Pro8
Model injecting tutorial
Setting up the project folder:
Ok make a folder named project on your desktop so that we can have quick acces to it.
Now that you've made a project folder you need to make 4 sub folders. Name on of them
"BSP Build", another one "MP Extract", then another one "New Items" and the las one
"Build".

Extracting the MP(Multiplayer) Map:
Ok now that you have the folders set up correctly we are going to extract the MP Map.
Open Halo Map Tools V 3.5 then go to file open and browse for your bloodgulch.map

Go to Tools, Extract, Batch Extract. Then click the check box where it says Extract
Metadata. Then Browse for your project folder, and save it to MP Extract.

Extracting the BSP chunk:
Ok once it's finished extracting we will now extract the BSP chunk. So go to Tools,
Extract, BSP/Model Sections, and save it to BSP Build.

Adding your new items:
Ok now we need to add the items we want. We are going to do an elite So in Halo Map
tools open b40.map. Ok we are going to add an Elite to our mod. Go to [bipd] Biped
then go to characters\elite\elite and click on it At the top you need to select the
recursive check box and then click Save Meta.
Save it to Project, New Items.
Extracting the Raw Model
Ok once thats done we need to extract the model. Go to tools, Generate Raw Model
Offset list (CSV file)

Browse to your project folder and save it there. Ok now in Halo Map Tools go to Tools
extract, Raw model. then click Load CSV file and there should be a file called offsets
in your project folder. Scroll down and look for character\elite\elite and click extract

Then go to Project, New Items, Characters, Elite then click ok.
DeCrapping and building new BSP chunk:
Ok now we will Decrap and build our new BSP chunk. So go to tools, Decrapper/BSP Builder
In the large white field at the top right click then click Add. Go to Project, New Items,
Characters, Elite and open elite.mod2.meta.

For the existing vertex browse to Project, BSP
Build and open bloodgulch.vertices. Whick is the only file that appears int he folder.

Do the same for index and BSP Block. Now click De-Crap These Models and Build a New BSP
Chunck While We're At It.
Copying files to the correct folders:
Now we need to copy our files to the correct folders. Minimize HMT and open your project
folder. Go to BSP Build. There is a file named bloodgulch.sbsp.meta, copy this file and
go to Project, MP Extract, Levels, test, bloodculch and paste the file here. Overite old file.
Now go to you Halo MAPS folder and copy bloodgulch.map to your Build Folder.
Now go to Project, MP Extract and copy all these files to Project Build.
Now go to Project, New Items and copy all these files to your Build Folder.Overite old files.
Building our New map:
Now we are ready to build our map. So go back to HMT and go to Tools, Rebuild Map.

For the original map go yo your Build Folder and open bloodgulch.map.
When this window comes up
click yes.
For additionla files click add and go to Project, Build, Characters, Elite and selecet all
files (not the folders) and click open.

Click Build.
When this window comes up
click yes.Then
go to Project, BSP Build, and select bloodgulch.vertices.new. For the next prompt
select bloodgulch.indices.new. And for the final promt click yes. And you are finished
Congratulations you have succesfully injected a model to an MP Map.
Note: Go to your build folder, copy bloodgulch.map.rebuild.map to your project folder.
and rename it to bloodgulch.map.
Switching Master Chief for Elite:
Now open Halo Hacker Tools V5. and open the Modded map. Go to the Biped tag
you should see the characters/elite/elite. If you don't make sure you onpened the
right map. Ok click on characters\cyborg_mp\cyborg_mp. On the Dependency Swapper
you need to change the mod2. So select it, and at the bottom look for characters\elite
\elite, select it and click swap. Do the same for antr and coll.

Make the Elite able to use human weapons:
In Halo Map Tools open your modded bloodgulch map. Go to weapons and select the needler
copy the Weapon/User Ability # to all hand-held weapons NOT THE VEHICLE WEAPONS! then
under Weapon/User Ability select needler for all of them.

Make the Elite able to drive all vehicles:
To make the Elite drive all human vehicles go to the vehicles tag and select ghost.
Select seat 0 and copy the seat name and paste it to all the seats of the human vehicles.
including the gunner seats and the passenger seats for the warthogs and the scorpion. And
Change the Vehicle ID to Ghost/Wraith.

Congratulations you have succesfully imported, swapped and made it
possible for the Elite to properly play in a multiplayer map!
If you have any questions about this turorial or you want to request another tutorial
about modding Halo you can contact me at prosniper8@aol.com or contact me through
X-Fire just add me as proslayerhalo.