[0] HWSE v1.40 beta 4 log opened: 7/5/2003 12:46:58 PM
[0] ------------------------------
[1] Opening D:\Games\Homeworld\r2\repaircorvette\r10\lod3\repaircorvette.peo...
[1] 
-> HOMEWORLD peo file at hand,
[1]      ( file size 42588 bytes, 'local size' is 0,
[1]          containing 8 objects,
[1]           0 public materials and 26 local ).
[1] 
Loading 26 materials:
[1] - ' engine '      ( #0 & texture #0 )
[1] - ' Engine_tail '      ( #1 & texture #1 )
[1] - ' front '      ( #2 & texture #2 )
[1] - ' Tail_Tip '      ( #3 & texture #3 )
[1] - ' Vent_Rear_LR '      ( #4 & texture #4 )
[1] - ' Windows '      ( #5 & texture #5 )
[1] - ' Sides_Back '      ( #6 & texture #6 )
[1] - ' Bottom_Front '      ( #7 & texture #7 )
[1] - ' Bottom_Sides '      ( #8 & texture #8 )
[1] - ' Rear_LR '      ( #9 & texture #9 )
[1] - ' Ion_Tube '      ( #10 & texture #10 )
[1] - ' Behind_Windows '      ( #11 & texture #11 )
[1] - ' Engine_LR '      ( #12 & texture #12 )
[1] - ' Tail_LR '      ( #13 & texture #13 )
[1] - ' Eyes_Inner '      ( #14 & texture #14 )
[1] - ' Eyes '      ( #15 & texture #15 )
[1] - ' Top_Mid_LR '      ( #16 & texture #16 )
[1] - ' Eyes '      ( #17 & texture #15 )
[1] - ' EF_Hangar_Bottom '      ( #18 & texture #17 )
[1] - ' Turret_Base '      ( #19 & texture #18 )
[1] - ' page0 '      ( #20 & texture #19 )
[1] - ' EF_Top '      ( #21 & texture #20 )
[1] - ' Hangar_walls '      ( #22 & texture #21 )
[1] - ' Turret_Medium '      ( #23 & texture #22 )
[1] - ' Turret_Large '      ( #24 & texture #23 )
[1] - ' EF_Hangar_Top '      ( #25 & texture #24 )
[1] 
-> NOTE: object sharing is switched off

[1] -- Stats:
[1]    nPolygons: 384
[1]       offset: 1796
[1]    nVertices: 402
[1]       offset: 21156
[1]    nFaceNormals: 305
[1]          offset: 28756
[1]    nVertNormals: 402
[1]          offset: 0
[1]   actual offset: 33636
[1] -> Loading Polygons: 1797
[1] -- Stats:
[1]    nPolygons: 38
[1]       offset: 17156
[1]    nVertices: 21
[1]       offset: 27588
[1]    nFaceNormals: 27
[1]          offset: 40068
[1]    nVertNormals: 21
[1]          offset: 0
[1]   actual offset: 40500
[1] -> Loading Polygons: 17157
[1] -- Stats:
[1]    nPolygons: 46
[1]       offset: 18676
[1]    nVertices: 27
[1]       offset: 27924
[1]    nFaceNormals: 34
[1]          offset: 40836
[1]    nVertNormals: 27
[1]          offset: 0
[1]   actual offset: 41380
[1] -> Loading Polygons: 18677
[1] -- Stats:
[1]    nPolygons: 6
[1]       offset: 20516
[1]    nVertices: 7
[1]       offset: 28356
[1]    nFaceNormals: 1
[1]          offset: 41812
[1]    nVertNormals: 7
[1]          offset: 0
[1]   actual offset: 41828
[1] -> Loading Polygons: 20517
[1] -- Stats:
[1]    nPolygons: 2
[1]       offset: 20756
[1]    nVertices: 4
[1]       offset: 28468
[1]    nFaceNormals: 1
[1]          offset: 41940
[1]    nVertNormals: 4
[1]          offset: 0
[1]   actual offset: 41956
[1] -> Loading Polygons: 20757
[1] -- Stats:
[1]    nPolygons: 3
[1]       offset: 20836
[1]    nVertices: 5
[1]       offset: 28532
[1]    nFaceNormals: 1
[1]          offset: 42020
[1]    nVertNormals: 5
[1]          offset: 0
[1]   actual offset: 42036
[1] -> Loading Polygons: 20837
[1] -- Stats:
[1]    nPolygons: 3
[1]       offset: 20956
[1]    nVertices: 5
[1]       offset: 28612
[1]    nFaceNormals: 1
[1]          offset: 42116
[1]    nVertNormals: 5
[1]          offset: 0
[1]   actual offset: 42132
[1] -> Loading Polygons: 20957
[1] -- Stats:
[1]    nPolygons: 2
[1]       offset: 21076
[1]    nVertices: 4
[1]       offset: 28692
[1]    nFaceNormals: 1
[1]          offset: 42212
[1]    nVertNormals: 4
[1]          offset: 0
[1]   actual offset: 42228
[1] -> Loading Polygons: 21077
[1] Creating 3d object EF
[1] 
 Statistics for object 0 :
[1]   - name = ' EF '
[1]   - 402 vertices
[1]   - 384 polygons
[1]   - 305 face normals
[1]   - 402 vertex normals
[1]    ( object is it's own parent )
[1] 
       mesh dimensions are:
[1]         > x      72.41006
[1]         > y      178.7543
[1]         > z      261.5302

[1] Creating 3d object EF_Chin_Turret
[1] 
 Statistics for object 1 :
[1]   - name = ' EF_Chin_Turret '
[1]   - 21 vertices
[1]   - 38 polygons
[1]   - 27 face normals
[1]   - 21 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      11.4798
[1]         > y      23.7407
[1]         > z      36.2965

[1] Creating 3d object EF_Turret
[1] 
 Statistics for object 2 :
[1]   - name = ' EF_Turret '
[1]   - 27 vertices
[1]   - 46 polygons
[1]   - 34 face normals
[1]   - 27 vertex normals
[1]   - parent object is object 3
[1] 
       mesh dimensions are:
[1]         > x      18.39054
[1]         > y      54.63693
[1]         > z      64.90667

[1] Creating 3d object EF_Elevator
[1] 
 Statistics for object 3 :
[1]   - name = ' EF_Elevator '
[1]   - 7 vertices
[1]   - 6 polygons
[1]   - 1 face normals
[1]   - 7 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      5.854416E-02
[1]         > y      60.45752
[1]         > z      69.93382

[1] Creating 3d object EF_Door
[1] 
 Statistics for object 4 :
[1]   - name = ' EF_Door '
[1]   - 4 vertices
[1]   - 2 polygons
[1]   - 1 face normals
[1]   - 4 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      6.396652
[1]         > y      81.19926
[1]         > z      84.17175

[1] Creating 3d object EF_Bottom_Door_F
[1] 
 Statistics for object 5 :
[1]   - name = ' EF_Bottom_Door_F '
[1]   - 5 vertices
[1]   - 3 polygons
[1]   - 1 face normals
[1]   - 5 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      0.058545
[1]         > y      60.45752
[1]         > z      43.96405

[1] Creating 3d object EF_Bottom_Door_A
[1] 
 Statistics for object 6 :
[1]   - name = ' EF_Bottom_Door_A '
[1]   - 5 vertices
[1]   - 3 polygons
[1]   - 1 face normals
[1]   - 5 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      0.052041
[1]         > y      60.45752
[1]         > z      25.96977

[1] Creating 3d object EF_Front_Windows
[1] 
 Statistics for object 7 :
[1]   - name = ' EF_Front_Windows '
[1]   - 4 vertices
[1]   - 2 polygons
[1]   - 1 face normals
[1]   - 4 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      10.99183
[1]         > y      27.54261
[1]         > z      29.52076

[1] Loading materials....
[1]   name: engine
[1]     -> Self Illuminated
[1]   name: Engine_tail
[1]     -> Self Illuminated
[1]   name: front
[1]     -> Smoothing
[1]   name: Tail_Tip
[1]     -> (no flags set)
[1]   name: Vent_Rear_LR
[1]     -> (no flags set)
[1]   name: Windows
[1]     -> Smoothing
[1]   name: Sides_Back
[1]     -> Smoothing
[1]   name: Bottom_Front
[1]     -> (no flags set)
[1]   name: Bottom_Sides
[1]     -> Smoothing
[1]   name: Rear_LR
[1]     -> Smoothing
[1]   name: Ion_Tube
[1]     -> Self Illuminated
[1]   name: Behind_Windows
[1]     -> Self Illuminated
[1]   name: Engine_LR
[1]     -> Self Illuminated
[1]   name: Tail_LR
[1]     -> (no flags set)
[1]   name: Eyes_Inner
[1]     -> (no flags set)
[1]   name: Eyes
[1]     -> Smoothing
[1]   name: Top_Mid_LR
[1]     -> Smoothing
[1]   name: Eyes
[1]     -> (no flags set)
[1]   name: EF_Hangar_Bottom
[1]     -> Self Illuminated
[1]   name: Turret_Base
[1]     -> (no flags set)
[1]   name: page0
[1]     -> Smoothing
[1]   name: EF_Top
[1]     -> Smoothing
[1]   name: Hangar_walls
[1]     -> Self Illuminated
[1]   name: Turret_Medium
[1]     -> Smoothing
[1]   name: Turret_Large
[1]     -> Smoothing
[1]   name: EF_Hangar_Top
[1]     -> (no flags set)
[1] Creating 3d view for LOD3, object EF
[1] 
 Statistics for object 0 :
[1]   - name = ' EF '
[1]   - 352 vertices
[1]   - 364 polygons
[1]   - 305 face normals
[1]   - 402 vertex normals
[1]    ( object is it's own parent )
[1] 
       mesh dimensions are:
[1]         > x      72.41006
[1]         > y      178.7543
[1]         > z      261.5302

[1] Creating 3d view for LOD3, object EF_Chin_Turret
[1] 
 Statistics for object 1 :
[1]   - name = ' EF_Chin_Turret '
[1]   - 19 vertices
[1]   - 34 polygons
[1]   - 27 face normals
[1]   - 21 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      11.4798
[1]         > y      23.7407
[1]         > z      36.2965

[1] Creating 3d view for LOD3, object EF_Turret
[1] 
 Statistics for object 2 :
[1]   - name = ' EF_Turret '
[1]   - 23 vertices
[1]   - 42 polygons
[1]   - 34 face normals
[1]   - 27 vertex normals
[1]   - parent object is object 3
[1] 
       mesh dimensions are:
[1]         > x      18.39054
[1]         > y      54.63693
[1]         > z      64.90667

[1] Creating 3d view for LOD3, object EF_Elevator
[1] 
 Statistics for object 3 :
[1]   - name = ' EF_Elevator '
[1]   - 7 vertices
[1]   - 6 polygons
[1]   - 1 face normals
[1]   - 7 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      5.854416E-02
[1]         > y      60.45752
[1]         > z      69.93382

[1] Creating 3d view for LOD3, object EF_Door
[1] 
 Statistics for object 4 :
[1]   - name = ' EF_Door '
[1]   - 4 vertices
[1]   - 2 polygons
[1]   - 1 face normals
[1]   - 4 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      6.396652
[1]         > y      81.19926
[1]         > z      84.17175

[1] Creating 3d view for LOD3, object EF_Bottom_Door_F
[1] 
 Statistics for object 5 :
[1]   - name = ' EF_Bottom_Door_F '
[1]   - 5 vertices
[1]   - 3 polygons
[1]   - 1 face normals
[1]   - 5 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      0.058545
[1]         > y      60.45752
[1]         > z      43.96405

[1] Creating 3d view for LOD3, object EF_Bottom_Door_A
[1] 
 Statistics for object 6 :
[1]   - name = ' EF_Bottom_Door_A '
[1]   - 5 vertices
[1]   - 3 polygons
[1]   - 1 face normals
[1]   - 5 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      0.052041
[1]         > y      60.45752
[1]         > z      25.96977

[1] Creating 3d view for LOD3, object EF_Front_Windows
[1] 
 Statistics for object 7 :
[1]   - name = ' EF_Front_Windows '
[1]   - 4 vertices
[1]   - 2 polygons
[1]   - 1 face normals
[1]   - 4 vertex normals
[1]   - parent object is object 0
[1] 
       mesh dimensions are:
[1]         > x      10.99183
[1]         > y      27.54261
[1]         > z      29.52076

[1] 
Saving D:\Games\Homeworld\r2\repaircorvette\r10\lod3\repaircorvette.peo
[1] Saving Homeworld format PEO,
[1]   containing 8 objects
[1]    ( 8 active objects found ),
[1]     and 26 materials.
[1] 
Writing object list at offset 69,
[1]  Object EF is
[1]   not a shared object,
[1]   Polygon offset at 1796,
[1]   Vertex offset at 20036, and
[1]   Face normal offset at 26740 / 277 / 352.
[1]  Object EF_Chin_Turret is
[1]   not a shared object,
[1]   Polygon offset at 16356,
[1]   Vertex offset at 25668, and
[1]   Face normal offset at 36804 / 27 / 19.
[1]  Object EF_Turret is
[1]   not a shared object,
[1]   Polygon offset at 17716,
[1]   Vertex offset at 25972, and
[1]   Face normal offset at 37540 / 31 / 23.
[1]  Object EF_Elevator is
[1]   not a shared object,
[1]   Polygon offset at 19396,
[1]   Vertex offset at 26340, and
[1]   Face normal offset at 38404 / 1 / 7.
[1]  Object EF_Door is
[1]   not a shared object,
[1]   Polygon offset at 19636,
[1]   Vertex offset at 26452, and
[1]   Face normal offset at 38532 / 1 / 4.
[1]  Object EF_Bottom_Door_F is
[1]   not a shared object,
[1]   Polygon offset at 19716,
[1]   Vertex offset at 26516, and
[1]   Face normal offset at 38612 / 1 / 5.
[1]  Object EF_Bottom_Door_A is
[1]   not a shared object,
[1]   Polygon offset at 19836,
[1]   Vertex offset at 26596, and
[1]   Face normal offset at 38708 / 1 / 5.
[1]  Object EF_Front_Windows is
[1]   not a shared object,
[1]   Polygon offset at 19956,
[1]   Vertex offset at 26676, and
[1]   Face normal offset at 38804 / 1 / 4.
[1] 
Writing material list @ 965
[1]   material engine
[1]   material Engine_tail
[1]   material front
[1]   material Tail_Tip
[1]   material Vent_Rear_LR
[1]   material Windows
[1]   material Sides_Back
[1]   material Bottom_Front
[1]   material Bottom_Sides
[1]   material Rear_LR
[1]   material Ion_Tube
[1]   material Behind_Windows
[1]   material Engine_LR
[1]   material Tail_LR
[1]   material Eyes_Inner
[1]   material Eyes
[1]   material Top_Mid_LR
[1]   material Eyes
[1]   material EF_Hangar_Bottom
[1]   material Turret_Base
[1]   material page0
[1]   material EF_Top
[1]   material Hangar_walls
[1]   material Turret_Medium
[1]   material Turret_Large
[1]   material EF_Hangar_Top
[1] 
Writing poly list: 1797
[1]   EF has 364 polys
[1]   EF_Chin_Turret has 34 polys
[1]   EF_Turret has 42 polys
[1]   EF_Elevator has 6 polys
[1]   EF_Door has 2 polys
[1]   EF_Bottom_Door_F has 3 polys
[1]   EF_Bottom_Door_A has 3 polys
[1]   EF_Front_Windows has 2 polys
[1] 
Writing vertex list @ 20037
[1]   EF has 352 vertices
[1]   EF_Chin_Turret has 19 vertices
[1]   EF_Turret has 23 vertices
[1]   EF_Elevator has 7 vertices
[1]   EF_Door has 4 vertices
[1]   EF_Bottom_Door_F has 5 vertices
[1]   EF_Bottom_Door_A has 5 vertices
[1]   EF_Front_Windows has 4 vertices
[1] 
Writing normals list: 
[1]   EF: 277 faceNs @ 26741
[1]   EF: 352 vertexNs @ 31173
[1]   EF_Chin_Turret: 27 faceNs @ 36805
[1]   EF_Chin_Turret: 19 vertexNs @ 37237
[1]   EF_Turret: 31 faceNs @ 37541
[1]   EF_Turret: 23 vertexNs @ 38037
[1]   EF_Elevator: 1 faceNs @ 38405
[1]   EF_Elevator: 7 vertexNs @ 38421
[1]   EF_Door: 1 faceNs @ 38533
[1]   EF_Door: 4 vertexNs @ 38549
[1]   EF_Bottom_Door_F: 1 faceNs @ 38613
[1]   EF_Bottom_Door_F: 5 vertexNs @ 38629
[1]   EF_Bottom_Door_A: 1 faceNs @ 38709
[1]   EF_Bottom_Door_A: 5 vertexNs @ 38725
[1]   EF_Front_Windows: 1 faceNs @ 38805
[1]   EF_Front_Windows: 4 vertexNs @ 38821
[1] 
Writing names block @ 38885
 Block sizes are: 
[1]   - for objects: 99
[1]   - for textures: 265
[1] 
Writing header: 
[1]   file size is 39180 bytes
[1]    ( 'local size' is 0 ).
[1] ------------------------------
