The G.S.T. Weapons
The Grappling Hook
    Each G.S.T. combatant's PEV suit comes fully equiped with a G.S.T. style Grappling Hook. Pressing the grapple fire button (defaults to r) will release the Grappling Hook in the direction the combatant is facing. Once it hits a wall and locks in, the combatant will then be pulled at lightning speed to the grappling hook via G.S.T.'s patented "World's Biggest Glowing Rubber Band(tm)". Grappling Hooks do proportionate damage to the distance they have travelled to reach a target. If the grapply goes farther, it does more damage. Killing another combatant with a single shot from the Grappling Hook is known as Grapple Sniping.
The Grenade
    Grenades detonate 3 seconds after the pin is pulled (when the attack button is pressed) regardless if wether or not the grenade has been thrown (when the attack button has been released).
The Snark
    Snarks are a small alien rodent which hungers for human flesh. Snarks originally migrated from the Half-Life Dimension three years ago when Gordan Freeman was brought here and put on trial for being a girly man on account of his pony tail.
    Once thrown (pressing the attack button), a snark will chase the nearest G.S.T. combatant, regardless of who it belongs to. Because of the effects of the Third Snark War, Snarks are often preoccupied with killing and nearby Flying Snarks, making them effectless in a lot of situations.
The Flying Snark
    After the Great Migration, several species of Snark branched off from the main Snark line. Flying Snarks, now a great menace to all major airlines behave similarly to your plain old ground bound Snarks, except that they move at a greater speed, and will chase their quarry in the air.
Flying Snarks are dangerously unpredictable, and have a great tendancy to chase the wrong opponent. It is important to note that as we are in the midst of the Third Snark War, the various species of Snark are often likely to go after each other instead of an opponent.
The Laser Tripmine
    Once placed (by pressing the attack button), tripmines will emit a brightly coloured beam. If the beam is broken, the Tripmine will explode. Though they have been recently surpassed by the Proxy Mine the Laser Tripmine is still a favourite weapon for all die hard G.S.T. combatants. The Tripmine beams make them very easy to avoid, though they are often placed strategically and remotely detonated with a ranged weapons such as the Grappling Hook.
The Proximity Mine
    Proximity Mines explode when a combatant or other moving object passes within 1 meter of the Mine. Proxy Mines look similar to Trimines though they have no beam. As Proxy Mines only activate on contact with a solid object, they can be used as sticky grenades, making them more versatile than Laser Tripmines in that they can be deployed a greater distance from the G.S.T. combatant.
The Ultimate Warrior Trophy
    Once given to Gordan Freeman after he cut off his pony tail (and got down to some serious monster pancreas kicking), this sacred trophy is given as an award to the most skilled warriors, though many have taken to abusing this relic as a nicely weighted body whacker. In G.S.T. combat undergrounds, Trophy fighting has achieved a cult status and is known as Gibfighting. Gibfighting involves using no weapons other than The Ultimate Warrior Trophy in a intense close quarters duel. During the duel, combatants must constantly drop a stream of gibs. Any combatant who stops dropping gibs is immediately disqualified.
The Antlers Of Death
    These pink fuzzy Antlers are one of the more dangerous and well respected weapons of the G.S.T. arsenal. Once the attack is started, a combatant will be consumed with power and with an angry cry of mossage, will charge forwards into whichever opponent (or wall) is in the way. The Antlers Of Death are a deadly close range weapon, but have several drawbacks. Firstly, the low visability and high speed does not allow much time for reflex actions (such as avoiding walls, large drops and Chickens). Secondly, if a G.S.T. combatant does hit a wall or another solid object, they will be temporarily stunned and rendered immobile.
The Finger Of Pain
    The PEV Suit, which all G.S.T. combatants are required to wear has an inductor for the magical powers which imbue a combatant's finger during times of battle. The Finger Of Pain will hurl opponents (and grenades) across the room, giving them both pain and humiliation all in one foul poke. The Finger is best used in arenas with high catwalks, lava or near other static dangers such as Tripmines where an opponent can be pushed to their death, as the Finger itself does little more than pain.
The Cattleprod
    The Cattleprod hits nearby combatants with a paralysing 1e^6 volts. If there is no one near enough, the Cattleprod will still use up its charge. Though it does little damage, the Cattleprod is an effective weapon in that it completely paralyses opponents, allowing a G.S.T. player time to finish an opponent off with a Trophy or Photon Torpedo Launcher. The maximum time which a G.S.T. combatant can be paralysed by the Cattleprod is 5 seconds.
The Tesla Coil Chain Lightning Gun
    The Tesla Coil Chain Lightning Gun (or TCCLG) fires a blast of chain lighning at the nearest combatant, which will then jump to the nearesy combatant to them. Lengths of chain lightning have been reported to be as long as five combatants. The TCCLG is a new experimental weapon as shown by the characteristic 'dodgy construction' helmet, which signifies the current state of the weapon with both dodgy and construction. The TCCLG is best used in a room full of opponents. This reduces the chance of a G.S.T. combatant accidently frying themselves.
The Nuclear Golf Club
    The Nuclear Golfclub fires nuclear golfballs. Originally, combatants kept their heads down and followed through, though recently this dicipline has been abandoned. The Nuclear Golfclub is a good weapon for shooting over things. Its motion curve make it a perfect weapon for trench style warfare.
The Guided Chicken
    Flown from the mouth of a cannon, the Guided Chicken is controlled directly by the combatant. Upon contact with any surface, the Chicken will release a massive particle explosion, causing smefs left and right. The Chicken can also be detonated in mid-air (by pressing the attack button). The Chicken is great for dishing out insane amounts of damage without having to be anywhere near the blast radius. The Guided Chicken can also be used as a recon device, giving a G.S.T. combatant the ability to see not only what's around the corner, but what is also in the next room.
The Photon Torpedo Launcher
    The Photon Torpedo Launcher uses se-requenced photons to create a glowing torpedo which explodes violently on impact. The Photon Torpedo blast radius is its main advantage. If hit full on, a G.S.T. combatant will not always be killed, while a hit on the wall next to an opponent might kill them in one shot.
The Go Go Chopper
    The latest in state of the art hats from G.S.T.'s exclusive tailors, the Go Go Chopper's hat unit sprouts "whirly blades of doominess" which not only lift the combatant from the floor, but also slice any other nearby combatants into nice neat little squares. The Go Go Chopper can be used as a form of transportation as well as a weapon. Often it can be used as both (ie: A G.S.T. combatant will fly the chopper to an opponent and mince them with it all in one fluid motion).