hitfx = "super_beam_dmg_combo"
bulletfx = "Super_beam_generic"
nopenetratefx = "super_beam_dmg_combo"
blowthroughfx = "null1"
deathtype = "deathBeam"
scartype = "Hgn_Torpedo/Torpedo"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
nopentrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
hit_clamp = {
  0.5,
  1.25,
}
