<script>
<scriptversion>
1.0
</scriptversion>

<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Advanced Drake")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 5/1</TEXT><PARA/><TEXT>Armor: 3500</TEXT><PARA/><TEXT>Cargo Holds: 40</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 35/35</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Advanced Drake</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>This is the advanced drake for testing!!!</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>3500</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>35/35</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = advdrake
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_Kuslf
DA_archetype = ships\Custom\advdrake\advdrake.cmp
material_library = ships\Custom\advdrake\advdrake.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = ships\Custom\advdrake\advdrake.ini
max_bank_angle = 35
camera_offset = 6.709000, 29.226000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 3500
hold_size = 40
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = advdrake_hull
category = shiphull
ship = advdrake
price = 175000
ids_name = 0 ;GENERATESTRRES("Advanced Drake")
item_icon = EQUIPMENT\customicons\advdrake.3db

[Good]
nickname = advdrake_package
category = ship
hull = advdrake_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1 ; Anubis Engine
addon = ku_elite_power01, internal, 1 ; Dragon Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark06_lf, HpShield01, 1
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = SlowSmallRed, HpRunningLight01, 1 ; Slow Small Orange
addon = SlowSmallRed, HpRunningLight02, 1 ; Slow Small Orange
addon = SlowSmallRed, HpRunningLight03, 1 ; Slow Small Orange
addon = SlowSmallRed, HpRunningLight04, 1 ; Slow Small Orange
addon = SlowSmallRed, HpRunningLight05, 1 ; Slow Small Orange
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = advdrake
prop = can_use_berths
</source>
</data>

</script>


