WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"THOMPSON"
	"viewmodel"			"models/weapons/v_thompson.mdl"
	"playermodel"			"models/weapons/w_thompson.mdl"
	"anim_prefix"			"smg1"
	"bucket"			"2"
	"bucket_position"		"0"

	"clip_size"			"30"

	"default_clip"			"30"

	"primary_ammo"			"SMG1"

	"weight"			"0"
	"item_flags"			"0"

	"BuiltRightHanded"		"1"
	"AllowFlipping"			"0"

	"Adjust" {
		"Forward"		"4"
		"Up"			"1"
		"Fov"			"-20"
	}

	"CSViewModel"			"1"
	"MuzzleType"			"MZSMG"
	"MuzzleSize"			"1.0"
	"MuzzleAttach"			"0"
	"MuzzleOfs"			"-3"
	"LagScale"			"0.4"
	"CSWorldModel"			"1"

	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"4.75"
		"up"		"2.3"
		"forward"	"-8.5"
		"fov"		"-6"
	}


	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload_npc"		"Weapon_Pistol.NPC_Reload"
		"empty"			"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_MP5Navy.Single"
		"single_shot_npc"	"Weapon_MP5Navy.Single"
		"double_shot"		"Weapon_Knife.Slash"
		"melee_hit"		"HL2Player.kick_body"
		"melee_hit_world"	"HL2Player.kick_wall"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"d"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"d"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"p"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"		"0"
				"y"		"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"1"
		"FireRate"	"0.08"
		"UnderWater"	"0"


		"Melee" {
			"Secondary" {
				"Range"		"80"
				"Frame"		"10"
				"NextAttack"	"20"
				"Damage"	"30"
			}
			"Force"	"0.2"
			"ImpactEffect"	"2"	//	0:default 1:nodecal 2:nodecal,nosound 3:noeffect
		}

		"Options" {
			"LastDryFireActivity"	"1"
		}
		
		"Recoil" {
			"PunchPitch"	"-0.2 -0.1"
			"PunchYaw"	"-0.15 0.15"
			"EnableSnap"	"1"
			"SnapPitch"	"-0.2 0.1"
			"SnapYaw"	"-0.02 0.02"
			"Crouch"	"0.8"
			"Amp"		"1.1"
			"PunchLimit"	"3.0"
		}
		
		"Spread" {
			"Default"	"1.5"
			"MaxSpread"	"3.0"
			"Run"		"10.0"
			"RunSpeed"	"100"
			"Crouch"	"0.8"
			"Fire"		"2.5"
		}
		
		"Bullet" {
			"AmmoType"	"SMG1"
			"Damage"	"7"
			"ShotCount"	"1"
			"Tracer"	"0"
			"Force"		"0.5"
		}

		"Npc" {
			"RifleAnim"	"0"
			"BurstMax"	"10"
			"BurstMin"	"4"
			"FireRate"	"0.08"
			"Range"		"2048"
			"MuzzleFire"	"1"
		}
	}
	
}
