[EncounterParameters]
nickname = tradep_trade_transport 
filename = missions\encounters\tradep_trade_transport.ini 
[EncounterParameters]
nickname = tradep_trade_trader 
filename = missions\encounters\tradep_trade_trader.ini 
[EncounterParameters]
nickname = tradep_trade_smuggler 
filename = missions\encounters\tradep_trade_smuggler.ini 
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler 
filename = missions\encounters\tradep_trade_freighter_smuggler.ini 
[EncounterParameters]
nickname = tradep_trade_freighter_pirate 
filename = missions\encounters\tradep_trade_freighter_pirate.ini 
[EncounterParameters]
nickname = tradep_trade_freighter 
filename = missions\encounters\tradep_trade_freighter.ini 
[EncounterParameters]
nickname = tradep_trade_armored 
filename = missions\encounters\tradep_trade_armored.ini 
[EncounterParameters]
nickname = tradep_miner_transport 
filename = missions\encounters\tradep_miner_transport.ini 
[EncounterParameters]
nickname = tradep_armored_prisoner 
filename = missions\encounters\tradep_armored_prisoner.ini 
[EncounterParameters]
nickname = tradelane_trade_transport 
filename = missions\encounters\tradelane_trade_transport.ini 
[EncounterParameters]
nickname = tradelane_trade_freighter 
filename = missions\encounters\tradelane_trade_freighter.ini 
[EncounterParameters]
nickname = tradelane_trade_armored 
filename = missions\encounters\tradelane_trade_armored.ini 
[EncounterParameters]
nickname = tradelane_armored_prisoner 
filename = missions\encounters\tradelane_armored_prisoner.ini 
[EncounterParameters]
nickname = patrolp_pirate_patrol 
filename = missions\encounters\patrolp_pirate_patrol.ini 
[EncounterParameters]
nickname = patrolp_gunboats 
filename = missions\encounters\patrolp_gunboats.ini 
[EncounterParameters]
nickname = patrolp_gov_patrol 
filename = missions\encounters\patrolp_gov_patrol.ini 
[EncounterParameters]
nickname = patrolp_bh_patrol 
filename = missions\encounters\patrolp_bh_patrol.ini 
[EncounterParameters]
nickname = patrolp_bh_assault 
filename = missions\encounters\patrolp_bh_assault.ini 
[EncounterParameters]
nickname = patrolp_assault 
filename = missions\encounters\patrolp_assault.ini 
[EncounterParameters]
nickname = new_encounter_example 
filename = missions\encounters\new_encounter_example.ini 
[EncounterParameters]
nickname = miningp_trade_transport 
filename = missions\encounters\miningp_trade_transport.ini 
[EncounterParameters]
nickname = miningp_scavenger 
filename = missions\encounters\miningp_scavenger.ini 
[EncounterParameters]
nickname = area_trade_transport 
filename = missions\encounters\area_trade_transport.ini 
[EncounterParameters]
nickname = area_trade_trader 
filename = missions\encounters\area_trade_trader.ini 
[EncounterParameters]
nickname = area_trade_smuggler 
filename = missions\encounters\area_trade_smuggler.ini 
[EncounterParameters]
nickname = area_trade_freighter_smuggler 
filename = missions\encounters\area_trade_freighter_smuggler.ini 
[EncounterParameters]
nickname = area_trade_freighter_pirate 
filename = missions\encounters\area_trade_freighter_pirate.ini 
[EncounterParameters]
nickname = area_trade_freighter 
filename = missions\encounters\area_trade_freighter.ini 
[EncounterParameters]
nickname = area_trade_armored 
filename = missions\encounters\area_trade_armored.ini 
[EncounterParameters]
nickname = area_scout 
filename = missions\encounters\area_scout.ini 
[EncounterParameters]
nickname = area_scavenger 
filename = missions\encounters\area_scavenger.ini 
[EncounterParameters]
nickname = area_repair 
filename = missions\encounters\area_repair.ini 
[EncounterParameters]
nickname = area_nomads_m13 
filename = missions\encounters\area_nomads_m13.ini 
[EncounterParameters]
nickname = area_nomads 
filename = missions\encounters\area_nomads.ini 
[EncounterParameters]
nickname = area_lifter 
filename = missions\encounters\area_lifter.ini 
[EncounterParameters]
nickname = area_gunboats 
filename = missions\encounters\area_gunboats.ini 
[EncounterParameters]
nickname = area_defend 
filename = missions\encounters\area_defend.ini 
[EncounterParameters]
nickname = area_bh_scout 
filename = missions\encounters\area_bh_scout.ini 
[EncounterParameters]
nickname = area_bh_defend 
filename = missions\encounters\area_bh_defend.ini 
[EncounterParameters]
nickname = area_bh_assault 
filename = missions\encounters\area_bh_assault.ini 
[EncounterParameters]
nickname = area_assault 
filename = missions\encounters\area_assault.ini 
[EncounterParameters]
nickname = area_armored_prisoner 
filename = missions\encounters\area_armored_prisoner.ini 
[SystemInfo]
space_color = 0, 0, 0 
local_faction = li_n_grp 
[TexturePanels]
file = universe\heavens\shapes.ini 
[Dust]
spacedust = Dust 
[Asteroids]
file = solar\asteroids\LI06_newyorkfield_01.ini 
zone = Zone_LI06_newyorkfield_01 
[Asteroids]
file = solar\asteroids\LI06_libertydebris_01.ini 
zone = Zone_LI06_libertydebris_01 
[Music]
space = music_li_space 
danger = music_li_danger 
battle = music_li_battle 
[Ambient]
color = 30, 50, 80 
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp 
complex_stars = solar\starsphere\starsphere_li01_stars.cmp 
nebulae = solar\starsphere\starsphere_li01.cmp 
[LightSource]
nickname = LI06_system_light 
pos = 642, 0, 198 
color = 255, 255, 255 
range = 120000 
type = DIRECTIONAL 
atten_curve = DYNAMIC_DIRECTION 
[Object]
nickname = Li06_01 
ids_name = 196766 
pos = -33270, 0, -33039 
rotate = 0, -10, -10 
ambient_color = 255, 0, 0 
Archetype = planet_earthgrncld_4000 
ids_info = 65759 
spin = 0, 0.001000, 0 
atmosphere_range = 4200 
burn_color = 160, 222, 245 
visit = 1 
base = LI06_03_Base 
reputation = li_n_grp 
[zone]
nickname = Zone_Li06_001_Planet_Li06_01_atmosphere_burn 
pos = -33270, 0, -33039 
shape = SPHERE 
size = 4600 
edge_fraction = 0.070000 
spacedust = atmosphere_gray 
spacedust_maxparticles = 250 
sort = 99 
[zone]
nickname = Zone_Li06_Planet_002 
pos = 47503, 0, 6508 
rotate = 0, 37, 0 
shape = SPHERE 
size = 1500 
sort = 99 
[Object]
nickname = Li06_02 
ids_name = 196767 
pos = 52238, 0, -78213 
rotate = 0, 0, 20 
Archetype = planet_desored_1500 
ids_info = 65765 
spin = 0, 0.002000, 0 
atmosphere_range = 1650 
burn_color = 255, 222, 160 
Ambient = 35, 35, 45 
[zone]
nickname = Zone_Li06_Pittsburgh_death 
pos = 52238, 0, -78213 
shape = SPHERE 
size = 1600 
damage = 2000000 
sort = 99.500000 
density = 0 
relief_time = 0 
population_additive = false 
[Object]
nickname = Li06_planet_icemoon_800_1 
ids_name = 261119 
pos = 55763, 0, -69135 
Archetype = planet_icemoon_800 
ids_info = 66074 
spin = 0, 0.020000, 0 
atmosphere_range = 900 
burn_color = 255, 222, 160 
Ambient = 30, 25, 35 
[zone]
nickname = Zone_Li06_Maine_death 
pos = 55763, 0, -69135 
shape = SPHERE 
size = 850 
damage = 2000000 
sort = 99.500000 
density = 0 
relief_time = 0 
[zone]
nickname = Zone_Li06_Badlands_exclusion_asteroids_01 
pos = -13883, 0, 76719 
rotate = 0, -30, 0 
shape = BOX 
size = 1200, 1200, 2400 
property_flags = 131072 
sort = 99.500000 
[zone]
nickname = Zone_li06_badlands_radiation1 
pos = -40794, 3000, 64563 
shape = SPHERE 
size = 2000 
damage = 50 
edge_fraction = 0.400000 
visit = 128 
interference = 0.400000 
sort = 99.500000 
[zone]
nickname = Zone_li06_badlands_radiation2 
pos = -4869, -1000, 39427 
shape = SPHERE 
size = 2000 
edge_fraction = 0.300000 
damage = 50 
visit = 128 
interference = 0.400000 
sort = 99.500000 
[zone]
nickname = Zone_li06_badlands_radiation 
pos = 16310, 3500, 55141 
shape = SPHERE 
size = 1200 
edge_fraction = 0.300000 
damage = 40 
interference = 0.500000 
visit = 128 
sort = 99.500000 
[Object]
nickname = LI06_liberty_sleeper_ship_1 
ids_name = 458756 
pos = -24736, 0, -26093 
rotate = -12, 40, 50 
archetype = hispania_sleeper_ship 
[Zone]
nickname = Zone_LI06_libertydebris_01 
ids_name = 458757 
pos = -24736, 0, -26093 
rotate = 0, -1, 0 
shape = ELLIPSOID 
size = 1135, 1179, 1179 
property_flags = 129 
ids_info = 0 
visit = 36 
spacedust = dust 
spacedust_maxparticles = 50 
sort = 20 
toughness = 6 
density = 5 
repop_time = 20 
max_battle_size = 4 
pop_type = lootable_field 
relief_time = 35 
[Zone]
nickname = Zone_LI06_newyorkfield_01 
ids_name = 458797 
pos = 473, 0, 946 
rotate = 0, -3, 0 
shape = ELLIPSOID 
size = 117396, 116449, 116449 
property_flags = 129 
ids_info = 0 
visit = 36 
spacedust = atmosphereburn 
spacedust_maxparticles = 50 
sort = 20 
toughness = 6 
density = 5 
repop_time = 20 
max_battle_size = 4 
pop_type = lootable_field 
relief_time = 35 
faction_weight = fc_n_grp, 1 
faction_weight = li_n_grp, 1 
faction_weight = li_lsf_grp, 1 
faction_weight = li_p_grp, 1 
faction_weight = co_ni_grp, 1 
faction_weight = co_rs_grp, 1 
encounter = area_nomads, 6, 0.200000 
faction = fc_n_grp, 0.200000 
encounter = area_assault, 6, 0.200000 
faction = li_n_grp, 0.100000 
faction = li_lsf_grp, 0.100000 
faction = li_p_grp, 0.100000 
encounter = area_gunboats, 6, 0.200000 
faction = li_p_grp, 0.100000 
faction = li_lsf_grp, 0.100000 
encounter = area_trade_trader, 6, 0.200000 
faction = co_ni_grp, 0.100000 
faction = co_rs_grp, 0.100000 
[Object]
nickname = LI06_03_dock_ring 
ids_name = 458798 
archetype = dock_ring 
ids_info = 66141 
behavior = NOTHING 
pilot = pilot_solar_easy 
dock_with = LI06_03_Base 
pos = -32742, 0, -28821 
rotate = 0, 7, 0 
reputation = li_n_grp 
difficulty_level = 1 
space_costume = benchmark_male_head, benchmark_male_body 
voice = atc_leg_m01 
reputation = li_n_grp 
[Object]
nickname = LI06_docking_fixture_0 
ids_name = 261166 
archetype = docking_fixture 
ids_info = 66489 
behavior = NOTHING 
dock_with = LI06_03_Base 
base = LI06_03_Base 
pos = -32742, 350, -28821 
rotate = 0, 7, 0 
rotate = 0, 7, 0 
[Object]
nickname = LI06_to_ST12_hole 
ids_name = 458875 
pos = -40781, 0, -51562 
rotate = 0, 140, 0 
archetype = jumphole_green 
msg_id_prefix = gcs_refer_system_ST12 
jump_effect = jump_effect_hole 
ids_info = 66146 
visit = 0 
goto = ST12, ST12_to_LI06_hole, gate_tunnel_bretonia 
[zone]
nickname = Zone_LI06_to_ST12_hole 
pos = -40780, 0, -51561 
shape = SPHERE 
size = 1000 
property_flags = 131072 
visit = 128 
sort = 0 
sort = 0 
[Object]
nickname = LI06_to_BR07_hole 
ids_name = 458888 
pos = -51562, 0, 22500 
rotate = 0, 140, 0 
archetype = jumphole_green 
msg_id_prefix = gcs_refer_system_BR07 
jump_effect = jump_effect_hole 
ids_info = 66146 
visit = 0 
goto = BR07, BR07_to_LI06_hole, gate_tunnel_bretonia 
[zone]
nickname = Zone_LI06_to_BR07_hole 
pos = -51561, 0, 22501 
shape = SPHERE 
size = 1000 
property_flags = 131072 
visit = 128 
sort = 0 
sort = 0 
[Object]
nickname = LI06_to_Li01_hole 
ids_name = 260622 
pos = -28125, 0, -19218 
rotate = 0, 140, 0 
archetype = jumphole_green 
msg_id_prefix = gcs_refer_system_Li01 
jump_effect = jump_effect_hole 
ids_info = 66146 
visit = 0 
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia 
[zone]
nickname = Zone_LI06_to_Li01_hole 
pos = -28124, 0, -19217 
shape = SPHERE 
size = 1000 
property_flags = 131072 
visit = 128 
sort = 0 
[Object]
nickname = Li06_suprise_biolight_01
pos = -91009, 0, -20306
visit = 16
ids_info = 1
rotate = 0, 0, 0
archetype = suprise_biolight
ids_name = 458754
loadout = SECRET_biolightship
 