G.S.T. Combat Rules



    Currently, there is only one type of G.S.T. Combat. Known in many circles as Deathmatch, this style of combat is a every-combatant-for-themselves type rumble, with awards and points given for damage given and kills made. If a combatant suicides (is killled by something other than a combatant or combatant's weapons), points are deducted.
    The Deathmatch combat style also has a time counter, which is displayed at the top right hand corner of the PEV display. This counter will appear red during the countdown time before the round begins. The counter will then turn blue and count down the remaining time till the round ends.
    At the moment, there are plans underway to bring new combat types into G.S.T.. These include Watch My Back, a combat type involving two man teams where massive point deductions are given if a combatant allows their team-mate to die, Gibfighting, and Barn Dance, another combat type for two man teams which involves rapid change of team mates.
    When a combatant deals damage to an opponent, they recieve points based on the damage inflicted. If the damage results in an opponent being killed, a bonus is given for the weapon type used to make the kill.
    The table below shows the point values for damage, weapon bonus point values as well as suicide deduction values.

Damage Points
< 5 0.05
5 - 10 0.25
10 - 25 0.5
25 - 50 0.75
50 - 75 1
75 - 100 2
100 > 3


Kill Type Points
Generic Kill 1
Chicken Kill 1
Explosive Kill 1
Grapple Snipe 2
Flame Kill 2
Electricity Kill 2
Snark Kill 2
Melee Kill 2
Finger Kill 3
Antlers Kill 3
Telefragmentation 3
Chopper Kill 3


Suicide Type Points
< 10 Health -0.05
10 - 75 Health -0.25
75 - 100 Health -0.5
100 > Health -0.75

G.S.T. Manual Contents