hitfx = "heavy_rocket"
bulletfx = "Heavy_Rocket_Effect"
nopenetratefx = "heavy_rocket"
deathtype = "deathCannon"
scartype = "Hgn_Torpedo/Torpedo"
fire_sfx = "generic/ROCKETFIRE"
hit_sfx = "Explosion/Small/ETG_Explode_Small_Plasma"
nopenetrate_sfx = "Explosion/Small/ETG_Explode_Small_Plasma"
hit_clamp = {
  1,
  1,
}
