hitfx = "dmg_laser_hit"
bulletfx = "kpr_laser_combo"
nopenetratefx = "dmg_laser_hit"
deathtype = "deathBeam"
scartype = "Plasma_Bomb/Plasma_Bomb"
hit_sfx = "WEAPON/CORVETTE/IMPACT/HWEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
nopenetrate_sfx = "WEAPON/CORVETTE/IMPACT/HWEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
hit_clamp = {
  1,
  1,
}
