AttackStyleName = CircleStrafe
Data = {
  howToBreakFormation = StraightAndScatter,
  inRangeMultiplier = 0.9,
  optimumRangeMultiplier = 9,
  rangeMultiplierForHeight = 0.3,
  RandomActions = {},
  BeingAttackedActions = {},
  FiringActions = {},
}
