The Homeworld Map Makers Primer v2.1 FINAL

 
Index

 

HW Primer: About

About
Homeworld Version
Distribution
Discussion and further Help
Feedback
Copyright and Disclaimer

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HW Primer: Introduction

Welcome
The Tutorial
The Map Makers Tools
Some Points to Remember

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Chapter One:  The Map Basics

1.0 And so it begins...
1.1 On Map Design
    1.1.1 The 'Skirmish' Map
    1.1.2 The 'Homeworld' Map
    1.1.3 The 'Battle' Map
    1.1.4 The Multiplayer '1v1' Map
    1.1.
5 The Multiplayer 'Giant' Maps

1.2 Directory Structure
1.3 Directory Content
    1.3.1 The Description file
    1.3.2 The Level file
    1.3.3 The Mothership files
    1.3.4 The ResourceSphere file
    1.3.5 The Distribution file

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Chapter Two:  The Description File

2.0 Introduction
2.1 The Map Description
2.2 Default Settings
2.3 RU Injections
2.4 Last Word

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Chapter Three:  The Level File

3.0 Introduction
3.1 Comment Lines & Game Info
3.2 The Missionsphere Lines
    3.2.1 PlayerNumber
    3.2.2 RaceName
    3.2.3 Misspheretype
    3.2.4 PosX,PosY,PosZ
    3.2.5 Radius
    3.2.6 Sphere rotz
    3.2.7 Contents
    3.2.8 Starting RUs
    3.2.9 Summary of the Missionsphere Lines.
3.3 Map Level Data
3.4 Background & Lighting
3.5 Sensors Manager
3.6 Loading Ships and Resources
    3.6.1 Ships
    3.6.2 Resources
    3.6.3 Derelicts
3.7 Colour Schemes
    3.7.1 Changing Colour Schemes
3.8 Songnumber
3.9 Last Word

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Chapter Four: The Mothership File

4.0 Introduction
4.1 The Mothership Missphere
    4.1.1 posx,posy,posz
    4.1.2 rot
    4.1.3 race
    4.1.4 shiptype
    4.1.5 numShips
    4.1.6 formation
    4.1.7 flag
    4.1.8 Properties - Colour

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Chapter Five: The ResourceSphere File

5.0 Introduction
5.1 The Resource Mission Spheres
5.2 The Resource Line
    5.2.1 resourcetype
    5.2.2 posx,posy,posz
    5.2.3 layout
    5.2.4 distribution
    5.2.5 numResources
    5.2.6 radius
    5.2.7 length
    5.2.8
roty, rotz
    5.2.9 properties
5.3 Derelicts
    5.3.1 derelicttype
    5.3.2 posx,posy,posz
    5.3.3 roty, rotz
    5.3.4 properties
5.4 Ships
5.5 Nebulas
    5.5.1 posx,posy,posz
    5.5.2 Nebula
    5.5.3 distribution
    5.5.4 numTendrils
    5.5.5 xSize, ySize, zSize
    5.5.6 NumChunks
5.6 Properties (Gary's Notes)
    5.6.1 rotating derelicts
    5.6.2 Missionman Properties
    5.6.3 Note on Prop 64 & 128
5.7 Troubleshooting MisSpheres
5.8 Distribution Files
    5.8.1 ResourceTypeSize
    5.8.2 RelativeNumber
    5.8.3 RegenNumber
    5.8.4 Summary
5.9 Resource Types
5.10 Placement of Resources
    5.10.1 Spheres
    5.10.2 Cylinders
    5.10.3 Rectangles
5.11 Addition of CPU ships

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Chapter Six: Finishing Your Map

6.0 Putting it all Together
6.1 Adding more Players
    6.1.1 The Map Folder
    6.1.2 The Description.txt File
    6.1.3 The Level File
    6.1.4 The Mothership Files
    6.1.5 The ResourceSphere Files
    6.1.6 The 64k WON Limit
    6.1.7 Distribution Files
6.2 Tweaks and Final Touches
6.3 Once you have Finished
6.4 And so it ends...

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APPENDIX A: Quick Reference Files

Relics Listing of all Objects
    · Relics Listing of Resource Types
    · Relics Listing of Derelict Types 
    · Relics Listing of Ship Types
    · Songnumber Listing

Quick Reference Files
    · Level File Parameters
    · Mothership File Parameters
    · Resources Files Parameters

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APPENDIX B: Help And Troubleshooting

Useful Texts by other Authors
    · Homeworld Mapmaking Help and FAQ v2.0a
    · Hellhawk's Checklist for Advanced Map-Builders
    · TAKER's Exception Errors Demystified 
    · Dylov's Using Excel
    · Dylov's Homeworld Construction Folder

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APPENDIX C: Bibliography and Links

Bibliography and Links
    · Texts
    · Utilities
    · Websites

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Online Help for Mappers

Forums
mIRC
E-mail

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Useful Websites for Mappers

Websites
Trig?
Forums
News

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Useful Tools for Mappers

Recommended
MSExcel
Windows
Miscellaneous

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Tutorial: HW Revelations

Introductory Tutorial - 'Revelations'
    · Part One - Basic Set up
    · Part Two - The Description File
    · Part Three - The Level File
    · Part Four - The Mothership Mission Spheres
    · Part Five - The Resource Spheres
    · Part Six - A first look at your Map, and its first Tweaks
    · Part Seven - The Resources And Distribution
    · Part Eight - Tweaking the Resources
    · Part Nine - Addition of Ships and Derelicts
    · Part Ten - Addition of further Players

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