[gate_tunnel]
nickname = default_jump_gate 
write_depth_buffer = 0 
num_spline_control_points = 9 
x_range = 500.000000 
y_range = 500.000000 
z_range = 20000.000000 
min_radius = 50.000000 
max_radius = 100.000000 
far_radius_factor = 0.000000 
min_speed = 0.003000 
max_speed = 0.080000 
time_to_max_speed = 5.000000 
fade_distance = 0.100000 
near_alpha = 1.000000 
far_alpha = 1.000000 
num_t_steps = 200 
num_s_steps = 12 
min_rotation = 3 
max_rotation = -3 
min_rgb = 0, 0, 30 
max_rgb = 0, 0, 100 
 
[layer]
texture = jumptube 
color = 0, 0, 200 
near_alpha_factor = 0.800000 
far_alpha_factor = 0 
radius_factor = 1.500000 
u_offset = 0.000000 
v_offset = 0.000000 
du = 0.100000 
dv = 0.070000 
v_scale = 10.000000 
 
[layer]
texture = jumptube5 
color = 100, 200, 255 
near_alpha_factor = 1 
far_alpha_factor = 0 
radius_factor = 1 
u_offset = 0.500000 
v_offset = 0.330000 
du = -0.200000 
dv = 0.100000 
v_scale = 15.000000 
 
[gate_tunnel]
nickname = gate_tunnel_asteroid_belt 
write_depth_buffer = 0 
num_spline_control_points = 9 
x_range = 500.000000 
y_range = 500.000000 
z_range = 20000.000000 
min_radius = 50.000000 
max_radius = 100.000000 
far_radius_factor = 0.000000 
min_speed = 0.003000 
max_speed = 0.080000 
time_to_max_speed = 5.000000 
fade_distance = 0.100000 
near_alpha = 1.000000 
far_alpha = 1.000000 
num_t_steps = 200 
num_s_steps = 12 
min_rotation = 3 
max_rotation = -3 
min_rgb = 0, 0, 0 
max_rgb = 255, 255, 255 
 
[layer]
texture = jumptube 
color = 0, 0, 200 
near_alpha_factor = 0.800000 
far_alpha_factor = 0 
radius_factor = 1.500000 
u_offset = 0.000000 
v_offset = 0.000000 
du = 0.100000 
dv = 0.070000 
v_scale = 10.000000 
 
[layer]
texture = jumptube5 
color = 255, 255, 255 
near_alpha_factor = 1 
far_alpha_factor = 0 
radius_factor = 1 
u_offset = 0.500000 
v_offset = 0.330000 
du = -0.200000 
dv = 0.100000 
v_scale = 15.000000 
 
[gate_tunnel]
nickname = gate_tunnel_bretonia 
write_depth_buffer = 0 
num_spline_control_points = 9 
x_range = 500.000000 
y_range = 500.000000 
z_range = 20000.000000 
min_radius = 50.000000 
max_radius = 100.000000 
far_radius_factor = 0.000000 
min_speed = 0.003000 
max_speed = 0.080000 
time_to_max_speed = 5.000000 
fade_distance = 0.100000 
near_alpha = 1.000000 
far_alpha = 1.000000 
num_t_steps = 200 
num_s_steps = 12 
min_rotation = 3 
max_rotation = -3 
min_rgb = 0, 0, 30 
max_rgb = 0, 0, 100 
 
[layer]
texture = jumptube 
color = 0, 0, 200 
near_alpha_factor = 0.800000 
far_alpha_factor = 0 
radius_factor = 1.500000 
u_offset = 0.000000 
v_offset = 0.000000 
du = 0.100000 
dv = 0.070000 
v_scale = 10.000000 
 
[layer]
texture = jumptube5 
color = 100, 200, 255 
near_alpha_factor = 1 
far_alpha_factor = 0 
radius_factor = 1 
u_offset = 0.500000 
v_offset = 0.330000 
du = -0.200000 
dv = 0.100000 
v_scale = 15.000000 
 
[gate_tunnel]
nickname = gate_tunnel_liberty 
write_depth_buffer = 0 
num_spline_control_points = 9 
x_range = 200.000000 
y_range = 200.000000 
z_range = 20000.000000 
min_radius = 50.000000 
max_radius = 100.000000 
far_radius_factor = 0.000000 
min_speed = 0.003000 
max_speed = 0.100000 
time_to_max_speed = 1.000000 
fade_distance = 0.100000 
near_alpha = 1.000000 
far_alpha = 1.000000 
num_t_steps = 200 
num_s_steps = 12 
min_rotation = 1 
max_rotation = -1 
min_rgb = 0, 0, 150 
max_rgb = 100, 100, 255 
 
[layer]
texture = jumptube 
color = 50, 50, 200 
near_alpha_factor = 1 
far_alpha_factor = 0 
radius_factor = 1 
u_offset = 0.000000 
v_offset = 0.000000 
du = 0.200000 
dv = 0.070000 
v_scale = 10.000000 
 
[layer]
texture = jumptube5 
color = 0, 50, 255 
near_alpha_factor = 0.500000 
far_alpha_factor = 0.300000 
radius_factor = 1 
u_offset = 0.500000 
v_offset = 0.330000 
du = -0.050000 
dv = 0.700000 
v_scale = 10.000000 

[gate_tunnel]
nickname = gate_tunnel_time
write_depth_buffer = 0 
num_spline_control_points = 9 
x_range = 500.000000 
y_range = 500.000000 
z_range = 20000.000000 
min_radius = 50.000000 
max_radius = 100.000000 
far_radius_factor = 0.000000 
min_speed = 0.003000 
max_speed = 0.080000 
time_to_max_speed = 5.000000 
fade_distance = 0.100000 
near_alpha = 1.000000 
far_alpha = 1.000000 
num_t_steps = 200 
num_s_steps = 12 
min_rotation = 3 
max_rotation = -3 
min_rgb = 0, 0, 30 
max_rgb = 0, 0, 100 
 
[layer]
texture = timetube 
color = 0, 0, 200 
near_alpha_factor = 0.800000 
far_alpha_factor = 0 
radius_factor = 1.500000 
u_offset = 0.000000 
v_offset = 0.000000 
du = 0.100000 
dv = 0.070000 
v_scale = 10.000000 
 
[layer]
texture = timetube5 
color = 100, 200, 255 
near_alpha_factor = 1 
far_alpha_factor = 0 
radius_factor = 1 
u_offset = 0.500000 
v_offset = 0.330000 
du = -0.200000 
dv = 0.100000 
v_scale = 15.000000 
 
 