The Homeworld Map Makers Primer v2.1 FINAL

 
HW Tutorial 9.0 – Ship & Derelicts

 

Part Nine: Overview

In this
section you will add the CPU controlled walls of Autoguns in a defensive posture around a Research Station.

9.1

Add a Research Station to the dead centre of the map.

9.2

Add four walls of Autoguns in a defensive posture around the station.

9.3

Part Nine Summary.


Quick Links Relevant to this Chapter

 

9.0 The Addition of CPU Controlled Ships in Multiplayer missions

We are now going to add a Research Station in the dead centre of our map and surround it with 4 walls of Autoguns sitting 2000m away along each of the axis.

 

9.1 - Add a Research Station to the dead centre of the map.

In the your Revelations2 folder, open up the ‘Mothership_1.missphere’ file and the ‘ResourceSphere_0.missphere’ files. Copy the first ship line, the Mothership line from the Mothership file into the ResourceSphere file, this line;

Ships    ,0.0,50000.0,0.0,-90.0,R1,Mothership,1,NULL_FORMATION|?|?,?,?

9.1.1 - This is going to be our Research Station. Change the co-ordinates to ‘0,0,0’ so it sits at the dead centre of our map and change its facing to ‘0’

9.1.2 - Looking at the Relic Object Derelict list we see there race is ‘Traders’ and its written as ‘ResearchStation’ so change the R1 and Mothership values accordingly.

9.1.3 - We only want one of them and the formation is NULL_FORMATION which I find always sits well with the bigger ships (those you usually add in singly), so leave these values. That’s our Station done, its that simple.

 

9.2 - Add four walls of Autoguns in a defensive posture around the station.

Lets add the Auto Guns.

9.2.1 - We want four groups so copy the Research Station line four times.

9.2.2 - On the first of these lines we will have them sitting 2000m to the ‘North’ or '+y' axis, simply change the co-ordinates to ‘0,2000,0’ and we want them facing this direction so change their facing (rot) to ‘90’ (Always remember x=0° and the angle is measured anticlockwise), the second group to the ‘East’ so they have co-ordinates ‘2000,0,0’ and rot of ’0’, the third co-ordinates are ‘0,-2000,0’, rot is ‘-90’, the fourth group I will leave you to puzzle over yourself. Did you get it? Wadda you mean a five year old could have got that!? 

9.2.3 - Ok then smartypants lets continue along the line, the race of the Auto Guns is ‘Traders’, so that’s fine. The ship names we get from the Relic Object Derelicts listings again and they are ‘Junk_Lgun’ and ‘Junk_Sgun’, make the North and South emplacements the Large guns and those to the East and west the Small guns. We want to have ‘6’ in each group and we want them in ‘WALL_FORMATION’. Nothing special about them although we can do funky thing like making them invisible to sensors if we wanted but we wont bother. Your completed lines should look like this;

Ships    ,0.0,0.0,0.0,0.0,Traders,ResearchStation,1,NULL_FORMATION|?|?,0,?
Ships
    ,0.0,2000.0,0.0,90.0,Traders,Junk_Lgun,6,WALL_FORMATION|?|?,0,?

Ships
    ,-2000.0,0.0,0.0,180.0,Traders,Junk_Sgun,6,WALL_FORMATION|?|?,0,?

Ships
    ,0.0,-2000.0,0.0,-90.0,Traders,Junk_Lgun,6,WALL_FORMATION|?|?,0,?

Ships
    ,2000.0,0.0,0.0,0.0,Traders,Junk_Sgun,6,WALL_FORMATION|?|?,0,?

 

9.3 - Summary

And that’s it. You have completed your 1v1 version of your map. The toughest part is over and all that remains is putting in players 3, 4, 5 and 6.

 

 

Quick Links:

HW Primer:
Chapter Five - The Resource File

Quick Jump to Relevant Areas in the Primer:
5.3 Derelicts
5.11 On the Addition of CPU controlled ships in Multiplayer missions

Quick Jump to Relevant Appendices:
Appendix A: Relic Derelict List

Appendix A: The Mothership File Parameters

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