// Apollo RP Configuration File

////////////
// ARP CORE
////////////

// How much money you start with if you have never joined the server before
arp_startmoney "500"

// How often all data is saved in seconds - use 0 to disable saving (not recommended,
// it will not lag the server due to the way it is done)
arp_save_interval "300"

// Lighting - a is darkest, z is lowest, q is normal
arp_lights "q"

// Auxilary HUD
// This HUD is used for messages such as telling a user they have loaded up
// on ammo, they can't target something, etc.
// The RGB and XY cvars are only needed with type set to 1
// Type (1 = print in center, 2 = HUD message)
arp_hud4_type "1"

// Whether or not when you die you lose the money in your wallet
arp_wallet_death "1"

// What access level you must have in order to get police abilities such as
// com, cuffing, and jail mod
arp_police_access "a"

// What access level you must have in order to get access to the MD and any
// medical addons
arp_medical_access "b"

// What access level you must have in order to be considered a ARP admin
arp_admin_access "z"

// God doors
arp_goddoors "1"

// God windows
arp_godwindows "1"

// Whether or not to enable fall damage
arp_falldamage "1"

// Performance level: leave at 100 unless you have problems with the core even
// when it is running on its own (i.e. with no other ARP plugins)
arp_performance "100"

// Where to log to
// 0 - disable logging
// 1 - log to AMXX files
// 2 - log to logs/arp/mm-dd-YY.log
// 3 - log to logs/arp/pluginname.log
arp_log "1"

// Welcome messages
// Each line is broken up into a separate cvar
// Use "" to disable
arp_welcome_msg1 "This server is running Apollo RP (http://ApolloRP.org)."
arp_welcome_msg2 "Type 'arp_help' in your console to get started."
arp_welcome_msg3 "" 

// Game name
// This is normally "The Specialists (DM)" on a non-RP server
arp_gamename "The Specialists (RP)"

//////////////////
// ARP HUNGER MOD
//////////////////

// Whether or not hunger is enabled
arp_hunger_enabled "0"

////////////
// ARP NPCS
////////////

// How much it costs to refill ammo at the gun shop
arp_ammofill_cost "50"

// How much money of an item sold goes to profit
arp_profit_fraction "0.25"

////////////
// ARP HUD
////////////

// HUD display title, use #hostname# to insert the server's hostname in that spot
// Use "\n" to indicate a line break
arp_hud_title "« #hostname# »"

// HUD x position (-1.0 - 1.0)
arp_hud1_x "0.0"

// HUD y position
arp_hud1_y "0.025"

// HUD red factor (0 - 255)
arp_hud1_r "150"

// HUD green factor (0 - 255)
arp_hud1_g "150"

// HUD blue factor (0 - 255)
arp_hud1_b "255"

// 2nd HUD x position (-1.0 - 1.0)
arp_hud2_x "1.0"

// 2nd HUD y position
arp_hud2_y "0.0"

// 2nd HUD red factor (0 - 255)
arp_hud2_r "200"

// 2nd HUD green factor (0 - 255)
arp_hud2_g "200"

// 2nd HUD blue factor (0 - 255)
arp_hud2_b "255"

// 3rd HUD x position (-1.0 - 1.0)
arp_hud3_x "1.0"

// 3rd HUD y position
arp_hud3_y "0.4"

// 3rd HUD red factor (0 - 255)
arp_hud3_r "255"

// 3rd HUD green factor (0 - 255)
arp_hud3_g "255"

// 3rd HUD blue factor (0 - 255)
arp_hud3_b "255"

// Auxilary HUD x position (-1.0 - 1.0)
arp_hud4_x "0.4"

// Auxilary HUD y position
arp_hud4_y "0.7"

// Auxilary HUD red factor (0 - 255)
arp_hud4_r "200"

// Auxilary HUD green factor (0 - 255)
arp_hud4_g "200"

// Auxilary HUD blue factor (0 - 255)
arp_hud4_b "255"

////////////////
// ARP TALKAREA
////////////////

// Whether or not OOC (i.e. (( talking like this to everyone )) ) is allowed
// 1 - Normal OOC (shows in chat section)
// 2 - HUD OOC (uses HUD 3 to separate OOC and normal chat)
arp_ooc "2"

// Whether or not to color messages
arp_printcolor "1"

// The interval between CNN messages (0 to disable)
arp_cnn "120"

// The interval between advertisements (0 to disable)
arp_advert "60"

// Whether COM APPEARS IN CAPS IN CHAT or if it retains how the person typed it out
arp_capscom "1"

// Whether or not messages should be printed to the console (OOC and IC)
arp_printconsole "1"

// Print mode
// 0 - no standard chat
// 1 - normal print mode, i.e. 'Hawk: this is a sample message'
// 2 - extra print mode, i.e. 'Hawk says, "This is a sample message."'
arp_printmode "1"

// How often the OOC HUD should refresh in seconds
// A refresh removes a single line of text
arp_ooc_refresh "3.0"

// Message range as a factor
// Increasing this multiplies the default range by the amount you choose
// You can also pick values below 1.0 to shrink the range
// This affects all chat commands except for main OOC
arp_message_range "1.0"

// Whether or not to replace "lol", "rofl" and other chat with "haha"
// This only works when arp_printmode is set to 2
arp_message_lol "0"

// Voice talkarea
// Limits voice chat to the same range as normal speech
arp_voice "1"

// Whether or not to log chats
arp_message_log "0"

// OOC HUD title, appears above all OOC chats if arp_ooc is set to 2
arp_ooc_hudtitle "[ARP OOC]"

/////////////////
// ARP JAIL MOD
/////////////////

// This is the table jailed users will be stored in
arp_jail_table "arp_jailusers"

// This is whether or not reconnecting lets you out (1 = keep in, 0 = let out)
arp_jail_reconnect "1"

// This is whether or not dying lets you out (1 = keep in, 0 = let out)
arp_jail_death "1"

// This is the mode it works in
// Use 0 to disable it entirely
// Use 1 to use Harbu style, where if you leave the cell, you are free
// Use 2 for new style, where a cop has to "Free Target Player" in order
// for them to be able to leave
arp_jail_mode "1"

// This is how far you must be within to be kept in jail
// This only takes effect if arp_jail_mode is "1"
arp_jail_distance "50"
