hitfx = "dmg_cloud_spray_large"
bulletfx = "kinetic_large_bullet"
nopenetratefx = "dmg_cloud_spray_large"
deathtype = "deathCannon"
scartype = "Kinetic_Large/Kinetic_Large"
fire_sfx = "customwpn/medgun_atmosphere"
firefx = "muzzle_flash_combo_small_capital2"
hit_clamp = {
  1,
  1,
}
