"LightmappedGeneric"
{
	"$baseTexture" "remake/base/metalico_1"

	"$bumpmap" "remake/base/metalico_1"

	"$envmap" "env_cubemap"

	"$envmaptint" "[2 2 2]"
	"$envmapsaturation" 1
	"$envmapcontrast" 1
	"$envmapmask"	"remake/base/metalico_1"
	"$crackmaterial" "glass/glasswindowbreak070b"

"LightmappedGeneric_dx6"
	{
		// This takes into account the alpha channel of the basetexture
		// which we can't modulate against under dx7 since envmap
		// happens in a separate pass
		"$envmaptint" "[1 1 1]"
	}
}