hitfx = "dmg_missle_explode_combo"
bulletfx = "bullet_generic"
nopenetratefx = "dmg_missle_explode_combo"
deathtype = "deathCannon"
scartype = "Hgn_Torpedo/Torpedo"
hit_sfx = "weapon/corvette/impact/WEAPON_CORVETTE_Mine_Detonation"
hit_clamp = {
  1,
  1,
}
