<script>
<scriptversion>
1.0
</scriptversion>
<data file="DATA\EQUIPMENT\weapon_equip.ini" method="append">
<source>
[Munition]
nickname = bio_proto01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 175
weapon_type = W_Biologic01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bio_proto01
ids_name = 0 ;GENERATESTRRES("Biologic Prototype Pulse")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Biologic Prototype Pulse</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Rumors say that this weapon is extracted from an damaged unknown alien spacewreckage. The species traveld in organic ships and is enhanced for use on normal anorganic ships. It is believed that the alien race could take down the strong borg ship shields in a few blasts.</TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3600
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 75.000000
refire_delay = 0.400000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = bio_proto01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
</source>
</data>

<data file="DATA\EQUIPMENT\weapon_good.ini" method="append">
<source>
[Good]
nickname = bio_proto01
equipment = bio_proto01
category = equipment
price = 25000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Biologic Prototype Pulse")
ids_info = 1
shop_archetype = equipment\models\weapons\no_fighter_gun.cmp
</source>
</data>

<data file="DATA\EQUIPMENT\st_equip.ini" method="append">
<source>
[ShieldGenerator]
nickname = bio_protoshield_01
ids_name = 0 ;GENERATESTRRES("Biological Prototype Light Fighter Shield")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Biological Prototype Light Fighter Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Rumors say that this weapon is extracted from an damaged unknown alien spacewreckage. The species traveld in organic ships and is enhanced for use on normal anorganic ships. The bioloical based shields are very resistant against borg weaponfire.</TEXT><PARA/><POP/></RDL>")
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2650
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 140.0
max_capacity = 4200.0
toughness = 80.0
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Biologic
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 900, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 90
lootable = true
</source>
</data>

<data file="DATA\EQUIPMENT\st_good.ini" method="append">
<source>
[Good]
nickname = bio_protoshield_01
equipment = bio_protoshield_01
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Biological Prototype Light Fighter Shield")
ids_info = 1
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
</source>
</data>

</script>




