hitfx = "plasma_hit_spray_dread"
bulletfx = "bullet_plasma_bomb_dread_combo"
nopenetratefx = "plasma_hit_spray_dread"
deathtype = "deathPlasma"
scartype = "Plasma_Bomb/Plasma_Bomb"
hit_sfx = "WEAPON/CORVETTE/IMPACT/WEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
nopenetrate_sfx = "WEAPON/CORVETTE/IMPACT/WEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
fire_sfx = "WEAPON/MEGASHIP/FIRE/plasma_fire"
firefx = "muzzle_flash_combo_small_capital_dread"
hit_clamp = {
  1,
  1,
}
