bulletfx = "dmg_sml_missle_combo"
nopenetratefx = "dmg_sml_missle_combo"
deathtype = "deathCannon"
hit_clamp = {
  1,
  1,
}
scartype = "Bullet/Bullet"
bullet_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
