Part
Five: Overview
In this section
you will set up the ResourceSphere File:
‘ResourceSphere_1.missphere’,
and prepare for a preview of your map.

5.0
The Resource File
This
file contains every single resource element that we want
to use in the map including asteroids, dust clouds and particles.
When ships are placed in the ResourceSphere they go under
AI control, even when playing with no computer players.
There will only be more than one of these if it becomes
bigger than 64k.

5.1
- Set up the ResourceSphere_1.missphere
file
Open
up the Tutorial Map folder and copy the Resource file called
‘ResourceSphere_1.missphere’
into your ‘Revelations2’ folder. Check to make sure
this file name is exactly as named in the Revelations2.level
file, in this case it is, the level file says the resources
are to be found in the file named ‘ResourceSphere_1.missphere’ and the file is indeed called ‘ResourceSphere_1.missphere’.
(Once again, the case should match EXACTLY).

Next
we would normally want to delete all the resources that
are in here, as we want to add or own. We would delete everything
bar the first three lines (the MissionMan generated headers).
However, don’t do it just yet, I’m gonna show you a wee
trick that I use.
5.2
- Add
the required *.dist files into the map folder.
The
ResourceSphere file in the
Tutorial Map folder
is taken from the Relic made default map called ‘Hyperspace
Arena’. I found this file using the Big Viewer, in the
Homeworld/Multiplayer/Hyperspace2 folder to be precise.
I think it was originally called ‘ResourceSphere_3.missphere’
but that’s not important. Anyway,
what I do is just copy this file into my map folder and
look at the names of the *.dist files that this file refers
to. In this case there are four, and they are;
AsteroidCentre.dist
DustCloudCentre.dist
AsteroidLong.dist
nebula.dist.
We
will cover these shortly, but for the moment just nod in
agreement. “Yes Dylov…”
Right, these four distribution
files have
been named so they will
be required, happily they have all been included in the
Tutorial Map folder. So go there and copy all four files
into your Revelations2 folder.
The
point of adding in all ‘Hyperspace
Arena's’ resources is so that you can see your map and
get an idea of the scale.
‘Hyperspace Arena’
is a medium to large map, this is a handy thing to do if
you, like me are into big maps. I have a habit of making
huge maps that are way too big, this gives me some idea
of a decent sized map so I don’t start with players absolutely
bloody miles away from each other.

Now,
tremble in excitement as we prepare to take a first look
at your map!
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