[window]
class = CELHolder
;wndrectwh = 345,179,384,273
;wndrectwh = 251,147,384,284
;the proper window size

wndrectwh = 251,147,384,327

style = 16
font = toolbar
backimage = Images/Screens/PlayWnd/economy/ui/eui/back.rle
titlefont = knights_title        

Blddx = 6
Blddy = 2
Bldrows = 8
Bldcols = 5

selframe = Images/Screens/PlayWnd/economy/ui/eui/sel_frame.rle

lastchildid = 70

[child_9]
  class = CBButton
  wndrectwh = 0,10,384,30
  style = WL_TRANSPARENT|BL_NOAUTOBACK|WL_NOMOUSETARGET
  textcolor = 0,0,0,255
  font = proposal
  textoffset = -1,0
  id = 9000
[/child_9]

[child_10]
  class = CRealmIconsImgHolder
  wndrectwh = 14,87,66,41
  style = WL_TRANSPARENT|BL_NOAUTOBACK
  id = 10000
  slots = 2
  slot_minofs = 2
  slot_maxofs = 6

  ;Building icon
  [child_0]
    class = CBButton
    wndrectwh = 0,0,66,41
    style = WL_TRANSPARENT|BL_NOAUTOBACK
    font = happy_2
    id = 10000
  [/child_0]

  ;Building frame
  [child_1]
    class = CBButton
    wndrectwh = 0,0,66,41
    style = WL_TRANSPARENT|BL_NOAUTOBACK|WL_NOMOUSETARGET
    textoffset = 0,-1
    font = happy_2
    id = 10001
  [/child_1]


[/child_10]

;Group1
[group1]
  class = CImgButton
  wndrectwh = 6,32,123,45
  id = 10
  style = WL_TRANSPARENT|BL_NOAUTOBACK
  imagesize = 3,2
  image = Images/Screens/PlayWnd/economy/ui/eui/left_button.bmp

[/group1]

;Group2
[group2]
  class = CImgButton
  wndrectwh = 129,32,126,45
  id = 11
  style = WL_TRANSPARENT|BL_NOAUTOBACK
  imagesize = 3,2
  image = Images/Screens/PlayWnd/economy/ui/eui/middle_button.bmp
[/group2]

;Group3
[group3]
  class = CImgButton
  wndrectwh = 255,32,121,45
  id = 12
  style = WL_TRANSPARENT|BL_NOAUTOBACK
  imagesize = 3,2
  image = Images/Screens/PlayWnd/economy/ui/eui/right_button.bmp
[/group3]

[close]
  class = CBButton
  ;wndrectwh = 346,264,29,29
  wndrectwh = 346,297,29,29
  stateorder = NRSD
  style = WL_TRANSPARENT|BL_NOAUTOBACK
  id = 11000
  image = images/screens/playwnd/castle interface/last/buy_army/close.rle
  imagesize = 3,1
[/close]




[/window]