hitfx = "hit_generic"
bulletfx = "bullet_generic"
nopenetratefx = "hit_generic"
deathtype = "deathCannon"
scartype = "Plasma_Bomb/Plasma_Bomb"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
hit_clamp = {
  1,
  1,
}
