Train Hunters beta 2.0 ReadMe

Recommended Half-Life version: 1.1.1.0

Note: All Train Hunters sprites are made for 640*480 resolution or higher!

 

1. New Weapons  

Mallet

The mallet is a powerful weapon for face to face fights. Secondary attack throws hammer.
5xRPG The 5xRGP is a cool weapon and pretty easy to handle if you played Half-Life at least once.
Barnacleweapon You have to look up straight in the air and have a static architecture over your head to be able to plant them.
Satchels They just look a bit different.
Brickcannon Primary fire fires a big piece and secondary few smaller ones.
Trainstopper gauss If you charge the secondary fire fully and hit a train, the train will slow down. The primary fire is weaker than in Half-Life.
Egon Secondary fire beams you directly on a train, but you have to duck first!
Benelli shotgun Just a cooler one than in Half-Life.
Hornetgun It blows and sucks - everything.
Barneys They act like the snarks from Half-Life but are much stronger - and much more funny.
Smokegrenades Just throw them and you will see what happens.
Crossbow Better sniper weapon than in Half-Life.
TrainStopperGun (TSG) Stops trains / slows them down when you hit them and freezes players.
Handgrenade Just freaky.
Flamethrower Yes, it's a flamethrower - pretty strong.
Phantom Creates player phantoms.
   
2. New controls Just modify them here: Multiplayer-->Controls Note: From default the new commands are not binded!
   
3. New server variables

variable

default value

description

trainscoretime

10

time in sec. after you get train points
kingofthetrain

0

king of the train mode enabled
kingtime 30 time in sec. after you are king of the train
allowspectators 1 allow spectators / 0 switches spectating off
trainphysics 0 makes the train jump physics more realistic / 0 switches back to Half-Life standard
controlpointsonly 0 if you switch this to 1 you will have to hold the train controls to get points
radar 1 allow radar / 0 disables radar
hook 1 allow hook / 0 disables hook
hooklimit 10 limits hook to the variable / 0 means unlimited hooks
showhits 1 0 disables hit zones displaying
turntrainplayer 0 ehh just leave that as it is
freakgrenade 1 0 switches back to the normal grenade
anticamp 0 should prevent players from camping when 1
 

The following variables can switch off every weapon (set to 0), but you have to restart a map before you will see the result.

mallet 1  
barnacle 1  
glock 1  
python 1  
phantom 1  
mp5 1  
shotgun 1  
crossbow 1  
tsg 1  
egon 1  
gauss 1  
flamethrower 1  
blower 1  
rpg 1  
brick 1  
barneys 1  
handgrenade 1  
tripmine 1  
satchel 1  
smokegrenade 1  
   
4. Points for train actions
killing a player while controlling the train + 2 points
being killed by train - 2 points
train points + 5 points
being king of the train + 20 points
   
5. History beta 2.0
  -new crossbow model/sound
-crossbow heavily modified
-th_sunset sound bug fixed
-HL door sound bug fixed
-RPG made stronger
-RPG decal fixed
-you start with the python now
-th_lunatica train sounds turned down
-MOTD length increased
-th_complex bug fixed (should be playable for everyone now)
-th_complex modified
-trainphysics now disabled by default
-TSG added - freezes players!
-screenfading after respawn fixed
-smokepuffs added
-HUD redone
-gauss modified
-freakgrenade added
-brick ammo bug fixed
-barnacles lag less & have more health
-secondary mallet attack added
-flamethrower added
-blower improved
-phantom added
-brickcannon improved
-spectating improved
-netcode improved - a bit
-new map th_mine
-new map th_street
-new map th_orbit
-new map th_brix
-new map th_canyon
-god bug fixed
-spectator weapons fixed
-anticamping system added
-hook is now limitable
-various changes/fixes

More infos on the homepage and in the forums.