# SA Limit Adjuster # Filename: salimit.ini # Made By: RDCMrT [DYNAMIC LIMITS] ; The Number of IPL Instances allowed in the game (inst) #Buildings=13000 ; NOTE: Increase to increase IPL Limit #Dummys=2500 ; NOTE: Increase to increase IPL Limit #PtrNode Doubles=3200 ; NOTE: Increase to increase IPL Limit #IPL Files=256 ; The number of jumps allowed in the game #Stunt Jumps=256 ; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit) #ColModels=10150 #Collision Files=255 #QuadTreeNodes=400 #QuadTreeNodes2=40 #MatDataPool=4096 #AtmDataPool=1024 ; The number of vehicles that can be created via an SCM script #Vehicles=110 ; The number of Vehicle Models that can be loaded via SCM at any one time #Vehicle Structs=50 ; The number of Peds that can be created via SCM Scripts #Peds=140 ; The maximum number of Polygons that a model can have #Polygons=5000 #PtrNode Singles=70000 ; Number of pickupable items you can create via SCM Scripts #EntryInfoNodes=500 ; The Number of Dynamic Objects creatable #Objects=350 #Tasks=500 #Events=200 #Point Routes=64 #Patrol Routes=32 #Node Routes=64 #Ped Attractors=64 ; Maximum number of Enex's able to be defined in IPL's #Entry Exits=400 ; Streaming Memory (in MB's) #Streaming Memory=50 #Streaming Vehicles=20 [STATIC LIMITS] ; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented ; The number of tobj's that can be defined in IDE files #Timed Objects=227 ; The number of entries you can make to vehicles.IDE #Vehicle Models=212 ; The maximum number of Water Planes available #Water Planes=1021 ; The Max number of Colours defined in carcols.daat #CarCols=128 #IPLs=40 ; The Number of IDE Entries allowed #IDEs=14000 #Current Mission=69000 ; BUGGY STATIC Limits ; The Number of Carmods allowed #CarMods=70 ; The Number of Weapon Names you have defined in saweapons.txt #Weapon IDs=47 #Audio=180 ; The number of Menu Item's #Menu's=44 ; Markers and Garages and Pickups are buggy, use at own risk #Markers=175 #Garages=50 #Pickups=620 #SCM Block=200000 [MULTIPLIERS] #Vehicles=2584 #Vehicle Structs=788 [FILES] ; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory) gta_sa.set=gta_sa.set [MODULES] ; Here you can detour librarys that GTA Loads user32.dll=user32.dll [COLOURS] ; Colours are in hexidecimal RGBA Format (google) #Health Bar=B4191DFF #Money Font=36682CFF #Title Menu=ACCBF1FF #Title Menu Border=000000FF #Wanted Level=906210FF #Radio Station=969696FF [MODELS] # Models the game uses internally ; New models need to be loaded via the SCM before use #CopCar 1=599 #CopCar 2=596 #CopCar 3=597 #CopCar 4=598 #CopCar 5=523 #CopPed 1=283 #CopPed 2=280 #CopPed 3=281 #CopPed 4=282 #CopPed 5=284 #Ambulance 1=416 #Ambulance 2=416 #Ambulance 3=416 #Medic 1=274 #Medic 2=276 #Medic 3=275 #Firetruck 1=407 #Firetruck 2=407 #Firetruck 3=407 #Fireman 1=277 #Fireman 2=279 #Fireman 3=278 #TaxiDriver 1=262 #TaxiDriver 2=261 #TaxiDriver 3=220 #TaxiDriver 4=234 #TaxiDriver 5=182 #TaxiDriver 6=206 #Enforcer Replacement=427 #SWAT Ped Replacement=285 #FBI Rancher Replacement=427 #FBI Ped Replacement=286 #Rhino Replacement=432 #Barracks Replacement=433 #Army Ped Replacement=287 #Police Maverick Replacement=497 #SAN Maverick Replacement=488 #Police Weapon 1=3 #Police Weapon 2=22 #SWAT Weapon=28 #FBI Weapon=29 #Army Weapon=31 ; Siren Positions #Siren 1=0.6999999881 #Siren 2=-0.1000000015 #Siren 3=1.200000048 #Siren 4=-0.6999999881 #Siren 5=-0.400000006 #Siren 6=1.0 #Siren 7=0.5500000119 #Siren 8=1.100000024 #Siren 9=1.399999976 #Siren 10=-0.5500000119 #Siren 11=0.6000000238 #Siren 12=0.8999999762 #Siren 13=-0.6000000238 #Siren 14=3.200000048 #Siren 15=1.299999952 #Siren 16=-0.8999999762 #Siren 17=0.9499999881 #Siren 18=0.8500000238 #Siren 19=1.200000048 #Siren 20=0.5 [GRAPHICS] # Change aspects of the games graphics #Ped Dynamic Shadows=0 #Map Dynamic Shadows=0 #License Plate Texture Filtering=1 #Texture Filter 1=2 #Texture Filter Min=3 #Texture Filter Max=2 #Shadow Wrapper 1=3 #Shadow Wrapper 2=10 #Diffuse Texture Wrap=1 #Alpha Blend=6 #Object/Vehicle Shadow Cull=0 #Character Shadow Max Size=0 #Character Shadow Min Size=0 #Vehicle Vertex Alpha=1 #Vehicle UV Ref Flags=17 #Vehicle Texture Trans Flags=259 #Vehicle Lighting=1.0 #Stencil Shaded Opacity=6 [PERFORMANCE] # Alter Functions that affect the games performance #Cloud1 Height=100.0 #Cloud2 Height=100.0 #Zone Text=1 #Vertgio=1 #Speed Limiter=0 #Heat Haze=0 [AI] ; Change AI Pools #Max AI Vehicles=30 #Max AI Peds=20 #Ped Density=1.0 #Vehicle Density=3.0 #Law Vehicles=1 [HUD] ; Strings the HUD Function uses to draw #Time Format=%02d:%02d #Time Position X=0.0015625 #Time Position Y=0.002232142957 #Weapon Ammo Format=%d-%d #Weapon Position X=0.0015625 #Weapon Position Y=0.002232143 #+Money Format=$%08d #-Money Format=-$%07d #Money Position X=0.0015625 #Money Position Y=89.0 #Health Bar X=0.0015625 #Health Bar Y=141.0 #Armour Bar X=0.0015625 #Armour Bar Y=0.002232143 #Air Bar X=0.0015625 #Air Bar Y=0.002232143 [MISC] #Enable Ads=0 #Window Name=GTA: San Andreas #Windowed=0 [CREDITS] Made By=RDCMrT