bulletfx = "mine_clear_combo"
nopenetratefx = "nopen_generic"
deathtype = "deathCannon"
hit_clamp = {
  1,
  1,
}
firefx = "muzzle_flash_combo_small_frigate"
fire_sfx = "Weapon/Corvette/Fire/WEAPON_CORVETTE_Vulcan_Kinetic_Turret_Shell"
scartype = "Bullet/Bullet"
bullet_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
nopenetrate_sfx = "WEAPON/FRIGATE/IMPACT/WEAPON_FRIGATE_FLAK_CANNON_HIT"
