hitfx = "dmg_laser_hit"
bulletfx = "vgr_wave_beam_combo_small"
nopenetratefx = "dmg_laser_hit"
deathtype = "deathBeam"
firefx = "sunfire_squirt_small"
scartype = "Plasma_Bomb/Plasma_Bomb"
fire_sfx = "WEAPON/CORVETTE/FIRE/VWEAPON_CORVETTE_LASER_CANNON_BEAM"
hit_clamp = {
  1,
  1,
}
