"eyes"
{
	"$baseTexture" "TigerI/Eye_L"
	"$iris" "TigerI/Eye_L"
	"$halflambert" 1
	"$nodecal" "1"
	"$nocull" 1

	// Rim lighting parameters

	"$rimlight" "1"					// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"				// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"				// Boost for ambient cube component of rim lighting



	// Flesh Interior Pass
	"$FleshInteriorEnabled"      "1" // Enables effect
	"$FleshInteriorTexture"      "models/Alyx/alyx_flesh_color" // Mask in alpha
	"$FleshNormalTexture"		 "models/Alyx/alyx_flesh_normal"
	"$FleshBorderTexture1D"      "models/Alyx/alyx_flesh_border"
	"$FleshInteriorNoiseTexture" "Engine/noise-blur-256x256"
	"$FleshSubsurfaceTexture"	 "models/Alyx/alyx_flesh_subsurface"
	"$FleshCubeTexture"          "env_cubemap"
	"$FleshBorderNoiseScale"     "3" // Flesh Noise UV scalar for border
	"$FleshBorderWidth"			 "0.2" // Width of flesh border
	"$FleshBorderSoftness"		 "0.5" // Border softness must be greater than 0.0 and up tp 0.5
	"$FleshBorderTint"			 "[.2 .2 .4]" // Tint / brighten the border 1D texture
	"$FleshGlossBrightness"		 "1.0" // Change the brightness of the glossy layer
	"$FleshDebugForceFleshOn"	 "0" // DEBUG: This will force on full flesh for testing
	"$FleshScrollSpeed"			 "1.0"
	"$Time" "0.0"
	"Proxies"
	{
		"FleshInterior"
		{
		}
		"MaterialModify"
		{
		}
		"CurrentTime"
		{
			"resultVar" "$time"
		}
	}
}
