"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/V_shotgun/main"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[0.8 0.8 0.8 ]"	
	"$bumpmap" "models/weapons/v_shotgun/main_normal"
	"$envmapsaturation" .1
	"$envmapcontrast" 1

}
 
