hitfx = "dmg_plasma_cloud_combo"
bulletfx = "bullet_plasma_bomb_dread_combo"
nopenetratefx = "dmg_plasma_cloud_combo"
deathtype = "deathPlasma"
scartype = "Plasma_Bomb/Plasma_Bomb"
fire_sfx = "WEAPON/MEGASHIP/FIRE/DWEAPON_MOVER_KINETIC_AUTOGUN_SHELL"
firefx = "muzzle_flash_combo_small_capital_dread"
hit_clamp = {
  1,
  1,
}
