<script>
<scriptversion>
1.0
</scriptversion>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Advanced Eagle")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 7/3</TEXT><PARA/><TEXT>Armor: 15500</TEXT><PARA/><TEXT>Cargo Holds: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 85/85</TEXT><PARA/><TEXT>Optimal Weapon Class: 10</TEXT><PARA/><TEXT>Max. Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Advanced Eagle</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>About a hunderd years later this ship is still in use by factions in the Freelancer galaxy. The advanced Eagle is adapted with new nomad technology</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>7/3</TEXT><PARA/><TEXT>15500</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>85/85</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
ship_class = 3
nickname = adveagle
LODranges = 0, 99999999, 99999999, 99999999, 99999999, 99999999, 99999999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\custom\adveagle\adv.cmp
material_library = ships\custom\adveagle\adv.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\custom\adveagle\adv.ini
pilot_mesh = generic_pilot
nanobot_limit = 85
shield_battery_limit = 85
mass = 300.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 40000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret03, HpTurret03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = adveagle_hull
category = shiphull
ship = adveagle
price = 750000
ids_name = 0 ;GENERATESTRRES("Advanced Eagle")
item_icon = EQUIPMENT\customicons\adveagle.3db

[Good]
nickname = adveagle_package
category = ship
hull = adveagle_hull
addon = ge_adv_engine_01, internal, 1 ; Anubis Engine
addon = co_elite2_power01, internal, 1 ; Titan Power Generator
addon = ge_s_scanner_02, internal, 1 ; Deep Scanner
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark10_hf, HpShield01, 1
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = contrail01, HpContrail03, 1 ; Contrail
addon = contrail01, HpContrail04, 1 ; Contrail
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = SlowSmallRed, HpRunningLight01, 1
addon = SlowSmallRed, HpRunningLight02, 1
addon = SlowSmallRed, HpRunningLight03, 1
addon = SlowSmallRed, HpRunningLight04, 1
addon = SlowSmallRed, HpRunningLight05, 1
addon = SlowSmallRed, HpRunningLight06, 1
addon = SlowSmallRed, HpRunningLight07, 1
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
</source>
</data>

<data file="DATA\Equipment\engine_equip.ini" method="append">
<source>
[Engine] ; former Nomad Fighter engine changed to (volume = 0 / original 400)
nickname = ge_adv_engine_01
ids_name = 263904
ids_info = 264904
volume = 0
mass = 10
max_force = 58000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_no_smallengine01_fire
trail_effect = gf_no_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_loop_sound = engine_no_loop
character_pitch_range = -50, 25
rumble_sound = rumble_nomad
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_no_cruise_start
cruise_loop_sound = engine_no_cruise_loop
cruise_stop_sound = engine_no_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = adveagle
prop = can_use_berths
</source>
</data>

</script>


