IMPORTANT ADDITIONAL INFO FOR BETA 1.2 CAN BE HERE

Welcome to the dark future
The world of the year 2040
Epilog
Joining a game
Creating a character
The HUD
The Syndicate and the Security Corps
Game modes
Team points
Locations of action
The weapons
Cyberware
Equipment
Controls and commands
Frequently asked questions (FAQ)
Credits

 



Public-Enemy - The Dark Future is a modification for the price-crowned action-game Half-Life. In this connection - we the developers - set a basic value on a dark and atmospheric game world and an interesting character development for the player. In this modification you will find two teams that play the basic role in this game which will fight against each other in front of this futuristic scenery.
But, Public-Enemy is not another Team-Deathmatch game it is much more than that. You will be a part of this world and based on the simple, but extensive character development your character will be individual and not another clone. The graphic aspects, game play features and the design offer you new and interesting possibilities to explore the world of Public-Enemy.
PE takes part in a dark future - which we know from books, cartoons, movies and games like BladeRunner, ShadowRun, Cyperpunk, Syndicate (Wars) or Deus Ex. It is not a high-technology world like Star Wars, Star Trek or other movies or series which have already colonized whole worlds; it is not a science-fiction typically. It is more a neorealist, dark world.
Public Enemy is the first project of our team and it took two years of development. Most team members worked apart from their normal activity as student, pupil or worker on Public Enemy. In the time of the development we made many new experiences and these found their way also into the final result. We hope that you will have much fun playing Public Enemy - The Dark Future... and do not forget, Public Enemy was only the beginning.

The Public Enemy developers

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2040, it is a world that is controlled by greed, corrupt and powerful firms. The government has no control anymore over that what the firms do. This powerful firms have already their fingers in the politics of country, that they can establish their own security troops and laws which they can defend like they want. A lot of civil wars have done their part to destroy the world more and more and from that there is a new society. In the big urban cities lives the social scum of the earth. Private security corps control the streets and judge over the normal citizens like they want. The security corps are under control of the big and powerful firms. They deal with the problems that their employees have.
In the world of 2040 it is possible to travel through our galaxy. Leaving our solar system is only possible with the use of unconventional ways. But you never know what unconventional ways the big companies already know.
The weapons were not developed further a lot. But the modernest weapons variants were used because of the cheap investment of their mass production. But of course there are a few weapons that use a high technology.
The most important developments were made in the gene technology (bio technology), cyber technology and the infrastructure. So it is now possible to create a human which is stronger, faster
and more intelligent. Due to the highly developed infrastructure it is now possible to use new car like vehicles, called antigravity vehicles and the limited high of the buildings is now gone, to store the still rising amount of citizens that is now above 13 billion.

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The world of Public-Enemy is a dismembered world in which the positive developments were overwhelmed in the next moment by negatives. Social highs and lows are changing so often that it is impossible to count them. It is quiet impressive that the human race could develope itself that far. A clear path doesn't exist in this world anymore. So let's see what you can do in this world - make it better - or make it worse.

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We assume that you know where you can start Public Enemy and begin with the description in the place, where you get to see the Game menu. Public Enemy is a Multiplayer-Only-Game and so there's no Singleplayer. Click on Multiplayer and afterwards click on Internet Games to play in on Internet or click on LAN Game to play in a network.
When you've clicked on LAN Game you should see a running server (when someone in your network made one). When you don't see any Server click on the refresh button and wait until a server appears. If you found then a server, which you would like to join, click on the Server and then on Join Game - and wait until the game is loaded.
When you've clicked on Internet Games you should first (only the first time, or when you've played another modification for HL) click on Filter. There you have to make a hook at are running game and choose penemy out of the box next to it. Then you can click on OK (It's missing - click a little bit above of cancel - Svugg will do that for the next patch, right Svugg?! :) ) Back in the Internet-Games-Window you have to click on Update and all running Public-Enemy-Servers should appear. The last step is to join the server you want - For this you have to click on the Server you want to join and then click on Join Game - and wait until the game is loaded.

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When the game is loaded you have to choose your team - Syndicate or Security Corps (For a description see "The Syndicate and the Security Corps). When you've made that, the character development tool (better known as buymenu) appears).

You can choose between 4 mainmenus: Pistols, heavy guns, equip and cyber.

To reach a submenu you have to click on the blue buttons which are under the mainmenu-buttons.

In the menu pistols you've got two submenus. There you can find normal pistols and machinepistols. For descriptions of these weapons see "The weapons".

In the menu heavy guns you've got four submenus: Submachineguns, Shotguns, Machineguns, and HeavyMachineguns / Sniper Rifles. In these sections you can choose a second weapon when you want. For this you have to right-click the desired second weapon. For descriptions of these weapons see "The weapons".

In the equipment-section aren't any submenus. There you can choose for example the kevlar vest, grenades or a stimpak. For descriptions of the equipment see "The equipment".

In the cyber-section you've got two submenus where you can find the standalone-cyberware and the addons. To buy a cyber-addon the appropriate standalone-cyberware must be selected. For descriptions of the cyberware see "The Cyberware".

At the beginning of one map you've got 30 points for buying weapons, equipment and cyberware. But you can earn some extra points: 1 for Hacking a terminal, 2 for stealing the case, 1 for surviving a round and 1/4 for killing an enemy. If you die your points go back on 30.

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After the creation of your character and clicking on the GO-Button the game will begin. In order to be fast by right, you should make yourself familiar with the HUD.

Armor and hitpoints


On the left bottom of your screen you'll see how many armor and hitpoints you still have.

Munition

On the right bottom of your screen you'll see how many munition you still have
.


Radar


On the left top of the screen you find the radar.

- Blue dots show where the terminals are
- Light blue dots show where the hackingtool or the case is.
- Yellow dots are blinking when someone is hacking a terminal or when the case is in movement
- Yellow dots which aren't blinking show when a terminal has been hacked
- Red dots show where your enemies are (only in a small range)
- Purple dots show where your teammembers are
- A white cross shows the rescue zone

Orders

Above the radar you can see your orders


Timer


On the center top you'll find the timer which shows how much time remains to reach his target.

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The Syndicate

The first fraction is the Syndicate, which is controlled by several Asian companies. The Syndicate consists of Soldiers of Fortune, Assassins, Yakuza members and other very dangerous criminals. With this "Army", the Syndicate fights against the European and US companies.

The Security Corps

On the other side we have military organized and private Security Corps. They are commanded and paid by the several European and US companies. The police troops are also taking care about law and order on these continents. But they don't represent moral intensions. After all they control the European and US continent with a iron and unscrupulous hand, they are idealizing the interests of an totalitarian police state. Unofficial they are the death squadron of the western industrial companies. With this army they want to wipe out their opponent - the Syndicate.

Result

Ok, let's sum it up what we got; finally we got two groups that fight against each other, the Western Companies and the Syndicate. The citizens know nothing about that what's going on in the heads of these big bosses until they were influenced in this.

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Dirty Business (db_mapname)

In the Dirty Business mode, everything is about one item, insignificant at the first view, namely a suitcase. This case contains very important documents and must not fall in enemy's hands. So the assignment for the Syndicate is to protect the case at all costs. The Security Corps has to obtain this case and bring it to a secure location. Every player can carry the case and bring it somewhere else. But unfortunately the player is not able to use a weapon or run with high speed. One other component of the case is a transmitter that shows the position of the casecarrier on everyone’s radar.


Hacking (pe_mapname)


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The hacking mode deals with top secret files stored on two terminals. One of the Syndicates has a modem which he has to use to hack both terminals. Of course the other syndicates' task is to protect him during this action. If a terminal is hacked it takes 20 seconds until the files are sent. If the Security Corps are successful in uninstalling the modem within this time, the hack attack has to be started again. After a successful hack attack and download of the files, the Syndicate wins the round. But if the Security Corps are able to protect the terminals for a given time or if they remove the syndicates then they are victorious.

 

 

 


Public Enemy uses a special team point counting system which you should know before you play the game. The frags of each player of the appropriate team are added to this teamscore.

Dirty Business (db_mapname)

The Syndicate:
20 points for killing all enemies
or
10 points when the time is expired

The Security Corps:
20 points for stealing the case
or
10 points for killing all enemies

Hacking (pe_mapname)

The Syndicate:
20 points for hacking both terminals
or
10 points for killing all enemies

The Security Corps:
20 points for killing all enemies
or
10 points when the time is expired

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Bladerunner - Fallen Metropolis (Hacking)



August 8th, 2043
Sector V-23, L.A., USA

Yoshimo-Enterprises hired Members of the Syndicate to sabotage the radius of mental propaganda. Those propagandadevices have been created by Cybercon to "persuade" the people that life is great in their sectors. Two terminals control those devices. To change or sabotate the propagandamode those terminals have to be hacked!

THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so that he is able to install both hackingmodems to upload the secret files.

SECURITY CORPS: Eliminate the enemies before they are able to install hackingmodems on both terminals. Save the status quo for Cybercon!

Note: There are 6 Cameras in the map!


Cybercon - Cybercon Industries (Dirty Business)


January 28th, 2043
Sector B4, Chicago, USA

Yoshimo-Enterprises hired the Syndicate and inflitrated Cybercon-Industries. The problem is, that they put a special case in the conference room in the upper area of the building. The case includes a very dangerous EMP-Generator to sabotate the whole building! The Security-Corps only have some minutes to clear the building and to bring the case out of the area to avoid EMP-Damage from the datacore!

SECURITY CORPS: Try to fight your way through the enemy and bring the case back to your starting point. You cannot just destroy the case, because this would cause a fatal EMP-reaction!

THE SYNDICATE: Eliminate the enemies before they are able to escape with the case. You have to defend the case for a few minutes to sabotate the datacore!

Note: There are 6 Cameras in the map!



Darksun - Rising Of The Dark Sun (Hacking)



18th, 2043
Sublevel C2, Seattle, USA

Yoshimo-Enterprises hired Members of the Syndicate to steal some secret files from the main database of Cybercon-Industries. This database is in a building in the sublevels of Seattle. There are two external terminals, which are indirectly connected with this network. They have to be hacked!

THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so that he is able to install both hackingmodems to upload the secret files.

SECURITY CORPS: Eliminate the enemies before they are able to install hackingmodems on both terminals.

Note: There are 6 Cameras in the map!


Osaka - Osaka Downtown (Dirty Business)


July 16th, 2041
Osaka, Japan

A spy of Yoshimo-Enterprises stole some secret documents about new technologies of Cybercon-Industries. He put them in a case, which stands in a dojo in the upper area of the city. Cybercon knows that it has been betrayed by the spy, so they send the Security-Corps to get this case which is defended by the Syndicate.

THE SYNDICATE: Eliminate the enemies before they are able to escape with the case. You have to defend the case for a few minutes. Stay in the area until your rescue-team arrives.

SECURITY CORPS: Try to bring the case to your starting point.

Note: There are 6 Cameras in the map!



Terrorbird - Bird of Terror (Dirty Business)



June 29th, 2042
Somewhere above New Germany…

The german Ruhrstahl AG has began with the test of their new prototype, codename "Terror-bird". The first idea of the Terrorbird was to create a mobile commandcenter, but because of financial problems this concept changed. Now it is designed for entertainment,for the "High Society". This first official version of the Terrorbird has been designed for a high Member of Yoshimo-Enterprises, which uses it for the transport of some important informations… Those informations are in a case in the center of the airship. Cybercon also wants those informations, so they send the Security-Corps to steal the case!

SECURITY CORPS: Try to steal the case before the area gets too hot! Bring it to your dropzone to escape via shuttle!

THE SYNDICATE: Eliminate the enemies before they are able to escape with the case! You have to defend the case until reinforcements arrive via helicopter.

Note: Three elevators lead into the airship!


Titanium - Titanium Nirvana (Hacking)


June 29th, 2044
Cybercon-Outpost XX-666, Alaska

Yoshimo-Enterprises hired Members of the Syndicate to steal some secret files about a new armortechnology from the database of Cybercon-Industries. The database is in an outpost of Cybercon in Alaska. This outpost is the main technological source for this new armor. There are two internal terminals, which are connected with the network. They have to be hacked!

THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so that he is able to install both hackingmodems to upload the secret files.

SECURITY CORPS: Eliminate the enemies before they are able to install hackingmodems on both terminals.

Note: There are 6 Cameras in the map! Stairways and streets have been cleared from snow by the Cyberconpersonal!

 

 

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Beretta 92 FS

Type: Pistol
Origin: Italy
Costs: 3 points
Munition / Mag: 15
Magazines: 7
Secondary Fire: Switch to gangsta style

Strength
Speed
Accuracy
Beretta 92 FS Akimbo

Type: Pistol
Origin: Italy
Costs: 5 points
Munition / Mag: 15
Magazines: 10
Secondary Fire:  -

Strength
Speed
Accuracy

 

 

Glock 18 Semi

Type: Pistol
Origin: Austria
Costs: 4 points
Munition / Mag: 18
Magazines: 6
Secondary Fire: Burst fire

Strength
Speed
Accuracy
H&K USP 9

Type: Pistol
Origin: Germany
Costs: 5 points
Munition / Mag: 15
Magazines: 6
Secondary Fire: Switch to gangsta style

Strength
Speed
Accuracy

 

 

IMI Desert Eagle .357

Type: Pistol
Origin: Israel
Costs: 7 points
Munition / Mag: 7
Magazines: 42
Secondary Fire: -

Strength
Speed
Accuracy
Sig P225

Type: Pistol
Origin: Switzerland
Costs: 4 points
Munition / Mag: 12
Magazines: 6
Secondary Fire: Switch to gangsta style

Strength
Speed
Accuracy

 

Sig P226

Type: Pistol
Origin: Switzerland
Costs: 6 points
Munition / Mag: 9
Magazines: 6
Secondary Fire: Switch to gangsta style

Strength
Speed
Accuracy
Glock 18 Auto

Type: Machinepistol
Origin: Austria
Costs: 8 points
Munition / Mag: 32
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy

 

Glock 18 Auto Akimbo

Type: Machinepistol
Origin: Austria
Costs: 12 points
Munition / Mag: 2 x 32
Magazines: 2 x 4
Secondary Fire: Fire second Glock 18 Auto

Strength
Speed
Accuracy
H&K USP 9 MP

Type: Machinepistol
Origin: Germany
Costs: 10 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy

 

Sig P226 MP

Type: Machinepistol
Origin: Switzerland
Costs: 12 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy
H&K MP5/10

Type: Submachinegun
Origin: Germany
Costs: 14 points
Munition / Mag: 30
Magazines: 6
Secondary Fire: Zoom in

Strength
Speed
Accuracy (normal)
Accuracy (zoomed)

 

H&K MP5 SD6

Type: Submachinegun
Origin: Germany
Costs: 13 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: Zoom in

Strength
Speed
Accuracy (normal)
Accuracy (zoomed)
IMI Microuzi

Type: Submachinegun
Origin: Israel
Costs: 9 points
Munition / Mag: 32
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy

 

IMI Microuzi Akimbo

Type: Submachinegun
Origin: Israel
Costs: 13 points
Munition / Mag: 2 x 32
Magazines: 2 x 4
Secondary Fire: Fire second IMI Microuzi

Strength
Speed
Accuracy
Seburo CX

Type: Submachinegun
Origin: Japan
Costs: 13 points
Munition / Mag: 32
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy

 

AK-47

Type: Machinegun
Origin: Russia
Costs: 15 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy
Colt M16a1

Type: Machinegun
Origin: U.S.A.
Costs: 15 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: Burst fire

Strength
Speed
Accuracy

 

IMI Tavor

Type: Machinegun
Origin: Israel
Costs: 16 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: Burst fire

Strength
Speed
Accuracy
Sig 551

Type: Machinegun
Origin: Switzerland
Costs: 18 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: -

Strength
Speed
Accuracy

 

Steyr Aug

Type: Machinegun
Origin: Austria
Costs: 17 points
Munition / Mag: 30
Magazines: 5
Secondary Fire: Zoom in

Strength
Speed
Accuracy (normal)
Accuracy (zoomed)
GE M134 Vulcan Minigun

Type: Heavy Machinegun
Origin: U.S.A.
Costs: 25 points
Munition / Mag: No indication possible
Magazines: 1
Secondary Fire: -

Strength
Speed
Accuracy

 

Benelli M3

Type: Shotgun
Origin: Italy
Costs: 15 points
Munition / Mag: 7
Magazines: 6
Secondary Fire: -

Strength
Speed
Accuracy
No indication possible
Franchi Spas-12

Type: Shotgun
Origin: Italy
Costs: 17 points
Munition / Mag: 7
Magazines: 6
Secondary Fire: -

Strength
Speed
Accuracy
No Indication possible

 

Stoner SR-25

Type: Sniper Rifle
Origin: U.S.A.
Costs: 18 points
Munition / Mag: 10
Magazines: 5
Secondary Fire: Zoom in

Strength
Speed
Accuracy

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Short info

In favor of the weapon balance some weapons have unrealistic weapon values (strength, speed, accuracy).



Techtree



Meaning of symbols

Increases Accuracy
Increases ammunition
Increases armor factor
Increases (given) damage
Decreases (taken) damage
Increases hitpoints
Increases jumpheigth and/or throwing range
Increases speed (hacking, running etc.)

Cybertorso

Costs: 10 points
Needs: -


+ 35 Armor Factor
+ 30% ammunition
+ 5% speed
+ 10 % faster reload
+ 30 HP
- 50% taken knife damage
Cyberheart

Costs: 12 points
Needs: Cybertorso


+ 20 Hitpoints
+ 1 Hitpoint every 1.5 seconds

Cyberbomb

Costs: 8 points
Needs: Cybertorso


Explodes on the players death and damages enemys in a medium range.
Warning: Can explode too soon in some special cases.
Cyberarms

Costs: 6 points
Needs: -


+ 25 Armor Factor
+ 42% accuracy
+ 200% knife damage
+ 20% ammunition
+ 50% faster reload

Fastjack

Costs: 8 points
Needs: Cybertorso


+ 50% hacking speed
+ 75% knife damage
+ Increased grenade throwing range
Cyberlegs

Costs: 6 points
Needs: -


+ 25 armor factor
+ 25% speed
+ 50% jumpheight
- 60% fall damage
- 80% punch on hit

Achilles' Heel

Costs: 5 points
Needs: Cyberlegs


Increases player movement speed after activation for a total of 10 seconds. Can be interrupted and reactivated.
Cyberhead

Costs: 8 points
Needs: -


+ 15 armor factor
+ 33% accuracy
- 25% head damage
+ 10 HP

Sentinel

Costs: 5 points
Needs: Cyberhead


+ Nightvision
+ Increased radar range

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Orbital device

Costs: 16 points
Needs: Cyberhead


Shoots a high energetic beam on the selected ground target. Useable once per round.


 


Equipment
Costs
Description

Nightvision
2 points
You can see in better in the darkness; Activation normally with the N-key.
Kevlarvest
6 points
You receive +50 armor factor at the torso
Extremity protection
3 points
You receive +25 armor factor at arms and legs
Helmet
4 points
You reveive +25 armor factor on the head
Stimpak/Medikit
5 points
You receive +35 hitpoints
Multifunctional grenades
4 points
You receive two multifunctional grenades

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Commands

Select Team V  
Weapons / Equipment Menu B  
Drop the Case / Hackingtool G  
Use Achilles' Heel H  
Use Nightvision googles N  
Show map briefing M  
Radio commands menu one I  
Radio commands menu two O  
Radio commands menu three P  
Move forward W Up arrow
Move backward S Down arrow
Turn left Left arrow  
Turn right Right arrow  
Move left (strafe) A  
Move right (strafe) D  
Jump Space  
Duck Control  
Swim up ,  
Swim down C  
Look up Page up  
Look down Page Down  
Look straight ahead End  
Strafe modifier Alt  
Mouse look modifier ;  
Keyboard look modifier Ins(ert) Enter
Primary attack Mouse1  
Secondary attack Mouse2  
Reload weapon R  
Use item (buttons, hack,...) E  
Walk Shift  
Flashlight F  
Spray logo T  
Weapon 1 1  
Weapon 2 2  
Weapon 3 3  
Weapon 4 4  
Weapon 5 5  
Previous weapon Mouse wheel up [
Next weapon Mouse wheel down ]
Last used weapon Q  
Display multiplayer scores Tab  
Chat message Y  
Team message U  
Take screenshot F5  

PE specific commands for admins
plkill player# Kills the player (use "userlist" to get the player#)
setsec player# Change the players team to SecurityCorps
setind player# Change the players team to Syndicate
sv_restartround x Restarts the round and resets all stats
mp_dmgratio x Sets the global damage modifier
sv_damageinfo
Shows a summary of given/taken damage after the player's death. Default: 1
mp_autoteambalance Switches autoteambalance on/off. Default: 1
mp_mapvote Switches mapvote on/off. Default: 1
mp_varvote Switches variable vote on/off. Default: 0
peversion Shows the version of pe running on the server

PE specific commands for everyone
say timeleft Shows the time remaining on the current map
say nextmap Shows the next map in cycle
votemap mapname Starts a vote for the map "mapname"
userlist Shows a list of players currently on the server
player#: Name <authid>
votevar varname varvalue Starts a vote to set the value of the variable "varname" to "varvalue". Example: "votevar sv_gravity 200"
cl_showintro


Shows the intro of PE before each new map. Default: 1
cl_playmusic Switches the Soundtrack of PE on/off. Default :1
cl_musicvolume Adjusts the volume of the background music. Default: 0.25
cl_fog Switches the fog on/off. Default: 1
cl_weather Switches weathereffects on/off. Default: 1

You can find the last five commands (cl_commandname) also in the mainmenu of Public Enemy under Multiplayer / Customize / Advanced options

To see the whole list of commands for Half-Life, click here (needs an internet connection)

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Q: How are the r_speeds?

A: We asked valve about increasing the r_speeds, because the limit of 500 for general areas is really old. We increased the limit for common areas to 850. (950 would be also ok, but want to make PE also playable for older computers) Most r_speeds are between 450 and 780, sometimes they´re higher, but nothing fatal.

Q: Will there be a FGD-Mappingfile?

A: Sure! But we´ve to change much elements for the beta 2.0 of PE, so we´ll release it a few weeks before the release of the second beta.

Q: Would you include some of my maps/modelreplaces etc if they´re good?

A: We´ll release semi-official map/modelreplace-packs with the best works created by the community. The original game will be created by our team. It´s the best compromise to avoid problems with the work of external members and to keep our original idea of the game. Those packs will be available at our downloadsection.

Q: I´m a good mapper/modeller/coder etc. May I join your team?

A: At the moment we don´t need any members. If we need someone we´ll post it in the news.

Q: Which graphis preferences are recommend for Public Enemy

A: OpenGL with a resolution over 640x480 pixel

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Team leaders

MadMaxFMM
Lead Mapper, concept & file, textures, mapobjects, all maps
Spinator
Lead Coder, concept, most technical stuff, betatest-organisation
Lord Scottish
Lead 3D/2D/Artist, concept, webdesigner, animations, GFX

Team members

PieceOfShib
PR-Sector, manual
Recoilmaster
PR-Sector
the][enemy
PR-Sector
Hummer
Page translation
Svugg
2D-Artist
Black Knight
3D-Artist
Cryss
Misc.Support
Steo
Webmaster, Forumadmin
Ed Hargrave
PublicEnemy-Soundtrack

Also thanks to...

GIJoe, Firo9, Stinger, The Carnage, Relic25, Evil Lair, The Mighty Pete, Chris"SHoD"Farcy, Kevin Hill, Rorshach, Schwenz, Spooger, Than, Sean Johnson, Senn, SheBob, Whiteblaizer, mgmhardcore, Kabal, Necros, Stecki, Deathcow, Dave Russell, Jezebel, Johannes Schellen, kwakkie, Rayden, Xatrix-Software, Lechuck, Phanan, SirZoon, Timbov, All BetaTesters, v4hosting.net, SIERRA & VALVE!

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