==============================================================
Freelancer: Discovery Mod v4.83 by Igiss (igissmail@gmail.com)
==============================================================

README CONTENTS
===============

1. General Information
2. Installation
3. Recent Changes
4. New Ships
5. Changelog
6. Credits & Thanks

1. GENERAL INFORMATION
======================

Before you start
----------------

Discovery mod was designed to be easy for beginners, but there are several things that you should know before you start.

1) Before turning Open SP on, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted.
2) It is not recommended to install any other mods or patches prior to and after Discovery activation. 1.1 official patch is included into the mod.
3) If Discovery won't activate properly in FLMM, your Freelancer installation is most probably corrupt. Reinstall Freelancer, and FLMM, if necessary.
4) Do not forget to transfer scanners, ID items, and armor upgrades each time when you buy a new ship. These items are displayed in 'Internal Equipment' section of ship inventory.
5) ID items present in Discovery are not used only for role-playing. They also act as tractor beams. Freelancer IDs are available for purchase from every base (500 credits).
6) If your large ship gets stuck while undocking from certain space stations, try moving backward, use thruster, or log off and on again with your character.
7) If you are automatically kicked from multiplayer servers, either check your ship loadout for equipment that's no longer mountable on this ship, or stop cheating.
8) Never enable Open SP when playing online.
9) Refer to this Readme if you need help and more information.

Overview
--------

The award-winning Discovery modification was designed as a full-scale expansion pack for Freelancer. It breathes new life into the familiar PC game by adding lots of new features without taking away the atmosphere and balance of the original. Discovery allows players to develop and explore far beyond the reaches of unmodded Freelancer, both in multiplayer and in singleplayer modes. The modification adds 63 new systems, 107 new ships, hundreds of new weapons, equipment and commodities, new factions and NPC encounters, and much more - everything seamlessly integrated into Freelancer universe. View distance limitations, 1 billion player credit limit, and 10 million item price limit are all things of the past for Discovery.

After becoming the only Freelancer mod in the top 100 best mods of 2006, Discovery Freelancer has won the Simulation Genre Award of ModDB.com's Mod of the Year-2006 (MOTY-2006). The award recognized our continuous 2-year work on making this mod better; however, the work is nowhere near the end and we are glad to present to you the new version of Discovery - 4.83.

4.83 continues the best traditions of its predecessors with lots of new features to enjoy, including 10 new ships (5 of them are Discovery-exclusive models created by Legeonation, Vaporlynx, and Doom), 4 new and 8 updated systems (many of them clan systems by Dab and Nightfall), dozens of new weapons for fighters and capital ships, armor upgrades for capital ships, new equipment and commodities. Three new factions became part of Discovery with the new release; NPC freelancers can now be seen in many regions of Sirius. Like before, storyline singleplayer is fully supported, and Open SP can be enabled in mod options. See complete changelog below in this Readme file. 

Discovery features a storyline about a war between Bretonia and Kusari that started shortly after the Nomad war - read the news on different bases for more details. The story will evolve and continue in future Discovery versions.

If you prefer online play, you are welcome to official Discovery Freelancer RP 24/7 and PvP 24/7 servers, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.

Visit Discovery forums at http://www.discoverygc.com and Discovery website at http://www.discoveryfl.com.

Features
--------

- Ambient lighting reduced and altered to all systems
- 107 new pilotable ships of different classes, including brand new ships, custom ships based on original game models, and ships previously available only for NPCs: Starblazer, CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
- Each new ship carefully customized - weapons, shields and equipment balanced, cameras placed where they should be.
- 63 new systems, including:
9 fully populated systems - Newcastle (Bretonia), Dundee (Bretonia), Munich (Rheinland), Omega-15, Omega-55 (Border Worlds), Omega-47, Omega-49, Omega-52, and Omicron Delta (Edge Worlds);
30 populated clan systems;
Arena system (Connecticut), and many more.
- Numerous new bases both in new and original systems.
- Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
- Unique and simple docking system - large ships can dock everywhere.
- New assignable hotkeys for up/down strafe and selecting subtargets.
- Evolving storyline about the war between Kusari and Bretonia, and about the pirate war between Corsairs and Outcasts.
- View range increased - you'll see stations, ships, trade lanes from a longer distance (can be changed in mod options).
- Numerous new factions, including 30 guardian factions, Freelancer faction, and more.
- Many dozens of balanced new guns and turrets for fighters and capital ships.
- New equipment, including armor upgrades, scanners, thrusters.
- New commodities and trade routes; all ships drop pilots when destroyed.
- Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
- Battleship killing missions available, all mission rewards increased.
- NPC AI enhanced, NPCs use shield batteries and nanobots.
- Faction IDs available for role-playing purposes. ID item also serves as a tractor beam.
- Serverside options when activating the mod: server administrators can enable or disable player looting, set starting money and reputation, choose character uniform.
- Clientside options when activating the mod: players can disable or enable intro movies, player engine trails, spinning planets, change view distance.
- Open Singleplayer (Open SP) can be enabled as mod option; players can choose Open SP starting system, credits and reputation.
- Storyline singleplayer available when Open SP is disabled.
- Correct and complete infocards for all new ships, items, and commodities.
- Everything is ready to start your own server: IONCROSS data files included.
- Many other features - see the changelog in this Readme.txt file!
- And last, but not least - retained original Freelancer atmosphere and playstyle.

Official Discovery Servers
--------------------------

Discovery Freelancer RP 24/7
IP: 82.113.48.5
Mod version: 4.83
Current geo location: Czech Republic
Status: RP, Official
Website/forums: http://discoverygc.com
Player stats: http://igiss.net/flstats
Administrators: Igiss, Korrd, Nightfall
Server owner/hoster: Majk.

Quick Connect Shortcut properties: 
"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe -s82.113.48.5:2302"

Discovery Freelancer PvP 24/7
IP: 81.106.181.110
Mod version: 4.83
Current geo location: United Kingdom
Status: PvP, Official
Website/forums: http://discoverygc.com
Player stats: http://freelancer.rogueideas.co.uk/
Administrators: BULLDOGNK, Igiss
Server owner/hoster: BULLDOGNK.

Quick Connect Shortcut properties: 
"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe -s81.106.181.110:2302"

Other servers that run different versions of Discovery modification are listed here: http://discoveryfl.com/html/servers.html

2. INSTALLATION
===============

Discovery Clientside Installation
---------------------------------

1) Requirements:
- Complete and clean installation of Freelancer without any patches or addons. English version is preferable, for all Discovery texts are written in English.
- Freelancer Mod Manager (FLMM) version 1.3 or 1.4 latest beta (currently beta 4). You can get FLMM here: http://igx89.home.comcast.net/FLMM_Downloads.html
- For activating 7zip version of Discovery, only FLMM 1.4 beta will work. For activating the zip version, both 1.3 and 1.4 are suitable.
- 100 Mb of free space is required on the disk where FLMM is installed; 200 Mb of free space is required on the disk where Freelancer is installed. If Freelancer and FLMM are installed on C:, 300 Mb are required. No additional system requirements apply. 
2) When all required software is installed and ready for use, download the Discovery mod (.zip.flmm file) and double-click it. If FLMM was installed correctly, the file will be unzipped to FLMM folder. "Ready for activation" message will appear, and FLMM main window will open. 
3) On this stage, you should be ready to set up options for Discovery. If you are not sure what to choose, refer to appropriate section of the Readme.txt file. If you are going to play Open SP, backup Freelancer\DLLS\BIN\content.dll NOW. 
4) In FLMM main window you will see a list of all mods available for activation. Choose Discovery and press Activate. Mod options window will appear. Choose the options you prefer and proceed with activation; this will take some time (up to 1 minute).  
5) If the mod is activated successfully, you will see a green mark next to its name in FLMM. Everything is ready for playing now.
6) To reset setup options, deactivate and activate the mod in FLMM. Deactivation of Discovery is absolutely safe and will not corrupt your Freelancer installation. If you enabled Open SP, copy the backup of content.dll to the original folder after mod deactivation.

Before you enable Open SP, don't forget to backup Freelancer\DLLS\BIN\content.dll file! After you deactivate Discovery with Open SP enabled, you'll need to copy content.dll back to Freelancer\DLLS\BIN\ folder. If you did not backup content.dll file before Open SP activation, you may copy OPTIONS\patch.dll file from Discovery folder into Freelancer\DLLS\BIN\ and rename it into content.dll.

Discovery Serverside Installation
---------------------------------

1) For the serverside installation, everything is the same as for clientside. Server operators should pay special attention to serverside setup options.
2) Player looting settings should be changed both on clientside and serverside mod versions to work, and it's not recommended to change default value for this.
3) Ioncross Freelancer Server Operator (IFSO) hash files for Discovery are located in the IONCROSS folder in mod root folder. Using ISFO V or IFSO V.1 is highly recommended. You can get IFSO from here: http://ioncross.com/software

Troubleshooting
---------------

1) Make sure that freelancer.exe, flserver.exe and other programs that use Freelancer files are not running during the mod is activated or deactivated in FLMM. This applies to Discovery and all other mods.
2) If you have other mods activated in FLMM, they MUST be de-activated prior to Discovery activation.
3) If FLMM reports errors during the mod activation, it is highly recommended to reinstall Freelancer and FLMM. It is also recommended to delete all files from My Games\Freelancer. Make a backup if necessary.
4) If the steps listed here do not help, visit our forums at http://discoverygc.com/forums and report your problem there.

Setup Options
-------------

1. Clientside Options

Clientside options work both for multiplayer and singleplayer. If you run a server, changing these options will not have any effect on players.

- Would you like the intro movies on/off? - Off is default.
- What view distance would you prefer? - This setting changes view distance for space stations, jump gates, trade lanes, and other objects. NPC or player ships are not affected. Medium is Discovery default; Low is Freelancer original values; High is for the longest view distance, but might cause low FPS even on hi-end PCs in certain systems.
- Would you like to enable spinning planets? - Spinning planets may not work properly on certain PC configurations. Planets often slow down and stop if you fly far away or just use Alt-Tab to switch windows.
- Would you like player engine trails enabled? - No is default. Player engine trails don't cause graphic issues or slowdowns on most systems.

2. Serverside Options

These options are server-related and should not be changed by players unless necessary. Starting money and reputation options work for server administrators only. Uniform choice and player looting will affect singleplayer game.

- Do you want to enable player looting? - Yes is default, and very few (if any) server operators disable this.
- Set amount of starting money for new characters - 8,500 is default, server administrators may change this value, ranging from 2,000 to 500,000,000.
- Do you want new players to start neutral? - No is default and is recommended for role-play servers. Yes sets all factions to be neutral to beginning players, except Nomads and Administrator Faction.
- What uniform would you like for server characters? - Trent's uniform is default. Choose carefully, for uniform applies to all new characters created on server. This option also works for singleplayer and Open SP.

3. Open Singleplayer Options

If you leave Open SP disabled, do not set Open SP options. FLMM won't let you activate the mod if you do.
Before you enable Open SP, backup Freelancer\DLLS\BIN\content.dll file. When you deactivate Discovery with Open SP enabled, this file will be deleted by FLMM (reason remains unknown, probably FLMM bug). In this case restore your backup, or reinstall Freelancer.
Clientside options will affect Open SP. Serverside options will not, except for player uniform option.

- Would you like to enable Open SP? - Default is No.
- Which system would you like to start in? - There are 53 systems to choose from, including several new Discovery systems.
- How much starting money would you like? - Choose amount of starting credits, ranging from 2,000 to 1,900,000,000.
- What reputation do you want? - Default Discovery reputation is the lawful role-play reputation used in multiplayer. Other options are: All factions neutral, friendly or hostile. Nomads are hostile regardless of your choice.

Do not enable Open SP if you are playing online.
Storyline singleplayer will be active if Open SP is disabled. All clientside options, as well as uniforms, will work in Storyline SP.

3. RECENT CHANGES
=================

New in Discovery 4.83:
----------------------

- 10 new ships:
Arrow by Vaporlynx
Collector (CSV II) by Doom
Decurion (Advanced Legionnaire)
Dragon Gunboat by Vaporlynx
Griffin (Advanced Hawk)
Huntress Cruiser
Hyena (advanced Bloodhound)
Kusari Cruise Liner
Stinger by Legeonation
Tiger Shark by Legeonation
- 4 new systems:
Dundee (Bretonia)
Omega-52 (Omega space)
Omega-55 (Omega space)
Omicron-64 (Omicron space)
- 8 updated systems:
Connecticut (Arena system)
Omicron-74 (Zoner system) by Dab
Omicron-82 (Phantom system) by Nightfall
Omicron-85 (Outcast system) by Nightfall
Omicron-100 (The Order system) by Nightfall
Tau-63 (Blood Dragon system) by Nightfall
Vespucci (Lane Hacker system) by Dab
Virginia (Liberty Navy system) by Dab
- 18 new stations in both new and updated systems listed above.
- New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems.
- 3 new factions: Freelancers, The Wild, and Phantoms.
- Players are visible for other players from longer distance (15K).
- View distance for player and NPC fighters and freighters increased.
- All shipyards now sell capital ships, along with shields, weapons, and equipment for capital ships.
- 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry.
List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Black Widow (new version), Vulture 4.
- 7 new missile turrets for capital ships added.
- Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved.
- High-level fighter guns and turrets rebalanced, prices changed.
- Turret number for some of the largest battleships increased from 14 to 16.
- 7 new armor upgrades for capital ships added.
- Fighter turret levels range from 1 to 5 now (original levels were divided by two, so level 10 is now level 5, level 7 is level 4 etc). This was necessary to distinguish between larger and smaller turrets.
- Maneuverability of all gunboats reduced. Balance for all capital ships enhanced.
- Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners.
- The original Starflier added for sale at Pittsburgh.
- Solaris became a level 10 codename available only from wrecks. Two new codenames added.
- New thruster for capital ships added.
- Explosions of capital ships look more impressive.
- Sounds enabled for Liner, Prison Liner and several other engines.
- Relations between factions updated.
- Nomads are now visible on the faction reputation list.
- Descriptions for many factions updated; new allies, enemies listed.
- Mission level increased for House battleships and certain stations.
- Power of turrets increased for stationary battleships of all Houses.
- Armor and codename weapons now require cargo space to carry (weapons don't take up cargo space when mounted).
- Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed.
- Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities.
- Special admin commodities available: Warning Notification and Fine Notification.
- New ID types added: Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and others. ID prices now differ.
- Mineable asteroids drop more loot (fix based on mineable field list by Sid).
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- War between Bretonia and Kusari continues; more news about ongoing events available.
- Many other changes related to weapon and ship balance, system layout, equipment stats, and more.
- Fixed few bugs remaining from 4.82, corrected infocard errors.

Transition to 4.83 from previous versions
-----------------------------------------

Clientside:

Equipment changes necessary after this release:
- Albatross & Assault Battlecruisers: equipping battleship shields is no longer possible.
- Corsair Dreadnought is no longer usable and should be exchanged for another ship.
- Corsair Gunboat - forward gun should be replaced with a turret.
- Liner and Prison Liner - most level 8 turrets should be changed to level 7 or lower.
- Miner - level 8 turrets should be changed to level 7 or lower.
- Mk II light fighters - level 9 shields should be changed to level 8 or lower.
- Starblazer - weapons and shield should be changed.
- Swarm missile pod is no longer usable, should be unequipped and sold.

Serverside:

Player wipe is not required when transferring from 4.82 to 4.83. Wipe is essential if the server previously had Discovery 4.80 installed, and highly recommended if the server had 4.81 installed.
Using Freelancer Player Cleaner by Lancer Solurus (http://forums.seriouszone.com/showthread.php?t=51999) is recommended to transfer the player database between the mod versions. You can get the correct version of HashList for FL Cleaner from Discovery forums. Remember, backup of player database is essential before cleaning.

4. NEW SHIPS
============

-= Fighters and Freighters =-

name                weapons  cargo  hull    nb/sb  price       notes
             [guns/turrets]
Arrow               2/0      20     5000    35     1,744,000   Light fighter/interceptor
Camara              0/6      345    8900    70     812,000     Heavy freighter
Death Scythe        6/0      50     4400    33     318,000     Camouflaged heavy fighter
Greyhound           4/0      70     9800    63     1,648,000   Pirate elite heavy fighter
Marauder            6/1      50     7000    44     1,730,000   Agile heavy fighter
Marsflyer           4/2      80     10000   64     Unknown     Unknown
Moldy Crow          6/1      60     8200    52     1,215,000   Agile pirate heavy fighter
Raven Claw          8/0      60     9500    62     1,855,000   Advanced very heavy fighter
Raven's Talon       6/1      75     10800   65     2,075,000   Elite very heavy fighter
Slipstream          6/1      40     4800    35     876,000     Agile and fast light fighter
Spatial             6/1      180    28000   300    4,180,000   Space exploration vessel
Stinger             6/1      80     10400   64     1,935,000   Civilian very heavy fighter
Talon               6/1      70     9200    60     1,825,000   Agile heavy fighter
Tiger Shark         3/0      40     5600    36     1,592,000   Civilian light fighter
Viper               6/1      65     8400    54     1,740,000   Fast and powerful heavy fighter
X-Shuttle           6/3      245    5600    35     440,000     Armored freighter

Kadesh Freighter    2/6      190    4000    25     246,000     Middle-class freighter
Kadesh HF           6/0      70     8200    50     1,095,000   Powerful heavy fighter
Kadesh LF           4/0      35     1900    17     43,200      Cheap and nice light fighter
Kushan Freighter    3/5      350    12000   80     1,515,000   Elite freighter
Kushan HF           5/1      55     5400    35     554,000     Middle-class heavy fighter
Kushan Scout        4/0      50     6400    40     1,045,000   Maneuverable light fighter
Kushan VHF          3/2      75     9800    66     1,318,000   Cheapest VHF-class ship
Somtaaw SHF         2/5      160    30000   340    3,540,000   Super heavy fighter
Somtaaw HF          6/1      70     9000    60     1,560,000   Maneuverable and powerful HF
Somtaaw LF          4/0      30     2600    18     68,000      Light fighter with torpedo mount
Taiidan Freighter   4/3      135    2600    18     122,500     Great ship for beginning traders
Taiidan HF          6/1      70     7500    47     932,000     Powerful heavy fighter
Taiidan Bomber      4/0      60     15500   80     3,785,000   Agile and powerful bomber
Raiders Freighter   2/6      400    15000   100    1,795,000   Heavy freighter
Raiders LF          4/1      40     3800    28     148,000     Middle-class light fighter

Liberator           4/0      45     5800    38     1,118,000   Advanced Patriot     
Executioner         5/1      65     7500    48     945,000     Juni's 'Defender'
Guardian            5/1      74     12000   68     1,750,000   Advanced Defender
Avenger             5/1      75     13200   72     1,845,000   Advanced Executioner

Anubis*             6/1      65     4200    29     248,500     Order very heavy fighter
Nephthys            6/1      70     14500   78     1,910,000   Advanced Anubis

Hussar              4/0      50     6400    42     1,242,000   Advanced Cavalier 
Templar             6/0      76     14000   76     1,895,000   Advanced Crusader

Wyrm                4/0      45     6200    40     1,195,000   Advanced Drake
Blood Dragon        6/1      65     9600    62     1,620,000   Blood Dragons' ship
Chimaera            6/0      70     12400   70     1,760,000   Advanced Dragon

Phantom             4/0      55     6800    44     1,358,000   Advanced Banshee
Wrath               5/1      70     11500   67     1,785,000   Advanced Valkyre
RH Bomber           4/2      120    21800   145    5,120,000   Capital ship killer   

Bactrian            4/4      280    8000    50     986,000     Corsair heavy freighter
Hyena               3/1      60     7200    45     1,396,000   Advanced Bloodhound
Werewolf            5/1      90     16000   86     2,155,000   Advanced Wolfhound 

Starblazer          4/0      35     3100    25     157,600     Civilian light fighter
Griffin             4/0      50     6600    44     1,308,000   Advanced Hawk

Scimitar            4/1      50     6700    44     1,395,000   Advanced Dagger
Decurion            4/0      45     6300    40     1,414,000   Advanced Legionnaire

Sea Serpent         4/0      40     6400    40     1,285,000   Advanced Piranha
Manta               6/1      80     10600   65     1,885,000   Advanced Hammerhead

No Fighter          3/0      60     11800   65     2,050,000   Nomad fighter

Titan*              6/1      70     13500   73     1,825,000   Corsair very heavy fighter
Sabre*              6/1      70     11200   66     1,755,000   Outcast very heavy fighter
Eagle*              6/1      70     9900    63     1,795,000   Zoner very heavy fighter

* Statistics of original ships provided for reference. Some settings were changed.

-= Trading Vessels =-

name                weapons  cargo  hull    nb/sb  price       notes

CSV                 2/1      140    6000    50     162,500     Junkers' Combat Support Vehicle
Collector           2/3      160    12600   110    1,745,000   Junkers' heavy freighter
Armored Transport   2/7      480    60000   240    2,120,000   Heavily armored transport
Repair Ship         0/3      340    14600   750    1,015,000   Repair vessel

Transport           0/5      1000   50000   200    5,000,000   Transport
Large Transport     0/5      2000   80000   350    9,500,000   Large Transport
Lifter              0/5      750    40000   150    3,250,000   Lifter
Miner               0/10     1400   145000  600    8,500,000   Mining Ship
Train               0/6      3000   80000   400    18,000,000  Train
Large Train         0/6      4500   120000  500    45,000,000  Large Train, transport with the largest cargo bay

Kusari Cruise Liner 0/6      1150   75000   380    7,550,000   Cruise Liner
Liner               0/11     2600   190000  700    32,000,000  Luxury Liner
Prison              0/9      2200   140000  600    20,000,000  Prison Ship

Behemoth            2/8      2500   90000   400    14,500,000  Rheinland heavy transport   
Container Transport 0/12     4400   140000  550    45,000,000  Transport with the 2nd largest cargo bay
Whale               0/0      3500   100000  450    19,000,000  Transport without turrets

-= Capital Ships =-

name                weapons  cargo  hull    nb/sb  price       notes

LI Gunboat          1*/7     400    120000  350    24,000,000  Liberty Gunboat
LI Cruiser          1*/7     800    240000  500    62,000,000  Liberty Cruiser
LI Dreadnought      0/12     1600   420000  800   350,000,000  Liberty Dreadnought

Osiris              0/12     1500   340000  700   365,000,000  Order/Corsair Battleship

BR Gunboat          0/6      400    110000  350    23,000,000  Bretonia Gunboat
BR Destroyer        0/7      800    235000  500    55,000,000  Bretonia Destroyer
BR Battleship       0/14     1600   440000  800   355,000,000  Bretonia Battleship

KU Gunboat          1*/5     360    95000   350    21,000,000  Kusari Gunboat
KU Destroyer        0/9      700    195000  500    48,000,000  Kusari Destroyer
KU Battleship       0/18     1700   640000  1000  370,000,000  Kusari Battleship

RH Gunboat          1*/6     440    140000  350    28,000,000  Rheinland Gunboat
RH Cruiser          0/11     900    260000  550    70,000,000  Rheinland Cruiser
RH Battleship       0/18     1800   700000  1000  390,000,000  Rheinland Battleship (Safe undocking from certain planets not guaranteed)

NO Gunboat          0/6      320    125000  400    25,000,000  Nomad Gunboat
NO Cruiser          0/10     700    245000  500    44,000,000  Nomad Cruiser
NO Battleship       0/15     1700   670000  1000  385,000,000  Nomad Battleship (Safe undocking from certain planets not guaranteed)

Albatross BCruiser  0/12     900    280000  600   138,000,000  Independent Miners Guild Battlecruiser
Assault BCruiser    0/12     1000   300000  600   145,000,000  Liberty Assault Battlecruiser
Battlestar          0/14     1500   320000  650   315,000,000  Battlestar-type battleship
Battlestar Advanced 0/14     1600   380000  700   360,000,000  Battlestar-type battleship
BH Battleship       0/14     1500   360000  700   345,000,000  Bounty Hunter Battleship
BH Destroyer        0/8      700    190000  500    50,000,000  Bounty Hunter Destroyer
Corsair Gunboat     0/8      480    115000  350    24,000,000  Corsair Gunboat
Dragon Gunboat      0/7      430    100000  350    22,000,000  Blood Dragon Gunboat
Hessian Cruiser     0/12     800    205000  550    60,000,000  Red Hessian Cruiser
Huntress            0/12     600    180000  450    57,000,000  Huntress Cruiser
LH Spyglass         0/16     1600   545000  850   395,000,000  Lane Hacker "Spyglass" Battleship (Safe undocking from certain planets not guaranteed)
LI Carrier          0/16     2000   485000  800   375,000,000  Liberty Assault Carrier
Rogue Gunboat       0/6      400    90000   350    18,000,000  Liberty Rogue Gunboat
Outcast Destroyer   0/12     700    195000  450    52,000,000  Outcast Destroyer
Outcast Dreadnought 0/16     1600   500000  800   370,000,000  Outcast Heavy Battleship
RH PI Cruiser       0/9      800    165000  400    42,000,000  Rheinland Pirate Cruiser
Talarca Cruiser     0/8      600    160000  400    46,000,000  Talarca Light Cruiser
Zoner Juggernaut    0/16     1700   550000  900   400,000,000  Zoner Heavy Battleship (Safe undocking from certain planets not guaranteed)

* = Special forward cannon installed. All forward cannons have different level and cannot be exchanged between ships.
(Safe undocking from certain planets not guaranteed): It is known that some planets damage capital ships more than others. Generally, the larger is the planet, the more reliable is undocking.

Note that large ships often get stuck when undocking from 'depot'-type stations (small stations with two round docking bays, like Detroit Munitions or Freistadt Base). This is an original Freelancer problem, and the mod cannot solve it.

Prices may increase due to additional equipment pre-installed.

-= Ship selling locations =-

name                level  system

Arrow               30     California
Bactrian            28     Omega-41
Camara              28     Hamburg
Collector           32     New London
Death Scythe        20     Omega-15
Greyhound           30     Dublin, Cortez
Marauder            28     Omicron Theta
Marsflyer           36     Somewhere in Nomad space
Moldy Crow          26     Dresden, Manchester
Raven Claw          32     Omega-15
Raven's Talon       32     Omega-49
Slipstream          24     Magellan, Frankfurt
Spatial             34     Dublin
Stinger             32     Sigma-17
Talon               32     Somewhere in Nomad space
Tiger Shark         28     Omega-7
Viper               32     Omicron Theta
X-Shuttle           24     New Tokyo, Tau-31

Kadesh Fr           12     Stuttgart
Kadesh HF           30     Stuttgart
Kadesh LF           2      Colorado, Stuttgart
Kushan Fr           30     Frankfurt
Kushan HF           26     Frankfurt
Kushan Scout        28     Frankfurt
Kushan VHF          32     Somewhere in Nomad space
Somtaaw SHF         34     Dresden
Somtaaw HF          32     Dresden
Somtaaw LF          7      Cambridge, Dresden
Taiidan Fr          10     Magellan, Munich
Taiidan HF          28     Munich
Taiidan Bomber      32     Somewhere in Nomad space
Raiders Fr          32     Omega-15
Raiders LF          13     Shikoku, Omega-15

Liberator           27     Texas
Executioner         26     Colorado
Guardian            32     New York
Avenger             32     Texas, Sigma-17

Anubis              16     Cortez, Sigma-17
Nephthys            32     Omicron Minor

Hussar              28     Cambridge, Newcastle
Templar             32     Newcastle

Wyrm                28     Hokkaido
Blood Dragon        30     Chugoku
Chimaera            32     Kyushu

Phantom             28     Frankfurt
Wrath               32     New Berlin
RH Bomber           36     Omega-15

Bactrian            28     Omega-41
Hyena               28     California, Dublin
Werewolf            32     Newcastle

Starblazer          13     Colorado, New York, Dublin
Griffin             28     Kyushu

Scimitar            28     Frankfurt
Decurion            28     Omega-41

Serpent             28     Omega-15
Manta               32     Omega-7

Nomad Fighter       34     Omicron Delta

CSV                 12     New York, New London
Armored Transport   36     California, Stuttgart
Repair Ship         30     New York, Colorado, Hamburg

Transport           38     New York, Stuttgart
Large Transport     38     Newcastle
Lifter              36     Leeds
Miner               38     Honshu
Train               38     New Berlin
Large Train         38     Newcastle

Kusari Cruise Liner 38     New Tokyo
Prison              38     New York, Hamburg
Liner               38     Cortez

Behemoth            38     Munich
Container Transport 38     New Tokyo
Whale               38     Texas

LI Gunboat          38     Somewhere in Liberty
LI Cruiser          38     Somewhere in Liberty
LI Dreadnought      38     Somewhere in Liberty

Osiris              38     Somewhere in Nomad space

BR Gunboat          38     Somewhere in Bretonia
BR Destroyer        38     Somewhere in Bretonia
BR Battleship       38     Somewhere in Bretonia

KU Gunboat          38     Somewhere in Kusari
KU Destroyer        38     Somewhere in Kusari
KU Battleship       38     Somewhere in Kusari

RH Gunboat          38     Somewhere in Rheinland
RH Cruiser          38     Somewhere in Rheinland
RH Battleship       38     Somewhere in Rheinland

NO Gunboat          38     Somewhere in Nomad space
NO Cruiser          38     Somewhere in Nomad space
NO Battleship       38     Somewhere in Nomad space

Albatross BCruiser  38     Somewhere in Bretonia
Assault BCruiser    38     Somewhere in Liberty
Battlestar          38     Somewhere in Nomad space
Battlestar Advanced 38     Somewhere in Omega space
BH Battleship       38     Somewhere in Omega space
BH Destroyer        38     Somewhere in Omega space
Corsair Gunboat     38     Somewhere in Corsair space
Dragon Gunboat      38     Somewhere in Kusari space
Hessian Cruiser     38     Somewhere in Rheinland
Huntress            38     Somewhere in Corsair space
LH Spyglass         38     Somewhere in Independent space
LI Carrier          38     Somewhere in Liberty
Rogue Gunboat       38     Somewhere in Bretonia
RH PI Cruiser       38     Somewhere in Omega space
Outcast Destroyer   38     Somewhere in Outcast space
Outcast Dreadnought 38     Somewhere in Outcast space
Talarca Cruiser     38     Somewhere in Kusari
Zoner Juggernaut    38     Somewhere in Omicron space

5. CHANGELOG
============

See changes for the most recent version above, in (3) RECENT CHANGES section of the Readme.

New in Discovery 4.83 final:
----------------------------

- Updated Discovery system map (discoverymap.gif).
- Added more news about the war between Kusari and Bretonia.
- Rebalanced trade routes: new profitable routes added, some of the older routes made less profitable.
- Added gun hardpoint, changed hardpoint locations for Collector.
- Increased power rating of Battlecruisers.
- Fixed view distance, maneuverability of the Arrow.
- More fixes and minor tweaks.

New in Discovery 4.83 beta 5:
-----------------------------

- New ships:
Arrow by Vaporlynx
Collector (CSV II) by Doom
Dragon Gunboat by Vaporlynx
- Updated system:
Virginia (Liberty Navy system) by Dab
- Tiger Shark updated (larger model, improved hardpoints).
- New commodity: Spaceship Crew.
- Numerous balance enhancements, bug fixes.
- Many infocard text corrections and amendments.

Ships that will require equipment change after this release:
- Tiger Shark must be sold and re-bought!
- Albatross & Assault Battlecruiser: equipping battleship shields is no longer possible.

New in Discovery 4.83 beta 4:
-----------------------------

- New ship:
Tiger Shark
- Stinger has less hull and reduced maneuverability.
- Damage for gunboat energy turrets increased.
- Cargo requirements for Capital Armor reduced.
- Bugs found in beta 3, serverside and clientside, fixed.
- Many infocard text corrections and amendments.

New in Discovery 4.83 beta 3:
-----------------------------

- 4 new ships:
Kusari Cruise Liner
Stinger
Griffin (Advanced Hawk)
Decurion (Advanced Legionnaire)
- 4 new systems:
Dundee (Bretonia)
Omega-52 (Omega space)
Omega-55 (Omega space)
Omicron-64 (Omicron space)
- 6 updated systems:
Omicron-74 (Zoner system) by Dab
Omicron-82 (Phantom system) by Nightfall
Omicron-85 (Outcast system) by Nightfall
Omicron-100 (The Order system) by Nightfall
Tau-63 (Blood Dragon system) by Nightfall
Vespucci (Lane Hacker system) by Dab
- 16 new stations in both new and updated systems listed above.
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- New mod option: adding Discovery official server objects. Those objects include: brief version of server rules, AW ID, Helghast ID, Coalition ID.
- New mod option: adding Terrorist IDs for free sale (for PvP servers only).
- 3 new factions: Freelancers, The Wild, and Phantoms.
- Relations between factions updated.
- Descriptions for many factions updated; new allies, enemies listed.
- 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry.
List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Black Widow (new version), Vulture 4.
- 7 new missile turrets for capital ships added.
- Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved.
- High-level fighter weaponry rebalanced, prices changed.
- Top-tier light fighters cannot equip shields of level 9 now (except for the Nomad Fighter).
- Turret number for some of the largest battleships increased from 14 to 16.
- Maneuverability of all gunboats reduced.
- Miners can no longer equip Gunboat turrets.
- Weapon slot removed from Corsair gunboat.
- Nomad fighter armor reduced.
- Prices for some ammo types (missiles, mines, cruise disruptor missiles) reduced.
- Solaris became a level 10 codename available only from wrecks. Two new codenames added.
- Power of turrets increased for stationary battleships of all Houses.
- Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners.
- Explosions of capital ships look more impressive.
- 7 new armor upgrades for capital ships added.
- Thruster for capital ships added.
- Sounds enabled for Liner and Prison Liner engines.
- Mission level increased for House battleships and several other bases.
- Base price for many original commodities increased.
- Players are visible for other players from longer distance.
- New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems.
- Nomads are now visible on the faction reputation list.
- Mineable asteroids drop more loot (fix based on mineable field list by Sid).
- Fixed many bugs, corrected infocard errors (as usual).
- And... a surprise: the original Starflier added for sale at Pittsburgh!

Ships that will require equipment change after this release:
- Mk II light fighters - level 9 shields should be changed to level 8 or lower.
- Miner - level 8 turrets should be changed to level 7 or lower.
- Starblazer - weapons and shield should be changed.
- Corsair Gunboat - gun should be replaced with a turret.

New in Discovery 4.83 beta 2:
-----------------------------

- New ship: Huntress Cruiser
- Connecticut system re-done (almost) from scratch.
Now has a new station, planets, mine fields, and more... explore yourself!
- All shipyards now sell capital ships, along with shields, weapons, and equipment for capital ships.
- Fighter turret levels range from 1 to 5 now (original levels were divided by two, so level 10 is now level 5, level 7 is level 4 etc).
This is necessary to distinguish between larger and smaller turrets.
- Ship stats changed for Viper, Werewolf, Hyena and a number of other fighters.
- Frigates can equip battleship shields again.
- Gunboat weapons deal less damage, but have better range.
- Flak turrets became more powerful.
- Liner and Prison Liner have less gunboat turret slots.
- Warning Notification and Fine Notification commodities added.
- Armor takes up more cargo space (up to 5), codename weapons now require cargo space to carry.
- HUD: Blocks returned in place of solid lines.
- Fixed a few bugs, corrected infocard errors.

New in Discovery 4.83 beta 1:
-----------------------------

- New ship: Hyena (advanced Bloodhound)
- View distance for most fighters and freighters increased.
- Weapon stats and prices for capital ships were changed.
- Many ships rebalanced (mainly fighters).
- Cruise disruptor missiles are significantly faster.
- New general ID types added: Military ID, Pirate ID, Trader ID. ID prices now differ.
- Freelancer ID converted into Mercenary ID, lawful/independent ID similar to Bounty Hunter ID.
- Swarm missile pod and Corsair Dreadnought can no longer be purchased in-game.
- Fixed a few bugs, corrected infocard errors.

New in Discovery 4.82:
----------------------

- New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
- Open Singleplayer integrated into Discovery; see details above in 'Setup Options' section of this Readme.
- Open Singleplayer options available: players can choose starting location, starting credits and reputation.
- New serverside setup options: server administrators can choose starting credits and player reputation.
- New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt).
- Wrecks and other objects can now be found in previously empty systems.
- Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
- 17 new high-level fighter weapons available, many more weapons rebalanced.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Capital ship forward gun slots no longer allow exchanging weapons; forward guns added for sale again.
- Frigates now have two slots for equipping battleship turrets.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
- Gunboat turrets are no longer mountable on most transports.
- Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before.
- Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots).
- House advanced light fighters have less hit points now.
- Titan and Werewolf have better power supplies now (for newly bought ships).
- Stations in clan systems now sell faction weapons.
- Level of missions available on new bases increased.
- Police and Navy scan for different pirate pilots and will demand them if found.
- Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
- Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both for multiplayer and singleplayer.
- Many bugs and infocard errors fixed.

Transition to 4.82 from previous versions
-----------------------------------------

Player wipe is not required when transferring from 4.81 to 4.82. However, wipe is essential if the server previously had Discovery 4.80 installed.

Most of the empty systems added in previous release were removed. This was done to improve performance, and to make exploration of new Sirius regions less repetitive.

52 of those new systems still remain, including 29 clan systems. Many of them were renamed and relocated, see the navigation map for details (discoverymap.gif).

Characters, multiplayer and singleplayer, that stay in empty systems with no objects (clan systems are safe) should be moved away to populated systems, either by using Ioncross editors or by travelling in-game. Attempt to log in with a character from deleted system will cause both client and server to crash. Therefore, players who enter the server and see '????' symbols instead of system name near their characters should never attempt to log in, but rather contact administrator and request their characters to be moved.

Level of transport turret slots was lowered, so transport owners might get kicked for cheating. To fix this, players should unequip and sell turrets that can no longer be mountable on transports (gunboat turrets).

New in Discovery 4.81:
----------------------

- 9 new ships:
Container Transport
Corsair Dreadnought
Liberty Carrier
Manta (Advanced Hammerhead)
Nomad Cruiser
Raven's Talon
Scimitar (Advanced Dagger)
Sea Serpent (Advanced Piranha)
Whale
- 282 new systems, including 29 populated clan systems. See more details on new systems below 4.81 changelog.
- 29 new Guardian factions that inhabit clan systems.
- Player credit limit increased to 2 billion.
- Maximum price of ships, items and goods increased to 1 billion (from 10 million).
- NPC faction tag is now gained at slightly lower reputation.
- Ship visible distance increased, 'Far' display distance increased, docking initiation distance doubled.
- Capital ship turrets re-ranked: battleships can equip only level 10; cruisers - only level 9; gunboats and transports - level 8 and below; freighters and fighters - level 7 and below.
- Capital ship shields re-ranked: battleships can equip level 10 and below; cruisers - level 9 and below; gunboats and certain transports - level 8 and below; other transports, trains and freighters - level 7 and below.
- 8 new shields added for capital ships and transports, all shields available for purchase.
- All station and weapon platform turrets became more powerful.
- Battleship cruise disruptor added, stats for previously added CDs improved.
- Nova and Mortars became energy weapons (to deal with battleship immunity issues).
- Added Solaris chaingun turrets for gunboats and cruisers, Solaris refire rate reduced.
- Supernova Mine damage and price reduced, item renamed into Nuclear Mine.
- Faction reputations will now change in a different and more complicated way, including The Order reputation.
- Former Freelancer ID renamed into Civilian ID.
- New Freelancer ID allows unlawful activities; may be purchased after level 35 as an alternative to Neutral ID.
- One more armor upgrade and new credit card (100 million) available.
- Ships are sold for 50% price, not 80% like before.
- Bribes became more expensive.
- Dropping multiple pilots from certain ships enabled.
- New modification of Slipstream available (old one is now useless and needs to be re-bought).
- Miner ship model changed.
- Inverness base renamed into Mull base (Inverness is new system name).
- Moldy Crow model replaced with better one (by Mancer), stats changed, ship needs to be re-bought.
- Singleplayer: campaign capital ships have weaker hull now.
- Special administrator faction and items available.
- History developing: Tau-31 is now occupied by Kusari, Bretonia retreating, but planning to strike back!
- Clientside and serverside performance improved.
- Various bug fixes and infocard corrections.

New in Discovery 4.80:
----------------------

- 14 new ships:
Albatross Frigate
Assault Frigate
Bounty Hunter Battleship
Bounty Hunter Destroyer
Colonial Viper
Corsair Gunboat
Cylon Raider
Guardian (Advanced Defender)
Lane Hacker Spyglass
Liberty Rogue Gunboat
Outcast Battleship
Mephthys (Advanced Anubis)
Talarca Light Cruiser
Zoner Juggernaut
- Three new stations: Rostock in Omega-15, Corfu in Omicron Theta, Ibiza in Omicron Alpha.
- New assignable keys available: selecting previous/next subtarget (station turrets, battleship sections).
- Option that allows to enable engine trails when activating the mod (clientside).
- 51 faction ID items added for role-playing purposes. IDs cost 1 million credits and can be bought from primary bases/planets of each faction - if you are on friendly terms with this faction.
- New ships and commodities have correct icons now (icons borrowed from Evolutions mod, thanks to Chips for allowing to use them).
- Battleship spinning reduced (to some extent).
- History continues: more news added about war between Kusari and Bretonia.
- 7 types of cargo pods available for purchase, to customize look of transports and trains.
- Enhanced balance for many new ships (maneuverability stats, number of turrets, power supplies etc).
- Turret firing angles for many capital ships increased to improve firepower.
- 16 new weapons, including Cruiser and Gunboat modifications of Razor and Inferno, Corsair Cruiser and Gunboat turrets, Order turrets and more.
- Range for cruiser and battleship weapons increased (especially for advanced weapons).
- Gunboat forward turrets hidden, forward guns for Liberty Cruiser, Rheinland and Liberty gunboats removed from purchase.
- All ships have scanners in their default selling packages.
- SUR (hitbox) files for many new ships modified.
- Outcasts fly Huegenot (now known as Outcast Destroyer), Bounty Hunters fly Bounty Hunter Destroyer.
- Huegenot encounters replaced with Rogue Gunboat encounters in Liberty and Bretonia systems.
- 25 new lootable faction pilots added, replacing general pilots.
- Faction relations changed according to ongoing war between Bretonia and Kusari.
- The Order now has encounters in Nomad Worlds, Order displayed on faction reputations list.
- Battleship Isis has a commodity dealer.
- Shields for capital ships made tougher.
- Power supplies for battleships equalized (to 7 million), all power supplies for capital ships improved.
- Raven Claw hit points reduced from 10400 to 8400, Slipstream hit points reduced from 7000 to 6500, price also reduced.
- Somtaaw Light Gunboat became a Super Heavy Fighter.
- Increased number of missions available on all bases.
- Increased difficulty of station killing missions.
- Mission rewards & difficulty on some new bases increased.
- Enhanced several trade routes.
- Name change certificates for players who wish to change their character name (for multiplayer only, sold on four House capital planets, Crete and Malta).
- Fixed looting bug - advanced fighters no longer drop loot like players, will also improve server performance.
- Fixed bug that prevented Rheinland Battleship from launching from Stuttgart and some other planets.
- Fixed sun bugs in Omega-47 and Omega-49.
- Fixed 'internal turret' bug for Kusari gunboat.
- Infocard errors fixed for Inverness Base, Camara and many other objects.
- Various fixes related to server performance.
- Freelancer SDK 1.5 files by Louva Deus included.
- Readme file renewed; new ship stats table contains more info and is more convenient to use.

New in Discovery 4.79:
----------------------

- 22 new pilotable ships:
Kadesh Freighter
Kadesh Heavy Swarmer
Kadesh Swarmer
Kushan Freighter
Kushan Heavy Fighter
Kushan Scout
Kushan Bomber
Kiith Somtaaw Light Gunboat
Kiith Somtaaw Heavy Fighter
Kiith Somtaaw Light Fighter
Turanic Raiders Freighter
Turanic Raiders Fighter
Taiidan Freighter
Taiidan Heavy Fighter
Taiidan Bomber
Death Scythe
Raven Claw
Talon
Battlestar
Battlestar Advanced
and more.
- 5 new systems:
Newcastle (Bretonia)
Munich (Rheinland)
Omega-15 (Border Worlds)
Omega-47 and Omega-49 (Edge Worlds)
created by Angel, with bases, encounters and complete infocards.
- New bases in Liberty and Rheinland systems, created by Angel.
- New bases in Omicron Delta (Freeport 11) and Omicron Minor (Battleship Isis).
- Strafing up and down is now enabled. Players may assign keys for new strafe moves in Options menu.
- NPCs became tougher, especially higher-level ones; now they have better equipment and improved AI.
- New encounters included, featuring advanced fighters of Sirius houses.
- Added 28 new weapons, including Tizona del Cid turret, new capital ship weaponry.
- Battleships, destroyers, gunboats and liners can equip cruise disruptors.
- Ammo limit for all weapons increased from 50 to 70.
- Planet Toledo now has a mooring fixture.
- Turret views and cockpit views improved for many ships.
- Agility stats for most new ships changed.
- Battleships have better power supplies, and their weapons consume more power.
- Number of turrets for capital ships of similar class is now similar.
- Marsflyer has stronger hull, but comes with less powerful weaponry.
- Liner and Prison Ship can carry more cargo than before.
- All mines deal better damage.
- Omicron Delta is no longer directly connected to Alaska.
- Alaska jumpgate moved to initial position for singleplayer missions integrity.
- New York internal jumphole moved to initial position for the same reason.
- Many balance-related changes for new weapons, equipment and ships.
- Sounds for new items and music for new systems became more versatile.
- Server stability and performance significantly improved.
- Many bugs, flaws and infocard errors fixed.

New in Discovery 4.78.2:
------------------------

- New pilotable ships:
Bactrian
Camara
Greyhound
Huegenot
Liberty Gunboat
Marsflyer
Moldy Crow
Rheinland Bomber
Slipstream
Werewolf
X-Shuttle
Additional information, selling locations and credits for new ships - in the bottom of this file.
- Clientside setup options when activating the mod: you can disable or enable intro movies and choose uniform for your characters.
- Startup player looting option. (For server administrators: do not forget to include your player looting status into server description!)
- New system: Omicron Delta.
- New system: Connecticut, the Liberty Arena.
- 7 new bases: one in New York, one in New London, one in Omicron Delta and four in Arena.
- Planets Gammu and Primus sell commodities and ships.
- Prison Station Mitchell in Alaska is active, Alaska now has NPC encounters and more.
- Singleplayer Omicron systems open for exploration.
- New weapons added, including chainguns of 5 different levels.
- Armor upgrades available for purchase.
- Scanners and tractors available for purchase. Don't forget to transfer them while buying a new ship!
- 14 new commodity types added, including credit cards.
- Hit points for capital ships increased due to hidden armor removal.
- All mission rewards increased 1,8-2 times.
- Battleship killing missions included.
- Mining in many asteroid fields became more profitable.
- Bribes became 4 times more expensive.
- Starting reputations slightly modified.
- CSV is now a freighter, not a fighter.
- Trains can equip tractor beams.
- Damage of 5.88 refire rate weapons increased to enhance weapon balance (thanks to Titus for pointing out this issue).
- Many bugs fixed, including bug with 10th mission (thanks to Macster), multiplayer lag reduced.

New in Discovery 4.77.1:
------------------------

- New pilotable ships:
Starblazer
Liberator (modified Patriot)
Avenger (modified Executioner)
Hussar (modified Cavalier)
Templar (modified Crusader)
Wyrm (modified Drake)
Chimaera (modified Dragon)
Wrath (modified Valkyre)
Phantom (modified Banshee)
- Blood Dragon is now capable of equipping level 10 shields and weapons.
- Capital ships turrets are available for sale on major planets of each House.
- Level requirement for buying new ships and equipment is now 38 (single-player compatible).
- Fire rate of capital ship missile turrets reduced.
- Gunboats and cruisers no longer come with forward guns pre-installed; players can buy them separately.
- Turrets from capital ships cannot be equipped on transports, freighters and fighters.
- Power supplies for capital ships regenerate slower.
- Titan is slightly more maneuverable and has better power supply than before.
- Torpedo speeds increased.
- Level of detail ranges for stations and large ships increased - you'll be able to see further than before!
- New York internal jump hole relocated.
- Orinoco nebula in Omicron Theta relocated.
- Cruise speed is now displayed correctly.
- Fixed Executioner strafe bug and other bugs.

New in Discovery 4.76:
----------------------

- New pilotable ship:
Blood Dragon
- New commodities: VIP's and prisoners. Both are special commodities with high buy prices and even higher selling prices - for players who enjoy challenging trade routes and high profits.
- NPC ships now eject pilots when destroyed. Captured pilots can be sold at bases.
- NPCs will scan your ship for pilots, so watch out.
- Only battleships, cruisers, gunboats, miner and liners are able to equip Battleship and Cruiser shields. Transports can equip their own shield types and Gunboat shield.
- Defense stats for all transport and capital ship shields increased.
- Power output of capital ships increased up to 400.000 - 2.000.000.
- Capital ships weapons - including missile launchers - now consume energy
- Capital ships' flak cannons and forward guns are less powerful.
- Battleship impulse speed is 90.
- Power of all codename weapons increased.
- Nomad weapons now use energy (very small amount).
- NPC shields level 4 and above regenerate.
- All mission rewards are higher.
- Correct and complete infocards for all new ships, equipment and commodities.
- Yanagi Depot trade route made less lucrative.
- Gammu and Primus are now Zoner bases.
- Fixed docking to large stations and many other bugs.

New in Discovery 4.75:
----------------------

- New pilotable ships:
Luxury Liner
Prison Liner
Nomad Battleship
Nomad Gunboat
Executioner (Juni's Defender)
- Rheinland and Kusari battleships are now able to launch from planets.
- New hitpoint values for all battleships - see the table below.
- Battleship prices increased - 23-26 million credits more.
- Capital ships have weaker missiles, but more powerful forward guns, flak cannons and slightly more powerful turrets.
- New weapons: Nova torpedo launcher and Outcast "Inferno" Pulse Cannon.
- Large train shield bug fixed.
- Corrected HP amount for NPC transports and trains.
- Nomad capital ships drop more, but they became more powerful.
- Fixed infocards for all new ships.
- Fixed HP for components of large ships, both pilotable and NPC.
- Nomad thruster available for purchase.
- Many minor changes and bugfixes.
- Ioncross server datafiles included (see IONCROSS folder in mod root).

New in Discovery 4.74:
----------------------

- New pilotable ships:
Train
Large Train
Kusari Battleship
Rheinland Battleship
Osiris
Nomad Fighter
- Malta, Crete, Gammu and Primus have mooring fixtures.
- Nomads are tougher, nomad guns are harder to get.
- NPC transports and capital ships have more HP.
- Planets in Corsair Unknown now sell items, good items :)
- Nomad battleship encounters in Corsair Unknown.
- New weapon - Nova Torpedo Launcher, deals 45000 hull damage.
- Starflier is sold for 10000 more, this should compensate low starting money.
- Bretonia Battleship and Large Transport have tractor beams.
- Many bugfixes related to docking, capital ships equipment and engines, etc.

New in Discovery 4.73a:
-----------------------

- Cargo bay capacity for Liberty, Bretonia and Kusari freighters reverted to default (80, 125 and 175 respectively);
Dromedary (BW freighter) - 215 cargo bay;
Humpback (Rheinland freighter) - 275 cargo bay.
- Engine bug for large ships fixed.
- Anubis added for sale at Kurile and Curacao.
- Initial credits changed to 2500 from 4500 because of abuse. But initial ship costs 4000 more, so when you buy a new ship you'll get 2000 back.
- Wolfhound has 50 cargo bay (instead of 40).

New in Discovery 4.73:
----------------------

(4.73 was the first public release of Discovery)
- Capital ships prices increased (see table above in this Readme).
- NPC shield battery capacity increased.
- NPC capships spawn quantity reduced.
- Ship prices rebalanced, freighter capacity changed. Liberty freighter - 65, pirate - 90, Bretonia - 105, Kusari - 155, Dromedary - 200, Rheinland - 255.
- Rear view fixed for all new ships.

-= End of changelog =-

Transition to 4.81 from previous versions
-----------------------------------------

Because of extensive balance changes, player wipe is highly recommended when transferring to 4.81. If server administrators are unable to perform wipe for some reason, there are compatibility features that will allow to transfer without wipe. However, if you do so, lag and number of flserver errors will increase drastically, and wipe will still be essential when moving on to future versions.

Transition to 4.80 from previous versions
-----------------------------------------

Do not forget to transfer your faction ID whenever you buy a new ship. Faction ID item also serves as a tractor beam. More information about ID system is available from Discovery forums.

Transition to 4.79 from previous versions
-----------------------------------------

Player wipe is not necessary for 4.79, but players who own following ships must re-buy them:
- Huegenot
- Marsflyer
- Slipstream
Marsflyer weapons and equipment from previous versions might also cause problems, both serverside and clientside.

If problems occur while undocking from stations or planets, unequip all items from your ship and equip them once more.

Transition to 4.78 from previous versions
-----------------------------------------

Don't forget to transfer and mount your scanner and tractor each time you buy a new ship. Scanners and tractors (as well as armor) are equipped in Internal Equipment section of ship inventory, like nanobots and shield batteries.

In 4.78, all original Freelancer ships got new versions with the same stats, to make player looting option possible to implement. Therefore, original game ship hulls cost nothing now, and when you'll try to sell your old ship for a new one, you won't get part of the price of your ship back, like before. This issue only concerns original ships (from Starflier to Titan).

Players who bought capital ships before 4.78 will not notice much difference in their hull integrity after equipping a new armor upgrade, because in 4.77 and before all capital ships came with hidden armor preinstalled. However, now there's no preinstalled armor for new ships you buy, and using upgrades will help a lot.

6. CREDITS & THANKS
===================

Lead modder: Igiss

-= System contributions =-

Munich:                Angel
Newcastle:             Angel
Omega-15:              Angel
Omega-47:              Angel
Omega-49:              Angel
Omicron-74:            Dab
Omicron-82:            Nightfall
Omicron-85:            Nightfall
Omicron-100:           Nightfall
Tau-63:                Nightfall
Vespucci:              Dab
Virginia:              Dab

-= Ship credits =-

Homeworld ships:       Mantaray, Silvik, Garion (Halcyon Blade), Relic Entertainment

Albatross BCruiser:    Nightstalker (Nebulon B-2 Frigate from WTS Ship Addon)
Arrow:                 Vaporlynx
Assault BCruiser:      Darksaber, Zeelich, Gank and Nightstalker (ship from WTS Ship Addon)
Battlestar Advanced:   Nightstalker
Behemoth:              Mancer
BH Battleship:         Nightstalker (Corona Frigate from WTS Ship Addon)
Bounty Hunter Cruiser: Mancer (Corellian CR90 from SW Shippack 4)
Camara:                Konflict (from the Konfliction Industries mod)
Collector:             Doom
Container Transport:   Darksaber, Gringlas, JC and Silvik (from TIE Universe 2.1 mod)
Corsair Dreadnought:   Nightstalker (Venator Attack Cruiser from WTS Ship Addon)
Corsair Gunboat:       Mancer (Action VI from SW Shippack 4)
Death Scythe:          Firebase
Dragon Gunboat:        Vaporlynx
Huntress:              Nightstalker (Scimatar from WTS Ship Addon)
Kusari Cruise Liner:   Nightstalker (Jem'Hadar Fighter from WTS Ship Addon)
LH Spyglass:           Nightstalker (Recusant-Class Cruiser from WTS Ship Addon)
Liberty Carrier:       Nightstalker (Providence Cruiser from WTS Ship Addon)
Liberty Gunboat:       Lord Fjord and )v(aster (Excelcia Mod)
Liberty Rogue Gunboat: Mancer (Adv. Missile Gunship from SW Shippack 2)
Marauder:              Porsche (Cylon Raider)
Mars Flyer:            Derrin Proctors, Harrier, Glock36 and Crabtree
Moldy Crow:            Mancer
Nomad Cruiser:         Nightstalker
Outcast Destroyer:     Spawn and Bob the Dog (Huegenot from The Next Generation mod by Starfyre Studios)
Outcast Dreadnought:   Nightstalker (Procurator Heavy Cruiser from WTS Ship Addon)
Raven Claw:            Firebase
Raven's Talon:         3DHeaven
Red Hessian Cruiser:   Mancer (Task Cruiser from SW Shippack 4)
RH Pirate Cruiser:     Mancer (Starhauler from SW Shippack 2)
Slipstream:            Firebase
Spatial:               Mancer (Nebulon Ranger from SW Shippack 4)
Stinger:               Steven Brenner a.k.a Legeonation (model and textures), Igiss (hardpoints and code)
Talarca Cruiser:       Asmo (KitiHawk)
Talon:                 Recursion Studios
Tiger Shark:           Steven Brenner a.k.a Legeonation (model and textures), Igiss (hardpoints and code)
Viper:                 Porsche
Zoner Juggernaut:      Nightstalker (Munificent Frigate from WTS Ship Addon)

Several ships still remain uncredited, if you know their origin please e-mail me (igissmail@gmail.com).

-= Code & Misc credits =-

Acid:                  chaingun code, modified (from All Good Things mod).
Angel:                 new stations in Liberty and Rheinland.
Chips:                 commodity icons, lootable pilots code (modified, from Evolutions mod).
Macster:               singleplayer mission 10 fix.
Nightfall:             new mod logos.
Profile:               Deuterium commodity.
Wolfpack:              files and general assistaince regarding Talon and Battlestars.

Chain guns code originates from Nova Design (Parabolix, Harrier and Dark Dragon).
Battleship encounters based on Advanced Battleship Encounters created by Crabtree.
Spinning planets code based on original script by Warzog, Bob McDob, Crabtree (Spinning Planets addon), and Gibbon (enhanced Spinning Planets).

Note for mod makers: if you use any parts of Discovery mod that were created by other modders (as listed in the Credits section), you'll need to ask their permission for using their work, models in particular. Using original Discovery files and code made by me does not require a permission, but don't forget about credits.

Discovery Freelancer is a non-commercial modification for a PC game; 3rd party content was included for entertainment, demonstration and educational purposes only. No copyright infringement intended.

Microsoft, Freelancer, DirectX, Digital Anvil, the Microsoft logo, the Microsoft Game Studios logo, the .Net logo, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Star Wars and related properties are registered trademarks of Lucasfilm Ltd.
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. 
Homeworld, Homeworld: Cataclysm and Homeworld 2 are trademarks from Sierra Entertainment  2003 Sierra Entertainment, Inc. All rights reserved.
Battlestar Galactica is a registered trademark and copyright of Universal Entertainment. Copyright  1978, 1998. The Second Coming is a registered trademark and copyright of Su-Shann Productions/Merlinquest Entertainment. Copyright  1998, 1999.
All other trademarks and copyrights are the property of their respective holders.

Thanks
------

First of all I would like to thank everyone from Discovery Gaming Community (http://discoverygc.com) for support and help during the development and testing of this mod.

Lots of thanks to Majk, hoster of our new official RP server; thanks to everyone who donated, without you building the new server could not've been possible. Thanks to BULLDOGNK for providing his server for our testing and gameplay needs.

Thanks to Korrd and Nightfall, the best server admins ever who provide me freedom to care about the mod (or care about my laziness :)

Very special thanks to Wolfpack for hosting and administering the Discovery Freelancer 24/7 server (2005-2007).

Thanks to Angel, Badger, Circadian_Lupine, Dab, Daedalus, DarkOddity, Denier-of-Soup, Fire-Fly, Fire Tzunami, Harlequinn, Jamez, Kane, Kiggles, Korrd, Lancer, Mantaray, Marauder, Nadir, Nightfall, Profile, Qunitinius~Verginix, Raven, Sid, Virus, Vladic, Wolfpack, Wrath and Xit who contributed the most into tracking bugs and enhancing balance while beta testing and playing on our official servers.

Thanks to Doom, Legeonation, Vaporlynx for creating great new ship models for Discovery.

Thanks to Accushot for FLScan 1.3 and to Lancer Solurus for FL Error Checker, great programs that helped me to find lots of code errors.

Thanks to Dev for tips on breaking Freelancer hardcoded limits; thanks to Louva-Deus for useful modding tools, SDK especially.

Thanks to Chips for most useful modding tutorials posted on TLR, and for allowing to use Evolutions icons in Discovery. Thanks to Nightstalker, Mancer, Firebase and all ship modellers listed in Credits for allowing to use their ships for Discovery.

Finally, thanks to Lancer's Reactor (http://lancersreactor.com) for hosting mods and for the most helpful Freelancer forums, and of course thanks to all modding software creators and to everyone who writes tutorials on TLR forums.

Good luck out there!

Alexander Zalessky a.k.a Igiss
Moscow, May 8 2007