hitfx = "dmg_wave_explosion_combo"
bulletfx = "vgr_wave_beam_combo"
nopenetratefx = "dmg_wave_explosion_combo"
deathtype = "deathPlasma"
scartype = "Plasma_Bomb/Plasma_Bomb"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_DESTROYER_CANNON_SHELL"
firefx = "sunfire_squirt"
hit_clamp = {
  1,
  1,
}