<script>
<scriptversion>
1.0
</scriptversion>



<data file="DATA\EQUIPMENT\weapon_equip.ini" method="append">
<source>
[Motor]
nickname = kamikaze_motor
lifetime = 0.0100000
accel = 0.010000
delay = 0

[Explosion]
nickname = kamikaze_explosion
effect =  ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100000
radius = 50
hull_damage = 99999
energy_damage = 99999
impulse = 0

[Munition]
nickname = kamikaze_ammo
explosion_arch = kamikaze_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 0.01000
lifetime = 0.0100
Motor = kamikaze_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = kamikaze_device
ids_name = 0 ;GENERATESTRRES("Detonation device")
ids_info = 1
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hp_gun_type = hp_torpedo_special_3
hit_pts = 5000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 20.000000
refire_delay = 0.500000
muzzle_velocity = 1
toughness = 50.000000
projectile_archetype = kamikaze_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = kamikaze_device
equipment = kamikaze_device
category = equipment
price = 50
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Detonation device")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp
</source>
</data>

</script>
