

[admiralty]

1 = Admiralty


[admiralty_desc]

1 = The %1Admiralty% allows exotic resources to be imported into the coastal village.


[armory]

1 = Armoury


[armory_desc]

1 = The %1Armoury% is required for training armoured units within the town.


[axes master]

1 = Axe Smith


[axes master_desc]

1 = The %1Axe Smith% is required for training units that are armed with axes.


[bakery]

1 = Bakery


[bakery_desc]

1 = The %1Bakery% increases the ability of the town to support its citizens with pastries. It increases both food storage and food supply.


[ballista towers]

1 = Ballista Towers


[ballista towers_desc]

1 = The %1Ballista Towers% are equipped with ballistas inside. During sieges and assaults they automatically fire missiles towards the enemy.


[brinepit mine]

1 = Salt Mine


[brinepit mine_desc]

1 = The %1Salt Mine% extracts salt from brine. Salt was very important in medieval daily life for preserving and flavouring food.


[bulwark]

1 = Bulwark


[bulwark_desc]

1 = The %1Bulwark% is a massive stone wall designed to protect the town. It increases the amount of time needed for the enemy to take the town by siege. It also reduces the attrition damage inflicted upon the defenders.


[butcher]

1 = Butcher


[butcher_desc]

1 = The %1Butcher% supplies the citizens with fresh meat. This ensures that the towns will endure longer when under siege.


[catapults]

1 = Catapults


[catapults_desc]

1 = The %1Catapults% are placed on the drum towers. They increase the attrition that the enemy armies suffer during sieges. The catapults on the towers are very deadly and also shoot automatically during assaults. 


[cathedral]

1 = Cathedral


[cathedral_desc]

1 = The %1Cathedral% raises more piety in your province than a simple church can. 


[cattle farm]

1 = Cattle Farm


[cattle farm_desc]

1 = The %1Cattle Farm% supplies cattle, which can be used  to strengthen the economy of the town further.


[cauldrons]

1 = Cauldrons


[cauldrons_desc]

1 = The %1Cauldrons% are placed on top of the gates. During assaults they cause deadly damage to those enemies who are trying to breach the gates.


[chain mail]

1 = Chain Mail Workshop


[chain mail_desc]

1 = This %1Chain Mail Workshop% is required for training chain mail wearing units within the town.


[church]

1 = Church


[church_desc]

1 = The %1Church% increases the piety in the province. It also raises the price for religious conversions in this province.


[coast guard]

1 = Coast Guard


[coast guard_desc]

1 = The %1Coast Guard% helps to secure the trade routes in coastal villages against thieves. This improves the gold income of the village.


[corner towers]

1 = Corner Towers


[corner towers_desc]

1 = The %1Corner Towers% strengthen the towns fortifications. They increase the attrition that the besieging enemy suffers. They also provide outstanding tactical positions during assaults for the defending archers.


[docks]

1 = Docks


[docks_desc]

1 = The %1Docks% allow small trading ships to moor in the coastal villages, making them more profitable. As a result the food supply for the town is also increased.


[dyes workshop]

1 = Dyes Workshop


[dyes workshop_desc]

1 = The %1Dyes Workshop% processes minerals and prepares dyes.


[fisherman]

1 = Fishmonger


[fisherman_desc]

1 = The %1Fishmonger% increases the food supply in the town.


[fletcher]

1 = Fletcher


[fletcher_desc]

1 = The %1Fletcher% crafts bows and arrows. It is required to train ranged units within the town.


[gate towers]

1 = Gate Towers


[gate towers_desc]

1 = The %1Gate Towers% strengthen the town's gates. Gates protected by towers are much harder to breach. They also provide the defending archers with an outstanding tactical position to shoot at the enemies.


[granary]

1 = Granary


[granary_desc]

1 = The %1Granary% increases the food storage of the town. Increased food storage will allow the town to endure enemy sieges for a much longer period of time.


[halberd master]

1 = Halberd Mastersmithy


[halberd master_desc]

1 = The %1Halberd Mastersmithy% is required to train units that are armed with halberds.


[harbour]

1 = Harbour


[harbour_desc]

1 = The %1Harbour% allows bigger ships to anchor in the province, which in turn increases the gold income.


[hemp field]

1 = Hemp Field


[hemp field_desc]

1 = The %1Hemp Field% is an area of fields that grow hemp. Hemp is used for making linen.


[hives]

1 = Apiary


[hives_desc]

1 = The %1Apiary% is a place with bee-hives that produce honey and beeswax.


[horse breed]

1 = Stud Farm


[horse breed_desc]

1 = The %1Stud Farm% is an area of fields. It is used for breeding horses.


[hostel]

1 = Hostel


[hostel_desc]

1 = The %1Hostel% provides more space for travellers and workers. It also increases the number of workers in the province. The citizens gather here to entertain themselves and this increases the overall happiness of the town.


[hunters huts]

1 = Hunter's Huts


[hunters huts_desc]

1 = The %1Hunter's Huts% are a place where the hunters skin and prepare the hunted animals.


[ink maker]

1 = Ink Maker


[ink maker_desc]

1 = The %1Ink Maker% is a place where ink is produced.


[inn]

1 = Inn


[inn_desc]

1 = The %1Inn% provides basic space for travellers and workers. It also increases the number of workers in the province. The citizens spend some time here drinking ale and singing, this increases the overall happiness of the town.


[library]

1 = Library


[library_desc]

1 = The %1Library% is a place where enlightened scribes work to increase the number of written books in the Kingdom.


[market]

1 = Market


[market_desc]

1 = The %1Market% provides space for traders to exchange their goods, which increases the gold income of the town.


[merchant guild]

1 = Merchant Guild


[merchant guild_desc]

1 = The %1Merchant's Guild% provides the wealthiest merchants in town with a place to confer in order to enhance their profits. This increases the gold income of the town.


[palisade]

1 = Palisade


[palisade_desc]

1 = The %1Palisade% is the most basic shelter for citizens during times of enemy invasion. Without it the towns are invaded instantly, which usually causes many casualties.


[parchment maker]

1 = Parchment Maker


[parchment maker_desc]

1 = The %1Parchment Maker% is a place where parchment is made from sheep skin.


[pickler]

1 = Pickler


[pickler_desc]

1 = The %1Pickler% uses salt to preserve fresh fish, thereby increasing food storage and the food supply for the town.


[plate armor]

1 = Plate Armourer


[plate armor_desc]

1 = The %1Plate Armourer% crafts the most sophisticated pieces of medieval harness. It is required to train high class units within the town.


[quarry]

1 = Quarry


[quarry_desc]

1 = The %1Quarry% is a particular type of open-cast mine from which marble is extracted.


[scale armor]

1 = Scale Armourer


[scale armor_desc]

1 = The %1Scale Armourer% is needed for training scale mail wearing units within the town.


[scribe]

1 = Scribe's Office


[scribe_desc]

1 = The %1Scribe's Office% gathers the most talented and ambitious members of the clergy together.


[sculptors guild]

1 = Sculptors Guild


[sculptors guild_desc]

1 = The %1Sculptors Guild% is a place where sculptors can gather together to sculpt and sell statues.


[sheep farm]

1 = Sheep Farm


[sheep farm_desc]

1 = The %1Sheep Farm% is where the shepherds tend their sheep.


[siege workshop]

1 = Siege Workshop


[siege workshop_desc]

1 = The %1Siege Workshop% is required to build siege equipment within the town.


[silver mine]

1 = Silver Mine


[silver mine_desc]

1 = The %1Silver Mine% extracts pure silver from silver ore. Silver is a rare commodity and strengthens the economy of the town, increasing its gold income.


[spear master]

1 = Spear Maker


[spear master_desc]

1 = The %1Spear Maker% is required to train units that are armed with spears within the town.


[spinnig-wheel]

1 = Spinning Mill


[spinnig-wheel_desc]

1 = The %1Spinning Mill% is a place with spinning-wheels which process wool from sheep into yarn.


[stable]

1 = Stable


[stable_desc]

1 = The %1Stable% is required to train mounted units within the town.


[stone wall]

1 = Stone Wall


[stone wall_desc]

1 = The %1Stone Wall% causes enemies to suffer from attrition during sieges.


[stonemason]

1 = Stonemason


[stonemason_desc]

1 = The %1Stonemason% is a place where masons craft columns.


[swords master]

1 = Sword Mastersmithy


[swords master_desc]

1 = In %1Sword Mastersmithy%, highly skilled smiths forge advanced swords which are required to train high-class units within the town.


[swordsmith]

1 = Swordsmith


[swordsmith_desc]

1 = The %1Swordsmith% is required to train units armed with a sword within the town.


[tackling maker]

1 = Rigger's Store


[tackling maker_desc]

1 = The %1Rigger's Store% is a place where riggers produce and sell tackling.


[tailor]

1 = Tailor


[tailor_desc]

1 = The %1Tailor% sews nice clothing for the citizens.


[tannery]

1 = Tannery


[tannery_desc]

1 = The %1Tannery% is a place where the tanner makes leather from cattle hides.


[taxcollector's office]

1 = Tax Collector's Office


[taxcollector's office_desc]

1 = The %1Tax Collector's Office% is the office for the king's tax collectors. It increases the town's gold income.


[toolsmith]

1 = Tool Smithy


[toolsmith_desc]

1 = The %1Tool Smithy% supplies the town with quality tools. It increases the number of workers available in the province.


[town watch]

1 = Town Watch House


[town watch_desc]

1 = The %1Town Watch House% hosts the Town Guards. The number of guards that can be hosted here goes up as the town increases in size. Town Guards are very strong and are very helpful during enemy assaults.


[training grounds]

1 = Training Grounds


[training grounds_desc]

1 = The %1Training Grounds% are required to train any military units other than Peasants.


[trench]

1 = Moat


[trench_desc]

1 = The %1Moat% is a trench of water that encircles the citadel and can only be crossed via a drawbridge. Moats are the most sophisticated form of fortification. They make the town almost invincible against enemy assaults. Moats are not shown in the Battle View.


[university]

1 = University


[university_desc]

1 = The %1University% allows talented and ambitious authors to scribe many more books in the town.


[vineyard]

1 = Vineyard


[vineyard_desc]

1 = The %1Vineyard% is an area with yards to grow vines for grapes.


[wall platforms]

1 = Drum Towers


[wall platforms_desc]

1 = The %1Drum Towers% are half round towers set in the walls. They create additional space for units on the walls. Drum towers increase the attrition that the enemy army suffers during sieges.


[wax maker]

1 = Wax Maker


[wax maker_desc]

1 = The %1Wax Maker% is  the building where beeswax is processed into much more usable forms.


[weaver]

1 = Weaving Mill


[weaver_desc]

1 = The %1Weaving Mill% is a building where the weavers weave linen from  hemp.


[winery]

1 = Winery


[winery_desc]

1 = The %1Winery% is a place where grapes are pressed and the juices made into wine.
