"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_shotgun/vshotgun_albedo"
	"$bumpmap" "models/weapons/v_shotgun/vshotgun_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapsaturation" .5
	"$envmapcontrast" 1
	"$selfillum" 1

}
