{D1C8311E-E904-45B6-ABAF-76C5ECCD8694}" Layer="mp_freightersound" LodRatio="100" Name="FWDVehicle2" Pos="627.84424,1234.2539,21.5562" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bEnabled="1" bLightsOn="0" bLockUser="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bSleeping="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" DisabledMessage="" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fAttackStickDist="1" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-5" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="-1" max_health="100" pathname="drive" pathstart="0" pathstartAlter="-1" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1.3" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="37" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="1000" />
     <GunnerParams attackrange="350" horizontal_fov="-1" responsiveness="50" sightrange="150" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,-53.999958" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="94" HiddenInGame="0" Id="{E15F401E-3428-4B2D-8227-DA58B561F6CA}" Layer="mp_freightersound" LodRatio="100" Name="Ladder33" Pos="769.04993,1550.3823,37.894947" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="11.16546,9.814436,1.926977" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{7A62601E-58C1-448F-B507-24DA3C14D8B8}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box61" NotTriangulate="0" OutdoorOnly="0" Pos="741.5354,1264.4821,12.484376" Prefab="Levels\mp_breakpoint\Objects\Fish\hongliyu.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="0.098999999,0.098999999,0.098999992" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="15.07887,-5.7948422,-1.5582315" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{556D371F-A396-48AE-8EC1-BF4CB296A4EB}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box50" NotTriangulate="0" OutdoorOnly="0" Pos="787.08984,1303.5391,15.23379" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-25" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{D704C71F-C197-4B77-A28E-75F77718C081}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x2" NotTriangulate="0" OutdoorOnly="0" Pos="677.08423,1208.0637,10.672281" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="6.9999981,-4.9407721e-008,15.999999" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Paraglider" EntityId="111" HiddenInGame="0" Id="{3FB7AD21-567C-4E0C-ABE3-C944D9F33C17}" Layer="mp_freightersound" LodRatio="100" Name="Paraglider2" Pos="830.02264,1226.4515,66.743851" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bDrawDriver="0" bTrackable="1" bUserPassanger="0" damping="0.1" fAbandonedTime="30" fileName="objects/Vehicles/glider/glider.cgf" fLimitLRAngles="150" fLimitUDMaxAngles="40" fLimitUDMinAngles="-45" water_damping="1.5" water_resistance="0" />
    <Properties2 aibehavior_behaviour="Boat_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{B555A4F7-ECA3-4F45-B7E2-CFF8D8DC3B9A}" />
     <EventTarget Event="Reset" SourceEvent="DriverIn" TargetId="{B555A4F7-ECA3-4F45-B7E2-CFF8D8DC3B9A}" />
    </EventTargets>
   </Object>
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="301" HiddenInGame="0" Id="{E0752022-B8E4-45CD-9B3E-71445C56F298}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity7" Pos="703,1474.75,44.5" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-45.999996" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="178" HiddenInGame="0" Id="{0E953E23-FD5D-4B0D-9E9B-30225EC737A0}" Layer="mp_freightersound" LodRatio="100" Name="Ladder22" Pos="701.59973,1485.4811,35.116299" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,2,0" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="189" HiddenInGame="0" Id="{54740F2A-593B-444A-BE5C-9FD06E271945}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity29" Pos="668.04803,1469.7386,44.549995" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="1.08,1.08,1.08" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="15.07887,-5.7948422,-1.5582315" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{04B28E2B-A6FB-4531-872D-8067ECFB0F91}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box51" NotTriangulate="0" OutdoorOnly="0" Pos="768.80908,1302.9937,12.816488" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0.9999994,5.9809906e-008,89.999969" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="9" HiddenInGame="0" Id="{E386672D-42A3-4117-BCFF-68521B2D8BDF}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity72" Pos="683.35638,1462.0682,44.481735" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.89999998,0.89999998,0.89999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-176.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{8F12F72E-3A2B-4C69-801A-F86588D15354}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box43" NotTriangulate="0" OutdoorOnly="0" Pos="882.5,1345.375,15.375" Prefab="Levels\mp_breakpoint\Objects\HutOnWater\hutonwater.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-148.99997" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Armor" EntityId="132" HiddenInGame="0" Id="{B4C4F632-1073-4CEF-ABD0-4B42A8FD11D1}" Layer="mp_freightersound" LodRatio="100" Name="Armor1" Pos="901.84302,1453.1113,36.038548" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="9" >
    <Properties Amount="100" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="15" />
   </Object>
   <Object Angles="0,0,36.999989" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="90" HiddenInGame="0" Id="{AFED6536-5797-4967-AFFF-A56718BD1539}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity111" Pos="769.4071,1547.749,49.995186" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.57999998,0.57999998,0.57999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\fortifications\sandbags_withhole.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-89.999992" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="420" HiddenInGame="0" Id="{83A8DE39-15FD-408A-A1E8-3DB09377637D}" Layer="mp_freightersound" LodRatio="100" Name="Ladder27" Pos="1103.5596,1263.0402,31.060928" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,0,46.000019" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{5467BF3C-47C3-498F-960A-7BBBC1B25EC8}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box38" NotTriangulate="0" OutdoorOnly="0" Pos="839.72083,1415.3903,26.5" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-97.999992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="25" HiddenInGame="0" Id="{DA8DB43D-FE79-48EA-AD4F-94364E3D58FF}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity108" Pos="806.77307,1466.4371,38.742191" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\towers\coa_sniper_tower_without_railing.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,90.000015" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{A48CB23E-382F-46A5-BF64-49112D6376CA}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x16" NotTriangulate="0" OutdoorOnly="0" Pos="617.56824,1499.3217,26.989605" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{8C258C41-C5E9-4439-8005-36BFBA96BBE7}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box32" NotTriangulate="0" OutdoorOnly="0" Pos="793.52936,1292.7155,12.329167" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING05.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,68.999985" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{11B18742-8F1A-40E8-909E-4E951089A6D4}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x30" NotTriangulate="0" OutdoorOnly="0" Pos="818.28711,1354.1901,36.817265" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="0.198,0.198,0.19800001" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="2" HiddenInGame="0" Id="{7DBD4843-49AB-4675-8FFA-52590D3400E9}" Layer="mp_freightersound" LodRatio="100" Name="oceanPreset" Pos="802.75,1485.75,46.5" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="1.5" sndpresetSoundPreset="M3shoreline" />
   </Object>
   <Object Angles="0,0,163.99998" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Buggy" EntityId="136" HiddenInGame="0" Id="{37AFF946-7146-4870-A5C0-BED2E289090F}" Layer="mp_freightersound" LodRatio="100" Name="Buggy5" Pos="620.5849,1118.6514,18.5553" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bLightsOn="0" bodypos="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-30" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="160" max_health="70" pathname="drive" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" vertical_fov="90" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="30" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="800" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="22.843571,-14.85622,-3.9551673" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="302" HiddenInGame="0" Id="{8B148849-1C13-4BDB-9F7D-AC206CD31979}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity5" Pos="727.31677,1368.7946,20.132032" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\vehicles\hemtt\hemtt_wreck.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-12.999999,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{551D694E-F213-4746-995E-89300EFED260}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box47" NotTriangulate="0" OutdoorOnly="0" Pos="793.92456,1281.9698,12.527909" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-91.999962,-1.4383737e-006,10.000004" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="230" HiddenInGame="0" Id="{48A48A4E-22DF-458B-810E-9D45494B93D0}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity49" Pos="714.57751,1384.8969,31.63456" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-0.52230686,10.119731,11.667091" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="321" HiddenInGame="0" Id="{3BD22950-E90D-496B-ADCB-5F2848FB60F9}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity13" Pos="755.75,1286.125,12" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\vehicles\zero_aircraft\zero_junglewreck_tail.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-12.999999,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{4EF46152-D04F-4B9A-908E-D5560AF4B8C2}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box33" NotTriangulate="0" OutdoorOnly="0" Pos="798.87354,1280.053,12.818608" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{E0792753-85FA-434A-B867-CD9EC05E4BB2}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box44" NotTriangulate="0" OutdoorOnly="0" Pos="780.52338,1286.1454,12.934237" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING9.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-147.99995" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Boat" EntityId="307" HiddenInGame="0" Id="{CE594753-6ED1-4805-B65E-FC75150108CD}" Layer="mp_freightersound" LodRatio="100" Name="Boat3" Pos="662.85071,1097.2413,16.465761" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties accuracy="0.6" aggression="1" aicharacter_character="BoatGun" attackrange="70" bActive="1" bDrawDriver="0" bHasRockets="1" bLandOnPlayerLand="0" bLightsOn="0" bodypos="0" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsePathfind="0" bUseRL="0" bUseRLguided="0" cohesion="5" commrange="100" damage_players="1" damping="0.1" eye_height="2.1" fAbandonedTime="30" fAISoundRadius="30" fGroupHostility="0" fileName="objects/Vehicles/gunboat/gunboat.cgf" fLimitLRAngles="150" fLimitUDMaxAngles="40" fLimitUDMinAngles="-45" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" horizontal_fov="-1" max_health="70" pathname="none" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" responsiveness="7" sDriverName="" species="1" vertical_fov="90" water_damping="0" water_resistance="1000" water_sleep_speed="0.015" >
     <AttackParams horizontal_fov="-1" sightrange="220" />
     <ExplosionParams fImpulsivePressure="200" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="900" />
     <GunnerParams attackrange="350" horizontal_fov="-1" responsiveness="50" sightrange="150" />
    </Properties>
    <Properties2 aibehavior_behaviour="Boat_idle" bUsable="1" groupid="154" sightrange="220" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,-44.999996" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{EE278754-0F60-40CB-93EA-6F51F8074B77}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box24" NotTriangulate="0" OutdoorOnly="0" Pos="778.59784,1289.3396,13.197601" Prefab="Levels\mp_breakpoint\Objects\Fish\hongliyu.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="0.15948799,0.15948799,0.15948801" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{BEE51A55-3596-4E40-9188-43958624185A}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box45" NotTriangulate="0" OutdoorOnly="0" Pos="786.82007,1282.6254,13.012754" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING9.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="3" HiddenInGame="0" Id="{9088C356-AE9F-4B60-9936-27B895FF2C2B}" Layer="mp_freightersound" LodRatio="100" Name="birdsPreset" Pos="922.375,1387.625,17.375" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="1" sndpresetSoundPreset="birds" />
   </Object>
   <Object Angles="0,0,9.9999981" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="356" HiddenInGame="0" Id="{10DA2D58-B559-40CE-A448-0802D9764EEA}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity66" Pos="714.02783,1379.3376,15.193496" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-12.999999,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{E8B69259-0CAE-47D9-B49C-C13F5D515A9B}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box34" NotTriangulate="0" OutdoorOnly="0" Pos="791.29492,1282.0011,12.678702" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING3.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0.55758089,3.9610088,8.0192833" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="7" HiddenInGame="0" Id="{38CB485E-4032-4B85-949B-63C5D5F43407}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity71" Pos="753.29016,1548.8235,34.005119" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object AreaId="-1" BoxMax="1250,1250,198.44" BoxMin="-1250,-1250,0" ColorRGB="16711680" FadeInZone="25" GroupId="0" Height="198.44" Id="{94C7A35E-B54B-49D5-8CD4-C50AD32E11A7}" Layer="mp_freightersound" Length="2500" Name="highwind" Pos="731.88,1430.38,55.689999" Type="AreaBox" Width="2500" >
    <Entities>
     <Entity Id="{7F1EC2EF-B5EC-485C-9657-80EEA90E0C1B}" />
    </Entities>
   </Object>
   <Object Angles="178.2914,-65.558533,82.163574" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{EDAFC161-92D7-437B-8B34-3DF2044430AF}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box35" NotTriangulate="0" OutdoorOnly="0" Pos="770.15155,1287.4233,12.610543" Prefab="Levels\mp_breakpoint\Objects\Crab\pangxie01.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-7.9999995" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="42" HiddenInGame="0" Id="{9F5A4F64-8205-4FB8-8952-2702126E7842}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity110" Pos="803.95801,1464.4318,50.840363" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.57999998,0.57999998,0.57999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\fortifications\sandbags_withhole.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="311" HiddenInGame="0" Id="{2777B166-91C9-4F53-B937-71C5F7E0AF1E}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity9" Pos="703,1469.625,44.5" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-98.999954" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="32" HiddenInGame="0" Id="{DAE84367-99BD-4545-B380-12134057529C}" Layer="mp_freightersound" LodRatio="100" Name="Ladder32" Pos="805.5675,1466.5464,38.740124" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{9D95246C-9ED9-4E82-ACE9-24A2DF8D1548}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box31" NotTriangulate="0" OutdoorOnly="0" Pos="778.03821,1288.989,12.136403" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING08.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="5.5756707,15.440956,4.2444339" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{C5AD5A6D-AB35-4D05-8C99-7EF364EEDE0C}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box52" NotTriangulate="0" OutdoorOnly="0" Pos="741.49799,1275.2445,13.140488" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-143" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="92" HiddenInGame="0" Id="{7A75286F-1FBC-455D-B52A-E63875C61280}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity112" Pos="766.54401,1551.5458,49.992184" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.57999998,0.57999998,0.57999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\fortifications\sandbags_corner.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-105.00001" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{09A50774-7DCF-4F76-A73F-13CE2287E5E9}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x6" NotTriangulate="0" OutdoorOnly="0" Pos="608.94208,1271.6768,3.3267365" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,117.99999" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{ED2E0976-DE3A-4CA9-8055-C15B7738A1F9}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x28" NotTriangulate="0" OutdoorOnly="0" Pos="775.60474,1666.8746,1.639307" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="1.4496135e-007,4.9999995,-82.999992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Buggy" EntityId="271" HiddenInGame="0" Id="{84760F7A-A414-4EB7-855D-0FC12A3595BE}" Layer="mp_freightersound" LodRatio="100" Name="Buggy4" Pos="678.66382,1244.2283,31.935341" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bLightsOn="0" bodypos="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-30" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="160" max_health="70" pathname="drive" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" vertical_fov="90" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="30" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="800" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Buggy" EntityId="280" HiddenInGame="0" Id="{4CA97C7D-D02D-4A0D-A255-72063B988EDC}" Layer="mp_freightersound" LodRatio="100" Name="Buggy3" Pos="792.90344,1224.0386,29.876177" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bLightsOn="0" bodypos="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-30" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="160" max_health="70" pathname="drive" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" vertical_fov="90" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="30" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="800" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="20,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{DA45C481-2491-47A6-AFC6-EE61494520F1}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box49" NotTriangulate="0" OutdoorOnly="0" Pos="788.92456,1293.8221,12.74664" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-178.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{DD24A683-42EE-42BA-8CFD-0620D7D66856}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x19" NotTriangulate="0" OutdoorOnly="0" Pos="752.22253,1581.4412,20.841379" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-12,-4.2203172e-007,-149.99998" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="303" HiddenInGame="0" Id="{6DAEBD85-0337-446B-AD39-33ED08FFFAA3}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity17" Pos="901.7077,1453.3214,34.934948" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="9" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\dead\skeleton\skeleton.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,89.999992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="312" HiddenInGame="0" Id="{A45F0E88-6C41-44BF-BE32-A900F0905DDC}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity10" Pos="683.35638,1495.0625,44.490429" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-43.999981" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{7F599C8E-26DD-426C-87BC-FE128165DE3D}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box12" NotTriangulate="0" OutdoorOnly="0" Pos="753.32501,1364.8467,28.957212" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-178.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{B01F7D8F-24B4-4C22-B5D2-16537AE32C5D}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x14" NotTriangulate="0" OutdoorOnly="0" Pos="710.81702,1444.0192,17.252157" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,89.999992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="371" HiddenInGame="0" Id="{252CAF90-B456-49CB-A940-6AE10B474CFC}" Layer="mp_freightersound" LodRatio="100" Name="Ladder25" Pos="702.74652,1457.4031,32.352234" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="4" HiddenInGame="0" Id="{44E5B490-E799-41F3-B714-7CA986CBBBBF}" Layer="mp_freightersound" LodRatio="100" Name="basicwindPreset" Pos="662.125,1425.875,64.75" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="1" sndpresetSoundPreset="m3streamingwind" />
   </Object>
   <Object Angles="0,0,-130.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{663E7697-DF42-401C-8FF2-CE74C65311D7}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x7" NotTriangulate="0" OutdoorOnly="0" Pos="630.79956,1311.5902,5.6033382" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,124" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{85DF7697-69A3-4AA7-97A1-EFF750F7FBCB}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x15" NotTriangulate="0" OutdoorOnly="0" Pos="795.84143,1404.366,11.749754" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="176.95964,-76.549881,83.565147" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{AB337198-C0A8-4D9A-B089-2662E9872A59}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box36" NotTriangulate="0" OutdoorOnly="0" Pos="798.82794,1279.9,12.912779" Prefab="Levels\mp_breakpoint\Objects\Crab\pangxie01.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-92.999985,-2.8207551e-006,-149.99998" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="304" HiddenInGame="0" Id="{9556D399-0494-46EE-88CF-2BBFBD3513DA}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity19" Pos="901.27875,1454.0669,35.96249" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="9" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\dead\skeleton\skeleton.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object AreaId="0" Closed="1" ColorRGB="16763904" DisplayFilled="0" GroupId="0" Height="0" Id="{4ACD4F9A-B921-478E-AEDB-36A8130E3F9A}" Layer="mp_freightersound" Name="wholeisland" Pos="2056.125,2069.75,0.1" Type="Shape" Width="0" >
    <Points>
     <Point Pos="0,0,0" />
     <Point Pos="-2084.625,-10.25,0" />
     <Point Pos="-2084.625,-2089.625,0" />
     <Point Pos="0,-2089.625,0" />
    </Points>
    <Entities>
     <Entity Id="{44E5B490-E799-41F3-B714-7CA986CBBBBF}" />
     <Entity Id="{33361100-0CF5-4224-8128-642EECBBF4D1}" />
     <Entity Id="{9088C356-AE9F-4B60-9936-27B895FF2C2B}" />
     <Entity Id="{6DDE9AC5-7CF8-4212-A175-BD67082F1F65}" />
    </Entities>
   </Object>
   <Object Angles="-91.999962,-1.4383737e-006,10.000004" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="231" HiddenInGame="0" Id="{8A05969C-4D4E-4163-B21F-35FAEAA67F35}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity50" Pos="715.44067,1380.0018,31.808128" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,174.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{D35E499E-E98D-45BD-9289-E6C2A7126383}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x25" NotTriangulate="0" OutdoorOnly="0" Pos="937.06006,1443.6603,1.639307" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="12,-7.8044039e-008,-44.999992" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{626B619E-A3EE-450E-BD5B-149C0668E1BD}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box25" NotTriangulate="0" OutdoorOnly="0" Pos="790.55206,1296.7548,14.091224" Prefab="Levels\mp_breakpoint\Objects\Fish\hongliyu.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="0.16190524,0.16190523,0.16190524" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,2,0" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="190" HiddenInGame="0" Id="{E35C56A4-27EA-484D-8CB4-A83CB61E7445}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity30" Pos="668.04803,1474.7272,44.549995" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="1.08,1.08,1.08" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="30.999996,-1.5602518e-007,-60" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Paraglider" EntityId="10" HiddenInGame="0" Id="{BA1FD3A4-B706-471D-87C8-F6E15F682F17}" Layer="mp_freightersound" LodRatio="100" Name="Paraglider1" Pos="682.4632,1272.2484,52.833797" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bDrawDriver="0" bTrackable="1" bUserPassanger="0" damping="0.1" fAbandonedTime="30" fileName="objects/Vehicles/glider/glider.cgf" fLimitLRAngles="150" fLimitUDMaxAngles="40" fLimitUDMinAngles="-45" water_damping="1.5" water_resistance="0" />
    <Properties2 aibehavior_behaviour="Boat_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="DriverIn" TargetId="{B555A4F7-ECA3-4F45-B7E2-CFF8D8DC3B9A}" />
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{B555A4F7-ECA3-4F45-B7E2-CFF8D8DC3B9A}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,-164.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{89AEBAA5-776B-4566-BE00-4D3C3366B4E7}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x5" NotTriangulate="0" OutdoorOnly="0" Pos="554.64166,1130.6447,17.686703" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-89.999992" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="424" HiddenInGame="0" Id="{AF134EA6-66D8-41BD-91D7-6A95724EB274}" Layer="mp_freightersound" LodRatio="100" Name="Ladder31" Pos="1088.3726,1266.2511,67.249207" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,0,-43.999981" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{1DDBE1A6-4E5A-402C-A7F3-6A7575A3BEB0}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box11" NotTriangulate="0" OutdoorOnly="0" Pos="741.27148,1352.8054,28.874678" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-179.99998" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="421" HiddenInGame="0" Id="{10E52DA8-40EA-4BE0-BEB7-5E4B988BB0AF}" Layer="mp_freightersound" LodRatio="100" Name="Ladder28" Pos="1101.4386,1258.9801,42.972408" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Phoenix" EntityId="279" HiddenInGame="0" Id="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" Layer="mp_freightersound" LodRatio="100" Name="Phoenix1" Pos="751.35773,1198.8462,40.639481" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bWithRespawnCycle="0" fRespawnTime="15" />
   </Object>
   <Object Angles="0,0,-179" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{AEA8AAAD-958B-4BC5-A4D4-41C3600EE00C}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x27" NotTriangulate="0" OutdoorOnly="0" Pos="962.21228,1520.1969,1.639307" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="5" HiddenInGame="0" Id="{4C9249AF-ADF3-455C-A87C-294905CAC0EF}" Layer="mp_freightersound" LodRatio="100" Name="basiccricketsPreset" Pos="671.5,1420.875,64.625" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="0.5" sndpresetSoundPreset="coolinsects1" />
   </Object>
   <Object Angles="0.9999994,5.9809906e-008,89.999969" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="363" HiddenInGame="0" Id="{7E4628B1-6CC4-4F64-B649-3FB88497D196}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity73" Pos="678.33221,1462.0682,44.481735" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.89999998,0.89999998,0.89999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-12.999999,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{F69FA1B1-7322-4C66-8EEC-F2CCE91AF353}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box48" NotTriangulate="0" OutdoorOnly="0" Pos="787.64996,1284.2332,12.385041" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-43.999981" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{92E4DFB1-EA4D-48F4-87D6-F16DB23C7F80}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box21" NotTriangulate="0" OutdoorOnly="0" Pos="674.89648,1466.3054,48.37468" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-45.999996" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="179" HiddenInGame="0" Id="{2A0FC3B6-4F33-4D12-B78D-632F4A07B30F}" Layer="mp_freightersound" LodRatio="100" Name="Ladder23" Pos="693.39471,1493.688,35.116299" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0.13918689,0.99026662,57.00119" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="313" HiddenInGame="0" Id="{F2EEDDB6-8169-44D8-BA91-B0DAC76A0951}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity4" Pos="722.85004,1324.6001,19.985207" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_verylong.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-30" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{20B159B8-903F-4A17-A1DA-7941811B84D4}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x3" NotTriangulate="0" OutdoorOnly="0" Pos="626.43732,1225.584,15.131425" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,46.000019" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{688BC2BA-2FD2-4F9B-A83A-8452B26C995E}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box39" NotTriangulate="0" OutdoorOnly="0" Pos="827.66058,1427.3475,26.5" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,125.99999" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{0B9B97BB-4266-421B-968F-032576CC7881}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x24" NotTriangulate="0" OutdoorOnly="0" Pos="898.20435,1466.1028,12.795797" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,-68,0" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="PickupM249" EntityId="133" HiddenInGame="0" Id="{A6B4F8BD-B2F6-45AF-8840-849E50827307}" Layer="mp_freightersound" LodRatio="100" Name="PickupM3" Pos="901.20966,1453.0034,36.083321" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="8" >
    <Properties Amount="300" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="15" />
   </Object>
   <Object Angles="0,0,9.9999981" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="354" HiddenInGame="0" Id="{7C2AB5BF-2A71-4F3C-86DC-614E6DF99198}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity64" Pos="715.51923,1379.6238,15.193496" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-179.99998" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Ladder" EntityId="422" HiddenInGame="0" Id="{B3C7D7BF-A41E-4448-89F6-8F0CD9CCF936}" Layer="mp_freightersound" LodRatio="100" Name="Ladder29" Pos="1101.4386,1258.9801,55.069996" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bPhysicalize="1" bSingleSided="0" fAngleOffset="0" fHAngleLimit="-1" fileLadderCGF="Objects/Outdoor/towers/sniper_tower_ladder.cgf" LockDist="1" />
   </Object>
   <Object Angles="0,0,-164.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{366B99C1-3122-4160-9156-C9DD218FA702}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x4" NotTriangulate="0" OutdoorOnly="0" Pos="649.29993,1156.0083,9.4932442" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,46.000019" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{573544C2-17D3-43A4-8D4B-08958ABD6446}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box15" NotTriangulate="0" OutdoorOnly="0" Pos="741.30859,1364.7988,28.949055" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="270" HiddenInGame="0" Id="{6DDE9AC5-7CF8-4212-A175-BD67082F1F65}" Layer="mp_freightersound" LodRatio="100" Name="ambient sound" Pos="722.125,1315,25.75" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="0.5" sndpresetSoundPreset="damjungle" />
   </Object>
   <Object Angles="-19.999996,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{03694DC8-60E3-4BCF-A90F-8732549EE175}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box54" NotTriangulate="0" OutdoorOnly="0" Pos="766.35242,1283.6282,13.921464" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING08.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-40.999996" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="333" HiddenInGame="0" Id="{76EFCDCA-7D05-4812-91E1-CDCA2D866468}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity2" Pos="776.11719,1328.7473,21.164639" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,9.9999981" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="263" HiddenInGame="0" Id="{5EA45DCC-C50E-415A-8500-C574536D6384}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity52" Pos="716.89221,1371.7168,8.1480589" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="1.9999999,9.6502873e-008,130.99995" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Buggy" EntityId="12" HiddenInGame="0" Id="{BD6CA0CD-4972-47A5-BBC4-E7189850A6F7}" Layer="mp_freightersound" LodRatio="100" Name="Buggy6" Pos="684.08435,1347.8102,18.167692" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bLightsOn="0" bodypos="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" eye_height="2.1" fAbandonedTime="30" fApproachDist="20" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-30" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="160" max_health="70" pathname="drive" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" vertical_fov="90" >
     <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="30" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
     <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="800" />
    </Properties>
    <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
    <EventTargets>
     <EventTarget Event="Reset" SourceEvent="Abandoned" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
     <EventTarget Event="Reset" SourceEvent="OnDeath" TargetId="{A2A502AA-A1D6-4455-898C-5EDCAAE8C3D0}" />
    </EventTargets>
   </Object>
   <Object Angles="0,0,-133.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{38E2CED2-6919-42EB-8047-C1C1F986C700}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box23" NotTriangulate="0" OutdoorOnly="0" Pos="686.89648,1466.3054,48.37468" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-89.999992" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{CC3F1AD7-A88C-43BF-AA06-3B3524DBECDD}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box37" NotTriangulate="0" OutdoorOnly="0" Pos="1059.2782,1294.6193,34.743946" Prefab="Levels\mp_breakpoint\Objects\Hotels\Hotel2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-130" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{119243D8-C012-4B94-8FAF-CABE47BDA870}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x8" NotTriangulate="0" OutdoorOnly="0" Pos="663.81573,1351.1564,8.0567608" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.155,1.155,1.155" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,46.000019" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{A54E73D9-127E-4354-803D-6D189F3175D8}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box13" NotTriangulate="0" OutdoorOnly="0" Pos="753.45691,1352.7872,28.957212" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="15,0,0" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{F6BC3CDA-8E12-42C7-B3CC-E821C4379592}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box59" NotTriangulate="0" OutdoorOnly="0" Pos="756.64941,1295.5077,12.672919" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING05.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="5.3283156e-008,3.9999993,-89.999985" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="15" HiddenInGame="0" Id="{9B50C3DA-64D2-4A17-ADA9-9CA9436948AA}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity107" Pos="829.09113,1288.5774,40.923183" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.90300006,0.903,0.90300006" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,-89.955757,-53.999958" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{D86515DB-23B5-428A-B9A9-6BF8E9290404}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box65" NotTriangulate="0" OutdoorOnly="0" Pos="672.69293,1136.402,20.16188" Prefab="Levels\mp_breakpoint\Objects\Pics\graf2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="8" />
   <Object Angles="-5.1461411,20.823973,69.531151" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="Health" EntityId="177" HiddenInGame="0" Id="{6C0B96DD-EF65-4035-8852-E9DE7D4BDFC3}" Layer="mp_freightersound" LodRatio="100" Name="Health1" Pos="902.10657,1453.6788,36.225613" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="7" >
    <Properties Amount="100" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="15" />
   </Object>
   <Object Angles="0,0,-53" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="93" HiddenInGame="0" Id="{CDB1B6DE-6419-4B0F-95EC-347D2C3F263A}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity113" Pos="769.97961,1551.1576,37.897015" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\towers\coa_sniper_tower_without_railing.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-43.999981" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{5E42EFDE-2DC6-48C3-A8A4-6F4CA4A30F64}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box20" NotTriangulate="0" OutdoorOnly="0" Pos="686.89648,1478.3054,48.37468" Prefab="Levels\mp_breakpoint\Objects\cross\cross.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.936062,1.936062,1.936062" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object ColorRGB="65280" Id="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Layer="mp_freightersound" MergeGeom="0" Name="Group3" Opened="0" Pos="801.19958,1441.8224,20.818918" Type="Group" >
    <Objects>
     <Object Angles="0,0,-94.000038" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{EFB0057B-BA5D-4838-9527-669B7B79F125}" Layer="Main" LightmapQuality="1" LodRatio="100" Name="Assault_pickupSpot21" NotTriangulate="0" OutdoorOnly="0" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="2.4732666,-0.30236816,-0.92686844" Prefab="Objects\multiplayer\pickupSpot\Assault_pickupSpot.cgf" ReceiveLightmap="1" RecvShadowMaps="0" RndFlags="544" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
     <Object Angles="0,0,-72.000015" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="382" HiddenInGame="0" Id="{10FEAF51-01DB-4F01-864C-EBFFCD1E67F6}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup212" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="-0.65252686,0.66369629,0.12895966" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,-49.000023" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="381" HiddenInGame="0" Id="{456C5237-B1DD-4D2A-B6D9-8B6B6721B4DF}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup211" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="-0.41186523,0.52172852,0.12783051" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,4.9999838" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="380" HiddenInGame="0" Id="{A55FD29C-A411-437E-8FE8-089BED110D1F}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup210" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="-0.055175781,0.24609375,0.12783051" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,-49.000023" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="379" HiddenInGame="0" Id="{33F42277-A4BD-4A83-AA48-DD9D5AC3F43F}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup209" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="0.17675781,-0.020751953,0.12783051" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,20.999969" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="377" HiddenInGame="0" Id="{5D9CCB37-0490-45C3-930A-1C47912B751B}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup207" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="-0.59747314,-0.3425293,0.13949776" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,-49.000023" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="376" HiddenInGame="0" Id="{92EF23D0-DF2D-40A2-85B4-085F3030AF82}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup206" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="-0.95422363,-0.066894531,0.13413429" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
     <Object Angles="0,0,-49.000023" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="ClassAmmoPickup" EntityId="378" HiddenInGame="0" Id="{60E35E7F-0E2D-4DC2-949E-E04D61288825}" Layer="Main" LodRatio="100" Name="ClassAmmoPickup208" Parent="{CD7F6FE4-A6B7-4A1E-85A1-BBAF6A90D3BC}" Pos="0.021240234,-0.69958496,0.14079666" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
      <Properties AlwaysPhysicalize="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" object_Model="Objects/Pickups/universal_ammo/universal_ammo.cgf" RespawnTime="1" sound_Sound="sounds/items/health.wav" />
     </Object>
    </Objects>
   </Object>
   <Object Angles="0,0,-178.99998" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{C934D6E5-BC6E-4EC3-9042-016539FBAFBA}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x20" NotTriangulate="0" OutdoorOnly="0" Pos="669.07428,1558.6082,20.841379" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-114.99997" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{32E8ECE5-4668-450E-876E-4D9D357F818E}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x9" NotTriangulate="0" OutdoorOnly="0" Pos="696.89471,1402.1428,6.0862818" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" Scale="1.27,1.27,1.27" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-125.00002" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{E76B11E7-7F83-4EFF-86D3-67BD47B6C68A}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x26" NotTriangulate="0" OutdoorOnly="0" Pos="982.70099,1482.819,1.639307" Prefab="Objects\editor\colllision_100x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="-29.750683,13.997819,-156.96933" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="338" HiddenInGame="0" Id="{5C6B7EE8-188A-4193-9785-2006D2500F9B}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity23" Pos="901.86945,1453.0226,36.781937" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="1.15,1.15,1.15" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="15" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\mercenaries\accessories\helmet_army.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="-93.967201,0.96694607,-151.11841" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="332" HiddenInGame="0" Id="{B69C71EE-2FAB-49C5-BB1E-439B7E0570F9}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity20" Pos="901.26532,1454.0967,35.963436" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="7" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\characters\mercenaries\accessories\boots.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="RandomAmbientSoundPreset" EntityId="6" HiddenInGame="0" Id="{7F1EC2EF-B5EC-485C-9657-80EEA90E0C1B}" Layer="mp_freightersound" LodRatio="100" Name="highwindPreset" Pos="741,1433.75,64.875" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bLIndoorOnly="0" bLOutdoorOnly="0" bOnce="0" bPlayFromCenter="0" fScale="0.5" sndpresetSoundPreset="m3stormwind" />
   </Object>
   <Object Angles="0,0,172" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="39" HiddenInGame="0" Id="{EC77C8EF-E8C2-474C-9893-880E1D4F32E7}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity109" Pos="804.61823,1469.141,50.83736" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="0.57999998,0.57999998,0.57999998" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\fortifications\sandbags_corner.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,9.9999981" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="344" HiddenInGame="0" Id="{75A50AF0-A427-4143-8267-831AA52E4ECA}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity54" Pos="715.40082,1371.4307,8.1480589" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" Scale="2.1175001,2.1175001,2.1175001" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\islanders_structures\hutonwater_pieces\hut_onwater_top_pole2.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="5.3756199,-1.4826208,2.6160731" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{FEDE10F0-4EE8-4162-8837-B173FDCD02D4}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="box53" NotTriangulate="0" OutdoorOnly="0" Pos="744.8194,1261.8019,12.109184" Prefab="Levels\mp_breakpoint\Objects\Starfish\HAIXING2.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,-99.999985" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{306F06F1-5D1A-4704-BCF4-C4CA83A9ABC0}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x21" NotTriangulate="0" OutdoorOnly="0" Pos="721.73041,1571.8828,20.841379" Prefab="Objects\editor\colllision_25x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,89.000008" CastLightmap="1" CastShadowMaps="0" CastShadows="0" ColorRGB="16777215" Hideable="0" Id="{1E8483F5-08B8-4793-BB87-E73B1688EA32}" Layer="mp_freightersound" LightmapQuality="1" LodRatio="100" Name="colllision_dummy_50x23" NotTriangulate="0" OutdoorOnly="0" Pos="797.22705,1572.543,20.841379" Prefab="Objects\editor\colllision_50x50.cgf" ReceiveLightmap="1" RecvShadowMaps="1" RndFlags="548" SelfShadowing="0" Type="Brush" ViewDistRatio="100" />
   <Object Angles="0,0,89.999992" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="BasicEntity" EntityId="334" HiddenInGame="0" Id="{4D0241F7-6EEC-4B0B-9B43-CE1C30ADB052}" Layer="mp_freightersound" LodRatio="100" Name="BasicEntity11" Pos="678.18988,1495.0625,44.490429" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="SimpleEntity" ViewDistRatio="100" >
    <Properties aianchorAIAction="" damage_players="0" fAnchorRadius="0" object_Model="Objects\outdoor\bridges\hanging_bridge_medium.cgf" sndAnimStart="" sndAnimStop="" >
     <Animation Animation="Default" bLoop="0" bPlaying="0" Speed="1" />
     <Physics bActivateOnDamage="0" bFixedDamping="0" bResting="0" bRigidBody="0" bRigidBodyActive="1" bUseSimpleSolver="0" damping="0" Density="-1" Mass="700" max_time_step="0.01" sleep_speed="0.04" Type="Unknown" vector_Impulse="1,2,3" water_damping="0" water_density="1000" water_resistance="1000" >
      <LowSpec bKeepMassAndWater="1" bKeepRigidBody="1" bRigidBody="0" Density="-1" Mass="700" max_time_step="0.025" sleep_speed="0.04" water_density="1000" water_resistance="1000" />
     </Physics>
    </Properties>
   </Object>
   <Object Angles="0,0,-60.000004" CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Phoenix" EntityId="22" HiddenInGame="0" Id="{B555A4F7-ECA3-4F45-B7E2-CFF8D8DC3B9A}" Layer="mp_freightersound" LodRatio="100" Name="Phoenix2" Pos="677.54437,1269.4344,52.360638" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
    <Properties bWithRespawnCycle="0" fRespawnTime="30" />
   </Object>
   <Object Angles="0,0,-167.99998" CastShadowMaps="0" CastShadows="0" ColorRGB="65535" EntityClass="PickupBinoculars" EntityId="336" HiddenInGame="0" Id="{26DAA0FD-78B7-4234-9513-1BF195204BB7}" Layer="mp_freightersound" LodRatio="100" Name="PickupBinoculars2" Pos="901.91827,1453.87,35.896832" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="0" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="7" >
    <Properties Amount="1" Amount2="1" Availability="0" bAwakePhysics="0" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="15" />
   </Object>
  </LayerObjects>
 </Layer>
</ObjectLayer>
