hitfx = "dmg_sml_missle_combo"
bulletfx = "dmg_sml_missle_combo"
nopenetratefx = "dmg_sml_missle_combo"
deathtype = "deathCannon"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
hit_clamp = {
  1,
  1,
}
