-- LuaDC version 0.9.19
-- 5/23/2004 7:16:36 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to Age2uN@gmx.net
--
buildFamily = 
    { 
    { 
        name = "Fighter_Hur", }, 
    { 
        name = "Corvette_Hur", }, 
    { 
        name = "SuperCap_Hur", }, 
    { 
        name = "SubSystem_Hur", }, 
    {
        name = "Utility_Hur", }, 
    { 
        name = "Fighter_Cyr", }, 
    { 
        name = "SuperCap_Cyr", }, 
    {
        name = "Utility_Cyr", }, 
    {  
        name = "Fighter_Huo", }, 
    { 
        name = "SuperCap_Huo", }, 
    { 
        name = "Utility_Huo", }, 
    {
        name = "Fighter_Cyo", },
    { 
        name = "SuperCap_Cyo", }, 
    {
        name = "Utility_Cyo", }, 
    {
        name = "NotBuildable", }, 
    }
displayFamily = 
    { 
    { 
        name = "Fighter", 
        stringParam = "$2100", 
        numParam = 1, }, 
    { 
        name = "Corvette", 
        stringParam = "$2101", 
        numParam = 2, }, 
    { 
        name = "Frigate", 
        stringParam = "$2102", 
        numParam = 3, }, 
    { 
        name = "Capital", 
        stringParam = "$2103", 
        numParam = 4, }, 
    { 
        name = "Flagship", 
        stringParam = "$2104", 
        numParam = 6, }, 
    { 
        name = "Platform", 
        stringParam = "$2105", 
        numParam = 7, }, 
    { 
        name = "Utility", 
        stringParam = "$2106", 
        numParam = 8, }, 
    { 
        name = "SubSystemModule", 
        stringParam = "$2107", 
        numParam = 9, }, 
    { 
        name = "SubSystemSensors", 
        stringParam = "$2108", 
        numParam = 10, }, 
    { 
        name = "Munition", 
        stringParam = "$2109", 
        numParam = 11, }, 
    { 
        name = "Megalith", 
        stringParam = "$2110", 
        numParam = 12, }, 
    }
attackFamily = 
    { 
    { 
        name = "Fighter", 
        numParam = 1, }, 
    { 
        name = "Corvette", 
        numParam = 1, }, 
    { 
        name = "Frigate", 
        numParam = 1, }, 
    { 
        name = "Utility", 
        numParam = 1, }, 
    { 
        name = "Munition", 
        numParam = 1, }, 
    {  
        name = "SmallCapitalShip", 
        numParam = 1, }, 
    { 
        name = "BigCapitalShip", 
        numParam = 1, }, 
    { 
        name = "Mothership", 
        numParam = 1, }, 
    { 
        name = "Emplacement", 
        numParam = 1, }, 
    { 
        name = "UnAttackable", 
        numParam = 0, }, 
    { 
        name = "SubSystem", 
        numParam = 1, }, 
    { 
        name = "Resource", 
        numParam = 1, }, 
    { 
        name = "ResourceLarge", 
        numParam = 1, }, 
    { 
        name = "Capturer", 
        numParam = 1, }, 
    { 
        name = "Chimera", 
        numParam = 1, },
    { 
        name = "Hero", 
        numParam = 1, }, 
    { 
        name = "Nuke", 
        numParam = 1, },	
    }
dockFamily = 
    { 
    { 
        name = "Mover", }, 
    { 
        name = "Fighter", }, 
    { 
        name = "Corvette", }, 
    { 
        name = "Frigate", }, 
    { 
        name = "Utility", }, 
    { 
        name = "Controller", }, 
    { 
        name = "Platform", }, 
    { 
        name = "SuperCap", }, 
    { 
        name = "BattleCruiser", }, 
    { 
        name = "Transport", }, 
    { 
        name = "Shipyard", }, 
    { 
        name = "Flagship", }, 
    { 
        name = "Resource", }, 
    { 
        name = "Inhibitor", }, 
    { 
        name = "LargeSalvage", }, 
    { 
        name = "UltraCap", }, 
    { 
        name = "CantDock", },
	{ 
        name = "Hero", }, 	
    }
avoidanceFamily = 
    { 
    { 
        name = "None", 
        numParam = 0, }, 
    { 
        name = "DontAvoid", 
        numParam = 1, }, 
    { 
        name = "Strikecraft", 
        numParam = 2, }, 
    { 
        name = "Utility", 
        numParam = 3, }, 
    { 
        name = "Frigate", 
        numParam = 4, }, 
    { 
        name = "SmallRock", 
        numParam = 5, }, 
    { 
        name = "Capital", 
        numParam = 6, }, 
    { 
        name = "SuperCap", 
        numParam = 7, }, 
    { 
        name = "BattleCruiser", 
        numParam = 8, }, 
    { 
        name = "MotherShip", 
        numParam = 9, }, 
    { 
        name = "BigRock", 
        numParam = 10, }, 
    { 
        name = "SuperPriority", 
        numParam = 11, }, 
    }
collisionFamily = 
    { 
    { 
        name = "Small", 
        numParam = 0, }, 
    { 
        name = "Big", 
        numParam = 1, }, 
    { 
        name = "Unmoveable", 
        numParam = 2, }, 
    }
autoFormationFamily = 
    { 
    { 
        name = "Fighter", 
        numParam = 0, }, 
    { 
        name = "Corvette", 
        numParam = 1, }, 
    { 
        name = "Frigate", 
        numParam = 2, }, 
    { 
        name = "CapShip", 
        numParam = 3, }, 
    { 
        name = "SuperCap", 
        numParam = 4, }, 
    }
armourFamily = 
    { 
    { 
        name = "Unarmoured", }, 
    { 
        name = "LightArmour", }, 
    { 
        name = "MediumArmour", }, 
    { 
        name = "HeavyArmour", }, 
    { 
        name = "SubSystemArmour", }, 
    { 
        name = "TurretArmour", }, 
    { 
        name = "ResArmour", }, 
    { 
        name = "MoverArmour", }, 
    { 
        name = "PlanetKillerArmour", }, 
    { 
        name = "MineArmour", }, 
    { 
        name = "ChunkArmour", }, 
	{ 
        name = "HeroArmour", }, 	
    }
unitcapsFamily = 
    { 
    { 
        name = "Fighter", 
        numParam = 1, 
        stringParam = "$2113", }, 
    { 
        name = "Corvette", 
        numParam = 10, 
        stringParam = "$2114", }, 
    { 
        name = "Frigate", 
        numParam = 20, 
        stringParam = "$2115", }, 
    { 
        name = "Capital", 
        numParam = 30, 
        stringParam = "$2116", }, 
    { 
        name = "Platform", 
        numParam = 40, 
        stringParam = "$2117", }, 
    { 
        name = "Utility", 
        numParam = 50, 
        stringParam = "$2118", }, 
    { 
        name = "Mothership", 
        numParam = 60, 
        stringParam = "$2119", }, 
    { 
        name = "DreadNaught", 
        numParam = 70, 
        stringParam = "$2120", }, 
    { 
        name = "SPMovers", 
        numParam = 80, 
        stringParam = "$2121", }, 
    { 
        name = "SinglePlayerMisc", 
        numParam = 90, 
        stringParam = "This should not be displayed", }, 
    { 
        name = "CommStation", 
        numParam = 100, 
        stringParam = "This should not be displayed", }, 
    }
unitcapsShipType = 
    { 
    { 
        name = "MinelayerCorvette", 
        numParam = 11, 
        stringParam = "$2135", }, 
    { 
        name = "Mover", 
        numParam = 12, 
        stringParam = "$2121", }, 
    { 
        name = "TorpedoFrigate", 
        numParam = 21, 
        stringParam = "$2122", }, 
    { 
        name = "CaptureFrigate", 
        numParam = 22, 
        stringParam = "$2123", }, 
    { 
        name = "DefenseFieldFrigate", 
        numParam = 23, 
        stringParam = "$2124", }, 
    { 
        name = "Destroyer", 
        numParam = 31, 
        stringParam = "$2125", }, 
    { 
        name = "Carrier", 
        numParam = 32, 
        stringParam = "$2126", }, 
    { 
        name = "Battlecruiser", 
        numParam = 33, 
        stringParam = "$2127", }, 
    { 
        name = "Shipyard", 
        numParam = 34, 
        stringParam = "$2128", }, 
    { 
        name = "HyperspacePlatform", 
        numParam = 41, 
        stringParam = "$2129", }, 
    { 
        name = "ResourceCollector", 
        numParam = 51, 
        stringParam = "$2130", }, 
    { 
        name = "ResourceController", 
        numParam = 52, 
        stringParam = "$2131", }, 
    { 
        name = "Probe", 
        numParam = 53, 
        stringParam = "$2132", }, 
    { 
        name = "ECMProbe", 
        numParam = 54, 
        stringParam = "$2133", }, 
    { 
        name = "ProximitySensor", 
        numParam = 55, 
        stringParam = "$2134", }, 
    }
