[Constants]
COLLISION_DAMAGE_FACTOR = 0.500000   
MUSIC_CROSS_FADE_DELAY = 10.000000   
MUZZLE_CONE_ANGLE = 40   
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3   
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5   
   
[EngineEquipConsts]
CRUISE_DISRUPT_TIME = 5   
MAX_DELTA_FX_THROTTLE = 0.250000   
THROTTLE_STEADY_TIME = 0.500000   
THROTTLE_ATTEN_MOD_RANGE = 8.000000   
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000   
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000   
CRUISE_STEADY_TIME = 2.000000   
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000   
CRUISE_ATTEN_MOD_RANGE = 8.000000   
CRUISING_SPEED = 5000 
   
[ShieldEquipConsts]
HULL_DAMAGE_FACTOR = 0.500000   
   
[PhySysConsts]
MATERIAL_FRICTION = 0.100000   
MATERIAL_ELASTICITY = 0.900000   
DEFAULT_LINEAR_DAMPING = 0.500000   
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000  
ANOM_LIMITS_MAX_VELOCITY = 1000000   
   
[CommConsts]
COMM_PLAYER_FAR_DIST = 6000.000000   
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000   
CHATTER_MAX_DIST = 3500.000000   
CHATTER_MAX_DIST_ATTEN = -16.000000   
CHATTER_START_ATTEN = -2.000000   
COMM_CONFLICT_PRIORITY_CUTOFF = -3   
WALLA_MAX_DIST = 3500.000000   
WALLA_MAX_DIST_ATTEN = -24.000000   
WALLA_START_ATTEN = -8.000000   
WALLA_PRIORITY_CUTOFF = -3   
   
[AsteroidConsts]
MAX_ASTEROID_LOOT_DAMAGE = 20000.000000   
MAX_LOOT_PER_ASTEROID = 3   
   
   
  
 