<script>

<scriptversion>
1.0
</scriptversion>

<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps]
affiliation = li_n_grp
</section>
<source>
npc_ship = Liberty_Cruiser
npc_ship = Liberty_Battleship
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
</source>
</data>

<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps]
affiliation = br_n_grp
</section>
<source>
npc_ship = Bretonia_Gunboat
npc_ship = Bretonia_Destroyer
npc_ship = Bretonia_Battleship
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
</source>
</data>

<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps]
affiliation = ku_n_grp
</section>
<source>
npc_ship = Kusari_Gunboat
npc_ship = Kusari_Destroyer
npc_ship = Kusari_Battleship
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
</source>
</data>

<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps]
affiliation = rh_n_grp
</section>
<source>
npc_ship = Rheinland_Gunboat
npc_ship = Rheinland_Cruiser
npc_ship = Rheinland_Battleship
formation = gunboats, gunboat_wall
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
</source>
</data>

<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps]
affiliation = fc_n_grp
</section>
<source>
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
</source>
</data>

<data file="data\missions\formations.ini" method="append">
<source>
[Formation]
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500		
</source>
</data>

<data file="data\missions\npcships.ini" method="append">
<source>
[NPCShipArch]
nickname = Bretonia_Gunboat
loadout = Bretonia_Gunboat_Loadout
level = d19
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19

[NPCShipArch]
nickname = Bretonia_Destroyer
loadout = Bretonia_Destroyer_Loadout
level = d19
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19

[NPCShipArch]
nickname = Bretonia_Battleship
loadout = Bretonia_Battleship_Loadout
level = d19
ship_archetype = br_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19

[NPCShipArch]
nickname = Kusari_Gunboat
loadout = Kusari_Gunboat_Loadout
level = d19
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19

[NPCShipArch]
nickname = Kusari_Destroyer
loadout = Kusari_Destroyer_Loadout
level = d19
ship_archetype = ku_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19

[NPCShipArch]
nickname = Kusari_Battleship
loadout = Kusari_Battleship_Loadout
level = d19
ship_archetype = ku_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19

[NPCShipArch]
nickname = Liberty_Cruiser
loadout = Liberty_Cruiser_Loadout
level = d19
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19

[NPCShipArch]
nickname = Liberty_Battleship
loadout = Liberty_Battleship_Loadout
level = d19
ship_archetype = li_dreadnought
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19

[NPCShipArch]
nickname = Nomad_Gunboat
loadout = Nomad_Gunboat_Loadout
level = d19
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = unlawful, class_gunboat, d19

[NPCShipArch]
nickname = Nomad_Battleship
loadout = Nomad_Battleship_Loadout
level = d19
ship_archetype = no_battleship
pilot = MSN12_Nomad_Battleship
state_graph = CRUISER
npc_class = unlawful, class_battleship, d19

[NPCShipArch]
nickname = Rheinland_Gunboat
loadout = Rheinland_Gunboat_Loadout
level = d19
ship_archetype = rh_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19

[NPCShipArch]
nickname = Rheinland_Cruiser
loadout = Rheinland_Cruiser_Loadout
level = d19
ship_archetype = rh_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19

[NPCShipArch]
nickname = Rheinland_Battleship
loadout = Rheinland_Battleship_Loadout
level = d19
ship_archetype = rh_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
</source>
</data>

<data file="data\missions\shipclasses.ini" method="append">
<source>
[ShipClass]
nickname = sc_destroyers
member = class_destroyer

[ShipClass]
nickname = sc_battleships
member = class_battleship
</source>
</data>

<data file="data\ships\loadouts_special.ini" method="append">
<source>
[Loadout]
nickname = Bretonia_Gunboat_Loadout
archetype = br_gunboat
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bg_engine_01
equip = sfx_rumble_gunvessel
equip = br_gunboat_forward_gun01, HpTurret_B3_02
equip = br_gunboat_forward_gun01, HpTurret_B3_03
equip = br_gunboat_turret01, HpTurret_B3_01
equip = br_gunboat_turret01, HpTurret_B4_01
equip = br_gunboat_turret01, HpTurret_B4_02
equip = br_gunboat_turret01, HpTurret_B4_03
equip = armor_scale_9
equip = SlowMediumRed, HpRunningLight14
equip = SlowMediumRed, HpRunningLight03
equip = SlowMediumRed, HpRunningLight11
equip = SlowMediumRed, HpRunningLight09
equip = SlowMediumRed, HpRunningLight01
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Bretonia_Destroyer_Loadout
archetype = br_destroyer
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bd_engine_01
equip = br_destroyer_turret03, HpTurret_B1_01
equip = br_destroyer_turret03, HpTurret_B2_01
equip = br_destroyer_turret03, HpTurret_B2_02
equip = br_destroyer_turret03, HpTurret_B3_01
equip = br_destroyer_turret03, HpTurret_B3_02
equip = br_destroyer_turret03, HpTurret_B4_01
equip = br_destroyer_turret03, HpTurret_B4_02
equip = armor_scale_9
equip = SlowLargeRed, HpRunningLight03
equip = SlowLargeRed, HpRunningLight14
equip = SlowLargeRed, HpRunningLight10
equip = SlowLargeRed, HpRunningLight12
equip = SlowLargeRed, HpRunningLight17
equip = SlowLargeRed, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Bretonia_Battleship_Loadout
archetype = br_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bb_engine_01
equip = sfx_rumble_battleship
equip = br_battleship_flak_turret01, HpTurret_B4_01
equip = br_battleship_flak_turret01, HpTurret_B4_02
equip = br_battleship_turret03, HpTurret_B1_01
equip = br_battleship_turret03, HpTurret_B1_02
equip = br_battleship_turret03, HpTurret_B1_03
equip = br_battleship_turret03, HpTurret_B2_01
equip = br_battleship_turret03, HpTurret_B2_02
equip = br_battleship_turret03, HpTurret_B2_03
equip = br_battleship_turret03, HpTurret_B2_04
equip = br_battleship_turret03, HpTurret_B4_03
equip = br_battleship_turret03, HpTurret_B4_04
equip = br_battleship_turret03, HpTurret_B4_05
equip = armor_scale_9
equip = SlowLargeRed, HpRunningLight19
equip = SlowLargeRed, HpRunningLight20
equip = SlowLargeRed, HpRunningLight09
equip = SlowLargeRed, HpRunningLight10
equip = SlowLargeRed, HpRunningLight11
equip = SlowLargeRed, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Kusari_Gunboat_Loadout
archetype = ku_gunboat
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_gunvessel
equip = ge_kg_engine_01
equip = ku_gunboat_forward_gun01, HpTurret_K5_01
equip = ku_gunboat_turret01, HpTurret_K4_01
equip = ku_gunboat_turret01, HpTurret_K4_02
equip = ku_gunboat_turret01, HpTurret_K4_03
equip = armor_scale_9
equip = SlowMediumGreen, HpRunningLight01
equip = SlowMediumGreen, HpRunningLight02
equip = SlowMediumGreen, HpRunningLight03
equip = SlowMediumGreen, HpRunningLight04
equip = SlowMediumGreen, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Kusari_Destroyer_Loadout
archetype = ku_destroyer
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_destroyer
equip = ge_kd_engine_01
equip = ku_destroyer_turret01, HpTurret_K1_01
equip = ku_destroyer_turret01, HpTurret_K1_02
equip = ku_destroyer_turret01, HpTurret_K2_01
equip = ku_destroyer_turret01, HpTurret_K2_02
equip = ku_destroyer_turret01, HpTurret_K2_03
equip = ku_destroyer_turret01, HpTurret_K2_04
equip = ku_destroyer_turret01, HpTurret_K2_05
equip = ku_destroyer_turret01, HpTurret_K4_01
equip = ku_destroyer_turret01, HpTurret_K4_02
equip = ku_destroyer_turret01, HpTurret_K4_03
equip = ku_destroyer_turret01, HpTurret_K4_04
equip = ku_destroyer_turret01, HpTurret_K4_05
equip = ku_destroyer_turret01, HpTurret_K4_06
equip = armor_scale_9
equip = SlowMediumGreen, HpRunningLight01
equip = SlowMediumGreen, HpRunningLight02
equip = SlowMediumGreen, HpRunningLight03
equip = SlowMediumGreen, HpRunningLight04
equip = SlowMediumGreen, HpRunningLight05
equip = SlowMediumGreen, HpRunningLight06
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Kusari_Battleship_Loadout
archetype = ku_battleship
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_battleship
equip = ge_kb_engine_01
equip = ku_battleship_flak_turret01, HpTurret_K3_05
equip = ku_battleship_flak_turret01, HpTurret_K3_06
equip = ku_battleship_turret01, HpTurret_K1_01
equip = ku_battleship_turret01, HpTurret_K1_02
equip = ku_battleship_turret01, HpTurret_K1_03
equip = ku_battleship_turret01, HpTurret_K1_04
equip = ku_battleship_turret01, HpTurret_K1_05
equip = ku_battleship_turret01, HpTurret_K1_06
equip = ku_battleship_turret01, HpTurret_K1_07
equip = ku_battleship_turret01, HpTurret_K1_08
equip = ku_battleship_turret01, HpTurret_K3_01
equip = ku_battleship_turret01, HpTurret_K3_02
equip = ku_battleship_turret01, HpTurret_K3_03
equip = ku_battleship_turret01, HpTurret_K3_04
equip = ku_battleship_turret01, HpTurret_K3_07
equip = ku_battleship_turret01, HpTurret_K3_08
equip = ku_battleship_turret01, HpTurret_K3_09
equip = ku_battleship_turret01, HpTurret_K3_10
equip = armor_scale_9
equip = SlowLargeGreen, HpRunningLight08
equip = SlowLargeGreen, HpRunningLight07
equip = SlowLargeGreen, HpRunningLight01
equip = SlowLargeGreen, HpRunningLight04
equip = SlowLargeGreen, HpRunningLight03
equip = SlowLargeGreen, HpRunningLight10
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Liberty_Cruiser_Loadout
archetype = li_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lc_engine_01
equip = sfx_rumble_cruiser
equip = li_cruiser_forward_gun01, HpWeapon01
equip = li_cruiser_missile_turret01, HpTurret_L5_03
equip = li_cruiser_missile_turret01, HpTurret_L5_04
equip = li_cruiser_turret01, HpTurret_L5_01
equip = li_cruiser_turret01, HpTurret_L5_02
equip = li_cruiser_turret01, HpTurret_L5_05
equip = li_cruiser_turret01, HpTurret_L5_06
equip = li_cruiser_turret01, HpTurret_L5_07
equip = armor_scale_9
equip = LargeWhiteSpecial, HpHeadLight01
equip = LargeWhiteSpecial, HpHeadLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09

[Loadout]
nickname = Liberty_Battleship_Loadout
archetype = li_dreadnought
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret01, HpTurret_L3_01
equip = li_battleship_turret01, HpTurret_L4_01
equip = li_battleship_turret01, HpTurret_L4_02
equip = li_battleship_turret01, HpTurret_L4_05
equip = li_battleship_turret01, HpTurret_L4_06
equip = li_battleship_turret01, HpTurret_L4_07
equip = armor_scale_9
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34

[Loadout]
nickname = Nomad_Gunboat_Loadout
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
cargo = special_nomad_gun02, 1

[Loadout]
nickname = Nomad_Battleship_Loadout
archetype = no_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = nomad_turret01_mark01, Hp_1_07
equip = nomad_turret01_mark01, Hp_1_08
equip = nomad_turret01_mark01, Hp_1_09
equip = nomad_turret01_mark01, Hp_1_10
equip = nomad_turret01_mark01, Hp_1_11
equip = nomad_turret01_mark01, Hp_1_12
equip = nomad_turret01_mark01, Hp_1_13
equip = nomad_turret01_mark01, Hp_1_14
equip = nomad_turret01_mark01, Hp_1_15
equip = fx_Nomad_battleship_engine, HpEngine01

[Loadout]
nickname = Rheinland_Gunboat_Loadout
archetype = rh_gunboat
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = sfx_rumble_gunvessel
equip = ge_rg_engine_01
equip = rh_gunboat_forward_gun01, HpWeapon01
equip = rh_gunboat_missile_turret01, HpTurret_R4_03
equip = rh_gunboat_missile_turret01, HpTurret_R4_04
equip = rh_gunboat_turret02, HpTurret_R3_01
equip = rh_gunboat_turret02, HpTurret_R4_01
equip = rh_gunboat_turret02, HpTurret_R4_02
equip = rh_gunboat_turret02, HpTurret_R4_05
equip = armor_scale_9
equip = SlowMediumYellow, HpRunningLight01
equip = SlowMediumYellow, HpRunningLight02
equip = SlowMediumYellow, HpRunningLight03
equip = SlowMediumYellow, HpRunningLight06
equip = SlowMediumYellow, HpRunningLight09
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Rheinland_Cruiser_Loadout
archetype = rh_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = sfx_rumble_cruiser
equip = ge_rc_engine_01
equip = rh_cruiser_turret04, HpTurret_R1_01
equip = rh_cruiser_turret04, HpTurret_R2_01
equip = rh_cruiser_turret04, HpTurret_R2_02
equip = rh_cruiser_turret04, HpTurret_R2_03
equip = rh_cruiser_turret04, HpTurret_R2_04
equip = rh_cruiser_turret04, HpTurret_R2_05
equip = rh_cruiser_turret04, HpTurret_R2_06
equip = rh_cruiser_turret04, HpTurret_R3_01
equip = rh_cruiser_turret04, HpTurret_R3_02
equip = rh_cruiser_turret04, HpTurret_R4_01
equip = rh_cruiser_turret04, HpTurret_R4_02
equip = rh_cruiser_turret04, HpTurret_R4_03
equip = rh_cruiser_turret04, HpTurret_R4_04
equip = rh_cruiser_turret04, HpTurret_R4_05
equip = rh_cruiser_turret04, HpTurret_R4_06
equip = armor_scale_9
equip = SlowLargeYellow, HpRunningLight03
equip = SlowLargeYellow, HpRunningLight04
equip = SlowLargeYellow, HpRunningLight06
equip = SlowLargeYellow, HpRunningLight14
equip = SlowLargeYellow, HpRunningLight07
equip = SlowLargeYellow, HpRunningLight08
equip = LargeWhiteSpecial, HpHeadLight01

[Loadout]
nickname = Rheinland_Battleship_Loadout
archetype = rh_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = rh_battleship_flak_turret01, HpTurret_R4_02
equip = rh_battleship_flak_turret01, HpTurret_R4_03
equip = rh_battleship_turret04, HpTurret_R1_01
equip = rh_battleship_turret04, HpTurret_R1_02
equip = rh_battleship_turret04, HpTurret_R1_03
equip = rh_battleship_turret04, HpTurret_R1_04
equip = rh_battleship_turret04, HpTurret_R2_01
equip = rh_battleship_turret04, HpTurret_R2_02
equip = rh_battleship_turret04, HpTurret_R2_03
equip = rh_battleship_turret04, HpTurret_R2_04
equip = rh_battleship_turret04, HpTurret_R3_01
equip = rh_battleship_turret04, HpTurret_R3_02
equip = rh_battleship_turret04, HpTurret_R3_03
equip = rh_battleship_turret04, HpTurret_R3_04
equip = rh_battleship_turret04, HpTurret_R3_05
equip = rh_battleship_turret04, HpTurret_R3_06
equip = rh_battleship_turret04, HpTurret_R4_01
equip = rh_battleship_turret04, HpTurret_R4_04
equip = rh_battleship_turret04, HpTurret_R4_05
equip = rh_battleship_turret04, HpTurret_R4_06
equip = rh_battleship_turret04, HpTurret_R4_07
equip = ge_rb_engine_01
equip = armor_scale_9
equip = SlowLargeYellow, HpRunningLight03
equip = SlowLargeYellow, HpRunningLight04
equip = SlowLargeYellow, HpRunningLight08
equip = SlowLargeYellow, HpRunningLight07
equip = SlowLargeYellow, HpRunningLight05
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="append">
<source>
[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini

[EncounterParameters]
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini

[EncounterParameters]
nickname = capitalship_rh_cruiser
filename = missions\encounters\capitalship_rh_cruiser.ini

[EncounterParameters]
nickname = capitalships_Liberty_cruiser
filename = missions\encounters\capitalships_Liberty_cruiser.ini

[EncounterParameters]
nickname = capitalship_DREADNOUGH
filename = missions\encounters\capitalship_DREADNOUGH.ini
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_001_Planet_Li01_01
</section>
<source>
encounter = capitalships_Liberty, 19, 0.20000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.250000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.010000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.100000
faction = rh_n_grp, 1.000000
encounter = capitalship_rh_cruiser, 19, 0.100000
faction = rh_n_grp, 1.000000
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
encounter = capitalship_DREADNOUGH, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_015_Station_Li01_07
</section>
<source>
encounter = capitalships_Liberty, 19, 0.10000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.010000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.000000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.010000
faction = rh_n_grp, 1.000000
encounter = capitalship_rh_cruiser, 19, 0.100000
faction = rh_n_grp, 1.000000
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
encounter = capitalship_DREADNOUGH, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_017_Station_Li01_09
</section>
<source>
encounter = capitalships_Liberty, 19, 0.02000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.200000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.000000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.000000
faction = rh_n_grp, 1.000000
encounter = capitalship_rh_cruiser, 19, 0.100000
faction = rh_n_grp, 1.000000
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
encounter = capitalship_DREADNOUGH, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_3
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_5
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_002
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Jumpgate_003
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_18
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_19
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_20		
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_21
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_22
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_22		
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_24		
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_Tradelane_25
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone]
nickname = Zone_Li01_path_outcasts2_2
</section>
<source>
encounter = capitalships_Liberty_cruiser, 19, 0.200000
faction = li_n_grp, 1.000000
</source>
</data>

<data file="DATA\EQUIPMENT\Goods.ini" method="append">
<source>

[Good]
nickname = oe1_hull                    
category = shiphull                    
ship = or1_elite                    
price = 1000                    
ids_name = 12019                    
item_icon = Equipment\models\commodities\nn_icons\or_fighter.3db

[Good]
nickname = oe1_package                    
category = ship                    
hull = oe1_hull                    
addon = ge_oe_engine_01, internal, 1                    
addon = or_elite_power01, internal, 1                    
addon = ge_s_scanner_02, internal, 1                    
addon = ge_s_tractor_01, internal, 1                    
addon = admin_shield, HpShield01, 1         
addon = order_thruster, HpThruster01, 1       
addon = armor_scale_invincible, internal, 1 
addon = missile10_mark01_cluster, HpTorpedo01, 1    
addon = flame03, HpWeapon01, 1  
addon = missile10_mark01_cluster, HpWeapon02, 1  
addon = missile10_mark01_cluster, HpWeapon03, 1  
addon = missile10_mark01_cluster, HpWeapon04, 1      
addon = missile10_mark01_cluster, HpWeapon05, 1  
addon = missile10_mark01_cluster, HpWeapon06, 1   
addon = missile10_mark01_cluster, HpTurret01, 1                 
addon = SlowXLargeBlue, HpHeadlight, 1                    
addon = FastLargeBlue, HpRunningLight01, 1                    
addon = FastLargeBlue, HpRunningLight02, 1                    
addon = FastLargeBlue, HpRunningLight03, 1                    
addon = FastLargeBlue, HpRunningLight04, 1                    
addon = FastLargeBlue, HpRunningLight05, 1                    
addon = FastLargeBlue, HpRunningLight06, 1                    
addon = contrail01, HpContrail02, 1                    
addon = contrail01, HpContrail03, 1                    
addon = FastLargeRed, HpDockLight01, 1                    
addon = FastLargeRed, HpDockLight02, 1      
</source>
</data>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 237041                
ids_info = 66581                
ids_info1 = 66582                
ids_info2 = 66608                
ids_info3 = 66583                
ship_class = 1                
nickname = or1_elite                
LODranges = 0, 75, 150, 1000                
msg_id_prefix = gcs_refer_shiparch_Ordhf                
mission_property = can_use_berths                
type = FIGHTER                
DA_archetype = ships\order\or_elite\or_elite.cmp                
material_library = Ships\order\or_ships.mat                
material_library = fx\envmapbasic.mat                
envmap_material = envmapbasic                
cockpit = cockpits\liberty\or_elite.ini                
pilot_mesh = generic_pilot                
nanobot_limit = 99999                
shield_battery_limit = 99999               
mass = 150.000000                
hold_size = 100000000                
linear_drag = 1.000000                
fuse = intermed_damage_smallship01, 0.000000, 1050                
fuse = intermed_damage_smallship02, 0.000000, 525                
fuse = intermed_damage_smallship03, 0.000000, 350                
max_bank_angle = 30                
camera_offset = 12, 46                
camera_angular_acceleration = 0.050000                
camera_horizontal_turn_angle = 17                
camera_vertical_turn_up_angle = 5                
camera_vertical_turn_down_angle = 25                
camera_turn_look_ahead_slerp_amount = 1.000000                
hit_pts = 5000000                
explosion_arch = explosion_li_elite                
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                
steering_torque = 25000.000000, 25000.000000, 58000.000000                
angular_drag = 15000.000000, 15000.000000, 35000.000000                
rotation_inertia = 3800.000000, 3800.000000, 1000.000000                 
nudge_force = 30000.000000                
strafe_force = 20000                
strafe_power_usage = 2                
bay_door_anim = Sc_open baydoor                
bay_doors_open_snd = cargo_doors_open                
bay_doors_close_snd = cargo_doors_close                
HP_bay_surface = HpBayDoor01                
HP_bay_external = HpBayDoor02                
HP_tractor_source = HpTractor_Source                
num_exhaust_nozzles = 3                
shield_link = or_elite_shield01, HpMount, HpShield01   
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06    
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06     
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06   
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06             
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06     
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01      
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01     
hp_type = hp_elite_shield_special_6, HpShield01                
hp_type = hp_elite_shield_special_5, HpShield01                
hp_type = hp_elite_shield_special_4, HpShield01                
hp_type = hp_elite_shield_special_3, HpShield01                
hp_type = hp_elite_shield_special_2, HpShield01                
hp_type = hp_elite_shield_special_1, HpShield01                
hp_type = hp_thruster, HpThruster01                
hp_type = hp_mine_dropper, HpMine01                
hp_type = hp_countermeasure_dropper, HpCM01  
hp_type = hp_turret_special_9, HpTurret01  
hp_type = hp_turret_special_8, HpTurret01  
hp_type = hp_turret_special_7, HpTurret01                
hp_type = hp_turret_special_6, HpTurret01                
hp_type = hp_turret_special_5, HpTurret01                
hp_type = hp_turret_special_4, HpTurret01                
hp_type = hp_turret_special_3, HpTurret01                
hp_type = hp_turret_special_2, HpTurret01                
hp_type = hp_turret_special_1, HpTurret01                
hp_type = hp_torpedo_special_1, HpTorpedo01                
hp_type = hp_torpedo_special_2, HpTorpedo01  
</source>
</data>  

<data file="data\equipment\st_good.ini" method="append">
<source>
[Good]
nickname = admin_shield
equipment = admin_shield
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Admin H. F. Shield")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admins Graviton Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Admins Super Shield Try kill ME PLEASE :-).</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>")
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
</source>
</data>

<data file="data\equipment\weapon_good.ini" method="append">
<source>
[Good]
nickname = missile10_mark01_cluster
equipment = missile10_mark01_cluster
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Admins Uber Killer")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admins Uber Killers</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><text>Admin Uber Killers Made BY BLACKASSIMILATION.</TEXT><PARA/><POP/></RDL>") 
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

[Good]
nickname = flame03
equipment = flame03
category = equipment
price = 144580
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("admin Flamethrower")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>ADMINS Flamethrower</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>admin FLAMETHROWER ALTERED MY BLACKASSIMILATION.</TEXT><PARA/><POP/></RDL>")
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat


</source>
</data>



</script>
