- trigger_play_chipmod
- Plays a chipmod. The file should be located in sound/chipmods/. Trigger again to stop. Supported formats: MOD,S3M,XM,IT. Do not use midi's, it will work BUT it will be dodgy.
- trigger_random
- Semi-Random trigger. Generates a number between "Minimum" and "Maximum", and will fire Target if generated number is bigger then "Fire if greater then". If not, and if set, it will fire the "Else" target.
- trigger_set_camera
- Sets cameramode and distance from player to camera.
- trigger_set_physics
- Pretty straight-forward. Changes longjump, walljump, doubljump, jumpheight and player move speed.
- trigger_turn_player
- Turns the player to the set angle. (Must be 90,180,270 or 0!) If a path corner is set, the players origin will be matched to the path corners origin when he turns.
- trigger_set_model
- Sets the model of any entity, including the player. Just enter a target and a model. For player, enter "player" in target field.
- trigger_set_flashlight
- Set flashlight color and radius. Radius can't be greater then 255.
- trigger_changelevel_simple
- A simplified version of the trigger_changelevel. Just enter a mapname and you'll start at the new maps info_player_start. You will, however, lose all weapons.
- trigger_keyboard
- This can be used to map a button to a trigger. Select a button and a target, trigger the trigger_keyboard, and when anytime you press set button, it will trigger set target. Trigger again to turn off. It's rather untested.
- hud_triapi
- Displays set sprite on the HUD. Trigger again to turn off. (X and Y positions are relative to 640x480, i.e. X 320 and Y 240 will be at the center of the screen regardless of resolution.)
- func_water_noshader
- Works exactly like the normal func_water, except it won't be rendered as shader water even if cg_water is set to 1.
Changed entities
All monster_ entities now have the "Allow Unaligned" flag, which causes them to ignore all platform movement restrictions!
All monster_ entities now have the "Always Aligned" flag, which forces them to always obey platform restrictions, even if in topdown mode.