<script>
<scriptversion>
1.0
</scriptversion>
<data file="DATA\EQUIPMENT\weapon_equip.ini" method="append">
<source>
[Munition]
nickname = borg_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
weapon_type = W_Borg01
one_shot_sound = fire_no1
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = borg_turret01
ids_name = 0 ;GENERATESTRRES("Borg Turret")
ids_info = 1
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 8500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 350
refire_delay = 0.900000
muzzle_velocity = 750
toughness = 65.000000
flash_particle_name = rh_plasma_03_flash
flash_radius = 35
light_anim = l_gun01_flash
projectile_archetype = borg_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20


[Munition]
nickname = borg_light_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 420
energy_damage = 0
weapon_type = W_Borg01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = borg_light_gun
ids_name = 0 ;GENERATESTRRES("Borg Blaster")
ids_info = 1
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 75
refire_delay = 0.200000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = borg_light_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = borg_heavy_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500.000
energy_damage = 0
weapon_type = W_Borg01
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = borg_heavy_gun
ids_name = 0 ;GENERATESTRRES("Borg Cannon")
ids_info = 1
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 450
refire_delay = 0.400000
muzzle_velocity = 620.0
use_animation = Sc_fire
toughness = 35.000000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = borg_heavy_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = borg_autodes_device_motor
lifetime = 0.0100000
accel = 0.010000
delay = 0

[Explosion]
nickname = borg_autodes_device_explosion
effect =  rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100000
radius = 50
hull_damage = 99999
energy_damage = 99999
impulse = 0

[Munition]
nickname = borg_autodes_device_ammo
explosion_arch = borg_autodes_device_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 0.01000
lifetime = 0.0100
Motor = borg_autodes_device_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = borg_autodes_device
ids_name = 0 ;GENERATESTRRES("Borg Auto-Destruct Device")
ids_info = 1
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hp_gun_type = hp_gun_special_autodes
hit_pts = 55000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 20.000000
refire_delay = 0.500000
muzzle_velocity = 1
toughness = 50.000000
projectile_archetype = borg_autodes_device_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = borg_turret01
equipment = borg_turret01
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Turret")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp

[Good]
nickname = borg_light_gun
equipment = borg_light_gun
category = equipment
price = 10000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Blaster")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp

[Good]
nickname = borg_heavy_gun
equipment = borg_heavy_gun
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Cannon")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp

[Good]
nickname = borg_autodes_device
equipment = borg_autodes_device
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Auto-Destruct Device")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp
</source>
</data>

<data file="DATA\EQUIPMENT\st_equip.ini" method="append">
<source>
[Thruster]
nickname =  borg_thruster
ids_name = 0 ;GENERATESTRRES("Borg Thruster")
ids_info = 1
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 9000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 84000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 175
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

[ShieldGenerator]
nickname = borg_heavy_shield
ids_name = 0 ;GENERATESTRRES("Borg Heavy Fighter Shield")
ids_info = 1
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 5500
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550.0
max_capacity = 15000.0
toughness = 250.0
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Borg
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 900, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 90
lootable = true

[ShieldGenerator]
nickname = borg_light_shield
ids_name = 0 ;GENERATESTRRES("Borg Light Fighter Shield")
ids_info = 1
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2650
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 250.0
max_capacity = 6000.0
toughness = 100.0
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Borg
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 900, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 90
lootable = true


[ShieldGenerator]
nickname = borg_very_heavy_shield
ids_name = 0 ;GENERATESTRRES("Borg Capital Shield")
ids_info = 1
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 12500
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 850.0
max_capacity = 45000.0
toughness = 850.0
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Borg
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 900, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 90
lootable = true
</source>
</data>

<data file="DATA\EQUIPMENT\st_good.ini" method="append">
<source>
[Good]
nickname = borg_heavy_shield
equipment = borg_heavy_shield
category = equipment
price = 500000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Heavy Fighter Shield")
ids_info = 1
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat

[Good]
nickname = borg_thruster
equipment = borg_thruster
category = equipment
price = 25000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Thruster")
ids_info = 1
shop_archetype = equipment\models\st\ku_thruster.3db

[Good]
nickname = borg_light_shield
equipment = borg_light_shield
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Light Fighter Shield")
ids_info = 1
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat


[Good]
nickname = borg_very_heavy_shield
equipment = borg_very_heavy_shield
category = equipment
price = 750000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Borg Capital Shield")
ids_info = 1
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
</source>
</data>

</script>




