Changelog

1.0 RC3:

  • Multiplayer support! (Experimental)
  • New MP entities: info_player_red, info_player_blue.
    Added bots - added addbot command.
  • Removed hl2d_blood and r_crosshair_dynamic cvars, extra blood and gore and dynamic crosshairs will always be on.
  • Fixed zoom bug on the 357
  • Fixed bug with ladders in topdown mode
  • Fixed occasional bug with trigger_changelevel.
  • Fixed occasional loadgame crash bug.
  • Added autosave in lobby, preventing bad loads on death.
  • Slightly updated lobby
  • 1.0 RC2:

  • Fixed gross bugs with trigger_set_camera. You can now switch back to topdown mode from platform.
  • Fixed hud_triapi.
  • You can now aim 90 degrees up and down.
  • Fixed monster movement, and removed mp_movementdebug. (Notices are shown in aiconsole instead)
  • Added monster spawnflag to force constant platform alignment, regardless of cameramode.
  • 1.0 RC1:

  • Mod is now known as Flat-life due to there already being a mod named HL2D :(
  • Updated Manual included. (Manual/ dir)
  • Topdown mode added.
  • Improved flashlight
  • Added trigger_set_flashlight
  • Each map can now have its own sentences.txt file.
  • Fixed crossbow attack animation not playing.
  • Fixed bug where camera distance would not reset when changing map, or while loading game.
  • Fixed bug that sometimes caused camera angles to b0rk at load.
  • Fixed hl2d_physics command, now works.
  • Fixed ladders, can now be climbed.
  • HL2D Triggers can now be activated by trigger_autos and monsters.
  • scripted_sequences now work properly.
  • Jump animation now plays while walljumping and doublejumping.
  • Each map can now have its own sentences.txt file!
  • Added hud_triapi entity.
  • Added Level Selection menu.
  • Added reloading text.
  • Added custom weapon model system, like in Sven-Coop.
  • Added different crosshairs for different weapons.
  • Added r_crosshair_dynamic cvar
  • Added trigger_changelevel_simple entity.
  • Added trigger_keyboard entity.
  • Added hl2d_info console command
  • Added hl2d_playerinfo console command
  • Added hl2d_monsterinfo console command
  • Added mp_movementdebug cvar
  • Removed env_zoom. It was hacky and the same effect can be made using trigger_set_camera.
  • Player can now be turned.
  • Added trigger_turn_player
  • Added hl2d_turn console command
  • Greatly improved monster handling.
  • Added spawnflag for monsters allowing them to ignore 2D movement restrictions.
  • Player model changes now works in dev mode too
  • Changed the way player models is defined, player models can now be set ingame using a trigger_set_model.
  • Added trigger_set_model (Can change both Player model and monster models ingame)
  • Removed info_map_parameters
  • Beta 1.1:

  • Fixed pretty bad crash bug x)
  • Settings menu must now be opened manually. Press H to do so.
  • Difficulcy now defaults to Medium.
  • Fixed Shotgun's primary attack animation bug.
  • Fixed bug where Gordon could be rotated while dead.
  • Fixed bug causing things to b0rk on game load.
  • More code tweaks.
  • Added hl2d_physics console command.
  • Beta 1.0

  • Added everything you actually need to download/play hl2d campaigns.
  • Added more blood and gore, for good measure.
  • Added MOD Music Support (MOD,S3M,XM,IT,MID,RMI,SGT,FSB)
  • Added trigger_play_chipmod (See mapping guide!)
  • Added doublejumping and walljumping and a definable player jump height and speed. (See mapping guide!)
  • Added trigger_set_physics (See mapping guide!)
  • Added a bit more "swing" in Gordons' back.
  • Added smoke puff effect
  • Added settings menu
  • Removed trigger_set_player, player model is now set in info_map_parameters instead.
  • Fixed bug with monster movement
  • Fixed headcrab movement
  • Fixed trigger_set_camera, now works properly.
  • Fixed env_zoom, now works properly.
  • Fixed bug where crosshair sometimes would turn non-transparent
  • Fixed bug where player would go back to gordon model on death, even if other model was set
  • Several small code tweaks
  • World now shakes on explosions
  • Added Steam splash screens and dialogs.
  • Beta 0.9

  • Monsters no longer walk out of reach, so you no longer have to place clip brushes to keep them aligned
  • Fixed crash bug when restarting after death
  • Added crosshair
  • Added trigger_set_camera
  • Added trigger_set_player
  • Beta 0.8

  • Removed trigger_ring. It sucked.
  • You can now shoot left xD
  • All weapons work properly.
  • Added info_map_parameters entity.
  • Added env_zoom entity.
  • Added trigger_random entity.
  • Beta 0.7

  • Initial public release.