hitfx = "dmg_cloud_spray_large"
bulletfx = "bullet_flak_combo"
nopenetratefx = "nopen_generic"
deathtype = "deathCannon"
scartype = "default"
bullet_nlips = 0.0005
hit_nlips = 0.0005
bullet_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
hit_clamp = {
  1,
  1,
}
