WH40K:Rival Species

Manual

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Alaitoc Eldar

The Eldar are one of the most ancient races that inhabit the Galaxy encountered by humanity. They once ruled a Galaxy spanning empire but their races' sucess and obsession with sensuality and extreme experience led to the Fall. The psychic resonance of an entire race's extreme decadence created the Chaos God Slaanesh within the Warp, who's catastrophic birth caused a tear in space, creating the Eye of Terror and destroying the Eldar homeworlds. Today, the Eldar are a scattered and dying race, limited mainly the gigantic spacecraft known as Craftworlds. The Eldar are a tall but slight and swift race. Fleet of foot, they can easily outpace human warriors.

Classes

Farseer

Farseers follow the Path of the Seer. They are potent psykers, able to predict possible futures and try to prevent anything which may somehow threaten Alaitoc or the Eldar race. This makes the Eldar an unpredictable race, their aims and goals enigmatic to humans. When they are fully unleashed Farseers' considerable mental powers allow them to kill even the most armoured and experienced foes.

Abilities

Farseers are allowed to select up to three additional player classes each round that will be available to players in the next round. (The Farseer is always available).

Tips

Farseers are the only Eldar class that can be equipped with the powerful psychic weapon that is the Singing Spear. Farseers have impeccebly filed fingernails. Be careful not to break them.

Wargear List

Singing Spear Shuriken Pistol and Power Sword Shuriken Catapult

Guardians

Craftworlds' main defence forces are made up of squads of Guardians formed from groups of normal eldar citizens who fight for their Craftworld in times of need. Many were once members of the Aspect Warrior shrines and all are well trained in the arts of war.

Abilities

On some maps, Guardians will be able to choose jetbikes from their weapon menu. To dismount from and re-mount your bike, use the [B] key.

Tips

Guardians are weak warriors with feeble weaponry, but they get many spawns.

Wargear List

Shuriken Pistol and Power Sword [Squad Leader] Lasgun Hands

Dire Avengers

At any given point in an Eldar's life he or she will be devoted to a Path. Those who follow the Path of the Warrior devote themselves to an aspect of their war god, Khaela Mensha Khaine. The most common of these Aspect Warriors are Dire Avengers. Highly skilled with their shuriken catapults, they are deadly on the attack and immovable in defence.

Tips

Dire Avengers are a little tougher than Guardians with slightly more powerful weapons, but have slightly less spawns.

Wargear List

Shuriken Pistol and Diresword [Exarch] Shuriken Catapult Hands

Swooping Hawks

Swooping hawks use advanced Eldar jump packs that allow them to swiftly move to anywhere on the battlefield, and strike the enemy with a hail of energy bolts from their lasblasters. Their wings are an impressive piece of technology that adds further control to their jump packs and allows greater control of flight than that of similar human constructions.

Abilities

Swooping Hawks are equipped with jump packs. To use your jump pack to fly, press the Special Move key [Q]

Tips

Unlike other jump pack classes, Swooping Hawks are not close combat specialists. Their flight is best used to flit around their slower targets and pelt them with laser bolts from every angle and flying out of danger, as well as capturing objectives.

Wargear List

Lasgun Hands

Striking Scorpions

Striking scorpions are close combat specialists who excel in dense terrain. They use every nook and crevice to get close to the enemy before they attack with their chainswords that can smash through armour and bone.

Abilities

Striking Scorpians can sprint in order to literally run circles around their inferior opponents in close combat. To sprint, use the Special Move key [Q]

Tips

Striking Scorpians excel in close combat, get in there! On some maps, the green Scorpians can blend in well with the surrounding terrain.

Wargear List

Shuriken Pistol and Chainsword

Wraithlord

The Wraithlord is conceptually a similar machine to a human or ork Dreadnought, but is technologically leagues ahead. The entire machine is made from the psychoresonant Eldar contruct known as wraithbone, and is controlled by a spirit stone containing the soul of a dead Eldar.

Tips

Wraithlords are incredibly powerful war machines, but generally will only have one spawn. Wraithlords are equipped with a ranged weapon and a close combat weapon that works in the same manner as normal classes' close combat weapons.

Warning

Wraithlords are relatively slow compared to other classes in Rival Species, and often have limited mobility within maps.

Wargear List

Bright Lance and Power Fist

Dark Reapers

The heavily armoured Dark Reapers are perhaps the most sinister and lethal of all the Aspect Warriors: the Aspect of Death. They excel at long range support and carry the fast-firing Reaper Launcher that shoots a hail of armour-piercing rockets.

Warning

due to heavy armour and foot stabilisers to help support their rocket launchers, Dark Reapers cannot move as fast as other Eldar.

Wargear List

Reaper Launcher

 


Armoury

Lasgun

Eldar use a variety of laser weapons. They are simple, reliable, and far more efficient than human equivalents used by the Imperial Guard.

Laser fire is not particularly powerful. It is best to concentrate the power of several laser weapons together to take out power armoured opponents.

 

Hands

Most classes of eldar warrior are not equipped for hand to hand combat, prefering instead to use the eldar's own form of kung fu.

 

Shuriken Catapult

Eldar Shuriken Catapults fire many tiny spinning discs that can cut easily through armour and bone. Their construction is beyond the abilities of the Imperial Adeptus Mechanicus.

 

Shuriken Pistol

Compact shuriken weapons with reduced ranges, shuriken pistols are standard Eldar sidearms.

 

Chain Sword

The Chainsword is a common assault weapon of elite troops in the 41st Millenium. It resembles a sword with a chain of monomolecular blades instead of the cutting edge. These cut easily through armour and flesh.

Close Combat Weapom.  Usually used in combination with a pistol.

Secondary Fire Used in conjunction with a Shuriken Pistol - the secondary fire button shoots the pistol.

 

Singing Spear

The Singing Spear is a wraithbone weapon psychically tuned to its user. It is used exclusively by Eldar psychers such as Farseers as a focus for their destructive powers on the battlefield.

Secondary Fire

If aimed at a fellow member of the wielder's team, the secondary fire function of the Singing Spear can be used to heal them.

Tips

Due to the massive mental requirement this weapon cannot hold its own power source so it must drain energy from its operator's energy supply. This weapon can only fire when fully charged.

 

Power Sword

Eldar Power Swords come in many forms, ranging from similar powered weapons to their Imperial equivalents to pyscho-reactive weapons such as Direswords. All produce an energy field that can slice through plasteel like butter.

Secondary Fir

Used in conjunction with a Shruriken Pistol - the secondary fire button shoots the pistol.

Close Combat Weapom.  Usually used in combination with a pistol.

 

Reaper Launcher

This Eldar Missile Launcher used exclusively by Dark Reaper Aspect Warriors has a great range and good armour penentration. It is lighter and more sophisicated than Imperial equivalents, allowing the user to move and fire.

 

Jet Bike

Eldar jetbikes use advanced anti-gravity technology to hover a few feet above the ground. They are sleek and fast vehicles used to strafe or close with the enemy.

Tips

Only Guardians may ride jetbikes, and only on levels where the mapper has made them available. Jetbikes must be driven using the directional keys. Eldar jetbikes are armed with twin Shuriken Catapults that may be aimed up and down by the mouse.

Warning: it is very hard to fight from a jetbike! They are best used to strafe the enemy, or to reach them for close combat before dismounting.

Warning: Players may only re-mount their own jetbike, and no one else's.