[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_miner_transport
filename = missions\encounters\tradep_miner_transport.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = new_encounter_example
filename = missions\encounters\new_encounter_example.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = capitalship_rh_cruiser
filename = missions\encounters\capitalship_rh_cruiser.ini

[EncounterParameters]
nickname = capitalship_DREADNOUGH
filename = missions\encounters\capitalship_DREADNOUGH.ini

[EncounterParameters]
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini

[EncounterParameters]
nickname = capitalships_Nomads
filename = missions\encounters\capitalships_Nomads.ini

[EncounterParameters]
nickname = capitalships_Liberty_cruiser
filename = missions\encounters\capitalships_Liberty_cruiser.ini

[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

[EncounterParameters]
nickname = capitalships_Kusari
filename = missions\encounters\capitalships_Kusari.ini

[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini

[EncounterParameters]
nickname = capitalships_Bretonia
filename = missions\encounters\capitalships_Bretonia.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini

[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_li_space
danger = music_omicron_danger
battle = music_omega_battle

[Dust]
spacedust = Dust

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp

[LightSource]
nickname = ST12_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = ST12_planet_1_death
pos = -24244, 0, -24595
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = ST12_Sun1_death
pos = 1577, 0, 394
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ST12_03
pos = -25970, 0, -19510
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_03_Base
base = ST12_03_Base
reputation = fc_c_grp
rotate = 0, 0, 0
archetype = largestation1
ids_name = 196773
loadout = smallstation_co_01
difficulty_level = 1
space_costume = ge_male3_head, li_male_elite_body
voice = atc_leg_m01

[Object]
nickname = ST12_depot_pharmaceuticals_1
reputation = fc_c_grp
pos = -26996, 0, -20702
archetype = depot_pharmaceuticals
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = ST12_depot_water_1
reputation = fc_c_grp
pos = -26930, 0, -21033
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = ST12_04
pos = 4583, 0, -39075
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_04_Base
base = ST12_04_Base
reputation = fc_c_grp
rotate = 0, 180, 0
archetype = smallstation1
ids_name = 196776
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_depot_Hfuel_1
reputation = fc_c_grp
pos = 5228, 0, -41204
archetype = depot_Hfuel
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = ST12_planet_2
ids_name = 196767
spin = 0.200000, 0.200000, 0.000000
rotate = 0, 0, 20
pos = 34318, 0, -57198
archetype = planet_desored_1500
atmosphere_range = 1650
burn_color = 255, 222, 160
ids_info = 66069
base = ST12_10_Base
reputation = li_lsf_grp

[zone]
nickname = ST12_planet_2_death
pos = 34318, 0, -57198
shape = SPHERE
size = 1600
damage = 500000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ST12_planet_3
ids_name = 261119
spin = 0.200000, 0.200000, 0.000000
rotate = 0, 0, 0
pos = 37442, 0, -50141
archetype = planet_icemoon_800
atmosphere_range = 900
burn_color = 255, 222, 160
ids_info = 66069
base = ST12_11_Base
reputation = li_n_grp

[zone]
nickname = ST12_planet_3_death
pos = 37442, 0, -50141
shape = SPHERE
size = 850
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ST12_06
pos = 32607, 0, 4445
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_06_Base
base = ST12_06_Base
reputation = fc_c_grp
rotate = 0, 50, 0
archetype = space_factory01
ids_name = 196772
loadout = space_factory01_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_07
pos = 33428, 0, 5207
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_07_Base
base = ST12_07_Base
reputation = fc_c_grp
rotate = 0, 0, 0
archetype = l_dreadnought
ids_name = 196768
loadout = li_dreadnought_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_08
pos = -25246, 0, 23668
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_08_Base
base = ST12_08_Base
reputation = fc_c_grp
rotate = 0, 80, 0
archetype = outpost
ids_name = 196774
loadout = trading_outpost_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_09
pos = -67455, 0, -8678
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_09_Base
base = ST12_09_Base
reputation = fc_c_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 196775
loadout = depot_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_debris_large01_1
rotate = 0, 0, 0
pos = -23612, 0, -42739
archetype = debris_large01

[Object]
nickname = ST12_freeport7_01
ids_name = 196777
ids_info = 0
rotate = 0, 0, 0
pos = 7889, 0, 46153
archetype = freeport7

[Object]
nickname = ST12_10_dock_ring
ids_name = 458867
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_10_Base
pos = 33229, 0, -55892
rotate = 0, -39, 0
reputation = li_lsf_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_11_dock_ring
ids_name = 458868
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_11_Base
pos = 36592, 0, -50565
rotate = 0, -116, 0
reputation = li_n_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[zone]
nickname = Zone_ST12_to_LI06_hole
pos = -17491, 0, -17143
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_ST12_pop_ambient_01
pos = 1577, 0, -394
rotate = 0, 0, 0
shape = SPHERE
size = 95857
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 12
damage = 0
spacedust = attractdust_purple
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 1
encounter = area_assault, 4, 0.200000
faction = fc_c_grp, 0.500000
encounter = area_defend, 4, 0.200000
faction = fc_c_grp, 0.250000
encounter = area_scout, 4, 0.050000
faction = fc_c_grp, 0.200000

[Zone]
nickname = Zone_ST12_pop_ambient_02
pos = 36686, 0, -54437
rotate = 0, 0, 0
shape = SPHERE
size = 39842
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
damage = 0
spacedust = asteroiddust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_n_grp, 1
faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1
encounter = area_assault, 4, 0.200000
faction = li_n_grp, 0.200000
faction = li_lsf_grp, 0.200000
encounter = area_defend, 4, 0.200000
faction = li_p_grp, 0.200000
encounter = area_scout, 4, 0.050000
faction = li_n_grp, 0.200000

[Object]
nickname = ST12_to_ST14_hole
ids_name = 458863
pos = 10546, 0, -40624
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_ST14
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ST14, ST14_to_ST12_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_ST12_to_ST14_hole
pos = 10547, 0, -40623
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = ST12_planet_4
ids_name = 458867
spin = 0.200000, 0.200000, 0.000000
rotate = 0, 0, 0
pos = -23667, 0, -24458
archetype = planet_earth_3000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069
base = ST12_12_Base
reputation = fc_c_grp

[zone]
nickname = ST12_planet_4_death
pos = -23667, 0, -24458
shape = SPHERE
size = 3400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ST12_12_dock_ring
ids_name = 458868
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_12_Base
pos = -22805, 0, -21014
rotate = 0, 14, 0
reputation = fc_c_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = ST12_12_Base
base = ST12_12_Base
pos = -22805, 350, -21014
rotate = 0, 14, 0

[Object]
nickname = ST12_13
pos = -17356, 0, -20906
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_13_Base
base = ST12_13_Base
reputation = li_n_grp
rotate = 0, 32, 0
archetype = space_shipping01
ids_name = 196771
loadout = space_shipping01_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = ST12_14
pos = 4733, 0, -45757
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST12_14_Base
base = ST12_14_Base
reputation = li_n_grp
rotate = 0, 90, 0
archetype = space_factory01
ids_name = 458870
loadout = space_factory01_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[zone]
nickname = ST12_Sun2_death
pos = 413, 0, 107
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ST12_Sun2
ids_name = 458872
pos = 413, 0, 107
ambient_color = 255, 255, 128
archetype = sun_2000
star = med_yellow_sun
atmosphere_range = 2500
burn_color = 255, 255, 0
ids_info = 66162

[Object]
nickname = ST12_Trade_Lane_Ring_05
reputation = fc_c_grp
pos = -14595, 0, -20512
rotate = 0, -35, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 458867
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_06

[Object]
nickname = ST12_Trade_Lane_Ring_06
reputation = fc_c_grp
pos = -9730, 0, -27231
rotate = 0, -35, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_05
next_ring = ST12_Trade_Lane_Ring_07

[Object]
nickname = ST12_Trade_Lane_Ring_07
reputation = fc_c_grp
pos = -4864, 0, -33950
rotate = 0, -35, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_06
next_ring = ST12_Trade_Lane_Ring_08

[Object]
nickname = ST12_Trade_Lane_Ring_08
reputation = fc_c_grp
pos = 0, 0, -40669
rotate = 0, -35, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196776
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_07

[Object]
nickname = ST12_Trade_Lane_Ring_09
reputation = fc_c_grp
pos = -24109, 0, -16911
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196773
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_10

[Object]
nickname = ST12_Trade_Lane_Ring_10
reputation = fc_c_grp
pos = -24086, 0, -9324
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_09
next_ring = ST12_Trade_Lane_Ring_11

[Object]
nickname = ST12_Trade_Lane_Ring_11
reputation = fc_c_grp
pos = -24063, 0, -1736
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_10
next_ring = ST12_Trade_Lane_Ring_12

[Object]
nickname = ST12_Trade_Lane_Ring_12
reputation = fc_c_grp
pos = -24040, 0, 5850
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_11
next_ring = ST12_Trade_Lane_Ring_13

[Object]
nickname = ST12_Trade_Lane_Ring_13
reputation = fc_c_grp
pos = -24017, 0, 13437
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_12
next_ring = ST12_Trade_Lane_Ring_14

[Object]
nickname = ST12_Trade_Lane_Ring_14
reputation = fc_c_grp
pos = -23995, 0, 21024
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196774
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_13

[Object]
nickname = ST12_Trade_Lane_Ring_15
reputation = fc_c_grp
pos = -22964, 0, 21596
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196774
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_16

[Object]
nickname = ST12_Trade_Lane_Ring_16
reputation = fc_c_grp
pos = -14904, 0, 18671
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_15
next_ring = ST12_Trade_Lane_Ring_17

[Object]
nickname = ST12_Trade_Lane_Ring_17
reputation = fc_c_grp
pos = -6844, 0, 15746
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_16
next_ring = ST12_Trade_Lane_Ring_18

[Object]
nickname = ST12_Trade_Lane_Ring_18
reputation = fc_c_grp
pos = 1215, 0, 12822
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_17
next_ring = ST12_Trade_Lane_Ring_19

[Object]
nickname = ST12_Trade_Lane_Ring_19
reputation = fc_c_grp
pos = 9275, 0, 9897
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_18
next_ring = ST12_Trade_Lane_Ring_20

[Object]
nickname = ST12_Trade_Lane_Ring_20
reputation = fc_c_grp
pos = 17335, 0, 6972
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_19
next_ring = ST12_Trade_Lane_Ring_21

[Object]
nickname = ST12_Trade_Lane_Ring_21
reputation = fc_c_grp
pos = 25395, 0, 4047
rotate = 0, -70, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196768
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_20

[Object]
nickname = ST12_Trade_Lane_Ring_22
reputation = fc_c_grp
pos = 27833, 0, 890
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196772
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_23

[Object]
nickname = ST12_Trade_Lane_Ring_23
reputation = fc_c_grp
pos = 23591, 0, -6538
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_22
next_ring = ST12_Trade_Lane_Ring_24

[Object]
nickname = ST12_Trade_Lane_Ring_24
reputation = fc_c_grp
pos = 19349, 0, -13966
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_23
next_ring = ST12_Trade_Lane_Ring_25

[Object]
nickname = ST12_Trade_Lane_Ring_25
reputation = fc_c_grp
pos = 15107, 0, -21395
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_24
next_ring = ST12_Trade_Lane_Ring_26

[Object]
nickname = ST12_Trade_Lane_Ring_26
reputation = fc_c_grp
pos = 10865, 0, -28823
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_25
next_ring = ST12_Trade_Lane_Ring_27

[Object]
nickname = ST12_Trade_Lane_Ring_27
reputation = fc_c_grp
pos = 6623, 0, -36252
rotate = 0, 29, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196776
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_26

[Object]
nickname = ST12_Trade_Lane_Ring_28
reputation = fc_c_grp
pos = 8352, 0, -44186
rotate = 0, -68, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196776
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_29

[Object]
nickname = ST12_Trade_Lane_Ring_29
reputation = fc_c_grp
pos = 15985, 0, -47149
rotate = 0, -68, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_28
next_ring = ST12_Trade_Lane_Ring_30

[Object]
nickname = ST12_Trade_Lane_Ring_30
reputation = fc_c_grp
pos = 23619, 0, -50113
rotate = 0, -68, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_29
next_ring = ST12_Trade_Lane_Ring_31

[Object]
nickname = ST12_Trade_Lane_Ring_31
reputation = fc_c_grp
pos = 31253, 0, -53077
rotate = 0, -68, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196767
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_30

[Object]
nickname = ST12_Trade_Lane_Ring_32
reputation = fc_c_grp
pos = -65481, 0, -9467
rotate = 0, -69, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 196775
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = ST12_Trade_Lane_Ring_33

[Object]
nickname = ST12_Trade_Lane_Ring_33
reputation = fc_c_grp
pos = -56901, 0, -12622
rotate = 0, -69, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_32
next_ring = ST12_Trade_Lane_Ring_34

[Object]
nickname = ST12_Trade_Lane_Ring_34
reputation = fc_c_grp
pos = -48322, 0, -15778
rotate = 0, -69, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_33
next_ring = ST12_Trade_Lane_Ring_35

[Object]
nickname = ST12_Trade_Lane_Ring_35
reputation = fc_c_grp
pos = -39742, 0, -18934
rotate = 0, -69, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_34
next_ring = ST12_Trade_Lane_Ring_36

[Object]
nickname = ST12_Trade_Lane_Ring_36
reputation = fc_c_grp
pos = -31163, 0, -22090
rotate = 0, -69, 0
archetype = Trade_Lane_Ring
ids_name = 458873
ids_info = 66170
tradelane_space_name = 458867
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = ST12_Trade_Lane_Ring_35

[Object]
nickname = ST12_to_LI06_hole
ids_name = 458874
pos = -19530, 0, -13671
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_ST12_hole, gate_tunnel_bretonia

