VertexLitGeneric
{
$baseTexture "models\vehicles\trucks\semitanker1\destruction_tanker_trailer_4"

$phong 1
$phongboost 2
$phongexponent 30
$phongfresnelranges "[.6 1 2]"
$envmap env_cubemap
$envmaptint "[ .5 .5 .5 ]"
$basemapalphaphongmask 1
$basealphaenvmapmask 1

}
