hitfx = "dmg_laser_hit"
bulletfx = "Vgr_laser_combo"
nopenetratefx = "dmg_laser_hit"
deathtype = "deathBeam"
scartype = "Plasma_Bomb/Plasma_Bomb"
fire_sfx = "WEAPON/FIGHTER/FIRE/VWEAPON_LANCE_FLECHETTE_REPEATER_SHELL"
hit_sfx = "WEAPON/FIGHTER/FIRE/VWEAPON_LANCE_KINETIC_AUTOGUN_SHELL"
nopenetrate_sfx = "WEAPON/FIGHTER/IMPACT/WEAPON_FIGHTER_PLASMA_LANCE_BEAM_HIT"
hit_clamp = {
  1,
  1,
}
