<script>
<scriptversion>
1.0
</scriptversion>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Andromeda Ascendant")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 7/2</TEXT><PARA/><TEXT>Armor: 13400</TEXT><PARA/><TEXT>Cargo Holds: 87</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 125/125</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Andromeda Ascendant</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>More than 3000 years ago, aliens from a planet called Tarn Vedra in the Andromeda galaxy invented a way to travel across the stars almost instantaneously. They called it Slipstream, and they used it to build a vast commonwealth of planets across six galaxies. When Earth was ready, we were welcomed into it.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>The Nietzscheans - a group of genetically engineered humans who follow a strict interpretation of Nietzsche - felt that the Commonwealth was weak because it made treaties with its greatest enemies - the Magog. So they formed a rebellion and attacked the Commonwealth of which they were a part. The result was a civil war that plunged the Universe into a new Dark Age.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>One of the first casualties of that war was a Glorious Heritage Class starship called the Andromeda Ascendant. Most of her crew abandoned ship, but her captain - Dylan Hunt - remained on board as the ship fell dangerously close to a black hole.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Three hundred years of darkness passed. The Commonwealth was gone. Interstellar communication became undependable. Slipstream routes fell into disuse. Some still traveled the stars, but the journey was full of piracy, unmarked dangers and people fighting for their lives. Technology stopped developing and even reverted in some ways. A few local governments held together, but most of them were brutal and fascist. The remnants of the old Commonwealth decayed.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>A salvage vessel called the Eureka Maru then found the Andromeda Ascendant and pulled her free. When they boarded the High Guard relic, they found that Dylan Hunt had survived - the whole ship had been caught in severe time dilatation. From Dylan's perspective, only a few moments had passed since his crew escaped. But outside the black hole, darkness had fallen across his beloved Commonwealth.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Dylan once protected civilization, he now felt an obligation to rebuild what had been lost. As someone who knew what it was like to live in a Universe that was for the most part safe and at peace, he felt he and his ship could bring back the Commonwealth. He recruited the crew of the Eureka Maru, and ever since they have been searching the galaxies for worlds who are willing to join the New Commonwealth. </TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>The Andromeda Ascendant is the Most Beautiful most Sarcastic, Most Powerful Battleship to Ever Sail The Slipstream. Restore The Systems Common Wealth to its former glory</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>7/2</TEXT><PARA/><TEXT>500000</TEXT><PARA/><TEXT>2000</TEXT><PARA/><TEXT>900/900</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = andromeda
ship_class = 3
type = FIGHTER
mission_property = can_use_large_moors
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_pirhf
DA_archetype = ships\Custom\Andromeda\andromeda.cmp
material_library = ships\Custom\Andromeda\andromeda.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\Custom\Andromeda\andromeda.ini
max_bank_angle = 5
camera_offset = 60, 700
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 20
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 2000
shield_battery_limit = 2000
hit_pts = 2000000
hold_size = 2000
explosion_arch = explosion_battleship
fuse = drop_cargo_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 1
shield_link = l_freighter_shield01, HpMount, HpShield01, HpEngine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
linear_drag = 1
mass = 3000
steering_torque = 15019000, 1501900032, 1501900032
angular_drag = 132000000, 13200000000, 13200000000
rotation_inertia = 1500000, 15000000512, 15000000512
nudge_force = 120000
strafe_force =80000
strafe_power_usage = 2
</source>
</data>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = andromeda_hull
category = shiphull
ship = andromeda
price = 10000000
ids_name = 0 ;GENERATESTRRES("Andromeda Ascendant")
item_icon = EQUIPMENT\customicons\andromeda.3db

[Good]
nickname = andromeda_package
category = ship
hull = andromeda_hull
addon = ge_s_tractor_01, internal, 1
;addon = ge_bwe2_engine_01, internal, 1 ; Sabre Engine
addon = andromeda_engine_01, internal, 1
addon = bw_elite2_power01, internal, 1 ; Sabre Power Generator
addon = ge_s_scanner_02, internal, 1 ; Deep Scanner
addon = shield01_mark10_hf, HpShield01, 1 ; Adv. Champion H. F. Shield (Graviton Class 10)
addon = ge_s_thruster_04, HpThruster01, 1 ; Advanced Thruster
addon = ge_s_cm_03, HpCM01, 1 ; Adv. Countermeasure Dropper
addon = andropulser_gun01, HpWeapon01, 1
addon = andropulser_gun01, HpWeapon02, 1
addon = andropulser_gun01, HpWeapon03, 1
addon = andropulser_gun01, HpWeapon04, 1
addon = andropulser_gun01, HpWeapon05, 1
addon = andropulser_gun01, HpWeapon06, 1
addon = andropulser_gun01, HpWeapon07, 1
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = SlowMediumRed, HpRunningLight01, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight02, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight03, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight04, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight05, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight06, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight07, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight08, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight09, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight10, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight11, 1 ; Slow Small Red
addon = SlowMediumRed, HpRunningLight12, 1 ; Slow Small Red
addon = LargeBlue, HpRunningLight13, 1 ; Slow Small Red
addon = SlowMediumBlue, HpRunningLight14, 1 ; Slow Small Red
addon = SlowMediumBlue, HpRunningLight15, 1 ; Slow Small Red
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = andromeda
prop = can_use_berths
</source>
</data>

<data file="DATA\Equipment\engine_equip.ini" method="append">
<source>
[Engine]
nickname = andromeda_engine_01
ids_name = 263676
ids_info = 263676
volume = 0.000000
mass = 10
max_force = 90000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_br_smallengine02_trail
trail_effect_player = gf_br_smallengine02_playtrail
cruise_charge_time = 0.5
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
</source>
</data>

</script>




