hitfx = "ion_dmg_ring_spray"
bulletfx = "beam_generic_bc"
nopenetratefx = "ion_dmg_ring_spray"
blowthroughfx = "blowthrough_generic"
deathtype = "deathBeam"
scartype = "iontrail"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
firefx = "ion_beam_charge_combo_bc"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_BATTLECRUISER_ION_CANNON_BEAM"
nopentrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
hit_clamp = {
  0.5,
  1.25,
}
