levelDesc = "Starbuck takes on all eight"
maxPlayers = 2

player = {}

player[0] = 
{
  id = 0,
  name = "",
  resources = 0,
  raceID = 1,
  startPos = 0,
}

player[1] = 
{
  id = 1,
  name = "StartPos1",
  resources = 0,
  raceID = 2,
  startPos = 1,
}


function DetermChunk()
--Human
   addSquadron("hur_starbuck", "hur_starbuck", {0, 0, 0}, 0, {0, 0, 0}, 0, 0)
--Cylon
  addSquadron("cyr_raider_a1", "cyr_raider", {-16000, 1500, 0}, 1, {0, 0, 0}, 0, 1)
  addSquadron("cyr_raider_a2", "cyr_raider", {-16000, 1500, 0}, 1, {0, 0, 0}, 0, 1)
--cameras
  addCamera("Start_Cam", {0, 0, 0}, {0, 0, -30})
--worldbounds
  setWorldBoundsInner({0, 0, 0}, {30000, 30000, 30000})
--SOBGroups
  createSOBGroup("sg_Galactica")
  addToSOBGroup("hur_starbuck", "sg_Galactica")
  createSOBGroup("sg_Cylon_1")
  addToSOBGroup("cyr_raider_a1", "sg_Cylon_1")
  addToSOBGroup("cyr_raider_a2", "sg_Cylon_1")
end

function NonDetermChunk()
  fogSetActive(0)
  setGlareIntensity(0)
  setLevelShadowColour(0,0,0,1)
  loadBackground("m12")
  setSensorsManagerCameraDistances(100, 100000)
  setDefaultMusic("Data:sound/music/battle/starbucktakesonalleight")
end
