//------------------------------------------------------------------------- // // Game data definition file (.fgd) for Sands of War 2 // www.sow.moddb.com - www.sandsofwar.net // //------------------------------------------------------------------------- // // May 12th 2005 - Zacker // - 1.02 // - Added capture input to the flag // - Fixed a spelling mistake in the entity help // // May 12th 2005 - Zacker // - 1.01 // - Added a changelog // - Updated file information // - Updated entity information for the spawn points // - Updated entity information for the flag // // May 1th 2005 - British Bomber // - 1.00 // - First version of the SoW2 fgd // //------------------------------------------------------------------------- @include "halflife2.fgd" @include "hl2mp.fgd" @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_code : "This entity indicates the position and facing direction at which the player will spawn. Any number of "+ "info_player_code entities may be placed in a map." [ ] @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_aim : "This entity indicates the position and facing direction at which the player will spawn. Any number of "+ "info_player_aim entities may be placed in a map." [ ] @PointClass base(Targetname, Angles) studioprop("models/sow/flag/flag.mdl") sphere(fademindist) sphere(fademaxdist) = sow_flag : "The flag. Remember to place a trigger_multiple to trigger the flag" [ input Capture(void) : "Targetted when the flag is captured" ] @PointClass base(Targetname, Angles) sphere(fademindist) sphere(fademaxdist) = info_player_viewport : "This is where unassigned players view the game from" [ ]