"VertexLitGeneric"
{
	"$basetexture"	"Models/vehicles/trucks/longnose/flatnose_truck_2"
	"$bumpmap"	      "Models/vehicles/trucks/flatnose_truck_normal"
	"$phong" "1" //this turns on the phong effect
	"$phongboost" "3" //use this to increase/decrease the highlight intensity 
	"$phongfresnelranges" "[.3 .5 1]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera)
//	"$phongexponenttexture"  "Models/vehicle/musclecar_specexponent"

	"$envmap" "env_cubemap"
	"$envmapfrensel" "1"
	"$envmaptint" "[.05 .05 .05]"
	"$normalmapalphaenvmapmask" 1

	"360?$color2" "[ 0.6 0.6 0.6 ]"
}
