hitfx = "dmg_cloud_torpedo_combo"
bulletfx = "vgr_130ac"
nopenetratefx = "dmg_cloud_torpedo_combo"
deathtype = "deathCannon"
scartype = "Kinetic_Large/Kinetic_Large"
fire_sfx ="customwpn/medgun_atmosphere"
firefx = "muzzle_flash_combo_small_frigate"
hit_clamp = {
  1,
  1,
}
