<script>
<scriptversion>
1.0
</scriptversion>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("BUMPER -PIMP Class-")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 3/0</TEXT><PARA/><TEXT>Armor: 900</TEXT><PARA/><TEXT>Cargo Holds: 30</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 10/10</TEXT><PARA/><TEXT>Optimal Weapon Class: 1</TEXT><PARA/><TEXT>Max. Weapon Class: 3</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>BUMPER -PIMP Class-</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Bumper Class Vessels are basic worker ships used by the civilian people of the freelancer galaxy. This type of Bumper class vessel is special designed by the criminal factions. The pimps use this ship to transport the ladies of pleasure all around the galaxy.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>3/0</TEXT><PARA/><TEXT>900</TEXT><PARA/><TEXT>30</TEXT><PARA/><TEXT>10/10</TEXT><PARA/><TEXT>1</TEXT><PARA/><TEXT>3</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = pimp
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_starflier
DA_archetype = ships\custom\BUMPERS\pimp\pimp.cmp
material_library = ships\custom\BUMPERS\pimp\pimp.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\custom\BUMPERS\cockpit\bumpercockpit.ini
max_bank_angle = 35
camera_offset = 5.780000, 22.874001
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
hit_pts = 900
hold_size = 30
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;-- hp_type = hp_torpedo_special_2, HpTorpedo01
;-- hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2

[Ship]
ids_name = 0 ;GENERATESTRRES("BUMPER -Dealer Class-")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 3/0</TEXT><PARA/><TEXT>Armor: 1000</TEXT><PARA/><TEXT>Cargo Holds: 40</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 1</TEXT><PARA/><TEXT>Max. Weapon Class: 3</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>BUMPER -Dealer Class-</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Bumper Class Vessels are basic worker ships used by the civilian people of the freelancer galaxy. This type of Bumper class vessel is special designed by the criminal factions. The dealers use this ship to smuggle drug and other illegal good accros the galaxy.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>3/0</TEXT><PARA/><TEXT>1000</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>15/15</TEXT><PARA/><TEXT>1</TEXT><PARA/><TEXT>3</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = dealer
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_starflier
DA_archetype = ships\custom\BUMPERS\dealer\dealer.cmp
material_library = ships\custom\BUMPERS\dealer\dealer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\custom\BUMPERS\cockpit\bumpercockpit.ini
max_bank_angle = 35
camera_offset = 5.780000, 22.874001
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 1000
hold_size = 40
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;-- hp_type = hp_torpedo_special_2, HpTorpedo01
;-- hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 15800.000000, 15800.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2

[Ship]
ids_name = 0 ;GENERATESTRRES("BUMPER -Worker Class-")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 3/0</TEXT><PARA/><TEXT>Armor: 800</TEXT><PARA/><TEXT>Cargo Holds: 20</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 5/5</TEXT><PARA/><TEXT>Optimal Weapon Class: 1</TEXT><PARA/><TEXT>Max. Weapon Class: 3</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>BUMPER -Worker Class-</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Bumper Class Vessels are basic worker ships used by the civilian people of the freelancer galaxy. This vessel is made to help in the construction of bases or used for mining operations. For safety reasons it contains some guns and a countermesure dropper, you never know.....</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>3/0</TEXT><PARA/><TEXT>800</TEXT><PARA/><TEXT>20</TEXT><PARA/><TEXT>5/5</TEXT><PARA/><TEXT>1</TEXT><PARA/><TEXT>3</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = worker
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_starflier
DA_archetype = ships\custom\BUMPERS\worker\worker.cmp
material_library = ships\custom\BUMPERS\worker\worker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\custom\BUMPERS\cockpit\bumpercockpit.ini
max_bank_angle = 35
camera_offset = 5.780000, 22.874001
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 5
shield_battery_limit = 5
hit_pts = 800
hold_size = 20
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;-- hp_type = hp_torpedo_special_2, HpTorpedo01
;-- hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2

[Explosion]
nickname = kami_explosion
effect = explosion_cv_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100000
radius = 2000
hull_damage = 999999
energy_damage = 999999
impulse = 0

[Ship]
ids_name = 0 ;GENERATESTRRES("BUMPER -Kamikaze Class-")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 3/0</TEXT><PARA/><TEXT>Armor: 800</TEXT><PARA/><TEXT>Cargo Holds: 10</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 5/5</TEXT><PARA/><TEXT>Optimal Weapon Class: 1</TEXT><PARA/><TEXT>Max. Weapon Class: 3</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>BUMPER -Kamikaze Class-</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Bumper Class Vessels are basic worker ships used by the civilian people of the freelancer galaxy. This vessel is specialy upgraded by terrorists, itīs main purpose is to do suicide missions. Loaded with high explosive devices it can damage ships in a 2k radius when exploded. Advice is to avoid contact with any of these ships.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>3/0</TEXT><PARA/><TEXT>800</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>5/5</TEXT><PARA/><TEXT>1</TEXT><PARA/><TEXT>3</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = kamikaze
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_starflier
DA_archetype = ships\custom\BUMPERS\kamikaze\kamikaze.cmp
material_library = ships\custom\BUMPERS\kamikaze\kamikaze.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\custom\BUMPERS\cockpit\bumpercockpit.ini
max_bank_angle = 35
camera_offset = 5.780000, 22.874001
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 5
shield_battery_limit = 5
hit_pts = 800
hold_size = 10
explosion_arch = kami_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
;-- hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_3, HpTorpedo01 ; Detenation Device Hardpoint
;-- hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = pimp_hull
category = shiphull
ship = pimp
price = 2500
ids_name = 0 ;GENERATESTRRES("BUMPER -PIMP Class-")
item_icon = EQUIPMENT\customicons\pimp.3db

[Good]
nickname = pimp_package
category = ship
hull = pimp_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_gf1_engine_01, internal, 1 ; Starflier Engine
addon = ge_fighter_power01, internal, 1 ; Starflier Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark01_lf, HpShield01, 1
addon = li_gun01_mark01, HpWeapon01, 1
addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
addon = SlowSmallPurple, HpRunningLight01, 1
addon = SlowSmallPurple, HpRunningLight02, 1
addon = SlowSmallPurple, HpRunningLight03, 1
addon = SlowSmallPurple, HpRunningLight04, 1
addon = LargeWhiteStrobe, HpRunningLight05, 1
addon = SlowSmallPurple, HpRunningLight06, 1
addon = SlowSmallPurple, HpRunningLight07, 1
addon = SlowSmallPurple, HpRunningLight08, 1
addon = SlowSmallPurple, HpRunningLight09, 1
addon = SlowSmallPurple, HpRunningLight10, 1
addon = SlowSmallPurple, HpRunningLight11, 1
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight02, 1 ; Large White Special

[Good]
nickname = dealer_hull
category = shiphull
ship = dealer
price = 3500
ids_name = 0 ;GENERATESTRRES("BUMPER -Dealer Class-")
item_icon = EQUIPMENT\customicons\dealer.3db

[Good]
nickname = dealer_package
category = ship
hull = dealer_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_gf1_engine_01, internal, 1 ; Starflier Engine
addon = ge_fighter_power01, internal, 1 ; Starflier Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark01_lf, HpShield01, 1
addon = li_gun01_mark01, HpWeapon01, 1
addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
addon = SlowSmallGreen, HpRunningLight01, 1
addon = SlowSmallGreen, HpRunningLight02, 1
addon = SlowSmallGreen, HpRunningLight03, 1
addon = SlowSmallGreen, HpRunningLight04, 1
addon = SlowLargeGreen, HpRunningLight05, 1
addon = SlowSmallGreen, HpRunningLight06, 1
addon = SlowSmallGreen, HpRunningLight07, 1
addon = SlowSmallGreen, HpRunningLight08, 1
addon = SlowSmallGreen, HpRunningLight09, 1
addon = SlowSmallGreen, HpRunningLight10, 1
addon = SlowSmallGreen, HpRunningLight11, 1
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight02, 1 ; Large White Special

[Good]
nickname = worker_hull
category = shiphull
ship = worker
price = 1000
ids_name = 0 ;GENERATESTRRES("BUMPER -Worker Class-")
item_icon = EQUIPMENT\customicons\worker.3db

[Good]
nickname = worker_package
category = ship
hull = worker_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_gf1_engine_01, internal, 1 ; Starflier Engine
addon = ge_fighter_power01, internal, 1 ; Starflier Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark01_lf, HpShield01, 1
addon = li_gun01_mark01, HpWeapon01, 1
addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
addon = SlowSmallRed, HpRunningLight01, 1
addon = SlowSmallRed, HpRunningLight02, 1
addon = SlowSmallRed, HpRunningLight03, 1
addon = SlowSmallRed, HpRunningLight04, 1
addon = FastLargeRed, HpRunningLight05, 1
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight02, 1 ; Large White Special

[Good]
nickname = kamikaze_hull
category = shiphull
ship = kamikaze
price = 5000
ids_name = 0 ;GENERATESTRRES("BUMPER -Kamikaze Class-")
item_icon = EQUIPMENT\customicons\kamikaze.3db

[Good]
nickname = kamikaze_package
category = ship
hull = kamikaze_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_gf1_engine_01, internal, 1 ; Starflier Engine
addon = ge_fighter_power01, internal, 1 ; Starflier Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster
addon = shield01_mark01_lf, HpShield01, 1
addon = li_gun01_mark01, HpWeapon01, 1
addon = kamikaze_device, HpTorpedo01, 1
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
addon = SlowSmallRed, HpRunningLight01, 1
addon = SlowSmallRed, HpRunningLight02, 1
addon = SlowSmallRed, HpRunningLight03, 1
addon = SlowSmallRed, HpRunningLight04, 1
addon = FastLargeRed, HpRunningLight05, 1
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight02, 1 ; Large White Special
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = pimp
prop = can_use_berths

[mShipProps]
archetype_id = dealer
prop = can_use_berths

[mShipProps]
archetype_id = worker
prop = can_use_berths

[mShipProps]
archetype_id = kamikaze
prop = can_use_berths
</source>
</data>

</script>


