hitfx = "DMG_MASSIVE_MESH_SPHERE_RINGZZ"
bulletfx = "bullet_generic"
nopenetratefx = "DMG_MASSIVE_MESH_SPHERE_RINGZZ"
deathtype = "deathCannon"
firefx = "torpedo_steam_spray"
scartype = "Vgr_HeavyMissile/Vgr_HeavyMissile"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_DESTROYER_MISSLE_LAUNCH"
hit_sfx = "weapon/carrier/impact/weapon_carrier_kinetic_burst_cannon_hit"
nopenetrate_sfx = "weapon/carrier/impact/weapon_carrier_kinetic_burst_cannon_hit"
--nopenetrate_sfx = "EXPLOSION/LARGE/ETG_EXPLODE_LARGE_PLASMA"
--hit_sfx = "EXPLOSION/LARGE/ETG_EXPLODE_LARGE_PLASMA"
hit_clamp = {
  1,
  1,
}
