// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health		"35"

// Barney
sk_barney_health		"35"

// Bullseye
sk_bullseye_health		"35"

// Citizen
sk_citizen_health		"40"

// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"

// Combine Guard
sk_combine_guard_health		"70"
sk_combine_guard_kick		"15"

// strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"

// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg		"5"

// Fast Headcrab
sk_headcrab_fast_health		"10"

// Poison Headcrab
sk_headcrab_poison_health	"35"

// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg		"20"

// Metropolice
sk_metropolice_health		"40"
sk_metropolice_stitch_reaction	"1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay	"3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"

// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg		"5"

// Vortigaunt
sk_vortigaunt_health		"100"
sk_vortigaunt_dmg_claw		"10"
sk_vortigaunt_dmg_rake		"25"
sk_vortigaunt_dmg_zap		"50"
sk_vortigaunt_armor_charge	"30"

// Zombie
sk_zombie_health		"50"
sk_zombie_dmg_one_slash		"10"
sk_zombie_dmg_both_slash	"25"

// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"

// Zombine
sk_zombine_health		"50"
sk_zombine_dmg_one_slash	"15"
sk_zombine_dmg_both_slash	"30"

//Antlion
sk_antlion_health		"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"

//Antlion Guard
sk_antlionguard_health		"500"
sk_antlionguard_dmg_charge	"20"
sk_antlionguard_dmg_shove	"10"

//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"

// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"

// Combine Helicopter
sk_npc_dmg_helicopter		"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage	"30"
sk_helicopter_grenaderadius	"275"
sk_helicopter_grenadeforce	"55000"

// Combine Dropship
sk_npc_dmg_dropship		"2"

// Combine APC
sk_apc_health			"750"

// =================
//  PLAYER WEAPONS MAX AMMO
// =================

sk_max_ar2			"60"
sk_max_alyxgun			"150"
sk_max_pistol			"150"
sk_max_357			"12"
sk_max_crossbow			"10"
sk_max_buckshot			"30"
sk_max_rpg_round		"3"
sk_max_smg1_grenade		"3"
sk_max_sniper_round		"30"
sk_max_grenade			"5"
sk_max_ar2_altfire		"3"
sk_max_smg1			"225"
sk_max_gauss_round		"150"

// =================
//  NPC WEAPONS
// =================

sk_npc_dmg_ar2			"3"
sk_npc_dmg_alyxgun		"3"
sk_npc_dmg_pistol		"3"
sk_npc_dmg_smg1			"3"
sk_npc_dmg_buckshot		"3"
sk_npc_dmg_rpg_round		"50"
sk_npc_dmg_smg1_grenade		"50"
sk_npc_dmg_sniper_round		"100"
sk_npc_dmg_357			"30"
sk_npc_dmg_crossbow		"10"
sk_npc_dmg_airboat		"3"
sk_dmg_sniper_penetrate_npc	"100"
sk_npc_dmg_grenade		"75"
sk_npc_dmg_crowbar		"5"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit
sk_npc_dmg_fraggrenade		"75"
sk_fraggrenade_radius 		"250"

// =================
//  OTHER STATS
// =================

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger			"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"15"
sk_healthcharger		"50"
sk_healthkit			"25"
sk_healthvial			"10"

// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"

// NPC damage adjusters
sk_npc_head		"3"
sk_npc_chest		"1"
sk_npc_stomach		"1"
sk_npc_arm		"1"
sk_npc_leg		"1"

// player damage adjusters
sk_player_head		"3"
sk_player_chest		"1"
sk_player_stomach	"1"
sk_player_arm		"1"
sk_player_leg		"1"

// Allies
sk_ally_regen_time	"0.2"


// =======================
// OBSIDIAN CONFLICT
// =======================

// ========
// Weapons
// ========

// Default weapon damages set in the code

// =====
// NPCS
// =====

// Gargantua
sk_gargantua_health		"800"
sk_gargantua_dmg_slash		"30"
sk_gargantua_dmg_fire		"3"
sk_gargantua_dmg_stomp		"60"

// Snark
sk_snark_health			"2"
sk_snark_dmg_bite		"10"
sk_snark_dmg_pop		"5"

// Manhack Weapon
sk_friendly_manhack_health	"25"

// Hunter
sk_hunter_health		"500" //temp value

// Bullsquid
sk_bullsquid_health		"120"
sk_bullsquid_dmg_bite		"20"
sk_bullsquid_dmg_whip		"30"
sk_dmg_spit_grenade		"10"	
sk_spit_grenade_radius		"128"

// Houndeye
sk_houndeye_health		"90"
sk_houndeye_dmg_blast		"30"

// Alien Grunt
sk_agrunt_health		"120"
sk_agrunt_dmg_punch		"20"

// Hornet
sk_npc_dmg_hornet		"8"
