hitfx = "vgr_ion_dmg_ring"
bulletfx = "vgr_beam_generic"
nopenetratefx = "vgr_ion_dmg_ring"
blowthroughfx = "blowthrough_generic"
deathtype = "deathBeam"
scartype = "iontrail"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
nopentrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
hit_clamp = {
  0.5,
  1.25,
}
