"vertexlitgeneric"
{
	"$baseTexture" "models/cs_enemy/ct_urban/ct_urban"
        "$envmap" 			"env_cubemap"
        "$bumpmap" "models/cs_enemy/ct_urban/ct_urban_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 0.3
	"$envmapsaturation" 0.7
	"$envmaptint" "[ 0.36 0.36 0.36 ]"
}

