Part
Nine: Overview
In this section
you will
add the CPU controlled walls
of Autoguns in a defensive posture around a Research Station.

9.0
The
Addition of CPU Controlled Ships in Multiplayer missions
We
are now going to add a Research Station in the dead centre
of our map and surround it with 4 walls of Autoguns sitting
2000m away along each of the axis.

9.1
- Add
a Research Station to the dead centre of the map.
In
the your Revelations2 folder, open up the Mothership_1.missphere
file and the ResourceSphere_0.missphere files.
Copy the first ship line, the Mothership line from the Mothership
file into the ResourceSphere file, this line;
Ships
,0.0,50000.0,0.0,-90.0,R1,Mothership,1,NULL_FORMATION|?|?,?,?
9.1.1
- This is going to be our Research Station. Change
the co-ordinates to 0,0,0 so it sits at the dead centre
of our map and change its facing to 0
9.1.2
- Looking at the Relic Object Derelict list we
see there race is Traders and its written as
ResearchStation so change the R1 and Mothership
values accordingly.
9.1.3
- We only want one of them and the formation is
NULL_FORMATION which I find always sits well with the
bigger ships (those you usually add in singly), so leave
these values. Thats our Station done, its that simple.

9.2
- Add
four walls of Autoguns in a defensive posture around the
station.
Lets
add the Auto Guns.
9.2.1
- We want four groups so copy the Research Station
line four times.
9.2.2
- On the first of these lines we will have them sitting
2000m to the North or '+y' axis, simply change the co-ordinates
to 0,2000,0 and we want them facing this direction so
change their facing (rot) to 90 (Always remember x=0°
and the angle is measured anticlockwise),
the second group to the East so they have co-ordinates
2000,0,0 and rot of 0, the third co-ordinates are 0,-2000,0,
rot is -90, the fourth group I will leave you to puzzle
over yourself. Did you get it? Wadda you mean a five
year old could have got that!?
9.2.3
- Ok then smartypants lets continue along the line,
the race of the Auto Guns is Traders, so thats
fine. The ship names we get from the Relic Object
Derelicts
listings again and they are Junk_Lgun and Junk_Sgun,
make the North and South emplacements the Large guns and
those to the East and west the Small guns. We want to have
6 in each group and we want them in WALL_FORMATION.
Nothing special about them although we can do funky thing
like making them invisible to sensors if we wanted but we
wont bother. Your completed lines should look like this;
Ships
,0.0,0.0,0.0,0.0,Traders,ResearchStation,1,NULL_FORMATION|?|?,0,?
Ships
,0.0,2000.0,0.0,90.0,Traders,Junk_Lgun,6,WALL_FORMATION|?|?,0,?
Ships
,-2000.0,0.0,0.0,180.0,Traders,Junk_Sgun,6,WALL_FORMATION|?|?,0,?
Ships
,0.0,-2000.0,0.0,-90.0,Traders,Junk_Lgun,6,WALL_FORMATION|?|?,0,?
Ships
,2000.0,0.0,0.0,0.0,Traders,Junk_Sgun,6,WALL_FORMATION|?|?,0,?

9.3
- Summary
And
thats it. You have completed your 1v1 version of your map.
The toughest part is over and all that remains is putting
in players 3, 4, 5 and 6.
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