[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_miner_transport
filename = missions\encounters\tradep_miner_transport.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = new_encounter_example
filename = missions\encounters\new_encounter_example.ini
[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_ku_space
danger = music_li_danger
battle = music_no_dyson_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\ST04_ussrfield_04.ini
zone = Zone_ST04_ussrfield_04
[Asteroids]
file = solar\asteroids\ST04_ussrfield_03.ini
zone = Zone_ST04_ussrfield_03
[Asteroids]
file = solar\asteroids\ST04_ussrfield_02.ini
zone = Zone_ST04_ussrfield_02
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_walker.cmp
complex_stars = solar\starsphere\starsphere_rh02_stars.cmp
nebulae = solar\starsphere\starsphere_bw03.cmp
[LightSource]
nickname = ST04_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = ST04_planet_1
ids_name = 458759
spin = 0.001000, 0.000000, 0.001000
rotate = 0, 0, 0
pos = -394, 0, -74555
archetype = planet_earth_3000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_ST04_planet_1_ring, solar\rings\Ew05_ring2.ini
[zone]
nickname = ST04_planet_1_death
pos = -394, 0, -74555
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_ST04_planet_1_ring
pos = -394, 0, -74555
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Object]
nickname = ST04_planet_2
ids_name = 458760
spin = 0.250000, 0.200000, 0.250000
rotate = 0, 0, 0
pos = -49704, 0, 50098
archetype = planet_icelndwat_3000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_ST04_planet_2_ring, solar\rings\protoplanet.ini
[zone]
nickname = ST04_planet_2_death
pos = -49704, 0, 50098
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_ST04_planet_2_ring
pos = -49704, 0, 50098
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Object]
nickname = ST04_planet_3
ids_name = 458761
spin = 0.001000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 50493, 0, 50098
archetype = planet_moonblu_2000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069
[zone]
nickname = ST04_planet_3_death
pos = 50493, 0, 50098
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = ST04_01
pos = -19723, 0, -28402
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_01_Base
base = ST04_01_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 458767
loadout = space_factory01_co_03
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = ST04_02
pos = 788, 0, 24457
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_02_Base
base = ST04_02_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = largestation1_old
ids_name = 458769
loadout = space_station_old_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = ST04_03
pos = 28007, 0, -27218
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_03_Base
base = ST04_03_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = military_icebase1
ids_name = 458771
loadout = military_icebase1_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = ST04_Trade_Lane_Ring_01
reputation = li_n_grp
pos = -16596, 0, -31415
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
tradelane_space_name = 458767
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_02
[Object]
nickname = ST04_Trade_Lane_Ring_02
reputation = li_n_grp
pos = -13276, 0, -38943
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_01
next_ring = ST04_Trade_Lane_Ring_03
[Object]
nickname = ST04_Trade_Lane_Ring_03
reputation = li_n_grp
pos = -9957, 0, -46471
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_02
next_ring = ST04_Trade_Lane_Ring_04
[Object]
nickname = ST04_Trade_Lane_Ring_04
reputation = li_n_grp
pos = -6638, 0, -53999
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_03
next_ring = ST04_Trade_Lane_Ring_05
[Object]
nickname = ST04_Trade_Lane_Ring_05
reputation = li_n_grp
pos = -3319, 0, -61527
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_04
next_ring = ST04_Trade_Lane_Ring_06
[Object]
nickname = ST04_Trade_Lane_Ring_06
reputation = li_n_grp
pos = 0, 0, -69055
rotate = 0, -23, 0
archetype = Trade_Lane_Ring
ids_name = 458773
ids_info = 66170
tradelane_space_name = 458759
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_05
[Object]
nickname = ST04_Trade_Lane_Ring_14
reputation = li_n_grp
pos = -20445, 0, -24291
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
tradelane_space_name = 458767
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_15
[Object]
nickname = ST04_Trade_Lane_Ring_15
reputation = li_n_grp
pos = -23711, 0, -16772
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_14
next_ring = ST04_Trade_Lane_Ring_16
[Object]
nickname = ST04_Trade_Lane_Ring_16
reputation = li_n_grp
pos = -26978, 0, -9253
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_15
next_ring = ST04_Trade_Lane_Ring_17
[Object]
nickname = ST04_Trade_Lane_Ring_17
reputation = li_n_grp
pos = -30244, 0, -1734
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_16
next_ring = ST04_Trade_Lane_Ring_18
[Object]
nickname = ST04_Trade_Lane_Ring_18
reputation = li_n_grp
pos = -33511, 0, 5784
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_17
next_ring = ST04_Trade_Lane_Ring_19
[Object]
nickname = ST04_Trade_Lane_Ring_19
reputation = li_n_grp
pos = -36777, 0, 13302
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_18
next_ring = ST04_Trade_Lane_Ring_20
[Object]
nickname = ST04_Trade_Lane_Ring_20
reputation = li_n_grp
pos = -40044, 0, 20821
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_19
next_ring = ST04_Trade_Lane_Ring_21
[Object]
nickname = ST04_Trade_Lane_Ring_21
reputation = li_n_grp
pos = -43310, 0, 28340
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_20
next_ring = ST04_Trade_Lane_Ring_22
[Object]
nickname = ST04_Trade_Lane_Ring_22
reputation = li_n_grp
pos = -46577, 0, 35859
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_21
next_ring = ST04_Trade_Lane_Ring_23
[Object]
nickname = ST04_Trade_Lane_Ring_23
reputation = li_n_grp
pos = -49844, 0, 43378
rotate = 0, 156, 0
archetype = Trade_Lane_Ring
ids_name = 458775
ids_info = 66170
tradelane_space_name = 458760
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_22
[Object]
nickname = ST04_Trade_Lane_Ring_24
reputation = li_n_grp
pos = -49036, 0, 43108
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
tradelane_space_name = 458760
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_25
[Object]
nickname = ST04_Trade_Lane_Ring_25
reputation = li_n_grp
pos = -41992, 0, 39836
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_24
next_ring = ST04_Trade_Lane_Ring_26
[Object]
nickname = ST04_Trade_Lane_Ring_26
reputation = li_n_grp
pos = -34948, 0, 36564
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_25
next_ring = ST04_Trade_Lane_Ring_27
[Object]
nickname = ST04_Trade_Lane_Ring_27
reputation = li_n_grp
pos = -27905, 0, 33293
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_26
next_ring = ST04_Trade_Lane_Ring_28
[Object]
nickname = ST04_Trade_Lane_Ring_28
reputation = li_n_grp
pos = -20861, 0, 30021
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_27
next_ring = ST04_Trade_Lane_Ring_29
[Object]
nickname = ST04_Trade_Lane_Ring_29
reputation = li_n_grp
pos = -13818, 0, 26750
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_28
next_ring = ST04_Trade_Lane_Ring_30
[Object]
nickname = ST04_Trade_Lane_Ring_30
reputation = li_n_grp
pos = -6774, 0, 23478
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_29
next_ring = ST04_Trade_Lane_Ring_31
[Object]
nickname = ST04_Trade_Lane_Ring_31
reputation = li_n_grp
pos = 269, 0, 20206
rotate = 0, -65, 0
archetype = Trade_Lane_Ring
ids_name = 458776
ids_info = 66170
tradelane_space_name = 458769
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_30
[Object]
nickname = ST04_Trade_Lane_Ring_32
reputation = li_n_grp
pos = 836, 0, 19740
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
tradelane_space_name = 458769
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_33
[Object]
nickname = ST04_Trade_Lane_Ring_33
reputation = li_n_grp
pos = 7734, 0, 15438
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_32
next_ring = ST04_Trade_Lane_Ring_34
[Object]
nickname = ST04_Trade_Lane_Ring_34
reputation = li_n_grp
pos = 14633, 0, 11137
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_33
next_ring = ST04_Trade_Lane_Ring_35
[Object]
nickname = ST04_Trade_Lane_Ring_35
reputation = li_n_grp
pos = 21531, 0, 6836
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_34
next_ring = ST04_Trade_Lane_Ring_36
[Object]
nickname = ST04_Trade_Lane_Ring_36
reputation = li_n_grp
pos = 28430, 0, 2534
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_35
next_ring = ST04_Trade_Lane_Ring_37
[Object]
nickname = ST04_Trade_Lane_Ring_37
reputation = li_n_grp
pos = 35328, 0, -1766
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_36
next_ring = ST04_Trade_Lane_Ring_38
[Object]
nickname = ST04_Trade_Lane_Ring_38
reputation = li_n_grp
pos = 42227, 0, -6067
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_37
next_ring = ST04_Trade_Lane_Ring_39
[Object]
nickname = ST04_Trade_Lane_Ring_39
reputation = li_n_grp
pos = 49125, 0, -10369
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_38
next_ring = ST04_Trade_Lane_Ring_40
[Object]
nickname = ST04_Trade_Lane_Ring_40
reputation = li_n_grp
pos = 56024, 0, -14670
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_39
next_ring = ST04_Trade_Lane_Ring_41
[Object]
nickname = ST04_Trade_Lane_Ring_41
reputation = li_n_grp
pos = 62922, 0, -18971
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_40
next_ring = ST04_Trade_Lane_Ring_42
[Object]
nickname = ST04_Trade_Lane_Ring_42
reputation = li_n_grp
pos = 69821, 0, -23273
rotate = 0, -58, 0
archetype = Trade_Lane_Ring
ids_name = 458777
ids_info = 66170
tradelane_space_name = 458778
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_41
[Object]
nickname = ST04_Trade_Lane_Ring_43
reputation = li_n_grp
pos = 68243, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
tradelane_space_name = 458778
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_44
[Object]
nickname = ST04_Trade_Lane_Ring_44
reputation = li_n_grp
pos = 60195, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_43
next_ring = ST04_Trade_Lane_Ring_45
[Object]
nickname = ST04_Trade_Lane_Ring_45
reputation = li_n_grp
pos = 52148, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_44
next_ring = ST04_Trade_Lane_Ring_46
[Object]
nickname = ST04_Trade_Lane_Ring_46
reputation = li_n_grp
pos = 44101, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_45
next_ring = ST04_Trade_Lane_Ring_47
[Object]
nickname = ST04_Trade_Lane_Ring_47
reputation = li_n_grp
pos = 36054, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_46
next_ring = ST04_Trade_Lane_Ring_48
[Object]
nickname = ST04_Trade_Lane_Ring_48
reputation = li_n_grp
pos = 28007, 0, -23668
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458779
ids_info = 66170
tradelane_space_name = 458771
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_47
[Object]
nickname = ST04_Trade_Lane_Ring_49
reputation = li_n_grp
pos = 24302, 0, -23709
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
tradelane_space_name = 458771
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_50
[Object]
nickname = ST04_Trade_Lane_Ring_50
reputation = li_n_grp
pos = 16003, 0, -23827
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_49
next_ring = ST04_Trade_Lane_Ring_51
[Object]
nickname = ST04_Trade_Lane_Ring_51
reputation = li_n_grp
pos = 7705, 0, -23946
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_50
next_ring = ST04_Trade_Lane_Ring_52
[Object]
nickname = ST04_Trade_Lane_Ring_52
reputation = li_n_grp
pos = -592, 0, -24064
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_51
next_ring = ST04_Trade_Lane_Ring_53
[Object]
nickname = ST04_Trade_Lane_Ring_53
reputation = li_n_grp
pos = -8890, 0, -24183
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_52
next_ring = ST04_Trade_Lane_Ring_54
[Object]
nickname = ST04_Trade_Lane_Ring_54
reputation = li_n_grp
pos = -17189, 0, -24302
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 458780
ids_info = 66170
tradelane_space_name = 458767
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_53
[Object]
nickname = ST04_Trade_Lane_Ring_55
reputation = li_n_grp
pos = -21931, 0, -24006
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
tradelane_space_name = 458767
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_56
[Object]
nickname = ST04_Trade_Lane_Ring_56
reputation = li_n_grp
pos = -30229, 0, -23907
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_55
next_ring = ST04_Trade_Lane_Ring_57
[Object]
nickname = ST04_Trade_Lane_Ring_57
reputation = li_n_grp
pos = -38528, 0, -23808
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_56
next_ring = ST04_Trade_Lane_Ring_58
[Object]
nickname = ST04_Trade_Lane_Ring_58
reputation = li_n_grp
pos = -46826, 0, -23709
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_57
next_ring = ST04_Trade_Lane_Ring_59
[Object]
nickname = ST04_Trade_Lane_Ring_59
reputation = li_n_grp
pos = -55125, 0, -23610
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_58
next_ring = ST04_Trade_Lane_Ring_60
[Object]
nickname = ST04_Trade_Lane_Ring_60
reputation = li_n_grp
pos = -63423, 0, -23511
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_59
next_ring = ST04_Trade_Lane_Ring_61
[Object]
nickname = ST04_Trade_Lane_Ring_61
reputation = li_n_grp
pos = -71722, 0, -23413
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 458781
ids_info = 66170
tradelane_space_name = 458782
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_60
[Object]
nickname = ST04_Trade_Lane_Ring_62
reputation = li_n_grp
pos = -72018, 0, -22524
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
tradelane_space_name = 458782
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_63
[Object]
nickname = ST04_Trade_Lane_Ring_63
reputation = li_n_grp
pos = -65524, 0, -18752
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_62
next_ring = ST04_Trade_Lane_Ring_64
[Object]
nickname = ST04_Trade_Lane_Ring_64
reputation = li_n_grp
pos = -59031, 0, -14980
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_63
next_ring = ST04_Trade_Lane_Ring_65
[Object]
nickname = ST04_Trade_Lane_Ring_65
reputation = li_n_grp
pos = -52538, 0, -11208
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_64
next_ring = ST04_Trade_Lane_Ring_66
[Object]
nickname = ST04_Trade_Lane_Ring_66
reputation = li_n_grp
pos = -46044, 0, -7436
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_65
next_ring = ST04_Trade_Lane_Ring_67
[Object]
nickname = ST04_Trade_Lane_Ring_67
reputation = li_n_grp
pos = -39551, 0, -3664
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_66
next_ring = ST04_Trade_Lane_Ring_68
[Object]
nickname = ST04_Trade_Lane_Ring_68
reputation = li_n_grp
pos = -33058, 0, 107
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_67
next_ring = ST04_Trade_Lane_Ring_69
[Object]
nickname = ST04_Trade_Lane_Ring_69
reputation = li_n_grp
pos = -26565, 0, 3879
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_68
next_ring = ST04_Trade_Lane_Ring_70
[Object]
nickname = ST04_Trade_Lane_Ring_70
reputation = li_n_grp
pos = -20071, 0, 7651
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_69
next_ring = ST04_Trade_Lane_Ring_71
[Object]
nickname = ST04_Trade_Lane_Ring_71
reputation = li_n_grp
pos = -13578, 0, 11423
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_70
next_ring = ST04_Trade_Lane_Ring_72
[Object]
nickname = ST04_Trade_Lane_Ring_72
reputation = li_n_grp
pos = -7085, 0, 15195
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_71
next_ring = ST04_Trade_Lane_Ring_73
[Object]
nickname = ST04_Trade_Lane_Ring_73
reputation = li_n_grp
pos = -591, 0, 18967
rotate = 0, -120, 0
archetype = Trade_Lane_Ring
ids_name = 458783
ids_info = 66170
tradelane_space_name = 458769
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_72
[Object]
nickname = ST04_Trade_Lane_Ring_74
reputation = li_n_grp
pos = 1064, 0, 20379
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
tradelane_space_name = 458769
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_75
[Object]
nickname = ST04_Trade_Lane_Ring_75
reputation = li_n_grp
pos = 7917, 0, 23934
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_74
next_ring = ST04_Trade_Lane_Ring_76
[Object]
nickname = ST04_Trade_Lane_Ring_76
reputation = li_n_grp
pos = 14770, 0, 27489
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_75
next_ring = ST04_Trade_Lane_Ring_77
[Object]
nickname = ST04_Trade_Lane_Ring_77
reputation = li_n_grp
pos = 21623, 0, 31044
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_76
next_ring = ST04_Trade_Lane_Ring_78
[Object]
nickname = ST04_Trade_Lane_Ring_78
reputation = li_n_grp
pos = 28476, 0, 34599
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_77
next_ring = ST04_Trade_Lane_Ring_79
[Object]
nickname = ST04_Trade_Lane_Ring_79
reputation = li_n_grp
pos = 35329, 0, 38154
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_78
next_ring = ST04_Trade_Lane_Ring_80
[Object]
nickname = ST04_Trade_Lane_Ring_80
reputation = li_n_grp
pos = 42182, 0, 41709
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_79
next_ring = ST04_Trade_Lane_Ring_81
[Object]
nickname = ST04_Trade_Lane_Ring_81
reputation = li_n_grp
pos = 49036, 0, 45264
rotate = 0, -117, 0
archetype = Trade_Lane_Ring
ids_name = 458784
ids_info = 66170
tradelane_space_name = 458761
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_80
[Object]
nickname = ST04_Trade_Lane_Ring_82
reputation = li_n_grp
pos = 26404, 0, -22901
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
tradelane_space_name = 458771
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_83
[Object]
nickname = ST04_Trade_Lane_Ring_83
reputation = li_n_grp
pos = 28994, 0, -15348
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_82
next_ring = ST04_Trade_Lane_Ring_84
[Object]
nickname = ST04_Trade_Lane_Ring_84
reputation = li_n_grp
pos = 31585, 0, -7796
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_83
next_ring = ST04_Trade_Lane_Ring_85
[Object]
nickname = ST04_Trade_Lane_Ring_85
reputation = li_n_grp
pos = 34176, 0, -244
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_84
next_ring = ST04_Trade_Lane_Ring_86
[Object]
nickname = ST04_Trade_Lane_Ring_86
reputation = li_n_grp
pos = 36767, 0, 7307
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_85
next_ring = ST04_Trade_Lane_Ring_87
[Object]
nickname = ST04_Trade_Lane_Ring_87
reputation = li_n_grp
pos = 39358, 0, 14859
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_86
next_ring = ST04_Trade_Lane_Ring_88
[Object]
nickname = ST04_Trade_Lane_Ring_88
reputation = li_n_grp
pos = 41949, 0, 22411
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_87
next_ring = ST04_Trade_Lane_Ring_89
[Object]
nickname = ST04_Trade_Lane_Ring_89
reputation = li_n_grp
pos = 44540, 0, 29963
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_88
next_ring = ST04_Trade_Lane_Ring_90
[Object]
nickname = ST04_Trade_Lane_Ring_90
reputation = li_n_grp
pos = 47131, 0, 37515
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_89
next_ring = ST04_Trade_Lane_Ring_91
[Object]
nickname = ST04_Trade_Lane_Ring_91
reputation = li_n_grp
pos = 49722, 0, 45068
rotate = 0, -161, 0
archetype = Trade_Lane_Ring
ids_name = 458785
ids_info = 66170
tradelane_space_name = 458761
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_90
[Object]
nickname = ST04_Trade_Lane_Ring_92
reputation = li_n_grp
pos = 23668, 0, -26824
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
tradelane_space_name = 458771
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST04_Trade_Lane_Ring_93
[Object]
nickname = ST04_Trade_Lane_Ring_93
reputation = li_n_grp
pos = 20052, 0, -33793
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_92
next_ring = ST04_Trade_Lane_Ring_94
[Object]
nickname = ST04_Trade_Lane_Ring_94
reputation = li_n_grp
pos = 16436, 0, -40762
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_93
next_ring = ST04_Trade_Lane_Ring_95
[Object]
nickname = ST04_Trade_Lane_Ring_95
reputation = li_n_grp
pos = 12820, 0, -47731
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_94
next_ring = ST04_Trade_Lane_Ring_96
[Object]
nickname = ST04_Trade_Lane_Ring_96
reputation = li_n_grp
pos = 9204, 0, -54700
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_95
next_ring = ST04_Trade_Lane_Ring_97
[Object]
nickname = ST04_Trade_Lane_Ring_97
reputation = li_n_grp
pos = 5587, 0, -61669
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_96
next_ring = ST04_Trade_Lane_Ring_98
[Object]
nickname = ST04_Trade_Lane_Ring_98
reputation = li_n_grp
pos = 1971, 0, -68638
rotate = 0, 27, 0
archetype = Trade_Lane_Ring
ids_name = 458786
ids_info = 66170
tradelane_space_name = 458759
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST04_Trade_Lane_Ring_97
[zone]
nickname = Zone_ST04_to_ST05_hole
pos = -34764, 0, -7811
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_ST04_ussrfield_02
ids_name = 458796
pos = -25640, 0, -14989
rotate = 0, 0, 0
shape = ELLIPSOID
size = 14201, 24457, 24457
property_flags = 129
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_n_grp, 1
encounter = area_nomads, 6, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_nomads_m13, 6, 0.200000
faction = fc_n_grp, 0.200000
[Zone]
nickname = Zone_ST04_ussrfield_03
ids_name = 458796
pos = 394, 0, 0
rotate = 0, -2, 0
shape = ELLIPSOID
size = 95068, 94673, 94673
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = gd_bh_grp, 1
faction_weight = li_n_grp, 1
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
encounter = area_bh_assault, 6, 0.100000
faction = gd_bh_grp, 0.100000
encounter = area_bh_defend, 6, 0.100000
faction = gd_bh_grp, 0.100000
encounter = area_assault, 6, 0.100000
faction = li_n_grp, 0.100000
faction = li_lsf_grp, 0.100000
faction = li_p_grp, 0.100000
[Zone]
nickname = Zone_ST04_ussrfield_04
ids_name = 458796
pos = 32741, 0, -11439
rotate = 0, -1, 0
shape = ELLIPSOID
size = 18540, 27218, 27218
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_n_grp, 1
encounter = area_nomads, 6, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_nomads_m13, 6, 0.200000
faction = fc_n_grp, 0.200000
faction = fc_n_grp, 0.200000
faction = fc_n_grp, 0.200000
faction = fc_n_grp, 0.200000
[Object]
nickname = ST04_to_Iw03
ids_name = 458763
pos = -77733, 0, -25780
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw03, Iw03_to_ST04, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_Iw03
pos = -77732, 0, -25779
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = ST04_to_Iw02
ids_name = 458765
pos = 74999, 0, -26952
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw02, Iw02_to_ST04, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_Iw02
pos = 75000, 0, -26951
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = ST04_to_ST06_hole
ids_name = 458791
pos = -40624, 0, 3124
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_ST06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ST06, ST06_to_ST04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_ST06_hole
pos = -40623, 0, 3125
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
