-- LuaDC version 0.9.19
-- 5/23/2004 11:08:29 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net
--
fx = 
{ 
style = "STYLE_COMBO", 
properties = 
	{
		property_00 =
		{ 
			name = "Fx1", 
			type = "VARTYPE_STRING", 
			value = "DMG_CLOUD_MAIN_EXP_FLASH_RING",
		},
		property_01 =
		{ 
			name = "Fx2", 
			type = "VARTYPE_STRING", 
			value = "DMG_CLOUD_FLASH_RING_large",
		},
	}, 
}

-- "DMG_CLOUD_FLASH_RING_large"			bright yellow flash
-- "DMG_SPHERE_HALO"				redish flash + expanding ring
-- "DMG_capital_explosion_spray"		somewhat random spray of fire
-- "dmg_hull_panel_spray01"			01-07, panels breaking loose from the ship (broken)
-- "dmg_ripers_ring"				bluish oval expanding ring
-- "dmg_torpedo_ball_ring_mesh_light"		redish flash
-- "dmg_flare_spray_capital"			coned redish particle spray
-- "DMG_PANEL_CHUNKS_SPRAY"			spray of large chunks
-- "dmg_capital_mushroom_spray"			coned spray of fire, smaller than DMG_capital_explosion_spray
-- "DMG_CAPITAL_SPHERE_CONE"			small directed mesh sphere
-- "DMG_CLOUD_MAIN_EXP_FLASH_RING"		bright white ringed flash larger than DMG_CLOUD_FLASH_RING_large
-- "DMG_LINES_SPRAY_missle"			nothing?
-- "DMG_CAPITAL_EXPLOSION_SPRAY_MUSHROOM"	small explosion, leaves cloud for short time
-- "dmg_flare_spray_capitaly"			huge redish particle spray
-- "dmg_torpedo_ball_ring_meshy"		redish flash
-- "DMG_CAPITAL_EXPLOSION_TENDRILZ"		sereral bursts of fire in random dirs, leaves thick smoke cloud for a long time (not good on FPS use only on small scale, looks DAMN good)
-- "dmg_cloud_flash_ring_large_soloy"		small white flash
-- "DMG_capital_explosion_sprayy"		lots of explosions in many dirs, large



--        property_06 = 
--        { 
--            name = "FX7", 
--            type = "VARTYPE_STRING", 
--            value = "DMG_PANEL_CHUNKS_SPRAY", }, 
--        property_05 = 
--        { 
--           name = "FX6", 
--            type = "VARTYPE_STRING", 
--            value = "dmg_flare_spray_capital", }, 
--        property_07 = 
--        { 
--            name = "FX8", 
--            type = "VARTYPE_STRING", 
--            value = "dmg_torpedo_ball_ring_mesh_light", }, 
--        property_02 = 
--        { 
--            name = "FX3", 
--            type = "VARTYPE_STRING", 
--            value = "dmg_ripers_ring", }, 
--        property_01 = 
--        { 
--            name = "Fx2", 
--            type = "VARTYPE_STRING", 
--            value = "DMG_CLOUD_FLASH_RING_large", }, 
--        property_04 = 
--        { 
--            name = "FX5", 
--            type = "VARTYPE_STRING", 
--            value = "DMG_SPHERE_HALO", }, 
--        property_03 =  --This is the causing the huge scars on ships!!
--       { 
--            name = "FX4", 
--            type = "VARTYPE_STRING", 
--            value = "DMG_HULL_PANEL_COMBO", }, 
--        property_00 = 
--        { 
--            name = "Fx1", 
--            type = "VARTYPE_STRING", 
--            value = "DMG_capital_explosion_spray", },

