; ====================================================================
; AI "build lists" for army production and town fortification
; ====================================================================

; Buildings not in the lists below are considered "ordinary" and are
; built as a part of the normal peace-time town development process.
; Limits: up to 5 development levels, up to 10 buildings per level

[army]
; --------------------------------------------------------------------
; Buildings related to the production of military units

; Castle level 2:
level1 = training grounds
level2 = swordsmith, fletcher, spear master
level3 = chain mail, siege workshop, axes master

; Castle level 3:
level4 = stable, swords master, halberd master
level5 = plate armor, scale armor


[fortifications]
; --------------------------------------------------------------------
; Buildings contributing to the defense of the town vs. siege/assault

; Castle level 1:
level1 = town watch

; Castle level 2 (only palisade) & 3:
level2 = palisade, stone wall, gate towers, corner towers, wall platforms, trench

; Castle level 4:
level3 = bulwark, ballista towers, catapults, cauldrons


[development]
; --------------------------------------------------------------------
; Buildings affecting the realm's production (serfs, food, gold, piety)
; UNUSED AT PRESENT

; Castle level 1:
level1 = inn, quarry, taxcollector's office, hunters huts, sheep farm, silver mine, vineyard