hitfx = "torpexplodex_lod"
bulletfx = "proton_torpedo_effect"
nopenetratefx = "torpexplodex_lod"
deathtype = "deathCannon"
fire_sfx = "generic/TorpFire"
hit_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_TORPEDO_HIT"
hit_clamp = {
  1,
  1,
}
