What's New? (+History)


Integrated bots:

ESF 1.2.1 Bot (Current release) :
* Bots can now use chainswoop
* Bots will now use the melee combos
* Added new console commands:
killbot, botclass, botteam, bot_meleecombo_percent, bot_meleekick_percent,   
   bot_block_percent and botsmove
* Removed the console commands follow_mode and bot_command
* Changed a few console commands:
    + should_bots_chat is now shouldbotschat
    + replaced botsdontshoot with botsshoot
    + replaced botdontsearchenemies with botssearchenemies
* Improved commandmenu
* Fixed numbots not working in server creation menu
* Added more bot names and chat sentences
* Use the '*' as a random value when adding a bot through console

External bots:

ESF Bot 4.1:
* Fixed crashing bug when changing the botskill via the 'old textstyle' bot menu
* Bots should perform combos now
* Fixed small bug in the bot activator
* Added sound files needed by the superbots

ESF Bot 4.0:

- added a lot of new commands and variables, check the Advanced Section.
- added 'bot_help' command, try it, you might like it :-)
- bots now have unique personalities, they have the following attributes:
- a percentage for every supported attack (for example: kiblast percent).
- apercentage that a bot will explode a beam just before it will collide with their enemy.
- teleport percentage.
- swoop percentage.
- fly percentage.
- a percent that a bot will perform a combo instead of throw someone(1.2 melee stuff).
- a percent that a bot will kick someone while swooping(1.2 melee stuff).
- aggression levels; Defensive, Normal or Aggressive.
- variabele to say if the bot is a transkiller or not.
- all chat percentages.
- Super bot settings like starting PL and Ki gain, can be changed in the file ‘sbot.cfg’.
- Super bots can be transparent.
- Super bots will have some new weapons, like a laser to drain someone’s pl. :-)
- Fixed a bug for double named superbots.
- Lots of unneeded code is removed.
- Better attack choice system.
- Better danger reaction.
- Full 1.2 melee support.
- Bots can walljump.
- Improved navigation.
- Normal bots stay in team evil when a superbot is created.
- mp_plcatchup cvar will now be restored when all superbots are kicked.
- Fixed a few crashing bugs.
- Tweaked code so there should be less lag now.
- Bots can predict their enemy’s position.
- Bots will explode their beam when there’s danger.
- Frieza disc support.
- Bots will now have an aim speed(skill depended).
- New and better menu(commandmenu.txt). It will have most of the options of the old bot menu and ofcourse the new things.
- In the ‘old’ menu, when creating a bot, you can now select his skill.
- min_bots and max_bots variables can be changed in listenservers as well.
- Dedicated servers have a menu now to.
- New command; bot_help, this will show some bot help ingame.
- Bots can now use kame torpedo’s(although its a bit experimental).
- Fixed a bug for dedicated servers where messages weren’t printed.
- Almost all console commands should work for dedicated servers as well.
- Bots can beamjump when they lost their enemy or when there is danger, when their beam is close(experimental).
- Bots will ‘remember’ positions where an enemy has moved, to hunt.
- All bot files are now in an own folder.
- Bot personalities can be edited with a tool made by Nretep.
- Option to let bots balance teams.
- Removed auto pilot from the menu’s. Since they’re kinda useless: they can only use kiblasts now :-\
- Bots will jump when their on the ground to avoid danger.
- Bots will fall down(when possible) to avoid danger.
- Bots will use a solar flare sometimes when they are in danger.
- New config file: skill.cfg; here you can change the aim speed and reaction delay for each skill.
- Candy attack support
- Bots should be able to handle a MOTD now...

ESF bot 3.1:

- Bots are steam compatible now.
- Added new menu style.
- Bots shouldn't melee anymore when botdontshoot is enabled.
- Bug fixed where bots stayed in a blockstruggle, even when they ran out of Ki.

ESF bot 3.0:

- Redid the menu :
- looks better :-)
- made a default and a random option for skill and percent selection.
- more options.
- bots can now 'see' attacks.
- better unwaypointed navagation.
- skill has more effect on the bots.
- bots use a few simple (teleport) combos.
- made the sbots.
- made the autopilot.
- made the bot_command console command, so bots can execute console commands.
- hopefully fixed a bug where bots powerup when they didn't need to.
- bots can beam jump at their enemy when they charge a beam and the enemy is close.
- bots should better react on danger while they powerup.
- bots do not only swoop straight forward, so they can surprise their enemy.
- bots should avoid dragonballs to avoid crashes.
- bots should avoid team members and walls by strafing.
- when there are waypoints in a map, higher skilled bots use them to find enemies.
- bots remember previous enemies.
- buu bots recover hp.
- bots react with retreating and random teleporting when their blinded by a solar flare.
- new welcome message.
- new bot names.
- new chat messages.
- bots should better react when their enemy is close.
- better reaction on attacks.
- bots recover from melee attacks now.
- bots look around once in a while when they have no enemy.
- optimized enemy selection.
- Most console commands are able for dedicated servers aswell.
- Option to enable/disable the use of destructo discs by krillin bots.

ESF bot 2.0:

- Bots can now hear
- Teleport percent added
- More menu options.
- More human:
- Bots now powerup 'normal' not when they shouldn't do it, more realistic aiming, slower aiming.
- Botskill have better effect: aiming - speed and offset depends on it, on lower skill they don't 'hear' other
players, on better skill they should find the enemy who have hit the bot by a beam or such.
The longer block distance is dependend on the skill: how lower the skill he sooner he block.
- Better enemy search.
- Waypoint fix: waypoints weren't all of the times connected with an higher waypoint.
- Bot checks if there is a wall or such very close; if there is one the bot strafe away from it.
- Bot now also turn away from the the skybox(was only a wall).
- Bots don't fire beams when close to walls.
- Bots don't fire an SB when there is ceiling or the skybox close above them.
- with teleport or melee percent you can now select a random number.
- Better teleport: now more to the left or right and not only backwards, he first checks wat the best direction is.
- Follow mode.

Ki bot 3.1:

- Dragon ball mode crash fixed.
- Bug fixed when you kick a bot.

Ki bot 3.0:

- Bots can now teleport away when they think its neccesarely
- Bots uses turbo when in powerstruggle/blockstruggle
- Bots chat
- Bots can now use waypoints.
- Melee percent command added
- Bot menu
- Added one waypoint file, For the map esf_cell_day

Ki bot 2.0:

- Bots don't move any more when they shouldn't move.
- They melee is much better and more.
- They shouldn't act strange after transformation.
- Attack faster.
- Keep distance when needed (charging kame's etc.).
- Melee bug should be fixed now.
- Bot.cfg is fixed.

Ki bot 1.0:

- Play teamplay and deatmatch.
- use the scouter to find enemy's
- power up when neccesary
- transform
- power/block struggle

ESF bot alpha 1.0

- They work with esf beta 1.0 they already shoot and transform and stuff.