<script>
<scriptversion>
1.0
</scriptversion>

;-- photon Torpedo - missile01_mark02 -
<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Motor]
nickname = photon_torpedo01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = photon_torpedo01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 947
energy_damage = 473
impulse = 0

[Munition]
nickname = photon_torpedo01_ammo
explosion_arch = missile01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1200
one_shot_sound = fire_torpedo
detonation_dist = 4
lifetime = 12.500000
Motor = photon_torpedo01_motor
force_gun_ori = false
const_effect = photon_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 0 ;GENERATESTRRES("Photon Torpedo")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Photon Torpedo</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Ammunition for Photon Torpedo Launcher</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL></xml>")
mass = 1
volume = 0.000000

[Gun]
nickname = photon_torpedo01
ids_name = 0 ;GENERATESTRRES("Photon Torpedo Launcher")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Photon Torpedo Launcher</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be one of the main weapons of Starfleet</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>")
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2250
refire_delay = 2
muzzle_velocity = 400
toughness = 3.700000
projectile_archetype = photon_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 300
lootable = true
LODranges = 0, 20, 60, 100
</source>
</data>

<data file="data\FX\effects.ini" method="append">
<source>
[Effect]
nickname = photon_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_particle_01_proj
vis_generic = min_missile01_drive
</source>
</data>


<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = photon_torpedo01
equipment = photon_torpedo01
category = equipment
price = 397000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
free_ammo = photon_torpedo01, 1
ids_name = 0 ;GENERATESTRRES("Photon Torpedo Launcher")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Photon Torpedo Launcher</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be one of the main weapons of Starfleet</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>")
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
</source>
</data>

;-- Quantum Torpedo - missile01_mark02 -->
<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Motor]
nickname = quantum_torpedo01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = quantum_torpedo01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 1200
energy_damage = 600
impulse = 0

[Munition]
nickname = quantum_torpedo01_ammo
explosion_arch = missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1200
one_shot_sound = fire_torpedo
detonation_dist = 4
lifetime = 13.750000
Motor = quantum_torpedo01_motor
force_gun_ori = false
const_effect = quantum_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 60
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 0 ;GENERATESTRRES("Quantum Torpedo")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Quantum Torpedo</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Ammunition for Quantum Torpedo Launcher</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL></xml>")
mass = 1
volume = 5.000000

[Gun]
nickname = quantum_torpedo01
ids_name = 0 ;GENERATESTRRES("Quantum Torpedo Launcher")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Quantum Torpedo Launcher</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be one of the main weapons of Starfleet</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>")
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 12000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 3600
refire_delay = 0.8
muzzle_velocity = 400
toughness = 5.700000
projectile_archetype = quantum_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 300
lootable = true
LODranges = 0, 20, 60, 100
</source>
</data>

<data file="data\FX\effects.ini" method="append">
<source>
[Effect]
nickname = quantum_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_particle_01_proj
vis_generic = min_missile01_drive
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = quantum_torpedo01
equipment = quantum_torpedo01
category = equipment
price = 425000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
free_ammo = quantum_torpedo01, 1
ids_name = 0 ;GENERATESTRRES("Quantum Torpedo Launcher")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Quantum Torpedo Launcher</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Designed specifically to be one of the main weapons of Starfleet</TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT></TEXT><PARA/><POP/></RDL></xml>")
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
</source>
</data>

</script>