Ship = 0
SubSystem = 1
build = {

--===========================================================================================================
--FIGHTERS
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_T_Wing",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 1,
    DisplayedName = "T-wing",
    Description = "<b>Designation:</b> Light Combat Interceptor\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Hoersh-Kessel Drive Inc.\n"..
		  "<b>Weapons:</b> 2x blasters (class 4)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields \n"..
		  "<b>Description:</b> A cheap and agile fighter favored by pirates and private militias.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Cloakshape",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 2,
    DisplayedName = "Cloakshape",
    Description = "<b>Designation:</b> Light Space Superiority\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x light concussion missile launchers\n"..
		  "<b>Systems:</b>\n"..
		  "<b>Description:</b> The Cloakshape is rugged and dependable, one of the older starfighters commonly found across the galaxy.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_R41",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 3,
    DisplayedName = "R-41 Starchaser",
    Description = "<b>Designation:</b> Multi-role Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Hoersh-Kessel Drive Inc.\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x light concussion missile launcher\n 2x ion cannons (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..
		  "<b>Description:</b> A well-shielded heavy fighter used on convoy raids primary for its ion cannon armament.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Z95",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 4,
    DisplayedName = "Z-95 Headhunter",
    Description = "<b>Designation:</b> Combat Interceptor\n"..
		  "<b>Length:</b> 11.8 m\n"..
		  "<b>Manufacturer:</b> Incom\n"..
		  "<b>Weapons:</b> 6x blasters (class 3)\n 2x concussion missile launcher\n"..
		  "<b>Systems:</b> shields\n"..
		  "<b>Description:</b> Headhunters are commonly used for planetary defense due to their excellent atmospheric maneuverability and ease of maintenance.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Long_Probe_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 5,
    DisplayedName = "Long Probe Y-wing",
    Description = "<b>Designation:</b>  Modified BTL-S3 Long range Surveilence Craft\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n"..
		  "<b>Systems:</b> Long range scanners, shields, hyperdrive \n"..
		  "<b>Description:</b> A modified version of the Y-wing, it is much faster and carries many long-range scanners in place of the heavy weaponry.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> All \n"..
		  "<b>Requires:</b> Fighter Designs I\n",
		
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Y_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 6,
    DisplayedName = "Y-wing",
    Description = "<b>Designation:</b> BTL-S3 Heavy Strike Fighter\n"..
		  "<b>Length:</b> 16 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)\n 2x turreted ion cannons (class 2)\n 2x proton torpedo launchers (8x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> An old and reliable fighter, its poor maneuverability is offset by its arsenal of weapons that includes ion cannons and torpedoes.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_X_wing",
    RequiredResearch = "Fighter_DesignsI",
    RequiredShipSubSystems = "",
    DisplayPriority = 7,
    DisplayedName = "X-wing",
    Description = "<b>Designation:</b> T65-B Space Superiority Fighter Bomber\n"..
		  "<b>Length:</b> 12.5 m\n"..
		  "<b>Manufacturer:</b>Incom\n"..
		  "<b>Weapons:</b> 4x blasters (class 6)\n 2x proton torpedo launchers (4x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> The mainstay fighter of the Alliance, the X-wing's all-around flexibility endears it to its pilots.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_A_wing",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 8,
    DisplayedName = "A-wing",
    Description = "<b>Designation:</b> RZ-1 Space Superiority Interceptor\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b> Dodonna/Blissex\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 2x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A very fast and agile interceptor, the A-wing provides almost no protection for the pilot.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_B_wing",
    RequiredResearch = "Fighter_DesignsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 9,
    DisplayedName = "B-wing",
    Description = "<b>Designation:</b>B-51 Heavy Assualt Bomber\n"..
		  "<b>Length:</b> 19.6 m\n"..
		  "<b>Manufacturer:</b>Slayn & Korpil\n"..
		  "<b>Weapons:</b> 3x blasters (class 5)\n 3x ion cannons (class 2)\n 2x proton torpedo launchers (14x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> Extremely heavily shielded and armoured, the B-wing was design to engage Imperial destroyers with minimal support.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_E_wing",
    RequiredResearch = "Fighter_DesignsIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 10,
    DisplayedName = "E-wing",
    Description = "<b>Designation:</b> Advanced Space Superiority Strike Fighter\n"..
		  "<b>Length:</b> 11.2 m\n"..
		  "<b>Manufacturer:</b>Frietek\n"..
		  "<b>Weapons:</b> 3x blasters (class 6)\n 2x proton torpedo launcher (7x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> Designed to replace the X-wing, the E-wing is faster and more maneuverable, but does not have the same firepower as its predecessor.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_K_wing",
    RequiredResearch = "Fighter_DesignsIII & ADV_TECH",
    RequiredShipSubSystems = "",
    DisplayPriority = 11,
    DisplayedName = "K-wing",
    Description = "<b>Designation:</b> Advanced Space Superiority Strike Fighter\n"..
		  "<b>Length:</b> 25 m\n"..
		  "<b>Manufacturer:</b>Koensayr\n"..
		  "<b>Weapons:</b> 4x blasters (class 5)\n 2x lasers (class 4)\n 4x concussion missile launchers\n 6x space bombs\n 12x Flechette missile launchers\n"..
		  "<b>Systems:</b> shields\n"..  
		  "<b>Description:</b> Primarily an atmospheric assault bomber, the K-wing possesses brutal defensive weaponry that guarantees unimpeded delivery of its heavy payload.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III, Advanced Technology\n",
  },
  {	
    Type = Ship,
    ThingToBuild = "Hgn_XJ_wing",
    RequiredResearch = "Fighter_DesignsIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 12,
    DisplayedName = "XJ-wing",
    Description = "<b>Designation:</b> T65-A4 Advanced Space Superiority Strike Fighter\n"..
		  "<b>Length:</b> 9.6 m\n"..
		  "<b>Manufacturer:</b>Incom\n"..
		  "<b>Weapons:</b> 4x rapid-fire blasters (class 6)\n 3x proton torpedo launcher (6x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A complete redesign of the venerable X-wing, the XJ-wing has greatly improved speed and maneuverability and mounts rapid-fire blasters.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Requires:</b> Fighter Designs III\n",
  },
--===========================================================================================================
--CORVETTES
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Skipray_Blastboat",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 13,
    DisplayedName = "Skipray Blastboat",
    Description = "<b>Designation:</b> GAT-12h Heavy Assualt Escort\n"..
		  "<b>Length:</b> 19 m\n"..
		  "<b>Manufacturer:</b>Seinar\n"..
		  "<b>Weapons:</b> 2x turreted blasters (class 5)\n 3x ion cannons (class 2)\n1x proton torpedo launcher (8x salvo)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A commonly used assault fighter, its ability to carry a larger payload makes it more of a light corvette than a starfighter. It is very heavily armoured and boasts impressive weaponry for its size.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Lambda_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 14,
    DisplayedName = "Lambda Shuttle",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Seinar/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitous armoured shuttle, the Lambda-class is highly configurable for multiple mission types, though in its common configuration it is slow and poorly armed.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Escort_Shuttle",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 15,
    DisplayedName = "Escort Shuttle",
    Description = "<b>Designation:</b> Armored Escort\n"..
		  "<b>Length:</b> 30 m\n"..
		  "<b>Manufacturer:</b>Cygnus\n"..
		  "<b>Weapons:</b> 1x laser (class 4)\n 3x blasters (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A more military evolution of the Lambda-class, the addition of a rear laser turret makes this shuttle ideal for escorting other ships that expect to come under fire from starfighter attack.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 16,
    DisplayedName = "Assault Transport",
    Description = "<b>Designation:</b> Heavy Assault Boarding Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b>KonGar\n"..
		  "<b>Weapons:</b> 4x lasers (class 4)\n 2x heavy rocket launchers (6x salvo)n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment  \n"..  
		  "<b>Description:</b> An exceptionally effective boarding craft, the Omega assault transport also is designed to be able to destroy what can't be boarded with its heavy rockets. Additionally, the four turreted lasers are effective at eliminating intercepting assault craft.\n"..
		  "<b>Squad size:</b> 3 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Escort_Transport",
    RequiredResearch = "Corvette_Designs & Space_MinesI & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 17,
    DisplayedName = "Escort Transport",
    Description = "<b>Designation:</b> Heavy Escort Utility Craft\n"..
		  "<b>Length:</b> 45 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Weapons:</b> 4x lasers (class 5)\n 2x ion cannons (class 2)\n 2x proton torpedo launchers (12x salvo)\n 2x anti-strikecraft minelayers n\n"..
		  "<b>Systems:</b> shields, hyperdrive, boarding/breaching equipment, minelayers\n"..  
		  "<b>Description:</b> A multi-role craft designed to be able to complete sorties unassisted, the Escort Transport is armed with mines that can be deployed to devastating effect on unsuspecting strike craft.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Space Mines I, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Patrol_Ship",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 18,
    DisplayedName = "PB-950 Patrol Ship",
    Description = "<b>Designation:</b> PB-950 Patrol Craft\n"..
		  "<b>Length:</b> 37 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 1x laser (class 5)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily designed for policing duty, the PB-950 is very maneuverable and armed for interception of strike craft or pursuing weakly armoured vessels.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Ranger_Gunship",
    RequiredResearch = "Corvette_Designs & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 19,
    DisplayedName = "Ranger Gunship",
    Description = "<b>Designation:</b> Light Corvette\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>REC\n"..
		  "<b>Weapons:</b> 4x turbolaser (class 4)\n 2x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A light corvette developed by the New Republic to replace older craft.\n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, TurbolasersI\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Lt_Gunship",
    RequiredResearch = "Corvette_Designs & TurbolasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 20,
    DisplayedName = "Corellian Picket Ship",
    Description = "<b>Designation:</b> Picket Ship\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 4)\n 2x ion cannons (class 2)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A smaller derivative of the common CR-90 Corellian corvette, the picket ship has a higher thrust-to-weight ratio allowing it to quickly respond to threats.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs, Turbolasers I\n",
  },
--===========================================================================================================
--HEAVY CORVETTES
--===========================================================================================================
--cc5500
  {
    Type = Ship,
    ThingToBuild = "Hgn_Agrave_Picket",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 21,
    DisplayedName = "Agrave Picket",
    Description = "<b>Designation:</b> Agrave Picket\n"..
		  "<b>Length:</b> 190 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 6)\n 8x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a rapid-response picket ship, the Agrave provides heavy weaponry on a very fast platform.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 22,
    DisplayedName = "Corellian Gunship",
    Description = "<b>Designation:</b> GunShip\n"..
		  "<b>Length:</b> 120 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n 6x lasers (class 5)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the many ships produced by CEC, the Corellian gunship is actually a class of heavily-armed small warships that see constant upgrades and refits.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Warrior_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 23,
    DisplayedName = "Warrior Gunship",
    Description = "<b>Designation:</b> GunShip\n"..
		  "<b>Length:</b> 190 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 6)\n 10x lasers (class 5)\n 1x concussion missile launcher\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Essentially a more modern version of the Corellian gunship, the Warrior uses the same hull as the Agrave picket ship.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 24,
    DisplayedName = "Corellian Corvette",
    Description = "<b>Designation:</b> CR-90 Multipurpose Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Designed as a multirole ship, the CR-90 wasn't specifically intended to engage in combat, but its moderate armament is sufficient to render it a useful warship.\n"..

		  "<b>Strong vs:</b> Heavy Corvettes\n"..
		  "<b>Weak vs:</b> strikecraft, Corvettes, Heavy Corvettes, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Heavy_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 25,
    DisplayedName = "Corellian Heavy Corvette",
    Description = "<b>Designation:</b> Modified CR-90 Heavy Corvette\n"..
		  "<b>Length:</b> 180 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 20x turbolasers (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A complete refit of the classic CR-90 hull, the modified corvette is significantly more combat worthy.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Marauder_Corvette",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 26,
    DisplayedName = "Marauder Corvette",
    Description = "<b>Designation:</b> Heavy Pursuit Corvette\n"..
		  "<b>Length:</b> 195 m\n"..
		  "<b>Manufacturer:</b>Republic Sienar\n"..
		  "<b>Weapons:</b> 16x turbolasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An older starship design with a slim profile and a heavy complement of turbolasers.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Heavy_Gunship",
    RequiredResearch = "Heavy_Corvette_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 27,
    DisplayedName = "Corellian Heavy Gunship",
    Description = "<b>Designation:</b> Heavy Gunship\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 4x turbolasers (class 5)\n 12x turbolasers (class 4)\n 6x lasers (class 5) \n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An extension of the gunship philosophy the heavy gunship was designed to go head to head with much larger vessels. All uneccessary equipment was left out of the design, leaving a somewhat odd-looking vessel.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> strikecraft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Corvette Designs, Turbolasers II, Concussion Missiles II\n",
  }, 


--===========================================================================================================
--Frigates
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_CC7700_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 30,
    DisplayedName = "CC-7700 Frigate",
    Description = "<b>Designation:</b> CC-7700 Light Interdiction Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
 		  "<b>Weapons:</b> 8x turbolasers (class 6) \n 14x lasers (class 5)\n 6x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, Gravity Well Projectors\n"..  
		  "<b>Description:</b> Originally designed as a heavy gunshi Seinar's introduction of gravity well projectors with the 418 series prompted the Corellian designers to upgrade the CC-7700, giving it basic interdiction capability.\n"..
		  "<b>Strong vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Gravity Well Projectors\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_CC9600_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 31,
    DisplayedName = "CC-9600 Frigate",
    Description = "<b>Designation:</b> CC-9600 Light Missile Frigate\n"..
		  "<b>Length:</b> 270 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
 		  "<b>Weapons:</b> 8x turbolasers (class 6) \n 10x lasers (class 5)\n 8x concussion missile launchers\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> Developed by CEC as an open market warship, the CC-9600 never found common acceptance in the larger navies of the galaxy, primarily because its armament was expendable and it shared relatively few components with other CEC designs, making repairs difficult.\n"..
		  "<b>Strong vs:</b> Strike Craft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Nebulon_B_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 32,
    DisplayedName = "Nebulon B Frigate",
    Description = "<b>Designation:</b> EF-76B Escort Frigate\n"..
		  "<b>Length:</b> 300 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 12x turbolasers (class 4) \n 12x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A relatively old starship design, the EF76-B dates back almost to the clone wars. Lightly armed for a frigate, it was later augmented with hangar bays during the galactic civil war.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strike Craft, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers I\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corona_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 33,
    DisplayedName = "Corona Frigate",
    Description = "<b>Designation:</b> Corona Escort Frigate\n"..
		  "<b>Length:</b> 275 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 6) \n 10x lasers (class 5)\n 4x medium concussion missile launchers\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> KDY's modern update to the venerable Nebulon series, the Corona is in use by both the New Republic and the Imperial Remnant as a heavy escort frigate.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Strike Craft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, COncussion_MissilesII\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Quasar_Fire",
    RequiredResearch = "Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 34,
    DisplayedName = "Quasar Fire Carrier",
    Description = "<b>Designation:</b> Quasar Fire Dedicated Starfighter Carrier\n"..
		  "<b>Length:</b> 350 m\n"..
		  "<b>Manufacturer:</b>Sorosub\n"..
		  "<b>Weapons:</b> 2x lasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> A refit of the Quasar Fire bulk transport, these improvised carriers saw early action with the New Republic, but not many were put in service due to the rather flimsy nature of the vessels.\n"..
		  "<b>Strong vs:</b> none\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Frigate Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Sacheen_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 35,
    DisplayedName = "Sacheen Frigate",
    Description = "<b>Designation:</b> Long Range Frigate\n"..
		  "<b>Length:</b> 375 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 7)\n 8x lasers (class 5)\n 8x ion cannons (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the vessels put into service by the New Republic, the Sacheen is a modular design and is outfitted for extended tours of duty in deep space.\n"..
		  "<b>Strong vs:</b> Corvettes, Heavy Corvettes\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },

--hapes nova
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Light_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 36,
    DisplayedName = "Corellian Light Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 280 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 16x turbolasers (class 5)\n 30x lasers (class 5)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian light frigate saw extensive service during Operation Shadow Hand. It boasts impressive weaponry for its size, but has very poor acceleration.\n"..
		  "<b>Strong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Frigate",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Concussion_MissilesII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 37,
    DisplayedName = "Corellian Frigate",
    Description = "<b>Designation:</b> Medium Frigate\n"..
		  "<b>Length:</b> 420 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b> 8x turbolasers (class 7)\n 12x lasers (class 4)\n 8x ion cannons (class 4)\n 4x concussion missile launchers\n 4x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The Corellian frigate saw extensive service during Operation Shadow Hand. It is more heavily armoured than the light frigate and has additional weaponry.\n"..
		  "<b>Strong vs:</b> Strikecraft, Corvettes, Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Loronar_Strike_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 38,
    DisplayedName = "Loronar Strike Cruiser",
    Description = "<b>Designation:</b> Strike Frigate\n"..
		  "<b>Length:</b> 450 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> A modular design, the strike cruiser is a formidable warship and sees service with many private militias as well as in larger navies.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Balrus_Cruiser",
    RequiredResearch = "Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 39,
    DisplayedName = "Belarus Strike Cruiser",
    Description = "<b>Designation:</b> Strike Frigate\n"..
		  "<b>Length:</b> 400 m\n"..
		  "<b>Manufacturer:</b>Loronar\n"..
		  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x turbolasers (class 5)\n 10x ion cannons (class 4)\n 2x Medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (2 squads)\n"..  
		  "<b>Description:</b> Developed in conjuction with New Republic engineers, the Balrus forgoes the modular nature of the earlier strike cruisers and is able to outperform them.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
--===========================================================================================================
--Heavy Frigates
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Frigate2",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 45,
    DisplayedName = "Assault Frigate MK2",
    Description = "<b>Designation:</b> Modified Assualt Frigate\n"..
		  "<b>Length:</b> 520 m\n"..
		  "<b>Manufacturer:</b>Modified Cruiser\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 7)\n 10x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, Hanger (2 squads)\n"..  
		  "<b>Description:</b> Modified from an old cruiser hull the MK2 Assault Frigate shares little in common with its larger cousin besides its high power to weight ratio and low crew complements\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC40_Destroyer",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 46,
    DisplayedName = "MC-40",
    Description = "<b>Designation:</b> MC-40 Light Destroyer\n"..
		  "<b>Length:</b> 550 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 15x turbolasers (class 4)\n 20x Lasers (class 5)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> One of the first Mon Calamari vessels to be retrofitted specifically as a warship, the MC-40 is actually a light destroyer that was pushed into service during the galactic civil war.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC40b_Destroyer",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 47,
    DisplayedName = "MC-40b",
    Description = "<b>Designation:</b> MC-40b Light Destroyer\n"..
		  "<b>Length:</b> 550 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 5)\n 20x lasers (class 5)\n 12x Ion cannons (Class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (3 squads)\n"..  
		  "<b>Description:</b> An upgrade to the MC-40, this vessel is more common and much more suited to starship combat.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Eidolon_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 48,
    DisplayedName = "Eidolon Cruiser",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 550 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
                  "<b>Weapons:</b> 14x turbolasers (class 7)\n 10x turbolasers (class 5)\n 10x ion cannons (class 4)\n 2x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Designed by KDY, the Eidolon was meant to be a direct competitor to the Loronar Strike cruiser and outperform it in every way. It saw very limited service due to the end of the Galactic civil war after Endor.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Bulk_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 49,
    DisplayedName = "Bulk Cruiser",
    Description = "<b>Designation:</b> Modified Neutron Bulk Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>Rendili\n"..
                  "<b>Weapons:</b> 30x lasers (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An old freighter design, the Neutron bulk cruiser isn't armed to combat other capital ships. However, its fast-tracking lasers are very effective against fighters and light corvettes.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes\n"..
		  "<b>Weak vs:</b>Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Dreadnaught",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 50,
    DisplayedName = "Dreadnaught Cruiser",
    Description = "<b>Designation:</b> Dreadnaught Heavy Cruiser\n"..
		  "<b>Length:</b> 600 m\n"..
		  "<b>Manufacturer:</b>Rendili\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 7)\n 20x lasers (class 4)\n 10x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> An ancient starship, Dreadnaught Cruisers were in service for more than 100 years before the clone wars. Refitting and modernisation efforts have kept these ships around and they are still effective warships despite their age.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 51,
    DisplayedName = "Assault Frigate",
    Description = "<b>Designation:</b> Modified Dreadnaught\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>Modified Rendili Dreadnaught Cruiser\n"..
                  "<b>Weapons:</b> 15x turbolasers (class 7)\n 20x lasers (class 4)\n 15x lasers (class 2)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Essentially stripped-down and automated Dreadnaught Cruisers, assault frigates were designed to eliminate the large crew complements needed for the older ships.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC60_Destroyer",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 52,
    DisplayedName = "MC-60",
    Description = "<b>Designation:</b> MC-60 Destroyer\n"..
		  "<b>Length:</b> 680 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 15x turbolasers (class 8)\n 10x lasers (class 5)\n 12x ion cannons (class 5)\n 8x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (3 squads)\n"..  
		  "<b>Description:</b> Produced right before the Vong invasion, the MC-60 is a complement to the Mediator Battlecruiser and packs a punch that exceeds larger and older warships.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II, Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Majestic_Cruiser",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 53,
    DisplayedName = "Majestic Cruiser",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>REC\n"..
                  "<b>Weapons:</b> 32x turbolasers (class 7)\n 10x ion cannons (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> A lightweight cruiser designed to be easily deployable and to pack a significant punch.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Missile_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 54,
    DisplayedName = "Corellian Missile Frigate",
    Description = "<b>Designation:</b> Heavy Missile Frigate\n"..
		  "<b>Length:</b> 820 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 12x turbolasers (class 7)\n 20x Lasers (class 5)\n 12x ion cannons (class 4)\n 24x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sector's jurisdiction, the missile frigate is still available through standard channels.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Corellian_Heavy_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 55,
    DisplayedName = "Corellian Heavy Frigate",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 890 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 10x turbolasers (class 9)\n 18x TurboLasers (class 7)\n 10x TurboLasers (class 4)\n 14x ion cannons (class 4)\n 8x medium concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (3 squads)\n"..  
		  "<b>Description:</b> Primarily used only in the Corellian Sectors jurisdiction the Heavy frigate is still available through standard channels.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II, Concussion Missiles II",
  },
--===========================================================================================================
--Destroyers
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80_Destroyer",
    RequiredResearch = "Destroyer_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 60,
    DisplayedName = "MC-80 Maximus",
    Description = "<b>Designation:</b> MC-80 Destroyer\n"..
		  "<b>Length:</b> 1200 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 48x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> The MC-80 class denotes a group of converted luxury liners instead of a specific class of ship.\n This variant is representative of the earliest converted vessels.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80b2_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 61,
    DisplayedName = "MC-80 Maria",
    Description = "<b>Designation:</b> MC-80 Destroyer\n"..
		  "<b>Length:</b> 1400 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 30x turbolasers (class 5)\n 30x ion cannons (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The MC-80 class denotes a group of converted luxury liners instead of a specific class of ship.\n This variant is representative of the wingless Liberty designs and is slightly more maneuverable at the expense of some weaponry.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80b_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 62,
    DisplayedName = "MC-80 Liberty",
    Description = "<b>Designation:</b> MC-80 Destroyer\n"..
		  "<b>Length:</b> 1500 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 5)\n 30x ion cannons (class 3)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> The MC-80 class denotes a group of converted luxury liners instead of a specific class of ship.\n This variant is representative of the Liberty designs and is slightly more heavily armed at the expense of maneuverability.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80a_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 63,
    DisplayedName = "MC-80a Naritus",
    Description = "<b>Designation:</b> MC-80a Destroyer\n"..
		  "<b>Length:</b> 1300 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 50x turbolasers (class 4)\n 20x ion cannons (class 3)\n 4x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> The MC-80 class denotes a group of converted luxury liners instead of a specific class of ship.\n This variant is representative of the later designs produced that show more influence of military ideas.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Ion Cannons II, Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC90_Destroyer",
    RequiredResearch = "Adv_Destroyer_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 64,
    DisplayedName = "MC-90 Defiance",
    Description = "<b>Designation:</b> MC-90 Destroyer\n"..
		  "<b>Length:</b> 1255 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 75x turbolasers (class 4)\n 30x ion cannons (class 3)\n 6x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> The first Mon Calamari-designed purpose-built warship, MC-90's have multiple redundant shield generators and compartmentalized construction. Initially designed to hunt down and destroy the Star Destroyer captains that refused to surrender, these ships found themselves at the frontlines during the onslaught released by the Clone Emperor.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Ion Cannons II, Proton Torpedos II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Imperator_Destroyer",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII & Proton_TorpedosII & Turbolasers II",
    RequiredShipSubSystems = "",
    DisplayPriority = 65,
    DisplayedName = "Imperator Star Destroyer",
    Description = "<b>Designation:</b> Refitted Imperator I Destroyer\n"..
		  "<b>Length:</b> 1600 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 64x turbolasers (class 7)\n 60x ion cannons (class 4)\n 8x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> Needing a heavy warship to fight the Remnant after the fall of the Empire, the New Republic rebuilt and refitted captured Imperal destroyers and hulls, updating the armament of the aging Imperator I class. The Imperator II class was deemed too expensive to produce in the interim and only captured or defecting ships were brought into the NR navy.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II, Proton Torpedos II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Hapan_Battle_Dragon",
    RequiredResearch = "Adv_Destroyer_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 66,
    DisplayedName = "Hapan Battle Dragon",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>Hapes COnsortium\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 7)\n 40x ion cannons (class 3)\n 6x ion cannons (class 4)\n 10x heavy proton torpedo launchers\n 2x pulse mass mine layers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Upgraded versions of the original Hapan ships, the complex rotation mechanism was removed once new power generators and weapons systems were installed.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Ion Cannons II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Assault_Cruiser",
    RequiredResearch = "Adv_Destroyer_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 67,
    DisplayedName = "Bothan Assault Cruiser",
    Description = "<b>Designation:</b> Advanced Destroyer\n"..
		  "<b>Length:</b> 850 m\n"..
		  "<b>Manufacturer:</b>Bothan Shipwrights\n"..
                  "<b>Weapons:</b> 24x turbolasers (class 4)\n 10x ion cannons (class 4)\n 20x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> The Bothans designed the Assault Cruiser to show that they could develop superior warships. The Assault cruiser boasts a next-generation shielding system that allows it to withstand the most furious assaults and, befitting of the Bothan mindset, a highly sensitive communications and sensor array - all in a compact spaceframe.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Ion Cannons II, Proton Torpedos II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_KDY_Republic_Cruiser",
    RequiredResearch = "Destroyer_Designs & Ion_CannonsII & Concussion_MissilesII & Turbolasers III",
    RequiredShipSubSystems = "",
    DisplayPriority = 68,
    DisplayedName = "KDY Republic Cruiser",
    Description = "<b>Designation:</b> KDY Republic Cruiser\n"..
		  "<b>Length:</b> 1000 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 16x turbolasers (class 9)\n 24x turbolasers (class 5)\n 20x ion cannons (class 4)\n 6x Medium Concussion Missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> An easily mass produced and adequetly armed vessel, the KDY Republic saw usage on many fronts during the Yuuzhan Vong war.\n"..
		  "<b>Strong vs:</b> Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers II, Ion Cannons II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Republic_Destroyer",
    RequiredResearch = "Adv_Destroyer_Designs & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 69,
    DisplayedName = "Republic Star Destroyer",
    Description = "<b>Designation:</b> Medium Destroyer\n"..
		  "<b>Length:</b> 1250 m\n"..
		  "<b>Manufacturer:</b>REC\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 7)\n 40x turbolasers (class 5)\n 20x ion cannons (class 5)\n 10x heavy torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads)\n"..  
		  "<b>Description:</b> Designed as a modern fleet equivalent of a Victory Star Destroyer, the New Republic contracted the Blissex design group to work in cooperation with Mon Calamari engineers to design a formidable and cost-effective warship.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Ion Cannons II, Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Defender_Destroyer",
    RequiredResearch = "Adv_Tech & Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 70,
    DisplayedName = "Nebula Star Destroyer",
    Description = "<b>Designation:</b> Heavy Destroyer\n"..
		  "<b>Length:</b> 1040 m\n"..
		  "<b>Manufacturer:</b>REC\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 10)\n 40x turbolasers (class 7)\n 20x ion cannons (class 4)\n 8x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> Nebula destroyers are built using many of the same components found in an Imperator II destroyer, but on a smaller hull. These ships have substantial firepower. but cost overruns made them more expensive than originally intended.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Technology, Advanced Destroyer Designs, Turbolasers III, Ion Cannons II, Concussion Missiles III\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Endurance_Carrier",
    RequiredResearch = "Adv_Destroyer_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 71,
    DisplayedName = "Endurance Fleet Carrier",
    Description = "<b>Designation:</b> Heavy Carrier\n"..
		  "<b>Length:</b> 1040 m\n"..
		  "<b>Manufacturer:</b>REC\n"..
                  "<b>Weapons:</b> 60x turbolasers (class 7)\n 20x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (25 squads)\n"..  
		  "<b>Description:</b> Based on the Nebula hull, the Endurance has more extensive hangar facilities and sacrifices the heavier weaponry for more shielding and armor.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Destroyer Designs, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Nebula_Destroyer",
    RequiredResearch = "Adv_Tech & TurboLasersIII & Adv_Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII & Grav_Wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 72,
    DisplayedName = "Rejuvenator Star Destroyer",
    Description = "<b>Designation:</b> Heavy Destroyer\n"..
		  "<b>Length:</b> 1040 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 10)\n 40x turbolasers (class 7)\n 20x ion cannons (class 4)\n 20x lasers (class 5)\n 8x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads), Grav Well Generator\n"..  
		  "<b>Description:</b> A modified form of the Defender destroyer, Rejuvenator Star Destroyers were commisioned during the Yuuzhan Vong invasion and have increased shielding, anti-starfighter protection and a gravity well generator.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Advanced Technology, Advanced Destroyer Designs, Turbolasers III, Ion Cannons II, Concussion Missiles III, Grav Wells\n",
  },
--===========================================================================================================
--Cruisers
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Mediator_Cruiser",
    RequiredResearch = "Adv_Tech & TurboLasersIII & Cruiser_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 80,
    DisplayedName = "Mediator Battle Cruiser",
    Description = "<b>Designation:</b> Heavy Cruiser\n"..
		  "<b>Length:</b> 2400 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 40x turbolasers (class 10)\n 36x laser cannons (class 5)\n 30x ion cannons (class 4)\n 48x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (8 squads)\n"..  
		  "<b>Description:</b> Following the success of the MC-90, and in an attempt to bolster a floundering military, the Mediator was commissioned. Designed specifically to hold ground in spite of overwhelming odds, the Mediator implements even more redundant shielding while also providing significant offensive armament.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> None\n"..
		  "<b>Requires:</b> Advanced Technology, Turbolasers III, Cruiser Designs, Ion Cannons II, Proton Torpedos II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_MC80c_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 81,
    DisplayedName = "MC-80 Mon Remonda",
    Description = "<b>Designation:</b> MC-80b Destroyer\n"..
		  "<b>Length:</b> 3200 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 50x turbolasers (class 8)\n 36x ion cannons (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (12 squads)\n"..  
		  "<b>Description:</b> Delivered to the New Republic as an intermediary while the MC-90 designs were finalized, the Mon Remonda was a heavily modified cruiser hull that incorporated some of the features that would be present in the forthcoming MC-90 series. These advantages were used to stunning effect in the hunt for and destruction of the Super Star Destroyer Iron Fist.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Dauntless_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 82,
    DisplayedName = "Dauntless Cruiser",
    Description = "<b>Designation:</b> ECM Cruiser\n"..
		  "<b>Length:</b> 2600 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 20x turbolasers (class 8)\n 56x turbolasers (class 4)\n 40x pulsed ion cannons (class 4)\n 6x ion cannons (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (4 squads), ECM equipment\n"..  
		  "<b>Description:</b> COncerted from Old passenger liners the Dauntless cruisers were fitted with extensive ECM capabilities and also a tremndous array of ion weaponry. Although very rare, these vessels helped the Alliance during the Rebellion.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers III, Ion Cannons II\n",
  },
{
   Type = Ship,
   ThingToBuild = "Hgn_Home_One_Cruiser",
   RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII",
   RequiredShipSubSystems = "",
   DisplayPriority = 83,
   DisplayedName = "Independence Cruiser",
   Description = "<b>Designation:</b> Command ship\n"..
		 "<b>Length:</b> 4600 m\n"..
		 "<b>Manufacturer:</b>Mon Calamari\n"..
                 "<b>Weapons:</b> 29x turbolaser batteries (class 4)\n 36x ion cannon batteries (class 3)\n"..
		 "<b>Systems:</b> shields, hyperdrive, hangar (20 squads)\n"..  
		 "<b>Description:</b> One of the largest converted Mon Calamari vessels, this cruiser, famously designated Home One at the battle of Endor, was primarily used for its extensive hangar facilities, command and control and sheer staying power. It is somewhat poorly armed but has tremendous shielding.\n"..
		 "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		 "<b>Weak vs:</b> Cruisers\n"..
		 "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Modular_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersIII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 84,
    DisplayedName = "Modular Battle Cruiser",
    Description = "<b>Designation:</b> Modified Super Bulk Freighter\n"..
		  "<b>Length:</b> 4400 m\n"..
		  "<b>Manufacturer:</b>Trans Gal Meg\n"..
                  "<b>Weapons:</b> 96x turbolasers (class 10)\n 4x ion cannons (class 6)\n 40x heavy concussion missile launchers\n 4x planetary-scale ion cannons\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (6 squads)\n"..  
		  "<b>Description:</b> Modified from a Trans Gal Meg Super-freighter, the Modular Battle Cruiser can be fitted with a variety of weapons mounted in and around the cargo pods.\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Bulwark2_Cruiser",
    RequiredResearch = "Cruiser_Designs & TurboLasersII & Ion_CannonsII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 85,
    DisplayedName = "Bulwark Battle Cruiser",
    Description = "<b>Designation:</b> Bulwark Heavy Dreadnought\n"..
		  "<b>Length:</b> 6400 m\n"..
		  "<b>Manufacturer:</b>Trans Gal Meg\n"..
                  "<b>Weapons:</b> 120x turbolasers (class 6)\n 40x ion cannons (class 3)\n 40x turbolasers (class 4)\n 100x heavy concussion missile launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (12 squads)\n"..  
		  "<b>Description:</b> The Bulwark Battle Cruiser is an old, slow, unreliable starship. Used more as a staging platform for other operations, it saw very limited combat use by the Rebellion. It is formidably armed for close range attacks, but is outranged by newer warships\n"..
		  "<b>Strong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs, Turbolasers II, Ion Cannons II, Concussion Missiles III\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Strident",
    RequiredResearch = "Adv_Tech & TurboLasersIII & Cruiser_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 86,
    DisplayedName = "Viscount Star Defender",
    Description = "<b>Designation:</b> Command ship\n"..
		  "<b>Length:</b> 9000 m\n"..
		  "<b>Manufacturer:</b>Mon Calamari\n"..
                  "<b>Weapons:</b> 100x turbolasers (class 10)\n 100x turbolasers (class 8)\n 100x laser cannons (class 5)\n 100x ion cannons (class 5)\n 48x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (8 squads)\n"..  
		  "<b>Description:</b> Designed Mon Calamari, the Vicount Star Defender is essentially the NR equivalent to an SSD, although it has somewhat less armament, it has superior shielding.\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> None\n"..
		  "<b>Requires:</b> Advanced Technology, Turbolasers III, Cruiser Designs, Ion Cannons II, Proton Torpedos II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Strident2",
    RequiredResearch = "Adv_Tech & TurboLasersIII & Cruiser_Designs & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 87,
    DisplayedName = "Strident Star Defender",
    Description = "<b>Designation:</b> Command ship\n"..
		  "<b>Length:</b> 6000 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
                  "<b>Weapons:</b> 100x turbolasers (class 10)\n 100x turbolasers (class 8)\n 100x laser cannons (class 5)\n 100x ion cannons (class 5)\n 48x heavy proton torpedo launchers\n"..
		  "<b>Systems:</b> shields, hyperdrive, hangar (8 squads)\n"..  
		  "<b>Description:</b> Designed by CEC, the Strident Star Defender is essentially the NR equivalent to an SSD, although it has somewhat less armament, it has superior shielding.\n"..
		  "<b>Strong vs:</b> All\n"..
		  "<b>Weak vs:</b> None\n"..
		  "<b>Requires:</b> Advanced Technology, Turbolasers III, Cruiser Designs, Ion Cannons II, Proton Torpedos II\n",
  },
--===========================================================================================================
--Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Nav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 100,
    DisplayedName = "Nav Buoy",
    Description = "<b>Designation:</b>  Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use.\n"..
		  "<b>Strong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Gun_Turret",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 101,
    DisplayedName = "Gun Turret",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>2x double blasters (class 5)\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Suited mainly for anti-starfighter defense, this automated turret can be deployed cheaply.\n"..
		  "<b>Strong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Missile_Platform",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 102,
    DisplayedName = "Missile Platform",
    Description = "<b>Designation:</b> Point Defense Platform\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x multipurpose ordinance launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Using multiple warhead types, this platform can engage a wide range of vessels from starfighters to frigates.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Perimeter_Defense",
    RequiredResearch = "Platform_Designs & TurboLasersI & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 103,
    DisplayedName = "Perimeter Defense Platform",
    Description = "<b>Designation:</b> Perimeter Defense Platform\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x turbolasers (class 4)\n 2x multipurpose warhead launchers\n"..
		  "<b>Systems:</b>Shields\n"..  
		  "<b>Description:</b>Useful for defense, the perimeter defense platform combines automated targetting of incoming warheads with stand-off turbolasers.\n"..
		  "<b>Strong vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b> Bombers, Frigates, Destroyers\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles I, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Ion_Platform",
    RequiredResearch = "Platform_Designs & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 104,
    DisplayedName = "Heavy Ion Emplacement",
    Description = "<b>Designation:</b> Long range disablement emplacment\n"..
		  "<b>Length:</b> 100 m\n"..
		  "<b>Manufacturer:</b>KDY\n"..
		  "<b>Weapons:</b>2x planetary-scale ion cannons\n"..
		  "<b>Systems:</b>\n"..  
		  "<b>Description:</b>A remote-controlled orbital mounting of two planetary ion cannons, this platform provides long-range defense and standoff abilities.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Heavy_Launcher",
    RequiredResearch = "Platform_Designs & Concussion_MissilesII & Concussion_MissilesIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 105,
    DisplayedName = "Heavy Warhead Launcher",
    Description = "<b>Designation:</b> Heavy Ordinance Platform\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>10x medium concussion missile launchers\n 10x heavy concussion missile launchers\n"..
		  "<b>Systems:</b>Sheilds\n"..  
		  "<b>Description:</b>An automated defense platform that has multiple heavy warhead launchers.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs, Concussion Missiles II, & Concussion Missiles III",
  },
--turbo laser platform
--mine platform
  {
    Type = Ship,
    ThingToBuild = "Hgn_Grav_Well_Mine",
    RequiredResearch = "Platform_Designs & Grav_wells",
    RequiredShipSubSystems = "",
    DisplayPriority = 108,
    DisplayedName = "Gravity Well Mine",
    Description = "<b>Designation:</b> Interdiction Mine\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Gravity Well Generator\n"..  
		  "<b>Description:</b>Not exceptionally useful for preventing hyperspace jumps into an area, the grav well mine is more suited to interrupting hyperspace in a known hyperspace lane.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs & Gravity Wells",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Defense_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 109,
    DisplayedName = "Area Shield Generation Platform",
    Description = "<b>Designation:</b> Area Shield Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A platform that can temporarily put up a large-area deflector shield. Its energy is drained quickly and it is not 100-percent effective against all weapons, as a planetary generator would be.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Cloak_Platform",
    RequiredResearch = "Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 110,
    DisplayedName = "Area Cloak Generation Platform",
    Description = "<b>Designation:</b> Area Cloak Generator\n"..
		  "<b>Length:</b> 150 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>\n"..
		  "<b>Systems:</b>Shield Projector\n"..  
		  "<b>Description:</b>A Platform that can put up a large area Sensor Cloak Field\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_CloakNav_Buoy",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 111,
    DisplayedName = "Stealth Nav Buoy",
    Description = "<b>Designation:</b> Stealthed Navigation Aide\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b> \n"..
		  "<b>Systems:</b> Hyperspace beacon \n"..
		  "<b>Description:</b> This Bouy is sensor stealthed. Constructing two Buoys and linking them establishes a hyperspace corridor that any vessel can use\n"..
		  "<b>Squad size:</b> 1 \n"..
		  "<b>Stong vs:</b> None \n"..
		  "<b>Weak vs:</b> None\n",
  },

--===========================================================================================================
--Heavy Platforms
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_FighterShipyard",
    RequiredResearch = "Fighter_DesignsI | Corvette_Designs | Heavy_Corvette_Designs | Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 90,
    DisplayedName = "X-7 Fighter Factory",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 400 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Fighter, corvette, platform and utility production facilities\n"..  
		  "<b>Description:</b>A small orbital fabrication facility that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Fighter Designs I or Corvette Designs or Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_DestroyerShipyard",
    RequiredResearch = "Destroyer_Designs | Heavy_Frigate_Designs | Frigate_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 91,
    DisplayedName = "X-9 Destroyer Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 2500 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Frigate, Destroyer, platform and utility production facilities\n"..  
		  "<b>Description:</b>A standard orbital shipyard that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Destroyer Designs or Frigate Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_CruiserShipyard",
    RequiredResearch = "Cruiser_Designs | Heavy_Platform_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 92,
    DisplayedName = "X-11 Cruiser Shipyard",
    Description = "<b>Designation:</b> Production Facility\n"..
		  "<b>Length:</b> 7000 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defense weaponry\n"..
		  "<b>Systems:</b>Cruiser, platform and utility production facilities\n"..  
		  "<b>Description:</b>A large orbital shipyard that can have a single-use hyperdrive attached to it to facilitate construction in remote areas.\n"..
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b> Cruiser Designs or Heavy Platform Designs",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_XQ_1_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 115,
    DisplayedName = "XQ-1 Platform",
    Description = "<b>Designation:</b> Starfighter firebase\n"..
		  "<b>Length:</b> 1200 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>8x dual turbolasers (class 7)\n 3x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>A standardized platform frame that can serve multiple roles and has extensive docking facilities.\n"..
		  "<b>Strong vs:</b>Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Bombers, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II",
  },
--Bravos I
--Bravos II
  {
    Type = Ship,
    ThingToBuild = "Hgn_Golan_I_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 118,
    DisplayedName = "Golan I Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 1231 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>28x turbolasers (class 5)\n 40x laser cannons (class 4)\n 6x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>Primarily effective at destroying corvettes and fighters along with providing customs and policing service, the Golan I platform is the smallest of the Golan orbital facilities that are commonly used.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Concussion Missiles II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Golan_II_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Concussion_MissilesII",
    RequiredShipSubSystems = "",
    DisplayPriority = 119,
    DisplayedName = "Golan II Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2156 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x turbolasers (class 7)\n 10x medium concussion missile launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>Used primarily as a heavy gun platform, the Golan II defense platform has enough firepower to ward off any potential raiders and give pause to larger fleets that are attempting to enter the area.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Medium Concussion Missiles",
  },	
  {
    Type = Ship,
    ThingToBuild = "Hgn_Golan_III_Platform",
    RequiredResearch = "Heavy_Platform_Designs & TurboLasersII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 120,
    DisplayedName = "Golan III Platform",
    Description = "<b>Designation:</b> Orbital Defense Installation\n"..
		  "<b>Length:</b> 2400 m\n"..
		  "<b>Manufacturer:</b>Golan Arms\n"..
		  "<b>Weapons:</b>50x turbolasers (class 5)\n 24x long-range heavy proton torpedo launchers\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads)\n"..  
		  "<b>Description:</b>One of the largest mobile combat platforms in production, the Golan III has tremendous standoff capability and significant shielding.\n"..
		  "<b>Strong vs:</b>Corvettes, Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Cruisers\n"..
		  "<b>Requires:</b> Heavy Platform Designs, TurboLasers II, Proton Torpedos II",
  },
--research platform
--===========================================================================================================
--Utility
--===========================================================================================================

  {
    Type = Ship,
    ThingToBuild = "Hgn_Mole_Miner",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 150,
    DisplayedName = "Mole Miner",
    Description = "<b>Designation:</b> Resource Gatherer\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Resource Gathering and processing equipment\n"..  
		  "<b>Description:</b>A highly efficient and durable resource-gathering machine.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Repair_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 153,
    DisplayedName = "Repair Droid",
    Description = "<b>Designation:</b> Maintanence Droid\n"..
		  "<b>Length:</b> 10 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Repair Equipment\n"..  
		  "<b>Description:</b>A modified labor droid that can repair significant damage to starships quickly.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_ECM_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 154,
    DisplayedName = "ECM Probe",
    Description = "<b>Designation:</b> ECM Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Jamming Equipment\n"..  
		  "<b>Description:</b>A probe that will generate interference on the enemy's scanners.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Hyperspace_Detector",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 155,
    DisplayedName = "Hyperspace Detector",
    Description = "<b>Designation:</b> Hyperspace Detector\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Hyperwave detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with equipment to detect hyperspace distortions and give advanced warning of inbound vessels.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Proximity_Sensor",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 156,
    DisplayedName = "Proximity Sensor",
    Description = "<b>Designation:</b> Proximity Sensor\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Proximity Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect incoming vessels in realspace.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Cloak_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 157,
    DisplayedName = "Cloak Detector Probe",
    Description = "<b>Designation:</b> Cloak Detector Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Cloak Detection Sensors\n"..  
		  "<b>Description:</b>A probe fitted with sensors to detect cloaked ships.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Ferret",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 158,
    DisplayedName = "Ferret Scout",
    Description = "<b>Designation:</b> Automated Scout Drone\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>1x Turreted Blaster (class 3)\n"..
		  "<b>Systems:</b>Long Range Sensors, Sensor Stealth, ECM Jamming equipment\n"..  
		  "<b>Description:</b>A small unmanned survey craft with a comprehensive electronic countermeasures suite.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Galofree_Transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 159,
    DisplayedName = "Galofree Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 110 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Support and Repair equipment, Boarding apparatus\n"..  
		  "<b>Description:</b>A multipurpose civilian transport that can assist in fleet operations by capturing or repairing vessels.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Action_IV",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 160,
    DisplayedName = "Action VI Transport",
    Description = "<b>Designation:</b> Modified Transport\n"..
		  "<b>Length:</b> 60 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Weapons:</b>4x Lasers (class 3)\n"..
		  "<b>Systems:</b>Long Range Sensors, Sensor Stealth, ECM Jamming equipment\n"..  
		  "<b>Description:</b>A converted civilian vessel fitted with a comprehensive sensors package.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Haaj_Fleet_Tender",
    RequiredResearch = "Frigate_Designs & TurboLasersI",
    RequiredShipSubSystems = "",
    DisplayPriority = 161,
    DisplayedName = "Haaj Fleet Tender",
    Description = "<b>Designation:</b> Modified Sacheen Frigate\n"..
		  "<b>Length:</b> 350 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>2x turbolasers (class 7)\n"..
		  "<b>Systems:</b>Support and Repair equipment\n"..  
		  "<b>Description:</b>A modified version of the Sacheen frigate that is used as a fleet tender and a repair vessel.\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Probe",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 15200,
    DisplayedName = "Probot",
    Description = "<b>Designation:</b> Probe\n"..
		  "<b>Length:</b> 2 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Systems:</b>Long-range scanners\n"..  
		  "<b>Description:</b>A cheap and fast scout droid.\n",
  },

--===========================================================================================================
--Heavy Utility
--===========================================================================================================
  {
    Type = Ship,
    ThingToBuild = "Hgn_Mining_Ship",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 151,
    DisplayedName = "Mining Ship",
    Description = "<b>Designation:</b> Resource Exploration and processor\n"..
		  "<b>Length:</b> 700 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b>Point Defenses\n"..
		  "<b>Systems:</b>Shields, hangar (12 squads), Resource processing equipment\n"..  
		  "<b>Description:</b>A civilian vessel in military service to help discover resources that may be put to use.\n",
  }, 
  {
    Type = Ship,
    ThingToBuild = "Hgn_Construction_Ship",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 171,
    DisplayedName = "Construction Ship",
    Description = "<b>Designation:</b> Heavy mobile construction ship\n"..
		  "<b>Length:</b> 3100 m\n"..
		  "<b>Manufacturer:</b>CEC\n"..
		  "<b>Systems:</b> shields, hyperdrive, construction and resourcing facilities\n"..  
		  "<b>Description:</b> A military conversion of a civilian construction ship, it is a highly modular design that can build facilities both internally and externally in deep space.\n"..
--
		  "<b>Strong vs:</b> None\n"..
		  "<b>Weak vs:</b> Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_Ginivex",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 99799,
    DisplayedName = "Ginivex Fighter",
    Description = "<b>Designation:</b> Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 2x blasters (class 3)\n"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>Only effective in numbers, the Vulture droid is a very cheap fighter\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_Vulture_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 99700,
    DisplayedName = "Vulture Droid",
    Description = "<b>Designation:</b> droid Fighter\n"..
		  "<b>Length:</b> 8 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 2x blasters (class 3)\n"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>Only effective in numbers, the Vulture droid is a very cheap fighter\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Nantex",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 99701,
    DisplayedName = "Nantex Interceptor",
    Description = "<b>Designation:</b>  medium Combat Interceptor\n"..
		  "<b>Length:</b> 13 m\n"..
		  "<b>Manufacturer:</b> KDY\n"..
		  "<b>Weapons:</b> 1x lasers (class 5)"..
		  "<b>Description:</b> Produced by the Geonosian foundries, these vessels are cheap but heavily armed.\n"..
		  "<b>Squad size:</b> 6 \n"..
		  "<b>Stong vs:</b> Fighters \n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes\n",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_Tri_Droid",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 997020,
    DisplayedName = "Tri Droid",
    Description = "<b>Designation:</b> droid Fighter\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b> Xi-Char\n"..
		  "<b>Weapons:</b> 1x laser(class 2)\n 3x blasters (class 3)\n 2x Buzz droid missiles"..
	          "<b>Systems:</b> \n"..
		  "<b>Description:</b>A highly effective droid fighter, it is quite expensive and heavily armed\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> Fighters\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_TechnoUnion_Fighter",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 997021,
    DisplayedName = "Mankvim-814",
    Description = "<b>Designation:</b> Interceptor\n"..
		  "<b>Length:</b> 5 m\n"..
		  "<b>Manufacturer:</b> Techno Union\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)"..
	          "<b>Systems:</b>Shields \n"..
		  "<b>Description:</b>Probably the most well rounded Separatist fighters, these vessels are cheap to produce and have shields\n"..
		  "<b>Squad size:</b> 6\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_boarding_transport",
    RequiredResearch = "Corvette_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 413434,
    DisplayedName = "Boarding Transport",
    Description = "<b>Designation:</b> Lambda Armed Multipurpose Courier\n"..
		  "<b>Length:</b> 20 m\n"..
		  "<b>Manufacturer:</b>Seinar/Cygnus\n"..
		  "<b>Weapons:</b> 4x blasters (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive \n"..  
		  "<b>Description:</b> A ubiquitious armoured shuttle, the lambda is highly configurable for multiple missions, though in its common configuration it is slow and poorly armed \n"..
		  "<b>Squad size:</b> 2 \n"..
		  "<b>Stong vs:</b> Corvettes\n"..
		  "<b>Weak vs:</b> Fighters, Corvettes, Heavy Corvettes, Frigates\n"..
		  "<b>Requires:</b> Corvette Designs\n",
  },
{
    Type = Ship,
    ThingToBuild = "Hgn_Diamond_Cruiser",
    RequiredResearch = "",
    RequiredShipSubSystems = "",
    DisplayPriority = 997121,
    DisplayedName = "Diamond Cruiser",
    Description = "<b>Designation:</b> Light Cruiser Transport\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b> Techno Union\n"..
		  "<b>Weapons:</b> 2x blasters (class 5)"..
	          "<b>Systems:</b>Shields \n"..
		  "<b>Description:</b>Probably the most well rounded Separatist fighters, these vessels are cheap to produce and have shields\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> None\n"..
		  "<b>Weak vs:</b> All\n"..
		  "<b>Requires:</b>",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_HardCell",
    RequiredResearch = "Frigate_Designs & TurbolasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 99702,
    DisplayedName = "Hardcell",
    Description = "<b>Designation:</b> Light Escort Frigate\n"..
		  "<b>Length:</b> 195 m\n"..
		  "<b>Manufacturer:</b>\n"..
		  "<b>Weapons:</b> 3x turbolasers (class 7)\n"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Using a solid fuel booster system the hard cell is very inefficient\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Pinnance",
    RequiredResearch = "Frigate_Designs & TurbolasersII",
    RequiredShipSubSystems = "",
    DisplayPriority = 99703,
    DisplayedName = "Pinnance",
    Description = "<b>Designation:</b> Light Escort Frigate\n"..
		  "<b>Length:</b> 230 m\n"..
		  "<b>Manufacturer:</b>Geonosians\n"..
		  "<b>Weapons:</b> 1x Prow mounted particle cannon\n2x Turbolasers (class 7)\n 4x turbolasers (class 6)\n 4x lasers (class 5)"..
		  "<b>Systems:</b> shields, hyperdrive\n"..  
		  "<b>Description:</b> Equiped with advanced sensor cloaking technology the pinannce is a fast strike vessel\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Heavy Frigates, Destroyers\n"..
		  "<b>Requires:</b> Frigate Designs, Turbolasers II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Munificent_Frigate",
    RequiredResearch = "Heavy_Frigate_Designs & TurboLasersIII & Ion_CannonsII",
    RequiredShipSubSystems = "",
    DisplayPriority = 99705,
    DisplayedName = "Munificent Star Frigate",
    Description = "<b>Designation:</b> Heavy Frigate\n"..
		  "<b>Length:</b> 825 m\n"..
		  "<b>Manufacturer:</b>Hoersh Kessel\n"..
                  "<b>Weapons:</b> 1x turbolaser (class 15)\n 2x turbolasers (class 10)\n 26x TurboLasers (class 4)\n 2x ion cannons (class 5)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (4 squads)\n"..  
		  "<b>Description:</b> Used by the Intergalactic Banking Clan, these vessels have sophisticated communication equipment and hyperdrives. they are also very heavily armed.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers\n"..
		  "<b>Weak vs:</b>Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Heavy Frigate Designs, Turbolasers III, Ion Cannons II",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Recusant_Destroyer",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII",
    RequiredShipSubSystems = "",
    DisplayPriority = 99706,
    DisplayedName = "Recusant Destroyer",
    Description = "<b>Designation:</b> Support Destroyer\n"..
		  "<b>Length:</b> 1187 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 2x turbolasers (class 12)\n 4x turbolasers (class 8)\n 6x Double Turbolasers (class 7)\n 5x Turbolasers (class 7)\n 20x Lasers (class 5)"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (6 squads)\n"..  
		  "<b>Description:</b> Many of these ships were built by the Confederacy during the clone wars, they are Skeletal in Structure and are decently armed.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Providence_Cruiser",
    RequiredResearch = "Destroyer_Designs & TurboLasersIII & Ion_CannonsII & Proton_TorpedosII",
    RequiredShipSubSystems = "",
    DisplayPriority = 99707,
    DisplayedName = "Providence Cruiser",
    Description = "<b>Designation:</b> Providence Carrier Cruiser\n"..
		  "<b>Length:</b> 1008 m\n"..
		  "<b>Manufacturer:</b>\n"..
                  "<b>Weapons:</b> 28x turbolasers (class 8)\n 34x turbolasers (class 4)\n 2x ion cannons (class 5)\n 12x Heavy Proton Torpedo Launchers (60x salvo)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> The Providence Carrier-Cruiser has an unprecidented arsenal along with shields modelled after stolen mon calimari technology, sensor cloaking and a cavernous hanger. Very few of these warships were constructed and fewer survived the Clone Wars.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates, Heavy Frigates, Destroyers, Cruisers\n"..
		  "<b>Weak vs:</b> Cruisers\n"..
		  "<b>Requires:</b> Destroyer Designs, Turbolasers III, Ion Cannons II,Proton Torpedos II\n",
  },
 {
    Type = Ship,
    ThingToBuild = "Hgn_Lucrehulk",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 99710,
    DisplayedName = "Lucrehulk DCS",
 Description = "<b>Designation:</b> Droid Control Ship\n"..
		  "<b>Length:</b> 3255 m\n"..
		  "<b>Manufacturer:</b>Hoerch Kessel\n"..
		  "<b>Weapons:</b> 80x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> Used by the Trade Federation, these vessels are Freighters modified to carry droid master control computers and act as carriers for thousands of battle droids.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs\n",
  },
  {
    Type = Ship,
    ThingToBuild = "Hgn_Lucrehulk_BB",
    RequiredResearch = "Cruiser_Designs",
    RequiredShipSubSystems = "",
    DisplayPriority = 99711,
    DisplayedName = "Lucrehulk BB",
    Description = "<b>Designation:</b> Droid Battleship\n"..
		  "<b>Length:</b> 3105 m\n"..
		  "<b>Manufacturer:</b>Hoerch Kessel\n"..
		  "<b>Weapons:</b> 96x turbolasers (class 4)\n"..
		  "<b>Systems:</b> shields, hyperdrive, hanger (20 squads)\n"..  
		  "<b>Description:</b> An upgraded combat capable version of the contorl ship, it sacrifices the ability to coordinate droid fighters in exchange for greater survivability.\n"..
		  "<b>Squad size:</b> 1\n"..
		  "<b>Stong vs:</b> Heavy Corvettes, Frigates\n"..
		  "<b>Weak vs:</b>Strikecraft, Destroyers, Cruisers\n"..
		  "<b>Requires:</b> Cruiser Designs\n",
  },

}
