//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Fugitive game definition file (.fgd) // //============================================================================= @include "hl2mp.fgd" @SolidClass base(Trigger) = trigger_escape_point: "Fugitive Escape Point" [ ] @PointClass base(Item) studio("models/effects/combineball.mdl")= item_points : "Fugitive Points" []