hitfx = "dmg_sml_missle_combo"
bulletfx = "Concussion_Missile_Effect"
nopenetratefx = "dmg_sml_missle_combo"
deathtype = "deathCannon"
fire_sfx = "generic/MISSILEFIRE"
hit_sfx = "weapon\frigate\impact\weapon_frigate_flak_cannon_hit"
nopenetrate_sfx = "weapon\frigate\impact\weapon_frigate_flak_cannon_hit"
hit_clamp = {
  1,
  1,
}
