Ships
Label,x,y,z,rot,race,ship,num,formation|flag|(color),properties,propertiesParam
Label:
|
AI
label (no spaces) or ?
|
x,y,z:
|
x,y,z
coordinates |
rot:
|
rotation
angle of ship (facing) |
race:
|
R1,
R2, P1, P2, P3, or Traders |
ship:
|
shiptype
(See
The Shiptypes List for ship types you can use
here) |
num:
|
number
of ships to place |
formation:
|
Formation
these ships will be in. |
flag |
UseAsMothership
or ? |
color |
?
or colorScheme(n) where n= 0 to 7 |
properties |
Integer
value See Properties more info. |
propertiesParam:
|
Some
properties (eg: Regrow)
have an attached value or 'propertiesParam' |
eg;
Ships
Label,-3000,-5000,0,90,P1,P1MissileCorvette,5,DELTA_FORMATION|?|colorScheme(6),?,?
See
the Relic object: 'Shiptypes'
List for the full list of available ships. Or look here
in the primer for full explanations.
Ship
Line Properties
The following strings
can appear in any combination and should be separated by a
pipe: " | " with no spaces.
Formations
The available
formations are:
NULL_FORMATION
PARADE_FORMATION
DELTA_FORMATION
BROAD_FORMATION
DELTA3D_FORMATION
CLAW_FORMATION
WALL_FORMATION
SPHERE_FORMATION
PICKET_FORMATION
Flag
Use
this when you want to set the default player Mothership 'shiptype'.
Add 'UseAsMothership' in place
of the '?' when you want to specify
an MS type.
Properties
Some values are associated with the 'propertiesParam' value.
The available properties are:
|
|
SalvageAttachtime
|
1
|
ShellOfResources
|
2
|
VelToMothership
|
4
|
DontApplyFriction
|
8
|
KillerCollDamage
|
16
|
Anomaly
|
32
|
NeutralShip
|
256
|
HeadShotVelToMothership
|
512
|
HeadShotKillerCollDamage
|
1024
|
Regrow
|
2048
|
SMColorInvisible
|
4096
|
SMColorYellow
|
8192
|
SMColorGreen
|
12288
|
[See
also
The Mothership Missphere for further detail, and ResourceSphere
and MissionSphere Properties: (or the infamous 'Gary's Notes')
for more on the properties values - Use the 'Back' Function
on your browser to return here.]