hitfx = "dmg_cloud_combo"
bulletfx = "TurboLaser_15D_effect"
nopenetratefx = "dmg_laser_hit"
deathtype = "deathBeam"
firefx = "i_laser_xlarge"
scartype = "Plasma_Bomb/Plasma_Bomb"
fire_sfx = "turbolaser/tl_heavy_imp"
hit_sfx = "WEAPON/CORVETTE/IMPACT/WEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
nopenetrate = "WEAPON/CORVETTE/IMPACT/WEAPON_CORVETTE_PULASAR_CANNON_BEAM_HIT"
hit_clamp = {
  1,
  1,
}
