"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_shotgun/foregrip"
	"$bumpmap" "models/weapons/v_shotgun/foregrip_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.5 0.5 0.5]"	
	"$envmapsaturation" .1
	"$envmapcontrast" 1

}
