 |
Public-Enemy - The Dark Future is a modification for the price-crowned
action-game Half-Life. In this connection we - the developers - set a basic
value on a dark and atmospheric game world and an interesting character
development for the player. In this modification you will find two teams that
play the basic role in this game and which will fight against each other in
front of this futuristic scenery.
But Public-Enemy is not another Team-Deathmatch game it is much more than that.
You will be a part of this world and based on the simple, but extensive
character development your character will be individual and not another clone.
The graphic aspects, game play features and the design offer you new and
interesting possibilities to explore the world of Public-Enemy.
PE takes part in a dark future - which we know from books, cartoons, movies and
games like BladeRunner, ShadowRun, Cyperpunk, Syndicate (Wars) or Deus Ex. It
is not a high-technology world like Star Wars, Star Trek or other movies or
series which have already colonized whole worlds; it is not a science-fiction
typically. It is more a neorealistic, dark world.
Public Enemy is the first project of our team and it took about two years of
development. Most team members worked apart from their normal activity as
student, pupil or worker on Public Enemy. In the time of development we made
many new experiences and these found their way also into the final result. We
hope that you will have much fun playing Public Enemy - The Dark Future... and
do not forget, Public Enemy was only the beginning.
The Public Enemy developers
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|
 |
2040, it is a world that is controlled by greed, corrupt and powerful
companies. The government has no control anymore over that what the companies
do. This powerful companies already have their fingers in the politics of
country, which means that they can establish their own security troops and laws
which they can defend like they want. A lot of civil wars have done their part
to destroy the world more and more and a new society has formed over time. In
the big urban cities lives the social scum of the earth. Private security corps
control the streets and judge over the normal citizens the way they want. The
security corps are under control of the big and powerful companies. They deal
with the problems of their employees.
In the world of 2040 it is possible to travel through our galaxy. Leaving our
solar system is only possible with the use of unconventional ways. But you
never know what unconventional ways the big companies already know.
The weapons were not developed further a lot. But the modernest weapons
variants were used because of the cheap investment of their mass production.
But of course there are a few weapons that use a high technology.
The most important developments were made in the gene technology (bio
technology), cyber technology and the infrastructure. So it is now possible to
create a human which is stronger, faster and even more intelligent. Due to the
highly developed infrastructure it is now possible to use new car like
vehicles, called antigravity vehicles and the limited height of the buildings
is now gone, to store the still rising amount of citizens that is now above 13
billion.
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|
 |
The world of Public-Enemy is a dismembered world in which the positive
developments were overwhelmed in the next moment by negatives. Social highs and
lows are changing so often that it is impossible to count them. It is quiet
impressive that the human race could develope itself that far. A clear path
doesn't exist in this world anymore. So let's see what you can do in this world
- make it better - or make it worse.
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Index
|
 |
If you installed Public-Enemy correctly you should be able to select it in the
Steam menu under Games / Third party games. Once you started
Public-Enemy you should see a menu similar to the one of Half-Life itself.
Public Enemy is a Multiplayer-Only-Game and so there's no singleplayer mode.
Click on Join a game and afterwards select a server on which you want
to play. Or if you want to create your own server click on Create a game
In order to play with bots
you have to click on Create a game and hit ok. After the game
has started you can type "addbot" in the console to add a bot. Retype "addbot"
up to 31 times to fill the server with bots. You can control their behaviour
and skill using various commands described here.
You can also modify the waypoints in the maps or even redo the waypointing on a
specific map. More information you'll find here.
If you've done a better waypointing or improved the existing one, please let us
know, we'll include the new waypoint file into the next patch.
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|

|
After you select a team the presets menu will appear. In this menu you can
select predefined equipment settings. If you wish to customize them you'll be
able to do so in the next menu that will appear after selecting an item.
You can prevent the equipment menu to appear after the selecting a menu item
different from "Custom Settings" by setting "cl_equipafterpreset" to 0.
If you wish to keep your current settings from the last game click on "Custom
Settings". If you don't want the presets menu to pop up each time after a team
selection set "cl_presetsmenu" to 0
.
|
Back to Index
|
|
 |

After the creation of your
character and clicking on the GO-Button the game will begin. In order to be
fast by right, you should make yourself familiar with the HUD.
Armor
and hitpoints
|
 |
On the left bottom of your screen you'll see how much armor (AC) and hitpoints
(HP) you still have.
|
Munition
|
On the right bottom of your screen you'll see how
much munition you still have. (clip | total )
|
|
Radar
|
|
On the left top of the screen you'll find the radar.
- |
Blue dots show
where the terminals are |
- |
Light blue dots show where
the hackingtool or the case is. |
- |
Yellow dots are blinking
when someone is hacking a terminal or when the case is in movement |
- |
Yellow dots which aren't
blinking show when a terminal has been hacked |
- |
Red dots show where your
enemies are (only in a small range) |
- |
Green dots show where your
teammembers are |
- |
A white cross shows the case
delivery zone |
|
Orders
|
Above the radar you can see your orders
|
 |
Timer
|
|
On the center top you'll find the timer which shows how much time remains to
reach the target. |
Teammate bonus
|
In the top right corner you can see how many teammates are near enough to give
you a defensive team bonus. For every teammate you'll receive 3.3% less damage.
|

|
Bonus
equipmentpoints display
|

|
The bar on the right displays the percentage of the maximum amount of bonus
equipment points you can get.
|
Back to Index
|
|
 |
The first fraction is the
Syndicate, which is controlled by several Asian companies. The Syndicate
consists of Soldiers of Fortune, Assassins, Yakuza members and other very
dangerous criminals. With this "Army", the Syndicate fights against the
European and US companies.
On the other side we have
military organized and private Security Corps. They are commanded and paid by
the several European and US companies. The police troops are also taking care
about law and order on these continents. But they don't represent moral
intensions. After all, they control the European and US continent with a iron
and unscrupulous hand, they are idealizing the interests of an totalitarian
police state. Unofficialy they are the death squadron of the western industrial
companies. With this army they want to wipe out their opponents - the
Syndicate.
We've got two groups that
fight against each other, the Western Companies and the Syndicate. The citizens
know nothing about that what's going on in the heads of these big bosses until
they were influenced in this.
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|
 |
Dirty
Business (db_mapname)
|
In the Dirty Business mode, everything is about one item, insignificant at the
first view, namely a suitcase. This case contains very important documents and
must not fall into enemy's hands. So the assignment for the Syndicate is to
protect the case at all costs. The Security Corps has to obtain this case and
bring it to a secure location. Every player can carry the case and bring it
somewhere else. But unfortunately the player is not able to use a weapon or run
with high speed. One other component of the case is a transmitter that shows
the position of the casecarrier on everyone's radar.
|
|

Back to
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|
The hacking mode deals with top secret files stored on two terminals. One of
the Syndicates has a modem which he has to use to hack both terminals. Of
course the other syndicates' task is to protect him during this action. If a
terminal is hacked it takes 30 seconds until the files are sent. If the
Security Corps are successful in uninstalling the modem within this time, the
hack attack has to be started again. After a successful hack attack and
download of the files, the Syndicate wins the round. But if the Security Corps
are able to protect the terminals for a given time or if they wipe the
syndicate out then they are victorious.
|
|
 |
Public Enemy uses a special team point counting system which you
should know before you play the game. The frags of each player of the
appropriate team are added to this teamscore.
Dirty Business
(db_mapname)
|
The Syndicate:
20 points for killing all enemies
or
10 points when the time is expired
The Security Corps:
20 points for stealing the case
or
10 points for killing all enemies
The Syndicate:
20 points for hacking both terminals
or
10 points for killing all enemies
The Security Corps:
20 points for killing all enemies
or
10 points when the time is expired
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Player
Equipment Points Bonus System
|
There are also bonus points for individual players
which can be used to accquire additional equipment. You will get rewarded as
follows:
Kill an enemy |
0.5 equipment points |
Hack a terminal |
1 equipment point |
Steal the case |
2 equipment points |
Team won the round |
0.5 equipment points |
Spawn on new round |
0.5 equipment points |
Spawn delayed/reinforced |
0.25 equipment points |
Die |
-0.5 equipment points |
Die on teamchange |
-0.25 equipment points |
If you have more than 40 points |
-0.5 equipment points per round |
If you have more than 45 points |
-1 equipment point per round |
Teamkill |
-1 equipment point |
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|

|
Bladerunner
- Fallen Metropolis (Hacking)
|
|
August 8th, 2043
Sector V-23, L.A., USA
Yoshimo-Enterprises hired Members of the Syndicate to sabotage the radius of
mental propaganda. Those propagandadevices have been created by Cybercon to
"persuade" the people that life is great in their sectors. Two terminals
control those devices. To change or sabotate the propagandamode those terminals
have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so
that he is able to install both hackingmodems to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to install
hackingmodems on both terminals. Save the status quo for Cybercon!
Note: There are 6 Cameras in
the map!
|
Cybercon
- Cybercon Industries (Dirty Business)
|
January 28th, 2043
Sector B4, Chicago, USA
Yoshimo-Enterprises hired the Syndicate and inflitrated Cybercon-Industries.
The problem is, that they put a special case in the conference room in the
upper area of the building. The case includes a very dangerous EMP-Generator to
sabotate the whole building! The Security-Corps only have some minutes to clear
the building and to bring the case out of the area to avoid EMP-Damage from the
datacore!
SECURITY CORPS: Try to fight your way through the enemy and bring the case back
to your starting point. You cannot just destroy the case, because this would
cause a fatal EMP-reaction!
THE SYNDICATE: Eliminate the enemies before they are able to escape with the
case. You have to defend the case for a few minutes to sabotate the datacore!
Note: There are 6 Cameras in
the map!
|
|
Darksun
- Rising Of The Dark Sun (Hacking)
|
|
18th, 2043
Sublevel C2, Seattle, USA
Yoshimo-Enterprises hired Members of the Syndicate to steal some secret files
from the main database of Cybercon-Industries. This database is in a building
in the sublevels of Seattle. There are two external terminals, which are
indirectly connected with this network. They have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so
that he is able to install both hackingmodems to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to install
hackingmodems on both terminals.
Note: There are 6 Cameras in the map!
|
Osaka
- Osaka Downtown (Dirty Business)
|
July 16th, 2041
Osaka, Japan
A spy of Yoshimo-Enterprises stole some secret documents about new technologies
of Cybercon-Industries. He put them in a case, which stands in a dojo in the
upper area of the city. Cybercon knows that it has been betrayed by the spy, so
they send the Security-Corps to get this case which is defended by the
Syndicate.
THE SYNDICATE: Eliminate the enemies before they are able to escape with the
case. You have to defend the case for a few minutes. Stay in the area until
your rescue-team arrives.
SECURITY CORPS: Try to bring the case to your starting point.
Note: There are 6 Cameras in the map!
|
|
Terrorbird
- Bird of Terror (Dirty Business)
|
|
June 29th, 2042
Somewhere above New Germany.
The german Ruhrstahl AG has began with the test of their new prototype,
codename "Terror-bird". The first idea of the Terrorbird was to create a mobile
commandcenter, but because of financial problems this concept changed. Now it
is designed for entertainment,for the "High Society". This first official
version of the Terrorbird has been designed for a high Member of
Yoshimo-Enterprises, which uses it for the transport of some important
informations. Those informations are in a case in the center of the airship.
Cybercon also wants those informations, so they send the Security-Corps to
steal the case!
SECURITY CORPS: Try to steal the case before the area gets too hot! Bring it to
your dropzone to escape via shuttle!
THE SYNDICATE: Eliminate the enemies before they are able to escape with the
case! You have to defend the case until reinforcements arrive via helicopter.
Note: Three elevators lead into the airship!
|
Titanium
- Titanium Nirvana (Hacking)
|
June 29th, 2044
Cybercon-Outpost XX-666, Alaska
Yoshimo-Enterprises hired Members of the Syndicate to steal some secret files
about a new armortechnology from the database of Cybercon-Industries. The
database is in an outpost of Cybercon in Alaska. This outpost is the main
technological source for this new armor. There are two internal terminals,
which are connected with the network. They have to be hacked!
THE SYNDICATE: Try to escort the guy with the hackingtool to both terminals, so
that he is able to install both hackingmodems to upload the secret files.
SECURITY CORPS: Eliminate the enemies before they are able to install
hackingmodems on both terminals.
Note: There are 6 Cameras in the map! Stairways and streets have been cleared
from snow by the Cyberconpersonal!
Back to
Index
|
|
 |
Type: |
Pistol |
Origin: |
Italy |
Costs: |
3 points |
Munition / Mag: |
15 |
Magazines: |
7 |
Secondary
Fire: |
Switch to gangsta style |
|
Type: |
Pistol |
Origin: |
Italy |
Costs: |
5 points |
Munition / Mag: |
15 |
Magazines: |
10 |
Secondary Fire: |
- |
|
Type: |
Pistol |
Origin: |
Austria |
Costs: |
4 points |
Munition / Mag: |
18 |
Magazines: |
6 |
Secondary Fire: |
Burst fire
|
|
Type: |
Pistol |
Origin: |
Germany |
Costs: |
5 points |
Munition / Mag: |
15 |
Magazines: |
6 |
Secondary Fire: |
Switch to gangsta style |
|
Type: |
Pistol |
Origin: |
Israel |
Costs: |
7 points |
Munition / Mag: |
7 |
Magazines: |
42 |
Secondary Fire: |
- |
|
Type: |
Pistol |
Origin: |
Switzerland |
Costs: |
4 points |
Munition / Mag: |
12 |
Magazines: |
6 |
Secondary Fire: |
Switch to gangsta style |
|
Type: |
Pistol |
Origin: |
Switzerland |
Costs: |
6 points |
Munition / Mag: |
9 |
Magazines: |
6 |
Secondary Fire: |
Switch to gangsta style |
|
Type: |
Machinepistol |
Origin: |
Austria |
Costs: |
8 points |
Munition / Mag: |
32 |
Magazines: |
5 |
Secondary Fire: |
- |
|
Type: |
Machinepistol |
Origin: |
Austria |
Costs: |
12 points |
Munition / Mag: |
2 x 32 |
Magazines: |
2 x 4 |
Secondary Fire: |
Fire second Glock 18 Auto |
|
Type: |
Machinepistol |
Origin: |
Germany |
Costs: |
10 points |
Munition / Mag: |
30 |
Magazines: |
5 |
Secondary Fire: |
- |
|
Type: |
Submachinegun |
Origin: |
Israel |
Costs: |
13 points |
Munition / Mag: |
2 x 32 |
Magazines: |
2 x 4 |
Secondary Fire: |
Fire second IMI Microuzi |
|
Type: |
Submachinegun |
Origin: |
Japan |
Costs: |
13 points |
Munition / Mag: |
32 |
Magazines: |
5 |
Secondary Fire: |
- |
|
Type: |
Machinegun |
Origin: |
Russia |
Costs: |
15 points |
Munition / Mag: |
30 |
Magazines: |
5 |
Secondary Fire: |
- |
|
Type: |
Machinegun |
Origin: |
U.S.A. |
Costs: |
15 points |
Munition / Mag: |
30 |
Magazines: |
5 |
Secondary Fire: |
Burst fire
|
|
Type: |
Machinegun |
Origin: |
Israel |
Costs: |
16 points |
Munition / Mag: |
30 |
Magazines: |
5 |
Secondary Fire: |
Burst fire
|
|
Type: |
Machinegun |
Origin: |
Switzerland |
Costs: |
18 points |
Munition / Mag: |
30 |
Magazines: |
5 |
Secondary Fire: |
- |
|
Type: |
Sniper Rifle |
Origin: |
U.S.A. |
Costs: |
18 points |
Munition / Mag: |
10 |
Magazines: |
5 |
Secondary Fire: |
Zoom in
|
Back to
Index
|
Type: |
Flamethrower |
Origin: |
Germany |
Costs: |
20 points |
Munition / Mag: |
2 Liters |
Magazines: |
1 |
Secondary Fire: |
- |
The "Flammenwerfer S" is a special weapon as it has a short range and does
few damage to a single enemy. However, if you shoot at a group of enemys the
damage will increase dramatically. Each burning enemy does damage to himself as
well as to all the other enemys in a short range around him. Thus if you
shoot at a large group you will do a very high amount of damage and if you
shoot at a single enemy it'll take some time to kill him. |
In favor of
the weapon balance some weapons may have unrealistic weapon values
(strength, speed, accuracy).
|
Stand Alone |
Addon |
Cybertorso |
Cyberheart
Cyberbomb
|
Cyberarms |
Fastjack
|
Cyberlegs |
Achilles' Heel
|
Cyberhead |
Sentinel
Orbitaldevice
|
NanoCyberport |
Nano Factory
Enhanced Skin
|
Note: All the information listed below concerning
CyberWare you'll also find ingame by clicking with the right mouse button on a
CyberWare item.
|
 |
Increases
Accuracy |
 |
Increases ammunition |
 |
Increases armor factor |
 |
Increases (given) damage |
 |
Decreases (taken) damage |
 |
Increases hitpoints |
 |
Increases jumpheigth and/or
throwing range |
 |
Increases speed (hacking,
running etc.) |
|
Costs: |
10 points |
Needs: |
- |
+
35 Armor Factor
+ 30% ammunition
+ 5% speed
+ 10 % faster reload
+ 30 HP
- 50% taken knife damage
|
|
Costs: |
6 points |
Needs: |
Cybertorso |
+ 20 Hitpoints
+ 1 Hitpoint every 1.5 seconds
|
|
Costs: |
4 points |
Needs: |
Cybertorso |
Explodes on
the players death and damages enemys in a medium range.
Warning: Can explode too soon in some special cases.
|
|
+ 25 Armor Factor
+ 42% accuracy
+ 200% knife damage
+ 20% ammunition
+ 50% faster reload
|
|
Costs: |
4 points |
Needs: |
Cyberarms |
+ 50%
hacking speed
+ 75% knife damage
+ Increased grenade throwing range
|
|
+ 25 armor factor
+ 25% speed
+ 50% jumpheight
- 60% fall damage
- 80% punch on hit
|
|
Costs: |
3 points |
Needs: |
Cyberlegs |
Increases
player movement speed after activation for a total of 10 seconds. Can be
interrupted and reactivated.
|
|
+ 15 armor factor
+ 33% accuracy
- 25% head damage
+ 10 HP
|
|
Costs: |
2 points |
Needs: |
Cyberhead |
+
Nightvision
+ Increased radar range
|
|
Costs: |
8 points |
Needs: |
Cyberhead |
Shoots a high energetic beam
on the selected ground target. Useable once per round.
|
|
+ 20 HP
+ interface
for nano technology
-
Experimental technology
|
|
Costs: |
5 points |
Needs: |
NanoCyberport |
+ 2 bullets every second
+ 5 armor repaired on a random part every 1.5 seconds
- 10% speed
- 20 HP
|
|
Costs: |
4 points |
Needs: |
NanoCyberport
|
- 33%
explosion damage taken
+
invisible to radar
+ 25%
translucency
- 20% speed
- 15% ammo
- 10%
accuracy
|
Back to
Index
|
|
 |
Equipment
|
Costs
|
Description
|
Nightvision
|
2 points
|
You can see in
better in the darkness; Activation normally with the N-key.
|
Kevlarvest
|
6 points
|
You receive
+50 armor factor at the torso
|
Extremity
protection
|
3 points
|
You receive
+25 armor factor at arms and legs
|
Helmet
|
4 points
|
You reveive
+25 armor factor on the head
|
Stimpak/Medikit
|
5 points
|
You receive
+35 hitpoints
|
Multifunctional
grenades
|
4 points
|
You receive
two multifunctional grenades
|
The
Multifunctional grenades have five different explosion modes.
You can cycle between these modes by clicking the right mouse button while
having the grenade as the active weapon.
You can extend the throwing range by pressing and holding down the attack key a
bit before releasing it.
Exlopsion on
touch
|
The grenade
will explode as soon as it touches anther player or the map. The damage of this
mode is about 65% of the maximum grenade damage.
|
1 sec
explosion delay
|
The grenade
will explode 1 second after you throw it. (The time you take to "charge" the
throwing range isn't counted). The damage of this mode is about 85% of the
maximum grenade damage.
|
|
Same as above
with 2 seconds explosion delas.
|
|
Same as above
with 3 seconds explosion delas.
|
Sticky
|
The grenade
sticks the first thing or person it hits. It can also stick on players
which won't a good chance to survive anymore. After the grenade has sticked to
something it waits for 5 seconds until the activation. Once the grenade is
activated it will explode as soon as a player gets close than 2 meters (which
means that if the grenade sticks on a player it will explode immediately after
this 5 seconds) or at latest 30 seconds after it stuck on the object. The
damage of this mode is 100% of the maximal grenade damage.
|
Back to
Index
|
 |
See the Steam Options /
Keyboard menu for a detailed list. |
Back to
Index
PE
specific commands for admins
|
sv_gameplay x |
Controls the global weapon damage and
movement speed. There are three possible values: action, normal
and realistic where action sets the damage to the one of
previous PE versions and speed to a higher value, normal is a midway
(the damage is higher than previous PE versions and speed a bit lower) and
realistic means a fast death and slower movement.
Default: normal |
sv_autoteambalance |
Enables/disables automatic team
balance. Default: 1 |
sv_mapvote |
Switches
mapchange voting on/off. Default: 1 |
sv_varvote |
Switches
variable voting on/off. Variable voting is limited to the variables listed in
voteable_vars.txt Default: 1 |
sv_restartround
x |
Restarts the
round in x seconds and resets all stats. |
sv_damageinfo |
Shows a summary
of given/taken damage after the player's death. Default: 1 |
sv_respawn |
Enable reinforcement (automatic
respawn). Default: 1 |
sv_respawncycleattacker x |
If sv_respawn is 1:
respawn dead players of the attacking team every x seconds.
Default: 25 |
sv_respawncycledefender x |
If sv_respawn is 1:
respawn dead players of the defending every x seconds. Default:
35 |
sv_roundtimelimit |
Sets the duration of one round in
seconds. Default: 240 |
sv_rounddelay |
Sets the delay between round end
and new round start in seconds. Default: 5 |
mp_teamspectator |
If enabled, players can only spectate
their own team. Default: 0 |
mp_friendlyfire |
Sets the friendlyfire flag. We recomend
disalbing it. Default: 0 |
mp_teamscorelimit x |
Changes the map as soon as one team has
reached a score of x. 0 disalbes this limit. Default: 0 |
mp_fraglimit x |
Changes the map as soon as one pleayer
has reached x kills. 0 disalbes this limit. Default: 0 |
mp_timelimit x |
Changes the map after x minutes.
0 disalbes this limit. Default: 0 |
plkill
x |
Kills
the player number x (use "userlist" to get the x) |
setsec
x |
Change the team
of player x to SecurityCorps |
setind x |
Change the team
of player x to Syndicate |
peversion |
Shows the
version of pe running on the server |
addbot |
Adds a bot to the current game. More
information here. |
voteable_vars.txt
Defines which server variables can be voted to change by the
players, using the "votevar" command (if "sv_varvote" is enabled). Default
entries:
sv_autoteambalance
sv_cheats
sv_damageinfo
sv_gameplay
sv_gravity
sv_restartround
mp_fraglimit
mp_friendlyfire
mp_scorelimit
mp_timelimit
Back to
Index
PE
specific commands for everyone
|
say timeleft |
Shows the time
remaining on the current map |
say nextmap
|
Shows the next map in cycle |
votemap mapname |
Starts a vote for the map mapname |
userlist |
Shows a list of players
currently on the server
playernumber: Name <authid> |
votevar varname varvalue |
Starts a vote to set the
value of the variable varname to varvalue. Example: "votevar
sv_gravity 200" |
addbot |
Adds a bot to the current game. More information
here. |
cl_targets
x |
Defines
which targets should be shown while having the Sentinel implanted. Valid values
for x: noenemy, nofriend, noobject. You can combine these values.
If cl_targets is empty everything is shown. Default: empty. |
cl_showintro
|
Shows the intro
of PE before each new map. Default: 1 |
cl_playmusic |
Switches the Soundtrack of
PE on/off. Default :1 |
cl_musicvolume |
Adjusts the volume of the
background music. Default: 0.25
|
cl_talkmusicvolume |
Sets the music volume while someone uses Voice
communication. Default: 0.1 |
cl_presetsmenu |
Controls wheter to show the presets menu or not.
Default: 1 |
cl_equipafterpresets |
Controls if the equipment
menu is shown after chosing a preset option different from "Custom
Settings". Default: 1 |
cl_glow
(OpenGL only) |
A
value of 0 deactivates the glow effect, 1 enables it and any other value
above 1 increases its quality. Default: 2 |
cl_fog |
Switches the fog on/off.
Default: 1 |
cl_weather |
Switches weathereffects
on/off. Default: 1 |
cl_weatherdetail |
Defines the detail of the weather
effects [0-1]. Default: 0.5 |
r_detailtextures (OpenGL only) |
Shows detailed world textures. Default:
1 |
cl_detailsprites (OpenGL only) |
Shows detailed sprites for the
flamethrower flame and the blood. Default: 1 |
Last resort
options (all default 1)
|
cl_partsys |
Enables the PE particle effects. |
cl_helpsys
|
Enables the PE help system. |
cl_fadesys |
Enables the PE fader system. Will
affect many of the HUD elements. |
cl_eqsysload |
Enables equipment settings loading. |
cl_eqsyssave |
Enables equipment settings saving. |
You
can find the last six commands (cl_commandname) also in the mainmenu of
Public-Enemy under Options / Multiplayer / Advanced...
To see the whole list of
commands for Half-Life, click
here (needs an internet connection)
Back to
Index
|
 |
Q: How can I get rid of the annoying help
popups/preset menu/intro?
A:
You'll find these preferences under Options / Multiplayer / Advanced...
Or in the Custom behaviour section of this
manual.
Q: Public-Enemy runs very slow on my
machine, what can I do?
A: Set
cl_glow to 0 or another small number. You can do this through Options /
Multiplayer / Advanced or in the console. Additional options can be
found in the Performance Settings section
of this manual.
Q: Some effects don't work
(glow/detailtextures/particle systems) or look bad, what can I do?
Use OpenGL as your graphics driver Options / Video. Direct3D is not
fully supported.
Q: Public-Enemy crashes all the time,
what can I do?
A: Try
setting the variables in the Last resort options section
to 0. You have to find out for yourself which one solves your problem
as it may be a system dependant problem.
Q: Where
do I change the music volume/effect preferences?
A: You'll
find these preferences under Options / Multiplayer / Advanced...
Q: The weapons don't do
enough/too much damage, and/or the movement is too fast/slow, how can I
change that?
A: As described in the
Commands & Controls / Server settings you
can use the sv_gameplay variable in order to change the gameplay between
"action", "normal" and "realistic". Ask your server admin to change the values
or enable variable voting if you don't play on your own server.
Q:
How are the r_speeds?
A: We asked valve about
increasing the r_speeds, because the limit of 500 for general areas is really
old. We increased the limit for common areas to 850. (950 would be also ok, but
want to make PE also playable for older computers) Most r_speeds are between
450 and 780, sometimes they´re higher, but nothing fatal.
Q: Would you include some of my maps/modelreplaces etc if they´re good?
A: We´ll
release semi-official map/modelreplace-packs with the best works created by the
community. Those packs will be available at our downloadsection. If we
find tha something is particularly good or fits the PE gameplay perfectly then
we'll include it in future patchs (with the permission of the author of
course).
Q: I´m a good mapper/modeller/coder etc. May I join your team?
A: Yes,
please send us some information about you and your previous work. We won't be
developing PE anymore but you are welcome to help on our new project. You'll
find more information in our forums.
Q:
Which graphis preferences are recommend for Public Enemy
A: OpenGL with a resolution of
640x480 pixels or more
Back to
Index
|
 |
Lord
Scottish |
|
Lead 3D/2D/Artist, concept,
webdesigner, animations, GFX
|
MadMax_FMM |
|
Lead Mapper,
concept & file, textures, mapobjects, all maps |
Spin |
|
Lead Coder, concept, most
technical stuff, betatest-organisation, manual update
|
Cryss |
|
Misc.Support, team selection
menu |
Dennis Grell |
|
db_cottage
background music |
Hummer |
|
Page translation
|
the][enemy |
|
PR-Sector |
Timbov |
|
Speaker |
|
Stinger,
Ste0, Phanan, GIJoe, The Carnage, BlacKnight, VivaXXL, botman, Relic25,
Evil Lair, The Mighty Pete, Chris"SHoD"Farcy, DeathWish, Kevin Hill Rorshach,
Schwenz, Spooger, Than, Sean Johnson, Senn, Whiteblaizer, mgmhardcore,
SirZoon, All BetaTesters
|
|
|
Back to
Index
|
|