Derelicttype
is:
For
planets
AngelMoon
AngelMoon_clean
Homeworld
PlanetOfOrigin
PlanetOfOrigin_scarred
For
odd ships
Ghostship
PrisonShipNew
PrisonShipOld
LifeBoat
Shipwreck
For
crates
Crate
For
the Scaffold
Scaffold
Scaffold_scarred
ScaffoldFingerA_scarred
ScaffoldFingerB_scarred
For
space junk
Junk0_antenna
Junk0_fin1
Junk0_fin2
Junk0_GunAmmo
Junk0_LGun
Junk0_panel
Junk0_sensors
Junk0_SGun
Junk1_partA
Junk1_partB
J unk1_shell
Junk1_strut
Junk2_panelA
Junk2_panelB
Junk2_panelC
Junk2_panelD
Junk2_shipwreck
FragmentPanel0a
FragmentPanel0b
FragmentPanel0c
FragmentPanel1
FragmentPanel2
FragmentPanel3
FragmentStrut
Junk2_Boiler
(causes mission to crash if used)
Junk2_BoilerCasing
(causes mission to crash if used)
For
Ships
AdvanceSupportFrigate
Carrier
DDDFrigate
HeavyCorvette
HeavyCruiser
IonCannonFrigate
LightCorvette
MineLayerCorvette
MultiGunCorvette
RepairCorvette
ResourceController
SalCapCorvette
StandardFrigate
-
Note; while you need to add the line ‘IncludeDerelict
<derelicttype>’ in the level file for all the
above listed derelicts, you can get away with it and forget
about these lines as far as the smaller planets are concerned.
You do need to have a line in the level file including the
Homeworld if you decide to use that however. Homeworld planet
is HUGE, and I would
suggest placing it way, way out of your map; try a value of
3000000 for the x (or the y, or even the z) position to start
you off.