<script>
<scriptversion>
1.0
</scriptversion>

<data file="DATA\FX\effects.ini" method="append">
<source>
[Effect]
nickname = andropulser_gun01
effect_type = EFT_WEAPON_PROJ
vis_beam = andropulser_gun01
</source>
</data>


<data file="DATA\FX\beam_effects.ini" method="append">
<source>
[BeamBolt]
nickname = andropulser_gun01
tip_length = 7
core_length = 998
tail_length = 3
head_width = 3
core_width = 5
tip_color = 255, 240, 0
core_color = 255, 240, 0
outter_color = 255, 244, 50
sec_core_color = 255, 240, 0
sec_outter_color = 255, 240, 0
tail_color = 255, 128, 0
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = ball
flash_size = 3
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_equip.ini" method="append">
<source>
[Munition]
nickname = andropulser_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 5000
hull_damage = 550
energy_damage = 650
weapon_type = W_Laser01
one_shot_sound = fire_tachyon6
munition_hit_effect = li_laser_02_impact
const_effect = pi_particle_01_proj
lifetime = 0.300000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = andropulser_gun01
ids_name = 0 ;GENERATESTRRES("Photon Pulser")
ids_info = 264358
DA_archetype = equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 5362
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 57.800.003
refire_delay = 0.120000
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = br_particle03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andropulser_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = andropulser_gun01
equipment = andropulser_gun01
category = equipment
price = 25
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Photon Pulser")
ids_info = 1
shop_archetype = Equipment\models\weapons\no_fighter_gun.cmp
</source>
</data>

</script>