hitfx = "dmg_massive_sphere_spray"
bulletfx = "kinetic_small_bullet"
nopenetratefx = "dmg_massive_sphere_spray"
deathtype = "deathCannon"
scartype = "Kinetic_Small/Kinetic_Small"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_CARRIER_KINETIC_BURST_CANNON_SHELL"
firefx = "muzzle_flash_combo_small_frigate"
hit_nlips = 0.0005
bullet_nlips = 0.0001
hit_clamp = {
  1,
  1,
}
