[TexturePanels]
file = solar\nebula\generic_shapes.ini

[properties]
flag = nebula

[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 10, 7, 30

[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 3
max_bits = 8
move_bit_percent = 0.500000
equator_bias = 0.500000
color = 40, 30, 90

[NebulaLight]
ambient = 15, 10, 45
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 1.750000

[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 65, 25, 85
lightning_gap = 5.000000
lightning_duration = 0.500000

[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 35, 15, 65

[DynamicLightning]
gap = 1
duration = 0.400000
color = 180, 200, 220
ambient_intensity = 1
intensity_increase = 1

[FlExplorer]
template = solar\nebula\li01_badlands_nebula.ini
