[mosque]

1 = Mosque


[mosque_desc]

1 = The %1Mosque% increases piety in the provinces. It also raises the price of religious conversions in this province.


[holy place]

1 = Holy Place


[holy place_desc]

1 = The %1Holy Place% provides some answers to those who seek them, and gathers food for sacrifices.


[fortalice]

1 = Fortalice


[fortalice_desc]

1 = The %1Fortalice% is an additional small fortress that reinforces the town.


[stronghold]

1 = Stronghold


[stronghold_desc]

1 = The %1Stronghold% strengthens and enlarges the town castle.


[kasaba]

1 = Kasaba


[kasaba_desc]

1 = The %1Kasaba% is a small housing area that provides the town with some additional living space.


[medina]

1 = Medina


[medina_desc]

1 = The %1Medina% is a walled maze-like city area providing some more housing.


[kasbah]

1 = Kasbah


[kasbah_desc]

1 = The %1Kasbah% is a walled maze-like city area providing some more housing.


[housing]

1 = Housing


[housing_desc]

1 = The %1Housing% is a small housing area that provides the town with some additional living space.


[stone dwellings]

1 = Stone Dwellings


[stone dwellings_desc]

1 = The %1Stone Dwellings% is a stone housing area.


[brick dwellings]

1 = Brick Dwellings


[brick dwellings_desc]

1 = The %1Brick Dwellings% is a reinforced housing area.


[taxcollector's residence]

1 = Taxcollector's Residence


[taxcollector's residence_desc]

1 = The %1Taxcollector's Residence% is the residence of the king's tax collectors. It greatly increases the town's gold income.


[forge]

1 = Forge


[forge_desc]

1 = The %1Forge% produces quality equipment and tools for the town. It greatly increases the number of workers available in the province.


[tavern]

1 = Tavern


[tavern_desc]

1 = The %1Tavern% provides even more for travellers than hostel, and greatly increases the number of workers in the province.


[alehouse]

1 = Alehouse


[alehouse_desc]

1 = The %1Alehouse% is a popular gathering place for gossip and entertainment. It also helps assemble a greater workforce.


[storehouse]

1 = Storehouse


[storehouse_desc]

1 = The %1Storehouse% greatly increases the food storage of the town, helping endure town sieges for much longer.


[stone warehouse]

1 = Stone Warehouse


[stone warehouse_desc]

1 = The %1Stone Warehouse% increases the food storage of the town. Increased food storage will allow the town to endure enemy sieges for a much longer period of time.


[guardhouse]

1 = Guardhouse


[guardhouse_desc]

1 = The %1Guardhouse% hosts guards and increases safety of townspeople. The number of guards that can be hosted here goes up as the town increases in size. Town Guards are very strong and are very helpful during enemy assaults.


[fortified guardhouse]

1 = Fortified Guardhouse


[fortified guardhouse_desc]

1 = The %1Fortified Guardhouse% hosts guards and increases safety of townspeople. The number of guards that can be hosted here goes up as the town increases in size. Town Guards are very strong and are very helpful during enemy assaults.


[souk]

1 = Souk


[souk_desc]

1 = The %1Souk% is a Muslim town quarter that gathers the city's wealth and merchants in one place, greatly increasing the gold income of the town.


[maktab]

1 = Maktab


[maktab_desc]

1 = The %1Maktab% is a Muslim elementary school providing basic education.


[madrasah]

1 = Madrasah


[madrasah_desc]

1 = The %1Madrasah% is a Muslim school providing some intermediate education.


[nezamiyeh]

1 = Nezamiyeh


[nezamiyeh_desc]

1 = The %1Nezamiyeh% is where higher education is provided.


[priory]

1 = Priory


[priory_desc]

1 = The %1Priory% is a monastery subordinate to an abbey. Provides some education and piety.


[abbey]

1 = Abbey


[abbey_desc]

1 = The %1Abbey% is a monastery or convent supervised by an abbot or abbess. Provides education and piety.


[cloister]

1 = Cloister


[cloister_desc]

1 = The %1Cloister% is a religious residence that provides some education and piety for the provincial town.


[holy grove]

1 = Holy Grove


[holy grove_desc]

1 = The %1Holy Grove% provides a place for oracles, and also entertainment from time to time.


[windmill]

1 = Windmill


[windmill_desc]

1 = The %1Windmill% increases food production in farms and town, and also serves as an additional granary.


[post mill]

1 = Post Mill


[post mill_desc]

1 = The %1Post Mill% increases provincial food production even more, and also serves as an additional storehouse.


[tower mill]

1 = Tower Mill


[tower mill_desc]

1 = The %1Tower Mill% greatly increases provincial food production, and also serves as an additional warehouse.


[mwindmill]

1 = Windmill


[mwindmill_desc]

1 = The %1Windmill% increases food production in farms and town, and also serves as an additional granary.


[mpost mill]

1 = Post Mill


[mpost mill_desc]

1 = The %1Post Mill% increases provincial food production even more, and also serves as an additional storehouse.


[mtower mill]

1 = Tower Mill


[mtower mill_desc]

1 = The %1Tower Mill% greatly increases provincial food production, and also serves as an additional warehouse.


[taverngreat]

1 = Great Alehouse


[taverngreat_desc]

1 = The %1Great Alehouse% is a fabulous place for gossip and entertainment. Also helps assemble one of the greatest workforces.


[cathedraladvanced]

1 = Great Cathedral


[cathedraladvanced_desc]

1 = The %1Great Cathedral% raises even more piety in your province than a cathedral can.


[muslimmosque]

1 = Great Mosque


[muslimmosque_desc]

1 = The %1Great Mosque% increases even more piety in the provinces than a regular grand mosque.


[ruins]

1 = Ruins


[ruins_desc]

1 = The %1Ruins% are leftovers after other civilizations. You can use them to extract statues and columns, although it's very expensive.


[cavedwelling]

1 = Cavedwellings


[cavedwelling_desc]

1 = The ancient %1Cavedwellings% are an excellent spot for caching and storing food.


[waterfallhideout]

1 = Waterfall Hideout


[waterfallhideout_desc]

1 = The %1Waterfall Hideout% is an excellent spot for caching and storing food.


[ancientworkshop]

1 = Ancient Workshop


[ancientworkshop_desc]

1 = The %1Ancient Workshop% was a former workshop in anciet times that can be renovatet to suit town's workforce and forging needs.


[monument]

1 = Monument


[monument_desc]

1 = The %1Monument% is an ancient holy place that attracts seers, prophets and common people to seek wisdom.


[basilicahill]

1 = Basilica


[basilicahill_desc]

1 = The %1Basilica% is the greatest cathedral ever built. Greatly increases piety and improves economy in the province.


[hagiasophia]

1 = Hagia Sophia


[hagiasophia_desc]

1 = The %1Hagia Sophia% is a orthodox patriarchial basilica, one of the greatest ever built. Greatly increases piety and improves economy in the province.


[mosqueadvanced]

1 = Monumental Mosque


[mosqueadvanced_desc]

1 = The %1Monumental Mosque% is one of the greatest mosques ever built, greatly raises piety and boosts economy and development in the province.


[ancientgardens]

1 = Ancient Gardens


[ancientgardens_desc]

1 = The %1Ancient Gardens% are an renovated area providing happiness to your townsmen visiting it.


[royallegacy]

1 = Royal Legacy


[royallegacy_desc]

1 = The %1Royal Legacy% has left a mark on the town. Development of the entire province is greatly accelerated.


[gatesimple]

1 = Simple Gate


[gatesimple_desc]

1 = The %1Simple Gate% provides some siege defense.


[gateadvanced]

1 = Reinforced Gate


[gateadvanced_desc]

1 = The %1Reinforced Gate% provides more siege defense to the town.


[gatefortified]

1 = Fortified Gate


[gatefortified_desc]

1 = The %1Fortified Gate% strengthens and enlarges the town's gates, making it more resistant to sieges.


[battlementssimple]

1 = Battlements


[battlementssimple_desc]

1 = The %1Battlements% brings some basic siege defense to the town.


[battlementsfortified]

1 = Fortifications


[battlementsfortified_desc]

1 = The %1Fortifications% are renovated, fortified battlements and bring more siege defense for the town.


[bridgesimple]

1 = Bridge


[bridgesimple_desc]

1 = The %1Bridge% is an additional bridge and also forces townsmen to enlarge moat area.


[bridgefortified]

1 = Fortified Bridge


[bridgefortified_desc]

1 = The %1Fortified Bridge% makes the main bridge and any additional bridges more resistant to sieges, and also serves as a small peripheral fortress.


[bridgegreat]

1 = Great Bridge


[bridgegreat_desc]

1 = The %1Great Bridge% enlarges town's main bridge and moat making them more helpful during sieges, and also serves as a small peripheral fortress.


[towers]

1 = Towers


[towers_desc]

1 = The %1Towers% provide some siege defense bonuses for the town.


[towersround]

1 = Round Towers


[towersround_desc]

1 = The %1Round Towers% are advanced siege defenses.


[towersfortified]

1 = Fortified Towers


[towersfortified_desc]

1 = The %1Fortified Towers% are highly advanced towers providing huge siege defense bonuses.


[castle]

1 = Reinforced Castle


[castle_desc]

1 = %1Reinforced Castle% upgrade reinforces your town's castle and makes your town more resistant to sieges.


[castlefortress]

1 = Fortress


[castlefortress_desc]

1 = %1Fortress% upgrade makes your castle almost impenetrable to most attacks, greatly increasing town's siege defense.


[rcommerce]

1 = Centre of Commerce


[rcommerce_desc]

1 = A province that is a %1Centre of Commerce% increases overall economic productivity.


[rlearning]

1 = Centre of Scholarship


[rlearning_desc]

1 = A province that is a %1Centre of Scholarship% greatly speedens up the learning process and various educational enterprises in the province and in the kingdom generally.


[rmuslim]

1 = Aqidah


[rmuslim_desc]

1 = The %1Aqidah% is the Islamic creed, a province that fully accepted Islamic beliefs raises more piety than others.


[rcatholic]

1 = Creed


[rcatholic_desc]

1 = A province that accepted the Catholic %1Creed% raises more piety. Its provincial economy is boosted as well.


[rorthodox]

1 = Symbol of the Faith


[rorthodox_desc]

1 = A province that fully professes faith and knows the %1Symbol of the Faith% raises more piety and increases more schooling initiatives than others.


[rpagan]

1 = Festivals


[rpagan_desc]

1 = The town that makes appropriate preparations and begins a set of %1Festivals% and celebrations has an increased general productivity.


[royal]

1 = Regality


[royal_desc]

1 = %1Regality% makes this town one of the centres of royal power and attention, what in turn increases general productivity of the province.


[rcommerceup]

1 = Capital of Commerce


[rcommerceup_desc]

1 = A province that is a %1Capital of Commerce% greatly increases overall economic productivity.


[rlearningup]

1 = Capital of Scholarship


[rlearningup_desc]

1 = A province that is a %1Capital of Scholarship% enormously speedens up the learning process and various educational enterprises in the province and in the kingdom generally.


[rmuslimup]

1 = Enforced Aqidah


[rmuslimup_desc]

1 = The %1Enforced Aqidah% almost fully compels population to Islamic creed. The province raises even more piety than others.


[rcatholicup]

1 = Higher Creed


[rcatholicup_desc]

1 = A province that fully accepted the Catholic %1Creed% raises even more piety. Its provincial economy is boosted as well.


[rorthodoxup]

1 = Icon of the Faith


[rorthodoxup_desc]

1 = A province that professes faith and knows the %1Icon of the Faith% raises even more piety and enormously increases schooling initiatives.


[rpaganup]

1 = Frequent Festivals


[rpaganup_desc]

1 = The town that begins a more frequent amount of %1Festivals% and celebrations has an increased general productivity.


[royalup]

1 = Capital of Regality


[royalup_desc]

1 = %1Regality% makes this town a capital, a centre of of royal power and attention, what in turn increases general productivity of the whole province.


[rcommerceupg]

1 = Heart of Commerce


[rcommerceupg_desc]

1 = A province that is a %1Heart of Commerce% almost tremendously increases overall economic productivity.


[rlearningupg]

1 = Heart of Scholarship


[rlearningupg_desc]

1 = A province that is a %1Heart of Scholarship% staggeringly speedens up the learning process and various educational enterprises in the province and in the kingdom generally.


[rmuslimupg]

1 = Total Aqidah


[rmuslimupg_desc]

1 = The %1Total Aqidah% fully compels population to Islamic creed. The province raises even most piety.


[rcatholicupg]

1 = Highest Creed


[rcatholicupg_desc]

1 = A province that fully accepted the Catholic %1Creed% raises a huge amount of piety. Its provincial economy is greatly boosted as well.


[rorthodoxupg]

1 = Heart of Faith


[rorthodoxupg_desc]

1 = A province that is the %1Heart of Faith% raises most piety and hugely increases schooling initiatives.


[rpaganupg]

1 = Festivities


[rpaganupg_desc]

1 = The town that begins a larger amount of %1Festivities% has an increased general productivity.


[royalupg]

1 = Heart of Regality


[royalupg_desc]

1 = %1Regality% makes this town heart of royal power and attention, what in turn hugely increases general productivity of the province.

