hitfx = "dmg_cloud_torpedo_combo"
blowthroughfx = "dmg_cloud_torpedo_combo"
bulletfx = "bullet_generic"
nopenetratefx = "dmg_cloud_torpedo_combo"
deathtype = "deathCannon"
scartype = "Hgn_Torpedo/Torpedo"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_HEAVY_FUSION_MISSILE_DETONATION"
nopentrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_HEAVY_FUSION_MISSILE_DETONATION"
hit_clamp = {
  1,
  1,
}
