hitfx = "dmg_missle_explode_combo"
bulletfx = "kinetic_exlarge_bullet"
nopenetratefx = "dmg_cloud_spray_large"
deathtype = "deathCannon"
scartype = "Kinetic_Large/Kinetic_Large"
fire_sfx =
"WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
firefx = "muzzle_flash_combo_small_capital_scale"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_HEAVY_FUSION_MISSLE_DETONATION"
hit_clamp = {
  1,
  1,
}
