Internal Release 
Version 0.1.1 

-Big Update from old .51 build 
-Includes the galactica model along with basestar from EvilleJedi and SuperNova. 

Internal Release 
Version 0.1.2 

-New UI from Darken 
-Tweaked Demo Mission from LeSunTzu 
-Changed weapons and movements of both Battlestar Galactica and Cylon Basestar from Solstyce and Apollo Cooperative Work 
-Revised Viper Flight path from Apollo 
-Speech icon showing Col. Tigh for Galactica in Demo Mission from Darken 
-Early build of "The Captain's Hand" map added to deathmatch multiplayer from Darken 

Internal Release 
Version 0.1.3 

-Changed Movement on Galactica 
-Added flack to the hull guns on galactica 
-Changed the explosive effect on the cylon nuke 


Internal Release 
Version 0.1.4 

-Added new build of "The Captain's Hand" Map. 
-Added Galactica balancing from Solstyce and Apollo 
-Added Tweaked level data for "33" demo mission from LeSunTzu 
-Added Explosions to the conventianal missiles 
-Changed the distance in which the Galactica engages Basestars 
-Changed the retalaiation range of the Galactica (this seems to help with the supression fire) 
-Added the work darken has done on the campaign 
-Changed the Cylon Nuke effect, hopefully for the last time 
-Added a Nuke Variant of the cylon Raider 
-Cleaned up the directories 
-Added the "inverted Y" tactical overlay (TO) to Nuclear weapons and the ships that fire them. (except for the basestar) 
-Increased the health of the basestar from 200,000 to 800,000 

Demo Release 
Version 0.1.5 

-Fixed Campaign Spelling and text 
-Added text to background UI that states how to play the demo mission. 
-Added thumbnails of captains hand and demo mission. 
-Added speech .fda files for Battlestar Galactica. (hopefully) 
-Added Hero units (Apollo, Starbuck, Scar, ect...) 
-Added more building and upgrade options. (heros) 
-Added Cylon Virus weapon 
-Added Hero TO "hexagon" 
-Added Hero abilities 
-Added Hero Attack family 
-Added Hero weapons 
-Give Nuclear Missiles thier own attack family 
-Added TNS music to the Menu Screen 
-Added TNS music to the 33 demo level 
-Fixed Campaign Text 
-Changed UI Text for many fields: 
-Agressive->Suppressive, Defensive->Condition One, Passive->Stand Down 
-Changed Menu text to display campaign names and titles 
-Sensor->Dredis Sensor Manager->Dredis 
-Hyperspace->FTL 
-Changed a whole lot of text which is present everywhere to be more BSG themed. 
-Added appropriate background music for demo level "33" 
-Changed main menu music to represent our demo for "33" 
-Minor bug tweaks and deletion of duplicate files 
-Adjusted Nlips values on the figher classes to match each other 
-Balanced Raider vs Viper 
-Added Cyr_kineticautogun and Hur_kineticautogun to help balance the Viper vs Raider 
-Added Antivirus protocol to the Galactica and the mkII 
-Added new laser weapons to TOS ships 
-Added Firestar Parnassus 
-Added Colonial one 
-Fixed Raptor squad sizes so they show full health 
-Gave Starbuck her Viper MkII back 
-Intergrated all of Mgoblin's work into the mod 
-Fixed the LOD changes ont he containerships so the texture is always visable 
-Fixed minor LUA errors 

Demo Bug Fix Release
Version 0.1.6 

-set the glare intensity to 0 for those getting a "white map" Bug squished! 
-Fixed Starbuck's no gunfire sounds. Bug Squished! 
-Fixed Timer count down. Bug Squished! 
-Added the proper music to starbucktakesonalleight 
-Fixed starbucks gun effects 
-Fixed double timer 
-Fixed defeated status when player wins 
-updated BSGreadme.txt 
--general updating 
--remove ship replacement sections 
--clean up the todo list 
--add more folks to the credits 
--include url for bug reporting 
-Fixed Ship disappearing issue by adjusting the LODup and down variables. 
-Starbuck should have faster Accel times then regular MKIIs 
-Upped hero's accuracy by .1 over regular 
-Tweaked Stabuck takes on all eight map 
-Apollo's accelerations should be better than your average MKVII pilot, lowered from 4 to 2 seconds. 
-Fixed the Galactica and Parnassus not making proper sounds when firing the turrets 
-Made the hur_bowcannon fire at Capital ships 
-Gave Cylon basestar missile pods... ie a subsystem 
-The missile pods are almost at the tips of the arms like the series. 
-Each pod has 4 missile launchers 
-Cylon basestar's range is now 12,000m 
-Galactica's is 10,000m (this helps engage the supression fire better) 
-Increased the Basestars missile speed from 600m/s to 1000m/s 
-Made a smoke trail for cylon missiles 
-Tweaked missile trail effects 
-More TNS Basestar balancing 
--added 2 more subsystem 
--added 2 more missiles with different fire times 
--Slowed down galactica's rof on the supression fire 
--Slowed the refire rate on the basestar 
--changed the Accuracy values on the slowed weapon's for balancing 
-Moved engine glows closer to the engines on Colonial One.
-Mac friendly icons by Le SunTzu - moved old shipicons.lua to shipicons.lua.old
