 |
Public-Enemy - The Dark Future is a modification for the price-crowned
action-game Half-Life. In this connection - we the developers
- set a basic value on a dark and atmospheric game world and
an interesting character development for the player. In this
modification you will find two teams that play the basic role
in this game which will fight against each other in front of
this futuristic scenery.
But, Public-Enemy is not another Team-Deathmatch game it is
much more than that. You will be a part of this world and based
on the simple, but extensive character development your character
will be individual and not another clone. The graphic aspects,
game play features and the design offer you new and interesting
possibilities to explore the world of Public-Enemy.
PE takes part in a dark future - which we know from books, cartoons,
movies and games like BladeRunner, ShadowRun, Cyperpunk, Syndicate
(Wars) or Deus Ex. It is not a high-technology world like Star
Wars, Star Trek or other movies or series which have already
colonized whole worlds; it is not a science-fiction typically.
It is more a neorealist, dark world.
Public Enemy is the first project of our team and it took two
years of development. Most team members worked apart from their
normal activity as student, pupil or worker on Public Enemy.
In the time of the development we made many new experiences
and these found their way also into the final result. We hope
that you will have much fun playing Public Enemy - The Dark
Future... and do not forget, Public Enemy was only the beginning.
The
Public Enemy developers
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|
 |
2040, it is a world that is controlled by greed, corrupt and
powerful firms. The government has no control anymore over that
what the firms do. This powerful firms have already their fingers
in the politics of country, that they can establish their own
security troops and laws which they can defend like they want.
A lot of civil wars have done their part to destroy the world
more and more and from that there is a new society. In the big
urban cities lives the social scum of the earth. Private security
corps control the streets and judge over the normal citizens
like they want. The security corps are under control of the
big and powerful firms. They deal with the problems that their
employees have.
In
the world of 2040 it is possible to travel through our galaxy.
Leaving our solar system is only possible with the use of unconventional
ways. But you never know what unconventional ways the big companies
already know.
The
weapons were not developed further a lot. But the modernest
weapons variants were used because of the cheap investment of
their mass production. But of course there are a few weapons
that use a high technology.
The
most important developments were made in the gene technology
(bio technology), cyber technology and the infrastructure. So
it is now possible to create a human which is stronger, faster
and more intelligent. Due to the highly developed infrastructure
it is now possible to use new car like vehicles, called antigravity
vehicles and the limited high of the buildings is now gone,
to store the still rising amount of citizens that is now above
13 billion.
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|
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The world of Public-Enemy is a dismembered world in which the
positive developments were overwhelmed in the next moment by
negatives. Social highs and lows are changing so often that
it is impossible to count them. It is quiet impressive that
the human race could develope itself that far. A clear path
doesn't exist in this world anymore. So let's see what you can
do in this world - make it better - or make it worse.
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|
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We assume that you know where you can start Public Enemy and
begin with the description in the place, where you get to see
the Game menu. Public Enemy is a Multiplayer-Only-Game and so
there's no Singleplayer. Click on Multiplayer and afterwards
click on Internet Games to play in on Internet or click
on LAN Game to play in a network.
When you've clicked on LAN Game you should see a running
server (when someone in your network made one). When you don't
see any Server click on the refresh button and wait until a
server appears. If you found then a server, which you would
like to join, click on the Server and then on Join Game
- and wait until the game is loaded.
When you've clicked on Internet Games you should first
(only the first time, or when you've played another modification
for HL) click on Filter. There you have to make a hook
at are running game and choose penemy out
of the box next to it. Then you can click on OK (It's missing
- click a little bit above of cancel - Svugg will do that for
the next patch, right Svugg?! :) ) Back in the Internet-Games-Window
you have to click on Update and all running Public-Enemy-Servers
should appear. The last step is to join the server you want
- For this you have to click on the Server you want to join
and then click on Join Game - and wait until the game
is loaded.
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|
 |
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When
the game is loaded you have to choose your team - Syndicate
or Security Corps (For a description see "The Syndicate
and the Security Corps). When you've made that, the character
development tool (better known as buymenu) appears).
You can choose between 4 mainmenus: Pistols,
heavy guns, equip and cyber.
To
reach a submenu you have to click on the blue buttons
which are under the mainmenu-buttons.

In the menu pistols you've got two submenus.
There you can find normal pistols and machinepistols.
For descriptions of these weapons see "The weapons".
In the menu heavy guns you've got four
submenus: Submachineguns, Shotguns, Machineguns, and HeavyMachineguns
/ Sniper Rifles. In these sections you can choose a second
weapon when you want. For this you have to right-click
the desired second weapon. For descriptions of these weapons
see "The weapons".
In the equipment-section aren't any submenus.
There you can choose for example the kevlar vest, grenades
or a stimpak. For descriptions of the equipment see "The
equipment".
In
the cyber-section you've got two submenus where you can
find the standalone-cyberware and the addons. To buy a
cyber-addon the appropriate standalone-cyberware must
be selected. For descriptions of the cyberware see "The
Cyberware".
At the beginning
of one map you've got 30 points for buying weapons, equipment
and cyberware. But you can earn some extra points: 1 for
Hacking a terminal, 2 for stealing the case, 1 for surviving
a round and 1/4 for killing an enemy. If you die your
points go back on 30.
|
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|
 |

After the
creation of your character and clicking on the GO-Button the
game will begin. In order to be fast by right, you should make
yourself familiar with the HUD.
Armor
and hitpoints |
 |
On the left bottom of your screen you'll see how many
armor and hitpoints you still have.
|
Munition |
On the right bottom of your screen you'll see how many munition
you still have.
|
|
Radar |
|
On the left top of the screen you find the radar.
- |
Blue
dots show where the terminals are |
- |
Light
blue dots show where the hackingtool or the case
is. |
- |
Yellow
dots are blinking when someone is hacking a terminal
or when the case is in movement |
- |
Yellow
dots which aren't blinking show when a terminal
has been hacked |
- |
Red
dots show where your enemies are (only in a small
range) |
- |
Purple
dots show where your teammembers are |
- |
A
white cross shows the rescue zone |
|
Orders |
Above the radar you can see your orders
|
 |
Timer |
|
On the center top you'll find the timer which shows how
much time remains to reach his target. |
Back to Index |
|
 |
The first
fraction is the Syndicate, which is controlled by several Asian
companies. The Syndicate consists of Soldiers of Fortune, Assassins,
Yakuza members and other very dangerous criminals. With this
"Army", the Syndicate fights against the European
and US companies.
On the other
side we have military organized and private Security Corps.
They are commanded and paid by the several European and US companies.
The police troops are also taking care about law and order on
these continents. But they don't represent moral intensions.
After all they control the European and US continent with a
iron and unscrupulous hand, they are idealizing the interests
of an totalitarian police state. Unofficial they are the death
squadron of the western industrial companies. With this army
they want to wipe out their opponent - the Syndicate.
Ok, let's
sum it up what we got; finally we got two groups that fight
against each other, the Western Companies and the Syndicate.
The citizens know nothing about that what's going on in the
heads of these big bosses until they were influenced in this.
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|
 |
Dirty
Business (db_mapname) |
In the Dirty Business mode, everything is about one item,
insignificant at the first view, namely a suitcase. This
case contains very important documents and must not fall
in enemy's hands. So the assignment for the Syndicate
is to protect the case at all costs. The Security Corps
has to obtain this case and bring it to a secure location.
Every player can carry the case and bring it somewhere
else. But unfortunately the player is not able to use
a weapon or run with high speed. One other component of
the case is a transmitter that shows the position of the
casecarrier on everyone’s radar.
|
|

Back
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The hacking mode deals with top secret files stored on
two terminals. One of the Syndicates has a modem which
he has to use to hack both terminals. Of course the other
syndicates' task is to protect him during this action.
If a terminal is hacked it takes 20 seconds until the
files are sent. If the Security Corps are successful in
uninstalling the modem within this time, the hack attack
has to be started again. After a successful hack attack
and download of the files, the Syndicate wins the round.
But if the Security Corps are able to protect the terminals
for a given time or if they remove the syndicates then
they are victorious.
|
|
 |
Public Enemy uses a special team point counting
system which you should know before you play the game. The frags
of each player of the appropriate team are added to this teamscore.
Dirty
Business (db_mapname)
|
The
Syndicate:
20 points for killing all enemies
or
10 points when the time is expired
The
Security Corps:
20 points for stealing the case
or
10 points for killing all enemies
The
Syndicate:
20 points for hacking both terminals
or
10 points for killing all enemies
The
Security Corps:
20 points for killing all enemies
or
10 points when the time is expired
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|
Bladerunner
- Fallen Metropolis (Hacking) |
|
August 8th, 2043
Sector V-23, L.A., USA
Yoshimo-Enterprises hired Members of the Syndicate to sabotage
the radius of mental propaganda. Those propagandadevices have
been created by Cybercon to "persuade" the people
that life is great in their sectors. Two terminals control those
devices. To change or sabotate the propagandamode those terminals
have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to
both terminals, so that he is able to install both hackingmodems
to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to
install hackingmodems on both terminals. Save the status quo
for Cybercon!
Note: There
are 6 Cameras in the map!
|
Cybercon
- Cybercon Industries (Dirty Business) |
January 28th,
2043
Sector B4, Chicago, USA
Yoshimo-Enterprises hired the Syndicate and inflitrated Cybercon-Industries.
The problem is, that they put a special case in the conference
room in the upper area of the building. The case includes a
very dangerous EMP-Generator to sabotate the whole building!
The Security-Corps only have some minutes to clear the building
and to bring the case out of the area to avoid EMP-Damage from
the datacore!
SECURITY CORPS: Try to fight your way through the enemy and
bring the case back to your starting point. You cannot just
destroy the case, because this would cause a fatal EMP-reaction!
THE SYNDICATE: Eliminate the enemies before they are able to
escape with the case. You have to defend the case for a few
minutes to sabotate the datacore!
Note: There
are 6 Cameras in the map!
|
|
Darksun
- Rising Of The Dark Sun (Hacking) |
|
18th, 2043
Sublevel C2, Seattle, USA
Yoshimo-Enterprises hired Members of the Syndicate to steal
some secret files from the main database of Cybercon-Industries.
This database is in a building in the sublevels of Seattle.
There are two external terminals, which are indirectly connected
with this network. They have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to
both terminals, so that he is able to install both hackingmodems
to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to
install hackingmodems on both terminals.
Note: There are 6 Cameras in the map!
|
Osaka
- Osaka Downtown (Dirty Business) |
July 16th,
2041
Osaka, Japan
A spy of Yoshimo-Enterprises stole some secret documents about
new technologies of Cybercon-Industries. He put them in a case,
which stands in a dojo in the upper area of the city. Cybercon
knows that it has been betrayed by the spy, so they send the
Security-Corps to get this case which is defended by the Syndicate.
THE SYNDICATE: Eliminate the enemies before they are able to
escape with the case. You have to defend the case for a few
minutes. Stay in the area until your rescue-team arrives.
SECURITY CORPS: Try to bring the case to your starting point.
Note: There are 6 Cameras in the map!
|
|
Terrorbird
- Bird of Terror (Dirty Business) |
|
June 29th, 2042
Somewhere above New Germany…
The german Ruhrstahl AG has began with the test of their new
prototype, codename "Terror-bird". The first idea
of the Terrorbird was to create a mobile commandcenter, but
because of financial problems this concept changed. Now it is
designed for entertainment,for the "High Society".
This first official version of the Terrorbird has been designed
for a high Member of Yoshimo-Enterprises, which uses it for
the transport of some important informations… Those informations
are in a case in the center of the airship. Cybercon also wants
those informations, so they send the Security-Corps to steal
the case!
SECURITY CORPS: Try to steal the case before the area gets too
hot! Bring it to your dropzone to escape via shuttle!
THE SYNDICATE: Eliminate the enemies before they are able to
escape with the case! You have to defend the case until reinforcements
arrive via helicopter.
Note: Three elevators lead into the airship!
|
Titanium
- Titanium Nirvana (Hacking) |
June 29th,
2044
Cybercon-Outpost XX-666, Alaska
Yoshimo-Enterprises hired Members of the Syndicate to steal
some secret files about a new armortechnology from the database
of Cybercon-Industries. The database is in an outpost of Cybercon
in Alaska. This outpost is the main technological source for
this new armor. There are two internal terminals, which are
connected with the network. They have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to
both terminals, so that he is able to install both hackingmodems
to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to
install hackingmodems on both terminals.
Note: There are 6 Cameras in the map! Stairways and streets
have been cleared from snow by the Cyberconpersonal!
Back
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|
|
 |
Type: |
Pistol |
Origin: |
Italy |
Costs: |
3
points |
Munition
/ Mag: |
15 |
Magazines: |
7 |
Secondary
Fire: |
Switch
to gangsta style |
|
Type: |
Pistol |
Origin: |
Italy |
Costs: |
5
points |
Munition
/ Mag: |
15 |
Magazines: |
10 |
Secondary
Fire: |
- |
|
Type: |
Pistol |
Origin: |
Austria |
Costs: |
4
points |
Munition
/ Mag: |
18 |
Magazines: |
6 |
Secondary
Fire: |
Burst
fire |
|
Type: |
Pistol |
Origin: |
Germany |
Costs: |
5
points |
Munition
/ Mag: |
15 |
Magazines: |
6 |
Secondary
Fire: |
Switch
to gangsta style |
|
Type: |
Pistol |
Origin: |
Israel |
Costs: |
7
points |
Munition
/ Mag: |
7 |
Magazines: |
42 |
Secondary
Fire: |
- |
|
Type: |
Pistol |
Origin: |
Switzerland |
Costs: |
4
points |
Munition
/ Mag: |
12 |
Magazines: |
6 |
Secondary
Fire: |
Switch
to gangsta style |
|
Type: |
Pistol |
Origin: |
Switzerland |
Costs: |
6
points |
Munition
/ Mag: |
9 |
Magazines: |
6 |
Secondary
Fire: |
Switch
to gangsta style |
|
Type: |
Machinepistol |
Origin: |
Austria |
Costs: |
8
points |
Munition
/ Mag: |
32 |
Magazines: |
5 |
Secondary
Fire: |
- |
|
Type: |
Machinepistol |
Origin: |
Austria |
Costs: |
12
points |
Munition
/ Mag: |
2 x
32 |
Magazines: |
2 x
4 |
Secondary
Fire: |
Fire
second Glock 18 Auto |
|
Type: |
Machinepistol |
Origin: |
Germany |
Costs: |
10
points |
Munition
/ Mag: |
30 |
Magazines: |
5 |
Secondary
Fire: |
- |
|
Type: |
Submachinegun |
Origin: |
Israel |
Costs: |
13
points |
Munition
/ Mag: |
2 x
32 |
Magazines: |
2 x
4 |
Secondary
Fire: |
Fire
second IMI Microuzi |
|
Type: |
Submachinegun |
Origin: |
Japan |
Costs: |
13
points |
Munition
/ Mag: |
32 |
Magazines: |
5 |
Secondary
Fire: |
- |
|
Type: |
Machinegun |
Origin: |
Russia |
Costs: |
15
points |
Munition
/ Mag: |
30 |
Magazines: |
5 |
Secondary
Fire: |
- |
|
Type: |
Machinegun |
Origin: |
U.S.A. |
Costs: |
15
points |
Munition
/ Mag: |
30 |
Magazines: |
5 |
Secondary
Fire: |
Burst
fire |
|
Type: |
Machinegun |
Origin: |
Israel |
Costs: |
16
points |
Munition
/ Mag: |
30 |
Magazines: |
5 |
Secondary
Fire: |
Burst
fire |
|
Type: |
Machinegun |
Origin: |
Switzerland |
Costs: |
18
points |
Munition
/ Mag: |
30 |
Magazines: |
5 |
Secondary
Fire: |
- |
|
Type: |
Sniper
Rifle |
Origin: |
U.S.A. |
Costs: |
18
points |
Munition
/ Mag: |
10 |
Magazines: |
5 |
Secondary
Fire: |
Zoom
in |
Back
to Index |
In
favor of the weapon balance some weapons have unrealistic weapon
values (strength, speed, accuracy). |
 |
Increases
Accuracy |
 |
Increases
ammunition |
 |
Increases
armor factor |
 |
Increases
(given) damage |
 |
Decreases
(taken) damage |
 |
Increases
hitpoints |
 |
Increases
jumpheigth and/or throwing range |
 |
Increases
speed (hacking, running etc.) |
|
Costs: |
10 points |
Needs: |
- |
+
35 Armor Factor
+ 30% ammunition
+ 5% speed
+ 10 % faster reload
+ 30 HP
- 50% taken knife damage |
|
Costs: |
12 points |
Needs: |
Cybertorso |
+
20 Hitpoints
+ 1 Hitpoint every 1.5 seconds
|
|
Costs: |
8 points |
Needs: |
Cybertorso |
Explodes
on the players death and damages enemys in a medium range.
Warning: Can explode too soon in some special cases. |
|
+
25 Armor Factor
+ 42% accuracy
+ 200% knife damage
+ 20% ammunition
+ 50% faster reload
|
|
Costs: |
8 points |
Needs: |
Cybertorso |
+
50% hacking speed
+ 75% knife damage
+ Increased grenade throwing range |
|
+
25 armor factor
+ 25% speed
+ 50% jumpheight
- 60% fall damage
- 80% punch on hit
|
|
Costs: |
5 points |
Needs: |
Cyberlegs |
Increases
player movement speed after activation for a total of 10
seconds. Can be interrupted and reactivated. |
|
+
15 armor factor
+ 33% accuracy
- 25% head damage
+ 10 HP
|
|
Costs: |
5 points |
Needs: |
Cyberhead |
+
Nightvision
+ Increased radar range |
Back
to Index |
Costs: |
16 points |
Needs: |
Cyberhead |
Shoots
a high energetic beam on the selected ground target. Useable
once per round.
|
|
Equipment |
Costs |
Description |
Nightvision |
2 points |
You
can see in better in the darkness; Activation normally with
the N-key. |
Kevlarvest |
6
points |
You
receive +50 armor factor at the torso |
Extremity
protection |
3
points |
You
receive +25 armor factor at arms and legs |
Helmet |
4
points |
You
reveive +25 armor factor on the head |
Stimpak/Medikit |
5
points |
You
receive +35 hitpoints |
Multifunctional
grenades |
4
points |
You
receive two multifunctional grenades |
Back
to Index |
 |
Select
Team |
V |
|
Weapons
/ Equipment Menu |
B |
|
Drop
the Case / Hackingtool |
G |
|
Use
Achilles' Heel |
H |
|
Use
Nightvision googles |
N |
|
Show
map briefing |
M |
|
Radio
commands menu one |
I |
|
Radio
commands menu two |
O |
|
Radio
commands menu three |
P |
|
Move
forward |
W |
Up
arrow |
Move
backward |
S |
Down
arrow |
Turn
left |
Left
arrow |
|
Turn
right |
Right
arrow |
|
Move
left (strafe) |
A |
|
Move
right (strafe) |
D |
|
Jump |
Space |
|
Duck |
Control |
|
Swim
up |
, |
|
Swim
down |
C |
|
Look
up |
Page
up |
|
Look
down |
Page
Down |
|
Look
straight ahead |
End |
|
Strafe
modifier |
Alt |
|
Mouse
look modifier |
; |
|
Keyboard
look modifier |
Ins(ert) |
Enter |
Primary
attack |
Mouse1 |
|
Secondary
attack |
Mouse2 |
|
Reload
weapon |
R |
|
Use
item (buttons, hack,...) |
E |
|
Walk |
Shift |
|
Flashlight |
F |
|
Spray
logo |
T |
|
Weapon
1 |
1 |
|
Weapon
2 |
2 |
|
Weapon
3 |
3 |
|
Weapon
4 |
4 |
|
Weapon
5 |
5 |
|
Previous
weapon |
Mouse
wheel up |
[ |
Next
weapon |
Mouse
wheel down |
] |
Last
used weapon |
Q |
|
Display
multiplayer scores |
Tab |
|
Chat
message |
Y |
|
Team
message |
U |
|
Take
screenshot |
F5 |
|
PE
specific commands for admins |
plkill
player# |
Kills
the player (use "userlist" to get the player#) |
setsec
player# |
Change
the players team to SecurityCorps |
setind
player# |
Change
the players team to Syndicate |
sv_restartround
x |
Restarts
the round and resets all stats |
mp_dmgratio
x |
Sets
the global damage modifier |
sv_damageinfo
|
Shows
a summary of given/taken damage after the player's death.
Default: 1 |
mp_autoteambalance |
Switches
autoteambalance on/off. Default: 1 |
mp_mapvote |
Switches
mapvote on/off. Default: 1 |
mp_varvote |
Switches
variable vote on/off. Default: 0 |
peversion |
Shows
the version of pe running on the server |
PE
specific commands for everyone |
say
timeleft |
Shows
the time remaining on the current map |
say
nextmap |
Shows
the next map in cycle |
votemap
mapname |
Starts
a vote for the map "mapname" |
userlist |
Shows
a list of players currently on the server
player#: Name <authid> |
votevar
varname varvalue |
Starts
a vote to set the value of the variable "varname"
to "varvalue". Example: "votevar sv_gravity
200" |
cl_showintro
|
Shows
the intro of PE before each new map. Default: 1 |
cl_playmusic |
Switches
the Soundtrack of PE on/off. Default :1 |
cl_musicvolume |
Adjusts
the volume of the background music. Default: 0.25 |
cl_fog |
Switches
the fog on/off. Default: 1 |
cl_weather |
Switches
weathereffects on/off. Default: 1 |
You can
find the last five commands (cl_commandname) also in the mainmenu
of Public Enemy under Multiplayer / Customize
/ Advanced options
To see the
whole list of commands for Half-Life, click here
(needs an internet connection)
Back
to Index
|
 |
Q: How are the r_speeds?
A: We asked
valve about increasing the r_speeds, because the limit of 500
for general areas is really old. We increased the limit for
common areas to 850. (950 would be also ok, but want to make
PE also playable for older computers) Most r_speeds are between
450 and 780, sometimes they´re higher, but nothing fatal.
Q: Will there be a FGD-Mappingfile?
A: Sure!
But we´ve to change much elements for the beta 2.0 of
PE, so we´ll release it a few weeks before the release
of the second beta.
Q: Would you include some of my maps/modelreplaces etc
if they´re good?
A: We´ll
release semi-official map/modelreplace-packs with the best works
created by the community. The original game will be created
by our team. It´s the best compromise to avoid problems
with the work of external members and to keep our original idea
of the game. Those packs will be available at our downloadsection.
Q: I´m a good mapper/modeller/coder etc. May I
join your team?
A: At the
moment we don´t need any members. If we need someone we´ll
post it in the news.
Q:
Which graphis preferences are recommend for Public Enemy
A: OpenGL
with a resolution over 640x480 pixel
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MadMaxFMM |
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Lead
Mapper, concept & file, textures, mapobjects, all maps |
Spinator |
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Lead
Coder, concept, most technical stuff, betatest-organisation
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Lord
Scottish |
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Lead
3D/2D/Artist, concept, webdesigner, animations, GFX |
PieceOfShib |
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PR-Sector,
manual |
Recoilmaster |
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PR-Sector
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the][enemy |
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PR-Sector
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Hummer |
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Page
translation |
Svugg |
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2D-Artist
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Black
Knight |
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3D-Artist
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Cryss |
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Misc.Support
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Steo |
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Webmaster,
Forumadmin |
Ed Hargrave |
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PublicEnemy-Soundtrack |
GIJoe, Firo9,
Stinger, The Carnage, Relic25, Evil Lair, The Mighty Pete, Chris"SHoD"Farcy,
Kevin Hill, Rorshach, Schwenz, Spooger, Than, Sean Johnson, Senn,
SheBob, Whiteblaizer, mgmhardcore, Kabal, Necros, Stecki, Deathcow,
Dave Russell, Jezebel, Johannes Schellen, kwakkie, Rayden, Xatrix-Software,
Lechuck, Phanan, SirZoon, Timbov, All BetaTesters, v4hosting.net,
SIERRA & VALVE!
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