hitfx = "ion_dmg_ring_spray_kpr"
bulletfx = "beam_generic_kpr"
nopenetratefx = "ion_dmg_ring_spray_kpr"
blowthroughfx = "blowthrough_generic"
deathtype = "deathBeam"
scartype = "iontrail"
firefx = "ion_beam_kpr_charge_combo"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
fire_sfx = "WEAPON/CARRIER/FIRE/WEAPON_BATTLECRUISER_ION_CANNON_BEAM"
nopentrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_ION_CANNON_BEAM_HIT"
hit_clamp = {
  0.5,
  1.25,
}
