ragdoll_collision_type 9
cl_ragdoll_collide 1
smod_gamemode "0"
r_grenadeeffect 2
r_drawbullettimeeffects 1
ragdoll_twitch 1
cl_show_bloodspray 0
violence_ablood 1
violence_agibs 0
violence_hblood 0
violence_hgibs 0
gore_togib 0
gore_spreadwatersurface 1
gore_noblood 0
gore_moregore 1
enemies_triggertime 2
enemies_useshield 5
enemies_weaponskill 0
sv_cheats "1"
enemies_strong_gappoi 0
ragdoll_rotIntertiaLimit_Max "1"
ragdoll_rotIntertiaLimit_Min "1"
ragdoll_jointFrictionScale_Max "1"
ragdoll_jointFrictionScale_Min "1"
ragdoll_damper "1"
ragdoll_rotdamper "1"
ragdoll_parammode "0"
ragdoll_rotlimit "1"
ragdoll_dragcoefficient "1"
ragdoll_inertia "1"
ragdoll_twitch 1
ragdoll_forceserverragdoll 1
ragdoll_sr_playdeathpose 0
ragdoll_convulsion 1
r_btscreffect 0
r_zoomlenseffect 1
r_motionblur 0
r_ironsightblur 1


viewmodel_fov "54"

cl_show_bloodspray "0"

cl_smooth "0"

snd_async_fullyasync "0"

exec npcspawner.cfg
bind v "give item_suit;give weapon_ar2;give weapon_mp5;give weapon_physcannon;give weapon_crossbow;give weapon_crowbar;give weapon_anm14;give weapon_stickybomb;give weapon_shovel"
 


//STARTUP//
sv_cheats "1"

//Spawn NPCS//
bind "h" "give weapon_anm14;give weapon_gravgren;give weapon_msbomb;give weapon_physgun;give weapon_stickybomb"

bind "0" "npc_create npc_kheadcrab"
bind "n" "npc_create_equipment weapon_shotgun; wait; npc_create npc_alyx"
bind "l" "npc_create_equipment weapon_shotgun; wait; npc_create npc_combine_s"
bind "j" "npc_create_equipment weapon_shotgun; wait; npc_create npc_f_kleiner"
bind "k" "npc_create_equipment weapon_shotgun; wait; npc_create npc_combine_ace"
bind "m" "npc_create_equipment weapon_shotgun; wait; npc_create npc_barney"

bind "u" "npc_create_equipment weapon_shotgun; wait; npc_create npc_f_combine"


smod_player_compatible_dm_model "1"
smod_player_deathcam "6"
smod_player_deathcam_zoffset "9"
cam_targetline "0"  //displays a line to target in 3rd person view

//NODEMAKER GUN//
bind "F11" "give weapon_nodemaker;give item_suit;ai_nodes;ai_show_connect;wait;ai_show_connect_fly;wait;ai_show_connect_jump;wait;ai_show_hints;wait;ai_moveprobe_jump_debug 1" 


//PLAYER MODEL//
cl_playermodel "models/player/gordon_classic.mdl" //change to barney.mdl if you don't have the gordon model
cl_playermodel models/player/gordon_classic.mdl //change to barney.mdl if you don't have the gordon model


