hitfx = "spacebombboom"
bulletfx = "Space_Bomb_Effect"
nopenetratefx = "spacebombboom"
firefx = "torpedo_steam_spray"
deathtype = "deathCannon"
scartype = "Vgr_HeavyMissile/Vgr_HeavyMissile"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_DESTROYER_MISSLE_LAUNCH"
hit_sfx = "Explosion/large/etg_explode_large_firey"
nopenetrate_sfx = "Explosion/large/etg_explode_large_firey"
hit_clamp = {
  1,
  1,
}