hitfx = "Cyr_missilebarrageexp"
bulletfx = "bullet_generic"
nopenetratefx = "dmg_missle_explode_combo"
deathtype = "deathCannon"
scartype = "Vgr_HeavyMissile/Vgr_HeavyMissile"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
hit_clamp = {
  1,
  1,
}
