hitfx = "sunfire_explosion_combo"
bulletfx = "vgr_wave_beam_combo"
nopenetratefx = "sunfire_explosion_combo"
deathtype = "deathBeam"
firefx = "sunfire_squirt"
fire_sfx = "WEAPON/MEGASHIP/FIRE/DWEAPON_MOVER_KINETIC_AUTOGUN_SHELL"
scartype = "Plasma_Bomb/Plasma_Bomb"
hit_clamp = {
  1,
  1,
}
