"VertexLitGeneric"
{
	"$baseTexture" "TigerI\BodyTigerHurt"
	"$bumpmap" "TigerI\BodyNormalsMap"
	"$halflambert" "1"
	"$surfaceprop" "flesh"
	"$model" 1
	"$nocull" 1

	"$phong" "1"
	"$phongexponenttexture" "TigerI\TigerBodyExponenent"
	"$phongboost"	"6"
	"$phongfresnelranges"	"[0.05 0.5 1]"
	"$halflambert" "1"

}
