"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlend
//	"$basetexture" "particle/particle_smokegrenade"
	"$basetexture" "effects/flour"
	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$translucent" "1"
	"$no_fullbright" 1	
}
