hitfx = "dmg_massive_sphere_spark_spray"
bulletfx = "kinetic_large_bullet"
nopenetratefx = "dmg_massive_sphere_spark_spray"
deathtype = "deathCannon"
scartype = "Kinetic_Large/Kinetic_Large"
fire_sfx = "WEAPON/CARRIER/FIRE/VWEAPON_CARRIER_KINETIC_BURST_CANNON_SHELL"
firefx = "muzzle_flash_combo_small_capital2"
hit_clamp = {
  1,
  1,
}
