[format]
icon = images/screens/PlayWnd/economy/icons/buildings/%s.bmp
icons = images/screens/PlayWnd/economy/icons/buildings/%s_s.rle
iconl = images/screens/PlayWnd/economy/icons/buildings/%s_l.bmp
desc = buildings;%s_desc
descs = buildings;%s
worldicon = images/screens/PlayWnd/economy/icons/buildings/%s_w.img


;---------------------------
; BONUS keywords
;---------------------------
;base_bonus
;zones_bonus
;monasteries_bonus
;villages_bonus
;farms_bonus
;harbours_bonus
;happiness
;foodstoragebonus
;attritionbonus
;siegedefencebonus
;relreq -> religion requirements (catholic, orthodox, muslim, pagan)

;---------------------------
;castle Level 1
;---------------------------

[town watch]
cost = 100s, 300g
happiness=1
group = 2
index = 10

[guardhouse]
req = town watch, fortalice
cost = 300s, 1500g
override = town watch
happiness=2
siegedefencebonus = 5

[fortified guardhouse]
req = guardhouse, stronghold
cost = 500s, 2000g
override = guardhouse
happiness=2
siegedefencebonus = 10

[granary]
cost = 200s, 300g 
foodstoragebonus = 200
group = 0
index = 0

[storehouse]
req = granary
cost = 500s, 2000g
override = granary
foodstoragebonus = 200

[stone warehouse]
req = storehouse
cost = 1000s, 4000g
override = storehouse
foodstoragebonus = 300

[windmill]
relreq = catholic,orthodox,pagan
req = granary
cost = 300s, 1000g 
base_bonus = 1f
farms_bonus = 1f
group = 0
index = 18

[post mill]
relreq = catholic,orthodox,pagan
req = windmill,storehouse
override = windmill
cost = 600s, 2000g 
base_bonus = 2f
farms_bonus = 2f
villages_bonus = 1f

[tower mill]
relreq = catholic,orthodox,pagan
req = post mill, stone warehouse
override = post mill
cost = 1100s, 5000g
base_bonus = 2f
farms_bonus = 2f
villages_bonus = 1f
monasteries_bonus = 1f

[mwindmill]
relreq = muslim
req = granary
cost = 300s, 1000g 
base_bonus = 1f
monasteries_bonus = 1f
group = 0
index = 18

[mpost mill]
relreq = muslim
req = mwindmill, storehouse
override = mwindmill
cost = 600s, 2000g 
base_bonus = 2f
monasteries_bonus = 2f
villages_bonus = 1f

[mtower mill]
relreq = muslim
req = mpost mill, stone warehouse
override = mpost mill
cost = 1100s, 5000g 
base_bonus = 2f
monasteries_bonus = 2f
villages_bonus = 1f
farms_bonus = 1f


[inn]
cost = 100s, 300g 
base_bonus = 1s
happiness=2
group = 0
index = 1

[kasaba]
cost = 500s, 3000g 
base_bonus = 1w
relreq = muslim
happiness=2
group = 1
index = 17

[medina]
req = kasaba
cost = 700s, 4000g
override = kasaba
base_bonus = 1w
relreq = muslim
happiness=3

[kasbah]
req = medina
cost = 900s, 5000g
override = medina
base_bonus = 1w
relreq = muslim
happiness=3

[housing]
cost = 500s, 3000g 
base_bonus = 1g
relreq = catholic,orthodox,pagan
happiness=2
group = 1
index = 17

[stone dwellings]
req = housing
cost = 700s, 4000g
override = housing
base_bonus = 2g
relreq = catholic,orthodox,pagan
happiness=2

[brick dwellings]
req = stone dwellings
cost = 900s, 5000g
override = stone dwellings
base_bonus = 3g
relreq = catholic,orthodox,pagan
happiness=3

[taxcollector's office]
cost = 300s, 2000g
base_bonus = 1g
villages_bonus = 1g
farms_bonus = 1g
monasteries_bonus = 1g
happiness = -3
group = 0
index = 2

[taxcollector's residence]
req = taxcollector's office
cost = 1200s, 9000g
override = taxcollector's office
base_bonus = 2g
villages_bonus = 2g
farms_bonus = 2g
monasteries_bonus = 2g
happiness = -7

[toolsmith]
cost = 200s, 500g 
group = 0
index = 3
base_bonus = 1s

[forge]
req = toolsmith
cost = 800s, 4000g
override = toolsmith
base_bonus = 3s
villages_bonus = 1s

[fisherman]
req = fish
cost = 200s, 300g 
group = 0
index = 8
harbours_bonus = 1f

[hunters huts]
req = game
cost = 200s, 300g 
produce = hides
base_bonus  = 1g
group = 0
index = 9

[sheep farm]
req = pasture
cost = 200s, 800g 
farms_bonus = 1f
group = 0
index = 10

[cattle farm]
req = pasture
cost = 200s, 1000g 
produce = meat
base_bonus= 1f
group = 0
index = 11

[horse breed]
req = pasture
cost = 200s, 1000g 
produce = horses
base_bonus = 1s
group = 0
index = 12

[quarry]
req = marble deposits, toolsmith
cost = 200s, 1000g 
villages_bonus = 1s
happiness = -5
group = 0
index = 4

[silver mine]
req = silver deposits, forge
cost = 400s, 3000g 
produce = silver
happiness = -5
base_bonus = 10g
group = 0
index = 13

[brinepit mine]
req = sal, toolsmith
cost = 200s, 500g 
produce = salt
foodstoragebonus = 100
base_bonus = 1f
group = 0
index = 14

[hemp field]
req = fertile soil
cost = 200s, 2000g
base_bonus = 1s 
group = 0
index = 5

[vineyard]
req = fertile soil
cost = 200s, 2000g 
farms_bonus = 1f
group = 0
index = 6

[hives]
req = fertile soil
cost = 200s, 1000g 
produce = honey
base_bonus = 1f
group = 0
index = 15


;---------------------------
;castle Level 2
;---------------------------

[training grounds]
cost = 250s, 500g 
base_bonus = 1s
group = 2
index = 0

[bakery]
req = granary
cost = 500s, 2000g 
foodstoragebonus = 200
base_bonus = 1f
farms_bonus = 1f
group = 1
index = 16

[fletcher]
req = training grounds
cost = 300s, 1000g
base_bonus = 1s
group = 2
index = 1

[swordsmith]
req = training grounds
cost = 300s, 1000g
base_bonus = 1s 
group = 2
index = 2

[spear master]
req = training grounds
cost = 300s, 1000g
base_bonus = 1s 
group = 2
index = 3

[chain mail]
req = armory
cost = 300s, 2000g
base_bonus = 2s 
group = 2
index = 4

[armory]
req = training grounds
cost = 300s, 2000g
base_bonus = 2s 
group = 2
index = 5

[axes master]
req = training grounds
cost = 300s, 1000g 
base_bonus = 2s
group = 2
index = 6

[palisade]
cost = 600s, 4000g 
group = 2
index = 11

[hostel]
req = inn
override = inn
cost = 500s, 2000g 
villages_bonus = 2s
happiness = 3

[tavern]
req = hostel
override = hostel
cost = 1000s, 3000g 
villages_bonus = 3s
happiness = 4

[alehouse]
req = tavern
override = tavern
cost = 2000s, 5000g
villages_bonus = 3s
happiness = 5

[market]
req = taxcollector's office
cost = 400s, 3000g 
villages_bonus = 1g
base_bonus = 1g
group = 1
index = 10

[library]
req = parchment maker
cost = 1500s, 7500g 
base_bonus = 3w
group = 1
index = 11

[siege workshop]
req = training grounds, toolsmith
cost = 200s, 500g
base_bonus = 1s 
group = 2
index = 7

[priory]
cost = 600s, 4000g 
monasteries_bonus = 1a
base_bonus = 1w
relreq = catholic,orthodox
group = 1
index = 18

[abbey]
req = priory
override = priory
cost = 1000s, 7000g 
monasteries_bonus = 1a
base_bonus = 1w
relreq = catholic,orthodox

[cloister]
req = abbey
override = abbey
cost = 1500s, 10000g 
monasteries_bonus = 1a
base_bonus = 1w
relreq = catholic,orthodox

[maktab]
cost = 600s, 5000g 
villages_bonus = 1w
monasteries_bonus = 1a
base_bonus = 1a
relreq = muslim
group = 1
index = 18

[madrasah]
req = maktab
override = maktab
cost = 1000s, 8000g 
villages_bonus = 1w
monasteries_bonus = 1a
base_bonus = 1a
relreq = muslim

[nezamiyeh]
req = madrasah
override = madrasah
cost = 1750s, 12000g 
villages_bonus = 1w
monasteries_bonus = 1a
base_bonus = 1a
relreq = muslim

[holy grove]
req = holy place
cost = 700s, 7500g
happiness=3
monasteries_bonus = 1w
relreq = pagan
group = 1
index = 18

[church]
cost = 900s, 5000g
base_bonus = 1w, 1g, 1a
relreq = catholic,orthodox
group = 0
index = 7

[mosque]
cost = 750s, 4500g
base_bonus = 1w, 1a
relreq = muslim
group = 0
index = 7

[holy place]
cost = 500s, 4500g 
base_bonus = 1w, 2f
farms_bonus = 1f
relreq = pagan
group = 0
index = 7

[docks]
req = fisherman
override = fisherman
cost = 500s, 2000g 
harbours_bonus = 3g, 3f

[harbour]
req = docks
cost = 800s, 3000g
harbours_bonus = 5g 
group = 1
index = 15

[pickler]
req = fisherman, brinepit mine
cost = 500s, 1000g 
foodstoragebonus = 100
harbours_bonus = 3f
base_bonus = 1f
group = 1
index = 14

[parchment maker]
req = sheep farm
cost = 500s, 2000g 
produce = parchment
base_bonus = 1w
group = 1
index = 0

[spinnig-wheel]
req = sheep farm
cost = 500s, 1000g 
produce = wool
base_bonus = 1s
group = 1
index = 1

[butcher]
req = brinepit mine, cattle farm
cost = 500s, 2000g 
foodstoragebonus = 200
base_bonus = 2f
farms_bonus =2f
group = 1
index = 12

[tannery]
req = cattle farm, toolsmith
cost = 500s, 2000g 
produce = leather
base_bonus = 1s
group = 1
index = 2

[sculptors guild]
req = quarry
cost = 2000s, 6000g 
produce = statues
happiness=2
group = 1
index = 3
base_bonus = 1s

[stonemason]
req = quarry
cost = 500s, 3000g 
produce = columns
siegedefencebonus = 10
group = 1
index = 4
base_bonus = 1s

[weaver]
req = hemp field, toolsmith
cost = 500s, 3000g 
produce = linen
group = 1
index = 5
base_bonus = 1s

[tackling maker]
req = hemp field, wax, toolsmith
cost = 500s, 3000g 
produce = tackling
harbours_bonus = 2g
group = 1
index = 6

[dyes workshop]
req = minerals, toolsmith
cost = 500s, 2000g 
produce = dyes
group = 0
index = 16
base_bonus = 1s

[ink maker]
req = minerals
cost = 500s, 3000g 
produce = ink
group = 0
index = 17
base_bonus = 1w

[winery]
req = vineyard
cost = 500s, 3000g 
produce = wine
happiness = 5
group = 1
index = 7
base_bonus = 1f

[wax maker]
req = hives
cost = 2000s, 5000g 
produce = wax
group = 1
index = 8
base_bonus = 1s

[stable]
req = horses
cost = 500s, 2000g 
group = 2
index = 17
base_bonus = 5s

;---------------------------
;castle Level 3
;---------------------------

[swords master]
req = swordsmith, forge
cost = 500s, 5000g 
override = swordsmith
siegedefencebonus = 5
base_bonus = 2s

[fortalice]
req = palisade
cost = 1000s, 3000g
siegedefencebonus = 10
attritionbonus = 500
group = 2
index = 18

[stronghold]
req = fortalice
cost = 2000s, 6000g
override = fortalice
siegedefencebonus = 20
attritionbonus = 1000

[halberd master]
req = spear master, forge
cost = 500s, 5000g 
override = spear master
siegedefencebonus = 5
base_bonus = 2s

[scale armor]
req = armory, forge
cost = 500s, 3000g 
group = 2
index = 8
siegedefencebonus = 5
base_bonus = 2s

[plate armor]
req = armory, forge
cost = 500s, 5000g 
group = 2
index = 9
siegedefencebonus = 5
base_bonus = 2s

[stone wall]
req = palisade
override = palisade
cost = 1500s, 5000g 
siegedefencebonus = 20
group = 2
base_bonus = 1s

[corner towers]
req = stone wall
cost = 1200s, 8000g 
group = 2
index = 12
attritionbonus = 900

[ballista towers]
req = stone wall
cost = 1200s, 5000g 
group = 2
index = 13
attritionbonus = 1200

[gate towers]
req = stone wall
cost = 1500s, 8000g 
group = 2
index = 14
attritionbonus = 700

[wall platforms]
req = stone wall
cost = 1200s, 3000g 
group = 2
index = 15
siegedefencebonus = 15

[trench]
cost = 1000s, 3000g 
group = 2
index = 16
siegedefencebonus = 30

[admiralty]
req = harbour
cost = 1500s, 6000g 
override = harbour
harbours_bonus = 10g
group = 1

[tailor]
req = weaver, dyes
cost = 500s, 3000g 
produce = clothes
group = 1
index = 9
base_bonus = 1s


[scribe]
req = ink maker, parchment maker
cost = 800s, 4500g 
group = 1
index = 13
base_bonus = 1w


;---------------------------
;castle Level 4
;---------------------------

[bulwark]
req = stone wall
override = stone wall
cost = 3000s, 8000g 
siegedefencebonus = 40

[merchant guild]
req = market, tailor, winery
override =  market
base_bonus = 5g
zones_bonus = 3g
cost = 3000s, 10000g

[souk]
req = merchant guild
override = merchant guild
relreq = muslim
base_bonus = 5g
zones_bonus = 3g
cost = 3000s, 15000g  

[cauldrons]
req = gate towers, forge
override = gate towers
cost = 1000s, 3000g 
siegedefencebonus = 15

[catapults]
req = wall platforms, forge
override = wall platforms
cost = 1000s, 8000g 
attritionbonus = 2500

[university]
req = library, scribe
override = library
cost = 3000s, 15000g 
produce = books
base_bonus = 5w
monasteries_bonus = 2w
villages_bonus = 1w

[cathedral]
req = church
override = church
relreq = catholic,orthodox
cost = 3000s, 9000g
monasteries_bonus = 1a, 1g
base_bonus = 2a

[coast guard]
req = admiralty, town watch, stonemason
override = admiralty
cost = 2000s, 5000g
base_bonus = 5g
harbours_bonus = 5g

[grand mosque]
req = mosque
override = mosque
relreq = muslim
cost = 3500s,10000g
monasteries_bonus = 2a, 1g
base_bonus = 2a

;Great Alehouse
[taverngreat]
req = tavern
override = tavern
cost = 3000s, 8000g
villages_bonus = 3s
happiness = 5

;Great Cathedral
[cathedraladvanced]
req = cathedral
override = cathedral
relreq = catholic,orthodox
cost = 5000s, 13000g
monasteries_bonus = 2a, 2g
base_bonus = 2a, 1g

;Great Mosque
[muslimmosque]
req = grand mosque
override = grand mosque
relreq = muslim
cost = 6000s,14000g
monasteries_bonus = 3a, 2g
base_bonus = 2a, 1g

;basic building, ruins
[ruins]
req = forge
cost = 11000s, 45000g
produce = statues, columns
group = 0
index = 19
base_bonus = 3s

;wonders and advanced buildings

[cavedwelling]
relreq = catholic,orthodox,muslim
cost = 1000s, 3000g
foodstoragebonus = 200
villages_bonus = 1f
group = 1
index = 19

[waterfallhideout]
relreq = pagan
cost = 200s, 2000g
foodstoragebonus = 200
villages_bonus = 2f
group = 1
index = 19

[ancientworkshop]
req = forge
cost = 5000s, 20000g
base_bonus = 20s
villages_bonus = 2s
farms_bonus = 2s
happiness=5
group = 1
index = 20

[monument]
req = holy grove, statues, forge
cost = 4000s, 15000g
monasteries_bonus = 5w
base_bonus = 5f, 5w, 5g
happiness = 10
siegedefencebonus = 5
group = 1
index = 21

;to make basilica out of it
[basilicahill]
req = cathedraladvanced, wax, dyes, statues, forge
relreq = catholic
cost = 10000s, 30000g
monasteries_bonus = 3a, 5g, 2w
base_bonus = 3a, 5g, 3w
happiness = 5
siegedefencebonus = 30
group = 1
index = 21

[hagiasophia]
req = cathedraladvanced, wax, dyes, statues, forge
relreq = orthodox
cost = 11500s, 32500g
monasteries_bonus = 5a, 3g, 3w
base_bonus = 5a, 3g, 4w
happiness = 5
siegedefencebonus = 30
group = 1
index = 21

;Monumental Mosque
[mosqueadvanced]
req = muslimmosque, wax, dyes, statues, forge
relreq = muslim
cost = 12500s, 35000g
monasteries_bonus = 5a, 5g, 2w
base_bonus = 5a, 5g, 3w
happiness = 5
siegedefencebonus = 30
group = 1
index = 21

[ancientgardens]
req = forge
cost = 2500s, 15000g
happiness = 25
group = 1
index = 22

[royallegacy]
req = castlefortress
cost = 7500s, 45000g
base_bonus = 5a, 5g, 5f, 5w
happiness = 5
group = 1
index = 23

;military buildings
;gates
[gatesimple]
req = fortalice
cost = 300s, 900g
happiness = 2
siegedefencebonus = 5
group = 2
index = 19

[gateadvanced]
req = gatesimple, stronghold
cost = 1000s, 2000g
override = gatesimple
siegedefencebonus = 15

[gatefortified]
req = gateadvanced, stronghold
cost = 1500s, 3000g
override = gateadvanced
siegedefencebonus = 25

;battlements
[battlementssimple]
req = stronghold
cost = 2500s, 5000g
group = 2
index = 20
siegedefencebonus = 20
attritionbonus = 100

[battlementsfortified]
req = gateadvanced, stronghold
cost = 3500s, 8000g
override = battlementssimple
siegedefencebonus = 30
attritionbonus = 150

;bridges
[bridgesimple]
req = fortalice
cost = 500s, 1000g
group = 2
index = 21
siegedefencebonus = 10
attritionbonus = 50

[bridgefortified]
req = fortalice, bridgesimple
override = bridgesimple
cost = 3000s, 2500g
siegedefencebonus = 30
attritionbonus = 100

[bridgegreat]
req = fortalice, bridgefortified
override = bridgefortified
cost = 7000s, 5000g
siegedefencebonus = 50
attritionbonus = 500

;towers
[towers]
req = quarry, fortalice
cost = 200s, 500g
group = 2
index = 22
siegedefencebonus = 10
attritionbonus = 50

[towersround]
req = quarry, stronghold, towers
override = towers
cost = 500s, 1500g
siegedefencebonus = 20
attritionbonus = 200

[towersfortified]
req = quarry, stronghold, castle, towersround
override = towersround
cost = 800s, 3500g
siegedefencebonus = 30
attritionbonus = 500

;castles
[castle]
req = palisade, fortalice
cost = 2000s, 8000g
siegedefencebonus = 10
attritionbonus = 750
group = 2
index = 23

[castlefortress]
req = stronghold, castle, forge
cost = 3000s, 15000g
override = castle
siegedefencebonus = 50
attritionbonus = 1500

;town upgrades/specialisations
[rcommerce]
cost = 7500s, 75000g
base_bonus = 30g
villages_bonus = 1g
farms_bonus = 1g
monasteries_bonus = 1g
harbours_bonus = 1g
group = 0
index = 20

[rlearning]
cost = 10000s, 100000g
base_bonus = 15w
villages_bonus = 1w
farms_bonus = 1w
monasteries_bonus = 1w
harbours_bonus = 1w
group = 0
index = 21

[rcatholic]
req = church
relreq = catholic
cost = 5000s, 50000g
base_bonus = 10a, 5g
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rmuslim]
req = mosque
relreq = muslim
cost = 5000s, 50000g
base_bonus = 20a
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rorthodox]
req = church
relreq = orthodox
cost = 5000s, 50000g
base_bonus = 10a, 5w
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rpagan]
relreq = pagan
cost = 5000s, 50000g
base_bonus = 10f, 5w
villages_bonus = 1f
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1f
group = 0
index = 22

[royal]
cost = 20000s, 100000g
base_bonus = 5g, 5w, 5s
villages_bonus = 1g, 1s
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1g
group = 0
index = 23

;upgrades for specialisations
[rcommerceup]
req = rcommerce
override = rcommerce
cost = 3750s, 37500g
base_bonus = 3g
villages_bonus = 1g
farms_bonus = 1g
monasteries_bonus = 1g
harbours_bonus = 1g
group = 0
index = 20

[rlearningup]
req = rlearning
override = rlearning
cost = 5000s, 50000g
base_bonus = 3w
villages_bonus = 1w
farms_bonus = 1w
monasteries_bonus = 1w
harbours_bonus = 1w
group = 0
index = 21

[rcatholicup]
req = church, rcatholic
override = rcatholic
relreq = catholic
cost = 2500s, 25000g
base_bonus = 2a, 1g
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rmuslimup]
req = mosque, rmuslim
override = rmuslim
relreq = muslim
cost = 2500s, 25000g
base_bonus = 4a
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rorthodoxup]
req = church, rorthodox
override = rorthodox
relreq = orthodox
cost = 2500s, 25000g
base_bonus = 2a, 1w
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rpaganup]
req = rpagan
override = rpagan
relreq = pagan
cost = 2500s, 25000g
base_bonus = 2f, 1w
villages_bonus = 1f
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1f
group = 0
index = 22

[royalup]
req = royal
override = royal
cost = 10000s, 50000g
base_bonus = 1g, 1w, 1s
villages_bonus = 1g, 1s
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1g
group = 0
index = 23

;upgrades for specialisations' upgrades
[rcommerceupg]
req = rcommerceup
override = rcommerceup
cost = 3750s, 37500g
base_bonus = 3g
villages_bonus = 1g
farms_bonus = 1g
monasteries_bonus = 1g
harbours_bonus = 1g
group = 0
index = 20

[rlearningupg]
req = rlearningup
override = rlearningup
cost = 5000s, 50000g
base_bonus = 3w
villages_bonus = 1w
farms_bonus = 1w
monasteries_bonus = 1w
harbours_bonus = 1w
group = 0
index = 21

[rcatholicupg]
req = church, rcatholicup
override = rcatholicup
relreq = catholic
cost = 2500s, 25000g
base_bonus = 2a, 1g
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rmuslimupg]
req = mosque, rmuslimup
override = rmuslimup
relreq = muslim
cost = 2500s, 25000g
base_bonus = 4a
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rorthodoxupg]
req = church, rorthodoxup
override = rorthodoxup
relreq = orthodox
cost = 2500s, 25000g
base_bonus = 2a, 1w
villages_bonus = 1a
farms_bonus = 1a
monasteries_bonus = 1a
harbours_bonus = 1a
group = 0
index = 22

[rpaganupg]
req = rpaganup
override = rpaganup
relreq = pagan
cost = 2500s, 25000g
base_bonus = 2f, 1w
villages_bonus = 1f
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1f
group = 0
index = 22

[royalupg]
req = royalup
override = royalup
cost = 10000s, 50000g
base_bonus = 1g, 1w, 1s
villages_bonus = 1g, 1s
farms_bonus = 1f
monasteries_bonus = 1w
harbours_bonus = 1g
group = 0
index = 23