<script>
<scriptversion>
1.0
</scriptversion>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Borg Cube")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 0/12</TEXT><PARA/><TEXT>Armor: 45000</TEXT><PARA/><TEXT>Cargo Holds: 1000</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 420/420</TEXT><PARA/><TEXT>Optimal Weapon Class: 10</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Borg Cube</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Borg Cube is one of the biggest Ships in the Borg Fleet. The Borg cube is the most fearsome ship of them all and is used for assimilating entire planets.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>The Borg Cube seems almost indistructable but it rumors says there is an unknown alien race that uses weapons to take down a cube with a few blasts....</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>0/12</TEXT><PARA/><TEXT>45000</TEXT><PARA/><TEXT>1000</TEXT><PARA/><TEXT>420/420</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
ship_class = 3
nickname = borg_cube
LODranges = 0, 99999999, 99999999, 99999999, 99999999, 99999999
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = fighter
DA_archetype = ships\borg\cube\borgcube.cmp
material_library = ships\borg\cube\borgcube.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\borg\borg_cube.ini
pilot_mesh = generic_pilot
nanobot_limit = 420
shield_battery_limit = 420
mass = 100000.000000
linear_drag = 1.000000
hold_size = 1000
hit_pts = 45000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
explosion_arch = explosion_borg_large
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 3000000.000000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_7,HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_4,HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpWeapon11, HpTurret12
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = borg_cube_hull
category = shiphull
ship = borg_cube
price = 10000000
ids_name = 0 ;GENERATESTRRES("Borg Cube")
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db

[Good]
nickname = borg_cube_package
category = ship
hull = borg_cube_hull
addon = borg_large_engine, internal, 1
addon = borg_very_heavy_shield, HpShield01, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = borg_tractor, internal, 1
addon = borg_turret01, HpTurret01, 1
addon = borg_turret01, HpTurret02, 1
addon = borg_turret01, HpTurret03, 1
addon = borg_turret01, HpTurret04, 1
addon = borg_turret01, HpTurret05, 1
addon = borg_turret01, HpTurret06, 1
addon = borg_turret01, HpTurret07, 1
addon = borg_turret01, HpTurret08, 1
addon = borg_turret01, HpTurret09, 1
addon = borg_turret01, HpTurret10, 1
addon = borg_turret01, HpTurret11, 1
addon = borg_turret01, HpTurret12, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = borg_cube
prop = can_use_berths
</source>
</data>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Borg Interceptor")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 4/1</TEXT><PARA/><TEXT>Armor: 5500</TEXT><PARA/><TEXT>Cargo Holds: 50</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 35/35</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Max. Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Borg Interceptor</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Borg Incerceptor is a scout ship that searches for new intelligent lifeforms to assimilate.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>5500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>35/35</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
ship_class = 0
nickname = borg_scout
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
explosion_arch = explosion_rh_elite
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 5500
DA_archetype = ships\borg\inter\borginter.cmp
material_library = ships\borg\inter\borginter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\borg\borg_scout.ini
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = borg_scout_hull
category = shiphull
ship = borg_scout
price = 100000
ids_name = 0 ;GENERATESTRRES("Borg Interceptor")
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db

[Good]
nickname = borg_scout_package
category = ship
hull = borg_scout_hull
addon = borg_small_engine, internal, 1
addon = rh_elite_power01, internal, 1
addon = borg_light_shield, HpShield01, 1
addon = ge_s_scanner_02, internal, 1
addon = borg_tractor, internal, 1
addon = borg_thruster, HpThruster01, 1
addon = borg_light_gun, HpWeapon01, 1
addon = borg_light_gun, HpWeapon02, 1
addon = borg_light_gun, HpWeapon03, 1
addon = borg_light_gun, HpWeapon04, 1
addon = borg_turret01, HpTurret01, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = borg_scout
prop = can_use_berths
</source>
</data>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Explosion]
nickname = piramide_explosion
effect = explosion_borg_large
lifetime = 0.000000, 0.000000
process = disappear
strength = 100000
radius = 2000
hull_damage = 999999
energy_damage = 999999
impulse = 0

[Ship]
ids_name = 0 ;GENERATESTRRES("Borg Piramide")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 1/4</TEXT><PARA/><TEXT>Armor: 8500</TEXT><PARA/><TEXT>Cargo Holds: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 55/55</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Borg Piramide</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Borg use their piramide to deliver supplement to the Cube fleet's abilities. The piramide is low armemd but heavly protected by strong shields to deliver its transport safely trough the galaxy.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>The borg have added new technology to the piramide. When the piramide is under attack by multiple hostile vessels, it can lauch an auto-descruct device that blows the piramide up and damage everything in a 2K range.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>1/4</TEXT><PARA/><TEXT>8500</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>55/55</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
ship_class = 3
nickname = borg_piramide
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 9999999, 9999999, 9999999
type = freighter
DA_archetype = ships\borg\piramide\borgpiramide.cmp
material_library = ships\borg\piramide\borgpiramide.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\borg\borg_piramide.ini
pilot_mesh = generic_pilot
nanobot_limit = 55
shield_battery_limit = 55
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8500
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
explosion_arch = piramide_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_autodes, HpWeapon01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = borg_piramide_hull
category = shiphull
ship = borg_piramide
price = 1500000
ids_name = 0 ;GENERATESTRRES("Borg Piramide")
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db

[Good]
nickname = borg_piramide_package
category = ship
hull = borg_piramide_hull
addon = borg_medium_engine, internal, 1
addon = co_elite2_power01, internal, 1
addon = borg_heavy_shield, HpShield01, 1
addon = ge_s_scanner_02, internal, 1
addon = borg_tractor, internal, 1
addon = borg_thruster, HpThruster01, 1
addon = borg_autodes_device, HpWeapon01, 1
addon = borg_turret01, HpTurret01, 1
addon = borg_turret01, HpTurret02, 1
addon = borg_turret01, HpTurret03, 1
addon = borg_turret01, HpTurret04, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = borg_piramide
prop = can_use_berths
</source>
</data>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Borg Sphere")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 2/4</TEXT><PARA/><TEXT>Armor: 22000</TEXT><PARA/><TEXT>Cargo Holds: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 85/85</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Borg Sphere</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The Borg sphere is used as combat ship to attack and assimilate the fighter class vessels.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>2/4</TEXT><PARA/><TEXT>22000</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>85/85</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
ship_class = 3
nickname = borg_sphere
LODranges = 0, 9999999, 9999999, 9999999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = fighter
DA_archetype = ships\borg\shpere\borgsphere.cmp
material_library = ships\borg\shpere\borgsphere.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\borg\borg_sphere.ini
pilot_mesh = generic_pilot
nanobot_limit = 85
shield_battery_limit = 85
mass = 250.000000
hold_size = 100
linear_drag = 1.000000
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
explosion_arch = explosion_borg_large
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2,  HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1,  HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = borg_sphere_hull
category = shiphull
ship = borg_sphere
price = 1500000
ids_name = 0 ;GENERATESTRRES("Borg Sphere")
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db

[Good]
nickname = borg_sphere_package
category = ship
hull = borg_sphere_hull
addon = borg_medium_engine, internal, 1
addon = borg_heavy_shield, HpShield01, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = borg_tractor, internal, 1
addon = borg_thruster, HpThruster01, 1
addon = borg_heavy_gun, HpWeapon01, 1
addon = borg_heavy_gun, HpWeapon02, 1
addon = borg_turret01, HpTurret01, 1
addon = borg_turret01, HpTurret02, 1
addon = borg_turret01, HpTurret03, 1
addon = borg_turret01, HpTurret04, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = borg_sphere
prop = can_use_berths
</source>
</data>



<data file="DATA\EQUIPMENT\engine_equip.ini" method="append">
<source>
[Engine]
nickname = borg_small_engine
ids_name = 0 ;GENERATESTRRES("Borg Small engine")
ids_info = 1
volume = 0
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine02_fire
trail_effect = gf_rh_smallengine02_trail
trail_effect_player = gf_rh_smallengine02_playtrail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

[Engine]
nickname = borg_medium_engine
ids_name = 0 ;GENERATESTRRES("Borg Medium engine")
ids_info = 1
volume = 0
mass = 10
max_force = 360000
linear_drag = 3000
reverse_fraction = 0.100000
cruise_charge_time = 4
cruise_power_usage = 20
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270

[Engine]
nickname = borg_large_engine
ids_name = 0 ;GENERATESTRRES("Borg Capital engine")
ids_info = 1
volume = 0
mass = 10
max_force = 4200000
linear_drag = 100000
reverse_fraction = 0.100000
cruise_charge_time = 6
cruise_power_usage = 20
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
rumble_sound = rumble_battleship
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
</source>
</data>

<data file="DATA\EQUIPMENT\misc_equip.ini" method="append">
<source>
[Tractor]
nickname = borg_tractor
ids_name = 0 ;GENERATESTRRES("Borg tractor Beam")
ids_info = 1
volume = 0
mass = 10
max_length = 2500
reach_speed = 3000
color = 51.000000, 255.000000, 51.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
</source>
</data>


</script>




