-- LuaDC version 0.9.19
-- 5/23/2004 7:23:34 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net
--
Resource = 
{ 
    speechIdleWaitTime = 45, 
    speechWaitTime = 20, 
    similarDistance = 1800, 
    initialExtraResourcesDistance = 4000, 
    MaxDistancetoNewRU = 20000, 
    earlyDockingMinCapacity = 0.5, 
    earlyDockingFactor = 0.2, 
    earlyDockingMinDistance = 600, 
    flyingToResourceGoalTolerance = 50, 
    flyingUpFromResourceGoalTolerance = 18, 
    pointAboveResourceDistance = 50, 
    startGettingInPositionDistanceFromResource = 350, 
    StartFadeResources = 100, }
DustCloud = 
{ 
    maxCharge = 5000, 
    chargedPercentage = 0.4, 
    damageToChargeFactor = 1, 
    dissipationTime = 300, 
    jumpRadiusMultiplier = 1.5, 
    progressLightningChargeDifference = 200, 
    chargedColour = 
        { 0.5, 0.74, 0.964, 1, }, 
    chargedEmissiveColour = 
        { 0.5, 0.7, 0.9, 1, }, 
    sensorsOutlineColour = 
        { 1, 0.3, 0.44, 0.16, }, 
    chargedEmissiveFalloffTime = 0.4, 
    timeBetweenLightningMin = 3, 
    timeBetweenLightningMax = 5, 
    timeBetweenChargedLightningMin = 1, 
    timeBetweenChargedLightningMax = 3, 
    maxSpinSpeed = 0.05, 
    wobbleFrequency = 3, 
    wobbleAmplitude = 20, 
    radiusScale = 0.8, }
Nebula = 
{ 
    radiusScale = 0.7, }
Formation = 
{ 
    VelocityMultiplier = 0.7, 
    TurnVelocityMultiplier = 0.9, 
    RecalcPathTime = 10, 
    PathFollowRadius = 50, }
ShipController = 
{ 
    GoalInfluence = 0.6, 
    zRotationAccelerationMultiplier = 2, 
    flightManeuverRotationBoost = 2, 
    accelerationPow = 2, 
    glancingBounceFactor = 0.6, }
Ship = 
{ 
    battleTimeOutTime = 10, 
    sensorsHiddenTimeOutTime = 1, 
    radiationTimeOutTime = 1, 
    chargedDustCloudTimeOutTime = 1, 
    salvageSpawnPercentage = 0.7, 
    subSystemMouseEnterSound = "SFX_ButtonEnter", 
    subSystemMouseClickSound = "SFX_ButtonClick", }
Docking = 
{ 
    FlyBehindQueueDistance = 0, 
    QueueSpacingDirection = 
        { 0, 0.707, -0.707, }, 
    QueueHeightDirection = 
        { -1, 0, 0, }, 
    dockQueueSelectionQueueMultiplier = 600, 
    dockQueueSelectionOccupiedMultiplier = 600, 
    approachDistanceMultiplier = 3, 
    minDockingTime = 0.6, 
    dockingDistanceBandSize = 1050, 
    timeForReChoosingDockShip = 2, 
    timeForLatchInterpolation = 2, }
Launching = 
{ 
    familyDontAvoidOnLaunch = "SmallRock", }
Parade = 
{ 
    ParadeDefaultGrowthSpacing = 300, 
    rallyPointMinDistance = 2500, }
AdvRigidBody = 
{ 
    SpaceFriction = 0, }
ResearchData = 
{ 
    ResearchShipExponent = 0.5, }
BuildData = 
{ 
    retireRefundRatio = 0.8, 
    buildCancelRefundRatio = 1, 
    buildMaxCircleSize = 0.1, 
    buildSlowDown = 0.8, }
Avoidance = 
{ 
    extraAvoidanceDistance = 1, 
    formationPathfindRadiusMultiplier = 1.1, 
    formationPathfindRadiusAddition = 50, 
    capsuleLookAheadTime = 3, 
    shipPathfindLookAheadTime = 1, 
    extraShipAvoidanceDistance = 20, 
    avoidingForALongTimeTurns = 10, 
    familyAvoidanceBoxPriority = "SmallRock", }
OrderData = 
{ 
    maxDistanceFromGoal = 90, }
WeaponFire = 
{ 
    FriendlyFireRatio = 0, }
HyperSpace = 
{ 
    costPerMetre = 0.01, 
    minSpeedForHyperspace = 0.000001, }
SensorPing = 
{ 
    cost = 100, }
Capture = 
{ 
    startLatchCommandDistance = 800, 
    zeroHealthMultiplier = 8, 
    lowShipsPerShipMultiplier = 0.1, 
    highShipsPerShipMultiplier = 0.05, 
    highShips = 8, 
    minModifier = 0.1, 
    maxModifier = 4, 
    immobilisedCaptureProgress = 0.75, 
    disableTime = 60, }
RepairInfo = 
{ 
    timeToWaitAfterLastDamageBeforeUnlatching = 5, 
    slowDownFactor = 0.7, }
EngineTrailInfo = 
{ 
    BaseToTrailTime0 = 0, 
    BaseToTrailTime1 = 0.0078125, 
    BaseToTrailTime2 = 0.1, 
    BaseToTrailTime3 = 1, 
    BaseToTrailFactors0 = 
        { 0, 0, 1, }, 
    BaseToTrailFactors1 = 
        { 0, 1.1, 1.2, }, 
    BaseToTrailFactors2 = 
        { 0, 0.4, 1.2, }, 
    BaseToTrailFactors3 = 
        { 0, 0, 1, }, 
    TrailTextureWidth = 128, 
    NearFadeDistance = 1000, 
    FarFadeDistance = 5750, 
    FarFadeValue = 0.5, 
    TotalFadeStartDistance = 15000, 
    TotalFadeEndDistance = 20000, 
    TrailSaturationLimit = 1, 
    BurnSaturationLimit = 0.2, 
    TrailColourLuminanceMin = 0.4, 
    BlackLimit = 0.1, 
    BlackTrailHue = 0, 
    BlackTrailSat = 1, 
    BlackTrailLum = 0.5, 
    OrphanFadeTime = 3, 
    UseRefTexture = 1, 
    UseHueShift = 0, 
    RefTextureColour = 
        { 0.365, 0.553, 0.667, 1, }, }
CombatInfo = 
{ 
    numberOfSecondsForDamageAssesment = 3, 
    heavyDamageFraction = 0.3, 
    damagedFraction = 0.2, 
    damagedFractionSubsystem = 0.4, 
    criticallyDamagedFraction = 0.05, 
    battleTrackerReductionFraction = 0.99, 
    maxWeaponOffsetTime = 0.6, 
    numberOfBlockedShotsBeforeMove = 4, 
    shieldDamageTimeout = 6, 
    priorityDistanceBandSize = 5000, 
    distanceBandSize = 800, 
    attackerBandSize = 8, }
UnitCapsInfo = 
{ 
    minUnitCaps = 0, }
AutoFormationInfo = 
{ 
    paddingX = 200, 
    paddingY = 200, 
    paddingZ = 200, }
LatchInfo = 
{ 
    initialOffsetFromLatchPoint = 50, 
    flyingToLatchPointTolerance = 70, 
    flyingAboveLatchPointDistance = 90, 
    tooFarFromPointSqr = 400, }
StrikeGroupInfo = 
{ 
    minSpeedFraction = 0.4, 
    maxSpeedFraction = 0.98, 
    maxSpeedWhenCloserThan = 200, 
    minSpeedWhenFurtherThan = 700, 
    strikeGroupSpacing = 1.8, 
    mirrorAngle = 45, }
TimingInfo = 
{ 
    modifierTiming = 10, 
    combatScanForRetaliationTargetsTiming = 20, 
    idleScanningForRetaliationTargetsTiming = 30, 
    guardScanningForRetaliationTargetsTiming = 20, 
    moveScanningForRetaliationTargetsTiming = 30, 
    inactiveIdleTime = 30, }
MineLayingInfo = 
{ 
    maxFieldRadius = 30000, 
    distanceMultiplierForSphere = 0.001, 
    mineSpacing = 2000, }
CollisionInfo = 
{ 
    kamikazeDamageMultiplier = 7, 
    normalCollisionDamageMultiplier = 1, }
FXInfo = 
{ 
    windStrength = 
        { 15, 15, 0, }, 
    fadePointDistance = 4000, 
    maxPointDistance = 8000, 
    beamFadePercentage = 0.75, }
AutoLODInfo = 
{ 
    DesiredFPS = 10, 
    MinScaleFactor = 1, 
    MaxScaleFactor = 50, 
    ScaleDelta = 0.08, 
    IncreaseDelta = 0.0033, 
    DecreaseDelta = 0.005, 
    RenderTimeDelta = 0.0033, }
MultiplierCap = 
{ 
  default = 1.5,
  WeaponDamage = 1.4,
  WeaponAccuracy = 1.4,
  CloakDetection = 4,
  VisualRange = 4,
  PrimarySensorsRange = 2,
  SecondarySensorsRange = 2,
BuildSpeed = 500,
ShieldRegenerationRate = 1000, }
