<script>
<scriptversion> 
1.2 
</scriptversion>

<data file="DATA\SHIPS\shiparch.ini" method="append"> 
<source>
; FLMM 1.2 bug workaround, has nothing to do with the actual shiparch.ini file contents
; reserve the first 10 locations for strings
; base goods info card requires xml resources having the same id# with the ids_name
; it looks like there has to be a string and a xml code at the same ids
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Sabre XR</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Ion Drive Thruster</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Colossus H. F. Shield</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Sabre XR Engine</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Sabre XR Power Plant</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Deep Space Scanner</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Advanced Tractor Beam</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Wyrm Type 3</TEXT><POP /></RDL>")
;ids_name = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT>Wyrm Type 3 Turret</TEXT><POP /></RDL>")


[Ship]
ids_name = 0 ;GENERATESTRRES("Sabre XR")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT></TEXT><PARA /><TRA data="1" mask="1" def="-2" /><JUST loc="center" /><TEXT>Stats</TEXT><PARA /><TRA data="0" mask="1" def="-1" /><JUST loc="left" /><TEXT></TEXT><PARA /><TEXT>Gun/Turret Mounts: 8/3</TEXT><PARA /><TEXT>Armor: 16000</TEXT><PARA /><TEXT>Cargo Space: 7000</TEXT><PARA /><TEXT>Max Batteries/NanoBots: 99/99</TEXT><PARA /><TEXT>Optimal Weapon Class: 8</TEXT><PARA /><TEXT>Max. Weapon Class: 10</TEXT><PARA /><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA /><PARA /><POP /></RDL>")
ids_info1 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Series X "Sabre XR" Border Worlds Very Heavy Fighter</TEXT><PARA/><TEXT></TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This highly improved version of the original Sabre design is a fruit of the Border World's ingenuity and pure capitalism coalesced into a very lethal embodiment. The new design incorporates unmatched power capacity and defensive capabilities inside its extremely strong hull. Two new weapon hardpoints added for improved destructive capabilities. Its shield, engine, power source, scanner and tractor beam had been specially designed for Sabre XR. The cargo space has been enormously increased thanks to a new technology allowing spatial compression which squeezes the cargo to 1/100 of its original size. Handling had been improved to the level of a heavy fighter with the new inertial stabilization technology.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>+Special shield (Planet Crete only)</TEXT><PARA /><TEXT>+Special thruster (Planet Crete only)</TEXT><PARA /><TEXT>+Special engine (Ship special)</TEXT><PARA /><TEXT>+Special power source (Ship special)</TEXT><PARA /><TEXT>+Special scanner (Ship special)</TEXT><PARA /><TEXT>+Special tractor beam (Ship special)</TEXT><PARA /><TEXT></TEXT><PARA /><POP/></RDL>")
ids_info2 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TRA data="1" mask="1" def="-2" /><TEXT>Stats</TEXT><PARA /><TRA data="0" mask="1" def="-1" /><TEXT></TEXT><PARA /><TEXT>Gun/Turret Mounts:</TEXT><PARA /><TEXT>Armor:</TEXT><PARA /><TEXT>Cargo Space:</TEXT><PARA /><TEXT>Max Batteries/NanoBots:</TEXT><PARA /><TEXT>Optimal Weapon Class:</TEXT><PARA /><TEXT>Max. Weapon Class:</TEXT><PARA /><TEXT>Additional Equipment: </TEXT><PARA /><POP /></RDL>")
ids_info3 = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH /><TEXT></TEXT><PARA /><TEXT></TEXT><PARA /><TEXT>8/3</TEXT><PARA /><TEXT>16000</TEXT><PARA /><TEXT>7000</TEXT><PARA /><TEXT>99/99</TEXT><PARA /><TEXT>8</TEXT><PARA /><TEXT>10</TEXT><PARA /><TEXT>M, CM, CD/T</TEXT><PARA /><POP /></RDL>")
ship_class = 3
nickname = bw_elite3
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 99
shield_battery_limit = 99
mass = 75.000000
hold_size = 7000
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1333
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000.000000, 30000.000000, 54000.000000      
angular_drag = 20000.000000, 20000.000000, 42000.000000      
rotation_inertia = 5000.000000, 5000.000000, 1800.000000      
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_7,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_6,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_5,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_4,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_3,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_2,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_1,  HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9,  HpShield01
hp_type = hp_elite_shield_special_8,  HpShield01
hp_type = hp_elite_shield_special_7,  HpShield01
hp_type = hp_elite_shield_special_6,  HpShield01
hp_type = hp_elite_shield_special_5,  HpShield01
hp_type = hp_elite_shield_special_4,  HpShield01
hp_type = hp_elite_shield_special_3,  HpShield01
hp_type = hp_elite_shield_special_2,  HpShield01
hp_type = hp_elite_shield_special_1,  HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_9,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_8,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_7,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_6,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_5,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_4,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_3,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_2,  HpTurret01,  HpTurret02,  HpTurret03
hp_type = hp_turret_special_1,  HpTurret01,  HpTurret02,  HpTurret03

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4000
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4000
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2667
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2667
root_health_proxy = true
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = bwe3_hull
category = shiphull
ship = bw_elite3
price = 705000
ids_name = 12017
item_icon = Equipment\models\commodities\nn_icons\bw_heavy.3db

[Good]
nickname = bwe3_package
category = ship
hull = bwe3_hull
addon = ge_bwe3_engine_01, internal, 1		; Sabre XR has two engine mount points
addon = ge_bwe3_engine_01, internal, 1
addon = bw_elite3_power01, internal, 1
addon = ge_s_scanner_03, internal, 1
addon = ge_s_tractor_02, internal, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1
addon = SlowSmallWhite, HpRunningLight05, 1
addon = SlowSmallWhite, HpRunningLight06, 1
addon = SlowSmallWhite, HpRunningLight07, 1
addon = SlowSmallWhite, HpRunningLight08, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = contrail01, HpContrail03, 1
addon = contrail01, HpContrail04, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
</source>
</data>

<data file="data\equipment\st_equip.ini" method="append">
<source>
[Thruster]
nickname = ge_s_thruster_05
ids_name = 0 ;GENERATESTRRES("Ion Drive Thruster")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Ion Drive Thruster</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This Ion Drive Thruster uses a revolutionary new power assembly to maximize its burn time, making it the most efficient and effective thruster available. It is twice fast as other thrusters and consumes less energy.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 264000	; every 600 unit force makes 1 mph speed
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

[ShieldGenerator]
nickname = shield01_mark10_bwe3_hf
ids_name = 0 ;GENERATESTRRES("Colossus H. F. Shield")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>SG-e2a "Colossus" Heavy Fighter Graviton Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a graviton based shield that provides improved protection from laser, photon and pulse weapons. This shield is specifically designed for the Heavy Fighter class ships.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10002.952960
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 347.300003
max_capacity = 16352.671082
toughness = 160.352108
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
</source>
</data>

<data file="data\equipment\st_good.ini" method="append">
<source>
[Good]
nickname = ge_s_thruster_05
equipment = ge_s_thruster_05
ids_name = 0 ;GENERATESTRRES("Ion Drive Thruster")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Ion Drive Thruster</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This Ion Drive Thruster uses a revolutionary new power assembly to maximize its burn time, making it the most efficient and effective thruster available. It is twice fast as other thrusters and consumes less energy.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
category = equipment
price = 30000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat

[Good]
nickname = shield01_mark10_bwe3_hf
equipment = shield01_mark10_bwe3_hf
ids_name = 0 ;GENERATESTRRES("Colossus H. F. Shield")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>SG-e2a "Colossus" Heavy Fighter Graviton Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a graviton based shield that provides improved protection from laser, photon and pulse weapons. This shield is specifically designed for the Heavy Fighter class ships.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
category = equipment
price = 312280
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
</source>
</data>


<data file="data\equipment\engine_equip.ini" method="append">
<source>
[Engine]
nickname = ge_bwe3_engine_01
ids_name = 0 ;GENERATESTRRES("Sabre XR Engine")
ids_info = 264679
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail		; Sabre XR engine has a trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
</source>
</data>

<data file="data\equipment\misc_equip.ini" method="append">
<source>
[Power]
nickname = bw_elite3_power01
ids_name = 0 ;GENERATESTRRES("Sabre XR Power Plant")
ids_info = 264712
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 36000
charge_rate = 3600
thrust_capacity = 1000
thrust_charge_rate = 200
lootable = false

[Scanner]
nickname = ge_s_scanner_03
ids_name = 0 ;GENERATESTRRES("Deep Space Scanner")
ids_info = 264751
volume = 0.000000
mass = 10
range = 7500
cargo_scan_range = 3000
lootable = false

[Tractor]
nickname = ge_s_tractor_02
ids_name = 0 ;GENERATESTRRES("Advanced Tractor Beam")
ids_info = 264744
volume = 0.000000
mass = 10
max_length = 3000
reach_speed = 4000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Munition]
nickname = bw_ou_gun01_mark10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = .001000

[Gun]
nickname = bw_ou_gun01_mark10
ids_name = 0 ;GENERATESTRRES("Wyrm Type 3")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"Wyrm Type 3" Outcast Tachyon Cannon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a tachyon-based weapon that has the longest range of all energy-based weapons, and but requires enourmous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 16
refire_delay = 0.04
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bw_ou_gun01_mark10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = bw_ou_turret01_mark10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.001000

[Gun]
nickname = bw_ou_turret01_mark10
ids_name = 0 ;GENERATESTRRES("Wyrm Type 3 Turret")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"Tachyon Type 3" Outcast Tachyon Turret</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a tachyon-based weapon that has the longest range of all energy-based weapons, and but requires enourmous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16
refire_delay = 0.04
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bw_ou_turret01_mark10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
</source>
</data>

<data file="data\equipment\weapon_good.ini" method="append">
<source>
[Good]
nickname = bw_ou_gun01_mark10
equipment = bw_ou_gun01_mark10
category = equipment
price = 220000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Wyrm Type 3")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"Wyrm Type 3" Outcast Tachyon Cannon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a tachyon-based weapon that has the longest range of all energy-based weapons, and but requires enourmous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\li_equip.mat

[Good]
nickname = bw_ou_turret01_mark10
equipment = bw_ou_turret01_mark10
category = equipment
price = 240000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_turret.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Wyrm Type 3 Turret")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"Tachyon Type 3" Outcast Tachyon Turret</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a tachyon-based weapon that has the longest range of all energy-based weapons, and but requires enourmous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
shop_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
</source>
</data>

</script>