hitfx = "Cylon_BaseStar_Nuke"
bulletfx = "kinetic_huge_bullet"
nopenetratefx = "Cylon_BaseStar_Nuke"
deathtype = "deathCannon"
firefx="muzzle_flash_combo_Large_capital_scale"
fire_sfx="WEAPON/CARRIER/FIRE/WEAPON_CARRIER_KINETIC_BURST_CANNON_SHELL"
scartype = "Kinetic_Large/Kinetic_Large"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLECHETTE_CANNON_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLECHETTE_CANNON_HIT"
hit_clamp = {
  1,
  1,
}
