hitfx = "hit_generic"
bulletfx = "bullet_generic_multi"
nopenetratefx = "hit_generic"
deathtype = "deathCannon"
scartype = "Bullet/Bullet"
hit_sfx = "WEAPON/FIGHTER/IMPACT/WEAPON_FIGHTER_PEA_SHOOTER_HIT"
hit_clamp = {
  1,
  1,
}
