AttackStyleName = MoveToTargetAndShoot
Data = {
  howToBreakFormation = StraightAndScatter,
  inRangeMultiplier = 0.4,
  happilySameHeight = 4000,
  TooLongOutOfRange = 10,
  moveAttackMaxDistanceMultiplier = 1.2,
  maxTimeToSpendTryingToMatchHeight = 0,
  flyToTargetBecauseItsFarOutOfRangeDelay = 2,
  flyToSameHeightAsTargetDelay = 0,
  flyToAboveTheTargetDelay = 0,
	tryToGetAboveTarget = 0,
	angleFromUp = 45,
	maxTimeToSpendFlyingToAbove = 0,
  RandomActions = {
    {
      Type = PickNewTarget,
      Weighting = 5,
    },
    {
      Type = InterpolateTarget,
      Weighting = 100,
    },
    {
      Type = NoAction,
      Weighting = 200,
    },
  },
  BeingAttackedActions = {
    {
      Type = PickNewTarget,
      Weighting = 20,
    },
    {
      Type = InterpolateTarget,
      Weighting = 100,
    },
    {
      Type = NoAction,
      Weighting = 200,
    },
},
  FiringActions = {
    {
      Type = InterpolateTarget,
      Weighting = 50,
    },
    {
      Type = NoAction,
      Weighting = 400,
    },
    {
      Type = FlightManeuver,
      Weighting = 1,
      FlightManeuverName = "CNinetyDegRightTurn",
    },
    {
      Type = FlightManeuver,
      Weighting = 1,
      FlightManeuverName = "CNinetyDegLeftTurn",
    },
  },
}






--AttackStyleName = FaceTarget
--Data = {
--  inRangeFactor=0.5,
--  tooSlowSpeed=100,
--  tooFastMultiplier=2.0,
--  facingAngle=0,
--  tryToMatchHeight = 0, 
--  tryToGetAboveTarget=0,
--  SlideDistanceMultiplier=0.5,
--  flyToTargetBecauseItsFarOutOfRangeDelay = 0, 
--  flyToTargetBecauseItsMovingAwayDelay = 1, 
--  stopAndFaceTheTargetDelay = 45, 
--  RandomActions = {
--    {
--      Type = PickNewTarget,
--      Weighting = 10,
--    },
--    {
--      Type = InterpolateTarget,
--      Weighting = 10,
--    },
--   {
--      Type = NoAction,
--      Weighting = 50,
--    },
--  },
--  BeingAttackedActions = {},
--  FiringActions = {
--    { 
--            Type = PickNewTarget, 
--            Weighting = 10, }, 
--   {
--      Type = NoAction,
--      Weighting = 50,
--    },
--  },
--}
